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#openttd IRC Logs for 2008-02-27

---Logopened Wed Feb 27 00:00:55 2008
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03:06<ActySofts>hello guys
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03:11<ActySofts>Rubidium, do you have a good knowledge of the STL C++ containers?
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03:12<Rubidium>depends on what you call good; have to use the api most of the time
03:13<ActySofts>well, I'll try to ask my question anyway, shall I strap it here on in a query?
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03:20<Forked>morning, peter
03:21<ActySofts>morning peter
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03:29<yorick>your worst nightmare has returned!
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03:43<@peter1138>Yeah, lobsters are scary...
03:45<yorick>I can't even join #tycoon without seeing <lobster>RUB RUB RUB RUB
03:47<globester>wow, you typed that exactly to start <lobster> on the 2nd line in my screen
03:47<globester>looks like lobster actually said something :o
03:47<globester>and now i did the same :o
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07:29<Forked>quiet day..
07:33<Sacro>Forked: well nothing much will top a 5.2 earthquake
07:33<Forked>where was this?
07:34<Sacro>northern england
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07:56<Eddi|zuHause3>Sacro: wasn't it only 4.7 yesterday?
07:56<Sacro>Eddi|zuHause3: no, 5.2 now
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08:10<Progman>if an industry is closed and a new one appears, is the old IndustryID used again or will there be an "hole" in the industry IDs?
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08:36<@peter1138>Well that fails...
08:36<@peter1138>FATAL: Error running install command for nvidia
08:36<@peter1138>(EE) NVIDIA(0): Failed to load the NVIDIA kernel module!
08:37<SmatZ>do you have valid config.h / autoconf.h in your <2.6.24 kernel sources directory?
08:38<SmatZ>ah, load!
08:39<Eddi|zuHause3>i can honestly say that never happened to me before ;)
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08:41<ln->did DDR have the same bundesländer as today?
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08:48<keyweed_>after a long hard day of complex coding and such i settle down for a relaxing game of openttd. after some frantic hours of clicking, thinking and cursing I end up with this:,%208th%20Jun%202020.png
08:49<keyweed_>and now my head is perpetually full of trainlogic
08:59<Eddi|zuHause3><ln-> did DDR have the same bundesländer as today? <- long story...
08:59<@Belugas>Progman, the IndustryID is just an index in the industry pool. The pool can do anything with it. But i assume that it will be "wasted" Why asking?
09:02<Eddi|zuHause3>after 1945, Prussia was split up (in DDR territory that is what is now Meklenburg-Vorpommern, Brandenburg, Berlin and Sachsen-Anhalt), and some smaller states got merged (Thüringen consisted of a lot of states, Anhalt and parts of Meklenburg were separate, afaik)
09:03<Eddi|zuHause3>Sachsen was more or less left like it is now
09:04<Eddi|zuHause3>after the creation of the DDR, these were kept for a while, but then the territory was rearranged in "districts" (Bezirke)
09:05<Eddi|zuHause3>that was around 1953, but i'm not really sure about that year
09:06<Eddi|zuHause3>after the reunification in 1990, the districts were merged into roughly what the "Länder" were before, but not exactly
09:09<ln->did the split-up obey länder boundaries, or was some land split up half-DDR, half-west?
09:09<ln->besides Berlin, obviously
09:10<Eddi|zuHause3>longer story... ;)
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09:12<Eddi|zuHause3>the split up of prussia was made to obey the lines of the "Besatzungszonen"
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09:13<Eddi|zuHause3>but some smaller areas were cut right through, and not all organisational borders were along the real border
09:13*Yorick is testing out chatzilla
09:14<Eddi|zuHause3>e.g there were church communities in west germany that fell under the juristiction of the east german bishop
09:14<Progman>Belugas: for NoAI, holding an oil field industryID, got deleted and a new industry use the same ID, can maybe some trouble with the ai
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09:16<+glx>Progman: could be fixed using an event
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09:17<Progman>anyway, just thoughts
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09:19<Yorick>that events are not implemented yet :(
09:19<Yorick>only crashing vehicle is
09:20<+glx>yes but it's possible ;)
09:20<Yorick>then make it!
09:22<Yorick>or how about callbacks?
09:23<@Belugas>[09:20] <Yorick> then make it! <--- such the right way ...
09:25<ln->Eddi|zuHause3: thanks again for the history lesson :)
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09:55<CIA-1>OpenTTD: belugas * r12289 /trunk/src/table/bridge_land.h: -Fix(r12288)[FS#1808]: Wrong bridge head table associated
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10:35<CIA-1>OpenTTD: belugas * r12290 /trunk/src/road_cmd.cpp: -Fix[FS#1807]: Do not draw trees nor lamps between tram tracks.(Roujin)
10:36<Gonozal_VIII>there were trees between tram tracks?^^
10:36<Gonozal_VIII>ah those city center roadside trees?
10:38<Eddi|zuHause3>there's a screenshot
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10:38<@Belugas>picky Eddi|zuHause3 ;)
10:38<Gonozal_VIII>i think i pretty much figured out where the problem could have been
10:39<Gonozal_VIII>yep, the screenshot is what i thought of
10:40<Gonozal_VIII>my trams usually follow the roads inside cities so i never noticed
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10:42<Gonozal_VIII>between rüsselhorst tal and hbf there's a 3*3 road block with a building in the middle that has no road connection... cities do that?
10:42<Gonozal_VIII>there are more of them...
10:42<Gonozal_VIII>since when?
10:43<Eddi|zuHause3>i don't know, but they do that
10:44<Yorick>they do that since...erm....the 3x3 road block was introduced
10:44<Gonozal_VIII>but on the outside of the city there's nothing built not touching a road, only in those 3 tile wide blocks
10:45<Eddi|zuHause3><Gonozal_VIII> my trams usually follow the roads inside cities <- yes, but that track was outside the city when i started
10:45<Gonozal_VIII>ah ok, makes sense
10:46<Yorick>I think they can be built when there are buildings surrounding them everywhere
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10:48<Gonozal_VIII>btw.. reichsmark^^
10:49<Gonozal_VIII>you should make a patch that allows realistic inflation and multiple currency changes ;-)
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10:51<@Belugas>REALISTIC ????
10:51<Gonozal_VIII>suddenly all your money is worth nothing :-)
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11:31<yorick>quiet in here :(
11:32*Gonozal_VIII is quietly quiet
11:32<yorick>the strange thing is that everyone is watching the channel, but no one is saying something
11:33<@Belugas>blablabla blala ?? ball! balalbllabllab... :S BLABLA!!!!
11:33<yorick>proven by the fact above, I say something, 13 seconds later Gonozal_VIII responds
11:33<yorick>and now Belugas
11:33<Gonozal_VIII>i'm always watching
11:34<yorick>Gonozal_VIII is watching you!
11:35<yorick>aftger that, it went silent again
11:35<Gonozal_VIII>well... yes?
11:37<keyweed_>i try to limit the amount of uselss lines here, so i don't talk often.
11:37-!-keyweed_ is now known as keyweed
11:38<ben_goodger>I watch all
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11:39<keyweed>too lazy to remake openttd in perl or learn enough C to contribute, so i watch. mostly.
11:40<@Belugas>i watch and i respond when work@work allows me, when there is something worth adding or... if i feel inspired
11:40<yorick>you can?
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11:50<Gonozal_VIII>there's a la
11:51<yorick>someone cane in :)
11:51<Gonozal_VIII>yep, seems like somebody left a window open and it snuck in
11:52<LordAzamath>anyone else to greet?
11:52<yorick>try a1270
11:52<keyweed>me, me, me!
11:52*keyweed feels loved.
11:52*yorick feels loved
11:53<LordAzamath> /yorick has misunderstood something/
11:53*keyweed reads todays changed wiki pages
11:54<LordAzamath>keyweed: it's !yorick not yorick
11:54<keyweed>ow. sorry. let me try again.
11:54<yorick>!yorick triggers yorick!
11:54<keyweed>close. still no cigar.
11:54*yorick feels loved
11:54<LordAzamath>!yorick triggers "/me feels loved" for the bot...
11:55*yorick feels not-so-loved-anymore
11:55<LordAzamath>I just love this bot.. It's so funny sometimes :D
11:55*yorick is being talked about
11:56*SpComb hugs CIA-1
11:56*CIA-1 hugs SpComb
11:56<keyweed>yus. and you wiki pages are being scrutinized
11:56*yorick hugs SpComb
11:56<LordAzamath>!yorick cmd_NOT: "Talk in passive"
11:56*SpComb unhugs CIA-1
11:57*yorick feels loved again O+
11:57*LordAzamath hugs everybody but...
11:57*yorick hugs LordAzamath back
11:58*LordAzamath :)
11:59<LordAzamath>I sometimes get a feeling that yorick is not a bot...
11:59<LordAzamath>dunno why though
11:59<yorick>there is being talked about yorick!
11:59*yorick feels loved
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12:01<yorick>where is that pacman when you need him
12:01*yorick can download things from
12:02<yorick>yes, pacman eats dots!\
12:02<LordAzamath>ee... Untitled Document.. WTF?
12:03<murray>Results 1 - 10 of about 36,200,000 for intitle:"Untitled Document". (0.21 seconds)
12:03<@Belugas>#i wandered lonely as a cloud
12:04<LordAzamath>how can a channel wander? =?
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12:04<murray>don't you see LA, it's a precompiler directive
12:04<yorick>Deopped you on channel #i because it is registered with channel services
12:06<SmatZ>#? works
12:06<@Belugas># It's a super sized bird that sure can fly!
12:07<LordAzamath>x, y, o and z and F channels all deopped :O
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12:08<@Belugas># When the raven flies there's jeopardy
12:08<@Belugas># Some Concerns
12:08<@Belugas>#haaaa haaaa
12:08<@Belugas># Some Concerns
12:09-!-Wezz6400 [] has quit [Quit: Caught sigterm, terminating...]
12:09<@Belugas># I'm in the agony of Slipper Pain
12:10<Gonozal_VIII>could somebody please tell me wtf is up with those # lines?
12:10<yorick>all channels?
12:10<Gonozal_VIII>not channels
12:10<Gonozal_VIII>the stuff that belugas writes
12:11<+glx>Gonozal_VIII: he's singing
12:11<@Belugas>get yourself Genesis - Lamb lies Down on Broadway
12:11<@Belugas>and enjoy!
12:11<Gonozal_VIII>i noticed that it looks like song lyrics... but why does every line start with #?
12:12<@Belugas>jsut to be sure they could not be interpreted as real posts
12:12<yorick>#I don't know
12:12<@Belugas>i';ve got a song that says that...
12:12*Belugas searchs
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12:29<yorick>we've set up #? as a fully-functional channel there
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12:49<@Belugas>the work you do when not watching forums :D
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12:53*Forked applies this theory to real life
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12:55<Eddi|zuHause3>passenger destinations, villages, branch lines... this game is so lovely...
12:55<Eddi|zuHause3>i'm never going to get to do an industry game...
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12:59<Eddi|zuHause3>anyone else going to invite me to #?
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13:00<LA[lord]>Eddi|zuHause3: Well.. there are only two of us there...
13:00<yorick>I'm sorry, Eddi
13:01<Eddi|zuHause3>well, i am three, but i'm not there ;)
13:02<@Belugas>mmh... three->there->theer
13:02<LA[lord]>it is easy with Gonozal_VIII though... he has auto accept invitations on...
13:02<Eddi|zuHause3>what is "theer"?
13:03<@Belugas>neither do i
13:03<yorick>(you're supposed to click #? :P)
13:04<LA[lord]>!yorick invite list.#openttd #?
13:04<yorick>you may do that
13:04<LA[lord]>no.. I don't want to get flamed for highlightning all...
13:05<yorick>that's easy
13:05<LA[lord]>It's much easier to use a bot
13:05<yorick>just @seen *
13:05<yorick>and dorpsgek will do it
13:05<LA[lord]>yea, but they see that I gave the command.. although they don't see privmsgs
13:06<yorick>actualy, @seen * will just print the first 10, the other ones are available using the @more command
13:06*yorick tried
13:07*LA[lord] would like to have another bot but yorick at #?...
13:07<yorick>how about triying to invite dorpsgek?
13:08<yorick>or 42
13:10<Patrick`>DorpsGek is still around!
13:11<yorick>he is
13:12<SpComb>yorick: aaaand what is the #? channel about?
13:12<yorick>the #openttd social channel!
13:13<SpComb>hmm... does #openttd need a social channel?
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13:13<LA[lord]>but we can change the #? channel to something else too :)
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13:14<Forked>holy crap.. this no-forum thing while working is pretty .. effective
13:14<yorick>because it's name is ?
13:14<LA[lord]>which means we don't know what it is ^^
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13:18<@Belugas>lol @ Forked
13:18<@Belugas>indeed, my dear :D
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13:35<@Belugas>and another bridge done :D
13:35<@Belugas>now, work@work
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13:41<LA[lord]>Belugas: bridge?... hmm maybe I shouldn't ask you now.. your'e still work@work...
13:42<Gonozal_VIII>read commit logs
13:42<LA[lord]>Gonozal_VIII: CIA should report them, shouldn't it?
13:42<Gonozal_VIII>it did
13:43<Gonozal_VIII>there... bridgestuff
13:43<Forked>Belugas: Maybe avoiding IRC helps even more
13:43<Forked>but not sure I'll ever find out :p
13:43<Gonozal_VIII>you not highlighting him would help even more i guess :P
13:44<Forked>I was speaking for myself =p
13:44<Forked>only 15 minutes left before I head home though
13:45<Eddi|zuHause3>you are working this late?
13:45*Belugas nods at Forked. IRC is time consuming too...
13:46<@Belugas>LA[lord], doing some cleanup basically... bridge data is an ocean of meaningless numbers
13:46<@Belugas>now, it's getting clearer
13:46<LA[lord]>so it was just untouched from beginning?
13:47<Forked>Eddi|zuHause3: yep, doing a bit extra when I can .. pretty good pay :)
13:49<Eddi|zuHause3>you are paid by the hour?
13:50<Forked>for now
13:52<@Belugas>not me. it has positive and negatives sides. Overtime can be accounted for, but you need to do a lot before it is really noticeable. You are not afraid of lack of work either
13:52<@Belugas>stability that is :)
13:53<@Belugas>if ever i have to leave for the day, pay check is untouched
13:53<@Belugas>weekends, if needed, here i am
13:53<@Belugas>that is boring part :S
13:53<@Belugas>even more when having a wife and kid
13:53<@Belugas>and cat ^)^
13:54<Forked>no kids.. but soon-to-be-wife, two cats and a dog
13:54<+glx>you were faster for this one ;)
13:54*LA[lord] is going to reboot to linux and try to get network to work again
13:54<Forked>then again she is working late today .. so all it really does is give a bit extra cash, a bit less backlog and I don't get to play x3: reunion
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14:11<LA[lord]>didn't get it to work
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14:27<Ammler>what does MM mean of a svn diff, normally it has only one M
14:27<Gonozal_VIII>modified modification?^^
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14:31<@Belugas>on a diff???
14:33<Diabolic-Angel>MM! on a diff!!!
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14:36<@Belugas>Ammler, maybe you could show that, as it does not make sens for me.
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14:41*SpComb wonders if he's supposed to include the entire OpenTTD project history in his public copy of the OpenTTD git repo
14:42<Ammler>Belugas: sorry for deleay
14:42<Ammler>I made a svn diff --summarize
14:42<Ammler>and most files only had a M some a D or A and one had a MM
14:43*Belugas nevr used that feature...
14:43*Belugas tries
14:46<Ammler>some had also AM
14:46<Ammler>I try that to check which files did change
14:48<@Belugas>does not ring a bell
14:50<SpComb> <-- the openttd git repot for the masterserver code is missing some files
14:50<CIA-1>OpenTTD: truebrain * r12291 /branches/noai/src/ai/api/ai_cargolist_valuator.hpp.sq: [NoAI] -Fix: squirrel file was out-of-date
14:50<@peter1138>Ammler: MM means attributes were modified.
14:50<SpComb>specfically, date_func.h and date_type.h
14:50<+glx>Ammler: properties
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14:51<Ammler>ok, thanks.
14:51<SpComb>;a=tree;f=src/shared;h=5001c649bdd062dddc8f60fead42116433fa6f3d;hb=HEAD <-- they're also missing there
14:54<+glx>maybe it doesn't support svn externals correctly
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14:56<Luukland>yorick... Ben jij de yorick die ik ken? :p
14:56<SpComb>no, it looks like the entire .git repo is almost a year out of date
14:56<SpComb>last commit 2007-03-17
14:56<Luukland>(sorry English :P)
14:56<@Belugas>Luukland, in english please
14:56<Luukland>Yeah forgot that one Belugas :p
14:56<SpComb>who maintains OpenTTD's svn <-> git stuff?
14:57<@Belugas>no problem :)
14:57<+glx>SpComb: talk to TrueBrain in PM
14:58<CIA-1>OpenTTD: truebrain * r12292 /branches/noai/bin/ai/regression/ (regression.nut regression.txt): [NoAI] -Fix: no need to print GetName twice for Engine in regression
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14:59<ln->Luukland: pardon, bent u'n romulaan?
14:59<Luukland>no i aint a romulaan :p
15:00<yorick>ln- -nl :o
15:01<Luukland>btw, for my World Scenario I still need some people who like to help me optimize it. Currently only scandinavia is really 100% checked, but Europe needs to be checked also, just like Russia, Asia etc. So if you wanna help please feel free to query me, or check the scenario on the board:
15:02<Luukland>The only thing I ask is 10-20 mins build time :P
15:02<yorick>I don't have 10-20 mins build time
15:03<Luukland>no prob :) Its just out of free-will :P
15:04<Luukland>But I really need some people that are willing to help me :D
15:04<yorick>good luck
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15:08<yorick>Luukland: <-- my work is in that world map
15:09<Luukland>Let me take a look....
15:09<yorick>if you can connect to that forum
15:10<Luukland>its taking some time :p
15:10<yorick> <-- rapidshare ftw
15:11<Luukland>Whats the size of that map?! :S
15:12<Luukland>for a world map... Thats not really realistic, but i will take a look at it :p
15:12<pv2b>they dont call it enormous screenshot for nothing :-)
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15:13<pv2b>i think thats the name
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15:13<Luukland>america isn't on it :p
15:14<Luukland>what a stupid map :p
15:14<yorick>europe is
15:15<yorick>I spent a couple of days remaking it to that version
15:15<Luukland>yeah, well you shouldn't have done that :p
15:15<Luukland>It looks ugly anyway :(
15:16<Luukland>Sydney on the west side of Australia, whahahaha :D
15:16<Luukland>Kind of Messed up :p
15:17<yorick>ok, good luck doing that map on your own, I'm not going to help you with it this way
15:18<Luukland>no i understand :p
15:19<Luukland>I am glad you didn't want to help me (puh)
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15:20<yorick>SmatZ: I unbanned you on #?, banning yourself eh?
15:20<SmatZ>it was fun :)
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15:30<@Belugas># AfterMagataree
15:30<Prof_Frink>Is there anybody out there?
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16:07<CIA-1>OpenTTD: peter1138 * r12293 /trunk/src/ (6 files in 2 dirs):
16:07<CIA-1>OpenTTD: -Feature: Ability to change aircraft speed factor, from so
16:07<CIA-1>OpenTTD: called 'realistic' (matching other vehicles) (1/1) to original TTD
16:07<CIA-1>OpenTTD: speed (1/4). Note this option defaults to original TTD speed.
16:07<CIA-1>OpenTTD: truebrain * r12294 /branches/noai/ (15 files in 5 dirs): [NoAI] -Add: added AIBridge(List), which lists all available bridges (no build yet)
16:11<yorick>as long as you can't build the things...
16:11<@peter1138>Build what?
16:12<@peter1138>Oh, bridges...
16:12*Belugas was whoooooing at aircraft speed factor :P
16:12<@Belugas>i've got plenty of bridge stuff to whhooooo myself ;)
16:12<@peter1138>I did consider including the old code and speed units at one point!
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16:16<[1]Roujin>is the ttd plane speed favored because it's more "balanced" ?
16:17<@Belugas>nope, because it's like original
16:17<@Belugas>i wanted to talk to you, [1]Roujin, but i forgot about what :S
16:17<[1]Roujin>so all patch settings that change something from original behavior are default off? :P
16:18<@Belugas>in this case yes
16:18<@Belugas>and it should be the way to go for changes from orignal behaviours too
16:18<[1]Roujin>hmm. a patch of mine? bugfixing? meaning of life? cheesecake?
16:18<@peter1138>It should be, it hasn’t always been in the past :o
16:20<@Belugas>[1]Roujin: bug fixing : nice fs1807
16:20<@Belugas>but that's not what i wanted to talk
16:20<@Belugas>cheesecake... mmh...
16:21<@Belugas>stomach is growling
16:21<[1]Roujin>thanks, it happened to be at the part of code i've been diving into for my traffic lights anyways ;) so, glad to help
16:23<[1]Roujin>hmm.. do road vehicles stop in the middle of rail crossings if the bars get lowered?
16:24<Gonozal_VIII>that would be kind of bad for the rv
16:24<Gonozal_VIII>but i know why you asked, read it in the tr topic
16:24<[1]Roujin>can anyone try for me? with YAPP it could be tested
16:25<Gonozal_VIII>watched too much japanese stuff^^
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16:34<CIA-1>OpenTTD: peter1138 * r12295 /trunk/src/newgrf.cpp: -Codechange: Make plane speed option available to NewGRFs
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16:47<CIA-1>OpenTTD: glx * r12296 /trunk/src/ (group_cmd.cpp order.h order_cmd.cpp timetable_cmd.cpp): -Fix [FS#1549]: restore timetable from backupped orders and add group ID to the backup
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17:07<Patrick`>mmm, openttd
17:07<Patrick`>so still no autosignals
17:07<Patrick`>you dissapoint me, community
17:07<Patrick`>is it in one of the patch collections?
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17:10<Gonozal_VIII>autosignals as in?
17:11<Vikthor>Patrick`: You mean like building one signal, then holding ctrl and dragging in direction to build them
17:11<Patrick`>and having it predict along the track, following twists and turns?
17:11<Vikthor>predict what?
17:11<Patrick`>there were various attempts to patch it into mainline but hackykid vanished and there was another one in miniIN at about revision 5000 or so
17:12<Patrick`>just lay signals along the track, following twists and turns
17:12<Gonozal_VIII>ah yes that... it doesn't fullow corners, just straight as far as you drag
17:12<Patrick`>it was called autosignals and it was really useful in the start of the game
17:13<Patrick`>later on, I just terraform to give me long straight tracks :)
17:13<Vikthor>no, it does its already in trunk AFAIK
17:13<[1]Roujin>patrick: try holding ctrl while dragging in a direction
17:14<Eddi|zuHause3>Patrick`: there is autosignals
17:14<[1]Roujin>it should do what you're looking for
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17:18<Gonozal_VIII>wow cool, i didn't know that
17:21<Eddi|zuHause3>it is only for advanced users ;)
17:21<Eddi|zuHause3>(and i never use it)
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17:22<Patrick`>it's such a time saver
17:23<Eddi|zuHause3>only when you want to place a gazillion of signals
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17:29<Roujin> <--- hidden CTRL stuff ;)
17:33<Gonozal_VIII>turn vehicle Ctrl + click on vehicle in depot window. <-- huh?
17:34<Patrick`>I know, I just thought that
17:34<Patrick`>depots have one exit, so ...
17:34<Roujin>no, it turns the wagon/locomotive
17:35<Gonozal_VIII>wow, i have a backwards running engine now
17:35<Patrick`>oh, duh
17:35<Patrick`>reverses the order of wagons
17:35<Gonozal_VIII>no only the sprite
17:41<Gonozal_VIII>but trains still have to start with an engine
17:41<Gonozal_VIII>no push trains
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17:45<CIA-1>OpenTTD: truebrain * r12297 /branches/noai/ (5 files in 2 dirs): [NoAI] -Add: added AIBridge.BuildBridge and friends
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17:56<remaxim>ping Belugas
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18:04<+glx>remaxim: he's going ro home
18:04<remaxim>glx, thx
18:05<remaxim>it's quite hard to reach him ;)
18:05<+glx>not really, you just need to know his time zone
18:05-!-KritiK [] has joined #openttd
18:06<remaxim>I know his time zone... I just always forget to go on at the right time ;)
18:06<remaxim>I have to go then, have a nice day/night/evening/morning ;)
18:06<CIA-1>OpenTTD: truebrain * r12298 /branches/noai/ (9 files in 5 dirs): [NoAI] -Add: added AITunnel (Morloth)
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18:15<CIA-1>OpenTTD: truebrain * r12299 /branches/noai/src/ai/api/ai_industry.cpp: [NoAI] -Fix: don't assume any length of produced_cargo and accepts_cargo
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18:28<CIA-1>OpenTTD: truebrain * r12300 /branches/noai/ (5 files in 2 dirs): [NoAI] -Add: added AIAbstractList.AddList() (on request by Progman)
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18:37<Patrick`>12345 is coming up soon
18:37<Patrick`>@commit 1234
18:37<@DorpsGek>Patrick`: Commit by truelight :: r1234 /masterserver (main.cpp udp.cpp) (2004-12-22 20:12:28 UTC)
18:37<@DorpsGek>Patrick`: -Fix: fixed 2 memleaks
18:38<Patrick`>@commit 123
18:38<@DorpsGek>Patrick`: Commit by dominik :: r123 trunk/town_gui.c (2004-08-23 21:12:51 UTC)
18:38<@DorpsGek>Patrick`: Fixed some indentions... btw credits for the last commit go to Celestar
18:38<Patrick`>@commit 12
18:38<@DorpsGek>Patrick`: Commit by dominik :: r12 /trunk (8 files in 2 dirs) (2004-08-10 17:06:10 UTC)
18:38<@DorpsGek>Patrick`: Change: removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'.
18:38<SmatZ>@commit 10000
18:38<Patrick`>@commit 10000
18:38<@DorpsGek>SmatZ: Commit by rubidium :: r10000 mapgen/README (2007-05-31 15:16:44 UTC)
18:38<@DorpsGek>SmatZ: -Fix: the readme did not explain how to install the wonderfull ``world'' needed for mapgen.
18:38<@DorpsGek>Patrick`: Commit by rubidium :: r10000 mapgen/README (2007-05-31 15:16:44 UTC)
18:38<@DorpsGek>Patrick`: -Fix: the readme did not explain how to install the wonderfull ``world'' needed for mapgen.
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18:40<SmatZ>I do not know why this statement is different than the one in svn logs... maybe svn logs were edited later?
18:46<Roujin>good night everyone..
18:48<CIA-1>OpenTTD: truebrain * r12301 /branches/noai/src/ai/api/ai_industrylist.hpp: [NoAI] -Fix: clearify the behavoir of AIIndustryList_CargoProducing (Progman)
18:50<fjb>Hm, there are lots of vehicle sets, but only one ship set. Is nobody using ships?
18:51-!-Roujin [] has quit [Quit: I love my HydraIRC -> <-]
19:03<Gonozal_VIII>there are only 11 ship ids, not much to make sets for
19:05<fjb>But also less work to make a set.
19:08<CIA-1>OpenTTD: truebrain * r12302 /branches/noai/src/ai/api/ai_industry.cpp: [NoAI] -Fix: GetProducing is multiplied by 8 for the GUI, so also do it for our API, to make less confusion for people (Progman)
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19:10<CIA-1>OpenTTD: glx * r12303 /trunk/src/ (landscape.cpp landscape.h tile_map.h): -Codechange: move IsValidTile() in a more suitable place and make it static inline
19:18<CIA-1>OpenTTD: glx * r12304 /trunk/src/command.cpp: -Codechange: use IsValidTile() where it should be used
19:36<CIA-1>OpenTTD: truebrain * r12305 /branches/noai/bin/ai/regression/regression.txt: [NoAI] -Fix r12302: forgot to update the regression (again and again)
19:43<CIA-1>OpenTTD: glx * r12306 /branches/noai/ (55 files in 9 dirs): [NoAI] -Sync with trunk r12209:12304
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19:59<CIA-1>OpenTTD: truebrain * r12307 /branches/noai/ (18 files in 2 dirs): [NoAI] -Codechange: as followup on r12303 (trunk), use ::IsValidTile to check if a tile is inside the map, instead of all our custom ways
20:01<fjb>Much work on the ai.
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20:05<CIA-1>OpenTTD: truebrain * r12308 /branches/noai/src/ai/api/ai_abstractlist.cpp: [NoAI] -Fix: don't allow AddList on lists of different types
20:06<Eddi|zuHause3>pssst... don't interrupt him
20:06<Sacro>tis like a race
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20:11<CIA-1>OpenTTD: truebrain * r12309 /branches/noai/src/ai/api/ (ai_bridge.cpp ai_road.cpp): [NoAI] -Codechange: optimize a little bit (a very small little bit, but every bit counts :) ) (glx)
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20:12<fjb>Ok, I will be quiet, hoping that we will have a new ai in 0.7.
20:13<fjb>Hm, how much is missing to get the new canadian set working?
20:14<+glx>some things
20:15<fjb>Difficult things? Or just things that nobody saw a need to implement yet?
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20:15<Sacro>using(StreamWriter sw = new StreamWriter("file.txt"))
20:15<Sacro> sw.WriteLine("Data");
20:15<Sacro>now that's fancy
20:16<fjb>Why fancy?
20:16-!-Wezz6400 [] has quit [Quit: Caught sigterm, terminating...]
20:19<Tefad>is that java or c++?
20:21*Sacro gives glx a cookie
20:21<Sacro>fjb: because even it automatically disposes of the object at the end of the block
20:22<fjb>That is usual in object oriented languages.
20:22<Sacro>immah n00b :(
20:24<fjb>What do you think is object orientation for?
20:24<Sacro>abuse :D
20:25<Eddi|zuHause3>fjb: only ones with a garbage collection
20:25<fjb>You are always thinking just about one thing...
20:26<fjb>Eddi|zuHause3: At least the libraries should clean up after themselfs in every object oriented language.
20:28<Eddi|zuHause3>they should do that in any language
20:29<Eddi|zuHause3>it has nothing to do with object orientation
20:31<fjb>You usally have to explicitly close a file in a not object oriented language.
20:32<+glx>you can forget to close the file in C (it will be closed anyway on exit)
20:32<+glx>same happen for most languages
20:32<+glx>of course it's not safe :)
20:33<Eddi|zuHause3>there are more ways to encapsule opening and closing than objects
20:34<fjb>Ok, you may even rely on the os to do that for you.
20:34<fjb>Ofcourse there are more ways. But objects are one of the most elegant ways to do it.
20:35<+glx>you can use an ugly way even with objects ;)
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20:35<Eddi|zuHause2>or you can simulate objects in a non-object language ;)
20:36<fjb>You can always write bad code if you try hard enough. But some languages make it hard to write good code, others make it hard to write bad code.
20:36<+glx>writing bad code is easy in any language
20:37<fjb>Eddi|zuHause2: Ofcourse you can also do that. May object oriented languages are using C as a step in the copiling chain.
20:37<Eddi|zuHause2>i want to see bad code in HQ9+ ;)
20:37<+glx>bad code in prolog usually fails :)
20:38<Eddi|zuHause2>prolog is funny ;)
20:38<Eddi|zuHause2>and people start to get mad at me when i say that ;)
20:39<+glx>yeah you spend hours to set the rules for a few seconds run
20:39<fjb>Few seconds run on modern cpus. :-)
20:39<Eddi|zuHause2>you can simulate objects in prolog ;)
20:39<+glx>there's only one real object language: smalltalk
20:40<fjb>Why is that the only real one?
20:41<Eddi|zuHause2>it is THE object oriented language
20:41<+glx>everything is object in smalltalk
20:41<Eddi|zuHause2>it invented the objects
20:41<+glx>even a simple number is an object
20:42<fjb>Everything is object in Eiffel, too.
20:42-!-Eddi|zuHause3 [] has quit [Ping timeout: 480 seconds]
20:42<+glx>eiffel is recent
20:42<fjb>Even in Eiffel.
20:43<fjb>Eiffel is older than some people in this chanel...
20:45<Sacro>but not as old as orudge
20:45<Sacro>he's ancient
20:46<fjb>How old is orudge?
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20:47<Sacro>fjb: very old
20:47<fjb>How old are you?
20:48<fjb>Oh, you are the same age as Eiffel.
20:50*orudge is seventy nine thousand
20:50<@orudge>or, in other words, 20
20:50<Sacro>OVER 9 THOUSAND
20:53<fjb>:-) Eiffel is older than orudge.
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20:54<+glx>but not than me :)
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20:55<fjb>glx: Everything younger than you is recent? :-)
20:56<fjb>But sacro is recent?
20:56<Sacro>he is
20:57<+glx>Sacro is Sacro
20:57*Sacro is /me!
20:57<fjb>That is the sad thing about Sacro.
20:58*Sacro goes to bed
20:58<Sacro>g'night lades
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---Logclosed Thu Feb 28 00:01:04 2008