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#openttd IRC Logs for 2008-03-03

---Logopened Mon Mar 03 00:00:26 2008
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07:36<keyweed>"fix" my irc client? wtf?
07:38<keyweed>can anyone tell me what exactly is supposed to be wrong with my irc client?
07:41<ln->if you are talking about events that took place a few days ago.
07:43<keyweed>yes. i was.
07:50<ln->and you were not kicked from this channel, but killed like everyone else.
07:52<bumblebee>what happened a few days ago??
07:53<keyweed>a mass killing, without (understandable) explanation.
07:55<Ammler>DJ-Nekk|d: around?
07:56<Ammler>DJ-Nekk|d: is your GRF downwards compatible, I mean you spoke about new waggons etc....
07:56<Ammler>new tracks
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09:37<nzvip>Does there exist a library for XML in C?
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09:58<Slowpoke>if I download that openttdcoop-grf-package, may I extract it right into the data-folder with the directories or wouldn't that work?
09:59<+glx>just extract in data
09:59<+glx>nothing else needed
10:00<Slowpoke>yeah I wondered about the subdirectories, but it's fine :)
10:00<@peter1138>With directories is fine, and is intended.
10:01<+glx>the grfs can even be in a .tar
10:03<Ammler>Slowpoke: directories are mainly for keeping readmes/licenses etc.
10:04<+glx>having grfs ordered by "type" is nice too
10:04<Ammler>and to have right orders, of course
10:05<Ammler>well credits there goes to GRFCrawler, I took that from there
10:10<@peter1138>Indeed, I just unzip into directories and keep all the extra bumpf with it...
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10:45<@Belugas>damned... 30 minutes wasted because a datasource lost its dataset :(
10:46<+glx>silly people
10:46<@Belugas>nuts indeed
10:46<SpComb>Ammler: there was an understandable explenation, it was a(nother) bug in services
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10:53<Ammler>SpComb: did you highlight the right person?
10:54<SpComb>Ammler: an off-by-one error
10:54<SpComb>* keyweed
10:55<keyweed>SpComb: thnx
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11:15<CIA-1>OpenTTD: truebrain * r12327 /branches/noai/ (5 files in 2 dirs): [NoAI] -Add: GetLastMonth(Production|Transported) (Morloth)
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11:22<Progman>looks not so similar...
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12:26<Forked>heya Gonozal_VIII :-)
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12:35<Ammler>hey Gonozal_VIII, is your patchpack playable in MP mode?
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12:36<@peter1138>Try it?
12:36<Forked>he might have missed the question..
12:36<Gonozal_VIII>i didn't try but it should
12:37<Gonozal_VIII>i read about some desyncs because of paxdest...
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12:38<Gonozal_VIII>btw next update is either for a new yapp version or r12345
12:40<yorick>hehe, I keep inviting him to #? :)
12:40<Gonozal_VIII>[18:39:35] * The_Master (ttech@ invites you to join #?
12:41<yorick><@The_Master> yorick: Alright sparky, everything looks good.
12:41<yorick>[18:39] <@yorick> ?invite Gonozal_VIII
12:41<yorick>[18:39] *** Gonozal_VIII ( joined
12:41<yorick>[18:39] <@The_Master> yorick: Alright sparky, everything looks good.
12:41<yorick>, it is :)
12:41<LordAzamath>Belugas, here?
12:42<LordAzamath>I guess not..
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12:48<@Belugas>there LordAzamath
12:48<LordAzamath>aeh :)
12:49<LordAzamath>Girder steel bridge gets wrong sprites for pillars
12:49<@Belugas>they do?
12:50<LordAzamath>some kind of ground sprite
12:50<LordAzamath>I'm not sure which
12:50<LordAzamath>w/o any newgrfs
12:50*Belugas downloads nightlies
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12:53<@Belugas>only in the y
12:53<LordAzamath>and only that bridge
12:53<LordAzamath>I already checked that :)
12:53<Gonozal_VIII>obviously belugas messed up
12:54*Belugas searches a uncontaminated repo
12:54<LordAzamath>well then it's good that SmatZ suggested to report it to you :)
12:56<SmatZ>Belugas: obviously 0x9CA != SPR_BTSGA_Y_PILLAR
12:57<SmatZ>but I do not see why
12:57<SmatZ>eg, when SPR_BTSGA_Y_PILLAR is replaced by 0x9CA, it works
12:57<Gonozal_VIII>the name already in use?
12:58<SmatZ>found it
12:59<@peter1138> SPR_TINYHQ_SOUTH = 2606,
12:59<@peter1138>Just a typo
12:59<SmatZ>should be 2506
13:01<Sacro>how silly
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13:01<SmatZ>Sacro: you can go check whole sprites.h if you want to find "silly" bugs
13:02*Belugas nods
13:02<Sacro>give me commit rights and i will
13:02<LordAzamath>tiny HQ south... Yes, it's that sprite :D
13:04<@peter1138>Sacro, you don't need commit rights to find bugs ;)
13:05<Sacro>peter1138: it helps
13:06<@peter1138>No, actually, it doesn't.
13:06<+glx>it just helps to add bugs ;)
13:07<Forked>undocumented features :)
13:07<LordAzamath>yeah.. actually the pillars were meant to be so, weren't they, Belugas?
13:07<Sacro>glx: exactly
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13:19<SmatZ>hello Wolf01
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13:20<CIA-1>OpenTTD: belugas * r12328 /trunk/src/table/sprites.h: -Fix(r3447): Wrong Y pillar specified for girder with arch bridge. Spotted and fixed by a lot of people ;)
13:21<Wolf01>ooooh colors :O
13:21<Yorick>ooh colors :O
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13:22-!-mode/#openttd [+o glx] by DorpsGek
13:22<Yorick>how to use those?
13:22<SmatZ>^^^ this way
13:22<Forked>.. woo!
13:22<Yorick>I mean, the colors
13:22<Yorick>@deop SmatZ
13:23<Yorick>:o it worked
13:23<SmatZ>Yorick: for many clients, Ctrl+K
13:23<Forked>(in irssi it's ctrl-c)
13:23<Yorick>no colors ^^
13:23<SmatZ>or Ctrl+Q :-P
13:23<Yorick>gets me a "Do you want to quit"
13:23<Forked>doesn't do anything =p
13:24<Wolf01>you can use them so: colors
13:24<Yorick> ctrl-k kives me a unknown command...
13:24<Yorick>that is, how?
13:24<Wolf01>ctrl+k the number of the color and the text
13:25<Yorick> text
13:25<Wolf01>you will see something like []3text -> green text
13:27-!-mode/#openttd [+c] by glx
13:27<Ammler>hmm, has [gameopt]->diff_custom changed?
13:27<Forked> tet
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13:28<Ammler>seems it has 20 values now, but needed about 18 in past
13:28<Ammler>ah, your "noo" is for colors :-)
13:29<@glx>disabled them :)
13:29-!-mode/#openttd [-o glx] by DorpsGek
13:29<Tefad>i have no colors
13:30-!-Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
13:31<ln->wtf, someone abused colors and did not get kicked?
13:31<+glx>nobody noticed the mode +c was removed
13:32<ln->imho it should stay removed but abusers should be kicked without warning.
13:32<SmatZ>life without colors is... sad :(
13:32<ln->abuse = almost anything but CIA's messagse
13:32<ln->-se +es
13:32<+glx>we had +c before the latest massive ban
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13:35-!-mode/#openttd [+o glx] by DorpsGek
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13:36<Yorick>abusing colors?
13:36<Yorick>colors = good
13:36<Yorick>colors are colorfull
13:37<Tefad>i only see colors when they get abused.
13:37<Tefad>also words ending in -ful only have one l
13:37<SmatZ>full ?
13:38<@glx>LordAzamath: it's colorless in this case
13:38<Yorick>colors are colorful
13:38<SmatZ>hmm one "l", but two "ss" ?
13:39<Slowpoke>why less with two s but full with only one?
13:39<Yorick>native english people are hard 2 find
13:40<Slowpoke>they wouldn't come up with an answer th that anyway
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13:42*Ammler added image and url to
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13:46<@Belugas>[13:07] <LordAzamath> yeah.. actually the pillars were meant to be so, weren't they, Belugas? <--- i do not understand the underlying meaning of this
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13:54<Ammler>hmm, Gonozal_VIII, does your patchpack change diff_custom?
13:55<Yorick>there are some free trams in ERVTS :D
13:55<LordAzamath>Belugas, that's because you are Belugas not me :P
13:57<Ammler>I need SVN help, how do I revert a special commit? current revision is 70 I like to revert the commit 66
13:57<@glx>svn merge svn://... -c -66
13:59<Ammler>but commits 67-70 where still there then?
13:59<Ammler>well, I try...
14:00<Ammler>thanks anyway for that ot help :-)
14:00<Ammler>hmm, I need to merge 65, I assume...
14:01<@glx>-c -66 will merge the opposite of 66
14:03<Gonozal_VIII>yes it does ammler
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14:03<Gonozal_VIII>the loans patch changes the size from 18 to 20
14:04<Ammler>Gonozal_VIII: well, then its clear, thanks
14:05<LordAzamath>btw Belugas, thanks for the fix :)
14:05*LordAzamath is away now
14:06<@Belugas>it was a problem i was aware of, but i was thinking it was related only to my stuff
14:06<@Belugas>was not aware it was in trunk too
14:06<@Belugas>thanks for notifying me
14:07<Ammler>glx: but it didn't download the deleted file
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14:08<Ammler>maybe I just make svn export -r 65
14:13<Yorick>hmm..there seems to be a problem with the train has negative income messages in 0.6.0-beta5
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14:15<@Belugas>and i do believe the nightlies have already corrected that, Yorick
14:15<Yorick>not checked, so possible
14:16<CIA-1>OpenTTD: peter1138 * r12329 /trunk/src/ (lang/english.txt rail_cmd.cpp): -Fix [FS#1819]: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state.
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14:19<Ammler>peter1138: that will also allow you, to protect your road from thos silly train crasher..
14:20<Yorick>someone here claimed he could buy a 2.2tHz server :D
14:22<Yorick>but, it will also allow you, to protect your road from other trucks
14:24<@peter1138>What’s with all the spurious commas?
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14:32<@peter1138>Hmm, nice, Transmission supports UPnP on Linux :o
14:32<@peter1138>That explains why uploading is working, heh...
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15:10<mrfrenzy>hi, I'm having desyncs with beta4, any recommendation how to find the problem?
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15:11<Yorick>try disabling some grfs
15:11<Yorick>then stopping vehicles
15:12<@glx>real desync?
15:12<mrfrenzy>it only seems to happen when I build things, I let it run by itself for a year and nothing happened
15:12<mrfrenzy>glx: dbg: [net] 'mrfrenzy' reported an error and is closing its connection (desync error)
15:12<mrfrenzy>I get that like every ten minutes
15:12<Yorick>building what?
15:12<mrfrenzy>stations and track
15:12<@glx>probably a grf problem
15:12<mrfrenzy>but it doesn't happen immediately
15:13<mrfrenzy>at random times after doing it
15:13<mrfrenzy>there were no problems prior to 1990
15:13<mrfrenzy>now it's 1997
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15:14<Maedhros>mrfrenzy: can you reproduce it deliberately?
15:15*peter1138 fires up his beta4 build...
15:15<@peter1138>(GRF scanning is slow when it's not cached)
15:15<@peter1138>mrfrenzy, Is it a public server?
15:15<mrfrenzy>Maedhros: I just have to build a few stations, then in a matter of minutes it happens
15:16<mrfrenzy>server is
15:16<mrfrenzy>password is jox
15:16<mrfrenzy>you are welcome to join and try to break it
15:16<Maedhros>mrfrenzy: any stations in particular?
15:16<mrfrenzy>regular electric stations
15:16<Maedhros>as in, from a grf, or standard stations?
15:17<Yorick>as in, from a grf, or standard stations?
15:17<mrfrenzy>they look like regular stations to me
15:17<@glx>you used the station selection dropdown/listbox?
15:17*peter1138 goes grf-hunting...
15:18<mrfrenzy>just clicked on the station icon
15:18<mrfrenzy>"Default station"
15:18<@peter1138>IS NOT HERE
15:18<ln->... no, he doesn't seem to hear.
15:18<Yorick>did someone say "Bjarni!"?
15:19<ln->Yorick: no. check your medication.
15:19<SmatZ>there is Disabled DBSet V0.82 ESC Extensions GRF
15:19<Yorick>[21:18] <ln-> Bjarni!
15:19<mrfrenzy>SmatZ: on my server?
15:19-!-Twofish [~TeeBee@] has quit [Quit: Those who think they know it all are very annoying for those who do.]
15:19<SmatZ>all stations with default GRF
15:20<ln->Yorick: a wild imagination you've got.
15:20<@peter1138>Yeah, DBSetXL isn't loaded. Shouldn't affect anything.
15:20<@peter1138>Only station GRF is Modern Suburban Stations
15:20<@Belugas>mrfrenzy, maybe you could supply screenshots...
15:21<Yorick>ln- | nl-?
15:21<mrfrenzy>Belugas: the screenshot would only show "disconnected due to desync"
15:21<mrfrenzy>or what do you want me to shoot?
15:22<mrfrenzy>is there a builtin screenshot feature?
15:22<SmatZ>mrfrenzy: Ctrl+S
15:24<@Belugas>like all the steps you take before desynching
15:24<SmatZ>mrfrenzy: do only you have the desync, or your friend does have them too?
15:25<mrfrenzy>only me this far, but I'm the only one that's been playing today
15:26<Yorick> <-- PBI isn't in there?
15:26<Yorick>it is loaded
15:26*peter1138 doesn't have that version of the total bridge renewal set...
15:27<Yorick>try ottdcoop 7beta, peter
15:33*peter1138 sometimes wonders what you can catch by having two clients...
15:34<mrfrenzy>sorry the grf list was incomplete, this is the complete list:
15:34<@glx>mrfrenzy: the list is available in network window ;)
15:34<@peter1138>We can see that in the MP lobby ;)
15:34<mrfrenzy>aah ;)
15:35<mrfrenzy>Yorick: did you mention a suspect grf before I disconnected?
15:36<@peter1138>Bah, my laptop is on a go slow :(
15:36<mrfrenzy>can I unload it without breaking the savegame?
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15:37<mrfrenzy>well, just have to restart then :/
15:37<@peter1138>Why is it suspect?
15:38<mrfrenzy>for some reason, with the loaded grfs, there are no train wagons for lumber and plastic, what have I missed there?
15:38<Yorick>newindustries are known for their desyncs (no offence, Belugas)
15:38<Yorick>you do not have a trainset loaded
15:38<@peter1138>Well it’s a good job all the desync bugs get reported.
15:39*Belugas takes no offense. If users do not randomly remove grfs, it will not desynch, or at least not in a known way
15:39<nzvip>"Shared object "" not found" Hm! How do I make sure that the program search the right place when I compile it?
15:40<Yorick>./configure ?
15:40<nzvip>Nah, it is my own code.
15:40<nzvip>So no ./configure
15:40<Yorick>remove the option to randomly remove grfs then, belugas
15:40<Yorick>edit makefile
15:40<nzvip>No Makefile either.
15:40<mrfrenzy>Belugas: I have not removed any grfs ;) do I have something terribly wrong in my grf mix?
15:41<nzvip>And besides, what would I edit in the Makefile?
15:41*Belugas removes temptation to say stupid things
15:41<@Belugas>mrfrenzy, i cannot tell
15:41<@peter1138>nzvip, ensure libxml is in the correct path for your system to see, or set LD_LIBRARY_PATH
15:41<Gonozal_VIII>yes, you have industry grf after the vehicle grfs
15:41<nzvip>Should be...
15:41<Yorick>I have to go now, happy happy belugas :)
15:41<nzvip>Meh, I guess I better do some symlinking.
15:42<CIA-1>OpenTTD: glx * r12330 /trunk/src/newgrf_engine.cpp: -Feature: [NewGRF] vehicle variable FE bit 5 and 6
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15:42<mrfrenzy>Gonozal_VIII: aha, where do I find the list of in which order to load them?
15:43<Gonozal_VIII>there is no order list
15:43<Gonozal_VIII>grfs that use stuff from other grfs have to come after them
15:44<Gonozal_VIII>industries have new cargos, vehicles transport them therefore vehicles must come after industries
15:44<Maedhros>nzvip: you could try using the -L<path> flag for gcc / ld
15:44<mrfrenzy>I C
15:44<mrfrenzy>so it might be fixed if I just change the orders?
15:44<nzvip>I haxed it.
15:45<nzvip>I did use that switch, Maedhros.
15:45<Gonozal_VIII>you're missing the base dbsetxl
15:45<Ammler>something like a orderlist: ;-)
15:45<@peter1138>Oh no, AsiaStars transporting freight :(
15:46<Gonozal_VIII>ecs extension doesn't include any trains, it has to be loaded after the xl set
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15:46<SmatZ>mrfrenzy: I would start with removing DBSet ECS Extensions
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15:46<mrfrenzy>aah, the trains are in dbsetxl
15:47<mrfrenzy>okay smatz
15:47<Gonozal_VIII>yes, ecs extension only changes the cargos
15:47<mrfrenzy>I will have to add some trains though, because now I can't transport all cargos by train
15:48<Patrick`>mmm, trains
15:48<Gonozal_VIII>i think you will get some problems with long vehicles and modern tram set too
15:48<Gonozal_VIII>that trams have wrong prices/running cost and replace most of the trucks
15:49<mrfrenzy>creating a grf mix is not so easy as it seems ;)
15:49<mrfrenzy>maybe there are some good mixes that I just could steal?
15:49<SmatZ>(even if GRF is "Disabled", it can affect the game... don't ask me further :) - but in one openttdcoop game there was a Disabled GRF, and removing it caused correct sprites to be used for crossings
15:49<SmatZ>with that "Disabled" GRF, it was using rail sprites for maglev crossing sprites
15:50<mrfrenzy>maybe you could post your favourite grf settings? ;)
15:50<SmatZ>I play without GRFs... but you can use openttdcoop grf settings :)
15:51<mrfrenzy>good idea
15:51<SmatZ> if it is not outdated...
15:51<Maedhros>woah, there are people who play without newgrfs?
15:52<Gonozal_VIII>i couldn't believe it too meadhros
15:52<mrfrenzy>thanks to you all, I will run with that and then we'll see if there are any desyncs ;)
15:52<@Belugas>and there are even people who do not play!
15:52<SmatZ>last time I played, it was in ~summer 2006 I think... since then, I have played only some openttdcoop games :)
15:52<Gonozal_VIII>that's like the people that are still playing with 0.5.3
15:53<@Belugas>silly people
15:53<Ammler>was that ever reported as Bug report/fix?
15:53<@peter1138>Bing Bang Bong
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15:53<SmatZ>let's connect to 0.5.3 server and use some 0.5.3 exploit :)
15:54<SmatZ>to get tons of money
15:54<Ammler>SmatZ: superbus?
15:54<Ammler>or are there easier things?
15:54<SmatZ>Ammler: I don't know that one :)
15:55<SmatZ>I had in mind that "player 0 bankrupts" to get a lot of money
15:55<@peter1138>Ammler, it's a "design feature" of the original graphics, not a bug.
15:55<Ammler>peter1138: wouldn't it make sense to include that in openttd.grf?
15:55<SmatZ>I think the current revision changes the position of the station sign in all cases
15:55<@peter1138>No, you can just use that grf...
15:56<SmatZ>there were no cargo packets in 0.5.3, you should be able to do that "cargo from ghost station - tile 0" cheat :)
15:56<SmatZ>or crashing trains in opponent stations
15:56<SmatZ>making crossings red forever
15:56<CIA-1>OpenTTD: glx * r12331 /trunk/src/ (newgrf_engine.cpp train_cmd.cpp vehicle.cpp vehicle_base.h): -Feature: [NewGRF] vehicle variable FE bit 8
15:56<SmatZ>or let a train on crossing
15:56<SmatZ>without making it red
15:57<SmatZ>so buses suicidally drive into it :-D
15:57<Ammler>SmatZ: I guess, that "superbus" thing was on the 0.4.8er then
15:57<Phantasm>Afaik in the current version the station sign does change place if the original station piece or removed?
15:58<Ammler>Phantasm: we are speaking about 0.5er revisions
15:58<SmatZ>"ghost trains" with flooded, "gray", wagons
15:58<Phantasm>And I'm wondering about how it is in current version.
15:58<SmatZ>asserts/crashes sometimes :-p
15:58<Ammler>Phantasm: yeah, the signs walk with station :-)
15:59<SmatZ>there are many bugs fixed since 0.5.3
15:59<Phantasm>Anyway, I recall the station sign stays put unless you remove the first station piece.. More realistically it should be in middle of all the pieces.
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16:18<@glx>Phantasm: the station sign is in the middle of the station area
16:19<Phantasm>When was that changed? At least in 0.6.0 beta 3 it wasn't.
16:20<@glx>it is in trunk since before beta4 IIRC
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16:21<SmatZ>I don't know about that feature...
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16:22<SmatZ>and it doesn't seem to bevahe that way in trunk
16:22<Wolf01>is not a feature, is an exploit fix
16:22<@peter1138>It's not in the middle, but it does move.
16:22<SmatZ>I think it has been moving... for very long time
16:22<@glx>or at least it should
16:23<SmatZ>the only case I know about it doesn't move
16:23<SmatZ>is when an airport is replaced...
16:23<SmatZ>(one FS task)
16:23<SmatZ>usermade patch
16:26<@glx>hmm right, the station sign is moved only if it is goes outside the station rect
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16:32<ln->señores pasajeros, is there any significant, open-source train-driving simulator that compiles on e.g. Linux?
16:33<Phantasm>glx: At least in beta3 the station sign isn't in the middle of the station are for sure.
16:33<Phantasm>glx: So, if it has been supposed to be on since beta1 it either doesn't work or hasn't been there.
16:33<mrfrenzy>hmm If I use the bomb tool on a 14x1002 area in the scenario editor the game crashes "Assertion failed"
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16:34<@glx>Phantasm: indeed, it is always in station rectangle (it moves if it goes outside)
16:34<SmatZ>mrfrenzy: known bug, fixed already
16:35<Phantasm>glx: But it should be in the middle (at the 'mass centre').
16:35<@glx>maybe one day :)
16:35<mrfrenzy>okay smatz, so I guess I should be runing the nightly rather than the beta
16:35<SmatZ>mrfrenzy: or wait for beta5...
16:36<Gonozal_VIII>beta 5?
16:37<Gonozal_VIII>how many more betas do you want :S
16:38<@Belugas>hoping sincerely beta5 will be the last one
16:38<@Belugas>one of the reasons there has been a reduction of commits lately...
16:39<@Belugas>so many stuff awaiting the release of 0.6...
16:39<Gonozal_VIII>wouldn't that mean even more work?
16:39<ln->is not here
16:40<ln->we can conclude that yelling here does not reach him when he's offline.
16:41<Gonozal_VIII>you could script dorpsgek to sms him if he's highlighted here :-)
16:42<CIA-1>OpenTTD: peter1138 * r12332 /trunk/src/train_cmd.cpp: -Fix (r12331): Invalidate cached data and update image after setting flag.
16:50<ln->23:47 <@xxxx> while(!sleep){sheep++;}
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18:11<SpComb> <-- hmm... that's a long line of trains
18:12<Gonozal_VIII>crappy designed network
18:14<Gonozal_VIII>what is that train loading in the middle of nowhere anyways
18:15<Patrick`>is that by any chance a live window into a hosted game? or just a way of navigating a whole-map screenshot
18:17<Gonozal_VIII>the zoomed out levels look strange
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18:21<SpComb>Gonozal_VIII: they look identical to what it looks like in-game
18:22<SpComb>and I assume that there used to be an oil well there, it went away, and some other train got lost and tried to go through that station
18:22<Patrick`>someone did a lot of clever hacking, or is it just ajax plugged to an x server or something
18:22<Patrick`>or both!
18:23<SpComb>clever hacking
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20:02<Sacro> a^=b^=a^=b;
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20:28<Eddi|zuHause2>let's see... resolve from left to right, a_2=a_1^b_1 where b_1=a_1^b_0 where a_1=a_0^b_0, so b_1=(a_0^b_0)^b_0(==a_0), so a_2=a_1^a_0=(a_0^b_0)^a_0(==b_0), result: (a_1,b_1)=(b_0,a_0)... variable switch when you don't want to allocate a temporary variable
20:29<Eddi|zuHause2>err... a_2 in the last bit
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21:14<De_Ghost>anyone play guitar?
21:14<SmatZ>De_Ghost: Belugas plays... a lot :)
21:15<De_Ghost>he's my new hero
21:15<De_Ghost>if only he was here
21:15<@Belugas>i do indeed
21:15<@Belugas>i've got my portable digital studio, having fun on it
21:18<De_Ghost>tell me the cords and where the capo is
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21:28<@Belugas>capot is indeed high, like maybe 7th or 9th fret
21:28<@Belugas>the chords (main melody, not chorus) seems to be G, Am, Dm
21:28<@Belugas>i can't be sure
21:29<@Belugas>it's been an awfull long time i'vbe not played in standrard tuning
21:29<De_Ghost>how do you play?
21:30<@Belugas>i prefer to play in DADGAD or DADADE, or even CGCGCD
21:30<@Belugas>but DADGAD is my favorite
21:30<@Belugas>instead of regular EADGBE
21:30<De_Ghost>hey what do i do if my guitar have a buzzing sound?
21:31<De_Ghost>when i hit like the 8th fret on E, the fattest string
21:31<@Belugas>when does it buzz ?
21:31<@Belugas>on high notes?
21:31<De_Ghost>when i hold the 8th
21:31<@Belugas>your neck needs to be adjusted
21:31<@Belugas>there is a rod inside the neck
21:32<@Belugas>it must be turned
21:32<De_Ghost>yea i saw a picture but...
21:32<@Belugas>don't do it onyour own
21:32<@Belugas>ask a pro
21:32<@Belugas>it's worth it
21:32<@Belugas>i paid 50$ to adjust my electric
21:32<De_Ghost>i was wondering
21:32<@Belugas>it was really worht it
21:32<De_Ghost>my guitar is only 200 lol
21:33<@Belugas>same as me ;)
21:33<De_Ghost>that's like 1/4 of the price lol
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21:34<@Belugas>200$ guitare
21:34<@Belugas>sounds nice
21:34<@Belugas>it does not matter the price.
21:35<De_Ghost>if i ever win the lotto
21:35<@Belugas>what is important is how you feel with your guitar
21:35<De_Ghost>remind me to buy u a 2k guitar
21:35<@Belugas>how nice does it sound
21:35<De_Ghost>no idea
21:35<De_Ghost>i never had a 2k guitar
21:35<@Belugas>i mean your guitar, not my song :P
21:35<De_Ghost>it sounds pretty good
21:35<@Belugas>i LOVE my song, and i LOVE my guitars
21:35<De_Ghost>until i hit the high note
21:35<De_Ghost>my first guitar :P
21:36<@Belugas>well... don't then :D
21:36<De_Ghost>u play all those notes?
21:36<De_Ghost>and a beat thing in the bg?
21:36<@Belugas>i do
21:37<De_Ghost>you have anything more intensive?
21:37<De_Ghost>my friend thing ur a noob
21:38<@Belugas>3 guitars
21:38<@Belugas>i don't care waht your friend thinks
21:39<@Belugas>i've been playing before he ws even conceived
21:39<De_Ghost>all u?
21:40<@Belugas>all me
21:41<De_Ghost>u should go back to acoustic
21:41<De_Ghost>you can bring it everywhere :D
21:41<De_Ghost>i mean
21:42<@Belugas>i am quite diverse
21:42<@Belugas>that last one is on GCGCGD
21:44<@Belugas>and that's it for tonight, i've got some bugs to take care of...
21:45<De_Ghost>G, Am, Dm
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22:07<@Belugas>that is REALLY a great guitarist
22:07<@Belugas>i love his sty;e
22:08<De_Ghost> G C and D is better
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22:10<Eddi|zuHause3>i play tuba, that is much superior to guitar ;)
22:26<@Belugas>Eddi|zuHause3, as long as you play it nice and having fun with it? why not :)
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22:38<De_Ghost>ok bruise hand
22:38<De_Ghost>time to sleep
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22:51<De_Ghost>down down down up down up down up down up down down down
22:57<Tefad>that sounds dirty.
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23:03<Eddi|zuHause3>back, left, right, left, right, back, right, left, back.
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---Logclosed Tue Mar 04 00:00:10 2008