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#openttd IRC Logs for 2008-03-04

---Logopened Tue Mar 04 00:00:10 2008
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05:41<CIA-1>OpenTTD: frosch * r12333 /trunk/src/newgrf.cpp:
05:41<CIA-1>OpenTTD: -Fix: Switch grfstatus from 'activated' back to 'will-be-active' between reservation- and activation-stage.
05:41<CIA-1>OpenTTD: This fixes action7/9 conditions 0x06 to 0x0A to return the same in those two stages.
---Logclosed Tue Mar 04 05:47:01 2008
---Logopened Tue Mar 04 05:47:04 2008
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05:47-!-Irssi: #openttd: Total of 80 nicks [4 ops, 0 halfops, 2 voices, 74 normal]
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07:13<CIA-1>OpenTTD: peter1138 * r12334 /trunk/src/rail_cmd.cpp: -Codechange: Don't change road owner without DC_EXEC. Didn't affect anything in this case but is bad form.
07:14<CIA-1>OpenTTD: peter1138 * r12335 /trunk/src/ (gfx.cpp misc_cmd.cpp openttd.cpp openttd.h): -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned...
07:15<CIA-1>OpenTTD: peter1138 * r12336 /trunk/src/misc_gui.cpp: -Fix [FS#1733]: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs.
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08:13<Gonozal_VIII>i'm here
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10:45*HMage found a packet loss simulator!
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10:46<LordAzamath>aaanyone with wiki editing rights here? Like editing locked pages..?
10:47<yorick>what pages?
10:47<LordAzamath>locked pages :P
10:47<yorick>what locked pages?
10:48*frosch123 senses that "roadmap"-answer would be equal to "kickrequest" :)
10:48<LordAzamath>roadmap? hell no
10:49-!-Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
10:49<LordAzamath>I created a new version to the sandbox
10:49<LordAzamath>but it doesn't get much attention...
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10:55*dih waves
10:55*LordAzamath waves back
10:56<LordAzamath>dih, I edited wiki for the company-patch..
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11:01<Ammler>LordAzamath: would be great, if he could fix/modify the network protocol for many clients...
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11:18<[1]LordAzamath>wait for 480 seconds :P
11:18<Ammler>[1]LordAzamath: you can also use /ns ghost ...
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11:18<ln->can i breathe meanwhile?
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11:20<LordAzamath>ok.. and how can I get rid of Guest64?
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11:21<yorick>why would you
11:21<yorick>he'll ping timeout
11:21<yorick>oops ^^
11:22<Forked>ask the question and it shall happen =p
11:22<LordAzamath>hmm.. how can I get rid of yorick?
11:22<yorick>i fyou all say ?kill with a name, he'll go
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11:23*yorick expected ?kill Yorick * 50
11:23<Gonozal_VIII>it's not like nobody wants to get rid of you... people just know that it wouldn't work
11:24<LordAzamath>Gonozal_VIII, rly?
11:24<LordAzamath>[18:23] <LordAzamath> ?kill yorick
11:24<LordAzamath>[18:23] <LordAzamath> like that?
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11:34<Sionide>unlucky if you run windows really :)
11:35<LordAzamath>oh noooo...
11:35<LordAzamath>I just got a new phone with mail...
11:35<Forked>clever clever
11:35<LordAzamath>It's PINK
11:36*LordAzamath goes tomorrow to rechange it if possible
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11:38<Tekky>Hi, I have recently upgraded to MS Visual C++ Express 2008 due to 2003 being no longer supported by OpenTTD, but I cannot get it to compile. I get the following error message:
11:38<Tekky>3>..\src\ottdres.rc(16) : fatal error RC1015: cannot open include file 'afxres.h'.
11:39<Tekky>I get this error message with the latest nightly and also with r12197
11:40<Tekky>sorry, I mean r12187.
11:40<Tekky>Is anyone else using MS Visual C++ 2008 Express Edition and able to compile recent nightlies?
11:43<Tekky>also, I noticed the information on is out of date. The latest DirectX SDK (November 2007) is not compatible with OpenTTD, as it no longer supports DirectMusic. Therefore, I had to downgrade to the August 2007 DirectX SDK.
11:43<yorick>is it 2008 already ?!
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11:43*Belugas uses 2005
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11:43<@Belugas>Tekky, clean trunk?
11:43*Sacr1 cleans Tekky's trunk
11:44<Tekky>yes, I downloaded the nightly build and tried to compile without applying any patches.
11:44-!-Sacr1 is now known as Sacro|Uni
11:45<Tekky>Could it be that the project files for MS Visual C++ 2008 are broken in all recent nightly builds?
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11:46<@Belugas>downloaded? or "svn co" ?
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11:46<Tekky>I downloaded the source code of the nightly build, I did not use SVN.
11:46<@Belugas>try it, i guess the proble may reside there
11:47<Tekky>yorick: Yes, Visual C++ 2008 is already out.
11:48-!-Sacr1 is now known as Sacro|Uni
11:48<Tekky>ok, thx, I will try.
11:49<Tekky>Belugas, are you responsible for the web pages? Did you read what I wrote about the latest DirectX SDK?
11:50<@Belugas>i did read it, but i'm not responsible for the pages. I do not know waht to think of it either
11:52<Tekky>can anyone recommend a good command-line SVN Client for Windows? I don't like Turtoise SVN with all of its shell integration, etc.....
11:54<yorick>the official svn client ^^
11:55<Tekky>ah, thx :)
11:55<Sacro|Uni>Tekky: svn
11:56<Tekky>you mean "SVN" has to be written small?
11:56<Tekky>in non-capital letters?
11:56<@peter1138>No, he means that's a good command line svn client ;)
11:56<yorick>no, a client called "svn"
11:57<Sacro|Uni>well, in windows it doesn't matter
11:57<Sacro|Uni>no case sensitivity
11:57<yorick>tjhe hivemind work'd again!
11:59<Eddi|zuHause3>we are not schitzophrenic
12:01<Tekky>hmmmm, I must select between Win32 packages built against Apache 2.0 and 2.2? What does a webserver have to do with a simple SVN Client?
12:02<yorick>do 2.2
12:02<yorick>nothing ^^
12:02<Sacro|Uni>Eddi|zuHause3: we are
12:03<Tekky>quote from the page: Windows binaries built against Apache 2.2.x -- note that Apache 2.2.4 or higher is required
12:03<Tekky>So I must install the Apache Webserver in order to use the official SVN Client???
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12:06<@Belugas>what time is it, more or less, in netherland now?
12:06<yorick>Eddi|zuHause3: I are
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12:07<dih>hello Belugas
12:07<@Belugas>hey dih :)
12:07<CIA-1>OpenTTD: belugas * r12337 /trunk/ (5 files in 3 dirs): -Change: update some documentation.
12:08<Sacro|Uni>Belugas: midday, within +/- 12 hours
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12:12<Tekky>ah, thx, I've got the official SVN client running now
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12:17<yorick>have to go
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12:18<Roujin>guess beta5 is about to come..
12:20<Roujin>i wonder how it's being decided if it's stable enough for 0.6.0 (non beta)
12:20<Roujin>no new bug report on flyspray for x days...?
12:20<Sacro|Uni>Roujin: when they get bored of fixing things
12:21<Sacro|Uni>theres always an
12:22<Gonozal_VIII>since when are there releases with 3 .
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12:23<Roujin>well for a quick release to mainly fix a critical bug that was found in 0.6.0, i guess would be more fitting than 0.6.1
12:24<Tekky>I get the same error message when attempting to compile the SVN source with the MS Visual C++ 2008 solution file:
12:24<Tekky>2>..\src\ottdres.rc(16) : fatal error RC1015: cannot open include file 'afxres.h'.
12:24<Tekky>I guess I should make a FlySpray Bug Report.....
12:24<Sacro|Uni>Tekky: copy the file into the include director
12:26<@Belugas>hopefully, there will be no more betas for 0.6
12:26<Sacro|Uni>now we move to RC1
12:26<Tekky>Sacro: There is no file afxres.h in
12:26<Sacro|Uni>Tekky: there did used to be?
12:28<Roujin>Sacro: i suppose that was a joke?
12:28<Tekky>I don't remember there ever being one... I guess the Visual C++ 2008 solution file is outdated, so I will write a FlySpray Bug Report.
12:29<Sacro|Uni>Roujin: what?
12:29<Sacro|Uni>Tekky: hmmm
12:30<Sacro|Uni>an o(nnn) algorithm
12:30<@Belugas>Tekky, i think you have someting wrong in your installation
12:30<@Belugas>a bug report is really not something you want to do
12:30<@Belugas>notin this case, anyway
12:31<Sacro|Uni>Belugas: actually
12:31<Sacro|Uni>it is a bug in
12:31<Sacro|Uni>it doesn't contain the file
12:32<Sacro|Uni>nor does 1.1 :s
12:32<Tekky>Belugas, the file is included with the following directive: #include "afxres.h"
12:32<Roujin>[18:26] <Sacro|Uni> now we move to RC1 <--- that was a joke right? betas were introduced replacing the old system of RCs...
12:32<Sacro|Uni>nor does 1.0 ><
12:32<Sacro|Uni>Roujin: really?
12:32<Sacro|Uni>i thought it went b1,b2,
12:32<Tekky>Therefore, I don't think anything is wrong with my installation, since the include directive uses quotes and not < >
12:33<Sacro|Uni>then rc1, rc2,rc3...rcn
12:33<Sacro|Uni>then .0
12:33<@Belugas>"After Microsoft Platform SDK is installed its /include folder consists subfolder /mfc. All necessary files seem to be there. Microsoft's instruction: "Using Visual C++ 2005 Express Edition with the Microsoft Platform SDK" explains that following line: "C:\Program Files\Microsoft Platform SDK\include" must be added to "the Visual C++ directories in the Projects and Solutions section in the Options dialog box". But does not say anything about line: "C:\Program
12:33<Roujin>well, afaik there's only betas, no RCs now
12:34<@Belugas>sorry for cionfusion, we're doing a beta 5, the RC will folllow shortly after
12:34<Sacro|Uni>i win!
12:35<@Belugas>Tekky, Sacro|Uni, there never was and never will be a axfres.h file in our distribution.
12:35<@Belugas>it is a matter of installation
12:35<Gonozal_VIII>shortly as in somewhere around 2010
12:36<Sacro|Uni>it's linked to from the wiki
12:36<Sacro|Uni>Belugas: could we not try using windows.h?
12:36<Sacro|Uni>cos it might just work (tm)
12:36<Sacro|Uni>black magic?
12:37<@Belugas>note that the includes may be reviewed at some point...
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12:43<@Belugas>until then, Sacro|Uni, why dont you remove the windows.h and see what happens? ;)
12:45<Sacro|Uni>Belugas: i shall when i go home
12:45<Sacro|Uni>actully, i'm at the LUG tonight
12:45<Prof_Frink>Sacro|Uni: Make sure you have some boards.h to put in place of the windows.h
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12:47<Sacro|Uni>Prof_Frink: pffft
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12:47<Sacro|Uni>we don't need no steenkin walls
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12:52<Sacro|Uni>can you have an o(n^-1) algorithm...
12:52-!-Slowpoke [] has quit [Ping timeout: 480 seconds]
12:53<Patrick`>that gets faster as the input data gets faster
12:53<Sacro|Uni>well, bigger
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12:56<Tekky>Belugas: There is no file afxres.h on my whole hard disk. So the solution cannot be what you linked me to.
12:56<Tekky>As far as I know, afxres.h is a file normally generated by the resource editor.
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13:00<Tekky>hmmmm, or maybe it is included by the resource editor? I don't know.... Maybe I need to install an older version of the platform SKD.
13:00<Tekky>SKD = SDK
13:00<@Belugas>hoo.... look.... in the VC 2005 page! GOD!!! I really wonder waht it does there :S
13:00<@Belugas>and ho....
13:00<@Belugas>exactly the same file Sacro has shown you :P
13:01<@Belugas>and look again!
13:01<@Belugas>in the VC 2008!
13:01<@Belugas> Now extract the file and copy:
13:01<@Belugas> * The contents of the include folder and afxres.h to C:\Program Files\Microsoft Visual Studio 9.0\VC\include\.
13:01<@Belugas> * The contents of the library folder to C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\.
13:01<@Belugas>and hoo... there is a URL for afxres.h...
13:01<@Belugas>what a resource that wiki :S
13:02<Tekky>ah, my platform SDK doesn't contain any MFC files. Maybe that was the reason.
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13:10<Tekky>it seems that Visual C++ 2008 doesn't include the header files for MFC, that's why I didn't have the file. It compiles now, thanks :)
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13:16<Tekky>and the linking worked also :) Thank you very much for your help Sacro and Belugas!
13:19*LordAzamath is back now..
13:19<Tekky>now all I need is a good program for creating and applying patches, I heard that TortoiseSVN is broken in that respect. Can anyone recommend a good program for this, preferably command-line?
13:19<Patrick`>svn has a windows port
13:19<Patrick`>and runs in cygwin
13:19<Patrick`>or, just "diff" and "patch" gnu utilities
13:19<Patrick`>will have windows ports
13:19<Tekky>can I use the official SVN client for applying patches, too?
13:19<Patrick`>yyyessss I think so
13:20<@peter1138>No, svn only creates patches.
13:20<Patrick`>he's right
13:20<@peter1138>You need, er, patch to apply patches.
13:20<@Belugas>welcome Tekky
13:20<@peter1138>Subversion’s mistake is assuming that all patches are patches made by svn...
13:21<Tekky>does GNU patch also work with Win32?
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13:23<LordAzamath>hmm.. I'll repeat the question I asked about hour, 2 ago..
13:24<LordAzamath>is there anyone here with ability to edit wiki's locked pages?
13:24<LordAzamath>and I'm not talking about roadmap ;)
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13:25<@Belugas>looks like a no, LordAzamath
13:25<LordAzamath>indeed it does..
13:25<LordAzamath>that's no good though
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13:26<@Belugas>mihamix can, Rubidium can too
13:26*LordAzamath still can't get why is protected..
13:26<@Belugas>none are there
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13:26<LordAzamath>ok.. I'll try another time
13:26<LordAzamath>hello Wolf01
13:26<@peter1138>To stop you altering the template? Who knows...
13:26*peter1138 can edit locked pages, however...
13:27<LordAzamath>peter1138, take a look and tell me what you tjhink?
13:28<UnderBuilder>one question... I have the grfpack 7-beta1 for joining wwottdgd but there is some files missing, as the game says, and they appear as unknown files
13:28<UnderBuilder>except one that says Platforms
13:29<@peter1138>How many pages use that template?
13:29<LordAzamath>UnderBuilder...try #wwottdgd... and they/we still have the old game running
13:29<@Belugas>it misses electric, doesn't it?
13:29<LordAzamath>peter1138, wait a mom..
13:29<LordAzamath>peter1138, 27
13:30<@peter1138>Hmm, I suppose templates are clever... Hmm...
13:30<@peter1138>Why the change in category?
13:30<LordAzamath>but the neccesary information is already there.. apart from the pictures.
13:30<LordAzamath>dunno.. it was in todo list
13:30<LordAzamath>That's why I redesigned it :P
13:30<UnderBuilder>other thing, I tried to run wwottdgd's client with an empty and the game crashed when it played a sound
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13:31<@peter1138>‘Carriage’ only applies to passenger carrying units.
13:31<LordAzamath>To Do
13:31<LordAzamath>Move stuff from Category:List of Wagons by changing the Trains Carriages template.
13:32<LordAzamath>from wiki todo
13:32<@peter1138>Whose To Do?
13:32<@peter1138>Well then
13:34<@peter1138>Well I think it's bollocks
13:34<@peter1138>(the category change
13:35<LordAzamath>while bollocks means?
13:35*LordAzamath has no idea what bollocks means
13:35<@Belugas>crap, i assume
13:36<Prof_Frink>bollocks is bollocks, innit
13:36<@peter1138>bollocks is it
13:36<LordAzamath>peter1138... if you don't like "carriages", maybe you like wagons? :P
13:37<LordAzamath>or whatever
13:37<@peter1138>There are more wagons than carriages, so wagons is appropriate.
13:37<LordAzamath>well... they all are wagons, aren't they? :O
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13:38<Prof_Frink>only if you consider passengers equivalent to coal
13:38<LordAzamath>well.. coal pays you more..
13:41<LordAzamath>btw.. peter1138, adding pictures to the 27 wagon articles isn't very hard because the pictures are already up in the wiki..
13:41<Tekky>Belugas, Sacro: I have identified the problem I had earlier. It seems that Visual C++ 2008 creates its own header file with the definition of IDC_STATIC and other constants used by resources, whereas earlier versions of Visual C++ include afxres.h instead.
13:41<mrfrenzy>how do I disable braikdowns on the linux dedicated server?
13:42<Tekky>Belugas, Sacro: I mean that when you create a new VC++ 2008 project, such a header file with the definition of the constant IDC_STATIC is created automatically.
13:43<Tekky>Belugas, Sacro: Therefore, I think I should make a bug report and suggest that that line 16 of ottdres.rc which currently contains #include "afxres.h" instead be changed to #define IDC_STATIC -1
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13:45<@Belugas>and what about VC 2005?
13:48<Tekky>Belugas: I have never had Visual C++ 2005 installed, so I don't know how it behaves.
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13:51<Tekky>Belugas: IDC_STATIC is the only constant that ottdres.rc requires from afxres.h, at least with Visual C++ 2008.
13:53<@Belugas>well... you see, both are using the same file
13:53<@Belugas>changing it will beark vc 2005,
13:53<@Belugas>which i use
13:53<@Belugas>so no thanks
13:53<@Belugas>got to find a better way...
13:53<@Belugas>and i'm off to work@work
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13:59<Tekky>Belugas: It is quite likely that VC++ 2005 also only needs the constant IDC_STATIC from afxres.h. I just can't test it because I don't have that compiler.
13:59<LordAzamath>he is work@work, remember? :P
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14:00<Tekky>yes, but he is still logged in, so I guess he will read the chat logs.
14:00<LordAzamath>you... like disuuuuurb him..
14:01*LordAzamath protects bel[tab]'s privacy :P
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14:34<Patrick`>I think I've found a bug
14:34<@peter1138>Oh! My! God!
14:34<@Belugas>wb peter1138
14:34<@Belugas>noted Tekky
14:34<@Belugas>Patrick`, no way
14:34<Patrick`>but I'm probably being an idiot
14:35<Patrick`>I have a train that has a full unload" order at a station, and it has some cargo on it that's from that station (passengers accidentally picked up at a goods dump)
14:35<Patrick`>and it only unloads them until the train's empty of goods
14:37<LordAzamath>Haven't ever heard of full unload :O
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14:50<@Bjarni>Gonozal_VIII: too slow :P
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14:51<Tekky>To whom it may concern: I have made a bug report about the compiling problem that I described an hour ago in this channel. Here is the link:
14:52<@Belugas>have you been in #openttd.notice, you would have been notified of that bug
14:54<Tekky>ah, cool, I didn't know that you devs had such a feature.
14:55<LordAzamath>Belugas, openttd.notice isn't very good though..
14:55<LordAzamath>it doesn't allow to change nicks :P
14:55<@Belugas>and it always rings as an alarm when it moves...
14:55<@Belugas>LordAzamath, leave it, change nick, rejoin :)
14:55<@Belugas>i do that
14:56*peter1138 is listening to: Marillion - B'sides Themselves - Grendel - (3:19/17:15)
14:56<LordAzamath>which means when I end up like [1]LordAzamath because of changing network, it won't revert back automatically
14:56<LordAzamath>* peter1138 is
14:57<@peter1138>Correction: * @peter1138 is
14:57<LordAzamath>so that @ gives you right to spam?
14:57*yorick are schizofrenic :)
14:57<@peter1138>The 'peter1138' part does though :D
14:58*LordAzamath starts to spam #?, because he is op there..
14:58<@peter1138>LordAzamath, I heartily approve!
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14:58<@peter1138>Schizophrenic is not that hard to spell.
14:58<LordAzamath>peter1138, I can see you didn't do anything in wiki...
14:58<Gonozal_VIII>hmm blinking
14:58<@peter1138>No, I didn’t.
14:58<@peter1138>I went home instead.
14:59<LordAzamath>but now you are home?
14:59<Prof_Frink>peter1138: No, you don't get an op-flag on action
15:00<@Bjarni>Gonozal_VIII: you are too late :P
15:01<LordAzamath>peter1138, can you now do something? :D
15:01<Gonozal_VIII>i was feeding myself :P
15:01<Gonozal_VIII>with food
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15:01<LordAzamath>Bjarni, you have a greeting waiting..
15:01<Gonozal_VIII>that i made myself!
15:02<LordAzamath>Gonozal_VIII, very poisoned?
15:02-!-The_Master [ttech@] has left #openttd [yorick]
15:02<yorick>3 times :o
15:03*Belugas is still hooked, glued, stucked on NIN - Ghosts
15:04<Tekky>I must go offline now,bye.
15:05<@Belugas>i'll try to check for vc 2005 tonigh Tekky
15:05<Tekky>ok, thanks Belugas. Bye.
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15:12<+glx> <LordAzamath> which means when I end up like [1]LordAzamath because of changing network, it won't revert back automatically <-- it does if you use ghost command
15:13<+glx>it does for me
15:13<LordAzamath>because openttd.notice doesn't allow name-changing
15:13<+glx>./nick fils but /nisckserv ghost works
15:14<LordAzamath>rly? Let's try
15:14<Prof_Frink>well, of course ./nick will fail, it's not a shell script
15:14<Prof_Frink>/nick otoh...
15:14<+glx>Prof_Frink: I added the dot to type the command ;)
15:15<Prof_Frink>/and why would you want to do that?
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15:15<+glx>LordAzamath: you see, it worked
15:15<LordAzamath>ghost still gave me this mesage..
15:15<LordAzamath>[22:15] #openttd.notice You may not change nickname while banned or moderated on a channel (+b/+q/+m)
15:16<yorick>thats normal
15:16<+glx>I only get this message with /nick
15:16<LordAzamath>although I just managed spamming that channel :P
15:16<LordAzamath>[22:15] *** LordAzamath changed nick to Guest89
15:16<LordAzamath>[22:15] *** LA[lord] changed nick to LordAzamath
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15:16<+glx>not with ghost
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15:29<CIA-1>OpenTTD: peter1138 * r12338 /tags/0.6.0-beta5/ (9 files in 3 dirs): -Release: 0.6.0-beta5
15:29<yorick>stop releasing these things
15:29<hylje>tag tag tagging tag
15:29<Prof_Frink>Oooh, taggulation
15:29<yorick>they have to be released monthly!
15:29<@peter1138>Sorry :o
15:29<yorick>those are not!
15:29<Prof_Frink>peter1138! NewTopic!
15:29-!-jp [] has joined #openttd
15:30-!-peter1138 changed the topic of #openttd to: 0.5.3, 0.6.0-beta5 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 is mandatory
15:30*yorick pats the peter
15:30<@peter1138>Well trained me...
15:30*SpComb gives peter1138 a banana
15:30*yorick wants a cookie from SpComb
15:30*SpComb access denied
15:31*yorick finds a cookie himself
15:31*yorick eats cookie
15:31*yorick passes cookie to peter1138
15:31*Prof_Frink sudo wants a ccookie from SpComb
15:31<yorick>sudo get cookie!
15:31-!-|Jeroen| [] has quit [Quit: oO]
15:31*SpComb kernel panics
15:32<Prof_Frink>Careful, you don't want to be standing behind him when he dumps core...
15:33<yorick>what is actually so new about beta5 that it had to be released so soon
15:33<Prof_Frink>fewer bugs presumably
15:34<yorick>bugfix release
15:34<yorick>not even any new features
15:34<Prof_Frink>Shouldn't be
15:34*Belugas gives glasses to blind yorick
15:35*yorick can't see throu these glasses
15:35<yorick>they're +5!
15:35<@Belugas>even without, it seems...
15:35<yorick>any features?
15:35<SpComb>"make me a sandwich" -> "Access denied", "sudo make me a sandwich" -> "Kernel panic"
15:35*Prof_Frink attacks yorick with a +7 club
15:35<yorick>I can't see because of all the bugs
15:36<@Belugas>"+-Feature: Vehicle variable FE bit 8 (r12331) [FS#1812]
15:36<@Belugas>+-Feature: Vehicle variable FE bit 5 and 6 (r12330)
15:36<@Belugas>+-Feature: Support loading full range of 0xD0xx NewGRF strings which includes 0xD000 to 0xD3FF (r12316)
15:36<@Belugas>+-Feature: Ability to change aircraft speed factor, from so called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4) (r12293, r12294)"
15:36<@Belugas>top of it :P
15:36<yorick>oy yeah
15:36<Prof_Frink>./vmsplice-exploit make me a snadwich
15:36<yorick>what does the top 2 do?
15:36<Forked>Prof_Frink: doesn't that sorta have a chance of corrupting the file system and whatnot? =p
15:38<yorick>what does Vehicle variable FE bit 5/6/8 do?
15:39<+glx>yorick: check ttdpatch wiki :)
15:39<yorick>already did
15:40<@peter1138>Then you’ll know.
15:41<@peter1138>Yay, beta5 server!
15:42<yorick>I think bit 10 is wanted aswell
15:43<@peter1138>Feel free to implement it.
15:43<yorick>:O I have no experience
15:43<@Belugas>than wait for it
15:43<@peter1138>We all started with no experience :)
15:44<@Belugas>naaaa...not you,peter1138. You were born with it
15:44<yorick>I have no experience <-- talking about C or Cpp
15:45*Belugas adds searching to the list of yorick :)
15:45<yorick>Belugas: Alright sparky, everything looks good.
15:46<yorick>if (HasBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE)) SetBit(modflags, 10); someone already did :(
15:50<yorick>[21:49] #openttd questionmark!*@* peter1138!~petern@ 1204372988 :(
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15:55<+michi_cc>who's on duty for today? 21d07bd24a5adfd0710d84be9283adaf (and on as usual)
15:57<blathijs>michi_cc: Done :-)
15:58<blathijs>You're quick :-)
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16:03<+michi_cc>well, that doc change before was rather telling. enough time to prepare. I'm watching commits rather closely currently, have to keep up with what I might have to change this time again :)
16:04<@peter1138>Well thanks :)
16:04<@peter1138>Now get back to work on YAPP ;)
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16:20<Leviath>Ammler, I noticed you posted a grf I once made "erate Snow tiles" This (of course) should be Temperate Snow Tiles, I have a fixed version, should I sent it to you?
16:21<@peter1138>Somebody forgot the GRF ID, heh
16:21<Leviath>indeed :P
16:21<Ammler>Leviath: have you also Homepage for it?
16:22<Ammler>then I would like it per pm, if I am allowed to include it in the pack :-)
16:23<Leviath>of course
16:24<Ammler>omg, first IRC dcc :-)
16:24<SmatZ>Ammler, an IRC virgin :)
16:25<Ammler>yeah, almost untouched
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16:49<CIA-1>OpenTTD: peter1138 * r12339 /trunk/src/vehicle.cpp: -Fix (r12331): Recalculate cached train data after clearing reversing flag when entering depot.
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16:59<Patrick`>is it just me or do industries "evaporate" a lot more?
16:59<Patrick`>the unexplored areas of my maps are just getting sparser and sparser
17:00<Patrick`>and some primaries shut down after I started loading from them (only oil tho)
17:01<+glx>oil wells only decrease and then disappear
17:01*Bjarni is busy
17:01<Patrick`>I also lost some factories
17:01<@Bjarni>I'm currently working on intelligence
17:01<@Bjarni>aka researching the background of a person
17:01<Patrick`>one of the oil wells was down to 8/month, but then started rising after I fed from them
17:01<+glx>secondary industries need to be suppiled
17:02<Patrick`>I thought the "new industry foundation" rate happened at about the same time as supply closure
17:02<ln->Bjarni: also called stalking. who's she?
17:02<Patrick`>I have the money, I can rebuild them, that's not the point
17:04<Patrick`>actually, it is
17:04*Patrick` funds oil wells
17:07<@Bjarni><ln-> Bjarni: also called stalking. who's she? <-- typing a name in Google is hardly stalking
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17:11<Patrick`>and how come all the newly-funded oil wells produce lots
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20:27<oh>anyone know whether it's possible to save a multiplayer game and continue where you left off offline?
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20:28<+glx>yes, just save it
20:28<+glx>then load it and use "change player" cheat
20:28<oh>I always end up in the wrong/a new company if I try to load
20:29<oh>cheers :)
20:29<oh>autoclean is the devil
20:29<+glx>or start a local server, load the game and join our company with another client
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20:39<oh>I think I'm effectively killing maarten's 1940-2000 server :S
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---Logclosed Tue Mar 04 21:04:28 2008
---Logopened Tue Mar 04 21:04:30 2008
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21:49<CIA-1>OpenTTD: belugas * r12340 /trunk/src/rail_cmd.cpp:
21:49<CIA-1>OpenTTD: -Codechange: Remove some magic numbers (sprite IDs here) with some more meaningful values.
21:49<CIA-1>OpenTTD: This allows to remove an unnecessary subtraction in the MAYBE_DAW_SIGNAL macro, who was waiting for an offset, at the first place.
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---Logclosed Wed Mar 05 00:00:52 2008