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#openttd IRC Logs for 2008-03-06

---Logopened Thu Mar 06 00:00:37 2008
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01:22<Gonozal_VIII>yay my internet isn't broken
01:22<Gonozal_VIII>only forum and svn...
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01:24<Gonozal_VIII>why are you still awake that late anyways?
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01:26<Gonozal_VIII>i have a perfectly good reason, i have to be at the uni at 12, so i can't sleep yet...
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01:37<Eddi|zuHause3>err... i just got up and leave now...
01:37<Gonozal_VIII>why would somebody want to get up that early?
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01:52<Eddi|zuHause3>who said anything about "want to"?
01:53<Gonozal_VIII>but you are
01:53<Eddi|zuHause3>well, bye
02:04<Poopsmith>dum dee dooo
02:05<Poopsmith>stupid assignments stopping me from playing openttd
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04:38<Gekz>peter1138: wheres my translation
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05:39<CIA-1>OpenTTD: frosch * r12346 /trunk/src/ (autoreplace_cmd.cpp group.h): -Fix [FS#1748, FS#1825](r9874, r11872): Remove duplicated and inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP.
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06:01<fjb>Moin frosch123
06:01<fjb>Looks like you are sitting in the clouds today.
06:02<frosch123>Clouds yes, fog no
06:03<fjb>It's looking dark and cloudy when I'm looking in your direction. I can hardly see the nearest mountains.
06:04<Gonozal_VIII>sunny here
06:04<Forked>meep meep
06:05<fjb>What happened to Forked?
06:06<@peter1138>He meeped.
06:06<fjb>Does he always do that?
06:06<fjb>Or only at crossings?
06:08<fjb>peter1138: After trying out the vehicle pools patch I'm voting for separate base costs for each grf.
06:10<@peter1138>Feel free to add that feature.
06:11<fjb>Ok, I will look at it. Does that have a chance to get into trunk or will that never happen?
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06:12<Ammlller>fjb: that is not the only problem of dynamic vehicle pool
06:12<Ammlller>but Its a really cool preview
06:14<fjb>It is the most obvious. Ok, GRFs modifying each other can fail. But there are few GRFs trying that. Interestingliy the ECS extension to the DBsetXL worked.
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06:19<Gonozal_VIII>yes, i wondered about that too
06:19<Gonozal_VIII>strange that it works
06:27<@peter1138>There is support for modifying other sets.
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06:29<@peter1138>Ammlllllllller, so what other problems exist?
06:32<fjb>How many vehicles per type are possible with the pools?
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06:33<fjb>Nice. I have to try to convince MB to add the BR 151 to the DBset again. :-)
06:33<Ammlller>peter1138: something to group or choose the grfs in the buy window
06:34<@peter1138>Ammlller, that's your fault for loading too many sets.
06:34<Ammlller>possibility to still combine grfs, like dbsetxl with dbsetxl_ecs
06:34<@peter1138>The design aim is to allow more than the limited engines currently, not to allow every set ever to be loaded at once.
06:34<@peter1138>That is already possible.
06:35<Ammlller>peter1138: really? how?
06:35<@peter1138>Either use my GRF that provides some GRF matches, or uncomment some lines in the source.
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06:37<@peter1138>The GRF contains code for UKRS addons, DBSetXL ECS, and 4LV cut.
06:38<fjb>What does that GRF do?
06:38<@peter1138>The GRF contains some GRF matches for UKRS addons, DBSetXL ECS, and 4LV cut.
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06:38<@peter1138>Using some undocumented NFO specific to the patch :D
06:38<Gekz>peter1138: can you rephrase that
06:39<Ammlller>peter1138: not available at ?
06:39<@peter1138>Ammlller, it is.
06:39<Gonozal_VIII>undocumented nfo :P
06:39<Ammlller>peter1138: overrides.grf ?
06:39<@peter1138>There are two GRFs there, both are relevant but different.
06:40<@peter1138>The other one, origengs.grf, allows you to, uh, re-enable the original engines as well.
06:41<fjb>Very important...
06:41<Ammlller>yeah, I tried that already, but the tgv has huge gabs between waggons, why is that?
06:41-!-Gekz is now known as qerzrk
06:41<@peter1138>Ammlller, only in the depot. In the game they're all as normal.
06:41<@peter1138>The depot change is due to the 29px/32px selection which some GRFs make.
06:43<@peter1138>Anyway, it is a GRF to specify overrides as I didn't want to hardcode it, and it allows GRF authors to add their own.
06:43<@peter1138>A GRF feature, that is.
06:44<fjb>Where does that overrides.grf to be loaded?
06:45<Ammlller>peter1138: the reason I like to have grouping or filtering possibitly is to let a company choose their prefered set.
06:45<@peter1138>Probably at the top.
06:45<@peter1138>They're already grouped ;)
06:46<@peter1138>At least when sorted by engine ID, heh.
06:47<@peter1138>Anyway, again, feel free to add the feature...
06:47<Ammlller>a simular filter like the refit one :-)
06:49<Ammlller>thanks, well, it doesn't make much sense to patch a patch
06:50<@peter1138>Why not?
06:50<@peter1138>Also, such a feature can easily be written for trunk anyway.
06:51<fjb>I guess the vehicle pools patch will go into trunk in the not so far future.
06:51<Ammlller>is your patch almost trunkish and will be go there, when 0.6 is out?
06:52<Ammlller>it is also very cool for trams, so you can have different sets on different cities
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06:56<fjb>Yes, but there is the base cost problem again...
06:57<@peter1138>Have you patched it yet? :p
06:57<fjb>Not yet. Impossible things are done in no time. Others need more time.
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07:00<fjb>Gonozal_VIII: My adoption of YAPP to the latest trunk is working. You can really trust me. :-P
07:01<Gonozal_VIII>why would i trust you :O
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07:01<fjb>Because it is working.
07:01<Gonozal_VIII>so those bitshifts were completely useless?
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07:02<Noldo>which ones?
07:03<Gonozal_VIII>the ones fjb removed
07:03<fjb_>Yes, they were useless now.
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07:04<fjb_>The varialble changed from 32 bit to 16 bit.
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07:07<fjb_>in rail_cmd.cpp
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07:10<fjb>Gonozal_VIII: And ret has to be replaced by red_signals.
07:11<Gonozal_VIII>i know :P
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07:12<fjb>red_signals is 16 bit wide, ret was 32 bit wide.
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07:13<fjb>So shifting by 16 bit was needed for ret, but obviously doesn't work with red_signals.
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07:17<@peter1138>It was split up so that it doesn't need the shift.
07:17<@peter1138>As the shift messes with types, heh...
07:18<fjb>The code looks much cleaner now.
07:18<fjb>But Gonozal_VIII never trusts me. :-P
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08:47<Brianetta>vi has two modes: the one in which it beeps and the one in which it doesn't.
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08:48<Gonozal_VIII>erm... ok?
08:49<SpComb>if vi starts beeping at you, just hit esc until it stops
08:49*SpComb detects an emacs user
08:49<hylje>or q
08:49<Gonozal_VIII>what's vi?
08:50<hylje>a text editor
08:50<hylje>(that is superior to emacs)
08:50<Gonozal_VIII>why would a text editor beep :S
08:50<SpComb>Gonozal_VIII: because the user doesn't know what he/she is doing
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08:51<Rubidium>Gonozal_VIII: so you do not need to look at the monitor all the time
08:52<Gonozal_VIII>where else would you look?
08:53<hylje>the text
08:53<Gonozal_VIII>text is on the screen obviously
08:54<Gonozal_VIII>don't tell me you're still using that "paper" stuff
08:54<Gonozal_VIII>that's so 20th century..
08:55<Rubidium>Gonozal_VIII: tv for example, or a monitor of another computer
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09:04<fjb>vi is a Visual Interface for the EDitor ed.
09:05<@peter1138>Ah, the Six editor.
09:06*SpComb has recently learned something about the differences between vi and vim
09:09<fjb>Vim is a kind of enhanced vi clone.
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09:10<@peter1138>VI. Six.
09:10<@peter1138>(Old and not very funny joke)
09:11<fjb>Oh, ok, now I got it.
09:11<fjb>Guess I'm a bit slow today.
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09:15<fjb>The game keeps book where a cargo came from now. Are there plans to enhance that feature to prevent the cargos from going back where they came from?
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09:21<CIA-1>OpenTTD: frosch * r12347 /trunk/ (5 files in 2 dirs): -Feature(ette): Increase house animation frame number from 32 to 128.
09:22<fjb>Cool, running houses.
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10:06<yorick>how can it be that the client has quit(connection lost) message shows up all the time
10:06<yorick>when I client leaves normally
10:07<yorick>only when unpaused and a client leaves by shutting down openttd, it will display the normal leave message
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10:12<HMage>probably not so thorough network protocol in openttd
10:13<HMage>connection is closed before server gets the message that client wants to leave
10:13<HMage>I don't know the code though
10:15<yorick> if (!_network_server) {
10:15<yorick> SEND_COMMAND(PACKET_CLIENT_QUIT)("leaving");
10:15<yorick> cs->Send_Packets();
10:15<yorick> }
10:15<yorick> NetworkCloseClient(cs);
10:16<yorick>that seems like it should work
10:16<yorick>unless sending takes some time
10:16<yorick>which it does
10:17<yorick>and allows for customizable quit messages ^^
10:22*yorick has one
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10:35<Eddi|zuHause3>hm... is there a native way to setup NAT on winxp?
10:38<yorick>I think
10:38<Eddi|zuHause3><peter1138> VI. Six. <- it's like "Chapter 1. Two." in Kill Bill (Vol. 1)
10:38<yorick>don't ask me
10:39<@peter1138>No, that would be like "Chapter II. Two."
10:41<fjb>peter1138: What is FOR_EACH_OBJECT in stbr.diff?
10:46<Eddi|zuHause3>no, it's more advanced ;)
10:46<yorick>one could change playas (moving between companies) using PACKET_SERVER_CLIENT_INFO, couldn't he?
10:47<Eddi|zuHause3>yorick: would you be so kind as to explain me why you answer when you have absolutely no clue?
10:47<yorick>because I thought I had
10:47<Eddi|zuHause3>explain to me?
10:47<Eddi|zuHause3>english is weird...
10:48<@peter1138>fjb, obsolete.
10:48<yorick>I tried to construct a manual...and it appeared to be upnp setup
10:48<Eddi|zuHause3>i don't need upnp...
10:48<Eddi|zuHause3>just NAT
10:48<fjb>peter1138: Is that part of the patch obsolete or does it have to be rewritten?
10:48<Eddi|zuHause3>i.e. software routing
10:49<yorick>I know
10:49<yorick>(now) :p
10:50<Eddi|zuHause3>hm... the internet is totally acting up today...
10:50<Eddi|zuHause3>"Unknown Host:"
10:51<fjb>Eddi|zuHause3: yes, I saw that, too. Google is having an dns probblem.
10:51<yorick>[16:18] <Tim____> Well, friend of mine says that probably one of the DNS-Servers of the Telekom exploded, as for him does not work either...
10:51<fjb>Only one server doesn't matter...
10:52<yorick> is down for Telekom too
10:53<fjb>Is it really Telekom?
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10:55<@peter1138>It's simple enough.
10:56<yorick>I'm redoing the move-client patch to work for unpatched clients(only clients that are moved have to be patched) :)
10:56<yorick>I'll probably fail anyway ^^
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11:02<Eddi|zuHause3>it has an advantage... all the google ads don't work either ;)
11:02<yorick>adblockers should do the same, but permanently
11:03<Zahl>wtf is going on with the telekom and google?
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11:04<Eddi|zuHause3>i could imagine that lawsuit against the providers came through :p
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11:05<Eddi|zuHause3>Arcor blocked YouPorn on pressure of the video industry
11:05<Eddi|zuHause3>someone then sued the providers to block google, because porn is accessible from there
11:05<yorick>you think too american
11:06<Zahl>lol yeah because you can find porn there... o.O
11:06<keyweed_>lets ban the internet, there's porn on it
11:07<Eddi|zuHause3>well, the intention of the lawsuit was to point out the obvious flaw in blocking porn sites in the first place
11:07<Zahl>so its just some kind of protest?
11:07<Eddi|zuHause3>anyone got a working DNS server IP?
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11:08<Zahl>because seriously, blocking google... i'd never thought they'd actually do that
11:08<Zahl>well i'm using the arcor dns server
11:08<Zahl>and it resolves
11:08<Zahl>but you still cant connect to google
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11:12<Zahl>ok its definetly not just a dns problem :-D
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11:26*Belugas puts fences all around LordAzamath
11:28*LordAzamath is suddenly surrounded by fences
11:29<LordAzamath>Belugas, thanks for changing it into feature request :)
11:29*Belugas hates bugs that are not bugs
11:29*Belugas bugs
11:29*LordAzamath hates insects that are not bugs
11:30<LordAzamath>Belugas, I didn't know why there wasn't fences so I made it into a bug-report at the beginning...
11:31<LordAzamath>although I had a hunch that it was not implemented yet at all :P
11:31*Belugas nods
11:31<@Belugas>dunno if it must be, to be honest
11:31<LordAzamath>and btw, congratiolations on another beta :)
11:31<yorick>but they go too fast :)
11:31<@Belugas>well... thnks, and i'll forward that to all the team :)
11:32<yorick>one beta every 4 weeks, please :) so we can call them "monthly"
11:32<LordAzamath>well... I got feedback from one #openttdcoop game about missing fences
11:32<LordAzamath>and they thought it has something to do with opengfx pack....
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11:43<LordAzamath>@seen skidd13
11:43<@DorpsGek>LordAzamath: skidd13 was last seen in #openttd 1 week, 4 days, 18 hours, 32 minutes, and 14 seconds ago: <skidd13> LordAzamath: ??? I do
11:44<fjb>The tank engines from the UKRS are going backward now when changing direction. That is cute.
11:44<LordAzamath>it lies! I talked to him few days ago :O
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11:52<yorick>G:/BoTTD/BoTTD/msys/home/ottdsrc/0.6.0-beta5/src/network/network_client.cpp:419: error: `MarkWholeScreenDirty' undeclared (first use this function) <-- :S
11:55<yorick>I'll try including grf_func.h
11:56<yorick>seems to work :)
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11:58<Eddi|zuHause>wäh... activating windows by telephone is so annoying...
12:01<fjb>But better then activating it by internet. You know what information you are giving them at the phone.
12:04<LordAzamath>hello Eddi|zuHause
12:04<Gonozal_VIII>not activating at all is much more fun :-)
12:04<Eddi|zuHause>next question... why did the internet connection not work...
12:04<LordAzamath>perhaps because it's windows?
12:04<Eddi|zuHause>Gonozal_VIII: i hate reinstalling for each LAN ;)
12:05<Gonozal_VIII>i don't lanify
12:05<Eddi|zuHause>well, the connection sharing obviously works, i am online through the other XP computer right now
12:07<Sacro>oh noes a german
12:07<LordAzamath>a germ? :o
12:09*keyweed_ looks east
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12:11<LordAzamath>hello Maedhros
12:12<Maedhros>hi LordAzamath
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12:23<Sacro>so yes, my lptop is showing 80C at the cpu
12:23<Sacro>and i hear no fan
12:23<Sacro>... this is nicht so gut
12:24<hylje>enjoy your fried lappy
12:25<fjb>Maybe it gets hop by sitting at Sacro's lap.
12:25<yorick>what's the max lenght of a client name?
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12:36<yorick>there we go :)
12:36<fjb>Google is working again.
12:37<yorick>a move patch, that allows moving patched clients, with unpatched clients connected aswell
12:37<yorick>moving the unpatched clients results in a protocol-error when they try to execute a command
12:39<fjb>Moving them where? To the attic?
12:39<yorick>moving them to other companies
12:42<yorick>so, in example, server admins can move themselves to correct changes in companies, etc, without needing a password for them
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13:03<Draakon>hmm, this place looks like to be dead and haunted
13:05<Eddi|zuHause>I KILL YOU!
13:06<Draakon>id like to see that
13:06<Eddi|zuHause>you fail.
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13:07<Draakon>show me what you got
13:08*Draakon attacks Eddi|zuHause from behind, with a knife, just incase
13:09*fjb reminds Draakon: Bananas are the only allowed wappon in here!
13:09<Eddi|zuHause>[on topic]
13:10<Draakon>fjb: not!
13:10<Draakon>Eddi|zuHause: it sucks
13:10<Eddi|zuHause>like i said
13:10<Eddi|zuHause>you fail.
13:11<Draakon>i counter it to you
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13:12<Draakon>hi dih
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13:20<Yorick>I've made a version of the "move clients" patch where unpatched clients can join a patched server
13:21<Yorick>but only patched clients can be moved :)
13:22<Draakon>if unpatched go to patched server or vice versa, they get desyncs
13:22<Vikthor>Yorick: Thats nice but wouldn't it be better to make the patch in such way that it can be accepted in the trunk
13:22<Draakon>well if you have client side patches only you can still go to server of the revision you have
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13:23<Vikthor>then there is no need to support unpatched clients
13:23<Yorick>Vikthor: such a patch already exists
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13:24<Yorick>Draakon: forcing revisions is possible ;)
13:24<Yorick>./configure --revision=0.6.0-beta5
13:24<Yorick>some servers are actually patched
13:24<Draakon>yorick; still desyinc
13:25<Yorick>you don't understand, I think
13:25<Draakon>i do
13:25<Draakon>you see
13:25<Draakon>if i have for example copy&paste patch on my game, i can join servers that doesn't have or if they have and i dont
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13:26<Yorick>thats right
13:26<Yorick>because copy&paste has special networking support
13:26<Draakon>its client side only
13:26<Yorick>I mean that the copy&paste is specially modified to work with unpatched servers
13:27<Draakon>if i add PBS patch to my trunk too, make force from r12186 to 0.6.0 i get desyincs
13:27<Draakon>if i join a server that doesnt have it
13:27<hylje>O RLY?
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13:27<hylje>what do you expect?
13:27<Draakon>nothing else
13:28<Draakon>i dint tell that this shouldn't be happening
13:28<Patrick`>when the server sends an event that you can't recieve, of course it's going to kick you off
13:28<Yorick>what did you expect?
13:28<Patrick`>version number mismatch prevents join, not out of malice on the part of developers, but because it *doesn't work*
13:28<Vikthor>Draakon: Yes thats normal, but still, there are patches which will happily work like that
13:28<dih>[19:21] <Yorick> but only patched clients can be moved :) <-- yep
13:29<dih>and do you have a way of makring unpatched clients on the server so that a admin does not try to move a unpatched client?
13:29<Yorick>if you 1.force a really-different revision to a stable release 2.apply a patch on it that is not made for being compatible with unpatched servers, Draakon
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13:29<Draakon>yorick: you can change the version number in the code
13:30<Yorick>like I just said, the YAPP patch IS NOT made for being compatible with unpatched servers
13:30<dih>move clients is only a special tcp packet
13:30<Draakon>yorick: i took YAPP for example, any other non client side patch does the same
13:30<dih>the priority of that packet is higher than others
13:31<Draakon>i could took Pax destination patch too
13:31<dih>sad thing is, that it could cause a desync
13:31<Yorick>so I left out the move packet :p
13:31<dih>when the clients docommand arrives just after the server sends the move
13:31<Yorick>it kicks the client
13:32<dih>yes - because of an invalid action
13:32<Yorick>something that could be prevented(disable the kicking, instead make it a warning)
13:32<dih>because it could have an influence on the clients usage of random()
13:32<dih>which will cause a desync
13:33<Draakon>hmm, do i get right that it is possibile to move a client from server 1 to server 2 or what are you talking about?
13:33<Yorick>but, if the server knows what player-id the docommand is from, it could change the docommand player-id, couldn't it?
13:33<dih>you can move clients from one company to another, including spectators
13:33<Draakon>ah, ok
13:34<Draakon>i heard it yes, being made for WWOTTDGD?
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13:34<dih>yorick: and what if the new player-id does not anymore have the rights to do the action on the server, but had the rights to do the action on the client?
13:34<dih>or even worse
13:34<dih>as i said - the move packet has higher priority
13:34<dih>what if a valid action is in the do command queue
13:35<dih>and then the client is moved
13:35<dih>and then the do command is sent to all clients?
13:35<Yorick>its not valid anymore
13:35<dih>pretty unlikely but possible - i think
13:35<dih>anyhow - i need to run :-)
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13:36<Draakon>i dint know there is a limit how many grfs you can load at once
13:36-!-helb [~helb@] has quit [Ping timeout: 480 seconds]
13:36<Yorick>there is
13:36<Yorick>but you shouldn't be able to reach it
13:37<Draakon>i did
13:37<Yorick>or atleast, have to try
13:37<Draakon>and all working top well
13:37<Draakon>you wanna see the list?
13:37<Draakon>k will show you soon
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13:39<Yorick>57 should not be a problem
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13:39<Yorick>unless they change many many sprites
13:39<Draakon>wtf? some idiot is spamming
13:40<SmatZ>Draakon: nothing new
13:40<@Belugas>noting that can be done
13:40<Yorick>noting that has to be done
13:40<@Belugas>just don't order viagra ;)
13:40<fjb>Hm, beside searching for the limit, what is the sense in loading that combination of GRFs?
13:41<Draakon>fjb: new graphics?
13:41<Draakon>i'm just sick of the old ones for now
13:41<fjb>Are you using Gonozal's patch pack?
13:42<Draakon>why you ask?
13:42<fjb>Then some things may work. Else that list would be complete nonsense.
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13:42<Draakon>its still can work if autopool patch is included only
13:43<Draakon>else multiple sets wont work
13:43<fjb>Even then you get into trouble because most GRFs are modifying the base costs in different ways.
13:43<Draakon>erm, i dont
13:44<Draakon>as you see
13:44<Draakon>if you have multiple vehicles sets, the last set makes the prices
13:44<Draakon>and autopool too
13:45<fjb>Ok, if you can live with vehicles with rediculously high or low purchasing or running costs...
13:46<Draakon>you can always code if that comes to a problem
13:46<fjb>ttrs and north american towns are looking horrible together, but it is your taste. I don't argue about that.
13:47<Draakon>im not using nort american towns and ttrs togheter
13:47<fjb>You have to recode about 80% of the GRFs to get matching base costs.
13:47<Draakon>i use the north american renewal trainset
13:47<fjb>Oh, sorry, it is a station set
13:48<Draakon>as i said, the last sets prices will be used, everything else will be ignored almost or fitted so that they fit with the last set
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13:48<fjb>_stations\harbour\harbourw_456.grf is superseeded by _stations\indstatr\indstatrw.grf
13:48<Draakon>not the same
13:49<fjb>The ground sprites differ.
13:49<Draakon>yes, but i dont have them as last, i put UK and US train set last
13:50<Draakon>so if i change positions between them, prices change
13:50<Draakon>something my cost more, something that cost more is now cheaper instead
13:51<fjb>Prices change, depending the order. But only one set of euch vehicle call (rail, road, air, water) will have reasonable prices.
13:51<fjb>vehicle class
13:52<fjb>I need a spelling checker.
13:52<Draakon>hey, who restricts having the load order you want? or me? or anyone else? besides i know what will happen if i use this load order
13:52<fjb>You also have to river GRFs, only one is useful.
13:53<fjb>Thank you Yorick.
13:53<Yorick>Hehe :).
13:53<Draakon>i have only one river grf
13:53<fjb>Draakon: Ofcourse you can do what you want, but some things don't make sense yet.
13:53<Draakon>for me, this doex
13:53<fjb>One of the OpenGFX sets contains rivers.
13:54<Draakon>OpenGFX doesnt include rivers
13:54<fjb>They do.
13:54<Patrick`>mmm, rivers
13:54<Draakon>they only change the original TTD aspects
13:54<Draakon>of graphics
13:54<fjb>Decode them and look at the sprites.
13:54<Draakon>dont have a decoder with me
13:54<fjb>No, they also add things like rivers.
13:55<fjb>OpenGFX Landscape - v0.3 contains rivers:
13:56<Draakon>duh, its a diffrent one then the Rivers grf
13:56<Draakon>do you even know the rivers feature in OpenTTD?
13:56<fjb>the rivers.grf is only working in temperate anyways.
13:57<ln->i don't think the opengfx thing is going to solve the problem it achieves to solve, but who cares.
13:57<fjb>OpenTTD has rivers. But you have to draw them in the scenery editor.
13:57<Patrick`>I wonder if people can tell me what's been brought into mainline in the last 9000 revisions then
13:57<Patrick`>I see a button for timetables...
13:57<Patrick`>whatever the hell they are
13:58<fjb>Patrick`: They can tell a train how long it should be waiting at a station etc.
13:58<Patrick`>so I can say, wait for a week, maybe you'll pick up half a load of pax
13:58<Draakon>fjb: First of all, i have the grf needed for the rivers feature to work at all, second Leppka water and then OpenGFX landscape and terrains
13:59<fjb>Patrick`: Yes. :-)
13:59<Draakon>only leppka water and OpenGFX water spirets conflict
13:59<SmatZ>there are at least 2 bugreport about trains wainting in a station when they are loaded... of course because of timetabling; but people report that as a bug :-x
13:59<fjb>Draakon: MB's river.grf is unnedded with OpenGFX.
14:00<fjb>SmatZ: You can never do anything about stupidity.
14:00<@Belugas>SmatZ, maybe somewhere, somehow, there should be a sign or something that tells it so...
14:01<SmatZ>Belugas: hmm yes... maybe "waiting for timetable" instead of "loading / unloading" in the statusbar
14:01<fjb>Draakon: Not every combination not showing expilicit error messages is an useful combination.
14:01<Draakon>fjb: you can do something about stupidity
14:02<fjb>You can ignore it.
14:02<@Belugas>yeah, something like that
14:02<Draakon>no remove it
14:02<Draakon>in feature
14:02<Draakon>if we know the DNA and stuff very well by then
14:02<@Belugas>maybe not "time table", more like "waiting for schedule" or something...
14:02<Patrick`>I wonder if there's a lolcats feature
14:03<Patrick`>like, a factory recieves cattle and grain and says "om nom nom"
14:03<@Belugas>i wonder if there's a feature
14:03<Yorick>-Revert Timetabling: people are complaining about trains waiting while they should be gone
14:03<Patrick`>or trains leave early when full as a patch option
14:03<Patrick`>enabled by default
14:04<Draakon>fjb: why do you even complain at my NewGRF load order?
14:04<Draakon>id would understand when it will be special, like for multiplayer
14:05<fjb>You would have to remove half of the features because people could give false bug reports about them.
14:05<Draakon>or for a challenge mission
14:05<Draakon>If we remove features, a hitman will visit you then
14:05<fjb>Draakon: You called for help because you hit the limit. I will ignore your calls for help next time.
14:05<Draakon>fjb: i dint call for help
14:06<Draakon>fjb: i was asking if there is a limit
14:06<fjb>[19:36:13] <Draakon> sos
14:07<fjb>But looks like you know everythink better as other people do anyway.
14:07<Draakon>it can mean for you the emergency help call but for me it was more of a confusion word and a correct one is: S.O.S
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14:19<Vikthor>(19:59:28) SmatZ: there are at least 2 bugreport about trains wainting in a station when they are loaded... of course because of timetabling; but people report that as a bug :-x -- And wouldn't it be possible to add option Wait x days OR for full load?
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14:20<SmatZ>Vikthor: I see it has been suggen on tt-forums :) timetabling is for "timetabling", that is having regular schedule... probably if it was "n days or full load", it couldn't be called "timetabling" anymore
14:21<Yorick>what is wrong with "waiting for schedule" instead of "loading/unloading"?
14:21<Vikthor>OK, then do not call it timetabling, but "Advanced loading options" or something like that :D
14:23<SmatZ>Yorick: nothing, but not for 0.6
14:23<SmatZ>Vikthor: maybe :)
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14:31<Eddi|zuHause><Patrick`> so I can say, wait for a week, maybe you'll pick up half a load of pax <- there is missing a synchronisation feature... like "wait until train from XY arrives"
14:33<Patrick`>then it just gets silly
14:34<Patrick`>and you end up coding signalmen
14:34<Eddi|zuHause>but really, timetables are worthless if you cannot synchronise them between trains
14:35<Eddi|zuHause>the vehicle spacing patch helps, but only between vehicles of the same shared order
14:35<Eddi|zuHause>it ensures that the vehicles leave in equal intervals
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14:49*fjb hates the ECS closing syndrom.
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15:06<ln->@seen Bjarni
15:06<@DorpsGek>ln-: Bjarni was last seen in #openttd 1 day, 0 hours, 2 minutes, and 36 seconds ago: <Bjarni> I want Sacro
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15:10<Yorick>will anything be done at reloading the cargo table sometimes?
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15:18<fjb>peter1138: One question about the FOR_EACH_OBJECT thing: Do I have to add that "statspec[i]->max_height[j] = grf_load_byte(&buf);" line to the funtion "TownHouseMapSpriteGroup" after the "for (uint i = 0; i < idcount; i++) {" statement?
15:19<@Belugas>line? file?
15:20<@Belugas>ho.. silly me...
15:20<fjb>Line from stbr.diff
15:20<fjb>Peter's bridge patch.
15:21<fjb>newgrf.cpp changed too much for the patch to apply.
15:23<Ammler>fjb: bridges over stations?
15:24<fjb>Maybe over small houses too. But I don't understand enough of that patch yet to be sure.
15:25<@Belugas>bridges over houses? i wonder where the 2 bits will be reallocated
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15:25<Yorick>ehrtr is it?
15:26<fjb>Belugas: Ok, then not over houses. As I said, I don't understand that much yet.
15:27<Yorick>nice fuzzle!
15:27<Tefad>wtf is fuzzle
15:28<Yorick>dunno ^^
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15:28<@Belugas>it's a name
15:28<Tefad>imagine that
15:30<Yorick>I cant find that bridge-over-house anywhere
15:30<Yorick>stbr.diff, thanks
15:31<fjb>Peter said it is easy to adopt to current trunk. But I don't uderstand enough of the code yet.
15:32*Belugas does not have enough time to do so
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15:32<+glx>fjb: the FOR_EACH.. loop is done outside the switch
15:33<SmatZ>problem is that bridges over stations cause graphic glitches
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15:33<SmatZ>maybe if it was limited to high bridges only...
15:33<+glx>and it needs to check building height too ;)
15:33<hylje>do buildings and stations have a height at all
15:34<Yorick>grf-defined probably do
15:34<SmatZ>all sprites have "height"
15:34<Yorick>something with 0x19
15:35<Yorick>it defines if bridges above are allowed or not
15:35<fjb>there is a "case 0x19:" in that patch. :-)
15:36<Yorick>the 0x4A variable will give if there is a bridge above, so the stations could adapt
15:36<fjb>I guess the FOR_EACH is "switch (feature) {" now.
15:36<Yorick>have to go(night!)
15:36-!-Yorick [] has quit [Quit: night]
15:37*fjb is good at advanced pattern matching. :-)
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15:39<hylje>regexp magic
15:39<fjb>That is how I'm applying the failed patches.
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15:48<Ammler>someone here, who can help with TTDPatch? How do I make the orders that a pass train enter a station and only unload (like openttd)?
15:50<Maedhros>what happens when you give it an Unload order, then?
15:50<Prof_Frink>Ammler: OT, go away :p
15:51<Ammler>Prof_Frink: hehe
15:52<Ammler>Maedhros: I will check to be sure
15:54<Ammler>hmm, where do I change the language?
15:55<+glx>change the executable
15:56<ln->guess who hasn't said anything since arriving?
15:57<Maedhros>i think you can change it with Action D variable 9F, but i'm not sure about that one
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16:01<chewit>hi, i need some help
16:02<+glx>just ask
16:02<chewit>i have just installed openTTD, but i can't find the folder to put the config files
16:02<chewit>i'm on linux
16:02<@peter1138>Hmm, my bridges over stations patch contains bridge height checks already.
16:02<+glx>which version?
16:03<chewit>Ubuntu 7.10
16:03<+glx>openttd version I meant :)
16:03<chewit>the most stable one
16:04<+glx>hmm you can try in ~/.openttd (but I'm not sure it works), else it is in installation dir somewhere in /usr
16:05<fjb>peter1138: I'm to stupid to adopt your patch to current trunk.
16:06<@Bjarni>I DIDN'T DO IT!!!!
16:06-!-planetmaker [~chatzilla@] has quit [Ping timeout: 480 seconds]
16:06<@Bjarni>one guy once said that when the teacher said his name
16:07<@Bjarni>because he was spacing out
16:07<+glx>fjb: just remove
16:07<+glx>+,...,...,...FOR_EACH_OBJECT {
16:07<@Bjarni>and then the teacher wanted to know what he didn't do
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16:07<Ammler>Maedhros: maybe I was just to supid, now it works, well its hard to play patch after openttd
16:07<@Bjarni>turned out that the teacher was calling all names to make the absent list :P
16:07<fjb>And the case 0x19 is correct at that place?
16:08<fjb>Thank you
16:09<ln->you're welcome
16:09<@Bjarni>you call me all night and when I finally say something to you then you guys stop talking
16:09<@Bjarni>aka ignore me
16:09<@Bjarni>that's kind of dangerous to do to a guy with banning permission :P
16:10<fjb>statspec was not declared in that scope... Will see if I find that.
16:11<+glx>ho its statspec->
16:11<+glx>remove the [i]
16:11<fjb>Bjarni: I doubted you are the real Bjarni.
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16:12<ln->what kind of a paranoid would doubt that.
16:12<Sacro>ln-: doubt what?
16:12<Sacro>DOUBT WHAT?
16:12<ln->Sacro: doubt Bjarni.
16:12<Sacro>ln-: alright, I will
16:13<fjb>glx: It's still not declared.
16:13<ben_goodger_>Sacro: the more recent wikipedia article has slightly less impressive figures on the finnish side
16:13<Sacro>ben_goodger_: poor finland
16:13<ben_goodger_>just so you know.
16:14<+glx>fjb: but statspec is used everywhere else
16:14<fjb>Bjarni: Looked like we had a fake Bjarni here yesterday. And you didn't try to kick anybody after joining the channel.
16:14<chewit>i struggling to find the directory
16:14-!-fjb was kicked from #openttd by Bjarni [I need to make a statement to be trustworthy]
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16:15<ben_goodger_>Bjarni: do calm down
16:15-!-Bjarni was kicked from #openttd by Belugas [unjustify kick]
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16:15<@Bjarni>Belugas: you totally missed the point :(
16:15<ln->fjb: there's absolutely no evidence of a "fake Bjarni" ever being here.
16:15<ln->all the evidence that may appear is simply faked.
16:16<@Belugas>no Bjarni, he's right... There has been a false Bjarni yesterday
16:16<fjb>Could somebody please kick Bjarni for kicking people? Thank you.
16:16<@Belugas>[16:15] * Bjarni was kicked by Belugas (unjustify kick)
16:16<fjb>Thank you.
16:16<@Belugas>mmhh... i should have said "unjustified"
16:17<@Bjarni>Sacro: those stats.... now that's interesting... USSR were much stronger yet USSR lost 25% of their men while Finland lost 10%
16:17<@Belugas>ha welll
16:17<@Bjarni>now would be a good time to kick somebody for making a mistake in a kick message and hence make the reason invalid :P
16:17<fjb>glx: Where does that "case 0x19:" have to be added? In "StationChangeInfo"?
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16:18<@Bjarni>fjb: you said you didn't trust me until I kicked somebody so I kicked somebody to prove myself
16:18<fjb>Belugas: You could kick him again with the corrected message.
16:18<@Bjarni>that would be silly
16:18<@Belugas>and next time, look at the "@"
16:18<+glx>of course, 1 rifle for 4 mens
16:19<@Belugas>it wold be good enough as an evidence
16:19<@Bjarni>besides fjb asked me to kick somebody and that's usually a valid reason to be kicked
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16:19<ln->Bjarni: there's no contradiction in an appropriate proof-of-concept kick that is at the same time unjustified.
16:19<fjb>Bjarni: You could have kicked yourself.
16:20<@Bjarni>I'm not a masochist
16:20<@Bjarni>besides my legs are located in a way where they are better suited for kicking somebody else than myself
16:20<ln->Bjarni: how many square meters do you have?
16:20<fjb>Bjarni: But you deserve it for many unjustified kicks.
16:21<@Bjarni>my kicks are never unjustified
16:21<@Bjarni><ln-> Bjarni: how many square meters do you have? <-- not enough... I could use some more space
16:21<ln->Bjarni's kicks are never unjustified, not even in those cases when they are.
16:21<fjb>My English is not the best. Is never another term for always?
16:22-!-ben_goodger_ is now known as ben_goodger
16:22<ben_goodger>fjb: depends on the case :P
16:22<@Bjarni>last year I coded a clips "script" that actually took statements and made "justify" on them
16:23<@Bjarni>I should just give all kicks to that script
16:27<ln->is it the Lost day already or is it tomorrow?
16:27<@Bjarni>Lost day?
16:28<@Bjarni>you mean like a day after heavy drinking?
16:28<@Bjarni>never tried that
16:28<ln->no, no.
16:30<SmatZ>lost day?
16:31<@Belugas>the series
16:31<Ammler>another last TTDP question, how do I activate Signal GUI? (experimentalfeatures.signalgui on)
16:32<@Belugas>going home
16:33<@Bjarni>so you managed to get the text for that editor translated to Japanese as well
16:33<@Bjarni>nice job
16:33<ln->dunno, i hope so.
16:33<Ammler>with ctrl :-)
16:34<ln->Bjarni: there's a slight chance that's some kind of an obscenity or insult.
16:34<ln->< 50%
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16:37<ln->didn't get one for danish, btw
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16:37<@Bjarni>don't interrupt. I'm working on turning that line into "some kind of an obscenity or insult"
16:38<@Bjarni>so far I managed to dig up "high speed enlargement" but I might be able to do better than that xD
16:38-!-dih [] has joined #openttd
16:39<ln->Bjarni: well if you don't want to be interrupted, you need to disable interrupts or raise a semaphore.
16:41<@Bjarni>"high speed enlargement possible" <-- looks like that's the best I can do
16:41-!-divoafx [] has quit [Quit: Quitting]
16:42<@Bjarni>could be offensive but I guess you need to have a dirty mind to begin with to see it
16:42<dih>hey there :-)
16:43<@Bjarni><ln-> Bjarni: well if you don't want to be interrupted, you need to disable interrupts or raise a semaphore. <-- but I left the semaphores at the station
16:43<@Bjarni>those are damn heavy :s
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16:45<+glx><fjb> glx: Where does that "case 0x19:" have to be added? In "StationChangeInfo"? <-- yes that's where it should be
16:45<fjb>Oh, then it ended up at the wrong place.
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16:48<Sacro>Bjarni: snigger
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17:14<+glx>michi_cc: can you check ?
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17:20<@Bjarni>Sacro: are you still here?
17:23<Wolf01>notte a tutti
17:23<Sacro>Bjarni: always
17:23-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
17:23<@Bjarni>Sacro: おっぱい
17:23<@Bjarni>you should be happy now
17:23<@Bjarni>it's a control word for your attention
17:23<@Bjarni>kind of like "lesbians"
17:24<Sacro>square square square square
17:24<Ammller>fjb: I am very amused while reading your posts at today... :-)
17:24<fjb>Ammller: Thank you...
17:24<@Bjarni>Sacro: read the topic. Specially the last part
17:24<@Bjarni>"UTF-8 is mandatory"
17:24<Sacro>i have utf-8
17:25<Patrick`>I see it as square square square as well
17:25<Patrick`>but we don't have the fonts
17:25<Ammller>fjb: specially the one with babelfish...
17:25<Sacro>Bjarni: utf8 != a full font set
17:25-!-Bjarni changed the topic of #openttd to: 0.5.3, 0.6.0-beta5 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory
17:25<fjb>Ammller: The babelfish translation is great, isn't it? :-)
17:25<Ammller>some guys writing worse german, then babelfish translate english to german...
17:26<@Bjarni>Sacro: read the topic
17:26<@Bjarni>you are violating the last rule
17:26<fjb>I really had a hard time to figure out what some of them wanted to tell the forum.
17:27<Sacro>Bjarni: prove it
17:27<Sacro>oh crap
17:27-!-Purno [] has quit [Quit: Always remember you're unique, just like everyone else.]
17:28<@Bjarni>Sacro: ばか
17:28<@Bjarni>what char is that?
17:29<@Bjarni>I see it but I don't know it
17:29<@Bjarni>looks like.... I don't know what to call it
17:29<@Bjarni>3 legged star?
17:30<Patrick`>∀x∈ℝ: ⌈x⌉ = −⌊−x⌋, α ∧ ¬β = ¬(¬α ∨ β)
17:31<Patrick`>2H₂ + O₂ ⇌ 2H₂O
17:31<Patrick`>endless fun
17:32<@Bjarni>Sacro: おっぱい
17:32<@Bjarni>I guess you don't know how right you are with that reply
17:32<@Bjarni>now that's scary
17:32<Sacro> ᚻᛖ ᚳᚹᚫᚦ ᚦᚫᛏ ᚻᛖ ᛒᚢᛞᛖ ᚩᚾ ᚦᚫᛗ ᛚᚪᚾᛞᛖ ᚾᚩᚱᚦᚹᛖᚪᚱᛞᚢᛗ ᚹᛁᚦ ᚦᚪ ᚹᛖᛥᚫ
17:33<@Bjarni>Sacro: do you see the real text now instead of squares?
17:33*Bjarni slaps Sacro
17:34<SmatZ>wow ass
17:34<Tefad>nice runes
17:37<@Bjarni>Sacro: is that in the "picture of yourself" thread?
17:38<Sacro>Bjarni: yes
17:38<Sacro>that is what i look like
17:38<@Bjarni>no wonder you get girls committed
17:38<SmatZ>you look a bit girlish for a man
17:41-!-dR3x4cK [] has quit [Quit: dR3x4cK]
17:46<Sacro>SmatZ: i know
17:47<@Bjarni>judging from the picture you look like a person hunting men
17:48<@Bjarni>oh there is a reason why we can't see any boobs
17:50<@Bjarni>Sacro: WAKE UP
17:50-!-Osai is now known as Osai^zZz
17:50<@Bjarni>I said "boobs"
17:50<Sacro>Bjarni: i'm on the phone
17:50<SmatZ>"Boobs" !=> "man"
17:50<SmatZ> :-x
17:50<SmatZ>"Boobs" !=> "!man"
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17:51<SmatZ>one can never be sure
17:51<SmatZ>Sacro, is it you?
17:52<@Bjarni>it's possible
17:52<@Bjarni>it isn't affected by the magic "boobs" word anymore
17:53<@Bjarni>so it looks like our old Sacro is broken
17:53*Sacro sparks
17:54<@Bjarni><Sacro> Bjarni: i'm on the phone <-- why do you call somebody when you are active on IRC?
17:54<Sacro>Bjarni: skype
17:54<Sacro>and she called me
17:55<Prof_Frink>Bjarni: To tell them how to download and install xchat of course
17:55<ln->skype is a woman?
17:55<@Bjarni>it is in Sacro's world
17:55<SmatZ>women are hidden everywhere
17:55<@Bjarni>here it's a fortune to me made
17:55<@Bjarni>or a fortune already made
17:57<ln->spokoinyi nochi, lyudi.
18:00<Sacro>lyudi invalidy
18:01*Sacro is now playing: t.A.T.u. - ???? ????????
18:01<Sacro>Patrick`: no
18:01<@Bjarni>that is what they want you to think
18:02<Sacro>t.A.T.u - Люди инвалиды
18:02<@Bjarni>are you sure?
18:02<SmatZ>there is a little homosexual in every woman
18:02<@Bjarni>are you sure?
18:03<@Bjarni>are YOU sure or are you just listening to your girlfriend?
18:03<Patrick`>every woman is two glasses of wine and a friendly backrub away from her first lesbian experience
18:04<@Bjarni>hmmm... would a narcissist be considered a homosexual?
18:04<SmatZ>hmm I touch my penis when I pee, does it make me homosexual?
18:05<@Bjarni>but it makes you a narcissist
18:05<SmatZ>I think it is the same with narcissist
18:05<@Bjarni>it depends
18:06<@Bjarni>"高速で、拡張" <-- this is what it depends on
18:06<@Bjarni>to quote ln- :P
18:08<@Bjarni>as we all know I managed to bully it into meaning "fast enlargement"
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18:14<SpComb>anyone care for a bugrepot for NTP train pathfinding in r12336?
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18:27<Sacro>SpComb: nobody uses ntp
18:28<SmatZ>SpComb: what bug?
18:34<fjb>I copiled the bridge patch, but it is not working. :-(
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19:04<SpComb>SmatZ: split junctions directly after bridges fail
19:04<SpComb>the train just goes directly ahead, even though the right path is to turn
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19:07<SmatZ>SpComb: confirmed
19:07<SpComb>workaround is to move the function one tile forwards, so there's a piece of straight track after the bridge
19:17<SmatZ> this seems to fix it
19:19<SmatZ>but don't ask me why
19:19*SmatZ too tired :-x
19:22<SmatZ>I see
19:22<SmatZ>SpComb: did you test it in 0.5.3 ?
19:25<SmatZ>hmm works in 0.5.3
19:26<+glx>the code is the same except the if (!HasBit(tpf->railtypes, GetRailType(tile))) { check
19:27<SmatZ>the if (GetTunnelBridgeDirection(tile) != ReverseDiagDir(direction)) has different scope
19:27<SmatZ>was hard to see :)
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19:30<SmatZ>glx: scope of the check:
19:30<+glx>oh right
19:31<SmatZ>hard to see :-/
19:32<+glx>indeed hard to see
19:32*SmatZ is searching revision that broke it
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19:47<CIA-1>OpenTTD: smatz * r12348 /trunk/src/pathfind.cpp: -Fix (r7573): NTP skipped junction just after bridge end
19:55<SmatZ>SpComb: fixed :)
19:55<SmatZ>SpComb: please, do not try to find NTP bugs, there are many:
20:00<Eddi|zuHause>we should really remove all but one pathfinder
20:01-!-fjb_ [] has joined #openttd
20:02<Gonozal_VIII>only original pathfinder :-)
20:02<Eddi|zuHause><@Bjarni> Sacro: those stats.... now that's interesting... USSR were much stronger yet USSR lost 25% of their men while Finland lost 10% <- russia had similar figures in pretty much all wars in the first half of the 20th century
20:03<Eddi|zuHause>startig with the russia-japan war, ending with wwii
20:03<Gonozal_VIII>happens, if you send out half of the soldiers without a gun
20:03<SmatZ>Eddi|zuHause: low-memory architectures can't use YAPF
20:03<SmatZ>maybe leaving only NPF + YAPF...
20:04<SmatZ>with a special PF for ships...
20:04<SmatZ>and AI
20:04<SmatZ>or remove AI at all
20:04<SmatZ>(AI uses OPF, too)
20:04*Sacro writes Sacro'sPF
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20:07<Eddi|zuHause>ln-: tonight is the night... it will happen again, has to happen again, and again, and again
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20:17<SpComb>SmatZ: heh, cool... NTP is on by accident in this game, and it's a bit too late to turn it off
20:18<SmatZ>SpComb: "patch pathfinder_for_trains 3" should help
20:19<SmatZ>"patch pathfinder_for_trains 2"
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20:56<SpComb>hmm, giant screenshots tend to fail because the client gets kicked off by the server
20:56<SmatZ>it takes too long
20:57<+glx>the client is kicked because giant screenshot
20:57<SpComb>it needs to not kick them off or something
20:57<+glx>no reply for more than 4 game days
20:57<+glx>you can't do anything about that
20:57<SmatZ>you can modify server sources...
20:58<SpComb>or save, load in singleplayer, screenshot
20:59<+glx>maybe we should disable giant screenshot when networking
20:59<SmatZ>some computers can handle 256x256 giant screenshot while networking
21:06<Eddi|zuHause>you should maybe make a memory-savegame, and then take the screenshot from there in a separate thread
21:07<Eddi|zuHause>or add a giant "are you sure?!?" confirmation screen
21:07<SmatZ>current code can't handle that
21:07<SmatZ>you would have to start separate process
21:14<SpComb>trunk seems to have duplicate code as viewport.h and viewport_type.h
21:15<SpComb>or at least partially duplicate, and viewport.h contains a reference to zoom.hpp
21:18<SmatZ>SpComb: there is no viewport.h in trunk
21:19<SpComb>hmm... r12336?
21:19<SmatZ>you have files in your src directory that are not part of OTTD
21:20*SpComb thinks it's probably too late in the day to talk about bugs
21:20<SmatZ>there was a large cleanup - renaming and dividing files into smaller files
21:20<SmatZ>bugs? bugs? there are no bugs!
21:21<+glx>only features :)
21:21<Eddi|zuHause>svn is weird... you can get no information when a file was deleted
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21:26<SpComb>half past four in the morning is not the best time to try and develop anything
21:27*SmatZ is coding...
21:27<SmatZ>but sure it is not "the best" time to develop
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21:31<Eddi|zuHause>better than 8am ;)
21:32<@Belugas>but not as good as 9:31 pm ;)
21:32-!-Arie- [] has quit [Ping timeout: 480 seconds]
21:32<SpComb> + <-- oogle my network
21:33<@Belugas>sorry for been late on duty, i was fooling around with my guitars :)
21:33<SpComb>look at
21:33<Sacro>one o
21:36<Tefad>SpComb: that's kind of cool
21:36<SpComb>I also finally realized that it's possible to build bridges over diagonal tracks in OpenTTD
21:36<SpComb>it makes the lack of PBS hurt a bit less
21:36<SpComb>Tefad: indeed it is, dusted it off and updated it to a fairly recent nightly just now
21:37<Gonozal_VIII>why don't you just play with pbs?
21:38<Eddi|zuHause><SpComb> I also finally realized that it's possible to build bridges over diagonal tracks in OpenTTD <- welcome to one year ago :)
21:38<SpComb>haven't played OpenTTD as much as I've spent time on the code
21:39<SpComb> <-- it's nice how you can make nifty junctions like that
21:40<CIA-1>OpenTTD: belugas * r12349 /trunk/src/
21:40<CIA-1>OpenTTD: -Change[FS#1826]: Remove the need to include the afxres.h header when all that was needed was just the definition if IDC_STATIC.
21:40<CIA-1>OpenTTD: Only valid for MSVC compilers.
21:41<@Belugas>[21:38] <SpComb> haven't played OpenTTD as much as I've spent time on the code <--- sounds like deja-vu :D
21:41<@Belugas>welcome to my world ;)
21:42<Gonozal_VIII>you have your own world :O
21:42<Eddi|zuHause>wait, you don't?
21:42<@Belugas>everyone lives in his own bubble
21:43<Gonozal_VIII>i? sure but why do other people inside my world have their own
21:43<Gonozal_VIII>you're all just my imagination after al
21:43<Eddi|zuHause>that is a fair point
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21:46<@Belugas>Gonozal_VIII is hign on something
21:46<Forked>meep meep
21:46<Forked>3:46 am!
21:47<Gonozal_VIII>3:47 indeed
21:47<SpComb>make that :29 there, I'm a bit slow right now
21:48<Gonozal_VIII>[03:47:29] <SpComb> 04:47:28
21:48<Eddi|zuHause>Beim nächsten Ton ist es drei Uhr, siebenundvierzig Minuten und 40 Sekunden
21:48<Gonozal_VIII>that was 48:12 :P
21:48<Eddi|zuHause>well, no, i am too slow for your world ;)
21:49<Poopsmith>where are you folks at?
21:49<Gonozal_VIII>at, right
21:50<Poopsmith><-- nz :) so its 3:50 PM here
21:50<Gonozal_VIII>and not freezing cold outside...
21:51<Poopsmith>26 C at the moment... just nice :D
21:51<Gonozal_VIII>-2 here
21:52<@Belugas>-8, with 5-10 cm of snow expected during the night
21:53<Poopsmith>i've never been in -8 before, it never gets that cold here
21:53<@Belugas>from tonight to friday night
21:53<Gonozal_VIII>worst was around -22
21:53<Poopsmith>doesn't snow in my city either
21:53<@Belugas>and 15-20cm scheduled for saturday
21:54<@Belugas>i want to change country!!!
21:54*Belugas wants to go to Poopsmith's place, looks like a nice one
21:54<Gonozal_VIII>it usually doesn't snow here when it's -8°
21:55<Gonozal_VIII>only around the freezing point..
21:56-!-glx|away is now known as glx
21:57<@Belugas>wb glx :)
21:58<Gonozal_VIII>not much to see...
21:58*Sacro has SecuritySaver
21:58<Sacro>tis cool
21:58<Poopsmith>man, openttd dedicated server is awesome, very low resource usage :)
21:59<Gonozal_VIII>less then regular game minimised?
21:59<@Belugas> <--- see what I have to endure ?
22:00<Poopsmith>Gonozal_VIII: don't know, i'm comparing it to other processes on my server rather than to the normal openttd game
22:00<+glx>Belugas: deja-vu
22:00<Poopsmith>server has no gui so i wouldnt be running it minimised anyway ;)
22:00*Belugas is getting old
22:00<Gonozal_VIII>it's not that much snow
22:01<Poopsmith>way more than i've ever seen on a road :P
22:02<Gonozal_VIII>we didn't have much snow so far this winter :-)
22:02<Poopsmith>snow can be fun
22:02<Poopsmith>but it should be limited to mountains, not all over your roads and houses
22:02<@Belugas>not at alll
22:03<@Belugas>ho my... "IRC is always funny.. Especially with Belugas, Peter and Bjarni!..."
22:03<Gonozal_VIII>try to tell the snow that poopsmith^^
22:03<@Belugas>we are clowns now :S
22:04<Gonozal_VIII>what do you mean "now" ?
22:04<@Belugas>hoooo... lucky for you i'm Belugas and not Bjarni :P
22:04<@Belugas>at least, i can take a good joke :D
22:05<+glx>@kick Gonozal_VIII funny isn't it?
22:05-!-Gonozal_VIII was kicked from #openttd by DorpsGek [funny isn't it?]
22:05-!-Gonozal_VIII [Gonozal_VI@] has joined #openttd
22:06<SmatZ>[04:00:51] * Belugas is getting old <--- is getting very old and urgently needs replacing :-P
22:06<@Belugas>true... so true....
22:06<@Belugas>who wants to take my place?
22:06<SmatZ>no,no,joke,joke! :(
22:07<Gonozal_VIII>can't replace belugas, money limit
22:07*SmatZ <--
22:07<Poopsmith>lol @ Gonozal_VIII
22:10<@Belugas>i have no intention to leave you.
22:10<@Belugas>for now
22:10<@Belugas>or maybe
22:10<@Belugas>to go to bed
22:10<Poopsmith>ottd > bed
22:11<Gonozal_VIII>always going to bed earlier than the europeans^^
22:11<Gonozal_VIII>you're really getting old :P
22:14<@Belugas>well... not a student anymore :)
22:14*Poopsmith feels really old sometimes, but is probably one of the younger people here
22:14<@Belugas>i've got a boss to face tomorrow morning
22:15<Gonozal_VIII>how old are you poopsmith?
22:16<Gonozal_VIII>yes, i guess you really are one of the youngest here
22:16<SmatZ>not 'far youngest' though
22:18*Poopsmith is a programming student, so give me a couple of years and i might be working on ottd :)
22:19<Sacro>god Ubuntu sucks
22:21<Poopsmith>whys that?
22:22<Sacro>takes fecking ages to update
22:22<Sacro>deb sucks majorly
22:23<Poopsmith>what do u usually use?
22:24<Sacro>uses .pkg.tar.gz
22:25*Belugas thinks that Poopsmith should not wait a couple of years, but should start now. By lloking in the code... not asking what and where and how and by who...
22:25<Poopsmith>never used it aye
22:25<@Belugas>into ottd code...
22:26-!-gfldex_ [] has quit [Read error: No route to host]
22:27<Poopsmith>i should check it out sometime
22:27<Poopsmith>i think i have svn installed on here
22:29-!-fjb_ [] has quit [Remote host closed the connection]
22:30-!-gfldex [] has joined #openttd
22:30<@Belugas>i think my bed is calling me big time
22:30<@Belugas>night out there
22:30<Sacro>i've got chronic farting :(
22:30<Sacro>night Belugas
22:31<@Belugas>night farting Sacro :)
22:31*Belugas is gone
22:31-!-SmatZ [] has quit [Remote host closed the connection]
22:32<Poopsmith>i love chronic farting
22:35*glx goes to sleep too
22:35-!-glx [] has quit [Quit: bye]
22:36<Poopsmith>awww, everyone's goin to sleep and its only 4:36pm for me
22:37<Gonozal_VIII>i'm not planning on going to sleep soon
22:39-!-HerzogDeXtE1 [~Flex@] has joined #openttd
22:46-!-HerzogDeXtEr [~Flex@] has quit [Ping timeout: 480 seconds]
22:47*Poopsmith sighs
22:48<Poopsmith>where to start looking at this code?!?
22:48<Gonozal_VIII>line 1
22:48<Poopsmith>of which file?
22:48<Gonozal_VIII>the one closest to your mouse pointer :-)
22:56<Poopsmith>well now i feel like a wang
22:56<Poopsmith>i didnt even see openttd.cpp sitting there
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23:06-!-Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
23:25<Poopsmith>laters y'all
23:25-!-Poopsmith [~poop@] has quit [Quit: Poopsmith]
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---Logclosed Fri Mar 07 00:00:59 2008