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#openttd IRC Logs for 2008-03-10

---Logopened Mon Mar 10 00:00:16 2008
00:14<Poopsmith>is there a way to ban an ip of a client who's not currently connected?
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06:18<Dr_Jekyll>Error: Long Vehicles v3. AI Manager File has has to be loaded.<-- What is this trying to tell me?
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06:34<@peter1138>That George is an idiot?
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06:43<Dr_Jekyll>does it? my english is not the best...
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07:15<ln->hi, Draakon! nice to see you again!
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07:21<Draakon_>pff, stupid electricity
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07:28<ln->hi, Draakon! nice to see you again!
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08:07<Tekky>are there maybe more detailed instructions for compiling OpenTTD with MinGW somewhere, because I was unable to compile it with a fresh installation of MinGW/MSYS?
08:08<Tekky>I've installed zlib afterwards with "make" and "make install", but the build still fails with the error message that it cannot find zlib.h.
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08:14<Tekky>ah, I've resolved the issue, I had to install the include and library files into the MinGW directory instead to /usr/include
08:14<Tekky>instead to = instead of
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08:38<Sacro>knowing me knowing you it's the best i can do
08:40<keyweed_>what did i win?
08:41-!-keyweed_ is now known as keyweed
08:42<Sacro>so i wanna know, what's the name of the game? does it mean anything to you?
08:42<Sacro>i have no prizes on me
08:43<keyweed>i know my abba.
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08:58<Sacro>don't go wasting your emotion, lay all your love on me
08:59<keyweed>flying high, high like a bird in the sky
08:59<Sacro>ooh, i like that one
09:01<keyweed>there's not a soul out there, no one to hear my prairs
09:01<Sacro>damnit i need to download an Abba Discography
09:05<Sacro>122kB/s, not bad
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09:08<Sacro>if you change your mind, i'm the first in line
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09:22<keyweed>my, my, at waterloo napoleon did surrender
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10:13<LordAzamath>Ammler: You here?
10:13<Ammler>somehow :-)
10:14<Ammler>I have question for you :-)
10:14<LordAzamath>I saw your post about ammler>Ammler...
10:14<SmatZ>ammler > Ammler ?
10:14<Ammler>you read the whole Forums?
10:14<LordAzamath>and the correct place is
10:14<LordAzamath>Ammler: well.. new posts is one link I sometimes click :P
10:15<Ammler>oh, it needs admin work :/
10:15<Ammler>LordAzamath: my question for you:
10:16<Ammler>OTTD does now support townnames grf
10:16<LordAzamath>town names yes
10:16<LordAzamath>station names no
10:16<Ammler>so I liked to add them and saw, you made also one
10:16<LordAzamath>I've got one better..
10:16<LordAzamath>sitting at HD
10:16<Ammler>my question is, how to I see, what to enter in the cfg?
10:17<+glx>add them in the grf list
10:17<+glx>that's all
10:17<@peter1138>Those name changes are silly...
10:17<Ammler>town_name = english
10:17<LordAzamath>and then choose names from the list.. in-game
10:17<LordAzamath>I don't know how to get them by cfg
10:17<Ammler>you know, ottdc_grfpack is for servers...
10:17<+glx>they will be saved as a number in the cfg
10:18<Ammler>can I see that number in the nfo or where?
10:18*LordAzamath doesn't know
10:18*LordAzamath finds that out
10:19<+glx>this number is num_original + index in grf
10:19<LordAzamath>wait a mom :
10:19<@peter1138>If you're going to abbreviate moment, the correct short form is mo'.
10:20<Ammler>mom is something else? :-)
10:20<+glx>Ammler: try in a normal openttd :)
10:20<Ammler>glx: there are also GRFs which multiple types of names
10:20<keyweed>so .. the phrase "mo' money mo' problems" actually means...
10:20<Ammler>like canadian or spanish
10:21<@peter1138>I've never heard that phrase.
10:21<Ammler>well, I watch it local...
10:21<+glx>if you use only one grf it's num_original + index in grf
10:21<Ammler>glx: what about using ID?
10:21<@peter1138>Oh, a song.
10:22<@peter1138>From an idito.
10:22<+glx>if you use more than one it's num_original + number of definitions in grfs before + index in grf
10:22<@peter1138>So who knows or cares what that may mean.
10:22<keyweed>well, he didn't event the phrase.
10:22<keyweed>he just slangified it using modern and hip abbreviations
10:22<@peter1138>Still an idiot.
10:22<keyweed>i can agree on that.
10:23<keyweed>but being a narcistic arrogant fucker, i find
10:23<keyweed>most people idiots.
10:24<Sacro>keyweed: that sentence makes no sense
10:24<+glx>Ammler: the easier way to know the number is to add the grfs in a normal ottd (not server) and select the townname you want, then use the same order in the server cfg and use the same value
10:24<LordAzamath>glx: So the town_name = 21 options under [gameopt] ?
10:24<keyweed>Sacro: i know. my mind is failing.
10:25<Ammler>glx: well, I thought about forcing to have it as first grf always
10:25<+glx>doesn't matter
10:25<Ammler>I check whats easiest with our web configurator
10:26<+glx>as the index is the index in the townnames list after grf loading
10:26<Ammler>ah, ok...
10:26<Ammler>so if you include only one town name grf the id is always the same
10:27<Ammler>well, then you only have to check the internal id, if more then one type in one grf...
10:28<Ammler>glx: strange, i made test with spanish
10:28<Ammler>hmm, or is catalan original..
10:29<+glx>town_names are inserted in the begining of the list
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10:30<+glx>and ids are 0->1->2
10:31<Ammler>currently is 21
10:31<Ammler>if only one grf and one type in it
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10:33<+glx>yes there are 21 original generators (0->20)
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10:42<LordAzamath>Ammler: I now posted another town-generator if you wish to know :)
10:42<Ammler>same thread?
10:42<Ammler>new or update?
10:43<LordAzamath>well.. new
10:43<LordAzamath>because they are too different
10:44<LordAzamath>one is Estonian style.. the other is Estonian sounding
10:44<LordAzamath>and still my random thread
10:44<Ammler>I testest your GRF with 2048² map and many towns :-)
10:44<LordAzamath>try with this
10:44<LordAzamath>now you shouldn't get any similar names :P
10:45<LordAzamath>Only problem is that one randomizing doesn't work, because I ran out of free bits..
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10:46<LordAzamath>all towns which start with xxx or yyy will get - zzzz to end..
10:46<Ammler>I specially like the japan towns
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10:46<LordAzamath>but zzz is different in every instance
10:46<Ammler>now its possible to play more japanish, I took silly names in past :-)
10:47<LordAzamath>and xxx or yyy is every new game totally random.. You'll see if you try my new grf..
10:47<LordAzamath>and list towns by name
10:47<Ammler>still in your cookies thread?
10:47<LordAzamath>random thread :P
10:47<Ammler>ah, yes
10:47<LordAzamath>I could rename it to cookies too, when I have some cookies to offer :P
10:48<LordAzamath>but takes a while..
10:48<Ammler>well, they are nice...
10:48<LordAzamath>town names?
10:48<Ammler>we a table where all sets with used IDs are listed
10:49<Ammler>(for your invisible train)
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10:49<LordAzamath>you have?
10:50<LordAzamath>Ammler: That would rock :)
10:50<Ammler>oh, misstyped :-)
10:50<Ammler>well, I playing around with grfcodec and grf2html
10:51<LordAzamath>you fail engils? apossible :D
10:51<Ammler>like to fetch Names and GRFIDs from there directly
10:51<LordAzamath>It's kinda hard to understand if some words are missing :P
10:53<Ammler>in fact, I don't have it yet, but I would like to have it :-)
10:54<Ammler>well, with peters dyn patch, it will be obsolete anyway...
10:54<LordAzamath>but where is that patch anyway?
10:54<Ammler>check Gonozal Patchpack
10:54<LordAzamath>it's there?
10:55<Ammler>you need another "inofficial" grf from his filerepo to use dbsetdb with ecs or some other things...
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11:01<LordAzamath>oh shi*
11:01<LordAzamath>it does work :O
11:02<LordAzamath>the engine pools or wahtever the name is now :P
11:03<LordAzamath>peter1138: I just got a shock seeing too many available trains :P
11:03<@peter1138>Yeah, that's right. It adds a pool for engines.
11:05*LordAzamath has an awful headache :(
11:05<@peter1138>Chop it off.
11:06<LordAzamath>how can one chop off a headache?
11:07<@peter1138>At the neck.
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11:07<LordAzamath>headaches are located in the neck?
11:08<@peter1138>No, but that'll stop it.
11:08<LordAzamath>but it'll stop several ither things too
11:10<Ammler>Hmm, do I need to install locate "just for nforenum"?
11:10<Ammler>Warning: boost::date_time not found. \w<date> and \d<date> will not be
11:10<Ammler> supported. If you have recently installed boost, try sudo updatedb.
11:10<Ammler>(boost is installed)
11:11<DaleStan>Got a better way to find your boost folder?
11:11<@peter1138>Most systems have locate installed by default.
11:11<Ammler>well, I do then...
11:12<DaleStan>It was deemed a Bad Thing to have every possible location listed in the Makefile, and for it to test them all sequentially.
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11:12<Ammler>oh, I could edit the makefile?
11:13<@peter1138>Does boost not do the pkg-config thing?
11:14<Gonozal_VIII>ah, ammler mentioned me
11:14<Ammler>I used not your full name to not disturb you :-)
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11:15<LordAzamath>Gonozal_VIII: Don't blink
11:15<Gonozal_VIII>nobody does, so full highlight would be pointless
11:15<Gonozal_VIII>except tabcomplete people...
11:16<Gonozal_VIII>but they usually write gonewacko or something then...
11:16<LordAzamath>let's try
11:16<Ammler>hehe, same with me and Amecher at #tycoon
11:17<LordAzamath>only you are online of gon s
11:17<Gonozal_VIII>@seen gonewacko
11:17<@DorpsGek>Gonozal_VIII: gonewacko was last seen in #openttd 4 weeks, 3 days, 10 hours, 44 minutes, and 43 seconds ago: <GoneWacko> also, I'm off to bed
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11:17<Gonozal_VIII>long sleep
11:17-!-worm is now known as totalwormage
11:18<totalwormage>hey there all :]]
11:18<Ammler>hmm, how is the packname with locate?
11:18<Ammler>(and updatedb)
11:18<LordAzamath>ok.. now I'm off to heal my aching head
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11:21<totalwormage>i just had a question regarding the NOAI, it looks good, but i don't have any programming experience (willing to learn though). so i started by just copy/pasting the things on the NOAIbasics wiki page but i can't figure out in which directory i should create the files :\
11:22<totalwormage>is that i a sign i shouldn't start with it at all? :P
11:23<totalwormage>running gentoo linux btw
11:25<Eddi|zuHause3>put it next to the WrightAI directory
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11:27<CIA-3>OpenTTD: richk * r12351 /branches/NewGRF_ports/ (208 files in 17 dirs): [NewGRF_ports] -Sync: with trunk r12051:12350.
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11:31<CIA-3>OpenTTD: frosch * r12352 /trunk/src/ (3 files):
11:31<CIA-3>OpenTTD: -Fix: Some callback-results were treated as 8 bit, when they were 15 bit, and vice versa.
11:31<CIA-3>OpenTTD: Var 0x7E procedure-results are always 15 bit.
11:31<CIA-3>OpenTTD: Callbacks 0x2A, 0x2C, 0x36 (sometimes), 0x39 and 0x145 are 15 bit.
11:31<CIA-3>OpenTTD: Non-varaction2-calculated callback-results are also affected by the 8bit masking.
11:32<Sacro>I don't wanna talk, about things we've gone through, though it's hurting me, now it's history
11:32<Sacro>i've played all my cards, and that's what you've done to
11:32<Sacro>nothing more to say, no more ace to play
11:33<@peter1138># # #
11:40<Noldo>as much as I like abba song's...
11:41<Eddi|zuHause3>w'hy wou'ld' yo'u?
11:42<Sacro>super trouper, lights are gonna find me, shining like the sun!
11:42<Noldo>Eddi|zuHause3: I blame sacro for messing with my mind
11:42*Sacro slaps Noldo for apostrophe abuse
11:50<@peter1138>Someone ought to get Ben_Robbins_, as a moderator, to learn the difference between your and you're...
11:50<ln->your right
11:51<ln->i didn't mean to hurt you're feelings
11:52<Gonozal_VIII>der die das
11:52<CIA-3>OpenTTD: richk * r12353 /branches/NewGRF_ports/src/water_cmd.cpp: [NewGRF_ports] -Fix: Overzealous merging! water_cmd.cpp only needed the extra clause for flood protection, not all the surrounding code.
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11:58<Eddi|zuHause3>dem den dessen
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12:00<Gonozal_VIII>der dessen dem den
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12:03<Eddi|zuHause3>mit zu bei seit um auf
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12:22<CIA-3>OpenTTD: richk * r12354 /branches/NewGRF_ports/src/water_cmd.cpp: [NewGRF_ports] -Fix: Correct bracket position.
12:22<Ammler>DaleStan: found a small type in makefile of nforenum
12:22<Ammler>find /usr/include /usr/local/include -maxdepth 1 -name 'booost-*' 2> /dev/null | sort -t - -k 2 | tail -n 1 ) <-- 3 os
12:23<CIA-3>OpenTTD: richk * r12355 /branches/NewGRF_ports/src/airport_gui.cpp: [NewGRF_ports] -Fix: GUI was expanding old airport_gui widget when text was too long.
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12:30<CIA-3>OpenTTD: richk * r12356 /branches/NewGRF_ports/src/airport_gui.cpp: [NewGRF_ports] -Codechange: Use enummed widgets since its got them.
12:30<DaleStan>Hm... That could cause issues. I wonder why I never noticed it fail for me. It definitely does.
12:31<yorick>Peter1138: day?
12:32<Ammler>DaleStan: seems to work now, thanks :-)
12:35<CIA-3>OpenTTD: richk * r12357 /branches/NewGRF_ports/src/ (aircraft_cmd.cpp fsmport.h): [NewGRF_ports] -Codechange: Use instantiation of new FSMPortMovingData to create a copy of a const.
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12:40<yorick>you said "Die." a couple of times
12:40<@peter1138>Ah, well, not you.
12:41<yorick>and my bot?
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12:42<yorick>what's wrong with him?
12:42<yorick>he was just idling
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12:47<yorick>waiting at a station without any cargo should not be seen as "running"
12:47<yorick>but as "waiting for cargo"
12:47<@peter1138>I believe the topic would say "no bots" if it would fit...
12:47<yorick>but it does not
12:47-!-peter1138 changed the topic of #openttd to: 0.5.3, 0.6.0-beta5 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Bots
12:47<@peter1138>It fits. It does.
12:47<@peter1138>And DorpsGek is authorised, obviously.
12:48<yorick>make it authorized bots then
12:48-!-peter1138 changed the topic of #openttd to: 0.5.3, 0.6.0-beta5 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots
12:48<@peter1138>There you go.
12:48<yorick>it wasn't in the topic before...
12:48-!-peter1138 changed the topic of #openttd to: 0.5.3, 0.6.0-beta5 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots | And English only
12:48<Gonozal_VIII>topic is too long, nobody will read that :P
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12:49<@peter1138>Gonozal_VIII, have you fixed C&P in your pack patch yet?
12:49<Gonozal_VIII>c&p is broken?
12:49<Gonozal_VIII>you mean signal stuff?
12:49<@peter1138>Only because it's combined with YAPP. Yes, signals.
12:49<Gonozal_VIII>dunno how to fix that
12:49<@peter1138>Personally I don't care as I don't use it, heh...
12:50<@peter1138>Ah, welcome to the club of patch combiners then :p
12:51<@Belugas>Gonozal_VIII, you might have to ask the author to fix it then, and remove it up until fixed ;)
12:51<yorick>have you seen my new move patch?
12:51<Gonozal_VIII>i won't remove it just because a part doesn't work... the rest works
12:52<yorick>just copying pbs doesn't work
12:54<Gonozal_VIII>better partially working than not there at all :-)
12:54<yorick>maybe you should paste a big warning sign when trying to copy
12:55<Gonozal_VIII>it doesn't break anything, it just pastes wrong signals...
12:57<@Belugas>Gonozal_VIII, i meant that as an incentive for the author to fix it, and not relying, as it's always the case, to the maintainer to do it all by himself
12:57<@Belugas>conscious pather!
12:59<yorick>Gonozal_VIII: could you take a look at ?
13:00<Gonozal_VIII>yes i could
13:01<@peter1138>But will you?
13:01<yorick>this minute ^^
13:02<@Belugas> 10:06 pm
13:02<@Belugas>Posts: 8243
13:02<@Belugas>zhargon wrote:
13:02<@Belugas>you could hardly be using the ECS vectors if using a clean trunk
13:02<@Belugas>"It is better to keep your mouth shut and be thought a fool than to open it and remove all doubt."
13:03<Gonozal_VIII>depends on the definition of "clean" in the context...
13:03<Gonozal_VIII>could mean without newgrf
13:03<yorick>can I specify a scenario to load each time the map gets restarted (server)?
13:04<@Belugas>the context was definitively not interpreted correctly by the z guy
13:04<yorick>nice way to say "no"
13:05<@Belugas>thus, liking a lot what the D man said :)
13:05<@Belugas>D been Dalestan, of course
13:05<Gonozal_VIII>who else...
13:05<@peter1138>Mr D?
13:07<Gonozal_VIII>i wrote somewhere that you should keep dalestan from answering to posts from users with a postcount < 10, that would prevent a lot of trouble ;-)
13:10-!-Cosmo [] has joined #openttd
13:11<Cosmo>is anyone else having a problem with plane speeds in beta5?
13:11<yorick>whats your problem?
13:11<yorick>Gonozal_VIII: I need quite a lot of input to produce a tiny amount of output, so, what do you think?
13:12<Gonozal_VIII>about what?
13:13<yorick>"Gonozal_VIII: could you take a look at ?"
13:13<Gonozal_VIII>ah... i could look there anytime now
13:13<@Belugas>Cosmo, you are aware that the plane speed is adjstable?
13:14-!-frosch123 [] has quit [Remote host closed the connection]
13:15<Cosmo>no I was not
13:15<@Belugas>ther you are now :)
13:15<yorick>Gonozal_VIII: just do it now :)
13:15<Cosmo>thank you Belugas :)
13:16<@Belugas>Gonozal_VIII, if you want em to quick him, just tell me so...
13:16<@Belugas>no problem Cosmo :)
13:16<Cosmo>I'm just used to my planes not being overtaken by buses :p
13:16<Cosmo>*not used
13:16<Cosmo>cyas .o/
13:16-!-Cosmo [] has quit [Quit:]
13:21<Gonozal_VIII>i'm tired und not in the mood for patchlookifying
13:21<SmatZ>und? what? :-)
13:21<SmatZ>[18:21:24] <Gonozal_VIII> i'm tired und not in the mood for patchlookifying
13:21<SmatZ>^^ und
13:22<Gonozal_VIII>oh that's where the und came from
13:22<Gonozal_VIII>i thought "strange, why is smatz writing german words"
13:22<SmatZ>Gonozal_VIII, the "und" creator :)
13:22<yorick>lord of the unds!
13:24<Gonozal_VIII>my finger must have slipped... u and a are too close together
13:24<yorick>6 keys away
13:24<Gonozal_VIII>huj here
13:25<yorick> ftw!
13:33-!-Osai is now known as Osai^Kenod
13:33-!-Osai^Kenod is now known as Osai^Kendo
13:35<Zuu>asdf is so plain and boring.. :p
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14:02-!-planetmaker [~chatzilla@] has quit [Ping timeout: 480 seconds]
14:05-!-dR3x4cK [] has joined #openttd
14:08<Noldo>how do I add files to be built with make in openttd Makefile system?
14:09<Dominik>add the to source.list
14:16-!-|Jeroen| [] has joined #openttd
14:24<Tekky>I am unable to compile my own version of OpenTTD r12187. This revision is required by YAPP. I keep on getting the error message: "The current font is missing some of the characters used in the texts for this language. Read the readme to see how to solve this." on startup. Also, the sprites of signals seem to be missing, I get red question marks instead.
14:25<ln->doesn't sound like a compilation problem to me.
14:25<+glx>Tekky: version detection failed
14:25<Noldo>don't tell me there are mysterious dependecies among the headerfiles?
14:25<Tekky>I have no idea what I am doing wrong. This happens to me both when compiling with MS VC++ 2008 and MinGW, however I can compile properly with BuildOTTD.
14:25<+glx>using subversion?
14:25<Tekky>no, I took the nightly build.
14:25-!-Wolf01 [] has joined #openttd
14:26<+glx>that's why :)
14:26<Tekky>aha, ok, thanks, I will try to checkout the SVN.
14:26<Wolf01>yes, that's why :D
14:26<@peter1138>It doesn't work out the box. Not very useful really...
14:26<+glx>edit src\ and replace REVISION with the right rev, or use configure --revision=rxxxx
14:27<@peter1138>Or set the define ... WITHREV=rxxxx
14:27<@peter1138>Or something that like
14:27<+glx>it has been removed IIRC
14:28<Noldo>oh it was only stdfx.h and openttd.h which is quite reasonable
14:29-!-XeryusTC [] has quit [Ping timeout: 480 seconds]
14:31<Tekky>extern const char _openttd_revision[] = "r12187";
14:32<Tekky>this did not help :( However, I am still using the nightly build.
14:32<Tekky>I will try the SVN checkout now.
14:32<+glx>replace @@REVISION@@ with 12187 in _openttd_newgrf_version (line 37)
14:36-!-dih [] has joined #openttd
14:36<Tekky>I have this in line 37: uint32 _openttd_newgrf_version = 0 << 28 | 6 << 24 | 0 << 20 | 0 << 19 | (0 & ((1 << 19) - 1));
14:36<+glx>modify the .in :)
14:37<Tekky>ah, thx :)
14:46<Tekky>ah, thx, it works now!.... on windows, it did not generate a new rev.cpp file from the file. But I just edited the same place in rev.cpp and it works now :)
14:46-!-UnderBuilder [~chatzilla@] has quit [Read error: Connection reset by peer]
14:46<yorick>dih: I'm not sure whether I gave you my new patch or not.....anyway:
14:46<dih>yorick: to be really honest
14:46<dih>for one thing i get emails to that bug id
14:46<dih>for another thing - i am not convinced it's a good idea
14:46<yorick>ah, :)
14:46<dih>last but not least i think i am coming up with a slightly better solution ^^
14:46<dih>only in theory
14:46<dih>i'll let you code it ^^
14:47<dih>you may then give yourself the nick tag =[db]=
14:47<dih>and meet in the special channel with LA
14:47<dih>the channel is #dihsBitches
14:48<dih>dih's bitch
14:48<yorick>how do I do that?
14:48<dih>with /nick =[db]= yorick
14:49<yorick>=[db]= erroneous nickname
14:49<dih>what a shame
14:49<dih>lets try -|db|-
14:49<+glx>try without =
14:49-!-yorick is now known as [db]
14:49-!-Frostregen_ [] has joined #openttd
14:49-!-[db] is now known as yorick
14:50<yorick>[19:49] -[db]- erroneous nickname
14:50<yorick>[19:50] -|db|- erroneous nickname
14:51-!-dih is now known as |myownbitch|dih
14:51-!-|myownbitch|dih is now known as dih
14:52<yorick>Belugas: I didn't notice being kicked
14:52<@Belugas> you know
14:54<yorick>but I'm a music maniac!
14:55<@Belugas>and you have nothing to do there
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14:55-!-Frostregen_ is now known as Frostregen
14:56<Tekky>how many OpenTTD "ticks" are there in one second?
14:56<dih>72 or 74 i think
14:56<yorick>those are days
14:56<Tekky>there are 74 ticks per day
14:57<dih>ah - true
14:57<dih>that way round
14:57<Tekky>but I need to know how many per second :)
14:57<Tekky>thx anyway
14:57<yorick>around 30 on a normal pc
14:58<@peter1138>30ms per tick.
14:58<@peter1138>So, er, 33.333 recurring, heh...
14:58<Tekky>ah, thx :)
14:59<@peter1138>TTDPatch is 27ms per tick, apparently.
14:59<@peter1138>Or close to.
14:59<@peter1138>I have no idea why we're different.
14:59<Patrick`>it's capped at that, but it'll run slower if necessary
14:59<yorick>because of network timing?
14:59<Patrick`>fast-forward just flatouts it
14:59<Patrick`>no, if the PC can't keep up
15:00-!-pax``` [] has joined #openttd
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15:02<pax```>Hi, I'm running openttd 0.5.2(from ubuntu 7.10 repositories), and for some reason I can't get any funds added to my "account", I've set up 2 bus stations, I can see the amount of money flying from the bus as it reaches the station but it seems to disappear into nowhere. Am I doing something wrong or what should I look for to make it work?
15:03<yorick>is that money yellow?
15:03<+glx>don't use transferts
15:04<dih>funny funny ^^
15:04<yorick>keep your hands off that transfer button
15:04<pax```>>.< I thought I screwed something somewhere
15:04<dih>yorick seems to have bad experience with transfers
15:04<dih>what happened yorick?
15:04<yorick>unless you know what you are doing
15:04<dih>did a worm bite you when using transfer?
15:04<yorick>transfering to buoys
15:04<pax```>What's the button's purpose though? Is there some wiki article to read about it?
15:04<+glx>transfer don't work very well in 0.5.x anyway
15:05<yorick>which just send alll the cargo that arives to them in a vacuum inside space
15:05<yorick>"how to get rid of cargo"
15:05-!-Diabolic-Angel [] has quit [Read error: Connection reset by peer]
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15:09<pax```>Hmm... Found, but it's not really explaining what transfer does... So should I just ignore the transfer button for now? How could I order a bus for example to drive to station 1, pickup people, drive to station 2, drop off people, pick up new people etc
15:09<pax```>Would just unload and load work?
15:09<dih>load: dont leave a station until the train is loaded
15:09<yorick>not if the station accepts that cargo
15:09<dih>unload: unload and dont load
15:09-!-yorick [] has quit [Quit: restarting]
15:10<Patrick`>transfer: unload cargo at a station that also accepts it, without selling it?
15:10<dih>nothing of both: unload, then load what is there and fits
15:10-!-yorick [] has joined #openttd
15:10<Patrick`>sorry, I'm wrong
15:10<dih>transfer: unload, but keep cargo at the station for another vehicle to pick up
15:11<Patrick`>and get part-payment for it
15:11<dih>hence: no money for transfer
15:11<dih>payment is given when cargo reaches destination
15:11<Patrick`>ching ching
15:11<Patrick`>to both trains
15:11<Patrick`>(or whatever)
15:12<dih>hence: money is yellow :-)
15:12<Patrick`>so I can run, say, feeder trucks for two resources that are just outside of station reach of each other
15:12<dih>not green
15:12<dih>feeder is a good word :-)
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15:14<@peter1138>cargo destinations :D
15:14*yorick wants
15:14-!-Tefad [] has quit [Ping timeout: 480 seconds]
15:14*SmatZ doesn't
15:15<@peter1138>pax```: to do that just give the vehicles orders to the stations. you don't need load, unload, or anything else.
15:15*yorick SmatZ pokes with patch option
15:15<Patrick`>mmm, destination
15:15<Patrick`>it would be good if you could just hook up a bunch of passenger trains and then passengers would travel through the system independantly
15:15<@Belugas>mmhh.... 0.6 branching...
15:15<Patrick`>and too difficult to code
15:16<Patrick`>and a bit pointless
15:16<@Belugas>yeah... pretty boring...
15:16<yorick>tick tack tick tack tick tack...time is ticking!
15:16<Patrick`>how tacky
15:17<@Belugas>nope.. not time... the bomb i've put under your seat :)
15:17-!-yorick [] has left #openttd [* yorick runs away]
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15:18<dih>how about variable train orders according to passanger/cargo destination
15:18<dih>i.e. if go where cargo whants to go to :-P
15:19<@peter1138>Charters? Heh
15:19<@Belugas>how about an automatic network all across the map with just a button to press?
15:19<dih>that's boring
15:19<dih>but if you insist ^^
15:20<yorick>noai branch mod!
15:20<Patrick`>a button you press that says "win the game"
15:21<Patrick`>fuck off, I just lost the game
15:21-!-Tefad [] has joined #openttd
15:21<dih>what again was the reason for not adding a 'autodownload' feature for grf's?
15:21<dih>just curious here
15:21<dih>nothing else
15:22<@peter1138>'Cos we're evil.
15:22-!-Purno [] has quit [Quit: Always remember you're unique, just like everyone else.]
15:22<Prof_Frink>Patrick`: Get yourself a dose of anti-mindvirus
15:23<dih>i dont know of a licence that would restrict such a feature
15:23<yorick>and updating
15:23<@Belugas>dih, the reasons are nunmerous and it will be tedious to go all over that
15:23<@Belugas>once more
15:23<yorick>people could make their own ^^
15:23<@Belugas>it is no, and it will be no
15:23<@Belugas>and it will remain no
15:23<Prof_Frink>mb, among others doesn't like redistribution of his grfs
15:24<dih>i was not asking that Belugas
15:24<dih>i was merely interested in the reason
15:24<Ammler>dih, you would need a nice readme reader
15:24<dih>not in changing peoples mind, decision
15:24<dih>and what not
15:24<Ammler>mb has no problem with redistributing
15:24<@Belugas>reason"s", dih
15:24<Ammler>you "only" need to keep readme
15:25<Ammler>Michael Blunck (DBSetXL
15:25<yorick>people could make their own license
15:25<SmatZ>yorick: people ?
15:26<yorick>no, pople
15:26<Sacro>pikka has issues with it
15:26<Sacro>he's voiced them before
15:26-!-Noldo [] has quit [Ping timeout: 480 seconds]
15:31<pax```>Hmm... What could be the most obvious reason for me not being able to build any aircraft(I have them on list, but purchase button is grayed out)?
15:31<yorick>that they are disabled?
15:31<yorick>max_aircraft = 0?
15:32<pax```>Erm... The AI players seem to build them fine though... Is it a per player setting?
15:32<@Belugas>pax```, most likely, yuo're not in the right years
15:32<pax```>Year 1953
15:32<yorick>and the AI players are ^^
15:32-!-Noldo [] has joined #openttd
15:32<Ammler>dih: thats why we can't be a offical distributor for GRFs
15:33<@Belugas>Ammler, there is. It's called grfcrawler
15:33<@Belugas>pax```, /me checking
15:33<yorick>it links to a download page
15:33<Ammler>thats not a distributor :-)
15:33<dih>yes - whats with older versions and such?
15:33<Ammler>direct download links are forbidden
15:34<dih>we could have terms and conditions for a grf to be included :-)
15:34<dih>and authers can accept or decline :-)
15:34<Ammler>well, you can try it, ask on forums, who would share his GRFs that way...
15:35<@Belugas>pax```, there might be something else. in 1950, i can without problems
15:35<@Belugas>need more infos.
15:35<Ammler>"our" distro thread has also listed some reasons:
15:36<@Belugas>are you clicking on the hangar that is on the airport?
15:36<yorick>ai do not have to keep to that rule, maybe ^^
15:36<@Belugas>pax```: are you clicking on the hangar that is on the airport?
15:36<pax```>Belugas, hmm... This is what I do: Build an airport, then select aircrafts from the menu... Select Available Aircraft, the Build Aircraft button is grayed out
15:36-!-Dark_Link^ [] has joined #openttd
15:37<@Belugas>try this instead:
15:37<@Belugas>build airport
15:37<@Belugas>click on hangar
15:37<@Belugas>build aircraft :)
15:37<pax```>Ah damn... I thought clicking on the airport is enough...
15:37<pax```>Thanks =)
15:38<pax```>What's the purpose of that build aircraft button though?
15:38<pax```>Just see what you can build/
15:38<@peter1138>It's "available aircraft" heh
15:38<@peter1138>so yeah
15:39<@peter1138>Originally it built, as you expected, but where it built was random...
15:40<dih>Ammler: they seem happy as long as they are credited there
15:40<dih>which is no issue whatsoever
15:40<Ammler>and keeping readme/guide etc.
15:40-!-Digitalfox [] has joined #openttd
15:40<dih>no issue either
15:41<Ammler>yeah, you need a txt/html/pdf reader in the client
15:41<dih>the client does not have to be able to parse the data
15:41<dih>the files merely have to stick with the grf
15:42<Ammler>and should be read before loading...
15:42<dih>that is something the user has to do
15:42<Ammler>why else you should keep them?
15:42-!-Bjarni [~Bjarni@] has joined #openttd
15:42-!-mode/#openttd [+o Bjarni] by ChanServ
15:42<dih>not the program
15:43<@Bjarni>NOT dih
15:43<dih>Ammler: you want to tell me that all openttdcoop players read every readme of the grf's when they first download a new pack??
15:43<dih>i can give you an answer on that on
15:43<Ammler>of course :-)
15:43<dih>yeah right
15:44<Vikthor>(bjarni || !bjarni) that is the question :D
15:44<Ammler>grfs should be stored in the save
15:45<@Belugas>Ammler should think more before talking
15:45<@Bjarni>Belugas: don't demand too much :P
15:45<dih>what are you smirkin' at?
15:46<ln->Bjarni: Fahrkarten, bitte.
15:46<Ammler>That was discussed already too, iirc
15:46<pax```>Thanks for the help, good bye
15:46-!-pax``` [] has quit [Quit: pax```]
15:46<@Bjarni>ln-: huh?
15:46<@Bjarni>why? :)
15:47<ln->Bjarni: Auf diesen Zug brauchen Sie einen Fahrkarte.
15:49<@Bjarni>and you presume that I will mess up something like that???
15:50<@Bjarni>you know people ask me how to deal with the ticket system here
15:50<@Bjarni>so I just have to know it
15:50<@Bjarni>and act professional
15:50<@Belugas>Off Dice Zen "ZUG" bro' chainsaw an in fart cake
15:51<De_Ghosty>i read all the readme with grf
15:51<De_Ghosty>wait there was txt files in that pack?
15:51<ln->Ammler: does every rail fan want to live in Zug?
15:51<@Bjarni>you know people see a railroad uniform and then they assume that I can do everything and knows everything about all the trains in the area
15:52<Ammler>no, you live in Zug, if you don't like pay to much tax.
15:52<@Bjarni>there is a town called Zug?
15:53<@Bjarni>I heard about having "Zug" in your heart and brain but still...
15:54-!-|Jeroen| [] has quit [Remote host closed the connection]
15:55<@Belugas>very interesting stuff...
15:55<@Belugas>32 ghosts
15:55<@Belugas>man... it rocks
15:56<@Bjarni>you are you gonna call?
15:56<@Belugas>trend, actually
15:56<@Belugas>it's going to be a riot
15:56<@Bjarni>it's going downhill for the Ghostbusters
15:57<@Bjarni>there is a riot in Trend?
15:57<@Belugas>with those nails? I doubt nothing will move on the hill
15:57<@Belugas>ho.. but there's Nothin Hill !!
15:58-!-|Jeroen| [] has joined #openttd
15:58<@Bjarni>are you drunk?
15:58<@Belugas>And i do sincerely do not want to have busters around my ghosts
15:58*peter1138 lurks on
15:58<@Belugas>drunk? at work? that does not make sense
15:59<@Bjarni>neither do you right now
15:59-!-ben_goodger [] has joined #openttd
16:00<@peter1138>FS#1831: close it?
16:00*Belugas nods
16:00-!-Zahl [] has quit [Quit: (~_~]"]
16:01<@Bjarni>don't look at me when it comes to windows issues
16:01*yorick looks at bjarni
16:01<yorick>hmm...shiny @!
16:01*Belugas notes 3 bugs assigned to Bjarni
16:01*ln- looks at Bjarni's Windows Vista.
16:02<yorick>winxp for the win!
16:02<@Bjarni>the other day I saw vista and wondered about the GUI
16:02<ln->Pendolino vykolejilo u Prahy ve stokilometrové rychlosti
16:02<@Bjarni>the only useful thing is the HD free space indicators in the icons
16:02<@Bjarni>but that's very little to justify a whole new OS
16:03<@Bjarni>I guess a freeware addon could do the same
16:03-!-Bjarni was kicked from #openttd by Belugas [don't you know why?]
16:03-!-Bjarni [~Bjarni@] has joined #openttd
16:03-!-mode/#openttd [+o Bjarni] by ChanServ
16:03<@Belugas>sorry Bjarni
16:03<@Belugas>i aimed the wrong line..
16:03<yorick>fs 1840: I reported that bug one day, but peter1138 convinced me that there was some magic needed with the town names
16:04-!-ln- was kicked from #openttd by Belugas [Now... correct guy!]
16:04-!-ln- [] has joined #openttd
16:04-!-Osai^Kendo is now known as Osai
16:04<@peter1138>There is.
16:04<yorick>yes, they appear to be sorted next to eachother :D
16:04-!-ln- was kicked from #openttd by Bjarni [I'm not going to take the blame for what you do]
16:04<@Belugas>peter1138, FS1802?
16:05-!-ln- [] has joined #openttd
16:05<yorick>fix that problem please
16:06<yorick>just commit and close :)
16:08<@peter1138>Belugas, ah, yes... I was almost there on that one...
16:08<yorick>you seem to be almost there on everything
16:08<@peter1138>Of course the silly thing likes to remove quotes every where...
16:09<yorick>but bjarni finishes things :)
16:11-!-Leviath [] has joined #openttd
16:12<yorick>3 times = ban?
16:12<ln->3 times of what?
16:12-!-mode/#openttd [+b *!*yorick@*] by Bjarni
16:12<@Bjarni>don't tell me what to do
16:12-!-mode/#openttd [-b *!*yorick@*] by Bjarni
16:12<Prof_Frink>All hail lord Bjarni!
16:13-!-yorick [] has left #openttd [;'(]
16:13<@Bjarni>come back
16:13<@Bjarni>I can always use more drones
16:14<@Bjarni>and worshippers
16:14<@Belugas>on FS1841, the asssert taht triggers the crash is TRACK_BIT_NONE on the train controller routine
16:15<@Belugas>it is a strange situation
16:15<@Belugas>you can see the train moving one tile on unpausing and then it crashes
16:16<@Belugas>the game is likely corrupted, for me. but i can't explain
16:16<@Belugas>He specifies that newwater is among the grfs, but the savegame does not confirm it.
16:17<@Belugas>It should not have any impact, but stilll
16:19<@peter1138>Static safe, isn't it?
16:20<@Belugas>that's waht i deducted, yes
16:20<@peter1138>Flyspray doesn't half come up with some stupid filenames...
16:20-!-|Jeroen| [] has quit [Quit: oO]
16:21<@peter1138>Hee, that wagon belongs to Train 3 :o
16:22<@peter1138>WOuld be nice if there was an earlier save.
16:23<@Belugas>must have to be patient, i guess :)
16:23<@Belugas>it is a "fresh" bug
16:23<@peter1138>Well I just asked for it, heh...
16:23<@Belugas>and FS1840 distinctively smells like grf opent.dat
16:24<@peter1138>1840 is, yes.
16:24<@peter1138>What would need to be done to support NewGRFs on the title screen?
16:25<@Belugas>no idea. problem is on applying the changes
16:25<@Belugas>so maybe clearing the open game first
16:25<@Belugas>then applying changes
16:26-!-ben_goodger is now known as benjamin
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16:26<@Belugas>or a pattern like that
16:26-!-ben_goodger [] has joined #openttd
16:26<@peter1138>Could just close it for now as "NewGRFs not supported on title screen", heh...
16:26-!-ben_goodger is now known as benjamin
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16:27<@peter1138>How's the non-tile-based TTD going?
16:27<@Belugas>almost did it when you've asked the question ;)
16:28-!-yorick [] has joined #openttd
16:29<yorick>you are not going to say "grfs not supported on title screen"
16:29<yorick>there have been whole contests about who makes the best title screen with and without grfs
16:29<@peter1138>Who cares?
16:29<yorick>the contest submitters
16:29<@peter1138>Without GRFs is fine by me, but... it's a title screen...
16:30<yorick>title screens should be showing what the game is capable of
16:30<@peter1138>I doubt it will be changed before 0.6.
16:30<@Belugas>if there is a race on a street, and everyone is doing it, and it's not allowed, should it still be going on?
16:30<Noldo>is supported != doesn't work
16:30<yorick>we all know that
16:31<@Belugas>therefor your point is moot, yorick
16:31*Belugas likes that word...
16:31<@Belugas>moooooooooooot moooooooooot moot
16:31<Prof_Frink>It's like a gamer cow
16:32*Prof_Frink is very tempted to /exec -o cowsay m00t
16:32<yorick>still, you better support it, or else...hmm...what else... :p
16:33*Belugas feels a kick coming in :)
16:33<ln->since this channel is English-only, how shall we translate "Bjarni"?
16:33*Belugas headbangs on 32 Ghosts
16:34<Prof_Frink>If it crashes the game, put a temporary block in, with /* TODO: Allow newgrfs in title screen */
16:35<@Belugas>timeframe, version 1.0, when we'll have completed the game ^_^
16:35<Prof_Frink>Or, if someone *really* wants newgrf titlescreens, they can submit a patch that unbreaks it.
16:36<yorick>then disallow it for now
16:36<yorick>add a check
16:36<@Belugas>if i'm not mistaken, a static grf will do
16:36<Ammler>yeah OpenGFX works
16:36<@Belugas>like my late new town replacement set
16:37<@Belugas>opengfx might work, i think, yeah
16:37<Ammler>well, except landscape :-)
16:37<Ammler>its not static
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16:40<Noldo>where can I find the definition of Random() ?
16:40<Gonozal_VIII>random file, random line
16:40<Noldo>it wasn't there
16:40<Gonozal_VIII>look again
16:41<Gonozal_VIII>you'll find it eventually
16:41-!-yorick [] has quit [Quit: Now I've seen the person behind the dev, and I liked it more when I didn't :(]
16:41<@Belugas>"core" folder, Noldo. Try grep
16:41<@Belugas>or any other search tool :)
16:41<Noldo>missing recursion was the problem
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16:45<Noldo>\o/ it compiles
16:45<svippy>Ship it, Noldo!
16:46<Noldo>it doesn't do anything yet :/
16:46<svippy>We have a joke saying at uni.
16:46<svippy>"It compiles, ship it!"
16:46<Noldo>and even worse, it doesn't link
16:50-!-thgerg1 [] has joined #openttd
16:54*peter1138 returneth
16:55<@Bjarni><ln-> since this channel is English-only, how shall we translate "Bjarni"? <--- "your excellence"/"his excellence" will do
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16:55<Prof_Frink>Sir! Yes, Sir!
16:55*Belugas goes home, enogh for the day
16:56<@peter1138>Goodnight, Sir...
16:57<@Belugas>GoodNight Admiral :D
16:58<@Bjarni>THERE HE IS!!!
16:58<@Bjarni>the guy who ordered bombardment on unarmed surrendering civilians
17:00<Prof_Frink>* The_Weeping_Angel touches ben_goodger
17:01*ben_goodger is saved by Doctor Whom
17:02*ben_goodger and The_Dreadful_Welshman attack The_Weeping_Angel
17:02<ben_goodger>take that, legitimate science fiction!
17:03<ben_goodger>davies must die
17:03<ben_goodger>davies must die
17:03<ben_goodger>davies must die
17:03<ben_goodger>the current series will apparently be the shark-jumper... :(
17:04<Prof_Frink>more moffat
17:04<ben_goodger>still, we need only wait until torchwood is over, and then we'll have another $number of weeks' entertainments
17:08-!-murray [murray@2001:470:1f0a:1be::beef] has quit [Ping timeout: 480 seconds]
17:08<Prof_Frink>Oi. That's my line.
17:09<ben_goodger>those are actually both my lines
17:10<ben_goodger>seriously, if you got hold of a copy of my pidgin logs, you'd find those had the highest frequency above background
17:11<ben_goodger>I think "volvo" would be next. not sure about the rest
17:11<ben_goodger>oh, yes, r"ho hume?"
17:14-!-murray [murray@2001:470:1f0a:1be::beef] has joined #openttd
17:18<blathijs>ben_goodger: The r"" gave that part away :-)
17:18<blathijs>What's ho hum?
17:18<ben_goodger>I hoped so
17:19<ben_goodger>Ben: "harrod"... what a dreadful name for a child. you might as well call him "fricker" :P
17:19<ben_goodger>John Fricker: *schlap*
17:19<ben_goodger>"ho hum" is something we british say when pondering
17:19<ben_goodger>I added the "e" because I think it sounds better
17:20*Prof_Frink inhumes ben_goodger
17:20*ben_goodger slaps Prof_Frink with a discworld box set
17:20<ben_goodger>no obscure reference is safe!
17:21*Prof_Frink slaps ben_goodger with a slice of lemon, wrapped around a large gold brick
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17:22*ben_goodger forces a pan-galactic gargle blaster down Prof_Frink's neck
17:22*Prof_Frink falls over
17:24<ben_goodger>as I said, no obscure reference is safe.
17:24<ben_goodger>not in this domain, at least
17:24<Prof_Frink>That's what she said.
17:24<ben_goodger>that is in no way obscure
17:26<Prof_Frink>First rule of robot club?
17:26<ben_goodger>americans have never heard of spaced
17:27<ben_goodger>no, that one got me
17:27<ben_goodger>ho hum
17:30-!-Bjarni [~Bjarni@] has quit [Quit: Leaving]
17:34<Noldo>Belugas: I did some preliminary work on the pathfinder facade thing on ships
17:36<@peter1138>Oh, that's you.. hehe.
17:37<@peter1138>Didn't see the Noldo, heh.
17:38<Noldo>yes, FS hides it
17:41<Noldo>why didn't I go to bed when it wasn't so late
17:42<blathijs>pathfinder facade?
17:47<SmatZ>Noldo: memory leaks?
17:47<@peter1138>Yeah, abstraction or interface is the usual term.
17:48<@peter1138>SmatZ: lots of
17:59-!-Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has joined #openttd
18:03<Dominik>why would the pathfinder need a gui? might as well make a gui for the window allocation system or whatever internal function
18:04<SmatZ>Dominik: what GUI?
18:04<Dominik>oh, nvm. i think i misread something there
18:05*blathijs read interface as GUI as well :-)
18:05<blathijs>interface to where then? AI?
18:05<blathijs>Ar just the rest of the code?
18:05<SmatZ>to the rest of the code
18:06<SmatZ>like no switch(_patches.path....), but ShipPf.ChooseTrack()
18:06*Dominik thinks he's been working on GUIs for to long today *g*
18:07<SmatZ>but instantiating PF that often is not a good idea
18:07<SmatZ>rather have it static somewhere
18:07<SmatZ>or, change it when the patch option changes
18:08<Ammler>someone here from british welsh?
18:08*Prof_Frink probs Born_Acorn
18:09<Prof_Frink>probs? I'm really failing at typery tonight.
18:09<Born_Acorn>I am of the Welsh persuasion
18:09<Ammler>hmm, is there a flag from there?
18:10<Patrick`>Born_Acorn: I'm also half scottish. You can imagine I'm chuffed about the weekend
18:10<Prof_Frink>Ammler: Aye
18:10<Patrick`>Born_Acorn: so if you're welsh, are all your train networks one-track and poorly maintained?
18:10<Patrick`>right on :)
18:10<Born_Acorn>and go nowhere
18:10<Born_Acorn>That one?
18:11<Born_Acorn>If not see
18:11<Ammler>people at wales speak welsh?
18:11<Patrick`>we do
18:11<Ammler>ok, now I get it :-)
18:12-!-divo [] has quit [Quit: Quitting]
18:12<Ammler>cy is the shortcut?
18:13<Ammler>so that would be ok?
18:13<Patrick`>that's welsh for wales
18:13<Patrick`>that doesn't look very welsh
18:13<Patrick`>the dragon doesn't scale well
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18:14<Prof_Frink>Ammler: That's cy*prus* not cy*mru*
18:14<Born_Acorn>There's no ISO standard country code for wales
18:14<Patrick`>it's part of the UK
18:14<Patrick`>but has its own national identity
18:14<Patrick`>like the st andrews cross
18:15<Ammler>do we have the right flag here: ?
18:20-!-thgergo [] has quit [Read error: Connection reset by peer]
18:21<ben_goodger>wales, the state, is technically a part of england...
18:21<Prof_Frink>ben_goodger: WRONG
18:21<Prof_Frink>Wales is part of The United Kingdom of Great Britain and Northern Ireland
18:21<ben_goodger>not the country or nation
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18:22<+glx>England is another part
18:22<ben_goodger>just the state.
18:22<ben_goodger>which is why england & wales is the administrative division and the welsh flag doesn't appear in the union flag
18:22<Prof_Frink>England and Scotland are also parts of The United Kingdom of Great Britain and Northern Ireland
18:22<ben_goodger>you are confusing countries with nations and states
18:22<Ammller>did I miss something, like a link to 18x12 wales flag :-)
18:23<Prof_Frink>Ammler: Top half white, bottom half green, red blob in the middle.
18:23<ben_goodger>wales was incorporated into england in the mid-second-millennium and never separated, and england&wales was joined by scotland and then ireland, which later got annoyed
18:24<ben_goodger>the united kingdom of great britain and northern ireland is composed of england & wales, scotland and northern ireland...
18:24<ben_goodger>I'm not saying this is a good thing, just that it's true.
18:24-!-thgergo [] has joined #openttd
18:25<ben_goodger>oh, it was actually the thirteenth century, not the mid-second-millennium...
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18:26<ben_goodger>wales remains a principality of england.
18:26<ben_goodger>not that it matters, unless you're an anal-retentive like me ^^
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18:31<ben_goodger>anywhom, I'm going to bed
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18:41<Ammller>hmm, same problem with alaskan
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18:49<Eddi|zuHause3>what would you need that many flags for?
18:49<Eddi|zuHause3>next thing you know is give bavaria its own flag...
18:50<Eddi|zuHause3>(the so called "beer drinker's flag")
18:53<SmatZ>alsaka has nice flag
18:53<Eddi|zuHause3>the most recognisable star constellation on the northern hemisphere
18:58<Ammller>Eddi|zuHause3: for the Townnames
19:02<SpComb>mmh, 35.769 seconds to build the OpenTTD trunk from scratch
19:02<Patrick`>core 2?
19:02<SmatZ>SpComb: ccache / distcc ?
19:02<SpComb>make -j5
19:03<SmatZ>takes me 2 mins even on dualcore :-x
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19:03<SpComb>quad-core xeon 2.0Ghz, and a second quad-core will be installed in a couple weeks once we get it
19:06<SmatZ>hmm no, 2 mins with -j1
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19:55<Dominik>anyone wanna draw a grf for a backspace, shift and capslock button?
19:59<SmatZ>sorry, no time for anything :-x
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20:14<Rubidium>SmatZ: that's what I wanted to say ;(
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20:47<Tekky>are compilers at all able to take advantage of dual cores?
20:48<Rubidium>gcc is (AFAIK) not
20:48<Rubidium>but then make can just spawn multiple gccs in parallel sessions
20:50<SmatZ>make -j will run more compiler instances at once if possible
20:50<SmatZ>(better do something like make -j5)
20:50<Sacro>-j3 for dual core
20:51<SmatZ>I have heard "n of CPUs + 1" and "2 * n of CPUs + 1"
20:51<Rubidium>Sacro: it is better to run at least two instances per core
20:52<Rubidium>because when instance A is waiting for IO, instance B can still fully use the core -> the effective IO waiting time is reduced
20:52<Sacro>Rubidium: ooh i like that theory
20:52<SmatZ>on the other hand, if you run more gccs, then you have to wait longer for IO (loading more files at once)
20:54<Rubidium>but that's the worst case scenario where compiling each 'unit' takes exactly the same time, thus IO is also done at the same time
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21:01<Sacro>oh noes
21:03*Rubidium ponders heading to the airport to take the afternoon flight
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---Logclosed Tue Mar 11 00:00:56 2008