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#openttd IRC Logs for 2008-03-16

---Logopened Sun Mar 16 00:00:43 2008
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02:20<Sacro>ah F1 :D
02:21<Draakon>you watching too?
02:21<Prof_Frink>Draakon: Yep.
02:21*Poopsmith isn't really into F1, but can't wait for the V8 Supercars race that will be taking over his city's streets in a few weeks time
02:31<Draakon>Is anyone here that has used GRFMaker before?
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03:56<ln>hello, telecomitalia
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05:21<Purno>who 'owns' ?
05:34<murr4y>it was registered through
05:36<murr4y>descr: The Student Union of Helsinki University of Technology
05:36<murr4y>address: PL 69
05:36<murr4y>address: 02151 Espoo
05:38<murr4y>that's as far as i got :D
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07:51<dih>dj2008: whats that site?
07:51<dih>and why on earth to you link us to a russian shop?
07:52<dih>which is totally off topic
07:52<Gonozal_VIII>stroganov, isn't that food?
07:53<Gonozal_VIII>doesn't look like food
07:53<dih>690950 Vladivostok
07:54<Gonozal_VIII>long zip code
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07:55<Gonozal_VIII>we have 4 digits here :-)
07:56<Gekz>we have 1
07:56<Gekz>Australia only has 8 towns.
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08:06<TheJosh>Hey, quick question
08:08<Gekz>bail out
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08:11<Gonozal_VIII>wasn't quick enough, now you're not allowed to ask anymore
08:11<TheJosh>people keep referring to "company owner" when commenting about my patch. would that mean the manager name?
08:11<Gonozal_VIII>too late
08:11<Gonozal_VIII>shoo shoo
08:11<TheJosh>Gonozal_VIII: ah ha
08:13<TheJosh>of course barely anyone who commented is actuaolly on at this time
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08:18<TheJosh>ung rejected
08:18<TheJosh>im going to bed nit eall
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08:58<kaan>hello all :)
08:59<Gonozal_VIII>hello one
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09:22<SpComb>murr4y: you'll have better luck tracing's IPv6 address
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09:24<SpComb>inet6num: 2001:14b8:197::/48
09:24<SpComb>netname: SIXXS-NET-TJM1-SIXXS
09:24<SpComb>descr: SixXS assignment to end-user TJM1-SIXXS
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09:26<Prof_Frink>Awright sixy?
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10:53<Ammller>> host
10:53<Ammller>Host not found: 2(SERVFAIL)
10:53<Ammller>what could be broken?
10:54<yorick>works here
10:54<Ammller>yeah, its on my side
10:54<Ammller>but what?
10:54<Rubidium>failing dns server
10:55<Rubidium>failing peering of your ISP
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10:55<Ammller>how do I test, if its my pc or the ISP?
10:55<TheMasterSwordsman>I placed a depot; why am I still unable to place any vehicles?
10:56<Rubidium>because it's too early?
10:56<TheMasterSwordsman>too early?
10:56<yorick>TheMasterSwordsman, yes, hello, nice to meet you, what date is it in your game?
10:56<Rubidium>in the year 0 you can't build vehicles
10:56<TheMasterSwordsman>I just built a huge rail network...
10:56<TheMasterSwordsman>I guess I'll have to continue working on it.
10:57<TheMasterSwordsman>*Excuse the long nickname of mine, please.*
10:57<yorick>use ctrl-alt-C to go to the cheat menu
10:57<Rubidium>did you click on the depot to make vehicles?
10:57<Rubidium>or did you try to do it via the toolbar on the top?
10:58<yorick>you should make a warning there, its a commonly made mistake
11:00<Rubidium>but coding is soo 2007
11:00<yorick> him!
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11:02<Rubidium>ghehe like they even have my address
11:02<Rubidium>they can't send the letter
11:02<Rubidium>and then, when they send the letter to where I'm now I'm already gone again when it arrives
11:02<yorick>lead coders that thing coding is soo 2007 are __
11:03<Rubidium>s/__/on vacation in Japan/
11:03<Rubidium>so... weekend's over!
11:05<TheMasterSwordsman>Alright... I started in 1950, it is now 1952, NOW why can't I build vehicles?
11:05<Rubidium>any newgrfs?
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11:05<TheMasterSwordsman>Define newgrfs, because I'm used to the original TTD, and not OpenTTD.]
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11:05<+glx>so no newgrf I guess :)
11:07<Rubidium>did you click on the depot to make vehicles or the 'train' button in the toolbar at the top of the window?
11:07<TheMasterSwordsman>the toolbar button from the top of the window.
11:08<+glx>that's your problem :)
11:08<Rubidium>that cannot be used to make vehicles
11:08*TheMasterSwordsman clicks on the depo-
11:08<Rubidium>primarily because it is too 'random' for most users where the vehicles will get build
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11:18<Ammller>Rubidium: maybe something like "make that depot to train store" :-)
11:19<Ammller>train shop
11:19<gregor>i need some help with 32bit graphics
11:19<gregor>how can i use it under fedora 8 ?
11:20<Rubidium>Ammller: then it still doesn't work as TTD 'expert' would expect
11:20<Ammller>and would he expect that?
11:21<Rubidium>and it would get the same: train gets build at random location and train is lost (because it's build in a disjoint part of the network) bug report
11:24<UnderBuilder>hmmm... what about a patch that shows you what will happen to a industry in the next month?
11:25<UnderBuilder>not only closedowns, also changes in cargo supply
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11:37<+glx>only closedowns are advertised in advance
11:37<+glx>you can't know production changes before they happen
11:38<hylje>production changes should be able to be aggregated to a (monthly?) newspaper issue
11:38<hylje>which can then be read in a tabular format
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11:46<yorick_>[16:46] <weirdy> change your nick to yorick_
11:47<@orudge>ye what?
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11:47<@orudge>oh, wait
11:47<@orudge>wrong channel
11:47<@orudge>I thought I was looking at #tycoon
11:47<@orudge>but I was not!
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11:47<Prof_Frink>orudge: [FAIL]
11:49<@orudge>what is it with you and your "[FAIL]" as of late, eh?
11:49<Prof_Frink>Nothing, just you keep failing.
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11:58<dih>hello orudge
11:59<yorick>hello dih
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12:08<ln>so 4x08 next week, but does 4x09 come right after that?
12:10<@orudge>are you on about Lost or something?
12:11<@orudge>as I believe 4x08 is indeed due next week, but 4x09 will likely not be for some time
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12:12<ln>Lost, naturally.
12:12<Draakon>Lost sucks imo
12:12<@orudge>It's getting good again
12:12<@orudge>it's finally starting to answer some questions
12:12<ln>Draakon: no, you are simply wrong.
12:12<@orudge>(Although, opening up a pile more, of course)
12:12<Draakon>no im not
12:12<@orudge>"My Dad's bigger than yours"
12:13<ln>Draakon: yes you are. end of discussion.
12:13<Draakon>Lost is just not what a normal unsettled island should be
12:13<Draakon>first of all
12:13<Prof_Frink>orudge: But.. how can you have a dad?
12:13<dih>lost is awsome
12:13<Draakon>how do hell first people got there?
12:14<@orudge>Prof_Frink: I was merely quoting a common playground phrase
12:14<@orudge>I was not meaning it referred to myself
12:14<@orudge>[16:13:14] <Draakon> Lost is just not what a normal unsettled island should be <-- of course not, it'd be boring if it was
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12:15<Draakon>how the heck the current people that crashed were able to remember something about that island if they haven't been there? as there are some objects or locations that were the same in their past stories
12:15<Draakon>orudge: current story for the Lost is just so unrealistic
12:15<@orudge>wait until the end and everything will be answered, so they say
12:15<@orudge>Draakon: well, yes
12:15<@orudge>but it's fun
12:15<@peter1138>What is it?
12:17<Draakon>i must go :(
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12:19<dih>he like flaming ^^
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12:44<yorick>I think you shouldn't check station spread when building upon another station tile
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13:15<UnderBuilder>can I use for pasting something not related to (open)TTD?
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13:16<Gonozal_VIII>you can but then the devs will hunt you down and burn you alive
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13:17<UnderBuilder>then, what pasteserver should I use?
13:17<Gonozal_VIII>one where you won't get killed until you're dead
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13:38<Pinchiukas>if I select 'new game' I have some opponents there?
13:39<Eddi|zuHause><orudge> as I believe 4x08 is indeed due next week, but 4x09 will likely not be for some time <- they announced that they will produce 5 more episodes this season, so even if they stick remotely to the original schedule, there'll be a gap of 3 weeks somewhere
13:39<Eddi|zuHause>Pinchiukas: a) depends on your difficulty level, b) don't play against the AI
13:40<Pinchiukas>why not?
13:41<Eddi|zuHause>you have been warned ;(
13:41<@peter1138>Hmm, old patches...
13:41<@peter1138>Manual train control :o
13:41<Pinchiukas>so how do I play?
13:42<Pinchiukas>I've built stations in two towns and a bus, and I can't send the bus to the other town
13:42<Pinchiukas>though there is already a road between them
13:42<Eddi|zuHause>why not?
13:43<Pinchiukas>Gonozal_VIII: could you point me there
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13:44<jez9999>Is there a function that lets you check whether a given tile has a depot on it?
13:44<Pinchiukas>Gonozal_VIII: wow, it doesn't tell me anything about busses not going to other towns, strange, huh?
13:44<Gonozal_VIII>it does
13:44<yorick>but don't ask me where
13:45<Pinchiukas>no it doesn't
13:45<Eddi|zuHause>Pinchiukas: you told neither what you tried to do, nor what the bus said why it refuses
13:45<jez9999>yorick: who were you talking to?
13:46<jez9999>not obvious :-)
13:46<Eddi|zuHause>that's why i said it ;)
13:46<Pinchiukas>"Pinchiukas> I've built stations in two towns and a bus, and I can't send the bus to the other town" <- wasn't that telling what I'm trying to do?
13:46<Eddi|zuHause>it's called "irony" ;)
13:47<Eddi|zuHause>Pinchiukas: yes, but it is obviously not detailed enough to get a remote person to help you
13:48<Gonozal_VIII>so go read the wiki
13:48<Pinchiukas>Gonozal_VIII: blow me asshole
13:49<Pinchiukas>Eddi|zuHause: what could I tell you more?
13:50<Eddi|zuHause>"a picture tells more than a thousand words"
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13:50<Eddi|zuHause>press Ctrl+S to make a screenshot
13:50<Eddi|zuHause>then upload it to an image hoster
13:51<Pinchiukas>the bus isn't *refusing* to do anyting, I can't add an order to make the bus go to the other town, when I click on 'go to' and the station in the other town, nothing happens
13:51<Pinchiukas>do I have to own the road between towns or something?
13:52<Eddi|zuHause>no, roads are free to use
13:52<Eddi|zuHause>sure you built a bus stop, not a truck stop?
13:52<Pinchiukas>lemme check :)
13:52<Eddi|zuHause>sure you clicked on the exact spot of the station?
13:53<Pinchiukas>oh, now I see that there is a truck on that other station... good work lol
13:54<Eddi|zuHause>"when I click on 'go to' and the station in the other town, nothing happens" <- that is a REAL problem report
13:54<Gonozal_VIII>a little better than "so how do I play?" ^^
13:55<Pinchiukas>Eddi|zuHause: was this more of this "irony" stuff you were talking about? :)
13:55<Eddi|zuHause>no, that was honest
13:56<Pinchiukas>oh, ok then :)
13:56<Eddi|zuHause>this is the bit of information that leads to the solution
13:56<Pinchiukas>thanks for the help
13:56<Eddi|zuHause>everything else is just worthless junk
13:58<@peter1138>Hmm, curse my unplanned networks...
13:58<@peter1138>2 platforms is not enough :o
13:58<Eddi|zuHause>it rarely is ;)
13:59<@peter1138>It is early on.
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13:59<@peter1138>And this is a hilly environment, so adding more is tricky.
14:00<Pinchiukas>hmm... I've moved passengers from one town to another which was in the subsidies list and services subsidied says "none" what the hell?
14:00<Eddi|zuHause>my "planned" networks usually look more like this:,%2012.%20Jul%201933.png
14:00<@peter1138>Subsidy expired before you completed it?
14:01<@peter1138>Subsidy in the opposite direction?
14:01<hylje>subsidized coal from power plant to mine
14:02<Pinchiukas>peter1138: not expired, moved passengers in both directions
14:02<@peter1138>Bus stops not close enough to the town centres?
14:03<Pinchiukas>hmm, this may be a bug I think :) I changed the name from 'townname *central*' to 'townname' and it worked
14:03<Pinchiukas>is this normal?
14:03<Eddi|zuHause>bad resolution ;)
14:03<@peter1138>Crappy PC ;)
14:06<+glx>Pinchiukas: station name doesn't matter, but the bus must effectively deliver passengers (on first trip it usually doesn't)
14:06<Pinchiukas>what does "effectively" mean?
14:06<+glx>non empt bus
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14:11<Pinchiukas>I see, thanks glx
14:12<Pinchiukas>when do I get new subsidied services?
14:14<Eddi|zuHause>randomly each month
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14:35<Ammller>someone here experienced with ECS and has time to join #openttdcoop MZ server?
14:35<Ammller>we have some questions :-)
14:42<@peter1138># it's been a long long time, hasn't it?
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14:45<Gonozal_VIII><-- very fast
14:47<jez9999>for some reason, VS seems to take a lot longer to generate my win32 release version's code than the debug version
14:47<jez9999>any ideas why?
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14:49<Eddi|zuHause>release has more optimisations
14:49<@peter1138>Because it's not a debug version...
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14:49<@peter1138>Optimizing is not free.
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14:58<Eddi|zuHause>what now... play civ, or watch hitchhikers guide to the galaxy?
14:59<ln>one of which lasts a finite amount of minutes.
14:59<@Bjarni>actually I'm told that you can watch that guide many times
14:59<Eddi|zuHause>but that is not an answer ;)
15:00<Prof_Frink>Eddi|zuHause: *listen* to hhgttg
15:00<@Bjarni>then again you can play civ a whole lot of times as well
15:00<Gonozal_VIII>42 times
15:00<@Bjarni>how about since you have time to kill then figure out how to code something useful for OpenTTD?
15:00<+glx>like rewriting autoreplace ;)
15:00<@peter1138>Why don'y you play "Apocalypse in 9/8" on a ukulele.
15:00<Eddi|zuHause>no, the choice is between these exact two options ;)
15:01<@Bjarni>glx: :P
15:01<ln>Eddi|zuHause: yes, Prof is right, you should listen to it if you haven't already.
15:01<Maedhros>mmm, Genesis
15:01<Eddi|zuHause>t is nowher near y ;)
15:01<@peter1138>There's a full inch separating them on this keyboard...
15:02<Patrick`>bloody europeans
15:02<ln>would be simpler to say "There's a full 2.54 centimeters separating them..."
15:02<Prof_Frink>peter1138: One of those funky ergonomic jobs?
15:02<Patrick`>t and y are next to each other on mine:/
15:03<+glx>same on mine*
15:03<Prof_Frink>centimetres? Who uses them?
15:03<Eddi|zuHause>wanna measure? :p
15:03<+glx>and * is next to enter
15:03<Prof_Frink>25.4mm thank you very much
15:03<ln>glx: enter or return?
15:03<Gonozal_VIII>qwertzuiopü :-)
15:03<Eddi|zuHause>* is on Shift++
15:04<+glx>+ is on shit+=
15:04<@peter1138>Lies, * is on shift+8
15:04<Prof_Frink>Ahh, but where's the hash?
15:04<@peter1138># < there
15:04<Eddi|zuHause>next to return ;)
15:04<@peter1138>Maedhros, why has nobody found the missing albums ;(
15:05<Eddi|zuHause>but back to topic... i have watched the film already in the cinema
15:06<yorick>offtopic should go into #?
15:06<@peter1138>yorick should go into #?
15:06<yorick>already did
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15:06<+glx>yorick should stop spamming :)
15:06<yorick>ok, LA can continiue
15:06*LordAzamath agrees
15:06<@peter1138># just a little bit, just a little bit more time
15:06<Eddi|zuHause>but i have played various versions of civ since i have a computer
15:06<LordAzamath>ham, spam
15:07<@peter1138>Civ was the best.
15:07<@peter1138>Civ 2 had all that Windows crap...
15:07<Eddi|zuHause>which is probably over 15 years ago
15:07<ln>Eddi|zuHause: you mean you have watched a DUBBED version of the movie in the cinema?
15:07<Eddi|zuHause>ln: there'll only be a dubbed version on TV either...
15:08<@peter1138>So shall I demolish half of Frinkborough to improve my station?
15:08<Prof_Frink> Nooooooooooooooooooooooooooooooooooooooooo!
15:08<Eddi|zuHause>yeah, do away with the prof ;)
15:08<ln>Eddi|zuHause: it cannot be very convincing without the british accent.
15:09*Prof_Frink drops peter1138's rating to appalling
15:09*peter1138 hasn't watched the new one, but assumes it's not as good as the TV or radio series...
15:09<Prof_Frink>peter1138: It's not as bad as I feared.
15:09<Eddi|zuHause>ln: most of the time you find the dubbing appropriate if you have not seen original
15:10<Eddi|zuHause>there was a TV series?
15:10<LordAzamath>Eddi|zuHause, How many invitations have to be sent for you to join ? :o
15:10<yorick>3 or more, min
15:11<Eddi|zuHause>LordAzamath: question is missing a questionmark ;)
15:11<Prof_Frink>If you haven't seen the TV series, you won't have noticed the cameo in the film
15:11<LordAzamath>Eddi|zuHause, no, it lacks #?
15:11<Prof_Frink>Standing in the queue in the Vogon offices is... MARVIN!
15:11<Eddi|zuHause>Prof_Frink: actually, someone told me they used old props somewhere
15:13<Prof_Frink>Right, tea.
15:13<Prof_Frink>In both senses of the word.
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15:17*peter1138 overruns Frinkborough with bus services instead.
15:35<Patrick`>you want it to bloat?
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15:37<@peter1138>Well it's pop. 23,386 already...
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15:43<yorick>oh noes, a green lobster!
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15:50<ln>three point two million dollars
15:50<Prof_Frink>1.21 jiggawatts!
15:50<jez9999>what does the GetTileMaxZ command do?
15:51<yorick>how is it called ^^
15:51<Prof_Frink>I would expect it to give the altitude of the highest corner of the tile
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15:51<Prof_Frink>But, I have not poked at the sauce
15:52<yorick>I would expect it the same
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15:53<jez9999>curious how the code for figuring out which vehicle is on the tile needs the max Z value
15:54<yorick>why did I read B3lugas there?
15:54<ln>imdb says 4x09 is on 24th april.
15:54<yorick>what file is it, jez9999?
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15:57<yorick>ah yes, GetTileMaxZ gets the altitude of the highest corner of the tile
15:59<yorick>you mean line 168?
16:00<yorick> checks if there is no vehicle on the ground, which means, planes or trains on bridges could be there
16:00<yorick>but ground-bound things not
16:00<yorick>no ships, RV's, trains
16:00<yorick>that are not on bridges
16:00<jez9999>im trying to figure out whether there is a vehicle currently *leaving* the depot
16:01<jez9999>i can compile a list of vehicles in the depot and use IsInDepot to figure out if it's entering
16:01<jez9999>but leaving, it immediately disappears from the depot list :-\
16:01<jez9999>it can be on the depot's tile, but not in the depot list
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16:01<yorick>well..speed is calculated by something aswell
16:02<jez9999>using FindVehicleOnTileZ doesnt work well enough because it will always return a vehicle if the depot has stopped vehicles
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16:02<yorick>try to look into the acceleration code
16:02<jez9999>is there any way i can figure out whether a vehicle is basically moving on the depot's tile, not stopped in the depot?
16:02<jez9999>something like a FindVehicles would be good
16:03<jez9999>i could iterate through them and check whether they were in a depot
16:03<jez9999>as well as whether they were trains
16:03<yorick>do you need only trains?
16:03<yorick>or also other vehicle types?
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16:07<jez9999>hmm, is it the case that if you use FindVehicleOnTileZ, and it's a depot tile, and there's a moving train on the tile, the moving train will always be returned?
16:07<jez9999>ie. none of the stopped trains will?
16:07<jez9999>that would do
16:09<yorick>if (u->u.rail.track == TRACK_BIT_DEPOT)
16:09<yorick>and check if the train is moving
16:11<jez9999>what is u?
16:11<yorick>const Vehicle *u = v;
16:11<yorick>line 408 of train_cmd.cpp
16:11<jez9999>but how do i get the Vehicle?
16:11<jez9999>i have a Tile
16:12<jez9999>not a Vehicle, im looking to say 'is there a moving train on this tile, not stopped in the depot?'
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16:12<Noldo>so you don't even know if there is a depot?
16:13<yorick>he doesn't even know if there is a vehicle
16:13<yorick>wrong approach, I think
16:13<yorick>what exactly are you trying to do?
16:13<Pinchiukas>so playing multiplayer openttd is a bit like those browser games, right?
16:13<jez9999>give an error if there's a moving vehicle on the tile
16:13<jez9999>or a vehicle not stopped in the depot
16:13<Noldo>Pinchiukas: what?
16:13<yorick>no, Pinchiukas
16:13<Pinchiukas>I connect, do some stuff and then leave my company to go bancrupt or make money
16:14<Pinchiukas>how can I know that the server will be there tomorrow?
16:14<yorick>why do you want that, jez9999
16:14<jez9999>because im looking into upgrading depot track type
16:14<yorick>someone already did that
16:14<yorick>a while ago
16:14<jez9999>not along with trains :-)
16:15<Noldo>are there depot types for not-trains?
16:15<jez9999>i mean not upgrading the trains too
16:17<jez9999>hmm i could do with Belugas or someone
16:19<@peter1138>Pinchiukas: ask the server owner.
16:19<yorick>how about IsStoppedInDepot()?
16:19<Pinchiukas>peter1138: maybe there is a list somewhere with realiable servers or something?
16:20<@peter1138>nope, just the in game server list
16:20<yorick>virtual bool IsInDepot() const { return false; } <-- talking about reliable functions...
16:20<yorick>every server is reliable
16:20<Pinchiukas>until it isn't
16:21<jez9999>yorick: that's fine... if i have the Vehicle
16:21<jez9999>the problem is have is with getting the Vehicle
16:22<yorick>maybe FindVehiclesBetween?
16:22<Noldo>jez9999: try first if there is a depot, if there is you can ask the depot which trains are in it
16:22<jez9999>Noldo: not good enough; a train can be on the depot tile but not in the depot list
16:22<jez9999>ie. if it's half-left the depot
16:23<jez9999>yorick: i dont see a FindVehiclesBetween funtion?
16:23<@peter1138>v->IsStoppedInDepot() ?
16:23<jez9999>ah vehiclebetween
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16:23<jez9999>peter1138: how does that help me if i dont have the Vehicle?
16:23<yorick>I already said that
16:24<@peter1138>Well, get the vehicle?
16:24<yorick>problem with FindVehicleBetween or VehicleOnTileZ is that it will only return 1 vehicle
16:24<yorick>while there could be multiple inside a depot
16:24<jez9999>peter1138: that's what im trying to figure out how to do.
16:24<yorick>he wants to know how
16:25<jez9999>if i have a stack of vehicles in a depot, i need to either a) get all of them or b) get the one that is moving / not stopped
16:25<jez9999>(by all of them i include the one that is moving)
16:27<Eddi|zuHause>hm, trains on bridges should not be on the tile
16:29<Noldo>how does the clearing function of the depot tile check for no trains in the way in the situation that the depot vehiclelist shows empty?
16:29<jez9999>uses FindVehicleOnTileZ i think
16:30<jez9999>which is the only thing that seems to be able to do it
16:30<jez9999>but it also unfortunately finds stopped trains
16:30<jez9999>and only returns 1 Vehicle
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16:31<Noldo>does it return the moving train if the depot list is empty?
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16:34<jez9999>it's clearly intended only to make sure there are NO vehicles on that tile
16:34<jez9999>which isn't what im looking for
16:34<jez9999>it even automatically sets the 'vehicle in the way' error msg
16:34<Noldo>check what that function does then
16:35<Pinchiukas>is there a dedicated server software for linux?
16:35<jez9999>Noldo: i did, it uses VehicleFromPos
16:35<jez9999>that function is starting to get complicated.
16:36<jez9999>int y = GB(TileY(tile), HASH_RES, HASH_BITS) << HASH_BITS;
16:38<TheMasterSwordsman>So, I hear that the original TTD was programmed 90% in ASM.
16:38<TheMasterSwordsman>Is this true?
16:38<Noldo>Pinchiukas: yes, just run with -D
16:39<Noldo>TheMasterSwordsman: I hear that mostly it was, but wouldn't quarantee any specific numbers
16:40<Pinchiukas>I see :), thanks Noldo
16:43<Wolf01> anybody wants to improve these junctions? :D
16:44<yorick>try PBS
16:44<Wolf01>the bottom one, 3 tracks, should be extended to 4 tracks
16:44<@peter1138>PBS :D
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16:46<Wolf01>I tried it, really nice, really usefull, I'll use it when it will be merged in trunk :P
16:49<Eddi|zuHause>ARGH, driving on left... why does nobody warn about that? :p
16:50<Eddi|zuHause>very sharp turn on the bottom right
16:50<TheMasterSwordsman>I wonder how long Chris Sawyer took to make TTD.
16:51<Eddi|zuHause>when you don't have PBS, leave space between tracks, to place additional signals
16:52<Wolf01>that was a 4 trains track.. some ages ago
16:53<TheMasterSwordsman>Someone should make an OpenRCT (Open RollerCoaster Tycoon)
16:53<jez9999>anyone know what new_vehicle_position_hash is?
16:53<jez9999>actually _new_vehicle_position_hash
16:53<Wolf01>and I added tracks and tracks and tracks, now it is like the mainline, and I didn't cared about fixing the junction
16:54<Eddi|zuHause>a hash is for fast collision checking
16:54<ln>TheMasterSwordsman: No, someone should not.
16:56<Eddi|zuHause># Mein Maserati fähr zweihundertzehn
16:57<Eddi|zuHause># Schwupps, die Polizei hats nich gesehn
16:57<Eddi|zuHause># Das macht Spaß
16:57<Eddi|zuHause># Ich geb Gas, ich geb Gas
16:58<ln>Ein Glühwein, bitte.
16:59<Eddi|zuHause># Ich schubs die Enten aus dem Verkehr
16:59<Eddi|zuHause># Ich jag die Opels vor mir her
16:59<@peter1138>ln, topic says English only...
16:59<Eddi|zuHause># Ich mach Spaß!
16:59<Eddi|zuHause># Ich mach Spaß, Ich mach Spaß!
17:00<ln>peter1138: Certain things are impossible to express in English.
17:00<Eddi|zuHause>what is the english expression for "Glühwein" anyway?
17:02<planetmaker>spiced wine
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17:02<planetmaker>rather "hot spiced wine"
17:03<Prof_Frink>The English equivalent is mulled wine, but I suspect they are different
17:20<ln>Bjarni: zomfg, there's an IMAX in København. but not 3D.
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17:31<@Bjarni>there is 3D somewhere else?
17:32<Gonozal_VIII>imax is usually 3d...
17:33<ln>Bjarni: sure.
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17:34<@Bjarni>hmmm I was thinking about omnimax, not IMAX
17:35<@Bjarni>but it would appear that the omnimax place has gone 3D
17:35<@Bjarni>so your statement is incorrect
17:35<jez9999>Bjarni: you know much about the structure of the _new_vehicle_position_hash?
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17:36<@Bjarni>I don't think I would claim that
17:37<jez9999>im thinking i might need to write a function to return all trains on a particular Tile
17:37<ln>yeah, yeah, they say something like "også adgang til den nye sal med super avanceret 3D udstyr."
17:37<jez9999>i basically need to find out whether there are any trains on a depot Tile, that aren't stopped in the depot. you know how to do that?
17:38<ln>but such 3-letter words could mean anything or be random letters, and udstyr sounds nasty.
17:38<@peter1138>Do you need to know which trains, or just that there is one?
17:39<@Bjarni>jez9999: well how about simply get the tile and then ask if the tile is a depot?
17:39<jez9999>peter1138: the latter
17:39<jez9999>bjarni: ... because that wouldn't tell me what i want to know?
17:39<@Bjarni>I know
17:39<@Bjarni>but I thought you were looking for something else until you replied to peter1138
17:40<@peter1138>Then write your own VehicleFromPos Proc handler.
17:40<jez9999>i had been sniffing around that function
17:40<jez9999>it looks complex :-(
17:41<@Bjarni>everything is complex before you understand the idea in it ;)
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17:42<jez9999>so my handler will get called for every vehicle on the tile, including wagons
17:42<jez9999>i need to then find out which train a wagon is associated with
17:42<jez9999>then i could see whether it was stopped at a depot
17:42*peter1138 kills Bjarni
17:42*Bjarni dies
17:43<jez9999>that should do it, although a more robust function (maybe returning an array of Vehicles which are trains) might be nicer
17:43<jez9999>but as this is cpp and not c#, i dont think i can bothered to worry about the mallocing for that :-)
17:43<ln>peter1138: ur violent
17:43<@Bjarni>how about checking if the sprite is drawn?
17:43<ln>peter1138: (see, what a clever compromise between "your" and "you're")
17:43<@peter1138>jez9999: it will stop after the first "hit"
17:44<@Bjarni>I mean if it's in a depot then it's hidden and if it's not then it's not hidden
17:44<@peter1138>which is all you need
17:44<jez9999>right. ok so i have to just match 1. that's ok, i'll go for one that isn't stopped in a depot.
17:44<jez9999>will that ->First work with multiheaded trains?
17:44<@Bjarni>First() ;)
17:45<jez9999>god i love Sawyer's Tune
17:45<jez9999>he should've made more
17:46<@Bjarni>just set it to repeat then you get more tunes
17:47<jez9999>yeah but Sawyer only made 1 :-)
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17:51<jez9999> if (v->type == VEH_DISASTER || (v->type == VEH_AIRCRAFT && v->subtype == AIR_SHADOW)) return NULL;
17:52<jez9999>i understand the 2nd one, but why the first
17:52<jez9999>does that mean if the vehicle is crashed, it doesn't count as being there?
17:52<ln>/ˈɪsˈðɪsˈɪŋglɪʃɪˈnafˈfəˈpiːtəˈwanˈwanθriːˈeɪt/ ?
17:53<@peter1138>VEH_DISASTER is not a crashed vehcile.
17:53<@peter1138>It's a UFO, or submarine, or whatever.
17:53<ln>there's a submarine?
17:55<jez9999>yeah i only saw it the other day
17:55<jez9999>rare to see it because you're usually not looking at the sea
17:55<Prof_Frink>There's two submarines
17:58<Slowpoke>but they are lame
18:01<@Bjarni>they are usually submerged
18:02<@peter1138> < vomit
18:04<@Bjarni>but if you have more than one train on each track then they deadlock all the time
18:04<@Bjarni>I actually heard one guy claiming that
18:05<Gonozal_VIII>well... it is true in its own way mr zombie
18:06<@Bjarni>at least he admitted that the hardcore game gurus could make it work by some dark magic
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18:12<jez9999>Why would Vehicle->type be returning 17953792... and then, even weirder, Vehicle->type == VEH_TRAIN evaluating to true even tho VEH_TRAIN is 0?
18:13<Slowpoke>is there a ship set suporting ecs-extension? newships.grf doesn't provide any ship capable of transporting sand
18:14<Gonozal_VIII>it's not hard to change that
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18:33<jez9999>Vehicle->name gives me null
18:33<jez9999>why is this?
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18:37<@peter1138>Because it has no name.
18:38*peter1138 > sleep
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18:43<jez9999>ben goodger?
18:43<jez9999>did you, like, start Firefox?
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19:59<jez9999>how can i get the current Player?
20:03-!-Journy [] has joined #openttd
20:03<Journy>hey guys
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20:05<Journy>I have a question, I downloaded the serbian train set, which was supposed to give me trains in the 1870's or so, but when i load the GRF for the set, i dont get the train set, i get the standard trains...
20:07<Ammlller>Journy: maybe you took the narrow gauge set
20:07<Ammlller>take a look on the maglev depot
20:07<Journy>im trying both sets actually, and neither are giving me anything.
20:07<Journy>standard gauge and narrow.
20:08<Journy>is there a certain trick to get the set to load?
20:08<Ammlller>do you use other grfs then that?
20:08<Journy>yes, a aviator aircraft set
20:08<Ammlller>and which climate do you play?
20:08<Journy>temperate... hmmmm i bet thats wrong isnt it.
20:08<Ammlller>no temperate is fine
20:10<Journy>do i have to load both the narrow gauge rail set along with the "narrow gauge rails" grf?
20:11<Ammlller>which version of ottd do you play?
20:12<Gonozal_VIII>you need to load the narrow gauge rail grf with parameter 4
20:12<Ammlller>well, you need narrow gauge rails, else you have ugly maglev tracks
20:12<Gonozal_VIII>no, the vehicle grf doesn't load at all then
20:13<Gonozal_VIII>but you can see the reason in the newgrf window...
20:13<Ammlller>Gonozal_VIII: that depense on version
20:14<Gonozal_VIII>everybody should be using a new version!!!!11111
20:14<Ammlller>wow, nice error msg now
20:14<Journy>would this be caused because i am using the ChrisIN patches..
20:15<Ammlller>show us a screen from your NewGRF setting window
20:15<Gonozal_VIII>autsch is not very english :P
20:15<Ammlller>well, it shouldn't tell anything
20:16<Ammlller>but Journy, why do you like to use ChrisIN?
20:16<Gonozal_VIII>chrisin has good stuff...
20:17<Ammlller>well, that isn't a reason to use it
20:17<Ammlller>there are reasons to use Gonozal_VIII patchpacks :-P
20:17<Journy>ummm because i cant figure out how to get gonozal's thing set up.
20:18<Ammlller>but which feature are you missing?
20:18<Ammlller>(just wondering)
20:19<Journy>i dont know?
20:19<Journy>im new to this game
20:19<Ammlller>I would suggest to begin with official releases
20:20<Ammlller>those INs are for experienced players and mostly very alpha
20:21<Gonozal_VIII>not release... betas or nightlies are best to start with imho
20:21<Gonozal_VIII>release is sooooo old
20:21<Ammlller>hmm, beta IS a release
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20:22<Ammlller>Journy: you didn't load stanard set
20:22<Journy>im trying everything.
20:22<Ammlller>and you need to load rails BEFORE train set
20:22<Journy>whats the difference?
20:22<Gonozal_VIII>narrow should work alone too but yes, rails first
20:22<Ammlller>you can both load at once
20:22<Journy>you have to order stuff?
20:23<Gonozal_VIII>yes you have to order stuff
20:23<Ammlller>of course, thats the trick :-)
20:23<Journy>why does that matter?
20:23<Gonozal_VIII>everything that is used by something else has to be loaded before that
20:23<Gonozal_VIII>not really... but that's a good rule^^
20:23<Journy>still doesnt work
20:24<Ammlller>how do you know?
20:24<Ammlller>show us a screen from ingame
20:24<Journy>loaded the narrow gauge rails, then serbian narrow gauge rail set, loaded up a game and nothing.
20:24<Gonozal_VIII>the newgrf settings window ingame shows if it's loaded
20:24<Journy>its only showing me the standard train sets?
20:24<Journy>oh wait
20:25<Journy>i changed the selection to maglev
20:25<Journy>now i have it i believe
20:26<Journy>well that was a learning experience.
20:26<Journy>Now with Gonozal's patch pack thing, i cant figure out how to compile the damn thing
20:26<Journy>doesnt work for me.
20:26<Ammlller>you are lucky, the owner is here... :P
20:26<Gonozal_VIII>patch it, then make it :-)
20:27*Journy is confuzzled
20:27<Gonozal_VIII>but i'm quite clueless about compilers...
20:27<Journy>i was trying to compile it
20:27<Journy>with the uh..
20:28<Journy>which is seemingly simple
20:28<Gonozal_VIII>only works on xp
20:28<Journy>indeed, thats apparently true
20:28<Eddi|zuHause>Journy: you must choose the exact same revision as the patch says
20:28<Journy>im using vista.
20:29<Eddi|zuHause>then upgrade to xp ;)
20:29<Ammlller>Journy: there are precompiled winbis available
20:29<Journy>where do i find them?
20:29<Journy>i kept looking but couldnt
20:29<Ammlller>same thread
20:30<Gonozal_VIII>maybe that gonozal guy put a link to a binary in the first post
20:30<Ammlller>no, just read the first post
20:31<Journy>oh ... wow.
20:31<Journy>was that there about a week ago?
20:32<Journy>well ill be first to say im blind.
20:32<Gonozal_VIII>has been there all the time
20:32<Eddi|zuHause>honestly, i have never acutally looked at the post, but i was fairly confident ;)
20:33<Ammlller>Eddi|zuHause: :-)
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20:33<Journy>ok thats done.
20:38<Journy>first time i loaded up the gonozal compile, it said error with IN DIF?
20:38<Journy>or problem with in dif
20:38<Journy>then i shut it down restarted it and it didnt do it again..
20:39<Gonozal_VIII>not problem with "in dif"^^
20:39<Gonozal_VIII>problem in "dif_blah"
20:39<Gonozal_VIII>difficulty array size changed from 18 to 20
20:39<Journy>what does that mean?
20:40<Gonozal_VIII>the new loan stuff
20:40<Eddi|zuHause>means it read diff_custom from the config file, expected 20 items, found only 18, made error message
20:41<Journy>question , how do i send money to other companies, in the economy tab of the patches window?
20:41<Journy>i always select yes on that but how do i do it?
20:42<Eddi|zuHause>err... through the client list, i think
20:42<Ammlller>Gonozal_VIII: question to that loan thing
20:42<Eddi|zuHause>can't give money to AI players, i believe
20:42<Ammlller>why does that change diff_settings
20:42<Gonozal_VIII>various reasons :-)
20:43<Ammlller>that is for max loan
20:43<Ammlller>and the 2.?
20:47<Journy>wow lots of power on these 1873 serbian trains
20:47<Journy>i dont know what ill do with all 150hp
20:49<Gonozal_VIII>16 km/h :-)
20:49<Gonozal_VIII>but they can make profit
20:49<Journy>oh my..
20:49<Journy>they will make profit just incredibly slowly
20:50<Gonozal_VIII>that's because they are slow ;-)
20:50<Journy>how do i change the autosave rate?
20:50<Gonozal_VIII>your tracks will be very crowded
20:50<Eddi|zuHause>in the game settings
20:50<Gonozal_VIII>same as always
20:51<Journy>yea in the other build i had it didnt save daily though so i never touched it.
20:51<Gonozal_VIII>i should probably change the default^^
20:53<Journy>daily was lagging my computer
20:53<Journy>i was wondering why the game was freezing up sorta
20:56<Journy>sweet, i sorta like extremely slow train action
20:58<Gonozal_VIII>but you need like 50 trains for a single mine^^
21:05<Journy>wow im so rich with such slow moving trains
21:05<Journy>the empire begins.
21:15<Journy>does a caboose serve a purpose?
21:15<Journy>or just for looks
21:16<Gonozal_VIII>it does serve a purpose in my version because i replaced it with the transrapid...
21:16<Gonozal_VIII>but that was before enginepool
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21:58*TheMasterSwordsman is assuming that OpenTTD has been built for Linux.
22:01<Eddi|zuHause2>whatever you mean by that...
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---Logclosed Mon Mar 17 00:00:30 2008