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#openttd IRC Logs for 2008-03-18

---Logopened Tue Mar 18 00:00:09 2008
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02:53<Tefad>and by fucked up i mean is too busy swapping memory on/off disk.
02:53<Tefad>sill 640MB..
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03:40<Celestar>peter1138: you got a sec? :)
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03:51<peter1138>A moment, yes
03:56<Celestar>peter1138: you were talking about code duplication in the newgrf_ports, right?
03:56<Celestar>Mmm means yes or no? :P
03:58<Celestar>damn. meeting. be back in 2hours
04:00<peter1138>I mentioned it but haven't looked in depth.
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06:07<larsemil>that was exactly two hours.. you know your meetings. :)
06:07<Celestar>I do :)
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06:13<Celestar>hi :)
06:13<Celestar>back in 10
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06:29<Celestar>peter1138: ping
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06:36<Celestar> googleearth
06:36<Celestar>./googleearth-bin: symbol lookup error: /usr/lib/ undefined symbol: SSL_CTX_set_info_callback
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06:45<Celestar>so can we set up a roadmap for newgrf_ports? ;)
06:50<RichK67>you can set one up... but I drive a tank, and dont exactly keep to the roads ;)
06:55<Celestar>RichK67: you've add ACtion0fsmstation, right?
06:55<peter1138>4 months since beta1...
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06:57<peter1138>We ought to get RC1 out soon ;0
06:57<RichK67>Action 0 FSMstation is Action 0 0D ... it has many similarities to stations, but enough differences that I feel a merge would be confusing... also, if i just reused Action 0 04, then we would have to add code to all the new station stuff to exclude airports, ports, road FSM stations, etc.
06:59<Celestar>isn'T 0D platform length?
06:59<peter1138>feature 0D, not property, i assume
06:59<Celestar>er wait
06:59<RichK67>not prop 0D, Action 0 feature 0D
07:00<Celestar>Action 0 feature 0D
07:00<Celestar>oh ..
07:00<Celestar>0D for airports (No official properties)
07:00<Celestar>this one, right?
07:00<RichK67>yup - since it had already been assigned to airports, it seemed sensible to use it
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07:00<Celestar>I concur.
07:00<Celestar>do we have ANY documentation of "Action 0 feature 0D"
07:01<Celestar>ah ... so "Action 0 Feature 04 Prop 0D" is "selectable station length" ?
07:01*RichK67 coughs, while pointing to the NewGRF_ports branch ;)
07:02<RichK67>spec version 8/9 (cant remember) is in the root directory of a checkout
07:02<Celestar>there's some doc file :P
07:02<Celestar>in the docs/
07:03<Celestar>enlighten me, why do props (generally) start with 08 ?
07:04<RichK67>there are some standard props in 01-07 IIRC
07:04<RichK67>cant remember what atm
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07:05<RichK67>one thing that does need to go on a roadmap is for me to write a "how to create an FSM .grf" tutorial...
07:10<Celestar>this is complicated :P
07:11<RichK67>it is much simpler if you have the commented version of the small airport in front of you as you read it; airports_basic.nfo
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07:13<Celestar>the "mini pic" is for the GUI?
07:13<RichK67>yes... compile the branch and take a look; its a preview pic
07:14<Celestar>already doing so ;)(
07:16<RichK67>i thought it important to have, since there could be many 3x4 tile designs, and it will give instant feedback as to what you are getting
07:17<Celestar>I get warnings :P
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07:20<RichK67>probably - i dont, but VC8 doesnt always warn as much as gc++
07:21<Celestar>hey it rocks :)
07:23<TheJosh>whats the current discussion?
07:23<Celestar>TheJosh: newgrf_ports
07:23<RichK67>i got it a long way along, but then lost all momentum over animation and Munich
07:23<TheJosh>and newgrf_ports is?
07:24<RichK67>if you want some real fun, add realworldairports.grf, and build a san francisco, and then let her rip
07:24<Celestar>RichK67: how's the rotation done?
07:24<TheJosh>converting all the oldgrf things to newgrf? (and therefore a fully independent openttd?)
07:24<Celestar>SFO is cool
07:24<Celestar>TheJosh: newgrf-based airports
07:24<RichK67>Celestar: very simply.... the only thing you need to tell it is what graphics to place
07:24<Ammller>TheJosh: you spoke about OpenGFX :-)
07:25<Celestar> 3 * 9~.. 07 8B 04 \7< 02 0A DC 00 00
07:25<Maedhros>mmm, i love pbs
07:25<Celestar>what kind of encoding is \7< ?
07:25<RichK67>the rotation is simple maths (the FSM is identical in any orientation... and the maths handles the translation of coordinates)
07:25<Maedhros>i can finally get away with station layouts like :-D
07:26<Celestar>we've got working PBS?
07:26<RichK67>Celestar: [bollocks on] NFO is a language you know... [bollocks off] .... \7< is the instruction for less than in one of their equation thingies
07:26<Maedhros>Celestar: \7< is an escape sequence for grfcodec - (condition-type section)
07:27<Celestar>uh huh
07:27<TheJosh>Maedhros: have you seen my latest patch?
07:28<Maedhros>TheJosh: which one's that?
07:28<TheJosh>the first patch of improved shares
07:28<RichK67>Celestar: yes, the airports are effectively PBS... you define the path across the airport, and it will reserve it if it can. if it cant, it will wait, or do other things depending on the coding
07:29<Celestar>RichK67: the "PBS" question was meant for Maedhros (=
07:29<RichK67>Celestar: so aircraft cannot bump on airports - ever
07:29<RichK67>okies :)
07:29<Celestar>RichK67: ok I'll have a check on the code
07:30<Maedhros>Celestar: -- it seems to be working pretty well so far :)
07:30<Maedhros>TheJosh: ah, yeah, i have seen that one
07:31<Celestar>so, is it working? ;)
07:32<Maedhros>TheJosh: i haven't looked at the code, and since i've never seriously played multiplayer, i've never really been interested in shares ;)
07:32<TheJosh>most people arnt because they are often turned off
07:33<TheJosh>but the plan with improved shares is to make it so you cant share cheat then they can be turned on
07:34<Celestar>RichK67: so, what effectively needs doing for newgrf_ports (Apart from adding features of course)? ;)
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07:39<RichK67>animations, a firm decision about original/new graphics.... these to me are the critical commit stoppers
07:40<RichK67>all the current airports work as advertised
07:40<Gonozal_VIII>new graphics
07:41<RichK67>on graphics: i have coded airportsbasic.grf to use the default graphics for the small, heliport, and large airport. airporsextended has the new airports - and these use skidd13's graphics, without reference to the default
07:42<RichK67>this means that any graphics replacement .grf that changes the default gfx will only change the small, large, and heliport
07:42<RichK67>ie. TTDP compatability is maintained
07:43<Gonozal_VIII>nobody cares about ttdp^^
07:43<ln>nor big brother
07:44*Maedhros must be nobody, then
07:44<Gonozal_VIII>you care about big brother :O
07:44<Gonozal_VIII>kick him!
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07:56<ln>Gonozal_VIII: i don't.
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08:02<Gonozal_VIII>but nobody does! :O
08:05<ln>that's nobody's problem.
08:13<Celestar>so Maedhros' problem
08:13<peter1138>PBS ROCKS
08:13<Celestar>commit commit :P
08:14<peter1138>BRANCH FIRST
08:14<peter1138>(for 0.6)
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08:28<CIA-1>OpenTTD: skidd13 * r12381 /trunk/src/ (8 files):
08:28<CIA-1>OpenTTD: -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A
08:28<CIA-1>OpenTTD: few other things regaring the updating had to be changed. Big thanks for support
08:28<CIA-1>OpenTTD: to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
08:36<TheJosh>me off
08:36<TheJosh>nite all
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08:38<Celestar>ok I'll have a look at some of the bug reports
08:39<Celestar>any suggestions what I should try to fix first?
08:41<Noldo>the ones with High
08:41<Celestar>there are none :P
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08:47<peter1138>We close those ones straight away as "not a bug"
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10:48<antihcl>can you destroy only a signal without destroying the track it's on?
10:48<+glx>use the remove tool
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10:53<antihcl>oh, durrr me. thanks
10:53<ln>antihcl: "it's" -> "its"
10:55<antihcl>no it isn't
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10:55<antihcl>"it's" is a contraction for "it is"
10:55<phin>antihcl: you are correct
10:55<antihcl>its is possessive
10:56<Gonozal_VIII>ln is teh wrongings
10:56<phin>bet he feels pretty stupid now. seeing as he felt all proud to point out something, incorrectly
10:57<Gonozal_VIII>i'm sure he's crying right now
10:57<phin>should've just let it be
10:57<RichK67>it's a possibility
10:57<phin>its frickin' irc!
10:57<ln>it was just an arrow.
10:58<phin>the inevitable "backpedal"
10:58<RichK67>i'm feeling much better now
10:59<phin>im feeling like i should get up on a little online opentdd
10:59<phin>never tried it out that way
11:00<Gonozal_VIII>hmmm ln- is missing
11:00<Gonozal_VIII>maybe that's the reason for his failure
11:01<peter1138>Let's call him 1n just to annoy :D
11:01<Gonozal_VIII>In :-)
11:02<Gonozal_VIII>(that was "in")
11:02-!-Gonozal_VIII is now known as In
11:02-!-mode/#openttd [+o peter1138] by ChanServ
11:02<Celestar>peter1138: got a sec?
11:02<@peter1138>What now? :P
11:03<Celestar>C++ question
11:03<Celestar>got a class "foo". Some of the member functions have a parameter of type "foo". How do I do this?
11:03<@peter1138>class foo;
11:03<antihcl>phin: it's fun :)
11:03<antihcl>I always pause too much in single player, it prevents me from doing it
11:04<@peter1138>before the real class foo { }
11:04<@peter1138>Oh, and they're pointer types, I hope
11:04<Celestar>yeah :P
11:04<Celestar>but it doesn't work for some crappy reason :(
11:04<Celestar>I tried
11:04<In>you mean the stuff that every list or tree has?
11:05<In>can't be so complicated...
11:05<Celestar>I thought so too :P
11:05<Celestar>cyclic includes
11:06<In>oh noes, includes
11:06<@peter1138>In, change back :p
11:06<@peter1138>~ ChanServ set +o peter1138 on #openttd
11:06-!-In is now known as Gonozal_VIII
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11:07<Gonozal_VIII>you're no fun :P
11:07<@peter1138>I know.
11:08<ln>this channel is not about fun.
11:08<antihcl>phin: also, in single player I'm always tempted to restart the game when things go wrong.. it's better if you don't :)
11:09<Gonozal_VIII>then what is this channel about?
11:11<Gonozal_VIII>you wrote "this" instead of "This" :P
11:12<ln>C++ is case-sensitive.
11:13<Gonozal_VIII>i'm not
11:13<ln>17:11 < Gonozal_VIII> you wrote "this" instead of "This" :P <-- seems like you are.
11:13<Gonozal_VIII>you said that it's about english :P
11:14<Gonozal_VIII>if you think so, then do it right ;-)
11:15<ln>says a woman without a realname set.
11:16<Gonozal_VIII>woman :S
11:17<ln>how the hell am i supposed to know your gender if you don't have a realname set.
11:18<Gonozal_VIII>because there are no females here? never...
11:18<@Belugas>there has been
11:18<@Belugas>although not very oftenly
11:18<antihcl>aaa I"m going bankrupt
11:18<Gonozal_VIII>i've only seen some spambots with female nicks
11:18<Eddi|zuHause3>jpeg or it didn't happen! :p
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11:32<@peter1138>Bjarni scares them off
11:34<Gonozal_VIII>invisible bjarni?
11:34<Gonozal_VIII>so he went from zombie to ghost :O
11:34<ln>implicit Bjarni?
11:45<@Belugas>rob zombie
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12:00<ln>Osai`off: no away nicks.
12:02<hylej>unconfigured bnc
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12:08<Gonozal_VIII>ha, i have food!
12:08<Gonozal_VIII>but it's all mine!
12:09*Celestar sneaks up behind Gonozal_VIII with a hugeass club
12:09<Gonozal_VIII>what's the exchange course from blood to euro?
12:10<Gonozal_VIII>behind me is a wall :P
12:10*Celestar emerges from the wall
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12:11<Gonozal_VIII>people can't do that :P
12:11<hylej>is Celestar people?
12:11<Celestar>who sais that I'm .... human?
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12:17<yorick>who created the #openttd.ChrisIN channel, never to have someone in it?
12:20<Gonozal_VIII>who created the #? channel, never to have someone in it?
12:21<+glx>chanserv says "Channel masters: Chris82, Smoovious"
12:21<yorick>SmatZ did
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12:56<antihcl>hmm! can I transfer bus passengers over to a train?
12:57<Gonozal_VIII>why not try before you ask? ;-)
12:57<CIA-1>OpenTTD: glx * r12382 /trunk/src/table/cargo_const.h: -Fix [FS#1864]: use 'items' unit for batteries, fizzy drinks, toys and bubbles in total cargo tab
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12:58<@peter1138>Yes, but two-way transfers are a go-no.
12:58<Gonozal_VIII>somebody should really fix that..
12:58<@peter1138>Post 0.6!
12:59<Eddi|zuHause3>that's the new magic bullet now?
12:59<@peter1138>@openttd bugs
12:59<@DorpsGek>peter1138: Open Bugs: 24; Not assigned: 17; Closed this week: 10; Opened this week: 11
12:59<Gonozal_VIII>like new map array :-)
12:59<Eddi|zuHause3>"needs new map array" was kinda getting old ;)
12:59<frosch123>@branch 0.6
12:59<frosch123>doesn't work :(
12:59<@peter1138>@openttd branch 0.6
12:59<yorick>@list openttd
12:59<@DorpsGek>yorick: bug, bugs, changed, commit, download, grf, grfs, info, port, ports, propset, servers, svn, thelog, and youngest
13:00<Gonozal_VIII>yorick is the youngest
13:00<Eddi|zuHause3>@openttd grfs
13:00<@DorpsGek>Eddi|zuHause3: original grf files:
13:00<yorick>@openttd youngest
13:00<@DorpsGek>Eddi|zuHause3: newgrf files:
13:00<@DorpsGek>yorick: latest: r12382
13:00<Eddi|zuHause3>err.. what?
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13:00<yorick>Gonozal_VIII is the youngest!
13:01<Gonozal_VIII>it did the command again..
13:01<yorick>Gonozal_VIII == r12382
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13:03<Gonozal_VIII>wat he wanted to say is g2g
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13:44<Gonozal_VIII>hi polly
13:44<dih>hi Gonozi
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14:13<fjb>Hello Wolf01
14:13<@peter1138>9800 GX2 :o
14:13<@peter1138>Seems a bit overkill :o
14:13<Wolf01>yes :O
14:14<@Belugas>a man gatta do what a man gatta do
14:15<Wolf01>gatta? in Italy is the female cat :D
14:16<@peter1138>£240 motherboards :o
14:16<@Belugas>remove a T and it's the same as in spanish ;)
14:16<@peter1138>(Not server boards!)
14:16<fjb>What kind of board is that?
14:16<@Belugas>de doo doo doo de daa daa daa
14:16<@peter1138>NF790i Ultra...
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14:18*peter1138 still doesn't know which motherboard chipset is good for what i need
14:18<fjb>I don't know which board I would buy today.
14:18<@peter1138>there are too many
14:18<fjb>What do you need that computer for?
14:18<@peter1138>ottd :D
14:19<fjb>And which OS?
14:19*peter1138 does not want to overclock
14:19*fjb never overclocks.
14:19<stillunknown>nvidia chipsets tend to be power hungry and hot(ish).
14:20<fjb>Depends on the chipset. Sme are power hungry, others are not.
14:20<@peter1138>x38 is expensive
14:20<@peter1138>p31/p35 not
14:20<fjb>Latest AMD chipsets gave some trouble to open source OSs.
14:20<@peter1138>i guess iP35 is the general one to go for at the moment
14:21<fjb>Intel should be well supported by Linux.
14:21<@peter1138>but then each manufacturer lists millions of different boards with the same basic chipset
14:21<fjb>Take a board with passive chipset cooling.
14:22<@peter1138>Asus P5K, I wonder...
14:22<antihcl>I could overclock if I wanted to, but no need. My processor and mobo are cold like ice :P
14:22<fjb>The small chipset fans are crap.
14:22<antihcl>and I don't need to oc my video card because... I play openttd heh
14:23<dih>what are you smirkin at?
14:23<fjb>My Geforce 6600 is fast enough for all my games.
14:24<antihcl>peter1138: very very happy with my Asus P5K and core 2 duo e6550.. only thing that is really flaky is the onboard wireless, which I don't use
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14:24<@peter1138>I see 7 different P5Ks listed :(
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14:24<+glx><fjb> Take a board with passive chipset cooling. <-- agreed, I have a fan for that and it's always over 6000RPM
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14:25<fjb>The small fans are making trouble sooner or later, sometimes out of the box.
14:25<+glx>peter1138: different options ;)
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14:28<@peter1138>Hmm, GA-P35-DS3L
14:29<@peter1138>Did Abit solve their capacitor problem? heh
14:30<antihcl>peter1138: with stock cooling at full load, I stay at max 52C on each core, and the cpu is rated for 72C
14:30<antihcl>and it's fast :D
14:30<antihcl>core 2 duo is whoopin up everything else right now
14:30<antihcl>peter1138: get the cheapest one :D
14:30<antihcl>they have options, like wifi and different sound chips and such
14:30<antihcl>the wifi is useless, everything else is great
14:31<antihcl>I'd either go with gigabit or asus, and asus in my opinion is better (and relatively cheap too)
14:33<fjb>peter1138: I just wated to mention that Gigabyte board.
14:34<fjb>I was looking at some mainboard recomendations. nd that GA-P35-DS3L is one of them.
14:34<fjb>And it shouldn't be too expensive.
14:36<@peter1138>Gah, the E8300 is out of stock :(
14:38<antihcl>err. gigabyte haha
14:38<@peter1138>looking at graphics cards, 3 of Gigabyte's 8600 offerrings are fanless
14:39<fjb>That is good as long as you have a constant airflow in the casing.
14:41<fjb>Hm, GeForce 8600 GTS with passive cooling gives trouble, a 8600 GT is ok.
14:43<@peter1138>512MB GDDR2 vs 256MB GDDR3... meh
14:43<@peter1138>i hate this stuff, heh
14:44<antihcl>only complaint with the gigabyte I bought my dad is that the IDE port is allll the way at the bottom of the board, which makes it impossible to connect his dvd drive to, other than that it's great
14:44<antihcl>buy an xbox :P
14:44<@peter1138>got one
14:44<fjb>You need more memory as a texture buffer for 3D stuff.
14:45<Prof_Frink>Buy a thinkpad.
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14:47<fjb>What is the english term for Prozessorkühler?
14:47<Gonozal_VIII>cpu fan?
14:47<@Belugas>Heat fan ?
14:48<fjb>Oh, thank you. :-)
14:48<@Belugas>processor cooler ?
14:48<@Belugas>heat sink?
14:48<fjb>Heat sink.
14:48<fjb>Thank you.
14:48<Prof_Frink>Liquid Nitrogen.
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14:48<fjb>You should buy one where the fan is blowing down to the mainboard, not parallel to the mainboard.
14:48<Gonozal_VIII>force field to stop the motion of the molecules :-)
14:50<@peter1138>now i have to convince myself it's a good idea to spend £330
14:50<Prof_Frink>Oh, just get an Eeeeeeeeeeeeeeeeeeeee
14:51<Gonozal_VIII>order it from the usa, the dollar is extremely weak
14:51<fjb>It is a good idea, because it is good for thze chineese economy. :-)
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14:53<Gonozal_VIII>like 3 dollar per pound or something^^
14:53<@Belugas>think of it this way, peter1138: what would you do with that money if not buying that brand new bomb ?
14:54<Prof_Frink>Belugas: Don't say that
14:54<antihcl>fjb: heatsink
14:54<antihcl>doh lag :)
14:54<Prof_Frink>£330 is a lot of beer.
14:54<@Belugas>Prof_Frink: i didn't said that, i wrote it ^_^
14:55<Prof_Frink>Don't get sarky with me
14:55<@peter1138>Well, yeah, beer...
14:55<@peter1138>Or ... something I might need.
14:55*peter1138 is going home, without buying anything...
14:56<Prof_Frink>You could pay people's train fares for the ttmeet!
14:57<hylej>ottd sprint on wheels
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14:58<fjb>peter1138's new PC gets a "Recommended by #openttd" label.
15:00<ln>peter1138: google says people have bad experience with Asus P5K*.
15:01<ln>peter1138: I was considering P5KC when ordering a new computer, but then chose Gigabyte instead, which I'm still waiting for, damnit.
15:02<SpComb>HSF = Heat-sink-fan
15:03<fjb>Hm, HST = Heat Sink Train...
15:03<+glx>it's a ventirad
15:05<fjb>Sounds funny.
15:09<yorick>error: invalid conversion from `int' to `NetworkLanguage`...
15:12<yorick>if (client_lang >= NETWORK_NUM_LANGUAGES) client_lang = 0; triggers the error(added to DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN))
15:14<yorick>while the exact same name works fine when done at DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
15:15<yorick>" (NetworkLanguage)" (ah, that way :))
15:16<yorick>and that basically means it HAS TO be inside that enum, which could be a slight problem with "NETLANG_COUNT"
15:16<yorick>I'll just remove (NetworkLanguage) there
15:17<yorick>ooh...talking to self ^^
15:17*fjb is reading it, but does only know unhelpful answers.
15:19<yorick>how to compile without networking?
15:20<fjb>No, like: int is short for international language which is English. English is also the network language. So converting nglish to English is not useful. :-)
15:21<Maedhros>yorick: ./configure --disable-network, i'd imagine
15:21<Maedhros>oh, wait
15:22*fjb thinks yorick is counting compiling without networking as an unhelpful answer. :-)
15:22<ln>Das Längsprofil eines Flusses is nicht mit dem Tallängsschnitt identisch. -- Der Krater verschwindet immer mehr.
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15:22<Gonozal_VIII>what crater?
15:23<ln>*Der* crater.
15:23<Prof_Frink>My hovercraft is full of eels.
15:23<yorick>thanks Maedhros
15:23<fjb>Hovercraft wath the driving force of the FBI. :-)
15:25<ln>those two interesting sentences were from: Maull, Geomorphologie (1938).
15:26<fjb>Oh, you are implementing new river features?
15:26<ln>not that i know of, but if it helps someone, i can go on quoting random sentences from the book.
15:27<yorick>that's even called pollution
15:27<Patrick`>Prof_Frink: I would like to stroke your nipples
15:27<ln>the thing that i could possibly try next is either tram stops or countries.
15:28<fjb>Quoting random senntences from tram stops?
15:29<yorick>what exactly does tram stops mean?
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15:33<yorick>looks nice, ln
15:33<fjb>Cute island.
15:33<yorick>Trams shouldn't just stop on bus stops with tramrails on it, I think. Hello jez9999
15:33<ln>yorick: sadly, it's an image manipulation, not an actual screenshot. but shows the point of tram stops.
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15:35-!-mode/#openttd [+o Bjarni] by ChanServ
15:35<Gonozal_VIII>bjarni ghost!
15:36<Gonozal_VIII>or zombie again?
15:36<fjb>What is the TTDP newroutes thing?
15:36<@Bjarni>is that a trick question?
15:36<yorick>!Gonozal say Bjarni!
15:37-!-Brianetta [] has joined #openttd
15:38<dih>Bjarni :-)
15:39-!-antihcl [~antivert@] has quit [Ping timeout: 480 seconds]
15:39<ln>21:38 <Belugas> warning : next time i see a non-english string of text from you on IRC, you'd get a kick. It's pretty frustrating to not been able to understand what's it all about.
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15:39<ln>21:38 <Belugas> so... you are warned
15:40<@Bjarni>what did you do this time? :)
15:41<@peter1138>fjb: mythical.
15:41<yorick>get yourself some logs, lord Bjarni _O_
15:41<ln>Bjarni: only quoted a scientifical book.
15:42<jez9999>my 'auto upgrade vehicles in depot to new track type' patch is nearly ready to roll :-)
15:42<@Bjarni>yorick: you are my people... you should do as I tell you to and right now I told you to inform me of what happened while I was busy with what you would most likely want to do
15:42<fjb>peter1138: Thank you. What shall it become if it ever gets real? I read something about new bridges where the bridge and the road or rail on it are separated.
15:42<ln>Belugas: rather than getting frustrated by foreign languages, it's easier to ignore such lines. saves your nerves, too.
15:42<@Bjarni>today I was inside a bogie
15:42<ln>Belugas: similarly, you hopefully don't go kicking tourists on the street if they speak something you don't understand.
15:43-!-MDGrein [] has quit []
15:43<jez9999>ln: speak for yourself
15:43<@Bjarni>ln: I do :P
15:43<yorick>Maybe they do in his country...* was it called?*
15:44<ln>jez9999: what are you referring to, sir?
15:44<yorick>nah, they shoot at tourists there
15:45<@peter1138>fjb, oskar has retired, patchman seems not to do anything any more, csaboka and stevenh seem to have gone or switched, that leaves Mr D, Lakie and JGR.
15:45<Sacro>Mr D?
15:45<@Bjarni>ln: but it's a poor comparison. Tourists bring money.... we get nothing from you
15:45<@peter1138>fjb, so it's unlikely, although JGR seems to have magic skills
15:45<yorick>Sacro: you don't wanna highlight our DS guy
15:45<@peter1138>Sacro, DaleStan.
15:45<fjb>Sacro: Dale Stan.
15:45<@peter1138>oh damn ;)
15:45<@peter1138>fjb, so we're doing it our way.
15:46<@peter1138>oskar's newroutes specification was a bit limited and, well, hacky, as that's how ttdpatch works :)
15:46<Sacro>Da<tab> ;)
15:46<ln>Bjarni: now, now, you get more patches from me than you can handle.
15:47<@Belugas>ln : 1) if you want to quote, it's fine with me. But quoting something nobody but a few do understand is meaningless. If you do want to quote, give the translation ONLY. 2) we are not on a street, we are on a channel where the rule is ENGLISH only. 3) If i need to ignore stuff, i'll ignore the writer of these lines
15:47<fjb>peter1138: I always thought it is anoying that the backside and the road / rail part of the bridge are one sprite.
15:47*DaleStan points out that there are a lot of things that do not look even slightly like "DaleStan" that will draw his attention.
15:47<@Bjarni>ln: well... you also bring more work to us :/
15:47<Sacro>DaleStan: do we get points for each one we find? :)
15:47<ln>Bjarni: yes, and work brings happiness.
15:47*peter1138 wonders if DaleStan has a highlight for Mr D :D
15:48<fjb>TTDP is hacky. Patching something is always hacky. But it is still amazing what they did. But I guess they will reach the limits some time.
15:48<@peter1138>You sound like you're excusing my statement :)
15:48<@Bjarni>the limit is when there is nothing of the original code left and only patched code
15:49<@peter1138>If that's the case then there are no limits...
15:49<@Bjarni>peter1138: I don't think he highlights on "Mr D :D"
15:49<yorick>ok, my patch works, so I should focus on "divide et impera!" (yes, that's Latin :p) now :)
15:49<fjb>Hm, when no original code is left, is it till a patch then?
15:50<@peter1138>Yes, as it will all be optional...
15:50<@Bjarni>if it patches the binary then yes
15:50<DaleStan>I doubt that will ever happen. GRF loading, savegame handling, and sprite drawing are unlikely to be completely patched away.
15:50<fjb>ut the orignal code is the optional part then.
15:50<ln>Belugas: 1) your definition of "a few" surprises me. it looks to me that about half the active people in here are either germans or dutchmen, not forgetting the austrians.
15:51<ln>and random swiss.
15:51<jez9999>Belugas: does Rubidium ever talk in here?
15:51<@Bjarni>that's why Sacro keeps on declaring me Dutch
15:51<DaleStan>@seen Rubidium
15:51<@DorpsGek>DaleStan: Rubidium was last seen in #openttd 16 hours, 24 minutes, and 23 seconds ago: <Rubidium> why do people who want to speak to me go offline 'just' before I'm back?
15:51<Sacro>Bjarni: you are netherlandian
15:51<yorick>he will if you highlight him
15:51<@peter1138>jez9999, yes, when he's not on vacation.
15:51<Sacro>yes, like by saying Rubidium
15:52<jez9999>peter1138: oh, he is?
15:52<@peter1138>Er, holiday, I'm not American...
15:52<@Bjarni>he lacks enough memory for storing all possible countries and decided that if he says Dutch then it's right most of the time
15:52<@peter1138>Yeah, in Japan of all places.
15:52<Sacro>if you say it 3 times he appears
15:52<jez9999>checking out their rail infrastructure?
15:52<@peter1138>So not only is he not here, when he is here it's the wrong timezone.
15:52<jez9999>well Rubidium seems to know most about autoreplace
15:52<jez9999>need to ask him how tough changing it to upgrade wagons would be
15:53<Sacro>i'd have thouhgt Bjarni knew the most
15:53<Noldo>I though it was Bjarnis brainchild?
15:53<jez9999>hmm was it?
15:53<Sacro>and even I know how to upgrade wagons
15:53<ln>Noldo: apostrophe.
15:53<jez9999>it has rubidium in the comments at the top
15:53<Sacro>he was the last editor of the file
15:53<jez9999>oh, how do you? :-D
15:53*Sacro clicks the magic button
15:53<@Bjarni><jez9999> well Rubidium seems to know most about autoreplace <--- err... I wrote it but it would be natural that somebody else knows it better :P
15:53<@peter1138>jez9999: Bjarni wrote it, maybe he knows...
15:54<jez9999>Bjarni: upgrading wagons from one track type to another
15:54<yorick>jez9999: wagon replacement is already there
15:54<@peter1138>Oh, slow :)
15:54<jez9999>erm, how do you replace wagons?
15:54<@Bjarni>switch the window to wagons ;)
15:54<yorick>"Replacing: Engines" <-- click it
15:54<@peter1138>There's a non-obvious button for it...
15:54<jez9999>if this stuff is already there im surprised there isnt already an auto-upgrade of depotized vehicles when you track-upgrade a depot
15:54<@Bjarni>feel free to figure out how to make a better one if you like
15:55<@Bjarni>it was the best I could come up with at the time
15:55<@peter1138>Because there's no simple way to select which wagons get upgraded to which wagons of the new type.
15:55<jez9999>if it's already ok i want to use it
15:55<jez9999>peter1138: why not just choose the first appropriate one?
15:55<jez9999>that's what ive done with engines, works a charm
15:55<@peter1138>And then what happens if it fails half way through a depot?
15:55<@Bjarni>but it will not replace across tracktype
15:55<jez9999>peter1138: return CMD_ERROR or something for CommandCost?
15:56<fjb>Because steam engines would be converted to electric ones if you electrify the depot. People will really hate that. :-)
15:56<jez9999>it should abort the whole upgrade. ive been using the autoreplace stuff to do it
15:56<jez9999>(the whole depot)
15:56<jez9999>fjb: no, you can easily not do that
15:56<@peter1138>Hmm, fun
15:56<ln>jez9999: apostrophe.
15:56<yorick> will hopefully be the final version of the FlagsInCLientList before I split it into "Adding more flags" and "Flags In Client List"
15:57<jez9999>ln: comma
15:57<jez9999>am i missing something here, or would it be quite simple to get wagons autoupgraded as well as engines when they're stopped in a depot you upgrade the track type for?
15:57<jez9999>is it a policy decision not to do it, or is there a more serious difficulty?
15:57<jez9999>if it's policy i'll release my patch
15:58<yorick> , but I fail at selecting highlight-styles :(
15:58<Noldo>I've always thought that policy decisions where the most serions difficulty
15:58<@peter1138>jez9999, partly no-one bothered to do it.
15:58<@peter1138>Because of the 'what to upgrade to' issue.
15:58<ln>Noldo: where -> were, serions -> serious
15:59<@peter1138>Could be fun with NewGRF wagon restrictions too...
15:59*Maedhros is highly suspicious of yorick's changes to newgrf_text.cpp
15:59<Maedhros>what do grf language codes have to do with networking?
16:00<yorick>Belugas suggested them
16:01<yorick>the language-othertype conversion table is there
16:01<yorick>*if anything goes wrong, blame the french!* :p
16:02<+glx>why did you change strings.cpp?
16:02<+glx>put the empty lines back
16:02<yorick>some changes have been there, but not anymore, so I'll put the lines back
16:05<+glx>and be careful with trailing whitespaces
16:06<+glx>like this
16:06<Gonozal_VIII>trailing whitespaces is dangerous because whitespaces don't like to be trailed!
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16:07<ln>Gonozal_VIII: *are* dangerous
16:07<Slowpoke>why 'are'?
16:07<Gonozal_VIII>not the way i used it
16:08<Slowpoke>trailing sth. is...
16:08<ln>red flowers is pretty.
16:08<Gonozal_VIII>reding :-)
16:08<Maedhros>watering flowers is necessary
16:09<ln>Gonozal_VIII: that's NOT ENGLISH.
16:09<Gonozal_VIII>but trailing is
16:09-!-antihcl [~antivert@] has quit [Ping timeout: 480 seconds]
16:09<ln>Gonozal_VIII: we'll need a lexical analysis of your sentence.
16:09<Slowpoke>in your sentence the "is" refers to the adjective "red", in the sentence above it refers to the verb "trailing"
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16:10<Gonozal_VIII>it's the languages fault that the adjective and verb are the same
16:10<ln>Gonozal_VIII: apostrophe.
16:11<ln>can some native confirm whether or not "pff" is english?
16:11-!-|Jeroen| [] has quit [Quit: oO]
16:11<Prof_Frink>ln: Grocer's apo'strophe?
16:11<Noldo>ln: are you ok?
16:11<Prof_Frink>ln: It's an acceptable variant on "pfft"
16:11<+glx>+ if (client_lang >= NETWORK_NUM_LANGUAGES) client_lang = 0; <-- I'd use a nice "kick the sender"
16:12<ln>Noldo: i'm fine, thank you. helping with upholding the rule of using English.
16:13<Gonozal_VIII>you were posting random german stuff some minutes ago :P
16:14<Noldo>ln: I'm starting to feel that that is just a symptom
16:14<yorick>glx: why?
16:14<+glx>if it sent a wrong value, it should be a hacked client
16:15<ln>Gonozal_VIII: i know, but then Belugas reminded me of the value of English. and this is certainly not the first time that I'm attempting to keep up some quality of language around here.
16:15<ln>Noldo: dunno. maybe you should go see a doctor to find out.
16:15<+glx>yorick: for NETWORK_CHANGETYPE_* you could use some bit stuff instead
16:16<+glx>will simplify if (changetype == NETWORK_CHANGETYPE_ALL || changetype == NETWORK_CHANGETYPE_NICK) {
16:16<yorick>to? (just curious and not very good at bit stuff)
16:17<+glx>if (HasBit(changetype, xxx))
16:18<yorick>I'm off for today, bye!
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16:28<ln>Belugas: do you evaluate each line independently or in context?
16:29<Gonozal_VIII>the right answer should be "yes"
16:29<Gonozal_VIII>as in both :-)
16:30<ln>i mean, what happens if the language used in a particular line cannot be determined?
16:30<@peter1138>My other half said "HOW MUCH?!"
16:30<+glx>then it is not english
16:31<@peter1138>ln, you ought to stop, as... that's my job.
16:31<ln>for example, what language is this: will
16:31<@Belugas>[16:30] <@peter1138> My other half said "HOW MUCH?!" <--- lol! Mine would say the same thing :D
16:32<@peter1138>Then it was the counter-phrase, "well it's your money, you can spend it how you like"
16:32<@peter1138>So... "permission" of the I WILL MAKE YOU GUILTY kind!
16:33<Draakon>gonozal_VIII: are you updating your patchpack? :)
16:33<Gonozal_VIII>yes... but don't ask me when^^
16:33<@Bjarni>this is a weird channel... nobody wondered about my statement about being inside a bogie :/
16:33<@peter1138>We're used to ignoring you.
16:34*hylej runs over Bjarni by a tilting bogie
16:34<@Bjarni>peter1138: :P
16:35<@peter1138>ln, go on...
16:35<@Bjarni>if nobody wonders about it then I guess you aren't worthy of being told why or anything :p
16:35<ln>peter: will, kind, handy, radio, zone, ...
16:36<@peter1138>ln, no, I meant hylej's sentence.
16:36<Gonozal_VIII>yes, i was also thinking about that
16:36<ln>the sentence hardly made any sense anyway.
16:37<@peter1138>s/by/with/ fixes it of course.
16:38<fjb>Gonozal_VIII: Your patch packs makes YAPP really buggy...
16:39<+glx>fjb: often happens when many patches are merged
16:39<+glx>and people wants everything in trunk
16:39<fjb>I know...
16:39<ln>fjb: that sounded like a plural/singular conflict.
16:40<fjb>ln, thank you. You are my spellchecker.
16:40-!-mucht_home [] has quit [Quit: Konversation terminated!]
16:40<@Bjarni>it's quite common that somebody commits something that breaks a working copy for somebody else
16:40-!-Gonozal_VIII is now known as people
16:40<ln>glx: "people want"
16:40*people wants everything in trunk
16:40-!-people is now known as Gonozal_VIII
16:40-!-antihcl [~antivert@] has quit [Quit: Leaving]
16:40<+glx>@kick ln stop fixing my bad english ;)
16:40-!-ln was kicked from #openttd by DorpsGek [stop fixing my bad english ;)]
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16:41-!-Draakon is now known as Goverment
16:41<ln>Bjarni: and when that happens, it's best to hope the somebody else is not Tron.
16:41-!-Goverment was kicked from #openttd by Bjarni [I always wanted to try this :D]
16:41-!-Goverment [] has joined #openttd
16:41<ln>wtf is a "Goverment"?
16:41-!-Goverment is now known as Draakon
16:41<Draakon>stupid bot!
16:42<@Belugas>don't need a bot for that ;)
16:42<Draakon>i dint correct DorpsGek english
16:42<ln>Draakon: typo + missing genitive
16:42<Draakon>as this was the reason for the kick: YOU (Goverment) have been booted from #openttd by Bjarni (I always wanted to try this :D)
16:43<Draakon>i thought it was bot
16:43<Draakon>but why on me Bjarni?
16:43-!-Draakon [] has left #openttd []
16:43<ln>Draakon: it's yet to be proven. remember that Bjarni doesn't have photos of him online, and his phone number cannot be found online either.
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16:43<@Bjarni>I just wanted to kick Goverment
16:44-!-Draakon is now known as Goverment
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16:44<@Bjarni>it's funnier the first time
16:44*Goverment kicks Bjarni out of the country
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16:44<ln>Bjarni: please kick him for misspelling.
16:44-!-Goverment is now known as Draakon
16:44<ln>Bjarni: misspelling twice.
16:45<+glx>missing n
16:45<Draakon>what missspelling?
16:45<@Bjarni>Govermennt :P
16:45<Draakon>big deal ln
16:45<ln>Draakon: the language on this channel is ENGLISH.
16:46<SmatZ>looks like Govemrnent anyway
16:46<@Bjarni>not Engrish
16:46<Draakon>it was in english
16:46<Gonozal_VIII>better change the topic to something like english
16:46<ln>Draakon: it was in misspelled english, which is not the same as english.
16:46<Draakon>big deal
16:46<Draakon>get over it
16:46<@Bjarni>it's a serious offence
16:46<Draakon>k, get a life then
16:47*fjb pipes everything through ln to get corrected.
16:47<@Bjarni>actually if you have a nice touch with the language then it disturbs you with the errors
16:47<Nuhru_>me starts piping too | ln
16:47<@Bjarni>and it takes attention from the contents
16:48<Draakon>where in the laws of any country is said that typo or miss spelling is a serious offense in criminal
16:48<Draakon>no where!
16:48<@Bjarni>I am the law
16:48<ln>Draakon: who is miss Spelling? is she pretty?
16:48<Draakon>ln: you are!
16:49<@peter1138>God, you lot don't half talk shit.
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16:53<fjb>Gonobug = Bug invented by the Gonozal patch pack.
16:54<Draakon>what bug is that?
16:54<fjb>I'm playing a network game with the Gonozal patch pack. The bugs are sometimes horrible...
16:54<@peter1138>Gonorrhea :o
16:55<@peter1138>fjb, you know what to do with bugs, right?
16:55<fjb>peter1138: Use a hammer on them?
16:55<Draakon>the gono names are attacking our planet! quick, run for you lives! (if you have one :P)
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16:59<TheMasterSwordsman>So, in OpenTTD. I'm building an airport, and I'm aware of the "you must have a depot" rule, but this is air transport, how do I add air vehicles to an airport if there IS no such thing as an air depot?
16:59<Draakon> ln was booted from #openttd by DorpsGek (stop fixing my bad english ;))
16:59<Prof_Frink>TheMasterSwordsman: The plane depot is part of the airport
16:59<@peter1138>TheMasterSwordsman: Airports automatically have hangars on them.
16:59<jez9999>ok, i see the wagon replacement code is built in to the autoreplace stuff
16:59<TheMasterSwordsman>I clicked on the hangar and, it won't bring up any type of dialog like a depot would.
16:59*TheMasterSwordsman tries again.
16:59<TheMasterSwordsman>Ah, there it goes.
16:59<+glx>then it was not the hangar
16:59<TheMasterSwordsman>I hate it when computers do that.
17:00<jez9999>so, question; you said it could be difficult sorting out the newGRF wagon restrictions. but given that this autoreplacement will probably stay in the trunk, why not just hook the auto-depot-upgrade into the autoreplace?
17:00<TheMasterSwordsman>Probably wasn't, mistake on my part.
17:00<jez9999>the autoreplace code will be maintained to work with the NewGRF stuff
17:00<@peter1138>jez9999: it's not difficult if you don't mind it failing (CMD_ERROR)
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17:00<jez9999>well what else could it possibly do if the new track doesnt support the current wagon cargo type?
17:00<jez9999>would you expect it to do something else?
17:00<jez9999>(frankly that sounds like a dumb rule to me, i wont be using any newgrf sets that implement it)
17:00<@peter1138>No... that was a straight statement :p
17:01<@peter1138>Some sets implement only passengers, mail and goods on maglev, for instance.
17:01<@peter1138>But then if you're using such a set, you'll know.
17:01<@peter1138>So no biggie.
17:01<jez9999>the approach i've adopted in my patch is, when the depot track's being upgraded, to temporarily switch the current player's autoreplace settings to replace engines of the old type with the first appropriate one of the new type
17:02<jez9999>then switch them back afterwards
17:02<jez9999>is there a better way to do it?
17:02<jez9999>peter1138: well before people were talking about there being no easy way to choose what you replace the wagon with but if there's no (eg. coal) implementation, presumably you dont mind that
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17:55<Patrick`>anhedral: chemistry nick?
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18:02<Patrick`>clarke is dead
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18:30<Chrill>Finally released the scenario Archipiélago Hermoso:
18:35*Brianetta cries
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18:44<Gonozal_VIII>wtf how can return and frog be the same word
18:45<@peter1138>Yeah! How can lead and lead be the same word?
18:46<Chrill>the Return of the Frog?
18:47<Gonozal_VIII>lead leads you straight down :-)
18:48<Gonozal_VIII>or something like that...
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18:56-!-Sacro is now known as Sickro
18:56<jez9999>do we have a macro or something in the openTTD code to find the IndexOf a value in an array?
18:56<Chrill>Finally released the scenario Archipiélago Hermoso:
19:00-!-Osai is now known as Osai^zZz
19:02<CIA-1>OpenTTD: peter1138 * r12383 /trunk/src/saveload.cpp: -Fix [FS#1860]: Check return of AfterLoadGame for success or failure when loading TTD games.
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19:20<foe>Is there's a patch that allows total buyouts/takeovers in multiplayer mode?
19:22<Patrick`>that'd just ruin the game
19:22<foe>Darn - would add an interesting dimension to the game
19:22<foe>Ruin? How come?
19:22<Patrick`>richest player wins.
19:23<Gonozal_VIII>new player joins... other player buys right away
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19:24<foe>Yeah, just like in real life - would be a pity... :>
19:24<jez9999>do we have a macro or something in the openTTD code to find the IndexOf a value in an array?
19:24<Gonozal_VIII>in real life you can't buy stuff without the owners permission...
19:25<+glx>jez9999: no
19:25<foe>And who is the owner of a company introduced to the stock market?
19:25<Gonozal_VIII>it's not in the stock market, the game share system is all wrong
19:26<Gonozal_VIII>you start with a bank loan, not money from the stock market, so you are the owner
19:26-!-Chrill [] has quit []
19:27<Gonozal_VIII>and you should get money for selling shares... that's the point in selling shares...
19:27<foe>As all new players build their companies with borrowed money, the result belongs to whoever lend that money. Be the investor a bank or the stock market...
19:27<Gonozal_VIII>the bank has no rights on the company
19:28<foe>You're right, if it's a mere loan.
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19:28<Gonozal_VIII>and indeed it is :-)
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19:47<jez9999>so, autoreplace all trains in depot does upgrade engines and wagons for trains in the depot...
19:47<jez9999>but wagon chains don't get replaced
19:47<jez9999>is there any way to make them get replaced too (if wagons are being replaced)?
19:48<Gonozal_VIII>the button in the depot?
19:48<Gonozal_VIII>that doesn't work?
19:48<Gonozal_VIII>then it's a bug :-)
19:49<Gonozal_VIII>you spotted a bug, now you can do the happy dance
19:50<+glx>oh no, not another autoreplace bugs
19:58<Rubidium>wow... jez9999 not being offline when I'm online
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20:10<jez9999>Rubidium: im online
20:12<jez9999>seems you're not
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20:14<Rubidium>I am, I only have better things to do that monitor IRC every minute
20:15<jez9999>how easily can autoreplace be extended to replace wagon-only chains in depots?
20:15<Rubidium>I have absolutely no idea
20:15<jez9999>currently, a depot autoreplace will replace engines and wagons on the autoreplace list... but only for trains (ie. wagons connected to engines)
20:15<Rubidium>it's *magic*
20:16<Gonozal_VIII>i don't know that code but it should be quite simmilar to the sell all button
20:17<jez9999>actually, i have had a quick look thru it
20:18<jez9999>it uses BuildDepotVehicleList to get the list
20:18<jez9999>unfortunately it ignores the last 3 params, meaning the wagon-only chains dont get touched
20:18<jez9999>not sure why they did that
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20:21<Rubidium>best is to ask Bjarni
20:21<jez9999>i did, a bit earlier.
20:21<jez9999>i think
20:21<jez9999>anyway i think this patch is ready for release 0.1, after some code tidying
20:21<jez9999>it's basically doing what i want, but some major niggles
20:21<+glx>we don't fully understand Bjarni's code anyway
20:22<jez9999>seriously fast network upgrading now, if you use the default GRF set. just send vehicles to depot and upgrade the depot's track type :-)
20:22<Gonozal_VIII>i don't think that should touch the autoreplace code
20:22<Gonozal_VIII>(the wagon stuff)
20:23<jez9999>it already does, you can autoreplace wagons
20:23<Gonozal_VIII>i know, that's why the fix wouldn't touch that
20:23<Gonozal_VIII>it just has to be triggered
20:23<jez9999>im triggering the depot autoreplace
20:24<jez9999>the issue is that that doesn't replace 'orphaned' wagons in the depot
20:24<jez9999>ie. not attached to a train
20:24<Gonozal_VIII>i know :-)
20:24<Gonozal_VIII>but the depot autoreplace button triggers autoreplace for every vehicle, right?
20:24<jez9999>every one with an engine
20:25<Gonozal_VIII>shouldn't do anything else except triggering... so it should be easy to expand that to trigger it for those too
20:25<jez9999>mm, i guess
20:25<Gonozal_VIII>and no change in the autoreplace code :-)
20:26<jez9999>well there is
20:26<jez9999>CmdDepotMassAutoReplace would need changing
20:26<Gonozal_VIII>ok, if you consider that as autoreplace code too...
20:26<+glx>should be easy to fix indeed
20:26<Gonozal_VIII>i meant the deeper functions that do the actual work
20:27<Gonozal_VIII>if they exist, which they should^^
20:28<jez9999>just noticed another bug
20:28<jez9999>if you dont have the cash to autoreplace all vehicles, it replaces some of them
20:28<jez9999>not none
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20:57<dragonhorseboy>anyone seen a Fugas in here out of curiousity?
20:59<Gonozal_VIII>wtf is a fugas?
20:59<Gonozal_VIII>can you eat that?
20:59<Gonozal_VIII>does it taste good?
21:01<dragonhorseboy>gonozal its a nick you silly douf
21:03<Gonozal_VIII>seems to be some kind of strange weapon...
21:04<dragonhorseboy>either way how're you? heh
21:05<Gonozal_VIII>i'm like me
21:05<Gonozal_VIII>and you?
21:05<dragonhorseboy>doing fine ^-^
21:07<Gonozal_VIII>hmm i found that word on the polish wiki, according to that, it's french but there's no entry on the french wiki
21:07<Gonozal_VIII>but it's definitely not food...
21:07<dragonhorseboy>so what does gonozal mean then? :p
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21:26<dragonhorseboy>well...dead in here :p
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21:39<dragonhorseboy>hey eddi
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21:58-!-mode/#openttd [+v glx|away] by ChanServ
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23:18<Eddi|zuHause2>makes very much sense to greet a forced disconnect :p
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23:19<Gonozal_VIII>you mean manbearpig?
23:20<Gonozal_VIII>left long ago, so not much point in answering :P
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---Logclosed Wed Mar 19 00:00:29 2008