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#openttd IRC Logs for 2008-03-19

---Logopened Wed Mar 19 00:00:29 2008
---Daychanged Wed Mar 19 2008
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00:24<Eddi|zuHause2><ln> Draakon: who is miss Spelling? is she pretty? <-
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04:09<Celestar>just messed up some shit here :P
04:13<Tefad>sounds fun
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04:18<Celestar>back in a few
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04:48<Celestar>the German Constitutionary Court has stopped another so called "anti-terror" law.
04:49<Celestar>They're the last bastion of sense and reason in this political system of nutters and paranoids.
05:04<ln>Oh no, the terrorists will win!
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05:06<Fuju>good morning
05:06<Fuju>one question: does anybody know if its possible to automatically buy town owned roads when building trams? right now, I have to remove all roads first, rebuild the roads and then place my tram rails afterwards which is a little PITA :)
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05:07<Noldo>it doesn't let you build tram on the town roads?
05:08<ln>you need to use a PATCH SETTING.
05:10<Maedhros>for building drive-through road stops on town-owned roads, yes. i didn't think you needed one for tram-tracks
05:10<ln>hmm, you're probably right.
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05:13<Fuju>Noldo, yes. It says "this is a town owned road"
05:13<Fuju>which patch setting would that be? I have looked trough the options and difficulty settings, but didnt see anything like that
05:14<Fuju>there's an option called "allow removal of city roads" or sth like that - but I have to rebuild the roads manually
05:14<Maedhros>in the "Configure patches" window, go to the Stations tab, and enable "Allow drive-through road stops on town owned roads"
05:14<Maedhros>but you shouldn't need it for building the tracks, only the stations
05:15<Fuju>let me check it
05:16<Fuju>great, that works! thanks alot. but shouldn't this option be on by default?
05:17<Maedhros>i've often wondered why it isn't, to be honest
05:18<ln>someone please rename the "CONFIGURE PATCHES" thing
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05:21<Fuju>wow, the trams are really nice
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05:32<Celestar>ln: rename to what?
05:32<Celestar>"Game options"?
05:32<@peter1138>"Big Gay Al's Big Gay List"
05:35<Celestar>Advanced Options?
05:35<ln>Celestar: for example Advanced options.
05:35<Celestar>"option" "Advanced Option" "Very Advanced Options" "1337 Options"
05:36<ln>Celestar: i mean, those things have never had anything to do with patches during the lifetime of OpenTTD.
05:36<Celestar>I quite agree.
05:36<Celestar>I've suggested to change this >1 times
05:38<ln>Celestar: also a good candidate name would be "Additional settings".
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05:42<Celestar>I just love astronauts. "Prodecude complete with no _unexpected_ errors" .... No mention of the about 100 expected errors or what? :P
05:50<Gekz>how misleading
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05:57<@peter1138>Of course, they're probably expecting anything to go wrong...
05:58<Gekz>Expected error occured: 0 == 1.
05:58<Celestar>well, considering it's the most complex machine ever made ...
05:58<Gekz>it doesnt effect anythign except all booleans
05:58<Celestar>the Orbiter I mean ..
06:02<Fuju>uhm...whenever I build a station in the central of a city, i immediately get >1000 passengers :(
06:02<Tefad>i think they mean failures
06:03<Tefad>sometimes you can plan for something to be out of spec, etc.
06:03<Fuju>and whatever I try, i cannot get that number down - except when I place another station in the neighborhood, which then takes over that high number
06:03<Tefad>but yeah, dumb.
06:04<@peter1138>@openttd bugs
06:04<@DorpsGek>peter1138: Open Bugs: 22; Not assigned: 15; Closed this week: 12; Opened this week: 9
06:04<Gekz>Fuju: then turn it into a maglev
06:04<Gekz>Fuju: spam the crap out of it with maglevs :)
06:04<Fuju>1994 :)
06:05<Fuju>no maglevs yet
06:05<Gekz>just wait then
06:05<Gekz>slowly nuke land around it and purchase it
06:05<Gekz>so you have enough space for a nice station
06:05<Fuju>i was wondering if that happened also in the original. i can't remember having that high numbers, but its at least 10 years ago :)
06:06<Gekz>oh it happened.
06:06<Celestar>we've got bigger cities (=
06:06<Tefad>(not G rated) FAILMOUSE
06:06<Gekz>kill him, its 4chan
06:06<Tefad>hmm, did i break a rule if forgot about this channel.. but the image isn't horrid
06:06<Tefad>you said f-f-f-fail... i couldn't help it : (
06:06<Gekz>oh lol
06:06<Gekz>its fail
06:07<Tefad>that's a no kill trap btw.
06:07<Gekz>its so set up though
06:07*Tefad sighs
06:07<Celestar>hm ... ISS crew got a Japanese song as wake-up call today ^^
06:07<Tefad>still amusing : D
06:07<Tefad>so now i have a bug up my ass to play ottd
06:08<Celestar>I wish I could play ottd as well
06:09<Tefad>it's been a while since i've updated svn : x
06:09<Fuju>so...when do we get subways in openttd? :)
06:09<Tefad>i usually read all the entries too . . .
06:09<Celestar>Fuju: at some point ;)
06:09<Tefad>are there subways in ttdpatch?
06:09<Fuju>don't think so
06:09<Fuju>you are using c for openttd, right?
06:09<Tefad>c++ now
06:10<Tefad>recently switched some parts to C++ (last 12mos?)
06:10<Fuju>oh nice...i should think about coding c++ again
06:10<Celestar>Tefad: yeah about
06:11<Gekz>why the switch?
06:12<Celestar>Gekz: on the long run, C++ offers more readable and maintainable code
06:12<Celestar>(if done right)
06:12<Gekz>hurray for logic!
06:12<Gekz>omg, 8kbit/s internet is going to suck
06:12<Gekz>1KB/s this weekend,
06:13<Tefad>whoa no more msvc?
06:13<Celestar>Tefad: ?
06:13<Tefad>reading svn updates
06:13<Tefad>someone got pissed at msvc 2003 or something
06:14<Celestar>@openttd rev 11968
06:15<Tefad>wrong one my bad
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06:15<Celestar>well, only 2003 support is dropped apparently
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06:20<Tefad>-Update: 'exit' is consistent with UK English in OpenTTD, 'quit' with US English
06:20<Tefad>hahaha years old.
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06:27*Maedhros_ stabs freebsd in the face
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06:27<Maedhros_>i just plugged in my ipod and got a kernel panic
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06:32<Gekz>Maedhros: it could sense Steve Jobs
06:32<Tefad>at least it's not the other steve
06:33<Gekz>steve ballmer is a tard
06:33<Gekz>a loltard
06:33<Tefad>don't get all chan-board on me.
06:34<Gekz>says you...
06:34<Gekz>I've never been to 4chan
06:44<Tefad>peter1138: just imagine the internet threw up on a bulletin board.
06:46<Tefad>oh and this equation usually helps: anonymity + audience = incompetent jerkwad
06:47<Tefad>most chans permit anonymous posting, some boards enforce anonymity
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06:49<ln>Eddi|zuHause3: sir, your nick is not in English.
06:49<@peter1138>What's a chan?
06:50<Tefad>japanese word
06:50<Tefad>maybe it's short for channel
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06:50<Tefad>i have no idea, nor do i care to google it right now : )
06:50<Tefad>the concept for this style of bb came from japan
06:51-!-peter1138 changed the topic of #openttd to: 0.5.3, 0.6.0-beta5 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots | English Only - Must not be enforced by ln
06:52<Tefad>oh? je parle pas francais
06:52<Tefad>faire du velo
06:52<Tefad>i think that about exhausts my french vocabulary ; )
06:53<@peter1138>That doesn't mean others can't enforce it :p
06:53<Tefad>oesday isthay ountcay?
06:56<Gekz>peter1138: ICH KANN HABE NEIN KATZE.
06:57<Tefad>don't ever talk about my mother like that again or i shall have to do something about it.
06:57<Gekz>Tefad: Deine Mutti ist nicht sehr gut. :)
06:58-!-peter1138 changed the topic of #openttd to: 0.5.3, 0.6.0-beta5 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots | English Only
06:58<@peter1138>ln, go for it.
07:02<Tefad>Jatsu tsappari dikkali dallan Tittali tillan titstan dullaa, Dipidapi dallaa ruppati rupiran Kurikan kukka ja kirikan kuu
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07:02<Noldo>That's a classic
07:03<Tefad>Rätsätsää ja ribidabi dilla Beritstan dillan dillan doo, A baribbattaa baribariiba Dibi dibidibi disten dillan doo
07:05<Tefad>Ja barilla stillan deijadoo A daba daba daba daba daba dybjabuu, Baristal dillan stillan duubadäg Dägädägä duu duu deijadoo
07:05*Tefad retires
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07:20<Celestar>we have a blog?
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07:23<ln>peter1138: Tefad is clearly asking for a kick.
07:23<Noldo>Celestar: yes
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07:27<@peter1138>Celestar, yeah
07:29<Celestar>not very active, thou, right? :P
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07:34<Fuju>that's horrible german you talk here :)
07:36<TheMasterSwordsman>I'm irritated with "Can't replace track here..." and I *really* need to upgrade my track to monorail. How do I go about doing this?
07:36<TheMasterSwordsman>or "can't convert railtype here"
07:38<Gonozal_VIII>german? i can't see any german here
07:38<Gonozal_VIII>train on the track? using pbs and track is reserved?
07:39<Fuju>someone above was talking english, looked like a poor babelfish translation
07:40<Gonozal_VIII>you know that you only need to write the first letter in uppercase, right?^^
07:40<@peter1138>Yeah, upgrade empty track. Anything with trains on, including depots, cannot be upgraded.
07:42<Gonozal_VIII>and you can't upgrade places without tracks^^
07:43<Maedhros>you also can't upgrade to the track type that's already there
07:43<Gonozal_VIII>and the loituma girl is from bleach
07:44<Gekz>Gonozal_VIII: but pen is so aggressive
07:45<Gonozal_VIII>and not the same...
07:47<Gonozal_VIII>pens can be all kinds of types, a kugelschreiber is only a kugelschreiber if it has a ball (kugel) :-)
07:48<Gekz>yes I know
07:48<Gekz>but who uses any other kind of pen in this day and age
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07:50<Gonozal_VIII> we had to use those in school
07:50<Gonozal_VIII>ballpoints not allowed
07:51<Gekz>Gonozal_VIII: I wasnt aware you went to school in Nazi Germany
07:53<keyweed>One class, One teacher, One exam?
07:53<Gonozal_VIII>not really
07:53<Gonozal_VIII>but i think they're still using those in school
07:53<keyweed>i did.
07:54<keyweed>untill group 8 (about 12 years old) they were mandatory for me
07:54<Gonozal_VIII>with royal blue ink (or whatever that's called in english)
07:54<keyweed>i went to a nazi school too :(
07:55<keyweed>well. that does explain my fascination for railroads ... and women in uniform.
07:55<Fuju>what is a nazi school?
07:55<keyweed>good question
07:56<Fuju>unless you are >60 years old, i doubt that you went to a nazi school
07:56<Fuju>german != nazi
07:56<keyweed>very unlikely indeed. their educational filosophy has grown quite impopular.
07:57<keyweed>Fuju: i know. i (usually) like germans and always loath nazi's
07:57<Gonozal_VIII>i guess there are some schools that were founded by nazis... back then, everybody was a nazi
07:58<Gekz>I'm _still_ a Nazi.
07:58<keyweed>Gonozal_VIII: when i was at the university of vienna last summer i noticed the heads of school from '37 to '46 were erased from history
07:58*Gekz is Hitler.
07:58<Fuju>well, almost everytime I'm on IRC the nazi topic comes up here and there - and people mostly think that german equals nazi
07:58*keyweed feeds Gekz a carpet
07:58<Fuju>as german, I can't accept this, for obvious reasons :)
07:58<Gekz>does it contain Cyanide?
07:59<Gekz>Fuju: I dont think Germans are Nazis.
07:59<Gekz>Nazi Germans are Nazis.
07:59<keyweed>Fuju: i'm dutch. and quite a germanophile :)
07:59<Gekz>Germans are French.
07:59<Gekz>everyone knows that
07:59<Gonozal_VIII>hehe, poor germans
07:59<keyweed>Gekz: they're all romans!
08:00<Gekz>keyweed: no u
08:00<Fuju>its similar are scientologists
08:00<keyweed>Fuju: all americans _are_ nazi's
08:00*keyweed takes cover
08:01*keyweed looks around for black helicopters
08:01<Gekz>keyweed: thats true though
08:01<keyweed>or at least religious fundamentalists
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08:02<Fuju>religion kills! believe in OpenTTD :)
08:02<keyweed>ooh shit. can't say that. that anti-democratic. it's only allowed to say that about those Others.
08:03<keyweed>my openttd worlds are socially, morally, fiancially and logisticly a lot better then this planet.
08:03<Gekz>keyweed: if you vote Obama, you're sexist. If you vote Clinton, you're racist. If you vote Republican, it doesnt matter who you vote for, you're retarded!
08:04<keyweed>Gekz: i don't even get to vote! and the idiot chosen still holds power over me!
08:04<Gekz>keyweed: awesome.
08:04<Gekz>keyweed: welcome to a police state.
08:05<keyweed>fight uni!
08:05<keyweed>( )
08:10<Celestar> my openttd worlds are socially, morally, fiancially and logisticly a lot better then this planet. <= that's not difficult
08:10*Celestar wishes to go to space
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08:14<Gonozal_VIII>space is boring
08:14<Gonozal_VIII>there's a lot of space
08:14<@peter1138>Celestar, after I've grown weary of you...
08:15<Celestar>peter1138: ? :P
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08:20<Celestar>Ming sucks
08:20<Celestar>sounds Chinese
08:20<Celestar>China sucks
08:22<keyweed>Celestar: mind if i join you?
08:22<keyweed>i'd love to see an intelligent species one day
08:22<Celestar>keyweed: I agree
08:23<Celestar>but where are we going first?
08:23<Celestar>I'd still suggest Mars
08:23<keyweed>depends on our flight capabilities
08:23<Celestar>Mars is the maximum we can reasonably reach...
08:24<Celestar>or some Asteriods like Ceres or Vesta
08:24<keyweed>if it's ftl, let's get out of this pathetic solarsystem asap. if we're going to fly for a couple of hundred years, let's start with mars
08:24<Gekz>I'd say the max is just the Moon
08:24<Gekz>humans have a habit of failing
08:24<keyweed>nah. mars is possible
08:24<keyweed>quite easily i think
08:24<Celestar>We have sufficient technology and knowledge for a human Mission to Mars.
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08:24<keyweed>we have all the components, we just need to stick them together and show some determination
08:25<Celestar>all we need is 20th century technology, 19th century chemical engineering, a dose of common sense and a bit of moxie.
08:25<keyweed>but we seem more interestend in reducing our fellow sentient beings to heaps of carbonised material for no particular reason.
08:25*Celestar concurs
08:25<keyweed>which, altough a lot of fun, seems rather useless.
08:26<Celestar>A single human mission to Mars would cost about as much as the goverments of this planet spend on "Defense" ... PER DAY
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08:27<Gekz>knife a furry
08:27<keyweed>and after all this spending money on 'defense' we're unlikely to succesfully defend the planet against any spacefaring nations.
08:27<keyweed>the entire 'defense' thing is actually a plot to blow up this planet
08:27<Celestar>keyweed: we're unable to defend the planet against a 10km-Asteriod that would exterminated 60-95% of all life forms.
08:27<Celestar>exterminate even
08:27<keyweed>which, in all honesty, would totally negate the reasons for any sort of defense at all.
08:28<Gekz>I love it
08:28<Gekz>its going to happen
08:28<Gekz>and I will get hit first
08:28<Gekz>I'm lucky like that
08:28<keyweed>so. in short. we're achieving utterly nothing while spending loads of resources.
08:28<Celestar>you don't need to be hit.
08:28<Gekz>i know
08:28<Celestar>you would instantly evaporate if you were anywhere in line-of-sight of the trajectory.
08:28<Gekz>but it will whack me in the head first
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08:29<keyweed>we'll be demolished to make way for a galactic bypass
08:29<Celestar>Hell, a 10km asteroid could kill around 500 million people even without crashes, by just passing through the atmosphere
08:29<keyweed>we haven't even bothered to check nearby space for any form of galactic adminstration
08:29<keyweed>Celestar: and we're lucky if we even see it comming
08:30<Celestar>keyweed: a 10km-asteroid we would see.
08:30<keyweed>they can track objects the sizes of birds over the entire american continent, but a 10 km asteroid ...
08:30<Celestar>keyweed: we have over 99% discovery rate for asteroids of this size.
08:30<Gonozal_VIII>still 1% left
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08:30<keyweed>apparently my data is outdated.
08:30<Celestar>but any reasonable defense theory needs at least 10 years time.
08:31<Gonozal_VIII>and discovering it wouldn't help much
08:31<Celestar>"Earth is way to small a place for mankind to put its eggs in"
08:31<keyweed>well, our species does have a nack to rise to the occasion
08:32<Celestar>hee, well said
08:32<Gonozal_VIII>yep, i don't think an asteroid could kill us
08:32<keyweed>war and catastrophe does seem to result in near immediate scientific advances
08:32<Gonozal_VIII>even if the whole planet would be covered in clouds for decades
08:32<Celestar>Gonozal_VIII: we couldn't survive without the sun.
08:33<Gonozal_VIII>some could
08:33<Celestar>keyweed: you ought to read "Entering Space" by Robert Zubrin. it's great reading.
08:33<Gonozal_VIII>artificial light underground...
08:33<Celestar>Gonozal_VIII: some yes. 10% maximum.
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08:33<keyweed>Celestar: added to the list
08:33<Celestar>keyweed: :)
08:33<keyweed>not that i'll ever finnish my toread list :P
08:33<Gonozal_VIII>10% is way more than enough
08:34<Celestar>globally speaking yes.
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08:34<keyweed>you only need a couple of men, and a substantially larger number of women
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08:34<keyweed>but the first couple of generation won't be fun
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08:35<Gonozal_VIII>but we as a species would survive almost anything
08:35<Celestar>keyweed: IF you forbid 1:1-relationships for a reasonable amount of time.
08:36<keyweed>Celestar: yes. actually, you need to set op a carefully planned breeding program, which most people would find morally unacceptable
08:36<Celestar>keyweed: I guess the same people that find it morally acceptable to reduce the race in the first place :P
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08:36<keyweed>including me, but .. well. can't let your species die out. ever.
08:37<keyweed>'go forth and control your population numbers' hasn't been very popular no...
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08:39<Celestar>humans suck :S
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09:18<@Belugas>[08:39] <Celestar> humans suck :S <--- yup. they do. Although i never tried the male part of it...
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09:33*Celestar feels sick
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09:37*Belugas feels the need for a coffee
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10:36<yorick>those who are watching openttd.notice: as you can see, I've FS#1866, and for those who aren't: now you know :)
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10:41<@DorpsGek>yorick: Error: The command "bugs" is available in the OpenTTD and WT2 plugins. Please specify the plugin whose command you wish to call by using its name as a command before "bugs".
10:41<yorick>@openttd bugs
10:41<@DorpsGek>yorick: Open Bugs: 22; Not assigned: 15; Closed this week: 12; Opened this week: 9
10:42<yorick>looks good ^^ you're at extra -3 bug count this week
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10:45<@DorpsGek>Celestar: Commit by peter1138 :: r12383 trunk/src/saveload.cpp (2008-03-18 23:01:33 UTC)
10:45<@DorpsGek>Celestar: -Fix [FS#1860]: Check return of AfterLoadGame for success or failure when loading TTD games.
10:45<@peter1138>Still no branch, heh
10:45<yorick>I think it would be nice if all flags are in 0.6.0 :)
10:45<Celestar>what branch?
10:46<yorick>poor estonian and greek people, yes Celestar
10:46<@peter1138>yorick: not a chance
10:46<Celestar>what bugs need fixing before branching 0.6?
10:47<Celestar>any idea what causes the crash?
10:47<yorick>invalid tracktype or something
10:47*Celestar goes having a look-
10:47<@peter1138>SmatZ has already got somewhere with it
10:47<Celestar>can I assume that it doens't work without newgrfs?
10:48<Celestar>he did?
10:48<@peter1138>afaik the bug does not appear without newgrfs either
10:48<@peter1138>FS#1838... no idea on that one
10:48<Celestar>wtf ...
10:48<Celestar>it tries to save an exe file :P
10:48<yorick>I wonder what the lost trackbits at 1841 are doing
10:48<@peter1138>yeah, stupid flyspray :)
10:49<Celestar>all the newgrfs are needeD?
10:50<yorick> while pause is enabled on that one aswell
10:50<yorick>are you sure it has to do with train 6?
10:50<yorick>because, if I let it stop and remove track in front of it, the crash still hapens
10:50<SmatZ>yorick: FS#1841 is because of train with wagons of different length is reversed while leaving a depot
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10:52<yorick>ah yeah...
10:52<yorick>its actually 3, because if I reverse that one it doesn't crash
10:53<yorick> just happens later
10:53<yorick>have to go now, bye!
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10:54<Celestar>SmatZ: what version of the trainset is needed?
10:54<Celestar>it complains about 0.87.3
10:56<SmatZ>Celestar: you have too recent one, I have 0.87.2
10:57<Celestar>SmatZ: could you send me the file?
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10:59<Celestar>hi skidd13
10:59<skidd13>Hi Celestar
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11:00<skidd13>lobster: Any more information from your nightly problem?
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11:00<lobster>you mean the OSX nightly not working?
11:01<skidd13>any debug output or just not starting?
11:02<Celestar>(gdb) p chosen_track
11:02<Celestar>$1 = TRACK_BIT_NONE
11:02<Celestar>that's the one right?
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11:08<Celestar>SmatZ: let's continue this here.
11:08<Celestar>peter1138: you got a sec for FS#1841?
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11:11<Sacro>Celestar and skidd13, it's like being in last year :)
11:11<Sacro>who next... DarkVater, HackyKid?
11:12<skidd13>lol... so true...
11:12<Gonozal_VIII>actually it's a skidd15 in disguise.. but don't tell anybody
11:12<Celestar>SmatZ: in that savegame of yours, the train is already in the depot, right?
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11:12*skidd13 engages his 44 magnum to make this skidd15 an end
11:12<Celestar>I *really* hope it's a .44 Magnum
11:13<Celestar>because a 44 Magnum would be a tad large :P
11:13<skidd13>lol yes.... maybe watch too much Sledge Hammer
11:13<Celestar>112cm Caliber
11:13<Celestar>that'S more like an ICBM
11:14<skidd13>Sledge would love it :D
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11:37<Celestar>peter1138: 1841 is freaky
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11:47<lobster>skidd13: sorry, i was away for a bit
11:48<lobster>anyway, it just won't start
11:48<lobster>even the freshest of fresh installs
11:48<lobster>0.6.0 runs fine though
11:48-!-dih is now known as anhedral
11:49<skidd13>0.6.0 ?
11:49<@Belugas>lobster, do you mean that OTTD as a whole does not start?
11:49<@Belugas>or specific parts of it?
11:49<lobster>the nightlies for OSX, they simply don't start at all
11:49<@Belugas>any messages?
11:49<+glx>use the powerpc version
11:49<lobster>only seconds after executing it quits again
11:49<hylej_>lob lob
11:50<lobster>no messages at all... and i have an Intel iMac, glx
11:50<lobster>PPC won't run
11:50<lobster>Rosetta doesn't pick it up either
11:50<+glx>intel version doesn't work on on OSX 10.5
11:50<lobster>which is my OS
11:50<+glx>but powerpc should
11:50<Celestar>@commit 2428
11:50<@DorpsGek>Celestar: Commit by hackykid :: r2428 /trunk (10 files in 2 dirs) (2005-06-06 22:44:11 UTC)
11:50<@DorpsGek>Celestar: - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it.
11:50<@DorpsGek>Celestar: - Codechange: Remove some magic numbers (PALETTE_CRASH)
11:51<lobster>glx: nothing PPC-based runs on an Intel
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11:51<Eddi|zuHause3>lobster: there's an emulation mode
11:51<+glx>with rosetta it should
11:51<+glx>as others use this trick too
11:51<lobster>i tried it with Rosetta
11:52<lobster>gives pretty much the same result
11:52<lobster>anyway, t'is odd it's not been fixed anyway
11:52<lobster>although, ofcourse, i don't wish to complain
11:52<+glx>the problem is the compile farm itself
11:52<lobster>aye, t'is?
11:52<+glx>but you can compile yourself
11:52<lobster>hmm, i could
11:52<lobster>but it's, well
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11:54*lobster never tried
11:54<+glx>easier than on windows
11:55<lobster>i have installed the developement kit anyway
11:55<lobster>i could give it a try
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12:03<@peter1138>Can the compile farm be fixed?
12:04-!-Arie- [] has joined #openttd
12:04<+glx>probably, it needs some files
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12:10<Celestar>@commit 12331
12:10<Celestar>@answer me
12:10<Yorick>it is like...gone
12:11<Celestar>seen that too late
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12:11<Yorick>@openttd commit 12331
12:11<@DorpsGek>Yorick: Commit by glx :: r12331 /trunk/src (4 files) (2008-03-03 20:56:30 UTC)
12:11<@DorpsGek>Yorick: -Feature: [NewGRF] vehicle variable FE bit 8
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12:14<Celestar>SmatZ: I've messed around with VehicleEnter_* quite a lot. Where do you think the problem is?
12:14<Yorick>FS 1804 could be closed; no savegame to proof anything, disconnecting train could happen because of missing newstations grf's
12:15<Yorick>He could request reopening if he has recreated anything :)
12:15<@peter1138>Heh, was just looking at that one
12:16<Yorick>Tomorrow is the big day, the end of winter
12:16<Celestar>it's snowing
12:16<SmatZ>Celestar: I have a debug info showing me wagon leaves depot too early here
12:16<SmatZ>so I am near to fix it
12:16<SmatZ>I hope
12:16<SmatZ>at least this case :)
12:16<@peter1138>We've got snow predicted for Saturday...
12:17<@Belugas>don't say that word :(
12:17<@peter1138>What, Saturday?
12:17<Celestar>heya Belugas :)
12:17<@Belugas>the other S word
12:17<Celestar>it rhymes with "know" :P
12:18<SmatZ>we had a lot of know here yesterday
12:18<Sacro>:o slow?
12:19<lobster>glx: who is in charge of the compile farm?
12:19*lobster doesn't know
12:19<Celestar>TB is, isn'T he?
12:20<Yorick>and he's online
12:20<Celestar>hm ... custombridgeheads still exists (=
12:21<@peter1138>As you left it, probably ;)
12:21<Noldo>it's snowing here right now
12:21*Sacro hands Celestar a duster
12:21<Celestar>[cbh] -Fix: Stabilize the reversing of trains on bridges/bridgeheads a little (it still crashes at times however). Also re-allow the construction of signals on bridgeheads
12:21<Celestar>it appears that reversing is really giving us a hard time, doesn't it?
12:22-!-Osai`off is now known as Osai
12:22<Yorick>remove })
12:22-!-|Bastiaan| [~Bastiaan@] has quit [Quit: KVIrc 3.2.6 Anomalies]
12:22<@peter1138>Let's remove reversing...
12:22-!-Purno [] has joined #openttd
12:22<Celestar>peter1138: pass :)
12:22<SmatZ>yay for FS#1674
12:23<Celestar>@bug 1674
12:23<@DorpsGek>Celestar: [FS#1674] Bug Report (sev: Low, prio: Normal, status: Closed): 'Account is debited for no-op station build command', by Erik Sigra -
12:23<SmatZ>let's wait until he requests reopening :)
12:24<@peter1138>@openttd bugs
12:24<@DorpsGek>peter1138: Open Bugs: 20; Not assigned: 13; Closed this week: 14; Opened this week: 9
12:24<Yorick>2 bugs closed already :)
12:27<Celestar>ok I gotta go
12:27<Celestar>cu tomorrow
12:27<Celestar>SmatZ: good luck with 1841
12:27<Yorick>hmm..lemme build a patch for 1284
12:28<@peter1138>hot keys?
12:28<@peter1138>That's already taken care off
12:28<Yorick>I just like the pause-on-space idea
12:29<SmatZ>Celestar: thanks :-)
12:29<@peter1138>With programmable hotkeys, you can make space pause, so...
12:29<Yorick>worked on by who?
12:32<ln>i've got an on-topic question!
12:32<Yorick>tell us
12:33<ln>what does {NBSP} mean in a translation file? how does that affect the way a string is shown on screen?
12:33<Yorick>" "
12:33<SmatZ>ln: the same as &nbps; in HTML
12:33<+glx>same as  
12:33<Eddi|zuHause3>a line break may not appear at this place
12:34<Eddi|zuHause3>e.g. when you have a currency, "12 €", you might want to forbid a line break between 12 and €
12:34<Eddi|zuHause3>while still having a space
12:34<ln>Yes, I know. But...
12:35<@peter1138>But what?
12:35<ln>A sec.
12:35-!-Fujitsu [] has quit [Ping timeout: 480 seconds]
12:36<Eddi|zuHause3>like for example french typesetting rules demand a space between text and interpunctation symbols (!?«»)
12:36<Eddi|zuHause3>these must not allow line breaks inbetween
12:36-!-Yorick [] has quit [Quit: tv-show starting]
12:40<Sacro>ewwwww kde
12:40<ln>STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{1:INDUSTRY} tuottaa {0:STRING} {2:COMMA}{NBSP}% entistä vähemmän!
12:40<Sacro>or no
12:40<Sacro>that could be clearlooks actually
12:40<ln>Sacro: shut up, this is an on-topic discussion.
12:41<Eddi|zuHause3>it's a bug reporter! hunt him down!
12:42<ln>So, that makes me ask again: what does {NBSP} mean, if it doesn't mean that the line won't be broken at {NBSP}.
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12:42<@Belugas>maybe in this case it does not apply, since it would overflow out odf the window..
12:42<@Belugas>wild guess
12:42<ln>Belugas: will you kick me now?
12:43<ln>21:38 <Belugas> warning : next time i see a non-english string of text from you on IRC, you'd get a kick. It's pretty frustrating to not been able to understand what's it all about.
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12:43<Eddi|zuHause3>ln: the string has a significant amount of english words in it ;)
12:44<@Belugas>you are a bit overreacting, aren't you?
12:44<De_Ghosty>omg english words!!!
12:44<De_Ghosty>DELETE DELET!!
12:44<Gonozal_VIII>yes, kick him for overreacting!
12:44*keyweed starts dancing
12:46<Gonozal_VIII>that's from the old seasons...
12:46<Gonozal_VIII>the new one is funnier
12:48<ln>who wants to be assigned to fixing {NBSP}?
12:51<Maedhros>FormatStringLinebreaks uses IsWhitespace to determine where it can split strings
12:51<Maedhros>and IsWhitespace returns true for {NBSP}
12:52<+glx>looks like a bug
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13:07<@peter1138>One day, ln will learn how to report bugs properly.
13:07<@peter1138>Until that day...
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13:12<DaleStan>@seen TrueBrain
13:12<@DorpsGek>DaleStan: TrueBrain was last seen in #openttd 1 day, 21 hours, 55 minutes, and 26 seconds ago: <TrueBrain> k :) Then thank you blathijs for a good and solid solution, and good night to you all :)
13:12<Eddi|zuHause3>/whois TrueBrain
13:12<Sacro>Eddi|zuHause3: not me
13:13<@Belugas>DaleStan, you can query him, he's always available
13:13<De_Ghost>!seen De_Ghost
13:13<De_Ghost>!seen De_Ghosty
13:13<De_Ghost>@seen De_Ghosty
13:13<@DorpsGek>De_Ghost: De_Ghosty was last seen in #openttd 29 minutes and 13 seconds ago: <De_Ghosty> DELETE DELET!!
13:13<De_Ghost>@seen De_Ghost
13:13<@DorpsGek>De_Ghost: De_Ghost was last seen in #openttd 9 seconds ago: <De_Ghost> @seen De_Ghosty
13:13<@peter1138>Or at least, will get a message.
13:13<@Belugas>and yes, TTDP trac is broken :)
13:14<@peter1138>trac does that
13:14<@Belugas>when you have one..
13:14<@Belugas>yup, sad, i know
13:14<DaleStan>But ViewVC is not broken.
13:15*Belugas googles
13:15<@peter1138> < nice price :o
13:15<@peter1138>Why do Matrox bother making graphics cards? heh
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13:27*Belugas is happy for lolman
13:27<@Belugas>and will spread the news
13:27<@Belugas>[13:26] * lolman has a job!
13:28<@peter1138>Great, there'll be less of him...
13:31<lolman>Not that there's much of me anyway
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13:35<Sacro>he's only short
13:35<@Belugas>he's only a laugh, man
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13:42<@Belugas># You got to be crazy
13:42<@Belugas># got t have a real need
13:42<@Belugas># got to sleep on your toes
13:43<@Belugas># and when you're on the street
13:43-!-raimar3 [] has quit [Ping timeout: 480 seconds]
13:43<@Belugas># got to be able to pick up thje easy meat
13:43<@Belugas># with your eyes close!
13:46<@Belugas>etc etc...
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14:01<Dr_Jekyll>anyone could tell me how to merge 2 (or more) DEM files? ...when i open mircroDEM this option is greyed out...
14:05<@Belugas>I do not remember having any module in OTTD baring that name of microDEM, Dr_Jekyll
14:05<@Belugas>maybe you should ask to those who wrote the said program?
14:08<Dr_Jekyll>Belugas hm...i thought to ask first in here after hours of trying because i haven't found an irc support for this programm
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14:08<Patrick`> what does it do?
14:08<Dr_Jekyll>and maybe someone knows what i'm doing wrong
14:08<Patrick`>Dr_Jekyll: trying exclusively to find IRC support is a sign of impatience
14:09<Dr_Jekyll>Patrick` it's doin nothing...and well i'm waiting for email response since 2 days...
14:09<Patrick`>give me more of an idea of what this program does
14:10<Patrick`>it could be anything from teledildonics to a photoshop knockoff.
14:10<Patrick`>I have nfi what a dem file is
14:10<Patrick`>don't ask.
14:10<Sacro>i know what it is :)
14:10<Dr_Jekyll>Patrick` it's described in the "How to generate superb Heightmaps"-Thread in the forum
14:10<Patrick`>oh god it actually has a wikipedia page
14:10<Patrick`>ok, so it's some sort of height map program
14:11<Patrick`>export to bitmap, merge in gimp, import?
14:12<Dr_Jekyll>hm...if there's no other option
14:12*Belugas never touched that stuff
14:12<@Belugas>i would do it the same way Patrick` is suggesting
14:13<@Belugas>if you can do it the proper way, try to find other ways...
14:15<Dr_Jekyll>ok...then let's make this puzzle...
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15:28<Gonozal_VIII>oh noes, it found its way back
15:28<yorick>oh noes!
15:29<Prof_Frink>Eddi|zuHause3: Welcome to fail.
15:29<Gonozal_VIII>hehe, same as ln
15:29<Eddi|zuHause3>no, the other one!!
15:29<Eddi|zuHause3>it HAS found [...]
15:29<Prof_Frink>ah, right
15:30<Gonozal_VIII>pff mine is correct too
15:30<Eddi|zuHause3>you fail back ;)
15:30*Prof_Frink tweaks his grammarnazi subroutine
15:34-!-Zaviori [] has quit [Ping timeout: 480 seconds]
15:35-!-anhedral is now known as dih
15:37*yorick is watching over this channel
15:37<Eddi|zuHause3>we're all doomed
15:38*Gonozal_VIII drills some holes in yoricks floor
15:38*Prof_Frink is domed
15:39-!-dih [] has quit [Quit: :tiuQ]
15:39*yorick dooms
15:39*Prof_Frink quakes
15:39*Belugas works
15:39*|Jeroen| is lazy
15:40*Gonozal_VIII is lazier
15:40*Belugas has no more coffee
15:40-!-Zaviori [] has joined #openttd
15:42<antihcl>hey! anyone else think there should be an option for "half load"? :)
15:42*Belugas does not
15:42<mrfrenzy>what would the point of that be?
15:42<Gonozal_VIII>not really... but there's at least one patch for that
15:43<Prof_Frink>The only thing that would be useful is "any load"
15:43<SmatZ>@seen Tron
15:43<@DorpsGek>SmatZ: Tron was last seen in #openttd 5 weeks, 3 days, 6 hours, 20 minutes, and 26 seconds ago: <Tron> gcc 2.95 is plain obsolete (even has several bugs in its C++ part). further at the very least the justifications given are extremely oversimplified.
15:43-!-dih [] has joined #openttd
15:44<ln>19:06 <@peter1138> One day, ln will learn how to report bugs properly. 19:07 <@peter1138> Until that day... <-- until that day the {NBSP} won't be fixed?
15:44<Prof_Frink>And even that's only useful for busses at the start of the game
15:44<antihcl>there it is! :)
15:45<@Belugas>no doubt, that was really our Tron
15:45<antihcl>it's an excellent idea
15:46<@Belugas>totally useless, in my point of view
15:46<@Belugas>like... waht would be the point?
15:47<antihcl>mrfrenzy: stops micromanaging new passenger stops when you're only getting a small load but want to move if you have 10 passengers or so, not 30
15:47<Eddi|zuHause3>antihcl: you can order the trains to wait for a specified amount of time
15:47<Gonozal_VIII>i would like to see the leave station if x other trains are loading stuff again more..
15:47<antihcl>Prof_Frink: not really, because "any load" would mean 1 passenger :P
15:48<dih>then use less waggons
15:48<dih>and full load
15:48<Prof_Frink>antihcl: yes.
15:48<Prof_Frink>dih: FEWER
15:48-!-Zavior [] has quit [Ping timeout: 480 seconds]
15:48<dih>less wors too
15:48<Prof_Frink>No. Less is WRONG.
15:48<@peter1138>Yes, well, Tron would be back if it wasn't for those meddling kids.
15:49<Gonozal_VIII>and the dog
15:49<@peter1138>Of course.
15:49-!-dragonhorseboy [] has joined #openttd
15:50<ln>peter1138: Tron lacks group working skills.
15:50<antihcl>Belugas: if you don't micromanage passenger trains in the beginning, when there are fewer than 30 passengers, it'll either do empty loads or wait forever
15:50<antihcl>plus, you can just add 4 cars or so, which you want for the future, and just tell it to go on a 1/4 load
15:50<antihcl>instead of having to add cars later
15:50<antihcl>or micromanage
15:50<antihcl>totally useful.
15:50<dragonhorseboy>hrm no Fugas again...hmm *thinks*
15:50<antihcl>eddi: o rly
15:50<antihcl>well that's cool too
15:50<antihcl>let me check on that
15:50<antihcl>Eddi|zuHause3: I don't see the option
15:50<@peter1138>ln lacks bug reporting skills.
15:51<Eddi|zuHause3>antihcl: in 0.6.0-beta, there is a "timetable" option at the top of the window
15:51<ln>peter1138: I've noticed bug reporting is mostly waste of time.
15:51-!-MDGrein [] has joined #openttd
15:52<dragonhorseboy>eddi heh I never saw much purpose for it on shared lines *and* with breakdowns on :p
15:52<dragonhorseboy>to our own I guess
15:52<@peter1138>TO EACH OUR OWN
15:52<antihcl>eddi: ah nice
15:52<Eddi|zuHause3>yes, the timetables miss some essential features
15:52<SmatZ>ln: of course bug reporting is waste of time, devs never read it
15:52<Eddi|zuHause3>but the vehicle spacing patch helps a little
15:52<@Belugas>antihcl, i do not buy that
15:53*peter1138 Fugazis
15:53<antihcl>Eddi|zuHause3: still though, you'd have to go back and adjust that at a later time
15:54<@Belugas>an easier solution would be to have no load/unload order, just let the trains pick up whatever is available, and when therer is a steady flow of whaterver you're pickling up, change the order to full load/unload
15:54<dragonhorseboy>hm *wonders if I should bother starting server or not*
15:54<@Belugas>anyway, one day, you'll have to cahnge the order
15:54-!-|Jeroen| [] has quit [Quit: oO]
15:55*Belugas wonders if there will be a suggestion to add a button that will draw the whole network for you and manage it automatically
15:55<ln>I have reported the bug here, and at least three devs have noticed it and commented on it -- therefore I consider I've done my part.
15:56-!-Zavior [] has joined #openttd
15:56<antihcl>you know how many people on the train it takes to make it profitable, not necessarily how much time that'll take
15:56<ln>Someone even tracked the location of the flaw.
15:57<Gonozal_VIII>i think in terms of profit, full load is always best
15:57<mrfrenzy>In real life you will not have trains that wait at a station "until it has profitable load"
15:57<mrfrenzy>either it leaves on time or full load
15:58<ln>mrfrenzy: during the past years certain people have tried to argue that OTTD does not completely reflect the real world in realism.
15:58*Belugas hpes for ln those devs willnot forget about the bug before fixing it...
15:58<mrfrenzy>ofc it doesn't. but you have to draw the line somewhere
16:00*Belugas does not want to have real life been constantly reflected in the game
16:00<@Belugas>boring to the outmost
16:00-!-ammler_ [] has joined #openttd
16:01<@peter1138>Move PC -> Crash
16:01<@peter1138>I appear to be the owner of a 120KB USB flash memory thing.
16:03-!-Zaviori [] has quit [Ping timeout: 480 seconds]
16:03<Eddi|zuHause3>how dare you!
16:03<@peter1138>It contains only 0xFF.
16:03<antihcl>belugas: that makes no sense for long trips
16:03<antihcl>empty trains on long trips suck
16:03<antihcl>belugas: also, if there's a steady flow, usually there's no need for full load/unload :\
16:03<antihcl>since they'll already be full
16:03<antihcl>"full load" is only useful when you've got enough waiting for nearly a full load but not enough to completely fill the train immediately. It's only useful for a very specific circumstance. Configurable loads would be far more useful
16:03<antihcl>as it is, "full load" is a waste of button space :P
16:04<antihcl>belugas: true
16:04<antihcl>but 1/4 or 1/2 load orders would be useful for a far longer time than "full load"
16:04<antihcl>whatevah, I just reduced the number of cars
16:04-!-Purno [] has joined #openttd
16:04<antihcl>which requires my train to go to a depot to add cars later :P
16:04<antihcl>belugas: full load = train waits forever. no load order = train goes empty. Something in between would just be nice :P
16:04<antihcl>I'll try using no load more often
16:04<hylej_>antihcl: timetables
16:04<SpComb>peter1138: mount it as /dev/one
16:04<@peter1138>Belugas, 120KB.
16:04<@peter1138>SpComb, it would run out :(
16:05<Eddi|zuHause3>antihcl: i use "full load" to keep my network from crowding, waiting trains cause less load on the network
16:05*SpComb anagrams hylje
16:05<@peter1138>Full-load is useful...
16:05<Gonozal_VIII>full load is good because then there's always a train loading in the station, nothing piles up, last visit is always right now and rating is as high as possible
16:05<antihcl>Gonozal_VIII: wrong
16:05<antihcl>if "full load" means you don't fill up for 6 months, you're still spending money on the train running
16:05<antihcl>it's just a micromanagy thing I was hoping to get rid of, nvm :P
16:05<@peter1138>scsi 3:0:0:0: Direct-Access USB MEMORY BAR 1000 PQ: 0 ANSI: 0 CCS
16:05<mrfrenzy>when is the "random-industry-disappearance-with-high-rating" gounng to be fixed?
16:05<@peter1138>sd 3:0:0:0: [sda] 240 512-byte hardware sectors (0 MB)
16:06<@peter1138>when it's reported
16:06<Eddi|zuHause3>antihcl: if a train needs 6 months to load, maybe you should make it shorter instead
16:06<Gonozal_VIII>then your trains are way too long
16:06<mrfrenzy>It's a misdesign, not a bug
16:06<ln>well, i'm preparing to provide you with a patch that fixes {NBSP}.
16:07<@Belugas>mrfrenzy : NEVER!!
16:07-!-dragonhorseboy [] has left #openttd []
16:07<mrfrenzy>I hates it
16:07-!-peter1138 changed the topic of #openttd to: 0.5.3, 0.6.0-beta5 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots | English Only | All bugs/patches/features rela
16:07<@peter1138>Damn :p
16:07<hylej_>the topic is trunca
16:08<SpComb>peter ins an unauthorized bot
16:08-!-peter1138 changed the topic of #openttd to: 0.5.3, 0.6.0-beta5 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots | English Only
16:08<SpComb>topic bloat
16:08<ln>peter1138: you can remove that Bjarnism "... and full font set ..."
16:09<Eddi|zuHause3>i have never seen a "full" font anyway
16:09<ln>few exist.
16:09<Eddi|zuHause3>there's always some random ancient letter set missing
16:09<Gonozal_VIII>that's my line and you're doing it wrong, the b has to be lowercase!
16:09<@peter1138>Hmm, wtf is that?
16:10-!-Zaviori [] has joined #openttd
16:10<ln>peter1138: Ok, the location of the NBSP bug is known, and it'll be a matter of changing one line. But which of the two?
16:10-!-peter1138 changed the topic of #openttd to: 0.5.3, 0.6.0-beta5 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots | English Only | for all related bugs/patches
16:10-!-ammler_ [] has quit [Quit: Verlassend]
16:11<@peter1138>ln, no idea, i've not looked.
16:11<Eddi|zuHause3>ln: provide a patch and attach it to the flyspray report
16:11<@peter1138>I'm too busy changing the topic...
16:11<ln>peter1138: in gfx.cpp we have: /* whitespace is where we will insert the line-break */ if (IsWhitespace(c)) last_space = str;
16:11<antihcl>eddit: and more trains taking up station slots! :)
16:11<antihcl>to each his own
16:11<antihcl>peter1138: yeah, but not nearly as useful as configurable loads. I've made my case, to each his own :P
16:12<antihcl>oh err sorry one more thing, if you set a train to 1/4 load, in theory you'd never need to change that as more items are waiting because the train will get a full load from the stop anyway
16:12<antihcl>eddi: right now I've got a train running with only 1 car, it's carrying 2 passengers between two short stops.. I can either have that, or six months for 30
16:12<antihcl>I'm trying to improve relations with those cities :)
16:12<antihcl>maybe not six months, but you get the idea
16:12<antihcl>so, micromanaging I a-go
16:12<ln>peter1138: IsWhitespace() returns true for the NBSP.
16:12<ln>antihcl: STOP FLOODING
16:12<@peter1138>antihcl: Was anyone rejecting the idea of configurable loads?
16:12<@peter1138>Yes, that is annoying.
16:12<ln>peter1138: Now, should that line handle the NBSP as a special case, or should IsWhitespace() return false?
16:12<ln>peter1138: ATM, that's the only place where IsWhitespace() is used.
16:13<@peter1138>That's the only caller of it...
16:13<mrfrenzy>antihcl: maybe you should have a bus instead for that short distance ;)
16:13<Eddi|zuHause3>antihcl: probably a bus service would have made more sense
16:13-!-Ammler [] has joined #openttd
16:14<@peter1138>antihcl: full-load will not be going. configurable loads may well appear one day.
16:14<ln>peter1138: The thing is that nbsp either is or is not a whitespace depending on the "perspective".
16:14<Eddi|zuHause3>nbsp is not to be considered a "whitespace" for formatting line break purposes
16:15<@peter1138>- c == 0x00A0 /* NO-BREAK SPACE */ ||
16:15<@peter1138>Defiantly fixes it, yes?
16:15<Prof_Frink>Eddi|zuHause3: hence, "non-breaking"
16:15<@peter1138>I've never noticed it, myself...
16:16<@peter1138>Crap, a big recompile :(
16:16*peter1138 waits for his 1250MHz POS to finish.
16:17-!-Zavior [] has quit [Ping timeout: 480 seconds]
16:17-!-Ammller [] has left #openttd [Konversation terminated!]
16:17<ln>peter1138: Yeah, as far as I can see, that fixes it. (But then from some other perspective IsWhitespace() would be malfunctioning...)
16:17<antihcl>to all doubters, I might also add that Chris Sawyer added this ability in rollercoaster tycoon because *it's useful* :P
16:18-!-mode/#openttd [+b *!*antivert@86.99.72.*] by peter1138
16:18-!-antihcl was kicked from #openttd by peter1138 [stfu]
16:18-!-lolman_ [] has joined #openttd
16:18-!-lolman [] has quit [Read error: Connection reset by peer]
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16:18<Eddi|zuHause3>ln: then find out if IsWhitespace is used at any other place, and mention this fact in the documentation of the function
16:18-!-mode/#openttd [-b *!*antivert@86.99.72.*] by peter1138
16:19<SpComb>rename it to IsWhitespaceButNotNonBreaking
16:19<ln>Eddi|zuHause3: it's currently used only in one place, as mentioned.
16:19<@peter1138># And they're my dreams (They're mine too!)
16:20<SpComb>yes, a good function name includes at least one double-negative
16:20<Gonozal_VIII>that's triple^^
16:22<SpComb>IsWhitespaceAndBreaking doesn't make any sense
16:22<Gonozal_VIII>that's because you can't change three negatives to none
16:24<@peter1138>And then return it the other way to that which is expected...
16:24*SmatZ doesn't like function names longer than 15 chars...
16:24<@peter1138>Or s/Is/Check/
16:24<Gonozal_VIII>better than a strange name that doesn't say anything about the function
16:24<SmatZ>who remembers function name made from 4 words...
16:24<Gonozal_VIII>the name is what it does... easy to remember
16:25<Eddi|zuHause3>make it a patch setting! ;)
16:25<Gonozal_VIII>patch setting how the function is named?^^
16:25<@peter1138>Gonozal_VIII, func1()?
16:26-!-antihcl [~antivert@] has joined #openttd
16:26-!-Zaviori [] has quit [Ping timeout: 480 seconds]
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16:26<@peter1138>Oh ffs
16:26-!-lolman [] has joined #openttd
16:26<@peter1138>The foil ripped on my carton of juice...
16:26<@peter1138>Now it's trapped from me :(
16:27<SpComb>stab it
16:27<Eddi|zuHause3>typical application for brute violence ;)
16:27<ln>peter1138: I know this is IRC and not FS, but:
16:28<ln>now it's correct.
16:28-!-dih is now known as anhedral
16:29<@peter1138>Now I've got juice all over my desk :(
16:29<ln>you can't blame me.
16:31-!-Zaviori [] has joined #openttd
16:31<antihcl>sorry dudes, didn't realize I was so lagged.
16:31<antihcl>mrfrenzy, Eddi|zuHause3, you are probably right about the buses
16:32<mrfrenzy>you were not lagged, you got kicked because the ops got tired of your wining ;)
16:32<@peter1138>And the lag
16:33-!-lolman [] has quit [Read error: Connection reset by peer]
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16:34<ln>hmm, Blu-ray encryption has been broken.
16:34<antihcl>I wasn't whining, I was responding to questions, however the lag made it look like a great big whine.
16:35<Eddi|zuHause3>what flavour of "broken" this time?
16:35<@peter1138>ln, but it's illegal, so nobody will do that.
16:36<ln>Eddi|zuHause3: some piece of software that can remove copy protection from any disc currently in the market.
16:36<mrfrenzy>nah, decrypting your own disks can never be illegal
16:36-!-lolman_ [] has quit [Read error: Connection reset by peer]
16:36<ln>mrfrenzy: sure it can, and it is.
16:36<mrfrenzy>maybe in some countries
16:36<mrfrenzy>not hera anyways
16:37<ln>in finland, for example, it is illegal.
16:37<ln>let's have a "fastest committer" competition, shall we?
16:37<Eddi|zuHause3>technically, you can challenge the fact that it is a "copy protection", because you can copy the data just fine
16:37<Eddi|zuHause3>it is a "read protection"
16:38<mrfrenzy>here in sweden we pay a special tax on all blank media to compensate the content creators for private copying
16:38<mrfrenzy>therefore all copy protection becomes moot
16:38-!-Zavior [] has quit [Ping timeout: 480 seconds]
16:39<mrfrenzy>wtf antihcl, 3.5 minutes lag, are you running ip over pigeons?
16:39<ln>mrfrenzy: so do we, but copying your copy-protected discs is illegal despite that.
16:39<mrfrenzy>no it is not afaik
16:39-!-anhedral is now known as dih
16:40<Gonozal_VIII>we have 20 euro or something around that number extra to every device that can burn dvds
16:40<Eddi|zuHause3>Gonozal_VIII: can't be, because i purchased a DVD burner for 17 euro
16:40<Gonozal_VIII>since when are you in austria?
16:41<dih>hey gozzy
16:41<mrfrenzy>we pay like 40 cents for each blank dvd
16:41<Gonozal_VIII>that's a lot...
16:41<Eddi|zuHause3>Gonozal_VIII: typically, these kind of laws hardly differ between countries
16:41<Eddi|zuHause3>EU-countries that is
16:42<CIA-1>OpenTTD: smatz * r12384 /trunk/src/train_cmd.cpp: -Fix (r2428): do not disconnect train when reversing, it may 'think' it is whole in a depot
16:42<Gonozal_VIII>wow, thinking trains
16:43<Gonozal_VIII>now that's a great new invention
16:44<Eddi|zuHause3>it's fun that the bug was undiscovered for almost 10000 revisions ;)
16:45<Eddi|zuHause3>but isn't that missing a FS# reference?
16:46-!-antihcl [~antivert@] has quit [Ping timeout: 480 seconds]
16:47<CIA-1>OpenTTD: peter1138 * r12385 /trunk/src/string_func.h: -Fix [FS#ln]: Non-breaking spaces should not be broken.
16:47-!-yorick [] has quit [Quit: The Yorick Flies Away!]
16:47<ln>SmatZ: nevermind, peter1138 was quicker.
16:47<+glx>lol @ commit message
16:47<ln>is that base-36?
16:48<@peter1138># come on without
16:48<@peter1138># come on within
16:49<@peter1138># you'll not see nothing like the mighty quinn
16:49<Eddi|zuHause3>base 31 is much more fun ;)
16:50<CIA-1>OpenTTD: smatz * r12386 /trunk/src/ (rail.h rail_cmd.cpp train_cmd.cpp): -Fix [FS#1841](r2428): train could break apart when reversed while partially in a depot
16:51*SmatZ is looking for r80368
16:51<SmatZ>@commit 8086
16:51<@DorpsGek>SmatZ: Commit by miham :: r8086 /trunk/src/lang (brazilian_portuguese.txt norwegian_nynorsk.txt) (2007-01-13 07:19:26 UTC)
16:51<@DorpsGek>SmatZ: WebTranslator2 update to 2007-01-13 08:18:52
16:51<@DorpsGek>SmatZ: brazilian_portuguese - 203 changed by fukumori (203)
16:51<@DorpsGek>SmatZ: norwegian_nynorsk - 9 changed by pollux (9)
16:52-!-KritiK [] has joined #openttd
16:52<@peter1138>I'm glad I understand all of that :o
16:55-!-Fujitsu [] has joined #openttd
16:56<@peter1138># bom bom bom
16:56<@peter1138># satellite of love
16:58*SmatZ is happy FS#1841 is fixed, it could be another way to crash a server
16:58-!-Arie^ [] has joined #openttd
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17:02<@Belugas>Arthur C Clarke is dead
17:02*Belugas mourns
17:02<SmatZ>yeah :-x
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17:13*peter1138 still isn't sure of 1832
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17:19<@Belugas>I shall go home now.
17:19<@Belugas>good night
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17:33<Patrick`>this is not what they thought would happen when they invented the internet
17:34<Gonozal_VIII>the internet wasn't invented, the internet was always there
17:36<SmatZ>it was only discovered
17:36<ln>Gonozal_VIII: after Al Gore created it.
17:36<Slowpoke>so what is this internet thing now?
17:37-!-Worf_ [~worf@] has joined #openttd
17:38<Patrick`>asian man playing hymns on an ocarina made out of brocolli.
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18:12<Worf_>hmm - i wonder if here is a good place to discuss YAPP and get help trying things like that out ...
18:13<Aerandir>yatta yatta
18:13-!-Eddi|zuHause [] has joined #openttd
18:13<Worf_>i found the thread in the forum about that PBS patch ...
18:13<Worf_>downloaded nightly build sources and yapp_r12187_v4_3.patch ... compiled without errors ...
18:14<Worf_>but the game tells me i should check the readme because my font would miss some chars and also the in the game several graphics seem to miss ...
18:14<Gonozal_VIII>pbs is not hard to learn, just forget everything you used to know about signalling before you start
18:16<Eddi|zuHause>Worf_: the build failed to determine the svn revision
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18:17<+glx>what compiler?
18:18<Worf_>gcc 4.2 i think (debian unstable)
18:18<Eddi|zuHause>./configure --revision=r12187M
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18:20<Worf_>Eddi|zuHause: thanks...!
18:21<Eddi|zuHause>Worf_: Use with care!
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18:21<Eddi|zuHause>Worf_: alternatively, retrieve the source with "svn checkout", then the revision detection works
18:23<Worf_>Eddi|zuHause: i'm yet wondering what parts do need to know the revision .. but i have a view guesses
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18:23<+glx>openttd[dw].grf needs it
18:23<Eddi|zuHause>Worf_: the newgrf loading mechanism
18:24<Eddi|zuHause>newgrfs can ask for the TTDP/OpenTTD version, and then decide wether they want to load or not
18:25<Eddi|zuHause>for example when certain features got introduced in a revision, a grf using that feature may refuse to load in versions older than that revision
18:25<Worf_>makes sense
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19:01<TheMasterSwordsman>How do you convert the track type into monorail, and then to maglev? I'm stuck with regular railways, and "convert rail type" isn't doing anything for me... I click on it, and try to use it on track, and it doesn't convert, I only get an error "Cannot convert track type here...
19:02<Eddi|zuHause>TheMasterSwordsman: you must choose the new railtype from the rail dropdown menu firs
19:02<Eddi|zuHause>click and hold on the rail icon
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19:09<Worf_>ok, that PBS patch rocks ... minor glitches but basically ... wow ...
19:14<Progman>minor glitches?
19:16<Worf_>well, it seems that if a train has to wait too long, it reverses it's direction and remains stuck ... gotta test ...
19:19<Eddi|zuHause>you can turn that off
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19:22<+glx>"patch something=0" in the console
19:23<Sacro>Worf_: yes, that annoys me
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19:31<Eddi|zuHause>i believe it was "=255" to disable
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19:46<+glx>can't remember precisely, but I saw it in YAPP thread
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21:50<DaleStan>peter1138, Belugas, other newgrf devs: Thoughts?
21:54<Gonozal_VIII>no thoughts
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22:15<+glx>DaleStan: should be doable
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---Logclosed Thu Mar 20 00:00:21 2008