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#openttd IRC Logs for 2008-03-22

---Logopened Sat Mar 22 00:00:51 2008
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02:42<BrDead>Hi! What I'm doing wrong? I can't build any planes or other flying objects, it's disabled.
02:42<BrDead>Using latest beta
02:43<BrDead>Didn't find any setting that denys it
02:50<Rubidium>you aren't using the hangar on the airport to build aircraft I guess
03:18<larsemil>i can build airplanes in the latest beta...
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05:03<BrDead>yeah, no problem, didn't catch hangar at the first place.
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05:18<yorick>hi d ih
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05:35<dih>hey yorick
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05:37<yorick>I'm recoding some old-32bpp-tars to work with the new-new-zoomlevel-patch
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06:02<yorick>tropical seems to use another sprite for its fountains and statues
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06:05<yorick>but which one?
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06:10<Maedhros>yorick: you can probably find it in table/town_land.h
06:13<yorick>MS(1945, MAX_YEAR, 0, 65, STR_2017_FOUNTAIN, 40, 0, 2, 0, 0,
06:13<yorick>01865 TILE_SIZE_1x1,
06:13<yorick>oh yeah ^^ usefull
06:16<yorick>I can only find one fountain sprite in sprites.h
06:16<yorick>and I've already replaced that one
06:19<yorick>and switching the climate to another one causes the sprite to be replaced, so something doesn't work correctly
06:19<Rubidium>then the sprite comes from the climate grfs
06:21*yorick checks again
06:21*yorick turns out to have overlooked trghr.grf sprite 310, 311 and excuses to dev's for blaming
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06:23<Rubidium>and Maedhros hint was for me enough to tell that the sprite isn't coming from the 'main' sprite file
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06:51<CIA-1>OpenTTD: rubidium * r12389 /trunk/src/ (misc_cmd.cpp misc_gui.cpp): -Codechange: remove unneeded code from the Cheat window handling and bring it in line with the coding guidelines.
06:56<CIA-1>OpenTTD: rubidium * r12390 /trunk/src/ (road_func.h road_map.cpp road_map.h roadveh_cmd.cpp): -Fix [FS#1851]: trams failing to turn on bridge heads/tunnel entrances.
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07:27<CIA-1>OpenTTD: maedhros * r12391 /trunk/src/ (lang/english.txt town_gui.cpp yapf/follow_track.cpp): -Feature: Show whether a town is a "city" in the town description title bar.
07:28<Wolf01>oh, finally :D
07:28<Wolf01>thanks Maedhros :D
07:29<CIA-1>OpenTTD: maedhros * r12392 /trunk/src/yapf/follow_track.cpp: -Fix (r12391): Remove yapf/follow_track.cpp again.
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09:16<yorick>is Ben_Robbins ever at IRC?
09:17<yorick>I would like to finish his 32bpp infrastructure, but I need source graphics for it
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09:35<yorick>how about removing the red warning at the station_spread patch setting?
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11:11<lestat_spanish>Can someone tell me what are the ports openttd?
11:13<lestat_spanish>Hello, anyone
11:14<Rubidium>don't expect everybody who is 'online' to be actually 'online'
11:14<lestat_spanish>Someone wants to throw a game
11:15<Rubidium>anyhow, your question is ambiguous. Are you talking about the 'branch' or the OSes that are supported?
11:15<lestat_spanish>Sorry my level of English is very low
11:16<Rubidium>it's at least much better than my Spanish
11:17<lestat_spanish>no, no lo es es el traductor del google
11:17<lestat_spanish>Otherwise, it is not is the translator of google
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11:19<lestat_spanish>A question.
11:19<lestat_spanish>I have seen that there is a way to connect 2 seasons, and they are the same as doing so saves station
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11:27<ooo4tom>anyone around ?
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11:32<Eddi|zuHause4>@openttd ports
11:32<@DorpsGek>Eddi|zuHause4: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
11:32<Eddi|zuHause4>maybe you wanted to know that?
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11:44<Sacro>Eddi|zuHause4: which name do you prefer "Kraftwerk" or "Power Station"
11:44<Sacro>same to any other Germans
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12:08<Ammler>Sacro: what question? Power Station is english, Krafwerk is german...
12:08<Sacro>Ammler: well i'm english but prefer the german name
12:09<Sacro>i wondered which name germans preferred
12:09<Ammler>in which case?
12:09<Ammler>if you play with german town names?
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12:19<Yorick> <-- could live without it, so the severity could be decreased, I think
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12:22<Yorick> <-- to feature request?
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12:24<CIA-1>OpenTTD: rubidium * r12393 /trunk/src/station_gui.cpp: -Fix [FS#1872]: Vehicle lists related to stations not closed when the station is deleted.
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12:24<CIA-1>OpenTTD: rubidium * r12394 /trunk/changelog.txt: -Fix: make the style of the changelog more uniform.
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13:45<nicfer>one question, is legal to develop homebrew games for nintendo/playstation/xbox platforms
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13:50<Rubidium>you should read the EULA of those devices
13:50<Digitalfox>I think microsoft had a platform for xbox 360 where you could develop your own games and share them with your friends
13:51<Digitalfox>*had and still have
13:51<Digitalfox>But you pay like 100$ for the license
13:51<Digitalfox>Microsoft XNA :)
13:52<Digitalfox>This is it
13:54<nicfer>so... is legal the NDS port of OpenTTD?
13:55<Digitalfox>I don't have a clue :\
13:56<Rubidium>ask a lawyer?
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14:07<Digitalfox>I have to buy a MAC, open in a MAC is so much more funny..
14:07<Rubidium>just buy a big endian machine
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14:40<Ammler>[18:54] <nicfer> so... is legal the NDS port of OpenTTD? <-- don't ask such questions here, it depense on the country, you need to aks a local lawyer...
14:41<Ammler>(if you really care) ;-P
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15:15<Ammler>Quote: "No, I don't think the old industrial stations could have anything to do with it. But why do you still have the old industrial stations installed? ISR now has all the stations that were in the old v0.98. If your game is still using stations from the old industrial stations, replace them with ISR stations and then remove the old GRF."
15:16<Ammler>is that true?
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15:16<Rubidium>it is true that it is a quote
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15:18<Ammler>I meant, that ISR 0.6 replace the whole old industrie set
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15:39<@peter1138>Ammler: wasn't that the point of the industrial station renewal set?
15:39<Ammler>peter1138: yep
15:39<@peter1138>I imagine that the GRF authors know what the set contains...
15:40<Ammler>was the steel mill the only missing thing from the old one
15:40<Ammler>well, they have slightly changed
15:40<@peter1138>Tip: We're not the authority on what a GRF contains.
15:40<Ammler>who is "we"?
15:41<@peter1138>People who are not the GRF authors ;)
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15:48<CIA-1>OpenTTD: rubidium * r12395 /branches/0.6/: [0.6] -Branch: the long awaited branch so we can introduce new features in trunk before 0.6.0, but not let them destabalize the pending release :)
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15:50<Ammler>wow, peter1138, your turn? ;-)
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15:52*Zuu celebrates with pickled herring :)
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15:54<@peter1138>Not just yet :P
15:55<CIA-1>OpenTTD: rubidium * r12396 /trunk/ (os/debian/changelog src/ -Codechange: change a few things to reflect that we aren't aiming for 0.6 anymore in trunk.
15:55<yorick>Branched :)
15:56<yorick>now, get that flags on trunk :)
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15:56*yorick puts on intimidating face
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16:31<Lord>Hi Rubidium, could you please explain to me in a few words what the whole oldpool stuff is about? OTTD crashed with a failed assertion in oldpool.h at line 125 when loading a SVXConverter-converted savegame.
16:36<@peter1138>Why Rubidium?
16:37<Lord>because his name in the top line of the files... :-) But if you know, too, please go ahead! :)
16:38<@peter1138>It's just a way of storing indexed data.
16:38<Lord>I thought something like that, it looks just plain general
16:39<@peter1138>It is.
16:39<Lord>but what is it used for? The oldloader?
16:40<Lord>lol, m-kay....
16:41<Lord>that makes it a bit difficult to find the reason for the crash...
16:41<@peter1138>Autoreplace list, cargo packets, depots, groups, industries, orders, signs, stations, towns, vehicles, waypoints...
16:41<Rubidium>then run it in a debugger... it'll tell you what it tries to read
16:41<Rubidium>and where it tries to read
16:42<Lord>yeah I'll probably have to do that
16:42<Rubidium>what would be *way* harder to find are bugs due to writing to data in a out-of-bounds pool item
16:43<Lord>well, the assertion that failed is assert(index < this->GetSize()), so that kind of look just like that...
16:49<@peter1138>That means an index was out of bounds. You'll need a debugger to find which.
16:54<Lord>alright thanks you guys ,I guess I got some work to do. Nice egg tapping! :)
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18:21<jez9999>@seen Bjarni
18:21<@DorpsGek>jez9999: Bjarni was last seen in #openttd 4 days, 1 hour, 33 minutes, and 30 seconds ago: <Bjarni> lol
18:22<jez9999>didnt talk with him when i had the chance
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19:12<nicfer>anyone to port openttd to the iphone?
19:14<+glx>you can do it if you want
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19:19<Zuu>How come you always fall in love with tools that have strange rules and usage, such as VIM or Delphi with its interesting rules for ; and if-statements.. :)
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19:24<jez9999>I don't
19:37<Eddi|zuHause4>what's wrong with delphi?
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20:02<Zuu>Eddi|zuHause4: Nothing realy wrong. I like how explicit the language is.
20:03<Eddi|zuHause4>i still have no idea what you are referring to...
20:04<Zuu>I was refering to that if you have an if-then-else statement the true-block do not have an ending ;, but the false block should have a ;.
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20:07<Zuu>One thing it lacks though in explicitnes is that you don't have do declare that a method throws exceptions as you must in Java. Which is a good thing.
20:10<Eddi|zuHause4>you got that wrong... ; separates statements, but if-then-else is one single statement, so it does not have ; inbetween, only at the end
20:11<Eddi|zuHause4>the ; does not belong to the statement itself
20:11<Eddi|zuHause4>it is a separator for sequences of statements
20:12<Eddi|zuHause4>which is why you can leave out the ; before "end"
20:12<Eddi|zuHause4>"end" is not a statement, so it does not need to be separated from the previous statement
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20:16<Zuu>Okay, yea kind of what my mental idea was, but I would not have expressed it that clear. Thanks :)
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20:25<nicfer>one question... the town growth in temperate is determined by the amount of passengers transported or by the amount of active stations?
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20:35<nicfer>yes to what?
20:36<Eddi|zuHause4>the second, actually ;)
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20:38<nicfer>hmmm okay... would be more fun for making cities grow if it was the first way
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20:38<Eddi|zuHause4>feel free to provide a patch ;)
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20:41<nicfer>and also while most big is the city, it should require other cargos, example at 500 mail and at 1000 goods
20:53<nicfer>something like in the spinoff
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22:47<Digitalfox>OMFG 0.6 Branch =0
22:48<Digitalfox>I go to the disco to celebrate my 2 years of relationship with my girlfriend and find the 0.6 branch.. Nice Work guys =0
22:48<Digitalfox>I have to go more times to the disco lol
22:50<DaleStan>Maybe then we'll get more 0.6 branches?
22:50<a1270>Discos still exist? I thought for sure they were banned.
22:52<Digitalfox>well in portugal we call it "discoteca" so i thought the translation would be disco..
22:52<Digitalfox>maybe i'm wrong
22:54<Digitalfox>I guess Nightclub is a better translation =0
22:55<Digitalfox>The strange thing is that i have 24 and on over 1000 folks i think i was the older one :\
23:03<Eddi|zuHause2>it gets worse ;)
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23:23<Sacro>Digitalfox: Discoteque i think
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23:23<Eddi|zuHause2>surely not with 'th'?
23:24<Sacro>Discothèque :p
23:25<Eddi|zuHause2>well, it's spoken the same way in german
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23:27<Eddi|zuHause2>like the nordic god of thunder (Thor) is spoken the same as the football goal (Tor)
23:29<Eddi|zuHause2>you know what's worse than people who quote the entire post to just say "thanks"?
23:30<Eddi|zuHause2>people who make that a double-post :p
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---Logclosed Sun Mar 23 00:00:13 2008