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#openttd IRC Logs for 2008-03-25

---Logopened Tue Mar 25 00:00:27 2008
---Daychanged Tue Mar 25 2008
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04:32<Patrick`>DorpsGek: pi
04:32<Patrick`>DorpsGek: pi + 1
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04:45<CIA-1>OpenTTD: miham * r12408 /trunk/src/lang/ (11 files): (log message trimmed)
04:45<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2008-03-25 09:44:24
04:45<CIA-1>OpenTTD: brazilian_portuguese - 1 fixed by fukumori (1)
04:45<CIA-1>OpenTTD: bulgarian - 1 fixed by thetitan (1)
04:45<CIA-1>OpenTTD: catalan - 8 fixed by arnaullv (8)
04:45<CIA-1>OpenTTD: czech - 1 fixed by Hadez (1)
04:45<CIA-1>OpenTTD: french - 8 fixed by glx (8)
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04:58<Poopsmith>evening peter1138 ;)
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06:46<@peter1138> Pom te pom
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08:09<CIA-1>OpenTTD: truebrain * r12409 /branches/noai/src/ (squirrel.hpp squirrel_class.hpp squirrel_helper.hpp):
08:09<CIA-1>OpenTTD: [NoAI] -Add: allow an AdvancedMethod which gives you complete control over the param handling from a call from SQ
08:09<CIA-1>OpenTTD: [NoAI] -Fix: many stack-cleanup fixes; this makes the stack in multiple calls not to overflow
08:10<CIA-1>OpenTTD: peter1138 * r12410 /trunk/src/ (6 files): -Codechange: abstract out the test for catenary on electric rails
08:13<CIA-1>OpenTTD: truebrain * r12411 /branches/noai/ (55 files in 5 dirs):
08:13<CIA-1>OpenTTD: [NoAI] -Change [API CHANGE]: order of params of CargoIncome is changed
08:13<CIA-1>OpenTTD: [NoAI] -Change [API CHANGE]: AIList.Valuate is changed; it now works on any normal function and removes the need for _valuator.[ch]pp.
08:13<CIA-1>OpenTTD: Please check documentation how to alter your AI to work with this commit, or check the changes in regression.
08:16<CIA-1>OpenTTD: truebrain * r12412 /branches/noai/src/ai/api/ (ai_base.hpp ai_bridgelist.hpp): [NoAI] -Fix: three functions missed documentation
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08:20<CIA-1>OpenTTD: truebrain * r12413 /branches/noai/src/ai/api/ (12 files): [NoAI] -Remove: removed the last traced of the old obsolete Valuator system (this includes the ugly GetListName(), so Morloth should be happy ;))
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08:29<CIA-1>OpenTTD: truebrain * r12414 /branches/noai/bin/ai/wrightai/main.nut: [NoAI] -Fix r12411: make WrightAI to work again with new Valuator system
08:30<Gekz>I want a time machine
08:31<Gekz>so I can stay my current age but skip the cruft of the next two decades
08:32<Gekz>maybe 0.6.0 will be out in 2 decades :P
08:32<Patrick`>to pplay ottd better?
08:32<Gekz>They kept rickrolling me!
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09:04<larsemil>Gekz: there alot of bugs in the beta? i had none in two finnished games
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09:08<joachim>is there any way to set waiting time at signals before reversing, or disable reversing?
09:10<Gekz>larsemil: no idea.
09:11<joachim>Sacro: care to enlighten me?
09:11<Sacro>joachim: i don't recall how to do it ><
09:11<Sacro>look in the config
09:11<Sacro>yapf.* bit
09:12<larsemil>Sacro: does that mean 220 bugs until 0.6.0
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09:13<Rubidium>larsemil: not all of those 220 are bugs
09:13<Rubidium> <- that's the list of bugs
09:15<larsemil>looks like 0.6.0 would come closer
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09:20<Sacro>no, 19
09:20<Sacro>most are feature requests
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09:23<Tefad>did it just die?
09:25<@Belugas>who? what? when? why?
09:26<Tefad>i can't get bugs. working
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09:28<@Belugas>i can
09:28<Tefad>i guess it hates me.
09:28<Tefad>oh well.
09:29<keyweed_>judging from the list of bugs, openttd is going better then my work project :(
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10:07<CIA-1>OpenTTD: glx * r12415 /branches/noai/ [NoAI] -Fix: ignore .hpp.sq to avoid problems with deps
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10:54<CIA-1>OpenTTD: glx * r12416 /branches/0.6/src/oldloader.cpp:
10:54<CIA-1>OpenTTD: [0.6] -Backport from trunk (r12399, r12401):
10:54<CIA-1>OpenTTD: - Fix: loading of TTD savegames (r12399, r12401)
10:54<yorick>backport #1
11:11<yorick>I'm compiling the second part of Flags In Client List now
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11:39<yorick>someone broke brazilian_portuguese again
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11:49<yorick>lets see if I can get glx to look at my second patch, still FS#1866 :)
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12:07<Dominik>there's a page mentioning ttd music in Adlib format. does anyone have that file it's not on my ttd cd.
12:08<DaleStan>Dominik: It's on my DOS CD, I believe. If I can find it.
12:10<Eddi|zuHause2>"Adlib"... i haven't heard that name in a decade or so...
12:10<Dominik>DaleStan: thanks for the file
12:10<Eddi|zuHause2>ever since most games were based on windows
12:10<Dominik>this might be the only feasible way to get ttd music on the DS :)
12:11<Eddi|zuHause2>so games did not need their own sound and graphics drivers anymore
12:11<Eddi|zuHause2>everything was based on directx
12:12<Eddi|zuHause2>(this is one of the best things that windows introduced)
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12:14<DaleStan>You're welcome
12:17<@peter1138>Isn't it still midi, just optimised for adlib?
12:17<@peter1138>Oh, .cat...
12:18<Dominik>peter1138: i'm not sure yet what adlib format looks like. but i just found out that scummvm can play adlib on the ds.
12:19<Dominik>should be possible for openttd as well then
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12:25<@peter1138>Hmm, I thought scummvm had its own synthesiser.
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12:35<joachim>wait_for_pbs_path says min:2, max: 100
12:36<joachim>not possible to set it to 255 for no reversal?
12:39<hylje>0 would be a ideal magic value for "never"
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13:04<joachim>well, min is 2 :)
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13:42<Eddi|zuHause2>joachim: did you try it?
13:44<joachim>it gets set to 2
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13:47<ln>danske bank Bjarni!
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14:01<Eddi|zuHause2>joachim: i meant 255
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14:10<@Bjarni>ln: I'm still not sure what you meant by that?
14:10<dih>hello :-)
14:10<@Bjarni>hi dih
14:10<joachim>Eddi|zuHause2: ah, then it gets set to 100
14:12<Eddi|zuHause2>"Heidi" is not exactly a common male name ;)
14:12<Digitalfox>openttd commit
14:13<dih>@ ?
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14:13<dih>Eddi: lol
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14:13<Digitalfox>yeah.. I was just seeing why r12417 wasn't announce :\
14:13<@Bjarni>Eddi|zuHause2: yet a whole lot of males might pay attention to Heidi
14:14<dih>Bjarni: did you look at mac pasting text with command + v?
14:14<@Bjarni>people expect me to do a whole lot of stuff at once
14:14<dih>unless you define 'at once' as during the past 5 months
14:14<dih>then... hmm... perhaps :-P
14:14<dih>no - i just wanted to know if that was touched before i tried it again :-)
14:15<dih>did not mean to hassle you with it
14:15<Eddi|zuHause2>just allocate a second instance of yourself, and assign it to execute on the second core
14:15<@Bjarni>at once as in "while I'm overburdened with other stuff"
14:16<@Bjarni>Eddi|zuHause2: hehe... the problem is that the human body is single cored
14:16<@Bjarni>but there is a solution to that problem
14:16*Bjarni goes to look for Heidi
14:16<Eddi|zuHause2>good luck ;)
14:16*Rubidium has two cores ;)
14:17<dih>lol Rubidium
14:19<nicfer>I want too toyland into rich's patch :(
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14:19<dih>nicfer: get it
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14:20<@peter1138>That doesn't make sense.
14:20<Rubidium>but we need those batteries in the real world too!
14:21<nicfer>candfloss for the win!
14:21<Eddi|zuHause2>for when Heidi does not find a Bjarni?
14:21<@Bjarni>actually I once found a Heidi
14:22<nicfer>also would be good to see sugar in the map
14:22<@Bjarni>that wasn't pleasant :(
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14:22<Eddi|zuHause2>Zehn zahme Ziegen zogen zehn Zentner Zucker zur zeitzer Zuckerfabrik
14:23<jez9999>how's it going Bjarni
14:23<@Bjarni>I haven't found a new Heidi yet
14:23<@Bjarni>so it could be better
14:23<dih>take yorick for the time being
14:24<@Bjarni>now that's a lame action
14:24<@Bjarni>not to mention reason for doing so
14:24<fjb>Eddi|zuHause2: Why do the goats take sugar to the sugar refinary?
14:25<dih>so they can take their own milk back to the kids?
14:25<Eddi|zuHause2>fjb: in an alternate version they take it to the train instead
14:25<fjb>Thar would be more reasonable.
14:27<@Bjarni>jez9999: if you meant how it's going with the coding then I got as far as opening the source
14:27<jez9999>i meant more generally :-)
14:27<@Bjarni>and realising how to make the "all or nothing" thing
14:27<@Bjarni><jez9999> i meant more generally :-) <-- ahhh
14:27<@Bjarni>right now I'm hungry
14:28<@Bjarni>that's how I feel right now :)
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14:30<dih>dih mit dem ~ tanzt
14:31<dih>hello peter
14:31<fjb>They will be if somebody ports YAPP to the latest trunk.
14:32<dih>then do it
14:33<@peter1138>DO IT!
14:33*fjb is fighting with bacula right now. SO no time fpr porting anything.
14:33<dih>is that a line from startsky and hutch?
14:33<dih>nice one fjb
14:34<fjb>Bacula has a higher importance right now.
14:34<dih>beam me up
14:35<@peter1138>Oh boy
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14:36<@Belugas>not Scotch.,, Scott...
14:36<@Belugas>see what you did??
14:38*dih smiles
14:39<dih>my friends got a girlfriend and he hates that bich...
14:39<@Belugas>that is a song...
14:39<@Belugas>can't remember
14:40<dih>your young enough to know that song
14:42<@Belugas>maybe i am, but i've got way too much names in this little head of mine
14:42<@Belugas>plus, i'm deeply in to Queensryche, MindCrime II, right now...
14:42<@Belugas>so... excuses me,
14:42<@Belugas>i'm not the man
14:43<@Belugas>i used to
14:43<@Belugas>someone else crept in, i need to be alone
14:44<ln>Bjarni: i'm not a customer of Sampo Bank (thank god), but in the first paragraph you should be laughing at "successfully completed" and "minor problems".
14:44<yorick>hello dih, bjarni!
14:45*dih slaps yorick
14:45<yorick>for what?
14:45<dih>just kidding :-P
14:45*yorick gives dih a clout round the head with a fresh copy of HydraIRC
14:47<yorick>no, HydraIRC in pink
14:47<yorick>or maybe just lame ^^
14:48<dih>no - the 'clout around the head with ~' was lame
14:49*yorick slaps dih with a fresh copy of HydraIRC
14:49<Sacro>dih: he tells me every day
14:49<Sacro>he'll know
14:50<Sacro>he says "man i really gotta lose my chick in the worst kinda way"
14:50*dih pitties Sacro
14:50<@Belugas>HOu hou hoou houu
14:50<Sacro>Belugas: alice in wonderland?
14:50<@Belugas>the Who...
14:50*Sacro puts on Americana
14:51<dih>please make your selection followed by the pound sign now
14:51<@peter1138>HASH KEY
14:52<Sacro>dih: yes, that pisses me off
14:52<@Belugas>Hashish key ?
14:53*Belugas smokes his keyboard!
14:54<dih>a group of pillpushers
14:54<jez9999>im getting a cost of 0 as the CommandCost from a depot upgrade
14:54<@Belugas>GOD Damn the pusher man!
14:54*yorick should get someone, preferably NewGLX, I think, to
14:54<jez9999>when i dont think i should be
14:54<@Belugas>whenI don't think, i am not
14:58<yorick>*keep thinking*
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15:01<@peter1138>YOU THINK I'D CRUMBLE?
15:03*yorick might hope so
15:03*yorick might...
15:04<jez9999>Bjarni: have a Q about your code
15:04<Wolf01>there's a way to revert a commit?
15:05<@Bjarni>jez9999: no I don't
15:05<@Bjarni>I know how to code it
15:05<yorick>svn merge stuff
15:05<@Bjarni>at least parts of it
15:05<@Bjarni>so I don't have a question about it ;)
15:05<jez9999>i have a Q
15:06<jez9999>vehicle.cpp line 1772
15:06<jez9999>you always set cost = CommandCost();
15:06<jez9999>shouldn't that be inside the flags & DC_EXEC block? if you're querying the cost, you dont want to set it to 0?
15:06<jez9999>or is there a reason you did that
15:07<Wolf01>thank you yorick, I thought it was that way, but I was not sure if it was the right way :P
15:08<yorick>neither did I ^^
15:08<yorick>Belugas explained it to Ammler once
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15:09<@Belugas>indeed... hu??
15:09<yorick>Ammler asked how to revert commits, openttdcoop grfpack commit 70 or something
15:10<@peter1138>Sacro :D
15:10<yorick>what's with Sacro now?
15:10<Wolf01>Sacro is the tool
15:10<yorick>very late responses?
15:11*peter1138 was... shock horror... away from the computer.
15:11<yorick>yes, Sacro revert --revision 70 && Sacro commit "-revert revsion 70"
15:11<yorick>oh noes!
15:12<@Bjarni>jez9999: w_rear = NULL; <-- this is my line 1772
15:12<@Bjarni>I presume that we aren't looking at the same version of the file
15:13<jez9999>im on r12405
15:13<jez9999>it's near the end of the CmdDepotMassAutoReplace function
15:13<yorick>update 3 revisions ;)
15:13<yorick>just update
15:15<@peter1138>ROBERT DE NIRO'S WAITING
15:15<yorick>ooh...I know that name
15:17*Belugas is tempted to go banana but resists the temptation
15:17*yorick waves imaginary banana at belugas
15:17<@Belugas>as the distorsion is such a sweet sound for me...
15:17<@peter1138>^ scary eyes
15:18<@Belugas>eyes are not the only scary pasrt of it
15:18<@Belugas>ready to EXPLODE!
15:18<yorick>mushrooms :o
15:19<yorick>sliced :o
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15:22<@Bjarni><jez9999> or is there a reason you did that <-- read the comments... I wrote them for a reason ;)
15:22<@Bjarni>however I think I will change this
15:22<@Bjarni>since it would appear that it matters to you
15:27-!-Frostregen [] has quit [Ping timeout: 480 seconds]
15:27-!-Frostregen_ is now known as Frostregen
15:27<jez9999>Bjarni: i dont understand those comments, they're too concise
15:28<jez9999>you saying some GRF sets replace 1 wagon with 2 wagons?
15:28<@peter1138>Articulated parts
15:29<jez9999>when the player drags the track conversion tool over nothing but depots with trains in, i need to return a cost
15:29<jez9999>if not, an error gets displayed
15:30<jez9999>i could return the cost i will actually make the command charge, which is track conversion charge only (not train conversion charge)
15:30<jez9999>but that would look a bit silly, it will say 'estimated cost £300' or something and actually it'll cost 200,000 with train conversion included
15:30<jez9999>so if they only select depots with trains in i wanted to return the full cost including train upgrades
15:31<jez9999>of course this means i need CmdDepotMassAutoReplace to a) give me an 'all or nothing' replacement and b) tell me the cost ahead of time
15:33<Sacro>peter1138: talking italian
15:33*Sacro was putting stuff in his new bread maker
15:35<fjb>What are the trrains upgraded to?
15:36<jez9999>first compatible train
15:36<jez9999>of totype
15:36<fjb>And if there is no compatible train?
15:37*Sacro fires up his space shuttle
15:37*yorick fires up his Sacro
15:37*Sacro coughs and splutters
15:38*Sacro fires into life
15:38<jez9999>fjb: throws an error
15:39<dih>give it to me baby
15:41<fjb>What happens, when the unelectrified rail is upgraded to electrified rail. Is then every steam or diesel engine in that depot converted to an electric engine?
15:42*peter1138 Belle & Sebastians
15:43<Sacro>peter1138: i want more lyrics :(
15:45<Prof_Frink>It means you've mistaken fairy for nescafe again.
15:45<Sacro>i've had lemon tea before :(
15:53-!-toet [] has joined #openttd
15:59<yorick>toet! toet! :D
15:59*toet is innocent!
15:59<yorick>in what, toet?
16:01<dih>toet - that sounds rude ^^
16:02-!-a1270 [] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....]
16:02<yorick>in dutch, its the car horn sound
16:03<@Belugas># We circle around each other waiting for reaction
16:03<dih>i will f<toet> you up, bitch
16:04<yorick>nah, it's <piep> for the <beep> sound
16:04<dih><toet> sounds funnier
16:04-!-AndreR [] has joined #openttd
16:04<Noldo>we have "tööt"
16:04<AndreR>i need help
16:04*dih has no umlaut
16:04<AndreR>i have soundbut no music inopenttd
16:05<yorick>congratulations, proceed
16:05<yorick>have you copies the gm dir?
16:05<yorick>what os?
16:05<dih>andyou miss some spacesin your sencances dont younow?
16:05<yorick>what version?
16:05<AndreR>synaptic version
16:05<yorick>you need external midi, I believe
16:06<AndreR>im new to linux :)
16:06*yorick feels sorry for the ubuntu dev's, so many questions, I assume ;(
16:07<dih>AndreR to get music running you need the TTD gm dir from the windows version
16:07<AndreR>i have it
16:07<Dominik>AndreR: install timidity and it should vwork i think
16:07<AndreR>and i have installed timidity via synaptic
16:07-!-a1270 [] has joined #openttd
16:08<yorick>even if you don't have music, is that a big problem?
16:08<@peter1138>The music smells after the first play.
16:08<AndreR>yes ;)
16:08<@peter1138>Also, timidity smells.
16:08<yorick>first play is okay
16:08<AndreR>i love this oldstyle music
16:09<AndreR>i also have a hughe collection of old *.mod-files
16:09<yorick>play it in a midi player ;)
16:09<yorick>rename .gm to .mid
16:09<AndreR>i want to use theinternal jukebox ;)
16:09<Dominik>AndreR: does it work when you play it externally with the command timidity
16:09<Noldo>I like TTD music
16:09<jez9999>Bjarni: any idea how quickly you can make CmdDepotMassAutoReplace return the correctly estimated cost?
16:10<AndreR>lol, it uses 60% cpu?
16:10<@Bjarni>it does that now
16:10<@Bjarni>sort of
16:10<@Bjarni>now I just need to figure out why it started to assert
16:11<Dominik>AndreR: what does "openttd --help" say about your music drivers?
16:11<AndreR> extmidi: External MIDI Driver
16:11<Dominik>hmm, that looks good.
16:12<Dominik>sorry, i'm out of ideas :(
16:14<AndreR>ok,it works now
16:14<AndreR>i have to start the music by hand ;)
16:14<AndreR>its not automatic :(
16:14<AndreR>but ok... i have to watch house and monk now
16:15<AndreR>and thank you
16:17<jez9999>Bjarni: it doesnt do it now as it always returns 0
16:23-!-AndreR [] has quit [Ping timeout: 480 seconds]
16:24<dih>he asked for a 13 but they drew a 31...
16:24-!-helb [~helb@] has quit [Read error: Connection reset by peer]
16:24<jez9999>or do you mean 'now... in the version on my machine'?
16:24-!-helb [~helb@] has joined #openttd
16:29<ln>Bjarni: what kind of partitioning does an external FW drive require in order to be bootable by a mac?
16:29-!-KritiK [] has joined #openttd
16:33-!-ben_goodger [] has quit [Quit: Ex-Chat]
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16:38-!-Digitalfox [] has quit [Quit: Leaving]
16:43*jez9999 is away eating supper
16:45-!-roboboy [] has joined #openttd
16:47-!-yorick [] has quit [Quit: quit weg!]
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16:50<fjb>Empty page
16:50-!-Tekky_ [] has joined #openttd
16:52-!-thgerg1 [] has quit [Ping timeout: 480 seconds]
16:56<ln>fjb: no, "404 multifail"
16:56-!-Tekky [] has quit [Ping timeout: 480 seconds]
16:56-!-Tekky_ is now known as Tekky
16:56<fjb>No, either a warning that JavaScript is sweitched off or an empty page.
16:58-!-dR3x4cK [] has joined #openttd
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17:03-!-|Jeroen| [] has quit [Quit: oO]
17:03-!-planetmaker [~chatzilla@] has joined #openttd
17:05<@Bjarni>I'm still here
17:05*Sacro flips switches in his shuttle
17:06<@Bjarni><ln> Bjarni: what kind of partitioning does an external FW drive require in order to be bootable by a mac? <-- err... I never really thought about that. I just plug them in and ask disk utilities to format it and give me one big HFS+ partition and then everything is fine
17:07<Sacro>where is the ABORT light...
17:07-!-icone__ [] has joined #openttd
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17:18<Sacro>right, H2 and engines on
17:19<ln>Bjarni: i'd like to experiment with linux on PPC using that external disc.
17:19<ln>but let's say i just partition it on linux and see if it'll boot or not.
17:20<@Bjarni>considering you plan to format it anyway worst case is that it fails to boot
17:20<@Bjarni>but AFAIK firewire isn't any harder to get bootable on mac than internal HDs
17:20<ln>this disk was pre-formatted in HFS+, btw.
17:20<@Bjarni>USB is another story
17:21<@Bjarni>I got HFS+ preformatted disks too
17:21<@Bjarni>I recommend reformatting them anyway
17:21-!-geekNerd [] has joined #openttd
17:22<@Bjarni>and scan for bad blocks
17:23<ln>i connected it to my linux-PC with firewire, and the whole system crashed immediately.
17:23<ln>then i connected it with USB, and it worked better, but GRUB said "Harddisk error", perhaps because the disc doesn't have a valid DOS-style partition table.
17:26<+glx>hmm ln, does 32bpp works for you on PPC?
17:27-!-dR3x4cK [] has quit [Quit: dR3x4cK]
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17:34<jez9999>Bjarni: what was that comment earlier about CmdDepotMassAutoReplace returning the correctly estimated cost?
17:36-!-einKarl [] has quit [Remote host closed the connection]
17:38-!-lobster_ [~aap@] has joined #openttd
17:38<@Bjarni>I don't care for the old comments
17:39<@Bjarni>I replaced them in my working copy ;)
17:39-!-geekNerd [] has joined #openttd
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17:41<@peter1138>Sacro polished his rocket.
17:42<Sacro>hmm, my mission timer has underflowed
17:42<Sacro>and is now counting down from 99:59
17:42<fjb>Where is the Sacro missing timer?
17:42<@Bjarni>it took you that long to launch your shuttle?
17:42-!-lobster [~aap@] has quit [Ping timeout: 480 seconds]
17:42<Sacro>my srb just seperated
17:43<@Bjarni>sounds messy
17:43<Sacro>tis ll very quiet...
17:43<@Bjarni>did you get any on your keyboard/monitor?
17:43<Sacro>nope :D
17:44<@Bjarni>you mean you left everything in your underwear???
17:44<Sacro>oh, i'm not going to the moon ><
17:44*Sacro wanted to do an Apollo launch
17:44<@Bjarni>you did
17:45<@Bjarni>they didn't reach the moon either
17:45<@Bjarni>Sacro: what are you doing?
17:45<@Bjarni>playing with NASA recruitment software?
17:45<Sacro>Bjarni: Space Shuttle Mission 2007
17:45<Sacro>though i also like Orbiter, that has NASSP
17:46<Sacro>which is Apollos
17:46<Sacro>and Saturn V :D
17:47-!-nfc [] has joined #openttd
17:48*fjb is playing witb bacula.
17:48*SpComb played with it a year ago
17:49<SpComb>PITA to configure, but good features
17:49<fjb>Yes, figuring out the configuration is quite some work.
17:50<SpComb>more backup software needs an option to compress the backup data, I usually get > 50% compression ratios with bacula
17:51<CIA-1>OpenTTD: skidd13 * r12419 /trunk/src/ (road_cmd.cpp road_func.h road_map.h): -Cleanup: of the internal road-piece building and removing.
17:51<fjb>dump | gzip
17:51<CIA-1>OpenTTD: maedhros * r12417 /trunk/src/ (lang/icelandic.txt strgen/strgen.cpp strings.cpp): -Fix: Add a new plural rule for Icelandic.
17:51<fjb>or dump | gpg :-)
17:51<CIA-1>OpenTTD: maedhros * r12420 /trunk/src/strings.cpp: -Cleanup: Fix the indentation, improve a variable name, and add a NOT_REACHED to DeterminePluralForm.
17:51<Maedhros>ooh err, CIA returns
17:51<CIA-1>OpenTTD: glx * r12418 /branches/0.6/src/lang/ (11 files):
17:51<CIA-1>OpenTTD: [0.6] -Backport from trunk (r12408):
17:51<CIA-1>OpenTTD: - Language updates (r12408)
17:52<+glx>nice lag
17:52<@peter1138>Randomised commits :D
17:52-!-joachim [] has quit [Read error: Connection reset by peer]
17:52<jez9999>Bjarni: so are you planning on committing the new autoreplace code soon?
17:52-!-joachim [] has joined #openttd
17:52<fjb>As long as the repository is not randomized...
17:53<fjb>SpComb: The only thing that bugs me about bacula is that the metadata is not encrypted.
17:54<SpComb>the stuff in SQL?
17:54<fjb>And not only there I would gess.
17:58<CIA-1>OpenTTD: bjarni * r12421 /trunk/src/ (autoreplace_cmd.cpp command.cpp vehicle.cpp):
17:58<CIA-1>OpenTTD: -Feature: [autoreplace] the autoreplace button in train depots will now also replace wagons even if they aren't connected to a locomotive
17:58<CIA-1>OpenTTD: fixed estimated cost in CmdDepotMassAutoReplace() (will still not estimate wagon removal profits)
17:58<CIA-1>OpenTTD: Made it possible to command CmdDepotMassAutoReplace() to either replace everything or nothing (the button will still happily replace just some of the vehicles if cash premits)
17:58<@Bjarni>jez9999: that will be $200
17:59<jez9999>just asking
17:59<@Bjarni>that's the price it would be if I did it professionally and with the time I spent doing it
17:59<@Bjarni>it might even be a bit more
17:59<@Bjarni>I wouldn't get the cash personally though :(
18:00<jez9999>yeah, same
18:00<jez9999>my company are idiots who waste money on MS shit
18:01<jez9999>in fact, do you work at my company? heh
18:01<@Bjarni>what is "your" company? :)
18:02<SmatZ>by, OTTD is worth $ 1,941,150 :-)
18:03<jez9999>i think it would kinda suck if openttd didnt use the original gfx by default
18:03<@Bjarni>Our prime goal is to generate tangible benefits for our customer's businesses <-- I don't think you can find a company saying the opposite :D
18:03<Patrick`>jez9999: how?
18:03<jez9999>those new hi-res ones just dont feel the same
18:04<Patrick`>new graphics would mean it was redistributable without f*cking around!
18:04<jez9999>dont give me the cartoony/cute feeling
18:04<jez9999>yeah but they would look different!
18:04<Patrick`>as in, ottd finally gets legitimacy as an OSS
18:04<Patrick`>you can always drop in the data files yourself afterwards
18:04<jez9999>cant we make new graphics that are very similar to the originals? it's the totally different look i dont like :-)
18:04<Patrick`>go for it.
18:04-!-AndreR [] has joined #openttd
18:04<Patrick`>we'll just tell our hard working volunteers that they're shit and should redo it for you
18:04<jez9999>good idea
18:05<jez9999>funny how many people use 'shit' as an adjective nowadays
18:05<AndreR>i just want to know if there is a better way to play the musik under linuxas with timidity
18:05<jez9999>the dictionary insists it's a noun, and says 'shitty' is the adjective
18:05<AndreR>because i have only 630 MHz
18:06<jez9999>wtf is linuxas
18:06<+glx>AndreR: not from openttd
18:06<AndreR>then bye
18:06-!-AndreR [] has left #openttd []
18:07<jez9999>now this is where my hatrid of c++ comes in again
18:07<jez9999>i have a std::list, and need to make sure i kill it off without leaking memory
18:07<jez9999>alas, it does contain pointers :-(
18:07<SmatZ>just delete it
18:08<SmatZ>destructor will handle all the allocated memory
18:08<jez9999>but the memory of the contained objects?
18:09<SmatZ>I don't know, I don't use STL
18:09<SmatZ>but I doubt it will free() it
18:09<jez9999>im holding Vehicle **s
18:09<jez9999>they're arrays of Vehicles
18:10<jez9999>so there's two things that need freeing, the array and the objects
18:10<+glx>usual way is loop over the list to delete
18:10<jez9999>not sure about either :-\
18:10<SmatZ>don't use std::list, use normal array
18:11-!-Zahl [] has quit [Quit: (~_~]"]
18:12<jez9999>std::list is way easier
18:12<jez9999>it's a dynamic list
18:12<jez9999>and i do iterate over it, so i guess i can try and delete stuff for each iteration
18:12<jez9999>trouble is in c++ figuring out what i need to delete
18:12<jez9999>and what i don't
18:13<+glx>you need to delete all stuff you allocated
18:13*fjb prefers Eiffel for reasons like this.
18:13<@Bjarni>it's as simple as that
18:13<@Bjarni>what is Eiffel?
18:14<fjb>An advanced objectoriented programming language.
18:14-!-geekNerd [] has quit [Quit: Later losers]
18:15<jez9999>fjb: erm, C#
18:15<@Bjarni>jez9999: look at CmdDepotMassAutoReplace() (I know you already have). It starts by creating a list and just before return it frees it. The trick now is that it can't return without hitting the free() and because of that it will not leak memory
18:15<Sacro>hehe, C#ftw
18:15<jez9999>it looks like the only things i need to delete are the two returned lists from BuildDepotVehicleList
18:15<Sacro>why delete... just wander off
18:16<@Bjarni>Sacro: C++ lacks a garbage collector
18:16<fjb>How about using boehm-gc?
18:16<jez9999>it free()s a Vehicle**
18:17<jez9999>so it doesnt actually delete the Vehicle?
18:17<jez9999>why not?
18:17<+glx>why delete the vehicle?
18:17<Sacro>Bjarni: C++0x :D
18:17<jez9999>oh it's a struct
18:17<Sacro>C++0x even
18:18<+glx>a struct is a class
18:18<jez9999>and at the end, do i need to delete my std::list?
18:18<jez9999>glx: wha? no it's not.
18:18<+glx>it is
18:18<jez9999>not in c(++)
18:19<jez9999>a struct is "have 100 bytes of mem? here's how you interpret it"
18:19-!-elmex [] has quit [Remote host closed the connection]
18:21<+glx>struct members are public by default, class members are private by default
18:22<@Bjarni>jez9999: are you thinking of an array?
18:22<jez9999>i am thinking of a struct
18:22*fjb offers you a fresh set of almost 500Gb pseudo random data. Only availlable till tomorrow.
18:22<@Bjarni>a struct and a class is the same except for the default public/private stuff
18:22<jez9999>really? sounds like c++ is dumber than i thought then
18:23<jez9999>in c# a struct is very limited
18:23<jez9999>and as far as i can remember it is literally a container in C
18:23<@Bjarni>why should the struct be limited?
18:23<jez9999>so C++ must make some weird amendments
18:23<+glx>C++ structs are an extension of C structs
18:23<jez9999>because it's intended to be a data holder, not do anything with the data
18:23<@Bjarni>a struct can be used as a container just like in C
18:23<SmatZ>jez9999: get used to it
18:23-!-stillunknown [] has quit [Ping timeout: 480 seconds]
18:23<@Bjarni>but you can add member functions and stuff to them if you like
18:23<jez9999>do i need to delete my std::list after finishing with it?
18:23<jez9999>i take it i do
18:24<Maedhros>only if you created it with new
18:24<jez9999>and if i didnt?
18:24<Maedhros>then it'll be allocated on the stack and so it'll be freed when it goes out of scope
18:24-!-Rexxars [] has quit [Ping timeout: 480 seconds]
18:25<@Bjarni>jez9999: basically this is how C++ works and it's great if you can figure out how to use it... so you just have to accept it
18:25<jez9999>i do accept it, doesnt stop me wishing C# had come first
18:26<jez9999>it was so funny in one interview
18:26<@Bjarni>complains about our coding and programming languages will be accepted on the 29th of February only
18:26<jez9999>i went to a defence company, Thales group
18:26<jez9999>And during the interview there was lots of c++, i'd already told the guy from the recruitment agency i didnt like c++
18:26<jez9999>and i said at one point 'it's basically a hack on top of c'
18:27<jez9999>the interviewer just stared at me, he really loved c++ :-)
18:27<jez9999>i didnt get that job
18:27<+glx>yeah use c# in missile embedded controllers
18:27<jez9999>use c+= and you get a memory leak
18:27<jez9999>oh dear
18:28<@Bjarni>no you don't
18:28<@Bjarni>because you hire real coders
18:28<jez9999>ah well im a fake coder
18:28<@Bjarni>and real program planners
18:28<+glx>c++ doesn't leak if you use it right
18:28<jez9999>that's what they say about condoms
18:29<@Bjarni>are you trying to get the trunk dirty?
18:29-!-lolman [] has quit [Remote host closed the connection]
18:30-!-Wolf01 [~wolf01@] has quit [Quit: Once again the world is quick to bury me.]
18:31<jez9999>i think i've basically got my patch working ok
18:31<jez9999>a few tweaks, but once the autoreplace stuff is done it will do a decent autoconversion
18:33<@Bjarni>I just coded all the autoreplace stuff you asked for
18:35<jez9999>yeah right :-)
18:39<jez9999>but really do you think you might get it done any time soon?
18:41<henkie>can i transfer money in a multiplayer game?
18:42<henkie>which menu? i cannot seem to find it
18:43<+glx>client list
18:43<+glx>+ left button
18:43<@Bjarni><jez9999> but really do you think you might get it done any time soon? <--- it works like we talked about yesterday
18:44<@Bjarni>what else do you expect me to do???
18:44<jez9999>i dont quite understand you? yesterday we came up with several improvements :-)
18:44<@Bjarni>@openttd commit 12421
18:44-!-Vikthor [] has quit [Ping timeout: 480 seconds]
18:44<@DorpsGek>Bjarni: Commit by bjarni :: r12421 /trunk/src (3 files) (2008-03-25 21:58:13 UTC)
18:44<@DorpsGek>Bjarni: -Feature: [autoreplace] the autoreplace button in train depots will now also replace wagons even if they aren't connected to a locomotive
18:44<@DorpsGek>Bjarni: fixed estimated cost in CmdDepotMassAutoReplace() (will still not estimate wagon removal profits)
18:44<@DorpsGek>Bjarni: Made it possible to command CmdDepotMassAutoReplace() to either replace everything or nothing (the button will still happily replace just some of the vehicles if cash premits)
18:45<@Bjarni>isn't this basically what we talked about?
18:45<jez9999>ohh you mean you werent joking
18:45<jez9999>thanks man :-)
18:45<henkie>glx, tnx
18:45*Bjarni slaps jez9999 really hard
18:45<jez9999>and i've now introduced a bug somehow where it upgrades track even if you havent got the money :-\
18:46<dih>Bjarni need any help?
18:46<jez9999>Bjarni: sorry, im just used to assuming people on irc are telling me BS
18:46*dih slaps jez9999
18:46<jez9999>it's more often the truth
18:46<@Bjarni>bully jez9999 for as long as you can take it
18:46*dih slaps jez9999
18:46*dih slaps jez9999
18:46*dih slaps jez9999
18:46*dih slaps jez9999
18:46*dih slaps jez9999
18:46*dih slaps jez9999
18:46*dih slaps jez9999
18:46*dih slaps jez9999
18:46<+glx>@kick dih spammer
18:46-!-dih was kicked from #openttd by DorpsGek [spammer]
18:46-!-dih [] has joined #openttd
18:47*ben_goodger slaps jez9999 also
18:47<dih>dont kick me!
18:47<ln>missing apostrophe!
18:47<dih>kick the one who gave the order
18:47<Maedhros>autorejoin should get you a kickban :-P
18:47<jez9999>ben_goodger: go invent another popular web browser
18:47<ben_goodger>jez9999: I plan to invent the web's replacement, actually
18:48<SmatZ>web 4.0
18:49-!-Osai is now known as Osai^zZz
18:49<dih>night night ladies :-)
18:50<SmatZ>night dih
18:51<jez9999>ok this is dumb but... any idea how i could manage to break things so that a command is always executed, even if it takes you into the red? :-)
18:52<Maedhros>have you added anything to notest in command.cpp?
18:52<dih>auto-loan :-)
18:52<dih>now that would be a nice feature
18:53<dih>or overdraw
18:53<dih>at 10 x loan interest :-P
18:53<dih>bed is calling
18:53<jez9999>Maedhros: ahhhhh yes i did :-)
18:53<+michi_cc>you might want to visit the forums
18:53<jez9999>of course
18:54<+michi_cc>have fun and good night :)
18:54<SmatZ>night michi_cc
18:54-!-dih is now known as anhedral
18:54<jez9999>hmm, i do want my command to be able to return an estimation value higher than the actual cost
18:54<jez9999>but not lower
18:54<jez9999>adding to notest allows both
18:54<jez9999>any way to just add the one?
18:54<Maedhros>michi_cc: awesome :)
18:55<Maedhros>jez9999: not without modifying some of the command code, no
18:55<jez9999>if you try and convert several depots with trains in, it gives the estimated cost of converting all
18:56<jez9999>but when doing it, it will return a drastically lower cost (only the cost of upgrading the track)
18:56<fjb>michi_cc: good work.
18:56<jez9999>would some subtle modifying of the command code be ok?
18:56<jez9999>to allow this?
18:56-!-Osai^zZz is now known as Osai^zZz`off
18:56<jez9999>i need a var like testallowhigherestimate
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19:07<jez9999>i think.
19:07<jez9999>it just does a slightly different assertion
19:08*Sacro asserts himself
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19:10<jez9999>wow if all this autoreplace stuff is done this patch could be perfect
19:10<jez9999>... in a few days
19:10<jez9999>wont have the GUI that some people want but i think that sounds a bit overcomplex anyway
19:10<jez9999>first compatible train should do
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19:26<fjb>r12421 with YAPP 0.5 and paxdest 273 is cooking. :-)
19:26-!-Zuu [] has joined #openttd
19:27<fjb>I should release a fjbin. :-)
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19:30<Zuu>Hi, I've got asked to add a function to OpenTTDAutoUpdate that enables people to update but not play. And I'm abit divided, because while that might be usefull for some, I think that will put unnecessary high load on the web server which have to be payed for.
19:30<CIA-1>OpenTTD: glx * r12422 /branches/noai/src/ai/api/ai_abstractlist.cpp: [NoAI] -Fix (r12411): unicode compilation was broken
19:31<Zuu>In theroy there could be a program that updates to latest nightly every night for every user, but that would be quite not so good I think, since there woud be lot of unnecessary downloads.
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19:41<jez9999>has someone broken openttd?
19:41<jez9999>when i try to compile, i get "Error 1 error PRJ0019: A tool returned an error code from "Generating brazilian_portuguese language file" langs
19:42<+glx>it's a translator bug
19:42<jez9999>how do icompile it?
19:42<+glx>just retry
19:43<jez9999>it just pops up that error again
19:44<+glx>it doesn't stop compilation for me
19:44<+glx>it just skips languages compilation
19:44<jez9999>hmm oh it's still compiling
19:46<jez9999>well yeah
19:46<jez9999>but then i get 'rebuild all failed'
19:46<jez9999>it doesnt let me debug, it wont generate the exe
19:46<+glx>========== Build: 2 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
19:47<jez9999>VS won't let you debug
19:47<jez9999>although that's true, VS doesnt start the executable
19:47<+glx>VS is stupid
19:48<jez9999>even if i run the exe manually, i get an error about invalid language packs
19:48<+glx>english should work
19:50<jez9999>so i have to delete all the lngs except english?
19:50<@Belugas>exclude brazilian_protuguese from the lang project. it works
19:51-!-Slowpoke [] has quit [Quit: Verlassend]
19:53<@Belugas>not protuguese
19:57-!-Digitalfox [] has joined #openttd
19:58*Digitalfox says Hi yo Belugas :) But sends a Portuguese dictionary to him =0
19:58*Digitalfox now needs a English dictionary :(
19:58<@Belugas>hey :)
19:59<@Belugas>going back to real life ;)
19:59<@Belugas>see you
19:59<Digitalfox>life @ life sounds fun =0
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20:53<Amix>did you know that liechtenstein had an army?
20:54<nicfer>yay there is a iphone port of ottd :D
20:54<Amix>why not symbian?
20:55<nicfer>i just discovered it on the portable version page in the wiki
20:55<Amix>i have Nokia E90
20:55<Amix>800x352 would be ok i guess
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21:01<nicfer>other thing, how can I do to not get bored while playing ottd
21:03<Zuu>nicfer: Hard map, hard settings
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21:03<AndreR>i have a question
21:03<Zuu>nicfer: Some nice train GRFs and perhaps try building highways for busses / lories too.
21:04<AndreR>how is it possible to transfer oil from trucks to a ship?
21:04<Zuu>AndreR: Set transfer and unload on the truck.
21:04<Zuu>And just regular ful-load on the ships.
21:05<Zuu>And the port and truck-station should ofcourse be the same station.
21:05<AndreR>but the oil is now in the stock of the truck station
21:05<AndreR>and not in the ship or in the habour
21:05<Zuu>So that they have the same name.
21:06<AndreR>oh, both stations must have the same name?
21:06<AndreR>ok, thats the problem
21:06<Zuu>If you first build your port, then place the truck station at an adjecent tile so that they become the same station.
21:07<Zuu>You'll see a ship and a truck symbol next to the station name.
21:07<AndreR>but it wont work for me
21:08<Zuu>Do you get a sigle station now?
21:08<AndreR>no,i have a gap between the stations
21:09<Zuu>You need to make it the same station. Remove the truck stop and place it again, this time next to the port.
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21:12<Zuu>If you don't get it to work, post a save game togeather with information of which OpenTTD version you use on the forums.
21:13<Zuu>The best is if you can post a game that uses 0.5.3, a 0.6 beta or a current nightly. As most people can open it then.
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21:20<Zuu>nicfer: Also try playing mini-worlds. I recall a game for about 1 year ago when 0.5 was new on a 64x128 map with only three towns on it with 3-4 players playing on it. Then there is not much room to make super-optimized network instead you have to not make the towns upset and find ways to bridge/tunnel the opentent tracks. And in 0.5 there was no bridges over diagonals and other nice things for multiplayer. :)
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23:35<Tefad> i am going to request some TTD music : D
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---Logclosed Wed Mar 26 00:00:11 2008