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#openttd IRC Logs for 2008-04-14

---Logopened Mon Apr 14 00:00:11 2008
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03:09<CIA-3>OpenTTD: rubidium * r12698 /trunk/src/ (ship_cmd.cpp train_cmd.cpp): -Codechange: skip orders to stations that do not have a train part anymore, just like is done for road vehicles and ships.
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03:53<dih>aronal ^^
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03:57<elmex>dih: :)
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06:22<Forked>don't irc as root ;\
06:22<Celestar>our admins managed to trash our file server and authentication server
06:22<Celestar>root is the only user I _have_
06:23<Phantasm>Aha, old version of irssi!
06:23*Phantasm starts some cracker activities.
06:23<Celestar>they also managed to change one of the PWs, neglected to tell me the new ones, and forgot the PW themselves
06:23<Forked> /dcc send celestar .. just chmod +x this one.. and run it, please..
06:24<Phantasm>Ah there.. Thx for the root, Celestar.
06:25<Celestar>there is NOTHING on this box, and the rest of the network is down. Have fun :P
06:26<Gekz>I love people.
06:26<Celestar>don't. people suck
06:26<Gekz>well, they arent offering you enough sex.
06:26<Celestar>make a hole in the wall and use it. Technically correct, just without the emotional part :P
06:28<Celestar>well I'm off trying to help those guys
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06:30<Gekz>he was ROOT
06:30<Forked>sounds like fun
06:30<Forked>"he was" .. now you are?
06:42<Sacro>now we all are ;)
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07:01<Eddi|zuHause3>roots of all countries, unify!
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07:14<Eddi|zuHause3>(possibly "unite" is a better translation)
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07:29<hylje>LOL RANDOM
07:30<Forked>/exec -o cat /dev/urandom
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07:47<Sacro>Forked: no
07:47<Sacro>hueg netsplat
07:48<Eddi|zuHause3>what is a hüg netsplat?
07:50<Forked>net goes splat
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08:34<@peter1138>wasn't secured and he braked too hard? heh
08:40<CIA-3>OpenTTD: maedhros * r12699 /trunk/src/ (order_func.h order_gui.cpp timetable.h timetable_gui.cpp): -Codechange: Unify the order drawing code for orders and timetables.
08:42<CIA-3>OpenTTD: maedhros * r12700 /trunk/src/lang/english.txt: -Cleanup (r12699): Remove an unused string.
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08:44<Eddi|zuHause3>in your wet dreams!
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09:05<Gekz>Sacro: one too many zeros
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09:23<CIA-3>OpenTTD: rubidium * r12701 /trunk/src/network/network_gui.cpp: -Codechange: do not explicitly number a widget enum because that causes a big diff when adding something.
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10:39*dih smiles
10:40<Gekz>no happiness
10:40<Eddi|zuHause3>oh no!
10:41*dih slpas Gekz with a 'happy' slap
10:41<dih>a joyful one :-D
10:41<dih>no laughing
10:41<Gekz>I'm not
10:42<Gekz>it says lots of love
10:42<dih>you are strange
10:42<dih>get the behind me
10:42<Gekz>what do you want me to do to you whilst behind you
10:43<dih>you seem to be a wee bit unfamiliar with that line, eh?
10:44<dih>"get the behind me satan"
10:44<Gekz>its invalid
10:44<dih>i know a guy who whenever he saw chocolate said
10:44<dih>"get the behind me...
10:45<dih>... and push"
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10:46<dih>you are too late
10:46<dih>unless you want to help send Gekz to the back
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11:00<dih>Rubidium: have a company password question for you
11:01<dih>would it be possible to have a tickbox saying something like don't encode this password?
11:01<dih>i.e. so one can enter the 'hash' directly
11:02<dih>which would be useful if one wanted to set the password server side :-P
11:02<@Rubidium>it can also do the hash on the server side
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11:03<dih>ok - i thought that piece of code was not compiled on server builds
11:05<+glx>server builds are the same as client builds (just they only have null drivers)
11:05<Ammler>Rubidium: wasn't the idea of the pw encryption to save them for restart?
11:07<Ammler>something else about that, is it possible to set a company pw from the server (rcon)
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11:08<extspotter>I need some OTTD help
11:09<@Rubidium>to get help you better explain where you need help
11:09<Mark>just ask and someone will probably answer
11:10*Rubidium is bored talking about his broken crystal ball
11:10<extspotter>I am trying to play multiplayer but I keep getting the error Network-game connection lost
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11:10<extspotter>is that to do with firewall, like people in #tycoon have suggested and how to I stop it
11:11<@Rubidium>you want to join a server, right?
11:11<@Rubidium>in that case it's unlikely to be your firewall
11:11<@Rubidium>do you use wireless?
11:11<extspotter>I use wireless
11:12<+glx>that may be a problem too
11:12<@Rubidium>more unstable wireless than slow wireless
11:12<extspotter>I have a long length of ethernet cable, should I use that
11:13<extspotter>but it is like 50m long
11:13<@Rubidium>it would help to find out whether it is the wireless or something else
11:13<@Rubidium>so it's at least worth a try
11:13<+glx>50m is not that long :)
11:13<extspotter>it is when you only need 15-20m
11:14<@Belugas>joys of spaguetti!
11:14*planetmaker has here some crystal fragments. Wonders whether they belong to Rubidium
11:16<+glx>extspotter: another useful info is OS, CPU, mapsize
11:19<extspotter>I hate having 50m
11:24<CIA-3>OpenTTD: rubidium * r12702 /branches/noai/src/ (5 files): [NoAI] -Codechange: some coding style cleanups.
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11:39<AlexinEXT>back again
11:39<AlexinEXT>I couldnt sign in with my other name
11:39<AlexinEXT>thanks for your help
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11:40<AlexinEXT>I just feel a bit of a noob, with my sprinters, when everyone else has eurostars and TGVs
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12:24<CIA-3>OpenTTD: rubidium * r12703 /branches/noai/src/ (8 files): [NoAI] -Codechange: move the remaining thread functions to use the new thread infrastructure.
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12:32<+glx>hey Celestar
12:33<Celestar>Rubidium: nice work the last couple of days
12:33*Celestar shakes hand :)
12:33<@DorpsGek>Celestar: Open Bugs: 29; Not assigned: 22; Closed this week: 14; Opened this week: 12
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12:37<@Rubidium>Celestar: you mean me doing bugfixes?
12:37<Celestar>yeah and code cleanups
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12:41<ln>why Jadzia?
12:43<@Belugas>because your hands are cold, Julian. PLus, your haircut lacks style
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12:49<Celestar>good point Belugas :)
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12:59<@Rubidium>'allo 'allo ;)
13:06<CIA-3>OpenTTD: belugas * r12704 /trunk/src/town_gui.cpp: -Codechange: code style cleanup, mostly switch case alignment
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13:11<@Belugas>hello Wolf01 and Robert_
13:12<Wolf01>hi Belugas
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13:31<@orudge>Evening all
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13:50<CIA-3>OpenTTD: belugas * r12705 /trunk/src/town_gui.cpp: -Codechange: enumification of some more widgets
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14:53<Wolf01>hi RichK67
14:59<Sacro>RichK67! :D
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15:16<@orudge>!svn 12673
15:17<@DorpsGek>SmatZ: Commit by rubidium :: r12673 /branches/noai (108 files in 9 dirs) (2008-04-12 21:38:49 UTC)
15:17<@DorpsGek>SmatZ: [NoAI] -Sync: with trunk r12596:12672. Note that due to the order rewrite AIOrder.ChangeOrder does currently not work as expected.
15:27<Wolf01>I updated the ECS vectors I had... somebody can tell me how does the "cargo left: xxxxx" thing works?
15:29<@orudge>is there any foolproof way of detecting a corrupt OpenTTD game (such as those produced by the MiniIN), without the game just crashing, as it currently does?
15:29<hylje>apart from redundantly simulating everything at least twice
15:30<@orudge>one of the downsides to OpenTTD's ease of coding ;)
15:30<hylje>(which would likely work in a massively p2p multiplayer setting)
15:30<hylje>(but what do i know)
15:30<SmatZ>orudge: not yet
15:30<@orudge>oh well
15:31<Prof_Frink>Maybe add a saved-in-version header?
15:31<@orudge>there is such a thing
15:32<@orudge>but many custom patches didn't update it properly, I gather
15:32<@orudge>hence crashyness
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15:32<Prof_Frink>I was thinking use the same version string as is on the title screen
15:32<hylje>oh, you mean like savegames
15:32<SmatZ>I have almost done patch that logs last used game version
15:32<SmatZ>and other things, like newgrf changes...
15:32<@orudge>basically, my parser-type thing for the Repository works fine for normal OpenTTD games
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15:32<@orudge>but crashes with broken games
15:32<Prof_Frink>So patches would nat least come through as r23422M
15:32<@orudge>because they're, well, broken
15:33<@orudge>I'd just like it to detect those and ideally not crash
15:33<@orudge>as a crashy backend to a server is not particularly good :p
15:33<hylje>Prof_Frink: unlabeled M revisions shouldn't have working saveload?
15:33<@Rubidium>orudge: I guess some strategically placed checks instead of asserts could do the trick
15:34<SmatZ>anyway, if anyone wants, s/he can create game with invalid data somewhere
15:34*Prof_Frink starts making corrupt savegames to gain access to the Zernebok central computer
15:34<@orudge>of course
15:34<SmatZ>that cause assert years after loading the game...
15:34<+glx>I once fixed a savegame by hand
15:34<@orudge>hence why it's nice if OpenTTD can try to detect these. A pain to avoid all the possible crashes, of course.
15:34<+glx>not a funny thing to do
15:34<Prof_Frink>glx: Literally?
15:35*orudge fixed a saved game by hand once
15:35<@orudge>but this was back in the TTDPatch days
15:35<Prof_Frink>As in print out, correct with tippex, and OCR back in?
15:35<@orudge>but not quite that literally
15:35<+glx>Prof_Frink: wrote a decompressor then removed extra data in it
15:36<@Rubidium>but I think I need a savegame that is 'broken' (my yapp savegames just give an error and return to the intro menu)
15:36<@orudge>Rubidium: I can send you some "broken" MiniIN games if desired
15:37<+glx>MiniIN games are loadable in MiniIN
15:39<@Rubidium>orudge: do that and'll see whether my 'quick' fix will actually fix crashing on it
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15:44<yeti_>can you make combo signals work with terminus stations? the problem is: either 1) exiting trains won't leave because the outwards track doesn't have an exit signal OR
15:45<yeti_>2) if the outward track has an exit signal, trains will enter through the incoming pre-signal even if none of the entrances is free, but the exit is
15:45<@peter1138>sounds like you need a signalling guide
15:45<+glx>yeti_: feel free to rewrite signal updating pathfinder :)
15:47<yeti_>glx: that's way beyond my coding skills ;)
15:49<dih>if you do it - your coding skills will improve :-P
15:51<@orudge>does it work? :)
15:51*orudge shall give it a shot in a moment
15:54<CIA-3>OpenTTD: rubidium * r12706 /trunk/ (18 files in 3 dirs): -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable.
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15:59<@orudge>Rubidium: that works nicely for my purposes
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16:00<+glx>Rubidium: +/** Error handler, calls longjmp to simulate an exception. <-- it throws an exception ;)
16:00<CIA-3>OpenTTD: rubidium * r12707 /trunk/src/saveload.cpp: -Fix: do not crash very hard on unrecognised savegames, just go back to the intro menu instead.
16:01<@Rubidium>hmm, didn't even see that part of the comment
16:01<+glx>probably I forgot to update the comment when I introduced exceptions
16:01<Wolf01>The latest version of ECS is not playable... the industries doesn't have enough raw materials :(
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16:04<@peter1138>complain to george
16:04<Wolf01>4 travels to drain a oil well
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16:10-!-Osai^Kendo is now known as Osai
16:14<CIA-3>OpenTTD: glx * r12708 /trunk/src/sound/win32_s.cpp: -Fix (FS#1914): increase default sound buffer size only for vista
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16:22<SmatZ>too late :-x
16:22<@Bjarni>you managed to show that you act childish as well
16:22<dih>we just like greeting "the" Bjarni :-D
16:23<SmatZ>everyone likes Bjarni
16:23<@Bjarni>I noticed
16:23<@Bjarni>too bad this happens in a group of guys only :(
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16:24<SmatZ>are there any girls at #openttd ? hello, girls!
16:25<hylje>no guys on the internet
16:25<Prof_Frink>SmatZ: We have Tenebrae on #tycoon
16:25<@Bjarni>to be honest it doesn't really matter
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16:25<@Bjarni>after all all I see is a flow of chars
16:25<dih>that is scary
16:26<SmatZ>The internet: Where the men are men, the women are men, and the children are FBI agents.
16:26<guru3>Bjarni: can you point at it and say "blone... brunette..." ?
16:26<@Bjarni>I would prefer to meet women in real life rather than on IRC
16:26<SmatZ>Prof_Frink: wow!
16:26<Osai>ouch SmatZ
16:26<SmatZ>hello Osai :-)
16:26<Osai>hi :)
16:27<Osai>but it is somehow true
16:27<@Bjarni><SmatZ> The internet: Where the men are men, the women are men, and the children are FBI agents. <-- actually children can also be 40+ years old men
16:27<SmatZ>:-) FBI agents are usually not young
16:27<Osai>I don't know many girls hanging around in communities like these
16:28<@Bjarni>as I said: who cares?
16:28<@Bjarni>it's just plain text after all
16:28<SmatZ><3 looks better from a girl
16:28<Osai>I prefer meeting girls in reality too
16:29<@peter1138>Therefore, you prefer meeting men online?
16:29<hylje>in human communication it aint just text
16:29<hylje>theres context as well
16:30<@Bjarni> <peter1138> Therefore, you prefer meeting men online? <-- you don't have enough data to make such a conclusion
16:30<@Bjarni>hylje: not to mention body language
16:30<hylje>maybe not in text
16:31<hylje>implications yes
16:31<CIA-3>OpenTTD: rubidium * r12709 /trunk/src/ (4 files in 3 dirs): -Feature: show the last joined server. Heavily based on a patch by Yexo.
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16:32<Osai>peter1138: you can't influence which people you are going to meet in irc channels
16:32<CIA-3>OpenTTD: richk * r12710 /branches/NewGRF_ports/bin/data/realworldairports.grf:
16:32<CIA-3>OpenTTD: [NewGRF_ports] -Remove: realworldairports.grf withdrawn by author:richk.
16:32<CIA-3>OpenTTD: Incomplete. Needs reworking. Will release when fixed.
16:32<hylje>you can influence that by choosing the channels
16:33<Prof_Frink>Osai: Also, /ignore
16:33<Osai>I doubt you will meet too much girls at #girls
16:33<dih>Prof_Fink: that influences the people who's lines you read
16:33<Sacro>mmmmm #lesbians
16:33<dih>not who is in the channel
16:33<dih>mmm #Sacro
16:33<Prof_Frink>Mmmm, lesbainians
16:34<Sacro>lesbjarnians even
16:34<Sacro>from lesbjarnia
16:34-!-Sacro was kicked from #openttd by Bjarni [not funny]
16:34<Prof_Frink>Bjarni: Actually...
16:34<@Bjarni>now it is
16:35-!-Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
16:35<Sacro>Bjarni: dih keeps laughing
16:35<Sacro>so i think it is funny
16:35<dih>i wonder who could be Bjarni's bitch
16:35<Sacro>or me?
16:35*Osai hides
16:36<dih>she's a little runaway
16:36<RichK67>damn, im looking at too much airport stuff.... i just read that as "she's a little runway"
16:36<Osai>don't fly away :p
16:37<yeti_>for cargo payment purposes, is the time the train is waiting for full load added to the travel time?
16:37<RichK67>crash and burn.... but only on landing ;)
16:37<Osai>do you know this scary video
16:37<Osai>from a german airport?
16:37<Osai>happened some months ago
16:37<RichK67>the wingtip slap?
16:37<Osai>I'll search it
16:38<Osai>what's a wingtip?
16:38<RichK67>the end of the wing
16:38<hylje>away from the plane hull
16:38<planetmaker>hello folks
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16:40<planetmaker>Osai: you're looking for this:
16:41<Osai>a wingtip slap ^^
16:41<Osai>that's it
16:41<SmatZ>it was in news :)
16:41<planetmaker>cross wind landings are... scary :)
16:42<SmatZ>I didn't know aircraft are allowed to cancel landing this way
16:42<planetmaker>How else should they cancel?
16:42<SmatZ>I heard a young woman flew that aircraft... not the pilot
16:42<SmatZ>planetmaker: land or crash
16:42<Osai>AFAIK this was also a pilots mistake
16:42<planetmaker>Actually it's the only way which does NOT show in any reports
16:43<Osai>SmatZ: that's what I heard too
16:43<planetmaker>For the reason it gives pilots a chance to always do it without reprimand
16:43<Osai>but she has to learn to cope with these situations too
16:44<planetmaker>She didn't do too bad... I heard
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16:46<RichK67>yeah.... if that was a B52, it could land at that sideways on angle, as their undercarriage can be at up to 45 degrees from the aircraft centre line.... the hamburg pilot tried to correct just before touch down which caused the dip to the left
16:48<CIA-3>OpenTTD: glx * r12711 /trunk/src/ (train_cmd.cpp vehicle.cpp vehicle_base.h): -Codechange: remove unneeded loops
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17:21<CIA-3>OpenTTD: rubidium * r12712 /branches/noai/ (44 files in 9 dirs): [NoAI] -Sync with trunk r12672:12711.
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17:35<Eddi|zuHause3>missing utf-8
17:35<@orudge>yes, I know ;)
17:35<@orudge>that's on the todo list
17:36<SmatZ>nice orudge
17:37<Prof_Frink>orudge: Crikey
17:37<Eddi|zuHause3>and shouldn't it be "Anchorage"?
17:37*orudge didn't make the scenario
17:38<@orudge>I'm just using it for testing
17:41<Eddi|zuHause3>you can't fit an airport on madeira...
17:43<Shiiva>cool map
17:43<Digitalfox>madeira Eddi|zuHause3 ?
17:44<Eddi|zuHause3>Madeira... island in the atlantic ocean... belongs to portugal...
17:44<Digitalfox>If you're talking about Madeira from Portugal theres a great aiport there.. But only Top Pilots can land there :)
17:44<Eddi|zuHause3>i mean in the scenario
17:44<Shiiva>you can raise the land i guess :p
17:44<Digitalfox>The runaway is a little smal..
17:45<ln>Trondheim is not where it's supposed to be.
17:45<Shiiva>canada is missing too ln, i guess it's not finished yet
17:46<ln>I thought Canada is a country.
17:46<Eddi|zuHause3>yeah, some places look a little thinly settled
17:46<Eddi|zuHause3>like china
17:48<ln>Hull is missing.
17:49<Eddi|zuHause3>several cities appear to have misspellings
17:49<Shiiva>Wellington has no name
17:49<CIA-3>OpenTTD: rubidium * r12713 /trunk/src/group_cmd.cpp: -Fix: misleading comment. Patch by Yexo.
17:50<ln>But for all we know, Trondheim is so far the only one that is in the wrong place, which is worse than missing or lacking a name.
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17:51<Eddi|zuHause3>i'm not sure about Ho Chi Minh City
17:51<Eddi|zuHause3>i mean location wise
17:52<@Bjarni><orudge> <-- isn't Denver and Dallas farther to the west?
17:52<@orudge>Bjarni: nowt to do with me D:
17:52<@orudge>post corrections there :p
17:53<Forked>and I am pretty sure Trondheim (Norway) is not there :p
17:53<RichK67>wow, that is a bizarre projection.... rocky mountains in the middle of the usa
17:54<Eddi|zuHause3>what kind of UTF-8 character should be in "Sankt Petersburg"?
17:54-!-planetmaker [] has quit [Read error: Connection reset by peer]
17:54<ln>Forked: 00:45 < ln> Trondheim is not where it's supposed to be. 00:50 < ln> But for all we know, Trondheim is so far the only one that is in the wrong place, which is worse than missing or lacking a name.
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17:54<Eddi|zuHause3>RichK67: yes, it looks a little od towards the edges
17:54<Forked>sorry =)
17:54<@Bjarni>it's also some interesting selections of cities
17:55<Forked>also Ålesund should be on the map .. but only because thats where I live :)
17:55<@Bjarni>in Alaska they picked Barrow (never heard of it) and skipped Nome
17:55<@Bjarni>They added Churchill but skipped Quebec and Vancouver
17:56<Eddi|zuHause3>he put luxemburg more southern than munich
17:56<Tefad>also wtf at antartica on map
17:56<Shiiva>Barrow is from that movie
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17:56<Tefad>yeah, lets build raid road and air there.. in its grassy meadows
17:56<Eddi|zuHause3>and munich far too western
17:56<@Bjarni>it would appear that nobody lives in New Zealand
17:57<@Bjarni>so we lost Alltaken :(
17:57<Shiiva>Tefad you can say the same about the sahara :p there are even industries there
17:57<@Bjarni>irrigation at work
17:57<Eddi|zuHause3>or i'm not sure which name belongs to which city
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17:58<@Bjarni><EddizuHause3> and munich far too western <-- it is. The town is on top of the first letter in the name so Munich appears to be farther to the west than Hamburg
17:59<Eddi|zuHause3>yes, and according to my sense of topography, that should not be the case ;)
18:00<Eddi|zuHause3>anyway, the scenario needs some touchups
18:00<Shiiva>Tirana is wrong too, it should be more to the sea
18:00<@orudge>well, remember that, as Eddi|zuHause3 says, the city is at the very top left of the text
18:00<Eddi|zuHause3>reduce the stretching towards the edges
18:02<Eddi|zuHause3>Washington should not be that close to the sea either
18:02<@Bjarni>Osaka should be a bit closer to Tokyo
18:02<@Bjarni>and what happened to the south west part of Japan (the land mass, that is)
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18:03<@Bjarni>looks pretty odd
18:03<@Bjarni>looks like the shoreline is hit as well as the location of Rocky Mountains
18:04<Vikthor>For anybody interested, the new CS Roads v2.0 have been just released
18:04<Eddi|zuHause3>the north-south scale looks different than the west-east scale
18:04<@Bjarni>but it's not only that
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18:04<@peter1138>and no rivers
18:05<Eddi|zuHause3>and no land connection at panama and suez
18:05<@Bjarni>the bay or whatever reaching Osaka is not that big compared to the land mass
18:06<Shiiva>no rivers is logical, at that scale they are much less than 1 pixel wide
18:06<Eddi|zuHause3>Bjarni: it might draw coast tiles as water
18:06<@Bjarni><Shiiva> no rivers is logical, at that scale they are much less than 1 pixel wide <-- even the Amazon river?
18:06<@Bjarni>Eddi|zuHause3: good point
18:06<@Rubidium>Eddi|zuHause3/Bjarni: sub-sealevel land is more likely with all the reclaimation they do in Japan
18:07<@Bjarni>we should really download this map so we can zoom in before we talk too bad about it
18:07<Shiiva>it has the delta
18:08-!-xahodo [] has quit [Quit: Goodbye.]
18:08<@Bjarni>but the delta shouldn't be all water
18:08<Eddi|zuHause3>the north-south stretching can be increased when you leave out the water in the north and half of antarctica
18:09<@Bjarni>Rubidium: I don't think they try to enlarge Honshou and Shikoku to a scale where OTTD would notice
18:10<@Rubidium>Hokkaido is desolate in comparison to Honshu
18:10<@Bjarni>that's further to the north
18:11<@Rubidium>Bjarni: they are reclaiming everywhere they can find a little bit of 'might be reclaimable' land
18:11<@Rubidium>as they have way to little space to build stuff
18:11<@Bjarni>when looking at people pr sq. km Hokkaido has half the population of Denmark (which is pretty unusual for some land in Asia)
18:12<@Rubidium>just remove Sapporo from Hokkaido and it's near empty
18:12<@Bjarni>the snow would still be there :P
18:12<@Rubidium>but then, it's not being cultivated for long (only 150 years or so)
18:13<@Bjarni>more like 100 years
18:13<@Bjarni>well there is the original people of Hokkaido but they are pretty few in numbers
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18:13<@Bjarni>I forgot their name :(
18:13<@Bjarni>that's it
18:14<@Rubidium>Bjarni: the Japanese started 'overtaking' Hokkaido since 1868
18:14<Eddi|zuHause3>Shiiva: "The projection is neither equal area nor conformal. Because of the distortions introduced by this projection, it has little use in navigation or cadastral mapping and finds its main use in thematic mapping."
18:15*Rubidium has been to too many museums in Japan ;)
18:15<@Bjarni>at Hokkaido too???
18:16<Eddi|zuHause3> <- this would be a fun map ;)
18:16<@Bjarni>I wouldn't think other places would care much for the Ainu people
18:17<@Rubidium>Bjarni: yes, I've been in Hokkaido
18:18<@Rubidium>or on/or however one would call it
18:20<Shiiva>fun with the AI :
18:20<@Bjarni>I think it's on considering it's an island
18:20<Shiiva>can't wait for trains :p
18:21<@Rubidium>why does Sapporo always remind me of Homer Simpson...
18:22<Prof_Frink>Shiiva: C. Baker?
18:22<Prof_Frink>the Sixth Doctor?
18:24<@Bjarni>Rubidium: I can't answer that one
18:24<@Bjarni>it reminds me of snow
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18:25*Prof_Frink hands Rubidium an "h"
18:27*Bjarni wonders what it actually means in Japanese
18:27<@Bjarni>I know too few of the kanjis to figure it out :/
18:28<@Rubidium>well, you could always start to learn Korean
18:28<@Bjarni>I have no problems reading that it's a station name in the lower right corner (even if it didn't say so in English on the next line)
18:28<@Bjarni>why would I want to learn Korean?
18:29<@Rubidium>cause there's Korean all over that map
18:30<@Bjarni>I have an easier time reading Japanese... maybe time will be better spent extending that skill rather than starting over in a new language
18:32<@Bjarni>anyway I should be more concerned about tomorrow
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18:40<Sacro>@seen Bj
18:40<@DorpsGek>Sacro: I have not seen Bj.
18:40<Sacro>@seen Bjarni
18:40<@DorpsGek>Sacro: Bjarni was last seen in #openttd 7 minutes and 20 seconds ago: <Bjarni> goodnight
18:41<Prof_Frink>DorpsGek is an inferior bot.
18:43<Patrick`_>DorpsGek: random
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18:44<@Rubidium>@seen /kick Patrick`_
18:44<@DorpsGek>Rubidium: seen [<channel>] <nick>
18:44<@Rubidium>booh ;)
18:45<Prof_Frink>Trying command injection attacks on DorpsGek?
18:45<+glx>@ kick is faster :)
18:45<@DorpsGek>glx: Error: is is not in #openttd.
18:47<Patrick`_>@kick Patrick`_
18:47<Patrick`_>it should be code to make that work even for people without privilges
18:47<Patrick`_>just to nail the curious ones
18:47<@Rubidium>that's !password
18:47<+glx>or !revision
18:48<Eddi|zuHause3>wasn't it also !players?
18:48<Prof_Frink>this channel needs moar patchbot
18:48-!-Sacro was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
18:48-!-Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
18:48<Sacro>yes, that one does it too
18:48<Eddi|zuHause3>yay, i caught one ;)
18:48<Patrick`_>I remember back in the day when !list would get you nuked off any irc channel with half a brain
18:49-!-Patrick`_ was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
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18:49*Patrick`_ rubs his jaw
18:49<+glx>no fserv nor xdcc here :)
18:49<Prof_Frink>DorpsGek's owner: !links should point people to #tycoon
18:50<Eddi|zuHause3>!instant help!!1!1!!einself
18:50<+glx>Prof_Frink: retry
18:50<Eddi|zuHause3>!read mail really fast
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18:51<Eddi|zuHause3>haha :p
18:51<Sacro>do the same with !seen :p
18:51<Eddi|zuHause3>@seen sanity
18:51<@DorpsGek>Eddi|zuHause3: I have not seen sanity.
18:52<+glx>no because colateral damages
18:52<Prof_Frink>@Seen Sacro's_brain
18:52<@DorpsGek>Prof_Frink: I have not seen Sacro's_brain.
18:52<Sacro>or get robot9000!
18:52<Sacro>always keeps the conversation changing
18:53*orudge runs for cover
18:54*Prof_Frink grabs his coat and heads out into the worst of it
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18:54<Eddi|zuHause3>Sacro: doesn't have anything to do with healing
18:55-!-Vikthor [] has quit [Quit: Leaving.]
18:56*Sacro heals Eddi|zuHause3
18:59<ln>also !logs could cause a kick, perhaps with the url in the kick message.
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19:26<CIA-3>OpenTTD: rubidium * r12714 /trunk/src/window.cpp: -Fix [FS#1904]: do not move windows below the toolbar on resizes unless they would go behind the toolbar.
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20:47<CIA-3>OpenTTD: richk * r12715 /branches/NewGRF_ports/ (275 files in 22 dirs): [NewGRF_ports] -Sync: with trunk r12351:12644.
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21:03*orudge has tried his repository OpenTTD code with a variety of old OpenTTD games going back to pre-0.1
21:03<@orudge>and I'm pleased to see it either works or fails gracefully :)
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---Logclosed Tue Apr 15 00:00:27 2008