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#openttd IRC Logs for 2008-05-08

---Logopened Thu May 08 00:00:20 2008
---Daychanged Thu May 08 2008
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01:34<Eddi|zuHause3>sorry, i don't have any games with airports at all
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05:24<Ammller>heya, does someone know a grf, which removes the fences?
05:24<Ammller>or how to convert .exe to grf?
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05:25<Gekz>Ammller: just turn fences off >_>
05:26<Ammller>Gekz: really?
05:28<Ammller>Gekz: is that a patch setting?
05:28<Gekz>its part of ttd.
05:28<Ammller>and how do I switch that off?
05:29<Fingon>transparency options i guess
05:30<Ammller>I asked about fences, not catenary
05:30<Rubidium>turn of 'details'
05:31<Ammller>well, I like to have details
05:31<Ammller>or are fences the only details?
05:32<Ammller>next time, you should be sure, before you "lol" :-)
05:33*Roest lols unsure
05:36<Vikthor>Ammller: you could try CSRailset, with right parameters you could AFAIK get original rails without fences
05:37<Ammller>Vikthor: good idea
05:38<Ammller>it works with cs-rails 0 1 1 :-)
05:39<Vikthor>now try to build a bridge
05:39<Vikthor>a think you need 0 1 1 1
05:39<Vikthor>* I
05:41<Ammller>I guess, it doesn't matter, because I disabled the tracks already
05:41<Vikthor>might be
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05:42<Ammller>yeah, nothing changed
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05:44<Ammller>ah, seems version 1.3 doesn't have that "feature" :-)
05:44<Vikthor>Well, 1.4 is out
05:45<Ammller>but not in "our" grfpack
05:45<Vikthor>time to update then?
05:47<Ammller>of course, another nofences GRF wouldn't be in the pack either :-)
05:48<Ammller>hmm, or is there an other set which that feature?
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05:54<Vikthor>Ammller: Hmm strange, for me it works even with 1.3
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05:58<Ammller>then, there is an other GRF
05:59<Ammller>Canada Station Set
06:00<Ammller>yes that set has this feature too \o/
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06:34<@peter1138>another is one word
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06:40<yorick>shush! You'll ruin my theories!
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06:57<yorick>FS#425 can be closed, I think, we have conditional order jumps now
07:00<yorick>FS#1731, as in comments, it is already there?
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07:03<SpComb>conditional order jumps? url?
07:06<yorick> *O*!
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07:16<Hassan>Belugas, If I wanna have the GrfMaker tool, can I ask from you to sent me the link? (No source code, just the actual tool...)
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07:32<CIA-3>OpenTTD: rubidium * r13004 /trunk/src/ (22 files in 3 dirs): -Codechange: replace AllocateWindow and AllocateWindowDesc with a Window constructor.
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07:50<CIA-3>OpenTTD: rubidium * r13005 /trunk/src/ (28 files in 2 dirs): -Codechange: prepare AllocateWindowDescFront for subclassing of Window.
07:51<Roujin>hi there, I made another little fix for some more inconsistency regarding Dynamite tool. It's on flyspray. see you. (train is going to leave in a second, then i'll have no more wlan :( )
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08:12<SpComb>openttd is an oldschool game?
08:13<Noldo>well, yes
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09:00<CIA-3>OpenTTD: rubidium * r13006 /trunk/src/ (toolbar_gui.cpp window.cpp window_gui.h): -Codechange: GetMenuItemIndex is only used for the toolbar, so move it to there.
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09:06<CIA-3>OpenTTD: rubidium * r13007 /trunk/ (3 files in 2 dirs): -Fix: some files in source.list where in the wrong category.
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09:21<CIA-3>OpenTTD: glx * r13008 /trunk/src/ (11 files in 2 dirs): -Fix [FS#1997]: silence some MSVC x64 warnings
09:22<CIA-3>OpenTTD: rubidium * r13009 /trunk/src/ (6 files): -Codechange: move more tile highlighting related functions/types to tilehighlight_*.h.
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09:29<CIA-3>OpenTTD: rubidium * r13010 /trunk/ (11 files in 3 dirs): -Codechange: move the tree building GUI out of misc_gui.cpp.
09:31<CIA-3>OpenTTD: rubidium * r13011 /trunk/src/ (rail_gui.cpp terraform_gui.cpp tilehighlight_func.h): -Codechange: move PlaceProc_BuyLand out of rail_gui.cpp to the place where it is used and remove some unneeded globalisations of some other PlaceProc functions.
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09:32<+glx>this one is very rare
09:32<+glx>usually it's for the password
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09:33<TheJosh>my bad
09:33<+glx>TheJosh: you're probably the first to trigger this one
09:34<TheJosh>how is everyone going anyway?
09:37<TheJosh>and am I ever going to see Improved Shared patch 1 in the trunk?
09:38<TheJosh>its only a small gui patch
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09:44<Mwa>Gekz, what password
09:45<planetmaker>Mwa: try it in #openttdcoop.
09:45<Gekz>Mwa: what?
09:46<planetmaker>^^ he meantglx I guess :)
09:46<+glx>tab failure :)
09:46<TheJosh>im getting a compile error on the latest trunk
09:46<+glx>me too
09:47<TheJosh>i guess you dont need my compiler output then
09:47<TheJosh> if you want it
09:48<CIA-3>OpenTTD: rubidium * r13012 /trunk/src/terraform_gui.cpp: -Fix (r13011): the PlaceProc that was moved depended on another function...
09:48<+glx>no :)
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09:51<CIA-3>OpenTTD: rubidium * r13013 /trunk/src/spriteloader/png.cpp: -Fix: GCC 4.3 warning about a clobbering mask due to longjmp. This can't be solved by using exceptions because the longjmp is needed for PNG (C-code) handling.
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09:52<TheJosh>also do you know about the gcc warnings in settings.cpp
09:52<+glx>I'm on it
09:53<TheJosh>dang i thought i had spotted something new :(
09:54<Rubidium>it's very hard to spot something that we hadn't seen yet
09:54<+glx>unless it's not a compile thing ;)
09:54<TheJosh>do you want a paste of the output from gcc?
09:54<+glx>I have it but thanks :)
09:55<TheJosh> oh meh
09:55<planetmaker>^^ which are the much harder bugs... :)
09:55<+glx>and your paste is incomplete
09:56<@Belugas>I would like to know if anyone has a savegame (age does not matter) with LOADS of airports, as different types as possible
09:56<@Belugas>- and as little grf as possible ---
09:56<@Belugas>of course
09:57<TheJosh>i could make one
09:59<@Belugas>i need one that has been played a lot, and with towns all around the airports and such. i can make one too, but it would b a fresh one :)
09:59<@Belugas>if you see waht i mean :D
10:00<Rubidium>Belugas: start NoAI with 7 WrightAIs and let it rampage the map for 100 years ;)
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10:01<@Belugas>asking a lot for a guy who never touched noAI, Rubidium :( although i guess i should start nowaday...
10:02<mrfrenzy>define loads of airports belugas
10:03<@Belugas>as many as possible...
10:03<@Belugas>many many airports all around the map
10:03<@Belugas>big, small,
10:03<@Belugas>name them
10:03<mrfrenzy>well I think I have one with 30-40
10:03<mrfrenzy>but that's not very much
10:04<@Belugas>that's a start
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10:05<CIA-3>OpenTTD: glx * r13014 /trunk/src/settings.cpp: -Fix (r13008): mingw revealed some signed/unsigned warnings
10:06<mrfrenzy>I can't find it:( I really should have better order amongst my savegames
10:07<TheJosh>so whats the chance of the improved shares stuff i have been doing actually getting accepted?
10:07<Ammller>[15:56] <Belugas> - and as little grf as possible --- <-- that disqualified coop saves :-)
10:08<TheJosh>"(23:30:59) Rubidium: Belugas: start NoAI with 7 WrightAIs and let it rampage the map for 100 years" - that sounds like the way to go
10:08<@Belugas>as lonjg as you can provide package, Ammller
10:09<@Belugas>TheJosh, i lack time, most of all
10:09<@Belugas>thus me asking
10:10<TheJosh>Belugas: for the WrightAI idea
10:10<@Belugas>thus me confirmiong i lack time ans asked for an already made game...
10:11<TheJosh>sorry i cant really help i dont use airports much and i dont save games much either
10:11<TheJosh>actually im going to go to bed now goodnight everyone
10:11<TheJosh>Belugas: hope you get your game
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10:14<CIA-3>OpenTTD: rubidium * r13015 /trunk/src/ (5 files): -Codechange: move some 'WP' structs out of window_gui.h to the .cpp files where they are actually used.
10:16<Ammller>Game Load Failed
10:16<Ammller>Internal error: inflate() failed
10:16<Ammller>what does that mean?
10:16<yorick>zlib error
10:16<yorick>I think
10:17<yorick>means the savegame got corrupted someway
10:17<yorick>was it MP?
10:17<Ammller>one, I thought has much airports :-)
10:17<yorick>2 connections to the same server from the same IP on the same router can cause it someway
10:17<Ammller>they are rare in coop games
10:17<yorick>or its just my router confusing the packets
10:18<yorick>happened multiple times?
10:20<@Belugas>no, multiple planes, thus MP
10:21<planetmaker>Ammler: which game do you try?
10:22<yorick>FS#1990 <-- close, duplicate of an already fixed bug (before this one was opened)
10:22*planetmaker wonders whether yorick adds another "please" afterwards :P
10:23*yorick adds "please" afterwards
10:23<Ammller>should work with coop pack
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10:24<Ammller>you should have the pack
10:25<yorick> 7.1
10:25<@Belugas>thanks Ammller
10:25<@Belugas>will use it tonigh
10:25<Ammller>planetmaker: I don't find one from coop
10:25<planetmaker>me neither.
10:26<planetmaker>Ammller: there's at least for me a missing grf...
10:26<Ammller>its version 6
10:26<planetmaker>ok. I don't think I have that legacy here...
10:26<Ammller>but that should be compatible with 7
10:27<Ammller>you don't need legacy
10:27<planetmaker>obviously not quite.
10:27<Ammller>thats only for server
10:27<Ammller>I guess, you miss the plattforms.grf
10:28<yorick>FS#1895; already implemented, please close :P
10:29<planetmaker>NewGRF 45520600 (ottdc_grfpack/def/platforms/platformsw.GRF <-- yep
10:29<Ammller>yeah, not needed
10:32<planetmaker>61 airports :)
10:32<Ammller>planetmaker: you can modify the save with more airports, if you liek
10:32<Ammller>but I guess, many towns have already 2
10:34<Ammller>after that game, I set the limit for aircrafts to 10 :-)$
10:34<planetmaker>it wasn't a coop game. Fairplay server?
10:35<Ammller>something like that, without the rules
10:36<Ammller>more like Brianettas standard
10:36<Ammller>but its dead since a year
10:37<Ammller>the german community was too small
10:37<@peter1138>english grammar uses 'for' not 'since' there
10:37<planetmaker>oh, well...
10:38<Ammller>thanks peter1138 since is for a date
10:38<@Belugas>since last year would have been acceptable
10:38<@Belugas>i guess
10:38<planetmaker>...since I understood... :P
10:38<@Belugas>for what i care !! lol
10:39<yorick>someone forgot adding the scripts dir to the installer
10:40<Ammller>oh, with that game I showed also how fast you can be 1. with airports :-)
10:41<@Belugas>10 airports? really? no savegame bump? even better!!
10:41<yorick>no, 1.
10:42<@Belugas>[10:33] <Ammller> after that game, I set the limit for aircrafts to 10 :-)$ <--- prrrrt
10:42<Ammller>and made airmod.grf :-)
10:44<planetmaker>can anyone here tell me how to integrate subversion into emacs?
10:44<+glx>ask google?
10:44<planetmaker>I got the *.el files, but google wasn't at least helpful easily :)
10:44<hylje>emacs :I
10:44<planetmaker>hylje: what OS do you run? ;P
10:45<planetmaker>not emacs :D
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10:46<hylje>yeah, ubuntu's better
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10:48<planetmaker>And I don't know how to convince emacs to use them... oh well...
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11:56<insulfrog>I've got to go, bye :)
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12:34<nicfer>is there a zip file with all the available opengfx grfs?
12:35<nicfer>oh I find it
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12:48<CIA-3>OpenTTD: smatz * r13016 /trunk/ (13 files in 4 dirs): -Codechange: unify the detection if rail catenary should be drawn
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13:02<SmatZ>hello Wolf01
13:05<Dominik>hi Wolf01
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13:28<Wolf01>Dominik, do you read the post I wrote on the NDS port? Finally I made the game to work :D
13:30<Dominik>Wolf01: yes, i'm glad you did. i was a bit worried but so far it has turned out that in all cases where the NDS port didn't run at all that it was the users fault. :)
13:30<CIA-3>OpenTTD: rubidium * r13017 /branches/0.6/src/ (7 files):
13:30<CIA-3>OpenTTD: [0.6] -Backport from trunk (r12629):
13:30<CIA-3>OpenTTD: - Fix: Vehicles going twice to a depot when the automatic service interfered with the current order [FS#1985] (r12629)
13:30<Dominik>i'll shortly release the next alpha. right now i'm trying to get the last few features in.
13:34<Wolf01>I read you'll add the ram support, I'm waiting for it :D
13:37<Dominik>Sadly there's not much you can do with the external RAM. :(
13:41<Wolf01>eh, 32MB instead of 4 is a great improvement, my first computer had 464kb
13:43<+glx>Wolf01: but it's not easily addressable
13:43<+glx>as I understand it
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13:43<Dominik>but i can't put it to use for the things where it's needed (like the map for example). external RAM can only be written to with 16bit writes. but most important structs contain 8bit values
13:44<Dominik>of course, i could simply make the all 16bit. but then it wouldn't run on systems without external ram
13:59<SmatZ>Dominik: can you move things like sprite cache to external memory?
14:00<Dominik>SmatZ: yes, that and the language file are more or less the only things i can put there
14:02<Dominik>i'd love to put the sounds in external ram as well. but unfortunately the arm7 (second cpu) which plays them can't access external memory. ^^
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14:10<ln>a ...!
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14:50<Ammller>quys, well done yesterday
14:51<Ammller>(fixing really fast some bugs :-)
15:07*Belugas yawns and stretches
15:08*SmatZ yawns and scratches
15:09*Belugas cuts and stitches
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15:27<CIA-3>OpenTTD: rubidium * r13018 /trunk/src/misc_gui.cpp: -Codechange: make a class of the LandInfo Window.
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15:35<Ammller>!seen Annunaki
15:35<Ammller>@seen Annunaki
15:35<@DorpsGek>Ammller: I have not seen Annunaki.
15:36<Ammller>@seen Anunnaki
15:36<@DorpsGek>Ammller: I have not seen Anunnaki.
15:37<Ammller>yep anohter patch pack :-)
15:50-!-dragonhorseboy [~dragonhor@] has joined #openttd
15:50<dragonhorseboy>hey ;)
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15:58<Cap_J_L_Picard>dragonhorseboy: Hey
15:59<dragonhorseboy>how're you?
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16:05<@Bjarni>@seen tits
16:05<@DorpsGek>Bjarni: I have not seen tits.
16:05<CIA-3>OpenTTD: glx * r13019 /trunk/src/ (5 files): -Fix [FS#1997]: silence some more MSVC x64 warnings (michi_cc)
16:05<@Bjarni>I thought this guy were on the internet 24 hours a day
16:06<@Bjarni>and lacked a real life
16:07<@Belugas>weird... i though a guy who plays with bots all day long would recognize one when out of the lab...
16:07<@Belugas>robots, granted but still..
16:07<SmatZ>average internet user with no life should have seen far more tits than average non-internet user
16:07<Prof_Frink>@seen orudge_naked
16:07<@DorpsGek>Prof_Frink: I have not seen orudge_naked.
16:07<@orudge>probably for the best
16:09<@Bjarni>Belugas: you mean DorpsGek is a robot?
16:10<@Bjarni>but I haven't seen DorpsGek drive into walls yet
16:10<dih>you havn't?
16:16-!-Netsplit <-> quits: Mwa, Sionide, Zealotus, ob0t_, SpComb, Dominik, guru3, Phoenix_the_II, sunkan, trd, (+86 more, use /NETSPLIT to show all of them)
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16:32<De_Ghosty>on the serv that splitter
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16:38<Roest>thing is, i want to move all the features of the new newgrf gui to the standard windows, so this is just the first step
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16:43<Ammller>Roest: I meant, if I have more grfs then the view shows at once, I need to scroll down
16:44<Ammller>the weel doesn't work as long as I have a grf
16:47<Roest>you can still select it and click the down button 25 gazillion times if you prefer that
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16:57<Roest>but i guess you're right, the wheel doesnt work, the question is if thats an ottd issue
16:57<Roest>with drag&drop
16:59<Ammller>Roest: not sure but would be nice :-)
17:00<Roest>damn you guys have been busy, i updated all the patrches just yesterday and you managed to break them good since that
17:00<trd>Anyone ever thought of making the "pick a NewGRF to load" interface not display NewGRF's that are already loaded?
17:01<trd>(just tossing it out there, random idea)
17:01<Roest>trd that's in the newgrf window that's in my patchpack for instance
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17:09<CIA-3>OpenTTD: glx * r13020 /trunk/src/industry_gui.cpp: -Codechange: make industry directory window horizontally resizable and truncate strings
17:11<Ammller>SmatZ: how high should I make that -j number?
17:11<Ammller>as many as cores I have?
17:11<SmatZ>Ammller: somewhere between cores+1 and 2*cores+1
17:12<Ammller>Sysinfo for 'inspiron': Linux running KDE 3.5.7 "release 72.9", CPU: Intel(R) Core 2 CPU T5600 @ 1.83GHz at 1833 MHz (3657 bogomips), HD: 73/96GB, RAM: 1889/2026MB, 150 proc's, 1.2d up
17:13<Ammller>I try with 6
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17:15<Prof_Frink>3.5.7? How boring.
17:15<Ammller>do you have 4?
17:16<Ammller>indeed compile is faster
17:16<SmatZ>no, I have 2 :)
17:18<Ammller>SmatZ: KDE 2?
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17:19<Ammller>SmatZ: whats default of -j ?
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17:22<SmatZ>Ammller: kde 3.5.8 :)
17:23<SmatZ>I htought you were asking for number of cores
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18:29<Sacro>Bjarni: ^
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18:35<@Bjarni>Sacro: same words, different meaning:
18:38<Sacro>wrong channel
18:38<Sacro>23:30 <+Andel>
18:39<Prof_Frink>Maybe I wanted to introduce #openttd to !norks
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18:39<Prof_Frink>Or see if Ol' Dorpie wouls kick me
18:41-!-mode/#openttd [+v orudge] by ChanServ
18:41-!-mode/#openttd [+v Bjarni] by ChanServ
18:41-!-mode/#openttd [+v peter1138] by ChanServ
18:41-!-mode/#openttd [+v DorpsGek] by ChanServ
18:41-!-mode/#openttd [+v Belugas] by ChanServ
18:41<Roest>peter1138: use your crystal ball
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18:54<CIA-3>OpenTTD: rubidium * r13021 /trunk/src/ (economy.cpp news_gui.cpp news_type.h): -Codechange: free data_b for other uses when it is not used to store a second tile to skip to (in news messages). Patch by cirdan.
18:58<Roest>lol nice
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19:25<Roest>say what you want, berlusconi got some style
19:26<CIA-3>OpenTTD: smatz * r13022 /trunk/src/ (driver.h openttd.cpp): -Fix: driver list wasn't freed, replace by statically allocated one
19:26<Roest> new italian secretary
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22:02<CoRnJuLiOx>i've got autorenew enabled, but its not renewing the trains
22:02<CoRnJuLiOx>i've got a bunch that are well past the max age
22:05<+glx>breakdowns off and no service if breakdowns off ?
22:07<CoRnJuLiOx>breakdowns are off
22:07<CoRnJuLiOx>i just turned em back on
22:10<+glx>no need to enable breakdowns, but check "disable servicing when breakdowns set to none" patch
22:10<+glx>as autorenew won't happen if vehicles never go in depot
22:12<CoRnJuLiOx>disable servicing isn't checked
22:15<@Belugas>do you have enough money? real money, i mean
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22:19<[1]CoRnJuLiOx>real money? no, i've been broke for months now
22:23<@Belugas>that MIGHT just explain ;)
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22:24<CoRnJuLiOx>crap, i'd better start saving then
22:25<CoRnJuLiOx>i've got $29 million in the game though
22:26<@Belugas>hem... by real money, i was refering to money that is nor tpart of a loan ingame
22:26<@Belugas>well... then, dunno why
22:27<CoRnJuLiOx>nope, my loan is paid off already
22:30<@Belugas>sorry, cristal ball is off duty tonigh :(
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23:24<CoRnJuLiOx>do industries grow like towns? i.e the more you transport over a period of time, the more they produce?
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23:45<Tefad>secondary industries produce more for more input.
23:51<CoRnJuLiOx>what do you mean by secondary?
---Logclosed Fri May 09 00:00:04 2008