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#openttd IRC Logs for 2008-05-30

---Logopened Fri May 30 00:00:32 2008
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03:06<dih>mornin ladies
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03:17<@peter1138>DaleStan: CBs 18 and 34 are not implemented anyway. If they were they'd use the local ID in the GRF of the varaction2.
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03:21<@peter1138>Vars 42 and F2 do not concern themselves with engine types.
03:22<DaleStan>But they do concern themselves with refit cycle, which could be meaningless with vehicles from a different GRF.
03:24<DaleStan>The high byte of var 42 could also do unexpected things if the train contains vehicles from multiple GRFs.
03:25<@peter1138>refit cycle is often meaningless when you do things like swap the engine for something else
03:25<@peter1138>with in the same set
03:25<DaleStan>On the other hand, OzTrans may well be looking for everything that could possibly break, instead of testing to see what actually does.
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03:26<@peter1138>". Maglev and narrow gauge, do not mix well."
03:26<@peter1138>NEVER DID :o
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03:28<DaleStan>But GRFs used to be able to guarantee that no maglev vehicles would appear. That ability is now (apparently) gone.
03:29<Rubidium>really? I wonder how hard it is to make a NewGRF that overrides the vehicle settings of another NewGRF.
03:29<@peter1138>yes, there is no such guarantee at all
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03:30<@peter1138>it is only guaranteed if you only use that one set. and in that case it still behaves the same
03:31<DaleStan>Well, not guaranteed with users who can generate arbitrary NFO code, but most can't, won't, or refuse to learn.
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03:32<@peter1138>there are several GRFs on grfcrawler that just replace one or two engines.
03:32<@peter1138>loading those will break your 'guarantees'
03:33<DaleStan>Do those not check that the GRF that they are meant to modify is both loaded and active?
03:33<@peter1138>i doubt it
03:35<@peter1138>ah, that's better
03:35<@peter1138>i had a case fan reporting itself as 11000rpm
03:36<Tefad>zoom zoom zoom
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03:56<Eddi|nichZuHause>wah... too early
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04:17<@peter1138>mind you some case fans do spin at 5000 rpm...
04:18<murr4y>cool n quiet++
04:18<Eddi|nichZuHause>there is nothing against the soothing sound of a computer fan
04:19<@peter1138>and nvidia monitor on this pc here reports cpu fan at 273 rpm
04:19<@peter1138>system at 4096
04:19<@peter1138>nforce at 196
04:19<@peter1138>aux2 at 30184
04:20<Eddi|nichZuHause>i never learned to trust these numbers...
04:20<Mchl>you've got it supercharged or what? :D
04:20<@peter1138>which is 'interesting' as only the cpu fan is monitored
04:20<@peter1138>in fact
04:20<@peter1138>there is no system, nforce or aux2 fan
04:20<@peter1138>just 4 extra molex connected fans
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04:46<Eddi|nichZuHause>the blog is so funny ;)
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05:23<CIA-3>OpenTTD: rubidium * r13341 /trunk/src/ (6 files): -Codechange: make most of the network settings configurable via the patch command.
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05:32<CIA-3>OpenTTD: rubidium * r13342 /trunk/src/ (misc/smallvec.h sortlist_type.h): -Fix: smallvec.h/sortlist_type.h didn't include everything they needed.
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06:40<k-man>i put the tram newgraph set in but i still can't seem to select the tram build option in ottd
06:40<k-man>am I missing something?
06:51<planetmaker>started new game? already trams available at given date?
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07:08<eQualizer>I have some problem with Openttd 0.6.0. I'm playing custom scenario, which is made on normal climate. But still, some of the trucks and busses makes noises like they would be from candy climate. Is there any fix for this?
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07:30<Progman>eQualizer: do you have a savegame?
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07:41<eQualizer>Progman: Yes.
07:42<Progman>upload it at FS, but check if there isn't such a bug report already
07:43<planetmaker>make sure to mention the grfs involved.
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09:18<dih>you silent bunch
09:18<dragonhorseboy>hey dih
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09:51-!-mode/#openttd [+v glx] by ChanServ
09:52<dragonhorseboy>hey glx
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11:24<Hendikins>Hrm, this is weird. I've got a game where I'm making money out of unsubsidised passenger rail.
11:25<planetmaker>what's strange about that?^
11:25<planetmaker>I never pay attention to subsidising offers
11:27<Hendikins>I'm not used to there being money in passenger rail
11:27<Hendikins>Hell, I *work* in passenger rail
11:28<Rubidium>s/*/'/ ?
11:30<planetmaker>It's a game, not RL - luckily :)
11:41<Hendikins>On a side note, I like 64x2048 maps
11:42<Eddi|zuHause3>i think that is weird
11:43<Hendikins>Those are well suited to trunk line operations
11:44<Eddi|zuHause3>yes, but trunk lines are only half a trunk line when there are no spreading side lines
11:44<Hendikins>Plenty of room for spurs
11:44<Eddi|zuHause3>also, the really tricky parts are when two trunk lines meet ;)
11:50<Eddi|zuHause3>or when you have two trunk lines which run moderately parallel with some interconnection, to balance out the trains between those two
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11:53<Hendikins>Actually, the tricky part is how I'm going to play this with a trackpad, unless I borrow a mouse from somewherel
11:54<Eddi|zuHause3>once upon a time you could do alt+arrowkeys
11:55<Eddi|zuHause3>and ins/home for mousekeys (or ins/del?)
11:55<Eddi|zuHause3>but they lost that somewhere between TT (DOS) and TTD (Win)
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12:03<Mchl>I used to use numeric keypad as a mouse (you could do this in win95 AFAIR), because I had only one RS232 in PC then
12:03<Mchl>and an RS232 modem for internet connection :)
12:06<+glx>I call that a COM port :)
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12:07<Mchl>you're not the only one :P
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12:13<@Belugas>most annoying question heard in an office : Have you received my e-mail?
12:14<@Belugas>why ? our network is so ascrap your not sure it can be delivered?
12:14<@Belugas>why? You think i cannot use my mail box?
12:14<@Belugas>why ? you have something so important you'd prefer to send by email rather than coming in my office and telling me so?
12:15<@Belugas>so, usually, i say no :)
12:15<@Belugas>and they are soooo confused :D
12:17<Mchl>I always ask: 'which one?'
12:17<Mchl>you now the answer
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12:21<@Belugas>hello skidd13
12:22<skidd13>Hellow aquanaut :D
12:24<skidd13>Damn silent in here... on my last visit there have been less people but there was more going on here ... ts ts
12:24<skidd13>Seems that the users are flooded by features they need to try :D
12:25<Eddi|zuHause3>i'm still on strike ;)
12:26<@Belugas>read : Eddi|zuHause3 wants pbs in
12:26<Eddi|zuHause3>which only very coincidently falls at the same time i am starting my diploma thesis ;)
12:26<skidd13>Ts Ts... you want it you code it (in a dev acceptable way :P )
12:27<@peter1138>what, like yapp?
12:29<skidd13>peter1138: Not the part of code I'm working with usualy... So I don't like to decide ;)
12:30<Mchl>I'd never go on strike for PBS
12:30<Mchl>But I'd incite riots for YAPP
12:32<Eddi|zuHause3>i don't have the time for riots ;)
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12:35<Mchl>come on... rioting is funnnnnn
12:35<Mchl>especially when watched on TV
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12:36<skidd13>Mchl: be carefull with such statements Big Brother is watching you ;)
12:36<Eddi|zuHause3>i did not deny that
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12:36<Mchl>we're afraid of the Small Brother here
12:37<Eddi|zuHause3>funnily, "big brother" was a reference to the USSR in the eastern block :)
12:38<skidd13>Eddi you're missing a D I guess
12:38<Eddi|zuHause3>no, "d"... always small letter
12:38<Mchl>the picture says: Careful: Little Brother is watching
12:39<Eddi|zuHause3>"unser direktor sucht seinen radiergummi" we used to say ;)
12:40<Mchl>that is?
12:42<Eddi|zuHause3>anyway, "USSR" is the english abbreviation, "CCCP" (transliterated as "SSSR") is the russian abbreviation and "UdSSR" is the german abbreviation
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12:43<Eddi|zuHause3>Mchl: the sentence says something like "our principal searches for his eraser", but the starting letters resemble "UdSSR"
12:43<Mchl>i see
12:44<Mchl>can't recall if there was a nickname for it in Poland
12:45<Mchl>except for one pretty rude
12:46<Mchl>strange... CCCP, USSR and UdSSR all share SSR part in it
12:47<Mchl>but in poland it was ZSRR
12:47<Mchl>we actually translated 'soviet' into a Polish word
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12:51<Eddi|zuHause3>the french probably have the abbreviation backwards ;)
12:52<Mchl>yeah, that's the way they seem to like it
12:52<Eddi|zuHause3>"middle-endian" :p
12:54<Eddi|zuHause3>i can't really imagine what the spanish would make of it... they also have this habit of doing it backwards, but they also double the letter if the word is plural
12:55<Mchl>URSS as wekk
12:55<Eddi|zuHause3>like the "United States" become the "estados unidos" and thus "EE.UU."
12:55<Mchl>well... its Union, so singular
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12:56<Eddi|zuHause3>well, but it is "republics", so plural
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12:57<Eddi|zuHause3>and the two adjectives would then also become plural, because they belong to the republic, not to the union
12:57<Mchl>perhaps double lettering only applies if the whole is plural
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13:01*Eddi|zuHause3 slaps forehead for trying to find "spanish" under "s"
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13:02<Mchl>yeah... I always lookup 'english' under 'a'
13:03<Eddi|zuHause3>hm, that problem does not occure here ;)
13:03<dih>dedicated servers, when starting a new game will close the udp sockets tice :-P
13:03<Mchl>that's 3 seconds saved every time you look it up :)
13:04<dih>NetworkUDPCloseAll() is called from NetworkClose() which is called from NetworkReboot()
13:05<dih>see openttd.cpp:812
13:06<dih>and for non servers i am unsure if they even have a udp listening socket that needs closing
13:06*Mchl aways
13:06-!-planetmaker|away is now known as planetmaker
13:07<Eddi|zuHause3>and is it really a problem to try to close a socket that is not open?
13:07<dih>beside the point
13:07<dih>it's not needed
13:08<dih>Eddi: that argument makes no sense at all
13:08<Splatman>Is it possible to pass a struct to a command called with DoCommandP?
13:09<dih>Eddi: doing anything twice if it only needs doing once is nonsense
13:10<+glx>Splatman: that requires changing all commands
13:11<Rubidium>not to mention changing all commands
13:11<Splatman>Thats what I thought
13:11<Rubidium>would mean that the structs must have the exact in-memory layout on the server and all clients
13:12<@peter1138>so the answer is no ;)
13:12<+glx>and passing a struct through network is somehow too much
13:12<@peter1138>You could in theory abuse the command text
13:12<Splatman>I'll have to find another way to fix this patches multiplayer issue then
13:12<Eddi|zuHause3>which patch?
13:12<dih>what patch?
13:13<Splatman>Waypoint rules
13:13<Splatman>IF you save a multiline rule it frezzes up
13:13<@peter1138>nycoms? is not MP safe? haha
13:13*peter1138 already wrote a waypoint restriciton patch
13:13<Splatman>It has a while loop calling docommandp
13:13<Eddi|zuHause3>of course you did :p
13:13<@peter1138>one of many things i've done and left stagnant, heh
13:14<planetmaker>^where do I find that, peter1138 ? :)
13:14<dih>Rubidum: you are the network king around here, you could shed some light on openttd.cpp:812 for me
13:14<Splatman>and the exit from the loop relies on data changed by the docommand
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13:14<@peter1138>dih: It reboots everything on your network.
13:14<dih>i do not quite follow why the udp sockets need closing twice
13:14<@peter1138>Splatman: ouch :)
13:14<dih>sorry peter1138
13:14<dih>i mean openttd.cpp:813
13:14<Splatman>I replaced it with some for loops
13:14<+glx>Splatman: why not use command result instead?
13:15<Splatman>Because its checking by number
13:16<Splatman>THe comand updates rs
13:16<@peter1138>how strange
13:16<Splatman>ands new items to rs
13:16<dih>peter1138: if it reboots everything on the network, why close the udp sockets after that again?
13:16<@peter1138>dih: I have no idea what either function does ;)
13:16<dih>NetworkUDPCloseAll() is called twice
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13:16<Splatman>and only stops when its add enough items
13:17<dih>once from within NetworkClose() which is called from NetworkReboot()
13:17<@peter1138>seems it's just adding lines.
13:17<dih>and then after NetworkReboot() hass been closed
13:17<@peter1138>so a simple loop of (this->num_criteria - rs->GetNumCriteria()) iterations should suffice
13:17<@peter1138>even better
13:17<@peter1138>supply the count in p2
13:18<@peter1138>(if it's not used for something else)
13:18<Splatman>that would fix that bit
13:18<Splatman>and it does use p2
13:18<+glx>p2 is 0 in the paste
13:19<Splatman>Theres an almost identical bit aftere that that deletes lines
13:19<Splatman>wich uses p2
13:19<@peter1138>bet it's not called "CMD_ADD_CRITERIA" though
13:19<Eddi|zuHause3>nobody forbids p2 to mean different things when adding and removing
13:20<+glx>p2 contains 32 bits
13:20<Splatman>but I bet it will have the same problem
13:20<Splatman>I need to remove 3 DOcomamnds and replace them with 1
13:22<Eddi|zuHause3>this loop is weird anyway, isn't the number of lines known before trying to add them?
13:23<Eddi|zuHause3>and what is when one of the commands fail, and no item is added?
13:23<Splatman>thats the full segment
13:24<Splatman>I can replace the first 2 DoCommands with for loops
13:24<Eddi|zuHause3>i don't really get it, the same "rs" is added multiple times?
13:24<Splatman>the first 2 docommands get the rs to the right number of criteria
13:25<Splatman>so the stored copy matches the copy in the rule editing window
13:25<dih> :-)
13:25*dih hides
13:25<Eddi|zuHause3>throw that code away, rewrite it
13:25<dih>you helpful little git!
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13:26<Eddi|zuHause3>no, really, throw it away
13:26<Splatman>I'm confused
13:27<Splatman>I assume you are talking about the rules code and not the bug thats just posted?
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13:28<Splatman>I think I'm going to need to create a replacment command to replace all of that
13:28<Splatman>and find some way to pass more than 2 bits of data
13:28<Eddi|zuHause3>the code should read: "for each rule in rules_to_be_added: docommand(rule)"
13:28<Splatman>One of which is an array
13:29<Splatman>I get that
13:29<+glx>you can check how it's done for orders
13:29<Eddi|zuHause3>but it does not look like that
13:29<Eddi|zuHause3>and you can't pass an array, you will have to send a command for each array entry
13:29<Splatman>just it needs 4 bits of data stored in this and one is an array of a class
13:30<Eddi|zuHause3>then try to encode the class into the 32 bits of p2 ;)
13:30<Splatman>I assume I just need to update teh CMD_Update_CRITERIA to get the number off criteria right
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13:31<Splatman>Which I think means I only have to send it the number of criterian I need
13:32<Eddi|zuHause3>no, you need to communicate every entry of the GUI window to the server
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13:32<Eddi|zuHause3>for each element you need a docommand, that is the only way to communicate over the network
13:32<Splatman>The update critearia one is called for each entry
13:33<Splatman>It just needs to handle the adding and deleteing?
13:34<Eddi|zuHause3>i am not entirely sure what you are trying to do
13:34<Splatman>Not sure I am
13:36<Eddi|zuHause3>have you listened to glx's advise?
13:37<Eddi|zuHause3>so, what does it say there?
13:37<Splatman>I think I can move teh code from the first 2 Docommands into the 3rd
13:37<+glx>rules are like orders
13:37<+glx>so using the same method as orders should work
13:38<Splatman>Lookuing at the orders
13:38<Splatman>Seems it saves after you do anything
13:38<+glx>a command is sent for each change yes
13:39<+glx>that's how anything having an effect on the game must be done
13:39<+glx>same goes for patches settings, they are changed via commands
13:40<Splatman>I think I can just modify the 3rd do command and I just have to pass the number of rules to it
13:40<Splatman>assuming I can use bit shifitng on both p1 and p2
13:41<+glx>you can do anything on p1 and p2
13:41<Eddi|zuHause3>but hell, use encode and decode functions for it
13:41<Eddi|zuHause3>(static inline)
13:43<+glx>like you encode your data on 64bits and pass high bits in p1 and low bits in p2
13:43<Eddi|zuHause3>and use a struct for the return value of the decode function
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13:44<+glx>everything is possible :)
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14:20<CIA-3>OpenTTD: rubidium * r13343 /trunk/ (32 files in 5 dirs): -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
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14:59<tim>openttd dont conserve my vehicles
15:00<@Bjarni>what do you mean by "conserve"?
15:00<tim>i build each single train in a single depot but i cant build em anymore
15:00<tim>that i can build steamloks in 2050 :>
15:00<tim>i allready modified the ingame config
15:00<tim>switched from ttdpatch
15:00<Eddi|zuHause3>there's an option "vehicles never expire"
15:00<tim>u mean ingame?
15:00<tim>dont work :/
15:00<@Bjarni>Eddi|zuHause3 beat me to write that
15:01<Eddi|zuHause3>modifying your .cfg will not affect existing savegames
15:01<tim>the next problem is that i have to set the newspaper rules every time i load a game
15:01<tim>or the rule that i build 20 signals on a way instead of the standard 4
15:01<Eddi|zuHause3>tim: you have to go to the console and type "resetengines" for the engines to reappear
15:01<tim>how to go to console?
15:01<tim>there is a console? O_O
15:01<Eddi|zuHause3>the key over tab
15:01<@Bjarni>looks like Eddi|zuHause3 can handle this perfectly well without my help ;)
15:01<Eddi|zuHause3>^ here
15:01<tim>oh u mean circumflex ;)
15:02<Eddi|zuHause3>depends on your keyboard layout what is actually on it ;)
15:02<tim>k will try
15:02<tim>and what about saving the newspaper rules?
15:02<tim>and signal-buildingrules?
15:02<Eddi|zuHause3>these are saved when you make your savegame
15:02<Eddi|zuHause3>and reloaded from the savegame you load
15:02<tim>they are not :(
15:02<Eddi|zuHause3>you can have different settings in each savegame
15:03<tim>i set the settings, they work, i go to windows and load the game again and they arent there anymore
15:03<tim>when i load ingame there is no problem
15:03<Eddi|zuHause3>in which version?
15:03<tim>well mom
15:04<tim>with dbset av8 newstations glasstation longvehicles
15:04<tim>and such stuff oO
15:04<Eddi|zuHause3>changes made in a game do not affect the .cfg or the main menu settings
15:04<Eddi|zuHause3>modify settings from the main menu if you want to keep them for all new games
15:06<tim>so i cant change the settings when i began a game?
15:06<Eddi|zuHause3>you can, but it will only affect this exact game
15:07<Eddi|zuHause3>it will not be stored in the .cfg file
15:07<tim>yes but that dont work ^^
15:07<tim>i load, change patchsettings in my savegame
15:07<tim>save that game
15:07<tim>and load the new save game
15:07<tim>-> dont work
15:07<Eddi|zuHause3>i'm pretty sure it does
15:07<Eddi|zuHause3>nobody else reported problems
15:07<Eddi|zuHause3>for two months now
15:08<tim>well i got about 30 savegames over 100 years
15:08<tim>i set the settings every single time i load my last savegame
15:08<tim>and none of that savegame has that settings
15:09<tim>it could be possible that i failed to save with correct settings 30 times, but a bug seems more presumable ;D
15:09<Rubidium>lots of settings are not stored in the savegame, i.e. they aren't restored when you load the game. When you load game all "main menu"-settings are copied and the few settings saved in the savegame are loaded onto that.
15:10<Rubidium>so signal building/newspaper stuff needs to be set in the settings box of the "main menu"
15:10<tim>ah ok
15:10<tim>that sounds logical
15:11<tim>well resetengines work
15:11<tim>thx u helped me a lot ;D
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15:53*Wolf01 has an idea, a nice idea, but he doesn't want to tell it to anybody
15:54<dih>hey ho
15:54<+glx>tell it or I use the bot :)
15:54<dih>go tell it on the mountains...
15:55<Wolf01>ok, if you insist
15:55<dih>we all do
15:55<@peter1138>i don't
15:55<@Belugas>I DO! I DO!
15:55<Wolf01>docking toolbars
15:55<dih>hey ho Belugas
15:55<+glx>ok silly idea
15:56<dih>i also have an idea
15:56<dih>remove line 813 in openttd.cpp
15:58<@Belugas>docking? in what? why? when?
15:58-!-tokai|ni [] has quit [Ping timeout: 480 seconds]
15:58<@Belugas>dih, nice idea :S
15:58<dih>it's not needed
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16:04<Wolf01>I have the transparency and the terraforming toolbars always open, I'll feel very useful to dock them to the borders or the main toolbar like you do in all softwares with docking toolbars
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16:05<Hendikins>Heh, I just -love- wearing this overcoat sometimes.
16:05<dih>you FREAK
16:05<Hendikins>Bunch of female barely over 18s heading home on the same train as me, start smoking behind me
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16:06<Hendikins>I just had to turn around and stand up, then magically there ceased to be any trace of the cigarettes.
16:06<@Bjarni>you allow smoking on your trains?
16:06<Hendikins>No, we don't.
16:06<Wolf01>:O "advanced terrain schemas" patch, really cool!
16:06<Hendikins>The fine for smoking in a covered or enclosed area, or on a train, is $400AUD
16:06<@Bjarni>we have smoke detectors in the trains so if somebody smokes the train emergency brakes (fire alarm) and whoever was smoking is fined for interrupting the flow of trains
16:06<Hendikins>Thing is, these overcoats are associated with inspectors.
16:07<dih>how much is that ein Euros?
16:07<dih>i did not know AUD was that weak
16:08<Hendikins>So these teenieboppers see somebody in what is stereotypically an inspectors overcoat (with CityRail logo on it) stand up and glare at them...
16:08<Hendikins>The perks of travelling home in uniform :P
16:08<@Bjarni>weak is a relative term
16:08<CIA-3>OpenTTD: rubidium * r13344 /trunk/src/ (network/network.cpp openttd.cpp): -Codechange: remove some code duplication.
16:08<@Bjarni>it's 11,470,604 Zimbabwe dollars
16:09<Hendikins>Weak? Try $0.48USD when the Olympics were on!
16:09<Hendikins>We're at nearly twice that. Of course, the USD is weak, so it still sucks..
16:09<Hendikins>But yeah, it isn't known as the Pacific Peso for nothing.
16:10<@Bjarni>the stability is actually not how much one of the currency is worth but how stable it is
16:10<valhallasw>I'd like to see zimbabwe dollars in openttd... including the inflation, of course.
16:10<@Bjarni>so if it stays at something low but at the same all the time it can still be strong
16:10<valhallasw>Bjarni: large numbers generally mean a lot of inflation has happened ;)
16:10<@Bjarni>I know
16:10<@Bjarni>nobody in Zimbabwe stores money as it's worthless in a week
16:11<Eddi|zuHause3>"the stability is [...] how stable it is"... very good observation :p
16:12<@Bjarni>but that's actually not entirely what I meant ;)
16:13<@Bjarni>I meant that it can be strong even if it has a low value
16:13<Eddi|zuHause3>(last line)
16:13<Mchl><Bjarni> we have smoke detectors in the trains so if somebody smokes the train emergency brakes (fire alarm) and whoever was smoking is fined for interrupting the flow of trains <--- I. Just. Love. It
16:13<@peter1138>you'll have to translate :p
16:14<Eddi|zuHause3>no i don't :p
16:14<@Bjarni>Eddi|zuHause3: good one
16:14*Hendikins waits for a taxi since he cbf'd walking home.
16:15<Eddi|zuHause3>i probalbly have to explain the pun: "Fakultät" means both a faculty of a university as well as the factorial function
16:15<Mchl>it got even nicer now
16:15<@Bjarni>people tend to get surprised when it comes to fines regarding the railroad since they are usually much higher than all other fines in the country
16:15<Mchl>but I'd love seeing someone fined for smoking in train
16:16<Mchl>no matter how high the fine is
16:16<@Bjarni>I know of a case where somebody was fined almost 5000 EUR for crossing a railroad crossing while it was active
16:16<@Bjarni>and the car hit the edge of the barrier
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16:17<@Bjarni>I think people expect such fines to be 70-100 EUR
16:18*hylje thinks CBFing walking somewhere is funny because here's a bus operator called CBF (Concordia Bus Finland)
16:18<Eddi|zuHause3>our trains used to be separated in smoking and non-smoking areas
16:19<@Bjarni>same here
16:19<@Bjarni>but Sweden banned all smoking in trains
16:19<Eddi|zuHause3>but afaik they made them all non smoking a few years ago
16:19<Mchl>here there are separate compartments for smokers
16:19<Eddi|zuHause3>as well as the stations
16:19<@Bjarni>so when they built the bridge the trains passing the bridge had to be all non-smoking
16:19<Mchl>but for whatever reason, they don't sit there, but smoke in corridirs!!!!!
16:19<Mchl>i hate that!!!!
16:20<hylje>(the bridge as in the bridge between sweden and denmark)
16:20<@Bjarni><Eddi|zuHause3> as well as the stations <-- we have a smoking problem on the stations as it's allowed but not in the trains so whenever a smoker wants to take the train they always smoke on the station first
16:20<Eddi|zuHause3>smoking is getting more and more unpopular in europe
16:20<@Bjarni>or when switching train
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16:21<@Bjarni>we should just ban smoking
16:21<@Bjarni>and the problem is gone
16:21<Mchl>yes we should!
16:21<Mchl>where do I sign?
16:21<hylje>we should just ban humanity
16:21<hylje>the problems are gone
16:21<@Bjarni>that too
16:21<Eddi|zuHause3>many countries already imposed smoking ban in closed areas like bars and restaurants
16:22<@Bjarni>Denmark introduced that for some bars only
16:22<hylje>ha ha you backwards nation!
16:22<@Bjarni>there is a ban if the bar is larger than a certain size
16:22<Eddi|zuHause3>i think it'll get more strict in the next few decades
16:22<@Bjarni>some people didn't want a ban and some people wanted a ban
16:22<@Bjarni>and the politicians managed to find a solution that made everybody unhappy
16:23<hylje>good going there
16:23<Eddi|zuHause3>that is the job of politicians ;)
16:23<@Bjarni>everybody became equally happy though :P
16:23<Eddi|zuHause3>compromise ::= avoid anybody getting more happy than the other
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16:25<@Bjarni>I was stopped on the street once by some human's rights person (Amnesty International I think)
16:25<@Bjarni>she wanted me to sign something so they could get money from my bank account every month o_O
16:25<@Belugas>i hope you signed!
16:25<Mchl>oh... I like the idea
16:26<@Bjarni>I asked what the money would be spend on
16:26<Mchl>I think I'm working streets tomorrow
16:26<@Bjarni>and what do you think the money would be spend on?
16:27*Mchl tries hard to think of something outrageous
16:27<Mchl>pizza for organisation's members?
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16:27<@Bjarni>human rights for everybody in China
16:28-!-Hendikins [~wolfox@] has joined #openttd
16:28<@Bjarni>I then asked how it would affect anybody in China if I paid them or not
16:28<Mchl>so... you like pay 10EUR, and one China citizen gets human rights?
16:28<@Bjarni>it would sound that way
16:29<Mchl>so they need to get like 10 billions at least...
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16:29<@Bjarni>because I asked if she really believed that my contribution would make a difference then she got upset with me
16:30<Mchl>no way!
16:30<Mchl>how come?
16:30<@Bjarni>and it would appear that she believed that I'm a bad person who favours random imprisonment and stuff like that
16:30<@peter1138>someone mentioned pizza?
16:30<@Bjarni><Mchl> how come? <-- I can read body and face language
16:31<Mchl>that's useful skill
16:31<@Bjarni>there is just one thing I don't get
16:31<Prof_Frink>Bjarni: How insightful.
16:31<@Bjarni>why should I pay for people in China?
16:31<@Bjarni>I mean they make more money than I do :(
16:32<Mchl>that would mean, you earn a little or nothing...
16:33<@Bjarni>the latter :(
16:33<Mchl>as of today I'm unemployed as well :P
16:33<@Bjarni>yet the leftish politicians keep talking about people like me as rich
16:34<@Bjarni><Mchl> as of today I'm unemployed as well :P <-- why did they fire you?
16:34<Eddi|zuHause3>dih: you always forget the "tri tra"
16:34<Mchl>they didn;t
16:34<Mchl>I asked for it
16:34<@Bjarni>so you didn't hide in the boss' private toilet waiting for her to arrive?
16:34<Mchl>it's high time to get my degree
16:35<@Bjarni>I'm without a job for the same reason
16:35<Mchl>I expect that my value on jobs market will rise twofold within several next months :D
16:36<Mchl>ahhh.... expectations...
16:36<@Bjarni>dream on :P
16:36<@Bjarni>I'm going to dream now
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16:37<Eddi|zuHause3>wait... i get payed while doing my diploma thesis
16:37<Eddi|zuHause3>because it's a cooperation with a company
16:37<Eddi|zuHause3>not something purely academic
16:39<Mchl>lucky you :)
16:39<Mchl>I tried to arrange for something like that, but alas...
16:40<Mchl>Eddi: what do you do?
16:40<Eddi|zuHause3>i do source analysis
16:41<Eddi|zuHause3>abstraction of function calls for model checking against a protocol
16:41<Eddi|zuHause3>like "function 'initX' must be done before function 'accessX'"
16:42<Mchl>sounds... tedious...
16:43<dih>Eddi: that would bit trullalla
16:44<Eddi|zuHause3>dih: in which country?
16:44<Eddi|zuHause3>Mchl: yeah, problem is, the source code is written in two languages that communicate with each other
16:44<dih>tri tra trullalla
16:44<dih>not trallalla
16:45<Eddi|zuHause3>not in this part of germany
16:48<Eddi|zuHause3>see ;)
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16:54<xahodo>I've encountered a bug (r13342): When you have a map editing tool selected and you hold down the left mouse button, you can't scroll using the arrow-keys.
16:57<CIA-3>OpenTTD: rubidium * r13345 /trunk/src/ (news_gui.cpp news_type.h): -Codechange: only one of all the NewsItem's instance duration variable, so move it so there is only once instance of that variable. Patch by Cirdan.
16:58<Eddi|zuHause3>that sentence looks incomplete
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17:06<CIA-3>OpenTTD: rubidium * r13346 /trunk/src/window.cpp: -Fix (r13322): scrolling the main viewport with keyboard when having a build tool selected failed.
17:07<xahodo>Not done you guys yet :) : The order text in the orders window doesn't seem to get clipped properly.
17:08<Rubidium>that's covered by FS#1072 I guess
17:08<xahodo>wow, quick fix.
17:09<xahodo>wasn't aware of that one.
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17:09<Apokalipz> Click on that link to get some awesome free prizes such as Anime, Video Games, Nexon Cards, and much more. All you have to do is click on that link, sign up, and start earning points by completing the surveys and 100% free offers (No credit card required). Its that easy! So what are you waiting for? Click on that given link, sign up, and start earning those points!
17:10-!-mode/#openttd [+o Rubidium] by ChanServ
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17:11<Eddi|zuHause3>we should set out to capture a botnet, i think ;)
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17:14<Prof_Frink>Capture? Build one.
17:14<Eddi|zuHause3>nah, capture is more fun ;)
17:14<Prof_Frink>Stick a trojan in 0.6.1
17:16<@peter1138>there alre...
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17:29*Mchl goodnights everyone
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17:34<xahodo>Got another one. When you're at the edge of the screen you can't scroll in the direction where you're mouse-pointer is (using the mouse).
17:34<@Rubidium>that's unfixable
17:35<@Rubidium>the OS doesn't tell that the mouse is outside of the screen
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17:38<@Rubidium>so OpenTTD doesn't know that the mouse is actually being moved
17:48<dih>Rubidium: quite some console changes there ;-)
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17:50<Eddi|zuHause3>you don't honestly want to tell me that broke any patches doing heavy console changes :p
17:50<dih>nope - i just noticed
17:51<dih>it's been a long time since i really saw any changes to the console stuff
17:51<dih>and if it breaks a patch, the patch needs patching :-P
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19:09-!-mode/#openttd [+o Rubidium] by ChanServ
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19:47-!-GT [] has left #openttd [Kopete 0.12.7 :]
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20:32<Sacro>who is liona?
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20:33<+glx>probably a bot
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20:41<Sacro>glx: bot with a sexy name
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---Logclosed Sat May 31 00:00:25 2008