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#openttd IRC Logs for 2008-07-09

---Logopened Wed Jul 09 00:00:50 2008
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04:31<ln>tere päeväst
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04:42<LA>tere päevast
04:42<@peter1138>English only!
04:42<LA>was only greeting
04:43<Doorslammer|BRSet>I thought you were singing
04:43<Doorslammer|BRSet>So english ta ;)
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04:43<LA>shh monaro
04:46<LA>doorslammer|brset do I remember right you drew some things too?
04:46<LA>for some things
04:50<ln>peter1138: do you speak other languages besides English?
04:52<@peter1138>of course not, i'm british
04:53<LA>stupid americans.. wait, no.. stupid brits :P
04:53<ln>so were blyton's famous five.
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05:00<Doorslammer|BRSet>Sorry, I do some things
05:01<Doorslammer|BRSet>Ive done a few drawings
05:01<ln>peter1138: aren't the british supposed to learn french in school?
05:02<Eddi|zuHause3>learning something in school doesn't necessarily mean you know it afterwards :p
05:02<Doorslammer|BRSet>I did, but was crap
05:02<Doorslammer|BRSet>Thats my limit
05:03<Eddi|zuHause3>je ne sais pas beaucoup de français
05:04<Eddi|zuHause3>my father had to learn russian at school for like 8 years, he doesn't speak a single word of russian :p
05:05<Doorslammer|BRSet>You are not good at speaking French?
05:05<Doorslammer|BRSet>I can
05:05<Doorslammer|BRSet>Oiski doiski gorski
05:05<Doorslammer|BRSet>My talent is unlimited ;)
05:05<@peter1138>ln, no
05:05<@peter1138>actually i did
05:05<@peter1138>but it was in school
05:06<@peter1138>i.e. long ago and forgotten
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05:38<ln>why did the monty python choose albrecht dürer?
05:40<Eddi|zuHause3>you're awfully fast in switching contexts :p
05:40<Eddi|zuHause3>what's wrong with albrecht dürer?
05:41<ln>i'm not saying anything is wrong with him, but since monty python was the first time i heard about the guy, i was wondering if he's more famous in germany than internationally.
05:43<ln>besides, this is completely relevant to the previous foreign language discussion.
05:45<Eddi|zuHause3>he is definitely known in germany
05:47<Doorslammer|BRSet>I have the Fliegander Zirkus VHS somewhere :S
05:47<Eddi|zuHause3>verbs always end in -en, never in -an
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05:50<ln>they speak quite good german.
05:51<LA>How was Donald Witcombe tied with TTD?
05:51<Eddi|zuHause3>the vehicles are mostly named after beta testers
05:52<LA>I found out a few days ago I know his son
05:52<LA>Greg Witcombe
05:52<@Rubidium>Eddi|zuHause3: it's more verbs usually end in -en (IIRC)
05:53<LA>witcombe was in QA team :P
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05:53<Eddi|zuHause3>Rubidium: i don't know more than a handful of exceptions
05:53<Eddi|zuHause3>actually, off the top of my head there is just one ;)
05:53<@Rubidium>still, an exception means always may technically be used
05:53<@Rubidium>*not be* (ofcourse)
05:54<Eddi|zuHause3>exceptions justify the rule :p
05:55<@Rubidium>I can come up with at least sein and tun
05:57<@Rubidium>hmm, there are even more
05:57<Eddi|zuHause3>enlighten me ;)
05:57<@Rubidium>ärgern, erinnern and similar
05:57<Eddi|zuHause3>hm, indeed
05:58<@Rubidium>not even talking about the composed ones like wehtun and friends
05:58<Eddi|zuHause3>it's still a good rule of thumb, that verbs always end with -en
06:00<Eddi|zuHause3>with the few exceptions mentioned above where the 'e' is left out
06:00<Eddi|zuHause3>but i'd be really surprised if you find a verb that ends with an ;)
06:00<@Rubidium>lazy bastards ;)
06:01<Eddi|zuHause3>Rubidium: you'd rather have it like the french who only read 1 out of 4 letters they write? :p
06:02<@Rubidium>well, French are consequent in writing more than they speak
06:03<ln>and even that one sound doesn't match the one letter.
06:03<Eddi|zuHause3>like the word "août" where you only speak one of the 4 letters, or worse the word "eau" where you speak none of the written letter, instead say a completely different one :p
06:04<Eddi|zuHause3>Mark Twain really picked on the wrong language :p
06:05*LA likes that in Estonian one speaks exactly as he writes
06:05<ln>LA: not true
06:06<@Rubidium>ah well, I was lazy in 'learning' German :)
06:06<LA>ok.. not exactly
06:06<LA>but generally
06:06<ln>LA: for example, 'd' becomes 't', right.
06:06<LA>like we pronounce a as a, not as ei
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06:06<LA>ei as in eighteen
06:07<LA>ln, no
06:07<ln>LA: well, almost.
06:07<LA>you wont say dahan tiivanil drampita :P
06:07<LA>tahan diivanil trampida
06:07<LA>d is much more lighter
06:08<ln>what's trampida?
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06:08<LA>trample I think :P
06:09<LA>or stamp
06:09<LA>only in such words as müüa or süüa you day them as müia or süia
06:10<LA>day = say
06:11<LA>Estonian > *
06:20<Eddi|zuHause3>write it how you say it, damnit :p
06:22<LA>i ai dzii eidzh thi i i en
06:22<LA>if you would say as you write :D
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06:24<LA>kaheksateist = ka a ha e ka es a te e i es te
06:24<Eddi|zuHause3>what's that supposed to mean?
06:24<LA>and you still write it kaheksateist and pronounce it kaheksateis
06:25<Eddi|zuHause3>PS: i said the exact opposite
06:26<LA>actually I think peter is right if you would spell as you speak, you would have a'teen
06:27<LA>or a'ten
06:27<ln>stop dreaming about teens
06:28<ln>anyway, why the hell was Super Mario Lost Levels only available for 2 weeks on Virtual Console in EU?
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06:54<dih>ln: english please!
06:56<Doorslammer|BRSet>Roomdeath :D
07:01<Eddi|zuHause3>ingles por favor!
07:01<ln>dih: Hāmburgor is sandwīċ fram grundena cūmeta macod, oft mid cȳse, tomaton, lactuc, and cæċċup eten.
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08:46<@Belugas>hehe :)
08:46<@Belugas>having fun, as i can see :)
08:46<SmatZ>average map size: 714 x 630\
08:46<rortom>yes, working well :)
08:46<@Belugas>hello all, by the way
08:46<SmatZ>hello Belugas
08:47<rortom>just have to figure out why some servers reject the connection
08:47<rortom>(the ##ERROR## lines)
08:47<Eddi|zuHause3>firewall? lost packets? server offline?
08:47<rortom>could be that this server is offline, but that list is from the master server
08:47<@Belugas>rortom, by the way, thanks :) I had a good time playing with your system yesterday
08:48<rortom>so i thought non-working servers would be sorted out?
08:48<@Belugas>ho my god... me? playing????
08:48<rortom>you mean RoR? :)
08:48<rortom>nice to hear :)
08:48<Eddi|zuHause3>rortom: there might be timeouts involved
08:48<rortom>indeed @ eddi :\
08:50<Eddi|zuHause3>rortom: alternatively, those might be the ones with older packet versions
08:50<rortom>no, i checked that
08:51<rortom>oh you mean packet version? :|
08:51<rortom>i checked only for old game info packet version
08:51<Eddi|zuHause3>yes, i meant that
08:52<rortom>i will figure that out i think :)
08:52<Eddi|zuHause3>you could just doublecheck these servers from the ingame list
08:52<rortom>yes, or form the web server list
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08:53<rortom>since the udp stuff is now working i will try to figure out the TCP messages :)
08:57<Eddi|zuHause3>the TCP messages are basically the commands sent, and the random seed
08:58<rortom>@Belugas, did RoR work well on your system?
08:58<rortom>mh what was map_set again?
08:59<rortom>ah, the setting i guess
09:03<@Belugas>rortom, the installation was a pain, there were some glitches, but all in all, it was a pleasant experience
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09:04<@Belugas>altough my Athlon 1.3 with only 512 meg would have complained it was a bit of a workload...
09:04<@Belugas>and that i managed to crash my bus on the sideway more than once :D
09:16<rortom>more stats:
09:16<rortom>landscape 22?
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09:17<rortom>@ Belugas, what OS?
09:18<ln>what's "@ Belugas"?
09:18<Noldo>same as Belugas:
09:19<rortom> normal: 138 ( 75.4%)
09:19<rortom> arctic: 14 ( 7.7%)
09:19<rortom> tropic: 11 ( 6.0%)
09:19<rortom> toyland: 10 ( 5.5%)
09:20<rortom>toyland is not really used much :P
09:20<Mirrakor>toyland rocks
09:20<ln>the topic doesn't say anything about not flooding, carry on.
09:20<Mirrakor>honestly, girls are more likely to play this world than the others :D
09:20<dih>rortom: how did you build those stats?
09:20<rortom>dih: my python script
09:20<rortom>ln: thanks love you too :)
09:21<Noldo>artic and tropic seem quite low
09:21<dih>rortom: dont mind ln, it never really sais anything useful, more has the tendency to policing
09:22<rortom>i wonder if that script is useful for anything as now
09:22<Noldo>well it is fair to say that those lines have quite low information/line value
09:22<@Belugas>rortom, i don't know the number of the landscape, and i'm on XP
09:23<Phantasm>Belugas: How is the bug fix? ;P
09:23<dih>rortom: you could add how pany people play which version ;-)
09:23<rortom>good idea :D
09:24<dih>then run the stats every 4 hours for a month and build some averages
09:24<@Belugas>Phantasm, Rubidium told me about his idea earlier this week. I have to find the "enthusiasm" required to go into that work
09:25<Phantasm>Belugas: What is his idea?
09:25<Phantasm>The intial fixing time estimate kinda failed... ;P
09:27<Mirrakor>are those online stats or local?
09:27<dih>rortom: your average map size could do with some better handling
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09:28<Mirrakor>Anyone knows a few good and free email programs for Windows which I could recommend to a beginner?
09:28<rortom>@ Mirrakor: online
09:28<rortom>dih: average map size as a list also?
09:29<rortom>@ Mirrakor: thunderbird
09:29<dih>no - just most used map size
09:29<dih>but it would also be interesting to see
09:29<dih>what number of clients decide to play on which map size
09:29<dih>so a list would be the way to go
09:29<Mirrakor>yup I got that one, also The Bat although I don't know if it's recommendable for beginners
09:30<dih>servers with errors: 5 <-- ?
09:32<CIA-3>OpenTTD: rubidium * r13684 /branches/noai/ (115 files in 10 dirs): [NoAI] -Sync: with trunk r13599:13683.
09:34<rortom>updated, added map sizes
09:34<rortom>dih: those servers reject a UDP connection for some strange reason
09:36<dih>then they just aint up and the master server has not updated that yet
09:37<dih>afaik that is a window of up to 15 minutes
09:37<@Rubidium>rortom: you can't see whether UDP connections are rejected
09:37<@Rubidium>as they are just dropped
09:38<dih>Rubidium: you can get rejects!
09:38<rortom>Rubidium: i mean dropped :)
09:38<dih>i.e. if the port is not firewalled on a unix system, yet no service is listening
09:39<dih>if you try that with OpenTTDLib, you see it does not timeout, it sais something like wrong packet size
09:39<rortom>my socket class says me: connection rejected
09:39<dih>if it was dropped, you would get a timeout
09:39<dih>that can take a little longer
09:39<@Rubidium>so 5 rejects and no timeouts... that's highly unlikely
09:40<@Rubidium>oh even more rejects
09:40<dih>does not mean they are _all_ rejects...
09:40<dih>just saying it can happen
09:41<rortom>let me add some error msg to the list ...
09:41<@Rubidium>still... UDP packets can be rejected; you can't reject an UDP connection because there is no such concept (unless you make your own TCP with UDP)
09:42<dih>yes, ok
09:42<dih>but you still receive a packet
09:48<@Rubidium>rortom: where's the korean server in your list?
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09:52*Rubidium wonders what happened to the openttdcoop website
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10:04<rortom>oh, i found the problem :)
10:05<rortom>the dns resolving failed for those hosts, but thats not important :)
10:05<rortom>now all servers working :)
10:06<dih>new stats?
10:06<rortom>fixed some bugs
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10:11<@Rubidium>rortom: seem to miss the korean server (again)
10:11<rortom>oh? :\
10:11<rortom>whats its name?
10:12<@Rubidium>난이도 약간어려움(파산조심)
10:12<rortom>nice, i just see black boxes :p
10:12<rortom>i will have a look where it could be ..
10:13<rortom>yes, strange
10:13<rortom>i will have a look
10:17<dih>why on earth to people run 20 servers if not even one of thime is filling up?
10:17<+glx>because they can?
10:17<rortom>@ Rubidium, its in the data, just not shown, i think its a charset problem
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10:22<@Belugas>Phantasm, agreed, it takes longer then expected, but that's usually the case in any development project
10:22<@Belugas>and mine are not exception to the rule, far from that :)
10:23<Lakie>I found sometimes atleast with TTDpatch developing that I'd find a much easier way to do something (and thus finish it way before I thought I would).
10:25<@Belugas>that's the other way aroundf for me :) the initial idea wold seems to be a quick one, but after doing it, boom... problems here and there
10:25<@Belugas>or consequences, which is the case for this project :S
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10:30<rortom>i got the problem
10:31<rortom>the timeout was too short to get an answer from that server ...
10:32<rortom>fixed output:
10:32<rortom>the korean server has number 93
10:33<@Rubidium>it doesn't show in the languages table
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10:34<Lakie>Well, Belugas, these were taskes I thought would be so very hard, or was told would be difficault.
10:34<Lakie>And once in a while, I'd find something to make the job easier and more effient.
10:35<rortom>good point @ Rubidium ...
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10:43<rortom>found the bug: copy+paste error from langauge header file ...
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10:44-!-pm|away is now known as planetmaker
10:44<rortom>fixed and updated:
10:45<rortom>4 korean servers now :)
10:45<dih>my server is first queried :-P
10:46<dih>rortom: can i ask you to make some averages over a cause of a few weeks to a month or so?
10:47<rortom>i could do this :)
10:47<dih>rortom: another thing for your stats, include if servers have grf's or not
10:47<rortom>just say what you want :)
10:47<rortom>the grf data is there, just not displayed
10:47<dih>just another section like (x clients on grf'd games)
10:48<dih>and x servers use grf's
10:49<dih>and line 279/280 you might want to left pad the 9
10:50<dih>if it's an sprintf you want a %2d :-P
10:50<dih>well - for all number of clients
10:56<Eddi|zuHause3>i don't know if python understands printf-formatting :p
10:58<dih>i dont know either, but actually every langauge should :-P
10:58<dih>i know that java does not
10:59<hylje>it does, it's also built in to strings
10:59<hylje>e.g. "omg! i can has %s" % "sprintf"
11:00<dih>i can has?
11:00<hylje>silly cat talk
11:00<dih>cat or can't :-P
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11:01<Ammler>nice stats rortom
11:02<rortom>thanks :)
11:02<rortom>" % 20s: %3d (% 5.1f%%), %d clients"
11:03<rortom>--> " % 20s: %3d (% 5.1f%%), %3d clients"
11:05<dih>now the info on how many servers have newgrf's and how many clients play on those servers :-)
11:05<rortom>working on it :)
11:05<Ammler>with which grfs :P
11:05<dih>rortom: do you actually do any ottd patching?
11:07<rortom>so far about the all time available GRF files :p
11:11<Ammler>our dns transfer failed :-)
11:15<rortom>oh, i know those problems ...
11:15<rortom>often involves lots of SND email spam ;)
11:16<dih>SND = reverse dns? :-P
11:16<Eddi|zuHause3>use the DNS exploits that are going around :p
11:17<rortom>oh, lots of grf stats ...
11:18<Eddi|zuHause3>you could give statistics about the most used grfs
11:20<rortom>113 unique GRF's known
11:20<rortom>538 used overall
11:21<rortom>most used :)
11:21<Ammler>distributed from ottd.
11:21<Ammler>2. is interesting :-)
11:22<Eddi|zuHause3>pbviaduct ;)
11:22<Eddi|zuHause3>aww.. almost
11:23<Ammler>stations can be used all the time.
11:24<rortom>that big hoster stopped all servers
11:24<rortom>30 less ;)
11:24<rortom>no, that other one
11:25<rortom>fresh data, scroll to the bottom ^
11:25<Ammler>pb is 3. :-)
11:25*SpComb wonders how many of the MyOTTD servers are actually visible in the server list
11:26<SpComb>terom@zapotekII:~$ ps aux | grep openttd --count
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11:26<SpComb>not all of them >_<
11:26<rortom>seems so :\
11:26<rortom>do they have something to identify?
11:26<SpComb>(note that that's really just a good thing, I'd kill all of them off right this second if I had my way)
11:27<SpComb>rortom: they all have the same IP, and the name is of the form " - title"
11:27<rortom>let me see
11:27<Ammler>SpComb: but your servers holds the longtime record:
11:28<SpComb>11764 terom 15 0 31728 12864 1928 R 0.7 0.2 78h21:55 openttd -D -g /home/terom/my_ottd/servers/93/save/
11:28<SpComb>21188 terom 15 0 31424 10348 2268 R 0.0 0.2 55h44:38 openttd -D -g /home/terom/my_ottd/servers/262/save/auto.s
11:28<SpComb>11762 terom 15 0 31712 12648 1916 R 0.0 0.2 51h44:56 openttd -D -g /home/terom/my_ottd/servers/128/save/auto.s
11:28<SpComb>11643 terom 15 0 25456 6920 1928 S 0.0 0.1 23h30:06 openttd -D -g /home/terom/my_ottd/servers/94/save/
11:28<SpComb>24838AD... very stable, and very unused
11:29<rortom> servers online: 25
11:30<Ammler>very stable BECAUSE of unused :P
11:30<MorgyN>24838AD? won't everywhere be towns?
11:30<SpComb>should probably go take a look
11:31<SpComb>although it's probably running 0.5.3 or something
11:31<Ammler>they are protected afaik
11:31<MorgyN>greenbelt patch tbh ;D
11:32<rortom>i could push that data into some sort of mysql table
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11:33<Ammler>rortom: GRFCrawler has a webservice support to get the infos, iirc.
11:33<SpComb>the OpenTTD masterserver also has a MySQL database
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11:37<Ammler>rortom: dunno, who is responsible for the ottd website, but they might be interested in patches for including your stats to the webpage. :-)
11:38<Ammler>webpage is on the SVN Repo, too.
11:38<rortom>i saw that ...
11:38<rortom>want to write spector bot first ;)
11:38<rortom>anyone want to have the script to test?
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11:41<dih>rortom: that are details to each grf
11:41<dih>that means some clients will be counted multiple times
11:41<dih>can you have 2 lines in the top, like servers with newgrfs
11:41<dih>and clients on newgrf servers
11:42<dih>a total number would be helpful :-P
11:42<rortom>sure, thats easy ...
11:42<dih>but the per grf details are interesting also
11:47<rortom>newGRF servers: 57 / 148 (38.51%)
11:47<rortom>players on newGRF servers: 33 / 87 (37.93%)
11:48<Ammler>rortom: those with the generic tram set are not "real" NewGRFs servers :-)
11:48<Ammler>but that might be hard to differ. :-/
11:49<Ammler>then the number is below 10, I guess :-)
11:49<rortom>i can add GRFs to an ignore list
11:49<rortom>just tell me what GRFs
11:50<Ammler>only the generic trams, 1. on your list.
11:50<rortom>ok, will remove it ...
11:52<rortom>newGRF servers: 41 / 199 (20.60%)
11:52<rortom>players on newGRF servers: 18 / 104 (17.31%)
11:54<Ammler>and those are non cooper, our server is empty atm.
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12:08<rortom>i will add that to a cronjob
12:09<rortom>so its running every day
12:09<rortom>*or such time
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12:15<Ammler>rortom: isn't at least the filename of the GRF already in the udp packet?
12:18<rortom>i should request the grf info ...
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12:21<Ammler>that is the list of our next GRFPack:
12:22<rortom>moved to html to be able to add grf links ...
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12:25<Ammler>that is nice too :-)
12:25<rortom>responding servers: 22, not responding: 150
12:25<rortom>my server seem to have some connection problems :|
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12:27<rortom>could be due to 1008668 hits per day of the webserver :\
12:28<SpComb>rortom: what webserver is that?
12:28<SpComb>ah right
12:28<MorgyN>thats only 11 a second
12:29<rortom>yeah :)
12:29<SpComb>too many .js files :P
12:29<rortom>so let me get another stats :P
12:29<rortom>yeah need to compress them ...
12:30<SpComb>that's a lot of mirrors
12:30<rortom>yes, we have lots of data :)
12:31<SpComb>I meant the world map
12:31<rortom>thats the same data, once time visual map, one time text :)
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12:42<rortom>that runs now every day:
12:42<rortom>and im off, cu
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13:24<ln>hello, cheese land
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13:28<Digitalfox>Wow this a old news, but nonetheless funny, an F22 pilot is locked inside the F22 and had to call the firefighters =0 ...
13:28<Digitalfox>And it seems it was a software problem..
13:29<@peter1138>"April 10" is not a date :(
13:29<@peter1138>bloody americans
13:29<@peter1138>it's "10th of April"
13:29-!-LA [] has quit [Ping timeout: 480 seconds]
13:30<dih>april 10 is read april the 10th
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13:30<Digitalfox>$1.28 million for fixing the glass..
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13:31<dih>@openttd commit
13:31<@DorpsGek>dih: Commit by rubidium :: r13684 /branches/noai (115 files in 10 dirs) (2008-07-09 13:32:13 UTC)
13:31<@DorpsGek>dih: [NoAI] -Sync: with trunk r13599:13683.
13:33<Digitalfox>More photos .. They totally ruined the F22.. $1.28 million to fix? yeah right..
13:35<@peter1138>all that mess :)
13:37<Digitalfox>peter1138 if you watch the pictures, do you believe 1 million will fix that F22? When each F22 total cost is 137.5 million$ ..
13:38<@peter1138>no idea
13:38<@peter1138>just needs a clean up and a new canopy ;)
13:38<Digitalfox>lol.. nope
13:39<@peter1138>pah, surface scratch ;)
13:40<Digitalfox>Well now I should return sleep, to my dream that someday Portugal air forces will have at least 1 F-22 even if a US retired on..
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13:45<Eddi|zuHause3>german air forces had several MIG 29
13:45<MorgyN>are you adding a "declare war" patch? \o/
13:45*MorgyN outfits his trains with guns
13:45<Wolf01>I have several aircrafts on ace combat
13:46<Eddi|zuHause3>* MorgyN outfits his trains with guns <- hm... there was that game once... transarctica or something
13:47<Wolf01>that was not a game, it was called WWII :P
13:48*peter1138 yawns
13:49<eekee>I remember wanting to get transarctica & never getting it
13:49<Eddi|zuHause3>i remember having the original once
13:50<Eddi|zuHause3>but i have no idea where it's gone
13:50<Eddi|zuHause3>probably my brother had it
13:50<Mchl><Eddi|zuHause3> german air forces had several MIG 29 <- All your MiGs are now belong to us :D
13:51<Eddi|zuHause3>i know... these idiots sold them in favour of developing the way inferior eurofighter
13:55<ln>it has to be better as it has EURO in its name.
13:55<Digitalfox>Eddi|zuHause3 isn't eurofighter in development for a decade or so.. When is it going to be finally introduced..
13:56<Eddi|zuHause3>how should i know?
13:56<Digitalfox>never mind it seems 103 are already in use..
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14:03<Wolf01> ahahahah
14:05<Wolf01>(that one and the others below it)
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14:14<Mchl>"I suspect God is an Observer Pattern." <- lol
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14:29<@peter1138>ror doesn't implement clutch slip :o
14:30<hylje>ror doesn't implement quantum physics
14:30<hylje>can't have LHC
14:32<@Belugas>Resume On Random
14:35<@peter1138>some things are just not right
14:35<@peter1138>for instance
14:36<@peter1138>changing down or up a gear makes the wheels change speed, not the engine
14:37<Wolf01>that's right, if the right side of the gearbox can't change the speed, it must do it the other side :D
14:38<Wolf01>at least without clutch
14:38<@peter1138>that's the other thing
14:38<Wolf01>and driving on ice
14:38<Wolf01>and on a pc game
14:39<@peter1138>the clutch is respresented on screen in an analogue manner
14:39<@peter1138>varying stages of clutchness
14:39<@peter1138>but underneath it appears to be binary, on or off
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14:40<@peter1138>with minimal amount of clutch and high revs, it should be burning out the clutch, not spinning the wheels
14:40<@peter1138>maybe a ror forum would be more useful ;)
14:42<eekee>hmm, jackrabbit clutch eh?
14:47<Eddi|zuHause3>hm... YaST does not react good if you accidently click "uninstall all" instead of "update if newer available"
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14:51<KingJ>Is it me, or do boats tend to group together?
14:52<frosch123>All vehicles tend to group together because of station rating.
14:52<Eddi|zuHause3>but you might need to check your multiple personality syndrome if you are grouping together :p
14:53<KingJ>Is is possible to un-group? Looks ugly and makes my speakers crackle horribly when you get 30 hovercraft making their sound at once heh
14:54<Eddi|zuHause3>check the setting "improved loading algorithm"
14:54<Eddi|zuHause3>but that might not apply to passengers, i don't know...
14:55<KingJ>Improved loading algoritm is off
14:55<KingJ>I'll put it on
14:55<Eddi|zuHause3>if you use full load, that will only one vehicle load at a time, so they are not all full at the same time
14:56<KingJ>No full load, just Goto A then B
14:56<eekee>improved loading prevents ggrouping
14:57<Eddi|zuHause3>once upon a time there was a setting for auto-spacing of vehicles when they have a timetable
14:57<eekee>btw would it be possible for ottd not to play more than one of any given sample at a time? It's impossible to control the volume on level crossings & all sorts of things, as well as takeoff sounds
14:59<Eddi|zuHause3>afaik there is such a limit, but it is probably hardcoded
15:00<CIA-3>OpenTTD: rubidium * r13685 /branches/0.6/src/ (7 files): (log message trimmed)
15:00<CIA-3>OpenTTD: [0.6] -Backport from trunk:
15:00<CIA-3>OpenTTD: - Fix: In the case that elrails and 'realistic' acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot [FS#2102] (r13681)
15:00<CIA-3>OpenTTD: - Fix: Saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code [FS#2131] (r13679)
15:00<CIA-3>OpenTTD: - Fix: Inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such [FS#2126] (r13676)
15:00<CIA-3>OpenTTD: - Fix: Desync when building electrified trains on a dedicated server that was started with electrification disabled [FS#2122] (r13673)
15:00<CIA-3>OpenTTD: - Fix: Clear the memory for the new AI during the loading of a savegame so it
15:00<Eddi|zuHause3>i smell a release (candidate) baking
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15:04<@Belugas>eekee, everything is possible. Just needs to be done. Volunteer?
15:07<eekee>Belugas: yeah, if I can understand the code. Also when my neck's not hrting too badly. The thing is, I thought it was done. I used a version around 9xxx which didn't have that problem
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15:13<CIA-3>OpenTTD: rubidium * r13686 /branches/0.6/src/ (7 files in 3 dirs): (log message trimmed)
15:13<CIA-3>OpenTTD: [0.6] -Backport from trunk:
15:13<CIA-3>OpenTTD: - Fix: Memory leak when NewGRFs got forcefully disabled and they defined GOTO labels (r13675)
15:13<CIA-3>OpenTTD: - Fix: Crash when drawing a non-real sprite caused by NewGRF interference [FS#2127] (r13674)
15:13<CIA-3>OpenTTD: - Fix: Disable static NewGRFs when non-static NewGRFs query them in the context
15:13<CIA-3>OpenTTD: of network games. This makes it impossible for static NewGRFs to disable
15:13<CIA-3>OpenTTD: non-static NewGRFs and 'bad' things happening because the non-static NewGRF
15:15<@Belugas>sorry for you neck, eekee. maybe it's something that has been triggered due to big maps or something
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15:16<CIA-3>OpenTTD: rubidium * r13687 /branches/0.6/src/ (rail_cmd.cpp signal.cpp):
15:16<CIA-3>OpenTTD: [0.6] -Backport from trunk:
15:16<CIA-3>OpenTTD: - Fix: Signals were not updated correctly when a player removed a non-existing track piece (r13626)
15:16<CIA-3>OpenTTD: - Fix: Signal states could be propagated through waypoints built in orthogonal axis (r13589)
15:16<CIA-3>OpenTTD: - Fix: Track was not removed on company bankrupcy when there was a ship on lower halftile (r13488)
15:16<CIA-3>OpenTTD: - Fix: Let ships also navigate on half-tile sloped watery rail tiles (r13485)
15:17<Eddi|zuHause3>hm... what can i do to a program when kill -9 does not have an effect?
15:17<Prof_Frink>kill --with-fire
15:18<@Rubidium>kill -9 -1 maybe?
15:18<Eddi|zuHause3>lmao :p
15:18<Prof_Frink>Or find out what it's blocking on, and fix it
15:18<Eddi|zuHause3>i was trying to be less drastic :p
15:19<Prof_Frink>But yeah. `sudo reboot` should work
15:19<Eddi|zuHause3>i was running "zypper update" and it said install failed with rpm getting signal 11
15:19<Eddi|zuHause3>and now an rpm instance is sitting there
15:19<Eddi|zuHause3>doing nothing
15:21<CIA-3>OpenTTD: rubidium * r13688 /branches/0.6/src/ (5 files in 2 dirs): (log message trimmed)
15:21<CIA-3>OpenTTD: [0.6] -Backport from trunk:
15:21<CIA-3>OpenTTD: - Fix: If the first bridge can not be build for a given length, then none of the
15:21<CIA-3>OpenTTD: other bridges can. Effectively meaning that if someone replaces the first bridge
15:21<CIA-3>OpenTTD: with a bridge that can be only 3 tiles longs then only other bridges that can be
15:21<CIA-3>OpenTTD: 3 tiles long will be buildable, but only if they are 3 tiles long [FS#2100]
15:21<CIA-3>OpenTTD: (r13611)
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15:22<Prof_Frink>Eddi|zuHause3: Oh, that's easy then. Install *buntu.
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15:27<kyevan>Heh, oops. Last revision last night was unbuildable? ;)
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15:30<CIA-3>OpenTTD: rubidium * r13689 /branches/0.6/ (8 files in 3 dirs):
15:30<CIA-3>OpenTTD: [0.6] -Backport from trunk:
15:30<CIA-3>OpenTTD: - Fix: Server crashing when banning the rconning client (r13661)
15:30<CIA-3>OpenTTD: - Fix: Incorrect usage of strtoul (r13508)
15:30<CIA-3>OpenTTD: - Fix: Crash when one tries to raise the nothern corner of MP_VOID tiles (i.e. the southern corner of the tiles on the southern map edge) in the scenario editor [FS#2106] (r13624)
15:30<CIA-3>OpenTTD: - Fix: Division by zero when one would press 'd' (skip order) when there's no order (r13409)
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15:33<@Belugas>kyevan, looks more to me like a "nothing to build since no (significant) change been done"
15:33<@Belugas>but i may be wrong...
15:34-!-Progman [] has joined #openttd
15:34<@Rubidium>actually... it's more like the compile farm stopped for unknown reasons
15:34<@peter1138>disk space again? heh
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15:37<@Belugas>or i goofed, but somehow, i doubt that
15:37<@Belugas>notthis time
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15:38<@Rubidium>Belugas: then we'd have compile failures
15:38<@Rubidium>and we don't have those
15:39<@Belugas>indeed, that's why i doubt it's my fault :)
15:39<Prof_Frink>Rubidium: Not if there wasn't enough space to store the compile logs
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15:40<CIA-3>OpenTTD: rubidium * r13690 /branches/0.6/ (4 files in 2 dirs):
15:40<CIA-3>OpenTTD: [0.6] -Backport from trunk:
15:40<CIA-3>OpenTTD: - Fix: Bus/truck forgetting go-to-depot order when entering a non-drivethrough road stop [FS#2117] (r13664)
15:40<CIA-3>OpenTTD: - Fix: Only the front of a RV would be considered when determining to what cargos a vehicle can be refitted instead of all cargos [FS#2109] (r13622)
15:40<CIA-3>OpenTTD: - Fix: RVs continueing onto next DT station when they are build adjacent to them [FS#2040] (r13581)
15:40<@Rubidium>well... the win32 compile log exists (and is up to date)
15:40<@Rubidium>however it doesn't show on the nightly server
15:40<@Rubidium>so somewhere between the compile and the transfer it went wrong
15:50<Eddi|zuHause3>hm... i give up...
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16:36<Eddi|zuHause>ok... now it's getting scary... reboot failed while fsck-ing the harddrives
16:38<Prof_Frink>Eddi|zuHause: The phrase is "Oh fsck"
16:39<Eddi|zuHause>it's not a "vital" disk... just my brand new 1TB SATA disk holding all my TV recordings
16:39<Wolf01>I read "while fucking the harddrives", then I read better
16:39<Eddi|zuHause>and not even the fsck failed, it just hung
16:39<Eddi|zuHause>for minutes
16:39<Eddi|zuHause>without any output
16:39<Eddi|zuHause>then i unplugged the disk
16:40<Eddi|zuHause>while on that matter... is SATA hot-pluggable?
16:40<valhallasw>if the OS supports it, at least
16:40<valhallasw>so windows probably fails -_-
16:40<Eddi|zuHause>the OS is brand new
16:40<ln>Eddi|zuHause: ubuntu?
16:40<Eddi|zuHause>no, suse
16:41<ln>hmm, anyway, disable fsck.
16:41<Eddi|zuHause>won't help much if the disk fails :p
16:42<ln>Eddi|zuHause: i've seen case(s) where e2fsck takes lim t->infinity, but the disk is fine, and disabling fsck is a workaround.
16:42<Eddi|zuHause>well, i admit it is a while since i rebooted, but it was fine all the previous times
16:42<ln>Eddi|zuHause: the hot-pluggability of SATA also depends on whether your SATA controller supports hot-plugging. many of them don't.
16:43<Eddi|zuHause>so... if i plug in the SATA data+power cable into the drive, does my computer blow up?
16:43<@Belugas>Freaking L A Z I N E S S !!!!
16:44<ln>hard to tell. i'd hope the worst case is that the drive is not recognized without a reboot, but...
16:44-!-thingwath [] has quit [Quit: It's all over.]
16:49<Eddi|zuHause>ata4: SATA link up 1.5 Gbps (SStatus 113 SControl 300)
16:50<Eddi|zuHause>sd 3:0:0:0: [sdd] Attached SCSI disk
16:50<Eddi|zuHause>appears to have not blown up ;)
16:50<ln>great success
16:51<Ammler>Belugas: that is noai-ai for
16:51<Ammler>playing ttd for you. ;-)
16:53-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
16:54<ln>@seen Bjarni
16:54<@DorpsGek>ln: Bjarni was last seen in #openttd 1 week, 0 days, 0 hours, 46 minutes, and 21 seconds ago: <Bjarni> I didn't have any
16:54<ln>a whole week!
16:54*Rubidium slaps ln
16:54<@Rubidium>you should've asked 46 minutes and 21 seconds earlier
16:55<ln>yes, my bad
16:56<Mirrakor>quick let's try all other nicks, maybe we find one close enough
16:56<CIA-3>OpenTTD: smatz * r13691 /trunk/src/ (6 files): -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not
16:56<Eddi|zuHause>Mirrakor: we had that already
16:56<ln>SmatZ: run
16:57*SmatZ slaps ln
16:58<ln>SmatZ: i mean, "run" and not "ran"
16:58<SmatZ>I know
16:58<Eddi|zuHause>how is output of fsck supposed to look like? it says "Pass 1: Checking inodes, blocks, and sizes" without any status information
16:58<EER>you should load before you run
16:59<Eddi|zuHause>run, fsck, run
16:59<ln>Eddi|zuHause: it should continue with Pass 2: .... Pass 3:
16:59<valhallasw>Eddi|zuHause: IDE officially does not support hotswapping, but it generally works. Windows even detects 'new hardware!'
16:59<valhallasw>not advisable though, as the IDE cable is hard to attach correctly at once -_-
17:00<Eddi|zuHause>ln: i mean, there is not supposed to be any "10% done" message?
17:00<valhallasw>try -v
17:00<Eddi|zuHause>or anything -- besides CPU usage -- indicating that it is still doing anything
17:00<ln>Eddi|zuHause: nope, unless you gave some (most likely undocumented) parameter to get a progress bar.
17:00<valhallasw>probably spams you screen all under, but hey, who cares.
17:01<Eddi|zuHause>i remember reiserfsck being more verbose ;)
17:01<ln>yeah, and see what happened to nina reiser then.
17:01*valhallasw slaps ln around with his predictability-meter
17:02<ccfreak2k>However, on supported motherboard, PCI is hotswappable.
17:03<valhallasw>not exactly 'hot'. the PCI slot is disabled entirely before swapping
17:03<valhallasw>let's call it warm-swappable -_-
17:03<ln>i once removed an IDE drive during DOS scandisk, and scandisk happily continued way beyond 100%.
17:04<ccfreak2k>valhallasw, I'd call it hot swapping because the machine is still "hot".
17:04<@peter1138>i once installed a ISA soundcard with the pc still on
17:04<@peter1138>by mistake
17:05<SmatZ>once I tried if floppy is hot swappable
17:05<SmatZ>it isn't
17:05<ln>haha, funny star trek discussion in dexter 4x07.
17:05<SmatZ>and it burnt
17:05<@peter1138>windows automatically installed the drivers and it worked without a reboot
17:05<@peter1138>wasn't a PnP card either
17:06<ln>errr... dexter 2x07.
17:06<Eddi|zuHause>you are half a year behind, ln
17:07<@peter1138>which one's dexter?
17:07<@peter1138>is it like dexter's laboratory?
17:07<Eddi|zuHause>no, dexter is a phorensic employee for the miami police department
17:07<ln>i've been busy during the past months, but now i've got some time, and i found a web site.
17:07<Eddi|zuHause>and during nights, he is a mass murderer
17:08<@peter1138>sounds implausible
17:08<Eddi|zuHause>you should watch it, it's genious ;)
17:09<@peter1138>dunno if it's broadcast
17:09<valhallasw>Eddi|zuHause: does dexter create file systems?
17:09<Eddi|zuHause>it does not appear like it :p
17:10<KingJ>Can you reset what a station accepts?
17:10<valhallasw>there is a correlation between file system programmers and killers. didn't you know?
17:10<ln>i don't understand why anyone uses torrent when it's possible to download episodes in HD through HTTP.
17:10*Belugas goes home enjoy the night all
17:11<@peter1138>nini Belugas
17:12<ln>peter1138: and yeah, i can recommend Dexter, too.
17:12-!-pm|away is now known as planetmaker
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17:22<ln>Eddi|zuHause: Prison Break s3 done [x], half of House M.D. s4, ~half of Dexter s2.
17:23<Eddi|zuHause>i have actually never started prison break
17:24-!-frosch123 [] has quit [Remote host closed the connection]
17:24<Eddi|zuHause>and it's still saying "Pass 1"
17:25<Eddi|zuHause>how long is 1TB on 30MB/s?
17:26<Eddi|zuHause> (1 TB) / (30 (MB / s)) = 9.70903704 hours
17:27<ln>prison break is... is... not really bad, but they could have made it more compact and shorter without losing much.
17:28<Eddi|zuHause>but it should actually only check the filesystem, not the data
17:28<Eddi|zuHause>hm... it moved
17:28<Eddi|zuHause>it's at Pass 5 now
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17:29<Eddi|zuHause>/dev/sdd1: 201481/121847808 files (1.5% non-contiguous), 228204295/243663871 blocks
17:30<valhallasw>ln: is s3 worth the time?
17:31<ln>valhallasw: well, ... ... no.
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17:32<Eddi|zuHause>i'm still sad that they screwed up Heroes S2 so badly
17:32<Eddi|zuHause>after that insanely good S1
17:33<ln>will i regret if i download Heroes S2?
17:36<Eddi|zuHause>it catches up in the last couple of episodes ;)
17:37<Eddi|zuHause>but it does not nearly reach up to S1
17:38<Eddi|zuHause>Tim Kring officially apologised for how they screwed up S2
17:38<+glx>I saw the 2 first episode yesterday, was not bad
17:39<ln>but dubbed?
17:39<ln>too bad
17:39<+glx>but TV channel scheduled it at silly time
17:39<ln>anyway, did you know this actor of "Hiro" works part-time for Industrial Light and Magic?
17:40<+glx>it's available with subtitles with DVB-T but I don't have that on all TVs
17:40<+glx>ln: yes
17:40<+glx>and he played in scrubs too
17:41<Eddi|zuHause>i knew that ;)
17:42<Eddi|zuHause>the bad thing about S2 is that it takes very long to build up tension, they should have carried on the story much faster
17:42<kyevan>AGH. Curse you, curse you all!
17:42<kyevan>I didn't need another addiction!
17:42<Eddi|zuHause>also, the interconnection between the storylines is not very "ausgeprägt" [don't know of a proper translated word]
17:42<@peter1138>oh, S2 sucked?
17:43<ln>i also watched 1x01 of The Sarah Connor Chronicles the other day.
17:43<@peter1138>i managed to catch all of S1 which is quite a task for me
17:43<Eddi|zuHause>S1 is awesome... ;)
17:44<+glx>indeed :)
17:44<Eddi|zuHause>ln: the pilot is not really representative for what happens next,
17:44<Eddi|zuHause>i think it developed for the better, though
17:45<ln>Eddi|zuHause: the damn download site has broken urls for 1x02 and 1x03, cannot proceed.
17:46<Eddi|zuHause>ln: that's why they use torrents :p
17:49<ln>so 2007's
17:50<Eddi|zuHause>all in all, i just had two series of "collateral damage" this season...
17:50<Eddi|zuHause>bionic woman [which was kinda boring] and moonlight [which was good, but they axed it anyway]
17:51<Eddi|zuHause>i'd recommend Pushing Daisies ;)
17:55<ln>what about Jericho?
17:56<Eddi|zuHause>that doesn't count ;)
17:56<Eddi|zuHause>and i did not watch that (yet)
17:56<+glx>never seen the end (they stopped due to bad audience)
17:56<ln>but i mean, is the S2 any better than S1?
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17:56<+glx>2 episodes before the end of S1
17:56<Eddi|zuHause>they stopped at 1x14 here
17:57<Eddi|zuHause>and "promised" to broadcast the rest of S1 together with S2
17:58<Eddi|zuHause>so they showed 14 episodes, and have another 15 episodes left now
17:59<Eddi|zuHause>ln: rumor has it that S2 was worse because of significant budget cuts
17:59<Eddi|zuHause>e.g. former main actors getting very little screen time and stuff
18:00<ln>great... so.. i won't waste my time on jericho anymore.
18:00<Eddi|zuHause>well, it's definitely over now ;)
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18:00<ln>gotta go sleep now though
18:01<@peter1138>hmm, good idea
18:01<Eddi|zuHause>let's see what next season brings
18:01<Eddi|zuHause>Knight Rider
18:01<ln>spokoynyi nochi to all
18:01<Prof_Frink>bless you
18:02<Eddi|zuHause>spooky night as well ;)
18:02-!-dlunch [~dlunch@] has quit [Ping timeout: 480 seconds]
18:02<Eddi|zuHause>it's "ghost hour" now [0h-1h]
18:04<@peter1138>no, it's 11pm!
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18:31<SmatZ>@seen yorick
18:31<@DorpsGek>SmatZ: yorick was last seen in #openttd 2 days, 2 hours, 57 minutes, and 59 seconds ago: <Yorick> badgerbadgerbadgerbadgerbadgerbadger
18:31<SmatZ>!seen yorick
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19:22<semafor>Is there are roadmap for v 1.0?
19:23<semafor>Or, does v1.0 exclude game files from the orignial ttd?
19:24<@Belugas>to be honest, there is no roadmap for v 1.0
19:24<@Belugas>don't even know if there will be one, of if we just keep on 0.9, 0.10 etc...
19:27<Ammler>semafor: current version is as stable as Version 6.1, you can easy imagine ottd without the 0 in front. :-)
19:28-!-Progman [] has quit [Remote host closed the connection]
19:30<semafor>yeah, but that means no release party for a 1.0 version
19:30<Ammler>they already made party for release 10000
19:30<semafor>In Norway?
19:30<semafor>Did I miss out?
19:31<Ammler>in dutchieland, I guess.
19:31<@Belugas>no it was in netherlands
19:31<rortom>hi all
19:31<rortom>who was there? :)
19:31<@Belugas>a few devs and a few users
19:31<rortom>pics? :P
19:32<@Belugas>Rubidium, truebrain, blathijs, boekabart (i think) and... i must have forgot who else
19:32<@Belugas>no photos, aprat the cake itself
19:32<rortom>some guy deleted our wiki yesterday to replace it with that text: "hello. my name is james. i think that everyone here is a nerd and thats why i have deleted this part of the wiki, just to help you become more normal. anyway, bye."
19:32<@Belugas>how "nice"
19:33<@Belugas>too bad you cannot trace him and do the same with his face
19:33<Vikthor>I would be rather dead, than "normal" like him :p
19:34<Vikthor>Anyway, good night
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19:35<@Belugas>tv time
19:35<rortom>python spectator coding time :D
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19:39<Ammler>bed time.
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20:23<rortom>bot basics working :)
20:23<rortom>joining and receiving commands/frames :)
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20:48<rortom>anyone online?
20:49<rortom>that knows the protocol?
20:54<Sacro>possibly not
20:54<ccfreak2k>I can pretend to know.
20:55<rortom>if a client is in the connection phase the game is unpause and the client performs all commands in its queue
20:55<rortom>so what command is used to sent the server an "OK, im done" message? :|
20:56<rortom>is sent all 74 frames i think?
21:01<rortom>so whats happening now:
21:01<rortom>then the server disconnects me :|
21:01<rortom>i think there was somethink with random? :|
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21:17<rortom>got it :|
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21:45<rortom>:D :D :D
21:45<rortom>the bot is working :D
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23:40<rortom> :D :D
23:41<rortom>i have a IRC -> openttd bridge running under python :D
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---Logclosed Thu Jul 10 00:00:13 2008