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#openttd IRC Logs for 2008-07-11

---Logopened Fri Jul 11 00:00:40 2008
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00:32<De_Ghost>anyone got a starcraft key?
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00:52<Forked>I see the relevance
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01:31-!-ChanServ changed the topic of #openttd to: 0.6.1 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised
01:39<Forked>no unauthorised what? :\
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03:16<Celestar>hey peops :D
03:16<Noldo>hi Celestar
03:17<ln>hey, rare Celestar
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03:18<Celestar>how is everyone?
03:19<@Rubidium>can I say bored?
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03:19<Celestar>how so?
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03:20<@Rubidium>cause people will start whining for me to implement something
03:21<@Rubidium>I'll guess I'll continue playing my crazy map
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03:22<@Rubidium> <- that map
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03:22<Forked>how many boats?
03:22<@Rubidium>close to 300
03:22<@peter1138>must be loads, loading that image is making my pc crawl...
03:22<Celestar>nice Rubidium :D
03:22<Celestar>hey peter1138
03:23<@peter1138>hmm, these aqueducts look a bit flat
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03:24<@Rubidium>make better graphics ;)
03:25*Celestar is playing his first game of openttd in a year \o/
03:25<planetmaker>morning everyone
03:25<Celestar>yapp really really rocks
03:25<@Rubidium>just for comparison: my map transports 10% more cargo than OpenTTDcoop's final Pile Transport game did, which is 1024x1024 and mine is 128x128
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03:32<Celestar>only I have no idea how to use timetables and what they're good for
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03:38<planetmaker>Celestar: good for pax service :)
03:38<Celestar>planetmaker: can you give me a quick tutorial?
03:38<Celestar>cuz I'm just trying to build a realistic pax train network
03:38<planetmaker>well... how I use them: don't time table travel times.
03:39<planetmaker>use the time table to set certain loading times only
03:39<planetmaker>that will have PAX faster transported away, giving you better ratings.
03:39<Celestar>so like "Wait 10 days here" ?
03:40<planetmaker>and in a metro-setup you might combine that with conditional orders:
03:40<planetmaker>wait 5 days
03:40<planetmaker>goto intercity if load percentage = 100%
03:40<planetmaker>goto next metro station
03:40<planetmaker>and wait 5 days
03:40<planetmaker>intericity: transfer and leave empty
03:42<Celestar>er .. you lost me in-between but I'll think about it :D
03:42<planetmaker>just think of a number of suburban stations which all have pax which shall be transferred to an intercity terminal
03:43<Celestar>I do that with trams mostly yeah
03:43<planetmaker>you send all trains round-robin. But immediately go back to intercity terminal, should your train be full
03:43<planetmaker>and using only short load times, enhances the rating and will better help to have a good rating also with the last stations
03:45<Celestar>I see
03:45<planetmaker> <-- like trains ordered in this game
03:45<Celestar>how exactly did we play this game without yapp? :P
03:46<planetmaker>Oh, that map there is without yapp :)
03:54<Celestar>wtf .. crash?
03:58<@Rubidium>with YAPP?
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04:01<@Rubidium>*please* *please* be reproducable ;)
04:01<Celestar>I'll check
04:02<Celestar>I made shit with one signal there
04:02<Celestar>but it is reproducible
04:02<@Rubidium>nice... now michi_cc can fix the bug
04:03<Celestar>michi_cc: ping
04:05<Celestar>Rubidium: michi_cc:
04:05<@Rubidium>oh, trains crashing :(
04:06<@Rubidium>I thought you got the YAPF assert crash
04:07<Celestar>oh that ... nope
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05:07<dih>that nick is not really flattering
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06:08<ln>hello, holograms
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06:32<Smoky555>Russian Community patchpack v1.3.0 released ;)
06:32<Smoky555>53 patches...
06:45<dih>well done
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06:47<Zuu>Ethier people exercise for the WWOTTDGD or have vacation since it's so silent on the forums these days.. :)
06:48<Eddi|zuHause2>what are my tired eyes seeing there?
06:49<hylje>it's not Celestar, it's actually a rickroll
06:50<Celestar>a what?
06:50<MorgyN>never gonna give you up...
06:50<Forked>Celestar: you've missed out on rickroll?
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06:52<Celestar>uh -- ok :P
06:52<Forked>it's true evil
06:54<Eddi|zuHause2>i don't understand it...
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07:31<dih>Smoky555: why did you not just update your first Russion patch pack thread?
07:31<dih>rather than creating a new one...
07:42<dih>13:33 <Smoky555> they are diffrent...
07:42<dih>13:33 <Smoky555> and this is another build, not upgrade
07:42<dih>it's the russion patch pack....
07:42<dih>you call the one, 1.2.0 and this one 1.3.0
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07:56<ln>both jadzia and curzon...
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08:25<Celestar>heh :P
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09:05<rift_>i have installe openttd today, and when i'm playing i can't add bus/train/place and i dont know why because i have bus station/depot etc etc
09:05<Eddi|zuHause2>click on the depot to build a bus
09:06<@Belugas>rift_, have you checked the wiki? what is the date of your game?
09:07<rift_>the button to build a bus is disable, no i am trying to find something in the wiki, and i dont know the date of the game i found it on a website
09:08<Phantasm>What is the year?
09:08<Eddi|zuHause2>click on the depot, not on the button in the vehicle list
09:08<Phantasm>If you are playing before any vehicles were invented ...
09:08<Phantasm>First ones are something like 1920 or so.
09:09<Phantasm>Depending on map type and if you have put any extra ones.
09:09<Eddi|zuHause2>Phantasm: no, the default ones are more like 1940
09:09<Phantasm>Eddi|zuHause2: I checked it at one time. At least on one map type there is at least one default type somewhere 1920.
09:11<Eddi|zuHause2>rift_: i don't know how often i need to tell you, do not use the vehicle list, but click on the bus depot that you can build
09:11<dih>it depends on the map
09:12<rift_>when i click on the bud depot a dialog come and no button "build a bus" or something like that
09:12<dih>rift_... do you know this url:
09:13<Eddi|zuHause2>rift_: yes there is, in the lower row of buttons "new vehicle" and "clone vehicle"
09:13<@Belugas>rift_, could you show a screenshot, it would be easier for us to guide you
09:13<dih>let him read the wiki first :P
09:14<Eddi|zuHause2>rift_: you can right-click on a button and it will explain what it does
09:14<dih>click 'n hold
09:15<rift_>i havent the button "new vehicle" and "clone vehicle"
09:15<Celestar> \o Belugas
09:16<Sacro>zomg a Celestar
09:16<Celestar> hey :D
09:17<rift_>Eddi|zuHause2: ?
09:17<dih>rift_: he did say you should click on the depot you just built
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09:17<dih>those are bus and truck stops
09:18<rift_>sorry :x
09:20<Sacro>rift_: i remember making the same mistake when i first played TT
09:20<rift_>it's not my first time
09:20<rift_>i usually play when i was 10 :x
09:21<Progman>you must build a vehicle depot too
09:22<Eddi|zuHause2>we definitely need those demo games from TTO back...
09:23<dih>dont you start that also now
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09:25*Zuu seconds Eddi|zuHause2
09:26<Zuu>While we do want users who can search if one is completely new to something it's hard to know what to search for etc.
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09:32<Eddi|zuHause2>hm... i don't know... the aqueducts always remind me of escher paintings somehow...
09:34<Eddi|zuHause2>like in rubidium's screenshot... there is absolutely no kind of depth-perception possible
09:34<dih>Zuu: it's just that constantly people come up with things to iron out their own sillyness
09:34<dih>i need to watch a video to teach me
09:34<dih>i need a undo command (please god)
09:34<Eddi|zuHause2>and i'm not even speaking about the drawing errors of ships going over road briges
09:34<dih>i need a clippy
09:35<Eddi|zuHause2>the "undo" command is called autosave ;)
09:35<planetmaker>aaahhhhhhh. I get alergical reactions from clippies and tee tees.
09:35<dih>Eddi|zuHause2: i am refering to the forums
09:35<Zuu>Which requires dual core or at least fast single core to not go crazy of the saze-time :)
09:35<Zuu>But yea, even still I autosave every 6 months.
09:36<dih>users 2 years ago had way more gue in their haeds
09:37<Eddi|zuHause2>"früher war alles besser"...
09:37<Eddi|zuHause2>there is truth to that statement, because people tend to remember good things much better than bad things
09:37<dih>be glad ln aint around :-P
09:38<dih>oh - there is one bad thing i remember
09:38<Eddi|zuHause2>he said "it's alright as long as it is in quotes"
09:38<dih>starts with a D
09:38<Eddi|zuHause2>dih: that is not 2 years ago ;)
09:38<dih>ends with raakon
09:39<Eddi|zuHause2>i'm gone
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09:54<TiberiusTeng>hmm ... the forum's being upgraded? :P
09:57<fjb>Up to a higher level.
09:59<dih>yes - that is what 'upgrading' means
09:59<dih>esp. the useage of 'up' in that word has this indication
10:12<fjb>The forum has reached it's higher level.
10:14<fjb>Really? But it is Prof_Frink's? Isn't it?
10:15<Prof_Frink>Yes. But it's not hi's or her's.
10:17<Prof_Frink>England have passed 500
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10:24<Zuu>500 what? - something with sports?
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10:33<@Belugas>hello Celestar. sorry for the lag, work@work, last day before 2 weeks of vacations...
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10:58<Ammler>@kick indio
10:58<ln>an italian, what a surprise.
10:59<indio>i am iscrived today
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11:02<@Belugas>damnd.... mist it
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11:04<indio>f*****g comp
11:04<indio>(is slow, toooooo slow
11:06<indio>there are nothing?!??!
11:06<indio>arhg i am solo
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11:11<LA>ur still solo
11:11<@Belugas>and i AGAIN missed him!
11:11<ln>irc non è il servicio del Telecom Italia.
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11:12<ln>Belugas: there he is
11:12<@Belugas>Anon1973, stop it or it's a ban
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11:12<ln>Belugas: ban already
11:12-!-mode/#openttd [+b *!*@] by Belugas
11:12<ln>much better
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11:20-!-mode/#openttd [-b *!*@] by Belugas
11:20<@Belugas>see if he learned
11:21<ln>you could have waited until next week
11:21<@Belugas>doubtfull, i'll be on vacations ;)
11:21<dih>even better
11:21<@Belugas>watching whales, actually :D
11:21<@Belugas>too bad not underwater :(
11:22<@Belugas>yeah... my dream!
11:22<dih>you'll have to show some pictures
11:22<@Belugas>if i do take some ;)
11:22<dih>sure you will....
11:23-!-mode/#openttd [+o glx] by DorpsGek
11:23<@Belugas>hello glx :)
11:23<@glx>ho you already banned it
11:23<Lakie>Sounds nice.
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11:24*Lakie hasn't gone anywhere 'nice' for a vacation in a long time..
11:24<@Belugas>Yes, i did. I don't think it's a good think to permanently ban someone
11:24<@Belugas>apart some bitch heads
11:25<@Belugas>Lakie, when you'll take some, you'll really goigng to appreciate them ^_^
11:25<Lakie>Aye, esspecially with the broken work cycle here in the uk.
11:28<Lakie>We tend to be over worked here in the uk...
11:28<Lakie>Or thats what I've heard from people and my parents.
11:29<Lakie>Relative to pay we work (govermant average of 40-50 hours a week) for not much more than the other eu countries..
11:29<@Belugas>i see
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11:34<ln>someone re-ban
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11:37<Ammler>ln: why aren't you op here?
11:38<@orudge>somebody re-ban what? or who?
11:38<@orudge>I se
11:38-!-mode/#openttd [+b *!*@] by orudge
11:46<dih>uk is relaxed working
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11:47<@Belugas>ln, as long as he does not go nuts, it's not needed
11:48<@Belugas>well... orudge was quicker on the trigger :)
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13:16<Celestar>man after all these year this game still rocks
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13:20<@Belugas>hello Wolf01
13:20<@Belugas>Celestar, sure, it still does :)
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13:22<planetmaker>Celestar: join us tomorrow for wwottdgd :) - the world wide OpenTTD game day
13:23<Celestar>planetmaker: I'm just trying to clear my schedule for tomorrow.Can't make any promises yet :D
13:24<Celestar>michi_cc wrote yapp right?
13:24<Celestar>awesome job
13:24<@peter1138>he is our hero
13:25<planetmaker>Celestar: would be awesome. I hope you can make it :)
13:30<Wolf01>I'm going to write drag&drop road stations because I need it (to extend stations too near to opponent stations, like I can do with rail stations), anybody that want to do it before me?
13:30<Ammler>hello, a litte OT but how do I make a diff between svn branches? shouldn't "svn diff <branch1> <branch2> work?
13:37<Celestar>going home bye
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14:02<KillaloT>Are there any scenarios with win conditions?
14:02<@peter1138>yes, but not on ottd
14:03<KingJ>Set your own
14:07<@Belugas>anc cheat :)
14:08<KingJ>The only cheat I ever use is Magic Bulldozer
14:09<Wolf01>bah, nice to see I'm currently lost at binding the function to the widget... that's one of the things I was able to do really well some time ago
14:10<@peter1138>we all forget gui code
14:11<@Belugas>good example that cpp_gui does not solve everything ^_^
14:11*Belugas hides
14:11<Wolf01>that's not the problem, the problem is the VpStartPlaceSizing
14:13<Wolf01>It wasn't that hard when I coded the d&d remove station patch
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14:59<kyevan>Gah. Is anyone here building on windows and not opposed to sending me the 9 files from the August 2007 DirectX SDK? Downloading a 469 meg file for a fe headers is silly >_>
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15:23<ArmEagle>oh.. didn't know. But industries tend to grow when between 65 and 75?
15:31<Wolf01>mine tend to reduce production always, I'm trying everything :P
15:34<ArmEagle>just read that in some thread
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16:02<planetmaker>hm... I wonder. I got two binaries 13683M-wwottdgd-rc2 and 13683M-wwottdgd-rc3 and both are shown as compatible
16:02<planetmaker>is there a string length restriction to the revision which applies here?
16:04<frosch123> NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0
16:05<planetmaker>ah :). just beyond it :P
16:05<planetmaker>Thx a lot
16:07<@Belugas>WHAT??? A hardcoded limit????
16:07<frosch123>It the fault of the internet. They hardcoded the packet lengths :p
16:08<fjb>Let's remove all limits. Jumbo packets for everyone!
16:09<fjb>frosch123: Why do you owe Wile E. Coyote a beer?
16:09<frosch123>IMO he released the first ottd-only newgrf
16:10<frosch123>And I bet, that all released grf work in both alphas
16:10<fjb>Ah, ok. :-)
16:10<Ammler>he lost against MB :P
16:11<Ammler>or more against himself
16:11<@peter1138>who what?
16:11<fjb>MB lost agianst him...
16:11<frosch123>well, to my rules :p
16:11<fjb>There rules were only fair.
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16:12<frosch123>peter1138: german forum stuff
16:16<@Belugas>you had a contest on german forums for the first to release an only-ottd grf ??
16:16<@Belugas>and MB was playing???
16:17<frosch123>No, I explained a noob the difference between TTO, TTD, TTDP, OTTD and RandomOttdIN.
16:18<frosch123>Then mb complained, that I did not mention, that not all newgrf features work in ottd, but only in ttdp. Though IIRC I mentioned newgrfs only in a half sentence.
16:18<@Belugas>ok :)
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16:19<@Belugas>MB can f*** and d**
16:20<frosch123>However, then I made the bet, that noone can name a released newgrf, which does not work in both ttdp and ottd nighlies. (Though I added some restrictions, about what 'works' means)
16:20<@Belugas>he does not like when when "spam" ottd in a ttdtp discussion, but he does exactly that quite enthusiastically the other way around
16:20<@Belugas>"TTDP had that for Aaaaaages"
16:20<@Belugas>come on...
16:21<@peter1138>i'd like to point out
16:21<@peter1138>that my new sofa's great ;)
16:22<@Belugas>snoring coach :D
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16:22<planetmaker>you have some point there, and peter's sofa is... more comfortable obviously :)
16:22<@peter1138>yes it has electric recliners :D
16:23<planetmaker>bah. How luxorious can it get?
16:23<@peter1138>mainly because my legs are too long and heavy for non-electric recliners
16:23<@peter1138>so they don't stay up, heh
16:23<@Belugas>Wow :)
16:24<@peter1138>also you get more positions
16:24<Prof_Frink>That's what she said.
16:25*peter1138 mumbles about the price
16:25<@peter1138>ne'er mind eh
16:26<@peter1138>so, this articulation callback thing
16:26<@peter1138>and the 127 limit
16:26<Prof_Frink>peter1138! NewFixingIt!
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16:27<@peter1138>i'm thinking "10xxxxxx rxxxxxxx", where x is engine id and r is reverse bit
16:27<@peter1138>top 6 bits of x shifted down 1 to make it contiguous
16:27<@peter1138>nasty but backwards compatible
16:28<kyevan>How robust is the OpenTTD networking at dealing with platform differences and such?
16:28<@peter1138>not that it really matters, heh
16:28<@peter1138>kyevan: everything is done at a byte level, so should not make any difference
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16:30<@Belugas>attention attention attention!
16:30<@Belugas>For the next 2(two) weeks,
16:30<@Belugas>your truely will be on vacations
16:30<Prof_Frink>Belugas will be a female.
16:30<@Belugas>which meanyou'll be able to talk about REALISM any long you want!
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16:49<kyevan>peter1138: What about multiplayer between, say, a DS version and the PC version?
16:49-!-fmauNeko is now known as fmauNekAway
16:49<kyevan>(Obviously not CURRENTLY possible, but is the networking stuff designed in such a way that it can be done theoreticly?)
16:49<planetmaker>kyevan: yes
16:50<@peter1138>in theory, but the DS version may be cut down a lot due to lack of memory
16:50<ln>how much memory does DS have?
16:51<Touqen>4mb of mobile ram
16:51<kyevan>peter1138: Well, yeh. I was just using the DS because it's such an obviously different platform :P
16:52<@peter1138>the main CPU is also only 67MHz
16:53<kyevan>I wonder if it might be a better idea to write a simpler TT-like game for the DS than actually port openttd.
16:55<Eddi|zuHause2>that's faster than the first PC i played TT on ;)
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17:06<joachim>Eddi|zuHause2: me too :)
17:08<joachim>it was a pain though...
17:08<joachim>was the greatest game around, still is
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17:14<Eddi|zuHause2>when i played it on my old 386 DX 25, the game got so slow with 80 trains, i never got to the electric age
17:15<Eddi|zuHause2>the first time i saw an electric engine was when i switched to a faster PC
17:16<joachim>i dont think it was playable on my 386 (25mhz?), and it didnt perform that well on my 486 either
17:21<Eddi|zuHause2>a while later i played it on a 486 SX 25, and i think it was much faster there
17:25<joachim>can only find SX2 in wikipedia (:P) and that might be what i had
17:25<joachim>should never have thrown the hard drive away...
17:26<Eddi|zuHause2>you throw harddrives away?
17:26<Eddi|zuHause2>i still have my first 80MB drive here
17:27<Eddi|zuHause2>i think it had a boot sector virus that i could not get rid of
17:27<joachim>i throw new hard drives away... and the pre ata-ones
17:27<joachim>or do i? on the shelf above my display there are...
17:28<joachim>9 sata drives making a tower
17:28<joachim>no idea what they are :P
17:28<Eddi|zuHause2>i also have a 40MB drive from my neighbour :p
17:29<joachim>i was "helping" clean a computer-recycling-bin once and brought a 286 desktop
17:29<joachim>it had the largest hard drive i have ever seen
17:30<frosch123>Eddi|zuHause2: And how much does you neighbour pay you to not tell his wife about its content?
17:30<joachim>frosch123: that is so true
17:30<Eddi|zuHause2>that is of no interest for you :p
17:30*joachim had a "garden wan" with his neighbours for a while
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17:32<joachim>but the thing is they don't care... one of them tells me when he finds rare images or videos
17:32<joachim>and he's much older than me, wife and children :)
17:32<Eddi|zuHause2>added together? :p
17:33<joachim>is he married to his children? nope, it's not louisiana
17:33<Eddi|zuHause2>i meant the ages...
17:34<Eddi|zuHause2>a > b+c+d :p
17:34<joachim>i cee
17:34<joachim>dee? see :)
17:35<joachim>way older, and has a wife and children
17:35<joachim>better? :)
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18:30<kyevan>c:\documents and settings\owner\desktop\ottdsrc\src\music\dmusic.cpp(16) : fatal error C1083: Cannot open include file: 'dmksctrl.h': No such file or directory
18:31<kyevan>Does anyone know what's wrong? I installed the DirectX SDK and copied the files from the old one...
18:32<Eddi|zuHause2>failed to set up the search paths properly?
18:32<Eddi|zuHause2>too new SDK?
18:33<kyevan>Eddi|zuHause2: I'm just following
18:33<kyevan>I'm not used to building stuff on Windows.
18:34<Eddi|zuHause2>it almost certainly says that some files are missing on newest SDK, and you need to install an older release
18:35<kyevan>Eddi|zuHause2: I did.
18:35<kyevan>That file DOES exist there.
18:35<Eddi|zuHause2>then it's the search paths
18:37<kyevan>How do you change those on a Windows system?
18:38<kyevan>Oh, wait, I think I found it.
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18:42<kyevan>Yay, seems to be working!
18:48<Ammler>I would like a patch, which allows to load a *.sav in scenario editor.
18:50<Eddi|zuHause2>that one should be easy :p
18:51-!-Osai is now known as Osai^zZz
18:53<fmauNeko>Ammler: simply rename your .sav into .scn and place it into your scenario dir
18:53<Ammler>is that stupidy protection?
18:53<Ammler>fmauNeko: I know, but I am lazy...
18:58<Ammler>preparing the map for tomorrow
18:58<Ammler>also the newgrf gui is something I can't be without anymore.
18:59<planetmaker>Ammler: wwottdgd might help you :P
18:59<Ammler>but using it,
18:59<Ammler>then the save isn't trunk compatible anymore?
19:00<Ammler>then I won't
19:00<planetmaker>good :)
19:00<Ammler>we should keep that unitl last chance
19:00<planetmaker>we could start from a trunk save w/o problems
19:08<planetmaker>nvm. Ill-placed '#' at beginning of file
19:22<Ammler>I love drag&drop in newgrf gui
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---Logclosed Sat Jul 12 00:00:58 2008