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#openttd IRC Logs for 2008-07-20

---Logopened Sun Jul 20 00:00:12 2008
---Daychanged Sun Jul 20 2008
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03:03<Wolf01>yes, with 3 l
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03:34*Lachie wines it up
03:35<Yorick>I feel like I'm banned
03:37*Lachie bans Yorick
03:37<Lachie>why would you feel like you're banned?
03:37<Yorick>check the banlist
03:38<Lachie>appears to be.
03:40<Yorick>TrueBrain showed up ^^
03:41<CIA-3>OpenTTD: rubidium * r13752 /trunk/src/ (4 files): -Fix [FS#2130]: correctly restore conditional orders when they are put 'into' backup.
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05:20<fmauNeko>hello :)
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05:44<dih>[11:44] <PublicServer> Progman has left the game (wrong player-id in DoCommand)
05:45<dih>first time i actually got to see one of those :-D
05:45<hylje>elaborate error messages
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05:46<Yorick>dih: was that on clean trunk?
05:47<dih>Yorick, shut up
05:47<dih>what else should it be?
05:47<dih>at least on the server it was ;-)
05:47<Yorick>patched server? patched client?
05:47<dih>Yorick, i know how it can happen!
05:48<dih>it's just that i never saw it happen
05:48<Yorick>what's bothering you?
05:49<dih>your unquallified replies :-P
05:50<dih>the fact that you join channels you have no business in and other stuff too
05:50<Yorick>what channels?
05:50<dih>bugger off kiddo
05:53<Osai>hi. is anyone familiar with road stops and the queueing behavior of busses?
05:53<Osai>we are studying the queueing of busses and some things are really magical
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05:57<Eddi|zuHause3>i'm quite sure that ban-evasion qualifies for an eternal ban
05:58<Yorick>Eddi: I'm pretty sure he needs a reason to ban
05:58<frosch123>Osai: It only works properly with standard road stops, i.e. not drive-through.
05:59-!-Ammler is now known as Schweiz
05:59<Eddi|zuHause3>Yorick: i'm pretty sure being an op is enough reason he needs...
05:59<Osai>yeah, I expected that
05:59-!-Schweiz is now known as Ammler
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06:01<Osai>- static const KeyToEvent keytoevent[] = {
06:01<Osai>- {'D', OrderClick_Skip},
06:01<Osai>- {'F', OrderClick_Delete},
06:01<Osai>- {'G', OrderClick_Goto},
06:01<Osai>- {'H', OrderClick_Nonstop},
06:01<Osai>- {'J', OrderClick_FullLoad},
06:01<Osai>- {'K', OrderClick_Unload},
06:01<Osai>- //{'?', OrderClick_Transfer},
06:01<Osai>- //('?', OrderClick_Service},
06:01<Osai>ouch sorry
06:01<Osai>wrong channel
06:02*Osai slaps himself
06:03<frosch123>Osai: It tries to equally distribute the vehicles to the two loading bays of each stop, also by evaluating the air-distance between vehicle and stop. But it does not know about the road-distance and esp. not about the direction a drive-through stop is reachable (i.e. which bay will be entered)
06:05<Osai>okay.. thx fyi
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06:13<dih>Yorick: i need no reason at all to ban who i like on the channels i have the possibility to
06:20<dih>Eddi|zuHause3, the nice thing about banning yorick is, he has a static ip :-D
06:21<Celestar>michi_cc: you happen to be around?
06:21<Yorick>the unprotected wireless neightbours do not
06:22<dih>no but nobody else uses
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06:22<Yorick>dih: neither do I
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06:22<Celestar>frosch123: ?
06:22<Yorick>the neightbours dont use wanadoo
06:23<Yorick>and you can't go banning 1/3 of the netherlands
06:23<dih>you wanna watch me?
06:23<dih>we have banned all of alaska because of one single idiot
06:23<Yorick>but thank you for the offer :)
06:23<Celestar>frosch123: multistop does not evaluate the air distance in the slot assignment
06:23<Yorick>dih: nobody lives in alaska :P
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06:25<CelestarT42p>frosch123: it uses the "pathed" distance.
06:25<dih>interesting nick change there
06:25<CelestarT42p>when drive-through road stops were added, multistop was never (properly) adapted to use it
06:26<dih>@seen Bjarni
06:26<@DorpsGek>dih: Bjarni was last seen in #openttd 2 weeks, 3 days, 14 hours, 18 minutes, and 30 seconds ago: <Bjarni> I didn't have any
06:26<dih>Celestar, can that still be done? (easily?)
06:26<dih>or rather CelestarT42p
06:26<frosch123>CelestarT42p: ah, ok, agreed
06:27<CelestarT42p>dih: I'm not sure. I'll have a look at it asap (next weekend)
06:27<CelestarT42p>dih: it was THOUSANDS of revisions ago that I added multistop :D
06:28<CelestarT42p>dih: I must somehow only take the reachable bay(s) into account
06:29<frosch123>dih: roadveh_cmd OnNewDay() make RoadFindPathToStop() and RoadStop::num_vehicles aware of the drive-through bay
06:29<Eddi|zuHause3>if you calculate the paths anyway, why not calculate two paths, one for each enter direction
06:29<CelestarT42p>dih: they are?
06:30<CelestarT42p>frosch123: they are or they need to be?
06:30<CelestarT42p>meh. MAJOR yapp messup here
06:30<frosch123>they need to be
06:31<Eddi|zuHause3>yapp can block easily if you don't pay attention
06:31<CelestarT42p>Eddi|zuHause3: not block. the PBS blocked is not reveserved by anything, but no train enters it (they all "wait for a free path")
06:31<Ammler>isn't it the problme, that the RVs calculate the path very early, (when they leave the station)
06:32<Eddi|zuHause3>CelestarT42p: hmm, yes, i heard about issues like that...
06:32<Ammler>they should recalculate it right before entering the new station area.
06:32<CelestarT42p>meh. autoreplace should not start illegal trains (i.e. wrong length)
06:33<Eddi|zuHause3>CelestarT42p: afaik the problem is that DBSetXL does not properly enforce that rule
06:35<CelestarT42p>Eddi|zuHause3: I also wish I could build 12-unit ICE3s
06:35<CelestarT42p>not only 8 and 16
06:35<Eddi|zuHause3>you can, but they look ugly ;)
06:35<CelestarT42p>yeah.very ugly
06:36<CelestarT42p>but expanding my 6-tile stations to 8 is close to impossible
06:36<CelestarT42p>hm .. is the ICE-TD tilting?
06:36<Eddi|zuHause3>my current game is prepared for 8 tile trains (mostly)
06:37<CelestarT42p>I had a game for 4 and 8 tiles
06:37<Eddi|zuHause3>the real one yes, i believe, but i don't think the DBSetXL implements that
06:37<CelestarT42p>this one has 4 and 6
06:37<CelestarT42p>yes Ammler ?
06:37<Ammler>aren't there "half" ICEs?
06:38<Ammler>no, in the set...
06:38<CelestarT42p>yeah. but they are butt-ugly
06:38<Ammler>indeed, they are.
06:39<CelestarT42p>they do not qualify as an acceptable solution to the problem :D
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06:42<Eddi|zuHause3>i wish wagons could be 50% longer
06:42<Eddi|zuHause3>would look much better
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06:43<CelestarT42p>hm .. about 4m high and 26.7m long
06:43<CelestarT42p>that's close to 1:7
06:44<Mark>hm, does anyone know the "real" speed of trains?
06:44<Mark>like how many tiles a 100km/h train travels in a day
06:45<Eddi|zuHause3>CelestarT42p: yes, but 4 tile long wagons would be kind of over the top :p
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06:46<AmixE90>Ive made a subway alike tram ;)
06:46<Mark>nevermind my question, i found the answer on the wiki
06:46<Mark>didn't expect it to be there
06:46<AmixE90>Does the link work?
06:46<Yorick>Amix: 404
06:47<AmixE90>Try a
06:48<AmixE90>Works here now
06:49<Eddi|zuHause3>hm... my train-"subway" looked more like a subway than that... and even there people complained it would not look like a subway at all
06:51<Yorick>yes, the statuscode for OK
06:52<Yorick>nice :)
06:54<AmixE90>Paste it again :)
06:54<Eddi|zuHause3>only that a normal subway would never use catenary
06:55<gregor__>RM? Reichsmark? :S
06:55<Eddi|zuHause3>why not?
06:55<AmixE90>I like the nightly builds much better ;)
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06:56<Eddi|zuHause3>that was not exactly a nightly...
06:57<AmixE90>Eddi|zuHause3: my construction is more like tram-metro alike system
07:00<AmixE90>I like the one way arrows better in nightly etc
07:00<Eddi|zuHause3>the one way arrows can be changed by newgrf
07:01<Ammler>did that change?
07:03<frosch123>the gui changed somewhen
07:03<Yorick>is there any way I could skip the map download?
07:04<frosch123>Yorick: start a server
07:04<Yorick>I mean, as a client
07:04<Eddi|zuHause3>what exactly do you want to achieve with that?
07:05<Yorick>I got a from rortom :)
07:05<Yorick>I'm coding a working client with it
07:05<Yorick>from a base he gave me
07:06<Eddi|zuHause3>that does not really answer the question...
07:06<Yorick>skipping the map download...because a bot does not need map download
07:07<CelestarT42p>food time
07:10<CelestarT42p>hm DBSetXL missing the BR423
07:10<Eddi|zuHause3>425, but yes ;)
07:11<Eddi|zuHause3>MB promised that the next version would have such trains
07:11<CelestarT42p>because I can't replace the BR420s with anything (=
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07:12<CelestarT42p>and no I mean the BR423
07:12<Eddi|zuHause3>i hope he'll include the E 04 ;)
07:13<CelestarT42p>and the ICE4/NGT? :P
07:13<Eddi|zuHause3>hm... i have not heard about that one
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07:14<CelestarT42p>the DLR is doing studies for the ICE successor
07:14<CelestarT42p>but it's getting pretty uneconomical up there
07:14<CelestarT42p>at 400km/h, a high-speed train has about the CO2 per passenger-kilometer than an Airbus 321
07:15<Eddi|zuHause3>and i meant ;)
07:15<Eddi|zuHause3>but there is probably not much of a difference
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07:17<hylje>yay for a local traffic multiple unit
07:17<AmixE90>Would be fun to have a openttd fight in only trams and busses sometime :)
07:17<Eddi|zuHause3>since when does openttd have "fights"?
07:18<CelestarT42p>the 423 and 425 are pretty similar, except for the interior
07:18<AmixE90>Transport fight
07:18<Eddi|zuHause3>the openttdcoop guys have done a truck only game
07:19<hylje>how efficient are RVs when it comes to simulating them?
07:25<+michi_cc>CelestarT42p: pong?
07:28<gregor__>emissions trading inside openttd would be nice :)
07:34<hylje>"Remove absurd road-elements during the road construction"
07:35<hylje>"Road vehicle queueing (with quantum effects)"
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08:18<@peter1138>Pom te pom
08:19-!-Osai is now known as Osai|away
08:20*peter1138 mumbles about forgetting to disable the AI
08:20<@peter1138>Also I'm losing money :o
08:21<rortom>hi peter :)
08:21<rortom>money, wher? :P
08:21<@peter1138>-£7000 at the moment, with a full loan :o
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08:21<@peter1138>Mostly infrastructure, so can't sell to get money either.
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08:59<CIA-3>OpenTTD: rubidium * r13753 /trunk/src/order_cmd.cpp: -Cleanup (r13752): save before commit instead of the other way around is usually better.
09:08<planetmaker>[13:16] <AmixE90> Would be fun to have a openttd fight in only trams and busses sometime :) <--- we have been challanged to tackle the AI with road vehicles only. I think we accept as train seemed to easy :P
09:09<planetmaker>and +with
09:10<planetmaker>namely by the author of AdmiralAI :)
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09:30<CIA-3>OpenTTD: rubidium * r13754 /trunk/src/openttd.cpp: -Fix (r13731): one could not join companies from the command line.
09:35<Ammler>another fast fix :-)
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10:25<CIA-3>OpenTTD: glx * r13755 /branches/noai/bin/ai/wrightai/main.nut: [NoAI] -Fix (r13751): wrightai is now working again
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10:37<CIA-3>OpenTTD: glx * r13756 /branches/noai/src/ (ai/ai_squirrel.cpp fileio.cpp fileio.h): [NoAI] -Fix: when an AI is found in a tar, use a fake link to the first dir. This is to ensure the dir in the tar is used when starting the AI, instead a dir outside the tar if they have the same name.
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11:34<Nite>i cant use the "find server" buttopn anymore
11:34<Nite>guess this has something 2 do with the server downtime?
11:35<Nite>anyone there?
11:35<Yorick>I am
11:35<Nite>does the "find server" / "server list" work for u?
11:36<Yorick>what version are you using?
11:36<Yorick>it does work here
11:36<Nite>0and 060
11:36<Yorick>it works here
11:37<Nite>ok than i try a reinstall THX
11:37<@Rubidium>probably more a local network issue
11:38<Nite>i had this once - and thenonly the latest build worked
11:38<Nite>thx i yust wanted 2 know if it works for everyone else
11:39<Yorick>he saves himself 2 characters to write!
11:39<CIA-3>OpenTTD: skidd13 * r13757 /trunk/docs/openttd.6: -Doc: Update the man file
11:48<Nite>ok i cant get it to work ...
11:49<Nite>could it be taht my ISP caches the DNS records for MUCH too long.
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11:50<CIA-3>OpenTTD: smatz * r13758 /trunk/src/ (airport.h station_cmd.cpp): -Fix (r13226): always use st->airport_tile, st->xy is different in many cases
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13:51<DJNekkid>yet another newgrf question ... is it possible to define a constant with newgrf?
13:52<@Rubidium>constant in what manner?
13:52<@Rubidium>just some value that is the same throughout your newgrf?
13:53<Eddi|zuHause3>you can #define it and then run it through cc first ;)
13:53<DJNekkid>to set a "$1" (or something) to a certain value, so i can enter $1 instead of vehid in action 3's
13:53<@Rubidium>yup, define is the easiest way
13:54<DJNekkid>so if i change the pax-wagon vehID i just change it one place
13:54<@Rubidium>take a look at extra/ottd_grf for an example
13:54<Ammler>do you know the Makefile from Aegir?
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13:55<DJNekkid>Rubidium: where?
13:55<@Rubidium>in svn
13:56<@Rubidium>like trunk is in svn
13:57<DJNekkid>and what do i read that with?
13:57-!-fmauNeko is now known as fmauNekAway
13:57<DJNekkid>any nice and easy software to use?
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14:18<dih>Eddi|zuHause3, to get back to the last point discussed about banning yorick...
14:18<dih>[20:13] * dih sets modes [#ap+ +b *!*]
14:18<dih>[20:13] <dih> @kick Yorick fuck off
14:18<dih>[20:13] * JJ has kicked Yorick from #ap+ (fuck off)
14:19<Yorick>dih: if you want to know, #ap+ was the default channel from the ottd-bot, so I wondered what it was about
14:22<dih>i already had said something about you joining channels that are none of your business
14:23<Yorick>and why is it none of my business?
14:23<dih>next time you join channels you dont know, and see me as op... run
14:23<Eddi|zuHause3>dih: i was mostly talking about the currently active ban on this channel
14:23<dih>because ap+ is none of your business
14:23<Yorick>dih: it's about rortom enhancing the autopilot?
14:24<dih>peter1138, can you change the ban for yorick to *!*
14:24<dih>Yorick, no it's not
14:24<dih>chanserv is your friend as to find out things like that
14:24<dih>now if you will excuse me - i have an ignore list to amend
14:26-!-mode/#openttd [+b *!*] by peter1138
14:26-!-mode/#openttd [-b *!*] by peter1138
14:26-!-mode/#openttd [-b *!~yorick@*] by peter1138
14:27<Yorick>oh, he removed it
14:27*Yorick hugs peter1138
14:27<dih>well done peter1138 !!
14:28*Yorick thanks peter1138 and kisses :)
14:28<@peter1138>Has anybody written passenger destinations decently yet?
14:28-!-Sacro1 is now known as Sacro
14:28<@peter1138>Shame that :(
14:28<SpComb>indeed :(
14:28<SpComb>but it's a difficult feature
14:29<SpComb>you run into issues on what level of detail you want to go to
14:29<@peter1138>Has anyone fixed transfer (without unload) to not immediately load what it just depositted?
14:29<SpComb>when figuring out the destinations for the passengers
14:30<SpComb>but the thread mentioned splitting it up into two patches, and the you could use NoAI or somesuch to implement the passenger behaviour
14:30<SpComb>but yeah, I think passenger destinations might be an important a feature as YAPP
14:30<SpComb>you'd be able to build better passenger networks, and most important of allö have longer trains
14:31<SpComb>because you'd need more capacity to transport an equivalent amount of passengers
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14:38<@peter1138>Bah, not making money at all :(
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14:43<Eddi|zuHause3>the people in the thread are discussing about matrices and stuff, while the very foundations of the patch are not done properly
14:44<Eddi|zuHause3>first the saving of the destinations in the cargo packets must be done, then can be discussed how to determine destinations
14:49<Ammler>peter1138: our "workaround" is a 2. station right after...
14:50<@peter1138>Eddi|zuHause3, saveload is pretty easy, they've just done it all wrong.
14:50<Eddi|zuHause3>yes ;)
14:50<Ammler>1. drop, 2. load
14:51<@peter1138>Hey, I've finally made some money... by stopping a train that was waiting on transfers until it was ready to full-load... heh.
14:52<@peter1138>I could do with the loan going up by 50,000.
14:54<Eddi|zuHause3>ctrl+lend ;)
14:55<Eddi|zuHause3>or do you mean the max loan?
14:56<Eddi|zuHause3>i once modified the source to increase the max loan ;)
14:57<@peter1138>Might as well cheat ;)
14:57<Eddi|zuHause3>but that leaves a mark that it was cheated ;)
14:57<Ammler>peter1138: that , just smaller :-)
14:58<Yexo>Ammler: I like the "This forest was an accident" :)
15:00<+glx>Eddi|zuHause3: nothing better than debug build :)
15:00<Ammler>yeah, sometimes, it is fun "just to read the signs"
15:00<Eddi|zuHause3>my problem was that changing the max loan in the difficulty settings did not affect the running game
15:01<Eddi|zuHause3>because it is only checked at the start of the game
15:02<Ammler>Eddi|zuHause3: did you try "over" the scenario editor?
15:02<Eddi|zuHause3>hm... no
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15:06<rortom>is the savegame format documented somewhere?
15:06<Yorick>I don't think it is
15:09<+glx>in the source
15:09<Eddi|zuHause3>it's a basic RIFF, if that's what you ask
15:10<rortom>a RIFF?
15:11-!-fmauNekAway is now known as fmauNeko
15:12*Rubidium wonders how hard it is to look riff up on wikipedia or google
15:12<rortom>friendly as always
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15:15<@Rubidium>seriously... looking it up in google/wikipedia would've cost him and us less time and would've given him more information
15:16<Yexo>if he's too lazy too look up things himself, we're better of without him
15:16<@Rubidium>ah well, if learning someone how to fish is sarcasticly friendly... then screw him
15:18<Yorick>RIFF on google or wikipedia tells you something about music
15:18<+glx>Yorick: yes it's similar to wav format
15:18<Yorick>In music, a riff is an ostinato figure: a repeated chord progression, pattern, refrain or melodic figure, often played by the rhythm section instruments, that forms the basis or accompaniment of a musical composition (though they are most often found in rock music, Latin, funk and jazz).
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15:19<rortom>and i looked it up ...
15:19<rortom>but was unable to understand it
15:19<rortom>but thats not more important
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15:21<CIA-3>OpenTTD: rubidium * r13759 /trunk/src/ (depot_gui.cpp gfx.cpp gfx_type.h): -Fix [FS#2147]: selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
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15:35<ln>how about adding timestamps to the chatlog thing in multiplayer
15:35<Yorick>do we have a chatlog thing?
15:36<Yorick>we have a console thing...
15:36<Yorick>we have a gamelog thing
15:36<ln>the console thing, i suppose
15:36<ln>whatever the button above tab brings up
15:37<Yorick>that's the console thing
15:39<Eddi|zuHause>ln: provide a patch ;)
15:39<ln>Eddi|zuHause: too much trouble
15:40<ln>Eddi|zuHause: (that is, 5% for coding, 95% for convincing people with commit access to even look at the patch)
15:41<Yorick>and if you try to convince then too much, they deem the patch unworthy
15:41<Eddi|zuHause>OR: 5% for coding, 1% for putting it on flyspray, 2% making a forum post to get people interested and 93% watching these other people nag the devs
15:42<Eddi|zuHause>makes together 101% ;)
15:43<ln>hmm, so are there refittable trams?
15:43<Eddi|zuHause>i assume most of the cargo trams are refittable
15:43<Noldo>those timestampsa it's clientside anyway so you don't need to get into trunk to be usable
15:43<Ammler>ln: autopilot could help until your patch is commited ;-)
15:44<ln>Eddi|zuHause: are there such trams in cstramset?
15:44<Eddi|zuHause>ln: does it have a readme?
15:44<Ammler>eGRVTS rocks :-)
15:46<Ammler> <-- maybe, you need SmatZ for translation...
15:48<Eddi|zuHause># And, this, is my mind,
15:48<Eddi|zuHause># and although you try to infringe you cannot confine
15:48<Eddi|zuHause># And, this, is my brain,
15:48<Eddi|zuHause># and even if you try and hold me back there's nothing that you can gain
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15:53<planetmaker>Is there an easy way to query sourcewise the 4 adjacent tiles, given an arbitrary, known tile?
15:53<Brianetta>with a little math
15:53<planetmaker>I'm quite sure there is... but...
15:53<Eddi|zuHause>yes, there is...
15:53<Yexo>Adding TileIndex(0, 1), TileIndex(1, 0), TileIndex(0, -1) and TileIndex(-1,0)?
15:54<planetmaker>Brianetta: yeah, I could add each direction seperatedly. Ok. No quicker way then?
15:54<Eddi|zuHause>grep for something like TILELOOP
15:54<frosch123>loop with DiagDirection and TileOffsByDiagDir (or similiar)
15:54<Yexo>Eddi|zuHause: that's used for bigger areas
15:54<Brianetta>planetmaker: Not that *I* know of.
15:54<planetmaker>Ah... DiagDirection... sounds good :)
15:54<Eddi|zuHause> for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
15:54<Eddi|zuHause>TileAddByDiagDir(t, d)
15:55<planetmaker>Eddi, frosch123 : thx, that'll put me on the right track, I think :)
15:56<planetmaker>just what I've been looking for - seemed too often used that it wasn't easer than defining it over again :)
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16:10<planetmaker>Hm... another question more for curiosity than need right now: MakeRiver(tile, Random()) <--- what does the Random number add to rivers?
16:11<Yorick>the rapids
16:11<+glx>different sprite
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16:12<planetmaker>ah... I must use the wrong river set :) They could look more diverse :P
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16:23<Ammler>planetmaker: are you working on the livery patch?
16:24<planetmaker>I would need to know what "livery" means :P
16:24<Ammler>maybe misspelled
16:24<Brianetta>livery means paint job
16:24<Yexo>Ammler: you probebly mean lively rivers
16:25<planetmaker>actually it's not my intention to make them lively... just to _have_ them at all.
16:26<planetmaker>without need to build them in the SE
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16:29<planetmaker>I guess "lively rivers" is way beyond my ability to code currently
16:30<planetmaker>(not to mention the time aspect)
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16:35<planetmaker>or is it general concensus that rivers without this lively aspect are useless?
16:38<Noldo>there is no general concesus about anything
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16:51<Brianetta>Error: NOT_REACHED triggered at line 923 of /home/brian/nightly/src/strings.cpp
16:51<Brianetta>openttd: /home/brian/nightly/src/openttd.cpp:142: void error(const char*, ...): Assertion `0' failed.
16:51<Brianetta>Bit of a bugger, that
16:52<@Rubidium>Brianetta: don't keep any of the vehicle windows open that are going to a depot for autore(place|new)
16:53<@Rubidium>cause that's broken
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17:03<Brianetta>Rubidium: Aha
17:04*Brianetta adds that to the notes
17:10<@Rubidium>and I'm waiting for Bjarni to fix it
17:22<CIA-3>OpenTTD: peter1138 * r13760 /trunk/src/ (autoreplace_gui.cpp build_vehicle_gui.cpp): -Codechange: With multiple NewGRF engine sets, engine IDs may not be allocated in the order expected by GRF authors, so sort by 'list position' instead of engine ID for all vehicle types.
17:23<@Rubidium>oh, unexpected progress
17:23<CIA-3>OpenTTD: peter1138 * r13761 /trunk/src/ (newgrf.cpp newgrf_engine.cpp newgrf_engine.h): -Codechange: Remove dependency on rail for altering purchase list position (mostly function renaming)
17:24<@peter1138>r13760 | peter1138 | 2008-07-20 22:21:51 +0100 (Sun, 20 Jul 2008) | 2 lines
17:24<@peter1138>r13591 | peter1138 | 2008-06-20 08:23:00 +0100 (Fri, 20 Jun 2008) | 2 lines
17:24<@peter1138>hmm, yeah :p
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17:43<@peter1138>Hmm, the AI has removed one of my road bits...?
17:44<@peter1138>Ah, no...
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17:54<Eddi|zuHause>i remember the times when towns could terraform my rails ;)
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18:14<CIA-3>OpenTTD: truebrain * r13762 /branches/noai/src/ai/ (ai.cpp ai_gui.cpp): [NoAI] -Change: some left-overs
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18:39<CIA-3>OpenTTD: truebrain * r13763 /branches/noai/ (13 files in 3 dirs):
18:39<CIA-3>OpenTTD: [NoAI] -Change: change the internal way of handling 'forced' AIs
18:39<CIA-3>OpenTTD: [NoAI] -Change: store in openttd.cfg which AIs will start
18:39<CIA-3>OpenTTD: [NoAI] -Add: store the AIs which are booted in the savegame, so on load the same AIs are (tried) to start
18:39<CIA-3>OpenTTD: [NoAI] -Add: allow configuration settings per AI (via info.nut)
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18:42<nicfer>did anyone remember the submarine 'easter egg' in (o)ttd?
18:42<nicfer>I have a variant for toyland
18:43<Ammler>submarine destroyed ships, didn't?
18:43<CIA-3>OpenTTD: truebrain * r13764 /branches/noai/src/ai/ai.cpp: [NoAI] -Fix: wrong return value (Yexo)
18:43<Ammler>in original TT, afaik
18:44<nicfer>that was in a patch made by someone
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18:52<CIA-3>OpenTTD: truebrain * r13765 /branches/noai/ (5 files in 2 dirs):
18:52<CIA-3>OpenTTD: [NoAI] -Add: GetSetting(name) now gets the setting you set via SetSetting() in GetSettings() in info.nut.
18:52<CIA-3>OpenTTD: [NoAI] -Add: added setting example in wrightai
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19:23<planetmaker>he, I now can create a mangrove swamp like landscape :P
19:23<planetmaker>good night
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19:48<CIA-3>OpenTTD: truebrain * r13766 /branches/noai/src/misc.cpp: [NoAI] -Fix r13745: forgot one instance of MakeNewgameSettingsLive()
19:49<CIA-3>OpenTTD: truebrain * r13767 /branches/noai/src/misc.cpp: [NoAI] -Fix r13766: Obi-Rubidium: hit save before commit
19:49<Eddi|zuHause>lmao :p
19:50<CIA-3>OpenTTD: truebrain * r13768 /branches/noai/src/settings.cpp: [NoAI] -Fix: put some more safeties in place
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20:00<CIA-3>OpenTTD: truebrain * r13769 /branches/noai/src/ai/ai_info.cpp: [NoAI] -Fix: silly me, thinking SQInteger would be an int32 ..
20:03<CIA-3>OpenTTD: truebrain * r13770 /branches/noai/src/ai/ai_info.cpp: [NoAI] -Fix: MSVC is always a pain in my buttttttt
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20:04<CIA-3>OpenTTD: truebrain * r13771 /branches/noai/src/ai/ai_info.cpp: [NoAI] -Documentation: add a nice comment why we do something (makes sense, doesn't it?)
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20:07<xyz>any NOAI developpers here?
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---Logclosed Mon Jul 21 00:00:13 2008