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#openttd IRC Logs for 2008-08-24

---Logopened Sun Aug 24 00:00:07 2008
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02:53<@peter1138>Bing bong
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03:10*peter1138 ponders adding custom fences.
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03:58<@Rubidium>peter1138: starts to sound like newcustomanything than anything else ;)
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04:37<@peter1138>Rubidium, I could go the whole hog and implement custom signals too ;)
04:37<@peter1138>TTDPatch's newsignals is a disaster.
04:38<@Rubidium>better finish the rail'n'roadtypes first
04:38<@peter1138>Signals would be part of rail types :p
04:41<CIA-5>OpenTTD: rubidium * r14151 /trunk/src/ (gfxinit.cpp gfxinit.h openttd.cpp table/files.h): -Codechange: make it possible to choose between the DOS and Windows graphics packs while retaining the possibility to override the palette.
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05:01<planetmaker>compilation is broken of r14151 on mac 10.4
05:02<planetmaker> <-- Palette is defined twice somewhat
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05:04<Eddi|zuHause>what's a QD framework?
05:05<planetmaker>whatever... dunno. Probably some standard graphics framework for Mac.
05:06<planetmaker>I got only those things installed which I needed to compile OTTD
05:08<planetmaker>it worked with the very same system and r14127
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05:20<planetmaker>Fix for that: renaming to Palettes:
05:20<planetmaker>shall I post it to flyspray?
05:28<@peter1138>It's not plural :p
05:28<planetmaker>well... yes, I know :S
05:29<planetmaker>But I not overly creative right now. Just waking up :)
05:29<planetmaker>but running a simple search and replace on a diff might be easier than the same on 3 files :)
05:30<planetmaker>maybe t_Palette ?
05:30<frosch123>ColourPalette, GrfPalette, ...
05:31<frosch123>..., PaletteType
05:31<planetmaker>you're the boss - you choose :)
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05:36<planetmaker>attached diff with PaletteType to flyspray
05:37<planetmaker>btw, it also fails on another persons Mac with the same error, so it shouldn't be me having some weired stuff installed :)
05:40<@Rubidium>who cares about apple's hardware when apple can't be bothered with developers?
05:41<frosch123>yeah, planetmaker should send a patch to apple that renames their 'Palette' :p
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05:41<planetmaker>well... I couldn't play currently without - so I guess I care :)
05:41<extspotter>brianetta's server is wierd
05:41<extspotter>you can't build any transport things lol
05:42<davis->yeah i was wondering why the 2 companies didnt do anything by now
05:42<planetmaker>frosch123: good idea :)
05:42<extspotter>I am gonna bankrupt my company and start again
05:44<@Rubidium>planetmaker: such a simple patch and still messing it up ;)
05:44<@Rubidium>(just look at the diff and you should be able to see it)
05:45<planetmaker>gosh, yes :)
05:45<planetmaker>one byte too much :P
05:46<planetmaker>note to self: Type is longer than s - check subsequent comments :)
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05:47<@peter1138>Well... that hurts a bit.
05:48<CIA-5>OpenTTD: rubidium * r14152 /trunk/src/ (gfx_func.h gfx_type.h gfxinit.cpp): -Fix (r14146): Apple decided to use a name I wanted to use... thus making compilation fail on OSX (planetmaker)
05:48<planetmaker>four byte actually...
05:48<planetmaker>:) Thx Rubidium :)
05:49<Forked>too..early.. good night again
05:50<planetmaker>night Forked :)
05:50*planetmaker ponders to have lunch now or in an hour
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05:51<@peter1138>Mmm, finger burn :o
05:53<@peter1138>Hot oil splash..
05:54<yorick>what finger?
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06:05<yorick>I don't think a client should be able to connect to a nondedicated server while it is in the title screen...
06:06<Eddi|zuHause>err... what?
06:06<yorick>I'll get you a screenshot
06:06<@peter1138>Right middle finger.
06:06<@peter1138>Mmm, bacon...
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06:09<yorick>I started a nondedicated server, loaded a game made in a newer version, and got this
06:10<yorick>and yes, it is actually connected
06:11<SpComb>is it connected to the title-screen game?
06:12<yorick>it desyncs instantly
06:13<yorick>and it is connected to the title-screen game :)
06:14<hylje>has anyone considered using different title screens for each release, and maybe holding title screen competitions for the next title?
06:14<yorick>spcomb: I can actually connect to it, when paused
06:16<SpComb>hylje: I like this concept of a multiplayer title screen even more
06:17<yorick>SpComb: well it desyncs instantly when unpaused...
06:17<Eddi|zuHause>we need newgrf support in the title game... afaik that got horribly broken since the town name support...
06:17<hylje>upgrade the game to be able to have hundred-user servers, actually run a title screen server somewhere and make clients try joining it when the game starts
06:18<hylje>now what actual stuff that title screen server could do..
06:18<Eddi|zuHause>yorick: reason for desyncing is probably that the title game is so old that it does not transmit the proper newgrf configuration. try it when the server has no newgrfs
06:18<yorick>but when I start a server while in a title screen multiplayer game...the clients all go there :)
06:18<Eddi|zuHause>or other game settings
06:19<frosch123>Eddi|zuHause: a lot of things are disabled in 'title game mode', i.e. date is not incremented, so no daily/monthly loops etc...
06:19<Eddi|zuHause>hm... ok...
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06:35<@peter1138>Hmm, waypoints and depots.
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06:57<@peter1138>And bridges.
06:59<yorick>what is with waypoints, depots and bridges?
07:01<hylje>they are AWESOME
07:05<@peter1138>On a scale of one to AWESOME!
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07:14<yorick>SPComb: I can't reach
07:21<SpComb>sweet, it did that thing again
07:23<SpComb>great, I should be able to get a post-mortem this time
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07:27<yorick>I was looking for SpBot source
07:35<yorick>SpComb: spbot.martilla is still down?
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07:36<Brianetta>openttd is so boring without newgrfs.
07:37<yorick>garibaldi: ?
07:37<Brianetta>No wagon speed limits. No nice stations. No tender engines.
07:37<Brianetta>No trams.
07:37<@peter1138>No desyncs?
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07:37<Brianetta>Not yet.
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07:38<davis->not by now
07:38<@peter1138>Hmm, which header is size_t defined in...
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07:48<yorick>SpComb: could you point me to the spbot source?
07:48<SpComb>yorick: marttila should be back up now
07:48<yorick>it now gives me 403
07:48<SpComb>for what URL?
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07:49<SpComb> <-- that, yes, now
07:49<SpComb>debugging apache configs is hard
07:59<Eddi|zuHause>hm... i think i just crashed kdesvn by telling it to update to head...
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08:20<Tekky> now redirects to instead of Is this intentional?
08:20-!-Mortal [] has quit [Ping timeout: 480 seconds]
08:21<Tekky>I.e., when you click on "forum" on the OpenTTD web page, you are now directed to the main tt-forums page instead of to the OpenTTD forums.
08:21<Tekky>It used to be different a few months ago.....
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08:52<Tekky>hi fjb
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09:08<fjb>The new paxdest thing is fun.
09:08<fjb>Or better cargo destinations.
09:09<Eddi|zuHause>indeed it is
09:09<Tekky>yes, I am currently playing it, too.
09:10<Eddi|zuHause>it's more fun with less cargo
09:10<Eddi|zuHause>i'm currently playing with daylength 8 and industry production divided by 8
09:10<fjb>I just started a game with some airships.
09:10<SpComb>I got some conflicts when I tried applying the daylength patch against trunk
09:11<SpComb>well, cargodest tip
09:11<Eddi|zuHause>well, technically, the industry production callback is called only every 8th time
09:11<Eddi|zuHause>SpComb: the last daylength patch i had was before the settings rewrite
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09:12<Eddi|zuHause>SpComb: i had to replace every occurance of _patches
09:12<Tekky>unfortunately the cargodest wiki states the following: Symmetric cargo generation (Passengers and Mail), i.e. the same amount of passengers go from A to B as vice versa. This requires a rewrite of the cargo generation system and is currently not within the scope of the project. It's big enough as it is
09:12<Eddi|zuHause>to something like _settings_game.economy
09:12<Eddi|zuHause>and put the patch settings in the right place
09:12<SpComb>Eddi|zuHause: do you have a working diff or such for it? :/
09:12*SpComb wished everyone used mercurial
09:12<Eddi|zuHause>hm... i'm not sure
09:13<rortom>hi all
09:13<rortom>is the daylenght patch integrated?! o_O
09:13<Tekky>rortom: no, it's not
09:13<Eddi|zuHause>SpComb: i have a diff of my working copy changes, but it's a little messed up
09:14<Tekky>Eddi: Yes, I think the amounts of cargo generated is often too high, if you want to use buses a lot.
09:14<SpComb>Eddi|zuHause: you mean an svn diff?
09:15<Eddi|zuHause>no, a hg diff
09:15<Eddi|zuHause>wait a moment, i'll clean this up a bit
09:15<Tekky>hg = Mercurial?
09:15<Eddi|zuHause>Tekky: yes, as the chemical element
09:15<SpComb>ideally it would probably be some kind of branch that one could pull from
09:16<Eddi|zuHause>don't make me learn how to do that :p
09:18<SpComb>I wish I knew how it worked
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09:26<Tekky>is there a particular reason why daylength has not made it into trunk, despite it being so popular? Does it cause desyncs in multiplayer?
09:27<Eddi|zuHause>it's not clearly defined what it should do
09:28<Eddi|zuHause>Celestar wanted to add similar functionality in the gamebalance branch
09:28<yorick>"daylenght affects cargo pricing" is wrong if it goes in trunk
09:28<Eddi|zuHause>gnah... why does openSUSE not provide a gcc42 package?!?
09:29<Tekky>Which Linux distribution do most of you use?
09:29<FR^2><-- gentoo :)
09:31*Rubidium uses Debian, but I reckon a Debian derivate is the most used one
09:32<rortom>currently ubuntu :\
09:33<Tekky>rortom: "currently"? Are you implying that you don't want to stay with Ubuntu?
09:37*Rubidium dislikes Gentoo because they don't fullfil the "bleeding edge packages" ideology that everybody associates with Gentoo
09:37<@Rubidium>or it's because Gentoo redefined bleeding edge
09:38<@peter1138>I dislike Gentoo as the only thing I want to compile is OpenTTD ;)
09:39<@Rubidium>which you can't out-of-the-box on Gentoo via portage...
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09:46<rortom>mh, simply add ottd to portage :)
09:46*rortom likes gentoo
09:47<@Rubidium>rortom: simply?
09:47<@Rubidium>rortom: <- shows how simple it is
09:47<fonso>about as simple as building a debian package
09:48<fonso>and about as impractical when the source is constantly changing
09:50<CIA-5>OpenTTD: rubidium * r14153 /trunk/ (7 files in 3 dirs): -Codechange: split ini file reading/saving from settings.cpp.
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09:55<Ammler>nice idea for a "bigger" dock:
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09:57<Eddi|zuHause>wtf are those busses?!?
09:59<rortom>Rubidium: why is it so complicated?
10:00<rortom>./configure && make for me under gentoo? :\
10:00<Ammler>Eddi|zuHause: eGRFVTS, I guess...
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10:02<Ammler>is there a new version of TTRS available?
10:02<Ammler>(one-way roads)
10:04<@Rubidium>rortom: that doesn't add it to portage
10:04<Ammler>or is that INFRA?
10:04<rortom>Rubidium: yeah
10:05<rortom>Rubidium: i will see how i can help you
10:06<@Rubidium>rortom: if you would've read the bugreport I've linked to they are totally not interested in updating portage
10:06<rortom>Rubidium: thats what im going to ask them :)
10:08<@Rubidium>why do you think they listen to you?
10:08<rortom>i dont think so
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10:08<rortom>i will just ask friendly :)
10:09<@Rubidium>there are patches that they need to apply and presto, they're done
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10:09<@Rubidium>now they are making a big fuss of a bug in 0.6.2 and masking openttd because they can't be bothered
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10:12<rortom>Rubidium: i will see what they are aboutt
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10:17<rortom>they have quite a point in masking it ..
10:17<rortom>so why not fix, release a bugfix release
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10:17<rortom>and they will unmask?
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10:21<Eddi|zuHause>that IS already fixed
10:21<Eddi|zuHause>the fix is in 0.6.2
10:22<@Rubidium>rortom: the "fix" for Gentoo is updating to 0.6.2, for which there's a patch, but instead they mask it leaving people with unsafe OpenTTDs
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10:25<rortom>Rubidium: you want to join #gentoo-games? :)
10:25<rortom>on freenode?
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10:26<@Rubidium>not to mention that secunia hasn't looked at the issue at all, because if they would've done that they would've known that you can't pass arbitrary data at the location of the 'exploit'
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10:26<rortom>Rubidium: thats the best testers :p
10:26<@Rubidium>and they haven't found the real important (separate) issue where you could pass arbitrary data
10:28<@Rubidium>and no, I'm not going to join #gentoo-games
10:28<Ammler>isn't it "unlocical" to use Gentoo with prebuilds, isn't that the distro, where you compile everything self?
10:28<Digitalfox>Good afternoon :)
10:28<rortom>Rubidium: okok :|
10:28<Digitalfox>openttd_vs90.vcproj is for VS 2005 or 2008?
10:29<rortom>Ammler: they dont use prebuilts?
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10:29<Digitalfox>thanks Rubidium :)
10:30*Rubidium envisions Gentoo's live CD
10:30<rortom>with ottd on it? :)
10:31<Eddi|zuHause>it'll start with a mini-gcc in the MBR, instead of grub :p
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10:35<@Rubidium>that builds a full kernel and wget, then wget gets the new kernel which it rebuilds and reloads, then binutils/make/etc are downloaded, bootstrapped and compiled and then the rest (including X)
10:36<@Rubidium>when you then doubleclick on the firefox icon it downloads the source and compiles that, then it starts running it
10:38<fjb>... and the Linux people are always talking bad about BSD because there are four flavours of it, always pointing out that there is only one Linux and that is a big advantage...
10:39<@Rubidium>hmm, by deduction I must be one of the non-Linux people
10:39<Eddi|zuHause>"there is only one linux" is like saying "there is only one human"
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10:43<TrueBrain>Eddi|zuHause: I call him TrueBrain :)
10:44<yorick>I don't...
10:45<yorick>I call him Yorick
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10:52<Ammler>it is not possible to build multiple RV stops adjacent, or is it?
10:54<Gekz>Grooveshark is an awesome music site.
10:54*Gekz <3 topiclessness.
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10:55<Sacro>heh, celestar noticed
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11:33<PierreW>mh, there is no "free build mode" in openttd? (building without money-restrictions ^^)
11:34<PierreW>i guess ;)
11:34<Tim>CTRL + ALT + C
11:34<Tim>If that doesn't work, add the Windows-Key
11:34<PierreW>okay, at least thats a workaround, thanks :)
11:34<PierreW>want to play multiplayer, but without moneymaking, with a friend ^^
11:35<Tim>Hm, i don't think those cheats will work in MP, but you can probably set the starting amount for each company very high.
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11:38<PierreW>umm, where's that setting?
11:38<PierreW>i'm kinda blind
11:38<Tim>I can't really tell you, you probably need some advanced-way of setting up a server, in the normal difficulties you can only set the starting loan up to 1.000.000€...
11:39<mramok>hi, does somebody know a working daylength patch for 0.6.2?
11:39<PierreW>aye okay, thanks
11:42<fjb>What is the advantage of patching r0.6.2?
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12:19<Eddi|zuHause>fjb: it doesn't change that often :)
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12:47<Tekky>OpenTTD will now have YAPP in 0.7, hopefully cargodest will be in 0.8 :)
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12:49<fjb>Cargodest not in 0.7?
12:49<Eddi|zuHause>there's no 0.7 yet, why do you think that it's not making it?
12:59<FauxFaux>r14153 (rubidium) doesn't build on VS, no strndup for starters.
12:59<+glx>FauxFaux: known
12:59<FauxFaux>I didn't see it in the /lastlog, sorry.
12:59<+glx>and that's the only fail reason
13:00<FauxFaux>It is, the other was a conflict in the update. :)
13:02<CIA-5>OpenTTD: glx * r14154 /trunk/src/ (stdafx.h string.cpp string_func.h): -Fix (r14153): strndup is a GNU extension, so it doesn't exist on all platforms
13:05<FauxFaux>\o/ go team glx.
13:18<CIA-5>OpenTTD: glx * r14155 /trunk/src/string_func.h: -Fix (r14154): wrong comments
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13:27*peter1138 returns!
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13:27<SmatZ_>welcome peter1138
13:27<Wolf01>like superman?
13:28<@peter1138>Like Batman!
13:28<TrueBrain>you have a batboy too?
13:28<Wolf01>oh, was batman?
13:29<@peter1138>TrueBrain, once have I decided, I will designate one.
13:29<TrueBrain>peter1138: cool! :)
13:29<@peter1138>Place your nominations!
13:29<TrueBrain>I vote yorick!
13:29<yorick>I vote Yorick!
13:30<CIA-5>OpenTTD: smatz * r14156 /trunk/src/ (ini.cpp ini_type.h): -Fix (r14153): missing/wrong comments
13:30*yorick gives truebrain a cookie for nominating me
13:30*TrueBrain kicks yorick in return
13:30<yorick>yes, it has chocolate :)
13:30*yorick grabs foot and makes TrueBrain fall
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13:32*yorick kicks TrueBrain, lying on the ground
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13:36<fjb>You have been a badboy, yorick!
13:36<yorick>no, he has
13:37<yorick>kicks in return to cookies are generally not appreciated
13:37<yorick>I vote truebrain for batbot!
13:41<@peter1138>Urgle, rail types is now 83KB
13:41<yorick>wait, no, DorpsGek is batbot, TB is batboy :)
13:41<Eddi|zuHause>there is a trivial solution to that ;)
13:42<yorick>peter1138: I recommend committing pieces
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15:11<Mortal>hah, every time a WLM message pops up, I feel the urge to hide it with spacebar...
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15:29<Eddi|zuHause>better than pressing F1 to pause a video :p
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16:02<LA>how realistic is maths inside OpenTTD?
16:02<Sacro>LA: accurate to within 30%
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16:03<LA> all I say is that it's quite interesting bug
16:03<LA>but as u said, maths isn't accurate inside OpenTTD
16:04<Sacro>we lie
16:04<LA>you lie, not you lie
16:04<Sacro>basic rule of #openttd, answers that me and Eddi|zuHause* give may not be at all accurate
16:04<LA>ehh I know
16:04<LA>I've been here b4
16:05<Sacro>another rule, englsih only
16:05-!-LA is now known as LA[Lord]
16:05<LA[Lord]>don't see it in *teh* topic :P
16:05<Eddi|zuHause>the problem is hardly anyone speaks englsih
16:05<LA[Lord]>actually I've become lazy
16:06<LA[Lord]>it's all cos of the damn MTA
16:06<LA[Lord]>now I'm almost writing 1337-5p33k :(
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16:07<LA[Lord]>which sucks tbh
16:07<@Rubidium>LA[Lord]: what's buggy in there?
16:07<LA[Lord]>the fact that usual weight is 19 tonnes. max capacity is 37 tonnes and full wagon is 32 tonnes?
16:08<LA[Lord]>so if it's full, the grain shrink
16:08<LA[Lord]>or maize or whatever :P
16:08<LA[Lord]>and it happens elsewhere too
16:08<LA[Lord]>that the empty wagons wight + max capacity != max weight
16:10*LA[Lord] wonders if there is anything to do with lua knowledge for OpenTTD
16:11<@Rubidium>ah, it needs to be 37 units of maize
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16:11<LA[Lord]>units :o
16:11<LA[Lord]>how big is one unit of maize?
16:12<@Rubidium>it seems not as much as one tonne
16:12<LA[Lord]>why not fix the values?
16:13<LA[Lord]>not units
16:13<LA[Lord]>cos ie. oil tanker is almost correct
16:14<LA[Lord]>24 tonnes empty, 54 tonnes full
16:14<LA[Lord]>and 30 000 litres
16:14<LA[Lord]>although oil is lighter than water
16:15<@Rubidium>ask peter1138; he's expert in that area
16:16<LA[Lord]>would it be useful if I made a table where I would give about the right values... eg I take the mass of 30 000 litres of oil and add it to empty weight.. and give the value?
16:16<LA[Lord]>or it would be too much mess for too less gain?
16:19<@Rubidium>changing the values would break newgrfs
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16:44<Mortal>is there a guide to signals on the wiki or elsewhere? I can't figure out how to make consistent, many-track stations with one-way rails
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16:47<planetmaker>did you look in the wiki? There is...
16:48<Mortal>oh wait, right
16:49<planetmaker>if you're keen, you may want then continue with our wiki: and look through some of the savegames maybe of our publicserver or the memberzone
16:51<planetmaker>also look at this, maybe:
16:58<+glx>LA[Lord]: what rev?
16:59<LA[Lord]>I just saw it
16:59<LA[Lord]>and tested with a VERY old build :P
17:00<@DorpsGek>glx: Commit by peter1138 :: r14144 trunk/src/table/cargo_const.h (2008-08-23 18:05:52 UTC)
17:00<@DorpsGek>glx: -Fix (r8826): Incorrect cargo weights
17:00<LA[Lord]>0.6.0 :P
17:00<+glx>because I think it's fixed now :)
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17:31<CIA-5>OpenTTD: peter1138 * r14157 /trunk/src/ (5 files in 2 dirs): -Codechange: Add and use string properties for rail types instead of relying on consecutive string IDs.
17:32<@peter1138>A whopping 6KB :o
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18:48<Brianetta>Gah, my nightly script tried to check out revision XXXX
18:50<@peter1138>This konakona person has made trains with 8 engines and 2 wagons :o
18:51<Brianetta>It parses (:
18:51<Brianetta>konakona doesn't seem to know what he's doing
18:51<TrueBrain>poor Brianetta :) Soon you will have easier pages to parse, I promise :)
18:51<@peter1138>I think there's a file somewhere that gives the current version.
18:51<Brianetta>peter1138: I don't want current, usually
18:52<@peter1138>Current nightly, I mean.
18:52<Brianetta>Any chance of online play is made greater by getting the 8pm version
18:52<@peter1138>Besides, you can svn up to a date ;)
18:52<Brianetta>Also, I suspect devs try to make sure that evening commits don't break things (:
18:53<Brianetta>peter1138: svn up to a date works if the compile farm succeeded
18:57<@peter1138>Poor sunos_i386_dedicated users :(
18:58<TrueBrain>peter1138: and nobody fixes it .. :p
19:00<CIA-5>OpenTTD: peter1138 * r14158 /trunk/src/ (newgrf.cpp rail.h rail_cmd.cpp table/railtypes.h): -Codechange: Initialization of rail type data from static source, so data can be changed.
19:02*Brianetta nods
19:02<TrueBrain>Ammler: that file most likely doesn't survive this month ;)
19:03<Ammler>TrueBrain: will there be an alternative?
19:03<Ammler>that file will be used by many 3. party updater...
19:03<TrueBrain>you will see :) (well, I could tell you now, but it currently contains dummy data .. and of course people will confuse it with the real data, so I am not going to paste it here :p
19:04<Ammler>well, that is enough :-)
19:08<CIA-5>OpenTTD: truebrain * r14159 /branches/noai/src/ai/api/ai_date.cpp: [NoAI] -Fix: dates in year 0 were inaccessable (reported by Maninthebox)
19:10<CIA-5>OpenTTD: peter1138 * r14160 /trunk/src/ (newgrf.cpp rail.cpp rail.h table/railtypes.h): -Codechange: Move _railtype_cost_multipliers into the rail type information struct.
19:12<CIA-5>OpenTTD: rubidium * r14161 /trunk/src/ini.cpp: -Codechange: allow inis to be loaded from tars.
19:12<Eddi|zuHause>since when is there a year 0?
19:12<TrueBrain>since the start of years?
19:13<Eddi|zuHause>there was never a year 0
19:13<Eddi|zuHause>it jumped from -1 to 1
19:13<TrueBrain>so we went from 1 B.C. to 1 A.D.?
19:13<TrueBrain>cool :) So OpenTTD can start in a year that never extisted :)
19:14<@Rubidium>you can play OpenTTD in approximately 5 million years that have never existed
19:14<@Rubidium>(5 million minus 2008)
19:14<TrueBrain>amazing :)
19:15<@peter1138>Gah, still 73KB!
19:15<TrueBrain>what is 73KB peter1138?
19:15<@peter1138>My patch.
19:15<TrueBrain>what does your patch do? :p
19:15<@peter1138>Read up :p
19:16<@Rubidium>it makes stuff look bettur
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19:23<@peter1138>So, what's the use of ini files in tars?
19:23<@peter1138>sɯǝlqoɹd oʍʇ ǝʌɐɥ noʎ ʍou
19:25<+glx><@peter1138> sɯǝlqoɹd oʍʇ ǝʌɐɥ noʎ ʍou <-- nice
19:25<Digitalfox>peter1138 I actually had to flip my head to read what you wrote lol
19:26<@peter1138>Rubidium, ah, "some metadata" then...
19:28<Eddi|zuHause>could that be used to put a newgrf preset in a tar?
19:29<@peter1138>Possibly. NewGRF presets are stored in the main config because I didn't fancy writing a load of code to scan for files...
19:30<CIA-5>OpenTTD: peter1138 * r14162 /trunk/src/rail.h: -Fix: Allow rail type conversion if the rail type cost multipliers are the same.
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19:53<CIA-5>OpenTTD: truebrain * r14163 /branches/noai/bin/ai/regression/regression.txt: [NoAI] -Fix: update regression
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20:34<Yeggstry>hi there
20:35<Yeggstry>I have a question if anyone is around
20:35<Yeggstry>is it possible to play as a certain company on a multiplayer save game that I have saved?
20:35<Yeggstry>i.e. I wasn't the host, and I want to play as my company to try a few things
20:35<FauxFaux>Start the server, connect, click the company..?
20:36<Yeggstry>i always join as the host company tho
20:36<Yeggstry>I want to join as another company
20:38<FauxFaux>Use another client!
20:56<Yeggstry>true :p
20:57<+glx>you can also load it in single player and use cheat menu to change company
21:08<Yeggstry>where is the cheat menu again?
21:11<Yeggstry>ah yes, got it
21:11<Yeggstry>thanks :)
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---Logclosed Mon Aug 25 00:00:56 2008