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#openttd IRC Logs for 2008-10-01

---Logopened Wed Oct 01 00:00:07 2008
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01:52<planetmaker>ccfreak2k: it's not a bug but a signaling error.
01:52<planetmaker>the signal West of the station (where the reservation goes through) needs to be reversed.
01:52<planetmaker>e.g. facing the station
01:53<planetmaker>trains always reserve up to the next save waiting location
01:54<planetmaker>you might argue though, that stations should implicitly contain these signals...
01:54<planetmaker>Not quite sure, but I think in recent version they do...
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02:11<ccfreak2k>If a train intends to turn around at some station, I would think it would only reserve the station tiles.
02:12<ccfreak2k>As for the station design, well, I sort of hacked the track to the west as a passthrough. :)
02:19<planetmaker>well... I tend to agree... but I seem to remember a commit which dealt with exactly that issue - what version are you using?
02:44<ccfreak2k>-Codechange: adding two digits for no obvious reason (nor comment), plus code style Infringement.
02:59<planetmaker>look at the changeset. Sounds much worse than it is :)
02:59<planetmaker>anyway, your version looks recent enough.
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04:22<Brianetta>Do r14221's changes also apply to console commands?
04:23<@Rubidium>yes, though the old commands should still work too (they've become an alias)
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05:07*Celestar goes playing Q3A while he waits for the cluster to start his job :S
05:08<Forked>only thing I get to play at work is tribalwars :\
05:09*keyweed is playing request tracker while watching logs.
05:09*Rubidium wonders whether Celestar shouldn't be playing with the code of cargodest
05:10<@Celestar>Rubidium: I'll do that after I've finished this Tier :P
05:11<@Celestar>Rubidium: I first need something to pipe down
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05:41<@Celestar>why can't I initialize a vector field to 0 in OpenFOAM :S
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05:43<@Celestar>well I can: new VectorField(U - U);
05:43<ccfreak2k>I reached year 2051.
05:45<Eddi|zuHause>i never did that...
05:47<@Celestar>I'm still stuck in 2008
05:47<@Celestar>and my flux capacitor is out of fuel
05:50<planetmaker>You shouldn't have thrown away the dilithium fule cells, Celstar ;)
05:50<planetmaker>good morning btw :)
05:52<@Celestar>hi :D
05:58<@Celestar>FOAM FATAL ERROR : LHS and RHS of + have different dimensions dimensions : [0 0 -1 0 0 0 0] + [0 2 -2 0 0 0 0]
05:58<@peter1138>Oh really :o
06:02<@Celestar>it's not bad when the solver checks your equation for dimension-sanity :)
06:03*peter1138 ponders implementing RTP MIDI.
06:03<@peter1138>(Or I can just use a proprietory protocol.)
06:04<@peter1138>RTP MIDI looks a bit complicated for my needs.
06:06*Celestar begins to understand why he can't set a field to zero. No dimension
06:10<Eddi|zuHause>maybe you need a 1-dimensional 0 ;)
06:11<@Celestar>Eddi|zuHause: dimension as in units (=
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06:16<@Celestar>like 0 [0 1 2 0 0 0 0]
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06:22<planetmaker>hm... I got a problem telling my computer where to find the boost library
06:22<planetmaker>I extracted the tar.bz2 into /usr/local/boost and set boost_root to that dir... but linking fails
06:22<planetmaker>any hint to the obvious for me?
06:23<ln>install boost from your distribution's package.
06:23<planetmaker>not possible. No dmg available afaik
06:23<ln>your distro is Mac OS X?
06:24<@Celestar>planetmaker: does /usr/local/boost have some subdirectory like boost-version?
06:24<ln>m'kay. well, hmm.
06:24<Sacro>it's easy mmmmmm'kay
06:25<planetmaker>Celestar: not directly... but another dir with all the hpp files...
06:25<planetmaker>so that's the root dir?
06:25<@Celestar>adjacency_list.hpp should be in somedir/boot/graph/
06:26*Celestar thinks openttd should implement SPADs and trap points ;)
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06:27<@Rubidium>Celestar: you should write a newgrf for that ;)
06:27<planetmaker>yep, that file is in /usr/local/boost/boost/graph
06:27<Yexo>planetmaker: are you still working on river generation?
06:27<@Celestar>planetmaker: then eleminate one of the boosts :P
06:27<planetmaker>Yexo: not recently due to time constraints.
06:28<@Celestar>Rubidium: <= this :P
06:29<planetmaker>Yexo: but in principle yes, though I'm not sad, if someone else with bigger C++ skills would want to tackle it. As a pointer to the places where to look my patch should be fine.
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06:30<Yexo>planetmaker: ah, ok. In any case, I'm not going to work on it, but nice to here it is not completely abandoned.
06:30<@Celestar>DB: Munich-Rosenheim (about 70-80km): RegionalExpress: 41 minutes, 8.15EUR, InterCity: 40 minutes, 11.60 EUR. That's great value for 3.45 EUR more.
06:31<planetmaker>it's on my mind... but... yeah :) It's in a place, too, where becoming outdated is very unlikely.
06:31<planetmaker>Celestar: do I need the headers only or the complete library?
06:31<@Celestar>planetmaker: headers only should be fine.
06:32<@Celestar>the BGL is only headers
06:32<planetmaker>hm, k. Thx
06:32<@Celestar>planetmaker: I _hope_ that you need only headers
06:32<@Celestar>not sure. ask Bjarni :P
06:32<planetmaker>:P I'll compile boost and try again :)
06:33<CIA-1>OpenTTD: rubidium * r14424 /branches/noai/ (35 files in 7 dirs): [NoAI] -Sync: with trunk r14398:14420.
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06:39<@peter1138>When do we rewrite it to not need boost? :p
06:39<@Celestar>do you want to do it :P
06:40<planetmaker>:D Whoever of you is fastest wins two cookies :P
06:40<@Celestar>by :P
06:40<@Rubidium>planetmaker: tss... I get offered lots of cookies all the time
06:40<@Rubidium>and I usually turn them down
06:41<@Celestar> rocks (=
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06:41<planetmaker>Rubidium: okay, price increased to cakes - you haven't tasted my cakes yet :)
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06:42<@Rubidium>they'll be dry when they reach me
06:43<planetmaker>hm... You're in the Netherlands? Should be fine, if properly packaged.
06:43<planetmaker>you could pick it up in Eindhoven on 11th October :)
06:45<planetmaker>then it needn't be older than 24h :)
06:45<@Rubidium>got to work that day
06:45<planetmaker>Saturday? :(
06:47<planetmaker>gah... OpenTTD compiles without warnings and boost has zillions of it...
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06:48<@Rubidium>boost is too bureaucratic to quickly/efficiently splut warnings
06:48<planetmaker>looks like...
06:49<planetmaker>I'm always amazed at how adamant you are in stomping out even compile warnings :)
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06:50<FauxFaux>I believe most of the boost warnings come from the msvc security deprecation?
06:50<@Celestar>"Eigenzwieschutzweiche" ... gotta love german ...
06:50<FauxFaux>Assuming you're on msvc, anyway.
06:51<planetmaker>FauxFaux: doesn't look like. I'm using gcc :)
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06:51<planetmaker>and uint comparing to int etc pp
06:51<FauxFaux>Why're you compiling, then? Use your distro's. =p
06:51<planetmaker>FauxFaux: no dmg there :)
06:52<planetmaker>My unix is a Mac :P
06:52<FauxFaux>Noooooooooooooooo etc. =p
06:52<@Rubidium>planetmaker: non-critical warnings usually hide the critical warnings, so make sure also the critical warnings get fixed one just fixes all warnings
06:53<planetmaker>Rubidium: fair enough :)
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07:21<CIA-1>OpenTTD: rubidium * r14425 /branches/noai/ (9 files in 3 dirs):
07:21<CIA-1>OpenTTD: [NoAI] -Change [API CHANGE]: GetExclusiveRightsPlayer -> GetExclusiveRightsCompany.
07:21<CIA-1>OpenTTD: [NoAI] -Change: replace instances of player with company when company is really meant.
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07:24<Rexxie>who decides which patches are "useful enough for trunk"?
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07:24<@peter1138>We do.
07:26<Rexxars>can you tell me if my patch is useless or might make trunk? :p
07:28<@peter1138>_settings_client.gui.station_platlength = _settings_client.gui.station_platlength;
07:28<Eddi|zuHause><Celestar> "Eigenzwieschutzweiche" ... gotta love german ... <- i had to read that word 3 times...
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07:31<@Celestar>Eddi|zuHause: it's not a typo :P
07:33<@Celestar>Eddi|zuHause: <= that is one
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07:42<MOG>I heard this is a psychic support channel
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07:43<@Rubidium>Celestar: great job in obfuscating the tracks ;)
07:43<MapperOG>I'm wondering if there's a place that accepts lemonade or bonbons?
07:43<Eddi|zuHause>you should not play too much toyland! :p
07:43<@Rubidium>MapperOG: I reckon any kindergarten will do
07:43<MapperOG>it's not me, but my girlfriend :D
07:44<keyweed>hmz. gives nice errors.
07:45<keyweed>Error (ERROR_PLATFORM_FAILURE) :
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07:49<CIA-1>OpenTTD: rubidium * r14426 /branches/0.6/src/ (10 files in 3 dirs):
07:49<CIA-1>OpenTTD: [0.6] -Backport from trunk:
07:49<CIA-1>OpenTTD: - Fix: NewGRF VarAction 2 variable 43 for industries saw MP_VOID tiles as land tiles and was inefficient (r14417, r14416, r14415)
07:49<CIA-1>OpenTTD: - Fix: Possible buffer overrun/wrong parameter type passed to printf (r14414, r14397)
07:49<CIA-1>OpenTTD: - Fix: Generation seed set using -G was always overwritten by -g (r14408)
07:49<CIA-1>OpenTTD: - Fix: Do not allow extending signals by dragging in any direction other than the track direction [FS#2202] (r14013)
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07:58<CIA-1>OpenTTD: rubidium * r14427 /branches/0.6/src/lang/ (16 files): [0.6] -Backport from trunk: language updates.
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08:30<planetmaker>sorry for all my questions... how can I tell hg to create a diff which can be applied with patch -p0 instead of patch -p1 ?
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08:31<planetmaker>I've been reading through nearly the whole doc now... but to no avail :S
08:33<@peter1138>I don't think you can, and I don't see the need.
08:34<planetmaker>peter1138: if people want to apply a patch with buildottd, they need one which applies with -p0
08:34<planetmaker>otherwise: I concur
08:35<@peter1138>Either 1) fix buildottd or 2) apply the patch to an svn checkout and create another patch with svn.
08:35<Ammler>planetmaker: sed "/---/ s|a/||;/+++/ s|b/||;" patch > patch
08:35<ln>3) fix the path manually
08:35<planetmaker>:P Ok, I hoped there'd be an easier way :)
08:35<Ammler>quite easy, imo.
08:36<planetmaker>Thx peter1138, Ammler :)
08:36<@peter1138>Ammler, beware of > patch creating an empty file before sed has opened it...
08:37<Ammler>yeah, those are 2 different files btw.
08:37<@peter1138>or "hg diff | sed ... > patch"
08:37<Ammler>that's better :-)
08:38<planetmaker>:) true
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08:40<Ammler>that "patch" is _not_ tutoise safe, btw.
08:40<Ammler>(or however that tool is called)
08:40<@peter1138>Yes, well, tortoise sucks.
08:40<Ammler>but should work with bottd
08:42<Ammler>hmm, you could ask michi_cc, how he did the svn diff...
08:43<planetmaker>michi_cc: you around?
08:44<@peter1138>Arrr, icecast on port 80 :D
08:44<@peter1138>Well, proxied.
08:44<@peter1138>Hmm, I wonder if the streams work properly...
08:45*Tefad crosses the streams
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08:58<Eddi|zuHause>how about: cd hg-checkout; hg diff > ../patch1; cd ../svn-checkout; patch -p1 -i ../patch1; svn diff > ../patch2
08:58<Eddi|zuHause>does only work if your hg patch is relative to an svn revision
08:59<dih>@seen Brianetta
08:59<@DorpsGek>dih: Brianetta was last seen in #openttd 4 hours, 37 minutes, and 25 seconds ago: <Brianetta> Do r14221's changes also apply to console commands?
09:01<@peter1138>Eddi|zuHause, that was my 2)
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09:04<dih>@openttd commit 14221
09:04<@DorpsGek>dih: Commit by smatz :: r14221 /trunk/src (viewport.cpp viewport_type.h) (2008-09-02 14:46:28 UTC)
09:04<@DorpsGek>dih: -Fix: signs (town name, station name, ...) could be too long for 8bit width in pixels
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09:10<@peter1138>@openttd commit 14421
09:10<@DorpsGek>peter1138: Commit by rubidium :: r14421 /trunk/src (158 files in 10 dirs) (2008-09-30 20:39:50 UTC)
09:10<@DorpsGek>peter1138: -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
09:14<@peter1138>Hello Sir!
09:17<+michi_cc>planetmaker: I basically did what Eddi said, simple manual work
09:17<@Belugas>hell to you too, Sir Nelson :)
09:19<planetmaker>michi_cc: Thx :)
09:20*Belugas shakes his keyboard
09:20<Eddi|zuHause>freudian typos ;)
09:21<@Belugas>naaaa.... lack of typing-technic typos
09:22<@Belugas>i have peter1138 in way too much estime to wish him hell or else
09:27<@Belugas>pffff... got everything mixed up now :( I'm working on php stuff, so i write delphi code in OpenTTD, php in work@work and C++ in php project :S
09:28<Eddi|zuHause>typical problem of "language jumpers" ;)
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09:30<@Belugas>pretty much, yes
09:37*dih waves hello to Belugas
09:39*Pikita waves to dih
09:40*Belugas helloes the waves
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09:59<Eddi|zuHause>we've certainly had enough hell today ;)
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10:08*Celestar wishes packman had an opensuse 11.1 repo :(
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10:15<Eddi|zuHause>is that out yet?
10:15<@Celestar>b1 is
10:16<@Celestar>b2 is due tomorrow
10:18*planetmaker waves hello @ dih
10:21*Celestar fails to understand SGE
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10:49*Belugas does not understand at all the meaningless feature request @work
10:50<@Belugas>customers have this way of telling nothing at all on a long list of words :S
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11:39<@Belugas>ho ho... it's going to be along svn up session...
11:40<FauxFaux>Uh oh.
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11:41<@Belugas>if you want to say it like that, it's your right. In french, it would sound silly :) therefor... /me says Ho Hooo
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11:48<CIA-1>OpenTTD: michi_cc * r14428 /trunk/src/ (pbs.cpp yapf/yapf_costrail.hpp yapf/yapf_destrail.hpp): -Fix [FS#2306]: A 90-degree curve can be a safe waiting position if they are forbidden for trains.
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12:03<@Belugas>conflicts heheh:) i wonder why ;)
12:03<murray>rc-update del alsasound
12:03<murray>wrong window sry :p
12:11<@Belugas>lunch time!
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12:35<frosch123>fjb: you are slow today :)
12:35<fjb>Oh, sorry, quak frosch123. :-)
12:36<frosch123>moin fjb :p
12:37<fjb>I was busy planing a route for my armoured horse carriages.
12:37<frosch123>are the horses also armored?
12:39<fjb>No, that my become a problem with bandits.
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12:50<CIA-1>OpenTTD: rubidium * r14429 /branches/0.6/ (6 files in 4 dirs):
12:50<CIA-1>OpenTTD: [0.6] -Update: documentation.
12:50<CIA-1>OpenTTD: [0.6] -Fix: compile failure for Windows.
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13:01<CIA-1>OpenTTD: rubidium * r14430 / (20 files in 6 dirs): -Release: 0.6.3.
13:02-!-mode/#openttd [+o TrueBrain] by DorpsGek
13:02*Sacro noms on the topic
13:02<+glx>@kick Sacro :)
13:02-!-Sacro was kicked from #openttd by DorpsGek [:)]
13:02-!-TrueBrain changed the topic of #openttd to: 0.6.3 | Website: * (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots
13:02-!-mode/#openttd [-o TrueBrain] by DorpsGek
13:02-!-Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd
13:02<Sacro>if i wanted to get kicked i'd type @password
13:03<TrueBrain>@kick Sacro No need, we cna kick you like this too
13:03-!-Sacro was kicked from #openttd by DorpsGek [No need, we cna kick you like this too]
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13:03<@peter1138>Rubidium, lots of changes without an RC? :o
13:03<@DorpsGek>Prof_Frink: Error: That operation cannot be done in a channel.
13:03<TrueBrain>@kick Prof_Frink you like to fly too?
13:03-!-Prof_Frink was kicked from #openttd by DorpsGek [you like to fly too?]
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13:03<Prof_Frink>I prefer climbing.
13:04<Prof_Frink>TrueBrain: I was explaining Sacro's fail.
13:04<TrueBrain>me 2
13:04<TrueBrain>@voice Prof_Frink
13:04-!-mode/#openttd [+v Prof_Frink] by DorpsGek
13:04<+Prof_Frink>For he is one big game-loser
13:04<@Rubidium>peter1138: what's lots of changes?
13:04<Eddi|zuHause>has anyone done a pre-industrial-revolution industry set yet?
13:05<Eddi|zuHause>i.e. one where you can actually transport stuff with horse carriages without needing 100 of them
13:06<Wolf01>ehm... pre-industrial industry?
13:06<Eddi|zuHause>yes, you got a problem with that phrase? :p
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13:08<Wolf01>pre- mean that before there was not the thing you are searching for... like pre-historic
13:08<Eddi|zuHause>i know that ;)
13:09<Eddi|zuHause>but the one is a "real life" term and the other is an "in-game" term, they are not related although they sound similar
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13:11<Eddi|zuHause>what i mean: in 1800 there were hardly any steel mills or power stations around, nor other large scale industries. instead there were many smaller facilities which require a more fine grided and local transportation
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13:11<Wolf01>passengers and mail
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13:11<Eddi|zuHause>wood, food, processed goods
13:12<Wolf01>make houses accept coal too, so they won't freeze during winter
13:12<Eddi|zuHause>goods were often brought to the market place
13:13<Eddi|zuHause>rural houses should accept wood, town center houses coal from ~1850 til ~1950
13:15<Wolf01>ok, you convinced me, we should do a grf for that, I can think and you can do the work :D
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13:15<Eddi|zuHause>you got that backwards :p
13:16<Wolf01>I had an hard working day
13:16<Eddi|zuHause>i am still working
13:17<fjb>The power plants really look a bit out aof place in 1800.
13:17<Ammler>yeah, industries and houses needs a pre 1930 version too :-)
13:18<Ammler>a lot less production
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13:27<@Belugas>i guess Eddi|zuHause is suggesting adding some rules for the pre-1920 era in code, not in grf
13:27<Eddi|zuHause>how do svn externals work? ... like, assume i have a file x in svn-root/a/ and want a copy of that in svn-root/b, so that it automatically updates when it is changed in a
13:27<Eddi|zuHause>Belugas: hm, i think most of that can be done by grf
13:27<@Belugas>my though too
13:28<@Belugas>jsut that it wold be a big package, in my opinion
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13:28<Eddi|zuHause>not significantly bigger than ECS or something ;)
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13:30<frosch123>Eddi|zuHause: doesn't svn 1.5 support symbolic links ?
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13:30<frosch123>and IIRC svn:externals only works for directories
13:31<Eddi|zuHause>would they be portable between windows and linux?
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13:31<frosch123>no :)
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13:33<@Belugas>hello frosch123 :)
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13:33<frosch123>hi Belugas :)
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13:34<@Belugas>by the way, anyone has any idea the kind of gui that would require specific amount of industries randomly placed in scenario indistry?
13:34<@Belugas>lots of people talk, few propose anythng
13:34<@Belugas>same for towns, by the way...
13:37<@peter1138>Bah, 1m43s to compile 0.6.3 :(
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13:58<Mibbi>when I build a train_station or one of those truck stations, does it matter how much of the ressource is in the influenced area or is it okay if it's just one square (will the output be the same?)
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14:00<@Belugas>you know what is the catchment area, Mibbi?
14:01<Mibbi>yes, that purple grid
14:01<@Belugas>Good. And do you know what is the query tool?
14:01<@orudge>How appropriate, we have release ID 630000 on SourceForge for OpenTTD 0.6.3
14:02<@Belugas>hoooo! magic of the numbers!
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14:17<Ammler>still sf?
14:18<ln>it's Bjarni + 4549134693!
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14:19<@Bjarni>ln: you have a NULL termination issue (or rather lack of NULL issue)
14:21<ln>it's octal?
14:21<@Bjarni>just say whatever you want to say in ASCII
14:21<@Bjarni>in UTF-8 :)
14:21<@Bjarni>I don't want to decode anything right now
14:21<@Bjarni>not in the mood for stuff like that
14:22<ln>well, +45 is denmark, and...
14:22<Mibbi>Belugas: yes, but my question is, do I get more if more squares of the grid cover a productive region or is there no difference if it's only one square
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14:32<frosch123>Mibbi: It's all or nothing
14:32<frosch123>oh, he has left
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15:07<fjb>newbridges.grf has the earliest bridge in 1920. :-(
15:08<Ammler>use oldbridges.grf :P
15:09<@Belugas>VERY good one, Ammler!!
15:09<muedhiver>well, I would like to ask a question about city growing, I've played on some servers into which I see city growing regularly with a 2x2 housing, when I try to do so on local game, cities grows with anarchy in road building, I searched about this in config but I found nothing, may someone enlighten me ?
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15:11<muedhiver>ah thank you
15:12<planetmaker>muedhiver:town_layout = <value>
15:13<frosch123>muedhiver: don't enable 2x2 or 3x3 in a running game
15:13<frosch123>you won't enjoy the result :)
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15:15<@Bjarni>special service just for you: being greeted by a professor
15:15<extspotter>is anyone here interested in getting involved with a TTDP/OTTD GRF project?
15:15*SpComb gave chanops to his professor earlier this week
15:15<@peter1138>That's quite a wide subject...
15:15<muedhiver>frosch123 : yeah It's why I was asking myself why it does not work, having set this feature after generating the map. Anyway I just checked with a "new" generated map and it works well, nice :)
15:15<@Bjarni>extspotter: any chance that you could be a bit more specific?
15:16<extspotter>its the UK Planeset (Repainting pikkas nice av8s into UK and ireland airline schemes - I have permission from him of use)
15:16<muedhiver>thank u
15:17<extspotter>I have already done a bit for it, I have a load of ATRs down, I am doing a 737-200 now and I am planning on doing a 747 or similar, finding someone to package it as an alpha taster
15:17<+Prof_Frink>extspotter: Wouldn't it be better to get the models, paint them and rerender?
15:17<extspotter>I am not great with computers - rerender?
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15:18<+Prof_Frink>Convert from 3D models to 2D sprites again.
15:18<extspotter>thats what I am doing
15:19<extspotter>I unpacked av8 and extracted the sprites
15:19<extspotter>There is a thread on here, I will just grab a link
15:21<@Belugas>extspotter, just for sake of arguments, have you asked him if he wouldbe interested in incorporating those?
15:21<extspotter>I am finsihing the spritesheet for the BA Landor 732 now
15:21<extspotter>pikka? No, he likes the idea of it, but it isn't the same idea
15:22<@Belugas>ha.. ok. never mind me than
15:22<Ammler>( fjb, add it after other bridge sets.)
15:22<extspotter>Plus TT fanatics would call it blaspheming as it goes away from the CC routes
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15:22<extspotter>even though it would be a great thing if he did
15:22<fjb>Ammler: Thank you.
15:22<dih>r14428, changing nick name (also via console) cuts of the last char
15:23<extspotter>do you know of anyone who might be interested in helping us make it into a GRF?
15:23<dih>Rubidium: could that be part of the change of strcpy or what stuff you changed
15:23<extspotter>the stuff we have completed
15:23<Ammler>fjb: if you have nforenum and grfcodec, you can easily extend the bash script :-)
15:24<fjb>I have both.
15:24<Ammler>I just copied my LumberMill :-)
15:27<Ammler>I guess, you are using NARoads,
15:27<Ammler>the bridges only use the newer roads...
15:30<fjb>Yes, NARoads for my NARS 2 scenario.
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15:33*Belugas is playing Back Sabbath - Snowblind
15:33<@Belugas>again and agin
15:33<@Belugas>must be feeling masochist :S
15:33*fjb is playing OpenTTD.
15:34<fjb>Ammler: Your oldbridge is exactly what i needed in this game. Thank you.
15:35<Ammler>you are welcome :-)
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15:41<planetmaker>I'm currently toying around with the infrastructure sharing and I'm puzzled.
15:41<planetmaker> <-- why do the highlightes lines not block a train from entering the tile?
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15:43<planetmaker>I know, a weak argument, but it had been working 500 revisions ago or so and I don't see what changed.
15:44<frosch123>planetmaker: that is only the path finder
15:45<frosch123>whether a train can actually enter a tile is decided in TrainController
15:45<planetmaker>yes. And I want to tell the pathfinder: competitors waypoints are inaccessible
15:45<planetmaker>at all times.
15:46<frosch123>btw. you should add a IsRailTT() somewhere
15:48<planetmaker>hm, right :)
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15:57<DJNekkid>jeesus, i hate 1A...
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15:57<ln>jeesus ær ikke hær, og hvad ær 1A før nånting?
15:58<DJNekkid>action0 prop 1A
15:58<dih>DJNekkid, try Bethlehem - jesus liked it there too :-D
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16:00<nicfer>hmmm, there is no openttd 0.6.3 news post in the forums
16:02<nicfer>hmmm should be considered breakdowns a (minor) disaster?
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16:02<fjb>Starting a game in 1821 is a bit tedious...
16:02<DJNekkid>nvm, sorry...
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16:02<DJNekkid>i dont hate 1A after all, i had my list sorted by something else then ID :)
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16:11<nicfer>I think that the disasters in openttd should be changed
16:11<nicfer>at least by newgrf
16:12<dih>anybody got 0.6.3 stable
16:13<dih>can you do me a fav?
16:13<dih>join a network game and rename via console
16:13<dih>name blah
16:13<dih>(no quotes around the new name)
16:14<dih>and tell me if it sets your name to bla or blah
16:14<DJNekkid>needs quotes if it's a space in the name
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16:14<dih>DJNekkid, i am well aware of that
16:15<dih>thing is that current nightly is ditching the last char
16:16<dih>now i just want to know if it's in todays stable release :-P
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16:18<dih>nicfer, any feedback?
16:19<@Belugas>Tweeeeeeeeeeeeeeeeeeeet!! Twaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat!!
16:19<+Prof_Frink>Yeah, I get a terrible squeaking noise if I turn mic volume up too high.
16:19<dih>now twat is not the most polite word i know :-P
16:19<frosch123>Belugas: 40 mins, go go go
16:20*Belugas types like a crazy man!
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16:21<nicfer>dih: yes, it changes my name to blah
16:24<frosch123>Ammler: <- you are doomed
16:24<dih>nicfer, thanks ;-)
16:24<Ammler>frosch123: lol
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16:29<@Bjarni>Ammler: so how long will it take before you bug us to commit something? :)
16:29<@Bjarni>I can see that you are hard at work already
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16:30<Ammler>well I have a nice patch for to commit, not from me, just nice :-)
16:32<Ammler>(oh, maybe needs rework because of Rubidums player changes...)
16:32<Chrill>Sacro Sacro Sacro, without leaving, the brianetta thing's hit 2050
16:33<Chrill>thats why i prodded you
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16:34<Sacro>Chrill: not sure if i should update to 0.6.3
16:38<Chrill>there is the safe release? :P
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16:39<planetmaker>What's wrong about 0.6.3, Sacro? (just curious)
16:39<Sacro>planetmaker: i'm not sure if my job as a server admin entails me updating versions
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16:43<Chrill>Sacro, you lost the game :(
16:43<Sacro>I know
16:43<Sacro>i told tenebrae to tell frink
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16:46<Chrill>you told tenebrae to tell us all :(
16:46<Chrill>or so she did :o
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16:47<+Prof_Frink>Sacro: You can come back now. We've stopped discussing your hot stepsister.
16:48<@peter1138>Yeah, we've moved onto Sacro now.
16:49<Sacro>Prof_Frink: sigh
16:52<+Prof_Frink>Sacro: sign
16:53<planetmaker>Sacro: at least it's only bug fixes, so it can only be more stable :)
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17:17<Brianetta>Sacro: We're running 0.6.3-rc1
17:17<Sacro>Brianetta: yes, I pondered about compiling the upgrade but wasn't sure
17:19<Brianetta>Sacro: You're naming the saved games wrongly (:
17:19<Chrill>Brianetta, when will your server fool with my scenario? :P
17:19<Sacro>Brianetta: i copy pasted the command you gave me
17:19<Brianetta>Sacro: I gave you that command when we were at 0.6.2
17:20<Sacro>oh... yes
17:20<Sacro>and `openttd -v` doesn't work
17:20<Sacro>sigh D:
17:20*Sacro goes into the folder and renames
17:20<Sacro>-v ersion
17:20<Sacro>i don't think it has --version either
17:21<Sacro>planetmaker: that's non standard
17:21<planetmaker>it's for the revision control systems i know
17:22<planetmaker>like svn or hg
17:22<Brianetta>exec $command -d -h
17:22<Brianetta>That's how we determine version
17:22<Brianetta>grab the first line of output
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17:24*Brianetta rebuilds
17:25<Brianetta>OK, next instance run should be 0.6.3
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17:25<+Prof_Frink>"Brianetta Rebuilds" - sounds like a film
17:25<Brianetta>Helen and I watched two films today
17:25<Brianetta>Death Race, then Taken
17:25<Brianetta>Completely ace
17:25*welshdragon shall download 0.6.3 in the morning
17:26<Brianetta>There's a trailer for The Transporter 3
17:26<Brianetta>which also looks like an awesome stick of rock
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17:33<@Belugas>Brianetta obviously has no kids yet, been able to have so much free time :P
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17:40<Eddi|zuHause>so.. where exactly are ops when you need them?
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17:41<Eddi|zuHause>ok... that ought to do it :p
17:41<Vikthor>Eddi|zuHause: Now do you need them?
17:43<@Belugas>i'm here
17:44<@Belugas>still at work
17:44<@Belugas>now... what was that?
17:44<Brianetta>Belugas: I have a week off work
17:44<Brianetta>We were off to clamber on mountains in the Lake District, but the weather was less than ideal and we came home early.
17:45<Brianetta>As for kids, what do you mean, "yet?"
17:46<@Belugas>I see... lucky you
17:46<@Belugas>since i've known you , you're with helen
17:46<Brianetta>happily married
17:46<@Belugas>sounless she's you sister, she's ou girlfriend/wife or else
17:46<+Prof_Frink>Happily sprogless
17:47<Brianetta>why would we want to bring expensive eating machines into our house?
17:47<@Belugas>that was my point :)
17:47<@Belugas>not in yet
17:48<Brianetta>Neither of us want kids. I can't see that changing for me, although I can't speak for Helen on that score.
17:48<@Belugas>but you know... took us 14 years (or more,,, i don't recall) before deciding to give it a
17:48<Brianetta>What made you want to have a kid?
17:48<@Belugas>good question
17:48<@Belugas>still dunno
17:48<Brianetta>Whenever I hear parents talking about their kids, they just drive me further from wanting one.
17:48<@Belugas>i guess a lot came out of curiosity
17:49<Eddi|zuHause>why would you not want kids?
17:49<@Belugas>loosing liberty, for once, Eddi|zuHause
17:49<@Belugas>long term enslaving
17:49<Eddi|zuHause>i mean besides they are expensive, they are dirty, and all the world is going to hell
17:49<Brianetta>Eddi|zuHause: Where to start? They cost money to clothe and feed. They take up precious space in the house. Their things take up even more. They destroy your sleep, and inhibit your freedom to bugger off and climb on mountains.
17:50<Eddi|zuHause>you are going to die at some point, so something of you should live on
17:50<Brianetta>Added to which, you CANNOT SEND THEM BACK - even if faulty.
17:50*Belugas nods
17:50<+Prof_Frink>\o/ climbing on mountains
17:50<+Prof_Frink>Brianetta: Well, you can, but that tends to inhibit your freedom to bugger off and climb on mountains even more.
17:50<Brianetta>Enough of me will live on after I'm gone. I'm more than my genes, in any case.
17:51<@Belugas>Eddi|zuHause, "so something of you should live on" that is purely narcissic
17:51<Brianetta>The impression I've already left on lives will remain.
17:51<Eddi|zuHause>yes, more than genes you can teach your child all you know
17:51<Brianetta>I can teach any child all I know.
17:51<Brianetta>I don't actually want to have to.
17:51<@Belugas>et paf dans les gencives
17:51<+Prof_Frink>Also, I'm going to clone Brianetta.
17:52<Brianetta>Prof_Frink: A baby twin? All I need.
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17:53<Eddi|zuHause>you can't ever have as much influence on a child that is not your own
17:53<jordi>congrats for the new website
17:53<jordi>really cool!
17:53<@Belugas>yes you can,Eddi|zuHause.
17:53<@Belugas>thanks jordi
17:53<@Belugas>(on behalf of those who worked on it)
17:53<Brianetta>Eddi|zuHause: Frankly I'd rather adopt.
17:54<Brianetta>Then I can impose my world view and beliefs on somebody else's spawn.
17:55<Brianetta>Fact is, the very idea of having a child in my house, and being expected to actually pay for its keep, and to be held responsible for its wellbeing and its behaviour, is completely and utterly unappealing in every respect.
17:55<Eddi|zuHause>frankly, i can't imagine i could raise a child that is not mine
17:55<Brianetta>Some people are natural fathers. Andel is such a man. Some people are not. I am not.
17:56*SmatZ hopes to be
17:56<Eddi|zuHause>i have no idea if i would be a good father, but i definitely want to have kids
17:57<jordi>blathijs: we should package 0.6.3 asap, so we can try to stick it in lenny
17:57<jordi>and ubuntu 8.10
17:57<Eddi|zuHause>i just have to find the right person to have them with before ;)
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18:03<@Belugas>hoooo.... customer is so happy about me fixing his stuff, he gave me tickets for Nine Inch Nails :D
18:04<Brianetta>Belugas: Score.
18:04<@Belugas>pretty much so !
18:04<@Bjarni>Brianetta: are you telling us that you lack the father gene even though you come from a big family???
18:04<@Bjarni>now that's scary
18:04<Chrill>why does everyone have names on B? Brianetta, Belugas, Bjarni..
18:05<Chrill>Born_Acorn, bleepy, blathijs, Bergee..
18:05<bleepy>oh hai
18:05<@Belugas>You forgot Beter1138
18:05<@Belugas>ang blx
18:05<Chrill>and Bacro :(
18:05<bleepy>oh, thought someone actually wanted something
18:05<@Belugas>and Bubirium
18:05<@Bjarni>bleepy :P
18:05<Chrill>and BrueBrain?
18:05<bleepy>notice all the b's wake up now they've been highlighted :/
18:05<Chrill>bleepy, they all were
18:06<Brianetta>Bjarni: One half of my big family is adopted.
18:06<Chrill>the other half is Brianetta
18:06<bleepy>and to think, I had a 5 day idle before I just spoke
18:06*Chrill blames the other Bs for their names
18:06<Chrill>also, idle is fail
18:06<@Bjarni>bleepy: in here we don't care about idle
18:06<@Bjarni>in fact we prefer to ignore it
18:07<bleepy>well I've survived this long, so didn't think there was a problem :P
18:07*Belugas buns bome and his bife
18:07<bleepy>I'd chat if I was like.. ever at home
18:07<@Belugas> bye bye
18:08*Bjarni wonders what Belugas just said
18:08<@Bjarni>he went to the boom boom room?
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18:31<Ammler>Eddi|zuHause: didn't you ask once here how to kill a process, if kill -9 doesn't work?
18:31<Ammler>was there a solution?
18:31<Eddi|zuHause>only rebooting...
18:32<Ammler>Zormbies doen't hurt
18:32<Ammler>but that is something else
18:33<Ammler>you should be able to kill zombies with killing parents.
18:34<Ammler>well, then I reboot :-)
18:35*Ammler wonders how the shutdown kills the process.
18:35<FauxFaux>They can be zombied waiting for kernel stuff too.#
18:35<Eddi|zuHause>they are not vampires, where you only need to kill the über-vampire
18:36<Ammler>top told 0 zombies
18:42<fjb>All my horses are getting old. :-(
18:43<Ammler>can you "renew" them?
18:44<Eddi|zuHause>replace them by metal horses ;)
18:45<fjb>I can nrenew them, but I'm running out of money.
18:45<fjb>The metal horses are expensive and don't have that much hp.
18:52<FauxFaux>Less than 1? Does the game even support it?
18:52<FauxFaux>Is that UKRS? Keep meaning to have an 1800 onward game
18:53<Ammler>FauxFaux: there are around 6 horses per vehicle
18:53<FauxFaux>The trains have sub-6? :/
18:53<Ammler>before 1900?
18:54<FauxFaux>Do the modern measurements of horsepower even actually correlate with horses at all?
18:54<Ammler>don't think so :-)
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18:54<FauxFaux>Having said that, it could be something useless like the force a shetland pony puts on my wallet. ¬_¬
18:55<fjb>No, trains have more hp than a horse carriage. But the running costs are much higher.
18:55<Ammler>fjb: is it well balanced btw?
18:55<FauxFaux>I think he means "hard".
18:56<FauxFaux>Did I mean NARS or UKRS? I don't even know. \o/
18:56<Ammler>FauxFaux: he uses NARS :-)
18:56<fjb>Ammler: Don't know yet. Started the first game in 1835, but I got bankrupt about 20 years later. Now I'm playing the second game and started in 1821.
18:57<Ammler>NARS->UKRS isn't balanced, afaik, but didn't check with version 2
18:57<Aali>any devs active?
18:57<fjb>It is 1850 now and my company still exists.
18:57<fjb>I'm playing NARS 2 at the moment.
18:58<fjb>The running costs of UKRS are prohibitive high.
18:58<Ammler>do you use any newindustries?
18:59<fjb>egrvts has lower running costs, but you need a lot of horses to get anythnig moved.
19:01<fjb>At least my train is now faster than the horses are.
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19:27<Aali>SmatZ: you're on the dev team right?
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19:27<Aali>i'm making a patch that disables train reversing at signals, Ammler and I discussed it in the ottdcoop channel
19:28<@SmatZ>Aali: I think it is a waste of time, michi_cc has already written that patch
19:28<@SmatZ>and maybe is modifying it
19:28<@SmatZ>sorry :-/
19:28<@SmatZ>what are your ideas?
19:29<Aali>well, i've already made the patch the way i want it, so that's not a problem :P
19:29<Aali>the issue at hand was:
19:30<Aali>should the configuration be like the pbs setting, where you set the wait time to 255 to disable reversing, or should it be an option for line reversing in difficulty settings?
19:31<Aali>ujhhhhhhhyyyyyyyyyyyyyygtbv~~y ^}
19:31<@SmatZ>I think 255 is better :)
19:31<Aali>sorry about that, COMK
19:32<Aali>(cat on my keyboard)
19:32<Aali>so you agree with Ammler then :P
19:32<@SmatZ>probably :)
19:34<Aali>i'll see if i can get in touch with michi_cc
19:34<Aali>something really must be done about the reversing ASAP
19:35<@SmatZ>some devs think '0' should be used for that purpose
19:36<@SmatZ>and some think "do not reverse if there is no way after reversing (PBS-only)" as the best solution
19:36<@SmatZ>I am in favour of that
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19:36<@SmatZ>but it has to be discussed and decided
19:37<Ammler>is 255=-1?
19:38<@SmatZ>255 == (byte)-1
19:39<Ammler>just thinking why 255 is bad...
19:40<@SmatZ>I think patch settings (errr, advanced settings) are compared as signed integers before they are stored... not sure, would take ~20 secs to look
19:40<@SmatZ>less than write this text... :)
19:40<Ammler>I suggested your fav already after the YAPP test at coop
19:40<@SmatZ>maybe because you would allow 76-254 days waiting time, and that is not allowed now
19:40<@SmatZ>maybe because it is more intuitive
19:41<Ammler>well, anyway
19:41<Ammler>the other 2 wait options should at least have same bandwith as the pbs waiting
19:41<Ammler>so disabling wouldn't be that bad either
19:45<Aali>as long as something like that goes into trunk soon, i'm happy
19:46*Rubidium wonders what made it critical right now
19:48<Aali>it has been bothering me ever since i started playing with nightlies, i just didn't realize how easy it is to fix until now
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20:09<CIA-1>OpenTTD: rubidium * r14431 /trunk/src/console.cpp: -Fix (r14414): alias parameter "evaluation" would remove the last byte of the parameters.
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20:23<CIA-1>OpenTTD: rubidium * r14432 /trunk/src/rail_cmd.cpp: -Fix: tile description of tiles with only one signal that is not the normal signal showing "normal signal and <signal type on tile>".
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---Logclosed Thu Oct 02 00:00:50 2008