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#openttd IRC Logs for 2008-10-13

---Logopened Mon Oct 13 00:00:49 2008
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04:31<boekabart>Question. When I 'svn up', I get: svn: Repository moved permanently to ''; please relocate
04:31<boekabart>but svn info tells me i'm already there: URL:
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04:39<boekabart>(unfortunately, I can't access svn using svn:// or http:// from here)
04:48<@petern>"works for me"
04:50*boekabart switched to hg
04:50<boekabart>"works for me" :P
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06:24<Brianetta>Find me!
06:25<Brianetta>Aren't they all so cute?
06:25<Tim>A quick question: Is there a way to store the .cfg-file and the savegames, scenarios and graphic-files somewhere else than either the game-directory or "Eigene Dateien" (My Data), or however it is called in English?
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06:28<Tim>ups ;)
06:28<Tim>someone answered already? ;)
06:29<planetmaker>hello Tim :)
06:29<planetmaker>You can store those files either centrally in ~/Eigene Datein or relative to the OpenTTD directory.
06:30<Tim>Hey pm
06:30<Tim>No chance to store them somewhere where i'd like them to?
06:30<planetmaker>Well... you _can_ save them anywhere. But a cfg won't be used in a place elsehwere unless specifically specified via command line parameter.
06:31<planetmaker>You can load save games from anywhere.
06:31<planetmaker>The cfg in the relative path to OpenTTD takes precedence over the global cfg file
06:31<planetmaker>(afaik, didn't really test for long time :) )
06:32<Tim>Well, but if i put the openttd folder anywhere but in the game directory or under eigene dateien it just tells me etc. missing
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06:33<Brianetta>Tim: If you compile from source you can tell the configure script to use another directory.
06:34<Brianetta>That's where the location is hard-coded in.
06:34<Tim>Hm... But compiling each version i want to play would get hard ;)
06:34<Brianetta>As far as I'm aware, there's no way to specify it using the environment.
06:34<Brianetta>You can specify the location of a config file on the command line
06:35<roboboy>Brianetta: did you report that bug I encountered on your server of the game not geting unpaused for on my first connect about two games ago on your server?
06:35<Brianetta>I did not.
06:36<Tim>Couldn't something like: If the game can't find the .cfg, the, graphic files or whatsoever, it will ask you for the directory where it is in?`;)
06:36<Tim> implemented? ;)
06:36<Brianetta>You could suggest it.
06:36<Tim>Just did that :D
06:36<Brianetta>Myself, I'd prefer being able to override it with an environment variable.
06:36<Brianetta>I don' tthink such a suggestion as yours would ever be implemented.
06:37<roboboy>just wondering as when I connected to your last game for the first time it wouldnt un pause
06:37<Brianetta>Just like any piece of software, it expects to be installed in a workable state before you run it.
06:37<Brianetta>roboboy: It might be something to do with the "start game paused" option
06:37<Brianetta>I haven't even looked into it.
06:38<roboboy>didnt someone else report it on your server though
06:38<Brianetta>I don't know.
06:39<roboboy>pause_on_newgame = false in my cfg
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06:40<roboboy>and I have pause_on_join = true under network
06:40<Brianetta>Sounds lovely.
06:41<Doorslammer>davidx123 is a berk
06:41<Doorslammer>Carry on
06:41<Brianetta>There's a word I haven't seen for a while.
06:42<Doorslammer>Berk :P
06:42<Doorslammer>That's because Ben Elton lives up the road from me and doesnt write socialist comedies anymore :(
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06:49<planetmaker>[12:32] <Tim> Well, but if i put the openttd folder anywhere but in the game directory or under eigene dateien it just tells me etc. missing <-- There should be a folder like ~/Eigene Dateien/OpenTTD/data
06:49<planetmaker>That's where you need to put and all grf, be that the original and all newgrf.
06:49<planetmaker>Path may vary slightly - I don't play OpenTTD on windows :)
06:50<boekabart>planetmaker: Tim left
06:50<planetmaker>oh... right :P
06:50<planetmaker>I tend to forget that people not necessarily connect via bouncer and have a history to check the past :)
06:51<Brianetta>I never use bouncers.
06:51<roboboy>well gnight
06:51<planetmaker>well... many people don't, I know... :)
06:51<Brianetta>Makes people talk to you when you're not there. I like to discourage that.
06:51<planetmaker>night roboboy
06:52<Brianetta>If I don't discourage it, people start to think I care about what they have to say.
06:54<FauxFaux>Brianetta: People get the hang of the fact that you don't reply pretty quickly. Unless they're teenage old girls. >.<
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06:56<Brianetta>Sometimes I don't reply simply because I'm bored with the person doing the talking.
06:56<Brianetta>I still manage to get this reputation for being nice, and helpful.
06:56<Brianetta>I really must do something about that.
06:58<Ammler>Brianetta: doesn't your client show the "away" flag?
06:58<Brianetta>Ammler: Sure it does. People still talk at me, assuming I'll "read up" later.
06:59<Ammler>well, I use the bouncer, because of my wifi
06:59<Brianetta>/away No I don't read my logs.
06:59<Ammler>else, I have around 10 d/c per day
07:00<Brianetta>I'm using a tunnel. IRC sits minimised for the most part, with me checking by. When it's time to go home, I quit and reconnect at home (from the same apparentl IP).
07:00<Ammler>and people can't see where I am... (office/mobile/home)
07:01<Ammler>well, that looks like "pseudo" bouncer
07:01<Ammler>many use IRC from a server over ssh.
07:01<Brianetta>It does no bouncing at all
07:02<Ammler>but same effect.
07:02<Brianetta>If I pull the plug on this PC, I will ping out on IRC.
07:02<Brianetta>The client is local, on this machine.
07:02<Brianetta>The tunnel is simply to defeat a firewall.
07:03<Brianetta>Additionally, once I get home, I have *no access at all* to anything logged while I was at work
07:03<Brianetta>if I even have logging enabled.
07:05<Ammler>that is one of reasons _for_ bouncer
07:06<Ammler>if I join, the bouncer serves me with a backlog
07:07<Ammler>that is helpful, if you disconnect for some minutes because of IP change etc.
07:07<Brianetta>Not helpful.
07:07<Brianetta>Like I said, I don't care what people have to say, in general.
07:08<Brianetta>If it was important, they'll usually fill me in.
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08:26<murray>hi - æøå - are you recieving non-ascii chars ok ?
08:28<Doorslammer>Would love to tell you, but give us money first ;)
08:29<ln>i am reEIving your non-ascii chars ok.
08:30<murray>hehe ok, thanks
08:30<murray>will try to remember that :p
08:30<MapperOG>how can I delete signals?
08:31<Doorslammer>In better have got our cash first
08:31<planetmaker>MapperOG: select signal build tool, then press r
08:31<planetmaker>then klick on signals you want to delete.
08:31<planetmaker>generally: use the remove tool (not dynamite, but bulldozer)
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08:45<@Celestar>petern: got a sec?
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09:01<Andrew>Hi everyone
09:01-!-Andrew is now known as Pawz
09:02<Pawz>Anyone by chance know whether it's normal for maps to take a very long time to download when you try join a server?
09:02<Brianetta>if the map is large, the download is large.
09:02<Pawz>733 kb is large?
09:03<Brianetta>Yes. My average saved game size is 0.5MB.
09:03<Pawz>ok interesting. I just found this game today y'see :)
09:03<Brianetta>My server is quick, because it's in a data centre with 100mbps both ways.
09:04<Brianetta>Many OpenTTD servers are hosted on domestic ADSL or similar
09:04<Brianetta>with limited upload speeds
09:04<Brianetta>uploading 700k can take ages.
09:04<Pawz>Yeah I've tried connecting to a couple but they just sit there trying to download
09:04<Pawz>what's your server?
09:04<Brianetta>See that site I pasted
09:05<dih>hehe - uplink speed detauls would be nice in the server list :-P
09:05<@Celestar>heh. Porsche got it right again. Demonstrated a electric version of the 911. > 200 HP, 0-100km/h in < 7 sec, and, most importantly, over 300km electric range.
09:06<Brianetta>I bet it sounds like KITT, too.
09:06<planetmaker>Celestar: got a link? :D
09:06<planetmaker>hello, btw :)
09:06<dih>Celestar: got the money to buy me one?
09:06<@Celestar> <= one is here.
09:06<dih>i'd prefer that over a link
09:06<@Celestar>dih: yes but I'm not giving it to you :P
09:06<dih>so you will give it to me?
09:07<@Celestar>planetmaker: I had a a better one somewhere, but I can't locate at the moment
09:07<planetmaker>no worries :)
09:07<@Celestar>it's incredible how light these electric motors are meanwhile
09:07<@Celestar>you'll be hard pressed to find a 91kg ICE with 150kW
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09:09<Brianetta>Adhesion wouldn't be much at 91 kilos
09:10<@Celestar>it's the engine only :P
09:10<@Celestar>Brianetta: how do you brits have managed to increase the passenger count on your railways that dramatically within the past 10 years?
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09:11<@Celestar>better service? higher speeds? lower prices? ...
09:11<Brianetta>Celestar: "privatisation"
09:12<@Celestar>well. it apparently works
09:12<Brianetta>Trains are overcrowded and the fares are sky high.
09:12<Brianetta>I think that the frankly amazing increases in petrol prices are more to do with it.
09:12<@Celestar>well, only for 2006-2008.
09:12<planetmaker>Celestar: but it's still difficulty to find an electric energy storage with the same energry density as fuel oil :)
09:12<@Celestar>not for the period before that.
09:12<@Celestar>planetmaker: it's not needed (=
09:13<Pawz>barg.. Brianetta, is there somewhere I can get ALL the grfs for your server
09:13<planetmaker>eh, no?
09:13<@Celestar>planetmaker: you only need about 1/5th of the density
09:13<Brianetta>Pawz: Yes.
09:13<Pawz>without wandering through 15+ websites?
09:13<@Celestar>planetmaker: because the efficiency of the electric car is about 3-5times higher than that of an ICE-based car
09:13<Pawz>bottom links perhaps eh
09:13<@Celestar>Brianetta: I've just found this:
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09:14<planetmaker>An ICE should have something like 30 ... 40 % or so.
09:14<@Celestar>planetmaker: heh. yes. at peak power output.
09:14<planetmaker>Electrical maybe 90% ... 95%.
09:14<Pawz>anyone know where to find an explanation on how the advanced train signals work?
09:14<Brianetta>1960-1980 was a result of the Beeching Axe
09:15<planetmaker>Pawz: did you look in the OpenTTD wiki for path signals?
09:15<@Celestar>planetmaker: ICEs quickly drop below 25% or even 20% when in partial load (i.e. constant speed driving at non-maximum speeds)
09:15<Brianetta>Now why would anybody look for that?
09:15<planetmaker>Celestar: true...
09:15<@Celestar>planetmaker: plus you lose all the kinetic energy when braking. Unless you drive a modern BMW, there you only lose part of it (=
09:15<planetmaker>Brianetta: ?
09:16<Brianetta>Celestar: Or a Prius...
09:16<planetmaker>Celestar: hehe. I think Prius...
09:16<@Celestar>yeah. but that's 1) not purely ICE and 2) a POS when you have 70%+ of highway driving.
09:17<Brianetta>div/0 error
09:17<Brianetta>I don't drive. I'd only consider a Prius at the moment if I did.
09:17<Brianetta>It's the closest thing to a car that drives itself.
09:17<@Celestar>and a decent diesel car doesn't consume more fuel than a Prius.
09:18<Brianetta>I'd really like a Prius with a Wankel
09:18<@Celestar>Wankels are not really efficient these days :(
09:18<Brianetta>Mazda RX8 has a Wankel - not a bad performer at all for a 1.3l engine.
09:18<@Celestar>Brianetta: speaking of engines. Are there still any deltics in service?
09:18<Brianetta>Celestar: Only in preservation.
09:18<Brianetta>A couple have mainline certificates.
09:19<@Celestar>you got any idea why this idea wasn't pursued?
09:19<Brianetta>They're not cheap to build or run.
09:19<@Celestar>efficiency? cost? maintenance?
09:19<Brianetta>COmpared to the HST they were rubbish.
09:19<Brianetta>They cost a lot to build, and more to maintain.
09:20<Brianetta>Their only real benefit was the redundant power supply and the high speed.
09:20<Brianetta>The class 43 had both in spades.
09:20<@Celestar>but it's an ingenious design for an ICE :)
09:21<@Celestar>it's SCARY how little of the german rail network is electrified
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09:22<Brianetta>Now we have the HST and the Bombardier Voyager, the Deltic looks poor.
09:22<Brianetta>From an operational perspective, not a passenger one.
09:23<@Celestar>how loud were they?
09:23<Brianetta>They're both faster, cheaper to run, cheaper to maintain.
09:23<Brianetta>Deltics were not as loud as an HST
09:23<Brianetta>but they did sound like two triplets of motorbikes tied together.
09:24<Brianetta>There are some ships with those engines.
09:24<Brianetta>Every time one gets scrapped, the Deltic preservation groups are all over it.
09:24<Doorslammer>Navy ships
09:24<Brianetta>"Can we get the engine? Is the engine any good?"
09:25<Doorslammer>Normally the answer is 'Is it bollocks...'
09:25<Brianetta>Probably better than the one remaining serviceable one in the loco.
09:25<Brianetta>Most Deltics are down to one half now.
09:26<Doorslammer>They still get pretty shagged out but
09:26<Doorslammer>A trio of screw blowers would have been a mighty thing to have had on them
09:26<Brianetta>They're a source of spares.
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09:26<Doorslammer>5000bhp+ perhaps?
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09:34<MapperOG>Is it possible to chat only with other specators (in a multiplayer game)
09:35<Brianetta>It might be
09:35<Brianetta>You can certainly speak to a specific other spectator
09:35<Brianetta>unfortunately, speaking to team 255 using the say_player command in the console gives an error about the player number not being betwee 1 and 8
09:36<Brianetta>which is, I think, a tad arbitrary.
09:38<yorick>something with speak to company
09:38<yorick>and possibly something with ctrl-enter?
09:39<Brianetta>say_player is the command to send a message to a company
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09:40<yorick>yes, it only works from gui
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10:22<dih>@seen TrueBrain
10:22<@DorpsGek>dih: TrueBrain was last seen in #openttd 3 days, 3 hours, 13 minutes, and 29 seconds ago: <TrueBrain> enjoy
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10:51<d-mike>hi ALL
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10:58<A_Person>Grah, I wish it were possible o make trees stop growing ins cenario editor :C
11:00<A_Person>Hmm, and there's no build while paused in editor either, lol
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11:08<MapperOG>I just bought an CPU player, now I think he did some unlogical track placing... but is it really worth removing and rebuilding tracks or should I just leave it?
11:08<A_Person>don't you get a portion of the money back when removing tracks?
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11:08<A_Person>You could leave diagonal tracks for blocking town growth tho
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11:17<A_Person>Hmm, it would be nice if all cities placed or generated with the city growing as grid feature would all be on the same grid (depending on first city placed maybe
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11:20<A_Person>Hmm, and an autoroad for building a road web with the predefined city block size
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11:22<MapperOG>hm.. sometimes I've depots which cant be connected with the road - what's the deal with them?
11:24<A_Person>build the road manually?
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11:24<+glx>vehicle on the road when you built depot?
11:24<A_Person>maybe the depot is facing off a sloap
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11:27<MapperOG>glx: hm.. that might be
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13:32<MOG>crash == bad press?!
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13:50<jakub_>hi all
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15:02<nicfer>hmmm would be possible to add simultanealy snow and desert zones to temperate?
15:04<nicfer>I remember someone made a very primitive patch for it
15:04<Wolf01>yes, richk did it, but it's a total mess up
15:04<Wolf01>too many things to change
15:06<ln>and especially it will never be done in the official OTTD.
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15:07<nicfer>or would be better to put all the industries in temperate
15:13<planetmaker>afaik TB did one for the first wwottdgd - but it wasn't quite satisfactorily either.
15:13<planetmaker>And I cannot find a link as for me is down :S
15:13<planetmaker>nicfer: the latter definitely is WAY easier to achieve.
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15:16<nicfer>that's even doable by newgrf right?
15:17<Ammler>nicfer: no
15:17<Ammler>not with ottd.
15:18<nicfer>I mean putting all the industries in temperate
15:19<Ammler>nicfer: that is quite easy, indeed.
15:20<planetmaker>dear devs, any chance to get ./configure --revision=r<whatever> work again?
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15:20<nicfer>yes, it's so easy that I can't find the climate flag of the industries
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15:21<Ammler>use the LumberMill grf as example
15:22<frosch123>or Manual Industries :p
15:23<frosch123>nicfer: just set props 08 and 09
15:23<frosch123>plus the probabilities when they shall appear themselfes
15:23<nicfer>but in the manual it doesn't mention climates
15:25<frosch123>that is correct :)
15:26<frosch123>all industries you define will be available
15:26<frosch123>industries and houses are different compared to vehicles
15:26<frosch123>for vehicles you modify existing vehicles
15:27<frosch123>for industries and houses you can only create new ones, and disable the old ones
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15:27<Ammler>but you can copy them
15:28<nicfer>action 8 is for changing description and other things
15:29<nicfer>action 9 is for skipping sprites
15:29<nicfer>they have nothing to do with industries
15:29<frosch123>props == properties != actions
15:29<frosch123>properties are set by action0
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15:48<nicfer>ah, props, not actions
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16:02<Ammler>if I have a patch to fix a bug, where to post that in FS?
16:02<Ammler>category bugs or patch?
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16:03<Ammler>do I need to or is there another reason it is not fixed?
16:04<Ammler>ah, offline too.
16:04<Ammler>frosch123: but svn works so you could fix it ;-)
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16:08<frosch123>is that some svn merge with negative changeset number?
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16:10<planetmaker>frosch123: that's basically r14443 reverse
16:11<planetmaker>with hg diff r10222:10220 (my local numbers)
16:11<planetmaker>so it needs -p1 ...
16:11<batti5>wath hapend with
16:12<batti5>i searched the whole net
16:12<planetmaker>lhc went into action, creating a black hole which now digests the server
16:14<batti5>ok, maybe i tell the lhc to create some for sites a hate to, not ottd
16:14<bow^znc>its back :)
16:15<+glx>it's just the usual OOM
16:15<Ammler>frosch123: I need to run "svn diff -c14443 svn:// | patch -p0 -R" that since almost a week now.
16:16<Ammler>it was discussed here and approved by multiple devs, so I do not see, why it is still not fixed.
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16:17<+glx>because we don't recommend using --revision ;)
16:17<Ammler>then tell that earlier
16:17<Ammler>so we now need to patch
16:18<Ammler>or what will be recommend?
16:18<+glx>no it will be fixed one day
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16:23<Ammler>me is wondering if there exist "unpatched" servers
16:23<Ammler>(with >0 clients)
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16:53<Eddi|zuHause><Celestar> heh. Porsche got it right again. Demonstrated a electric version of the 911. > 200 HP, 0-100km/h in < 7 sec, and, most importantly, over 300km electric range. <- what troubles me the most currently about electric cars is not the range (i think they'll get that right before series production), but the recharge time. it takes significantly longer than just refuel
16:54<+glx>unless you "switch" batteries in the station
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17:32<TrueBrain>*look at me, I am pretty*
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17:36<[com]buster>as pretty as a monospaced font :)
17:38<TrueBrain>hmm .. that is pretty!
17:38<TrueBrain>I see the useless quietness overcame this channel
17:41<bow^znc>silence is golden
17:42<TrueBrain>a kick is platinum!
17:42<Nite_Owl>The Sounds of Silence
17:42<TrueBrain>The Silence of the Lamb
17:42<TrueBrain>(cool game :p)
17:42<@SmatZ>+s (a cool movie)
17:43<Nite_Owl>...fava beans and a good chianti
17:45<TrueBrain>you guys don't get this game, do you :(
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17:54<Ammler>just you can't say, nobody reported:
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18:14<dih>Ammler: is that an unpatched source checkout you are having issues with?
18:15<Ammler>dih: isn't that obvious?
18:16<Ammler>well, then it is
18:16<TrueBrain>(really, believe me, it is not :))
18:16<+glx>as I said, using --revision is bad :)
18:16<Ammler>as you would need to mention modifications
18:16<Ammler>TrueBrain: you were dev
18:17<Ammler>you should know, that you need to have clean trunk
18:17<dih>wrong, he IS a dev
18:17<TrueBrain>I do
18:17<dih>perhaps not of trunk, but of enough other stuff
18:17<TrueBrain>maybe you don't ;)
18:17<TrueBrain>dih: I am still official retired :)
18:18<dih>being a dev is not a state, it's something you are at heart
18:18<TrueBrain>but tnx ;)
18:18<+glx>means he doesn't work on trunk :)
18:18<Ammler>if he would be dev
18:18<Ammler>the bug weren't there
18:18<TrueBrain>glx: indeed :)
18:18<TrueBrain>and Id on't do bugs, I don't do patches, I don't do forum :p
18:19<+glx>he just add bugs in his branches ;)
18:19<TrueBrain>I am good in that, yes yes :)
18:19<dih>i thought my previous lines made clear that i did not mean trunk :P
18:19<TrueBrain>adding bugs nice
18:21<dih>everything has bugs
18:21<dih>even apples
18:21<dih>macs and the fruit
18:21<Ammler>but not that long :P
18:22<dih>well - apples have worms not bugs :-D
18:22<dih>Ammler, should i tell you something about yourself?
18:23<dih>you only complain because it currently hinders you in what you want to do - not because you are concerned
18:23<dih>not because you dont like bugs
18:23<dih>you would not even care for this bug if you never had to use that option
18:23<dih>but now your beloved autostart script is at risk, you cannot stand that bug
18:23<dih>it's your greatest fear
18:24<dih>however, if it were some more useful option to the makefile generation such as --without-freetype you would not care
18:25<dih>[23:37] <Ammler> I only want bug fixed. <- and i doubt that
18:25<dih>you only want your stuff to work
18:26<TrueBrain>I only want a lot of money
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18:26<dih>TrueBrain, tell the government there is a bug in their makefile
18:27<TrueBrain>there is a bug in their market system
18:27<TrueBrain>but we all found that out
18:27<dih>yes - years ago :-P
18:27<dih>and it's still not fixed :-P
18:27<TrueBrain>no, last week, you twat
18:27*dih visits
18:35*dih hands TrueBrain a glass of water
18:36*TrueBrain hands dih the keys to his cars
18:36<TrueBrain>that wasn't water
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18:37<+glx>looks like something with bubbles
18:37<dih>russian water :-P
18:37<TrueBrain>VODKA! VODKA!
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18:41<TrueBrain>dih: what are you doing up so late? :p
18:47<TrueBrain>night all
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20:33<A_Person>I wonder if anyone has ever managed to fill a whole map with a city with good service
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20:33<WebGuest>all multiplayers servers are down or I'm facing some kind of problem?
20:36<+glx>it's on your end
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21:04<WebGuest>@glx can you suggest what should I do?
21:04<WebGuest>I have a fresh install of the latest stable release
21:06<+glx>I guess you pressed "find servers"
21:06<WebGuest>there's a huge list of server (after I press the the button)
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21:06<WebGuest>all ip numbers (no names)
21:06<WebGuest>and all offline
21:07<+glx>so you get the list but you failed to query the servers
21:07<WebGuest>is necessary any portforwading ?
21:07<+glx>looks like you have a problem with UDP
21:07<+glx>for playing it's not needed
21:08<WebGuest>only for hosting, right?
21:10<WebGuest>is there any debug files I could check?
21:11<+glx>openttd -d net9
21:12<+glx>you should see something about master server, then a list of "added server to list", then many "server response from ..."
21:13<WebGuest>[udp] listening on port
21:13<WebGuest>this is wrong for sure :P
21:14<+glx>no it's ok
21:14<WebGuest>the detected broadcast add. where (LAN), that's ok right?
21:15<WebGuest>it resolved the master ok, and queried, then theres the list of 'added server to list'
21:15<+glx>so you correctly get the reply from the master server (it gave you the list)
21:16<WebGuest>yeah.... did'nt get the individual server queries responses
21:16<WebGuest>probably because is listening on invalid port
21:17<+glx>as it works for me with
21:17<WebGuest>if i try to manually refresh server, nothing changes on the debug screen
21:18<+glx>when I refresh I get a new "server response..." line
21:18<+glx>so it's or your router, or your ISP
21:19<WebGuest>well.... i dont run any firewall
21:19<WebGuest>or such
21:20<WebGuest>router i think
21:20<WebGuest>just checked the logs...
21:20<+glx>many drop udp replys?
21:20<WebGuest>"Unrecognized attempt blocked from to 189.83.###.### UDP:64231"
21:20<WebGuest>this IP is from one of the server
21:21<WebGuest>cleared the router's log, and tryed to fetch the servers list again...
21:21<WebGuest>got many lines as the one aboves
21:22<+glx>ok so it's your router, but I don't know how to solve that
21:23<WebGuest>the default conf. of the router shouldn't block that kind of packet, as it's a response to a request.....
21:23<+glx>it fails to link the reply with the query you sent
21:25<WebGuest>crap of router, lol
21:25<WebGuest>it's a dlink 524..... any known issues with that one?
21:26<+glx>it's brand ;)
21:26<WebGuest>the model 524
21:27<+glx>dunno but I never used "real" routers
21:27<+glx>only provider's boxes
21:29<WebGuest>well then.... I'll see what I can do later
21:29<WebGuest>thank you very much for your efforts
21:29<+glx>"Some more intelligent firewalls/routers recognize return transmissions and allow them, similar to TCP. But not all are that intelligent... "
21:30<+glx>I found this via google :)
21:31<WebGuest>looks mine is dumb
21:31<WebGuest>must got now....
21:31<WebGuest>thanks again
21:31<WebGuest>I'll try to find a solution
21:32<WebGuest>cya !
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21:44<A_Person>If I link a truck and bus depot do they increase eachother's caption area?
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21:45<+glx>yes, the new catchment area will be a square big enough to contain both catchment area
21:46<A_Person>so for both good types
21:46<A_Person>it'll grab both mail and passengers further?
21:47<A_Person>you mean a rectangle?
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21:51<A_Person>hm, I should buy me a new monitor or hack the game to display every pixel twice as large
21:57<Sacro>or both
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22:02<A_Person>Or I could sleep, bye
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---Logclosed Tue Oct 14 00:00:36 2008