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#openttd IRC Logs for 2008-12-28

---Logopened Sun Dec 28 00:00:33 2008
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03:59<George>Eddi|zuHause: Thank you for help. I was confused with the switch name. Why noise controll switced on allows helipads and of - disallows? It was impossible to uderstand :(
04:02<+dihedral>George, actually not, because helipads make less noise than a huge airport, and the town just makes sure that less than a max noise level is reached
04:03<+dihedral>or that one stays below a max level
04:03<+dihedral>makes perfect sense to me :-P
04:03<George>what are values of noise for all the airports? And what valuse do toewns allow?
04:04<+dihedral>now that is a good question
04:07<Eddi|zuHause>the allowed value is displayed in the town window
04:07<Eddi|zuHause>it changes with population
04:07<Eddi|zuHause>and it changes with distance
04:08<George>dihedral: for me the switch name should sound like "Control airport size by towns" or something like that. It was not understanable that noise means size of the airport
04:08<George>Eddi|zuHause: How to make town to display it?
04:09<+dihedral>no - because i think the noise level for each town is relative to the towns size
04:09<+dihedral>it's not like one level for all towns
04:09<+dihedral>and i believe it will tell you in the town info window
04:10<George>I mean noise 5 of 3 max - what does it mean?
04:11<+dihedral>and in the 'build airport' window you see what noise level the airport will 'add'
04:11<+dihedral>"Noise limit in town: 0 max: 12"
04:11<+dihedral>i can add airports until it sais 12 of 12
04:12<George>and if it says 5 of 3 - what does it mean?
04:12<+dihedral>or until i cannot find an airport with such a low noise generation that would fit the difference
04:12<+dihedral>then you enabled the noise level after building an airport
04:12<+dihedral>and cannot add new airports
04:13<George>I see. Good thing. I need this switch :)
04:13<+dihedral>Intercontinental has noise generation of 25 :-P
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04:19<+dihedral>@seen DaGeek
04:19<@DorpsGek>dihedral: I have not seen DaGeek.
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04:30<+dihedral> <- melikies :-P
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06:36<Eddi|zuHause>no, really, someone should ban this svippy guy
06:38<svippy>Alternatively, I should get off IRC and buy that new router.
06:39<Eddi|zuHause>that does not exclude each other :p
06:39<svippy>But it seems like you are assuming bad faith.
06:41<svippy>And don't worry, Eddi|zuHause, I *am* going to buy that new router.
06:41<svippy>Unfortunately, it is Sunday.
06:41<svippy>So it'll have to wait till tomorrow.
06:42<svippy>It may seem annoying, but the annoyance is mutual. If anything, it is more annoying to me than you.
06:42<svippy>Even the wireless network have stopped working.
06:42<svippy>Uh, and it is just brilliant it had to break down over Christmas.
06:42<svippy>Of all times.
06:43<Eddi|zuHause>"I never land on sundays. Sundays are boring."
06:43<Eddi|zuHause>well, you could have bought one yesterday.
06:43<svippy>I wasn't home yesterday.
06:43<svippy>As I said, it is Christmas.
06:43<svippy>I have a lot social stuff to attend.
06:43<svippy>Had it been any other time, I would have gone yesterday, even Wednesday.
06:45<svippy>I'd love to fix it, and I will fix it, Eddi|zuHause, just bare with me one day?
06:45<svippy>Besides, it is only once an hour now. Approx., so if a channel is busy enough, they'll never notice.
06:50<Alberth>svippy: in that case you've got the wrong channel :P
06:51<Alberth>Eddi|zuHause: alternatively, switch off reporting of users getting on/off line in your client
06:51<Eddi|zuHause>but i love the green
06:51<@Rubidium>or just ignore him all together
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09:37<CIA-1>OpenTTD: rubidium * r14754 /trunk/src/ (67 files in 4 dirs): -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
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10:02<Evanescent>Hi, am i in the right place to ask a question regarding OpenTTD configuration?
10:02*Evanescent ponders
10:03<fjb>No, we are discussing only Christmas Cakes. This channel will beclosed soon.
10:03<+glx>just ask :)
10:04<Evanescent>I am curious if there is a way to begin the game with a lower amount of money then default.
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10:07<+dihedral>Evanescent, have a read / search through
10:07<+dihedral>esp the GamePlayManual
10:07<+dihedral>and, yes - there is a way
10:07<Evanescent>I have, and i have found how to edit the value (increase it)
10:08<Evanescent>although when i try to lower it below 100,000 pounds, it just rounds it back up to that value
10:11*Evanescent think that a question was asked that the veterans do not know the answer to :(
10:13<+dihedral>which version are you playing?
10:15<+dihedral>so you still have a diff_custom, right?
10:16<+dihedral>where you set ...,100,... etc
10:16<+dihedral>i have not looked at 0.6.3 in a very long time
10:16<Evanescent>Should be i using another version to accomplish this task?
10:16<fjb>I just tested it. Max loan gets always raised to £100000 even if you edit opentt.cfg by hand.
10:17*Evanescent cheers fjb
10:17<+dihedral>was just about to ask him to enter 111 :-P
10:17<+dihedral>i think it only does steps of 50
10:17<+dihedral>starting at 100 up to 500
10:18<+dihedral>or, if you had read the wiki page as i said before, it starts at 200
10:18<Evanescent>i was trying to get a game started with, for example, 20,000
10:18<fjb>I tested r14579, so latest code should not sove that.
10:18<+dihedral>that is not enough
10:18<Evanescent>So the game is hard coded to have a minimum of 100,000?
10:19<Evanescent>or you are just unaware on how to solve this problem
10:19<fjb>We are aware of anything.
10:20<Evanescent>cool, so lets discuss the resolution :)
10:21<+dihedral>there is no need for a resolution
10:21<Evanescent>Ok so you do not know how to solve my problem then?
10:21*Evanescent shrugs
10:21<+dihedral>Evanescent, settings.cpp
10:21<+dihedral>but there is nothing that needs a resolution
10:21<Evanescent>there is no settings.cpp file in any folder.
10:22<+dihedral>and if you are soooo keen on discussing it, go to the forums and make a suggestion or file a report at
10:22<fjb>It is in the source code.
10:22<Evanescent>i tried to, but for hours i have no received a confirmation email for the forum registration.
10:22<+dihedral>so - lets talk about your resolution
10:23<+dihedral>wrong email?
10:23<fjb>Do don't need any registration to get the source code.
10:23<+dihedral>fjb: he means to post in the forums
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10:25<fjb>We are no highly paid support team. If he can not wait for anything he has to do it on his own.
10:26<Evanescent>Wait for an automated email to get sent to me?
10:26<Evanescent>That is rather odd.
10:27<+dihedral>well - perhaps the forums did not want to discuss something that does not need to be discussed :-P
10:28<+dihedral>perhaps it can be addressed with a grf?
10:28<+dihedral>i.e. use the base cost modifyer grf, or pb_build
10:28<+dihedral>they increase building cost
10:28<+dihedral>thus - same effect
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10:29<Evanescent>That is actually a very reasonable solution
10:29*Evanescent thanks +dihedral and wishes that other patrons such as fjb were so friendly
10:30<+dihedral>Evanescent, it depends partially on your approach
10:31<+dihedral>you came in here, saying that something does not work as you desire, and want to discuss a 'fix'
10:31<+dihedral>that does not usually go down well
10:31<Evanescent>i came in here asking if this was the right place to ask a question
10:31<Evanescent>i stated my question
10:31<Evanescent>and it was discussed appropriately
10:31<Evanescent>i don't see the problem that arose.
10:33<+dihedral>[16:20] <Evanescent> cool, so lets discuss the resolution :) <- hmmmm.... sounds a wee odd to me, like you wanted a 'fix' in the code to meet your needs
10:33<Evanescent>[02:19] <fjb> We are aware of anything. <----- before i said that
10:33<+dihedral>if others have that feeling, then they often dont respond very happily
10:34<+dihedral>or shut off, and dont listen at all
10:34<Evanescent>I was given attitude for no apparent reason
10:34<+dihedral>even i do that sometimes... not a good habbit
10:34<+dihedral>i mean i mention a bug, ask for a fix, and it's not desired
10:34<+dihedral>Evanescent, just need to look at it the other way :-P
10:34<Evanescent>Either way, i forgive fjb for being conceited.
10:35*fjb just added one person to his personal ignore list.
10:36*dihedral believes fjb is on many personal ignore lists
10:37*Evanescent finds fjb cute and cuddly
10:39<Evanescent>that pb_build was helpful, although left the cost of the vehicles the same :o
10:39*Evanescent thanks +dihedral
10:39<+dihedral>your welcome
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10:42<+glx>Evanescent: about the mail, did you check in your spam box ?
10:43<Evanescent>Yes sir.
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11:10<CIA-1>OpenTTD: rubidium * r14755 /trunk/src/ (8 files in 2 dirs): -Codechange: remove ending year as it can't be changed anyways.
11:13<CIA-1>OpenTTD: rubidium * r14756 /trunk/src/lang/ (40 files): -Update (r14755): remove removed string from other languages too.
11:16<fjb>Why is the ending year hard coded?
11:17<+glx>fjb: because it's displayed using an image
11:17<murr4y>sorry, but, what should "vehicle_breakdowns" be set to in server config to turn them off? "0" or "false" didn't work
11:17<fjb>Oh, good reason...
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11:18<+glx>murr4y: did you also set diff_level to 3 ?
11:21<murr4y>it's set to 0
11:21<murr4y>diff_level that is
11:21<+glx>set it to 3 (custom) else it won't read modified values
11:22<murr4y>ah i see :p
11:22<murr4y>thanks alot :)
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12:53<edeca>3~Wooh, I've got copy&paste applied to trunk and made it compile :D
12:53<edeca>Now to start on all the bugs it has :|
13:01<Eddi|zuHause>there are no bugs, there are features, and misfeatures
13:02<edeca>It has *many* misfeatures
13:02<edeca>And many of them are written in a very misproper way (apparently)
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13:16<edeca>Hrm, can I compile with debug?
13:16<edeca>It's crashing on the menu & if I try to load an old game, but new games work fine
13:17<edeca>In fact, it seems completely random, which suggests to me I need to fix something :)
13:20<Progman>crashing as in segfault/assert?
13:21<Progman>run it throught gdb
13:21<@Rubidium>./configure --enable-debug=[123] where 1 'only' adds debugging symbols, 2 also disables optimisatins and 3 also doesn't inline (fast, slower, slowest)
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13:21<edeca>I'm building in cygwin. I might have to restore my linux partition
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13:21<edeca>Rubidium: Excellent, thanks
13:21<@Rubidium>cygwin has gdb too
13:22<edeca>Ah, nice! I'll install that
13:22<edeca>Rubidium: I started on the build templates patch, managed to massage it into trunk
13:24<Progman>Rubidium: 2 and 3 are twisted
13:24<@Rubidium>Progman: in what way?
13:25<Progman>2 := -fno-line, 3 := -O0
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13:25<@Rubidium>ah well... same idea
13:26<@Rubidium>higher number == better stacktrace and higher number == slower
13:27<Progman>the more you know ...--*
13:27<edeca>Actually, the crash only appeared when I modified and recompiled only 1 file
13:27<edeca>A nice make mrproper and rebuild works
13:28<edeca>Does that often happen?
13:31<Eddi|zuHause>only when you do it the wrong way
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13:36<edeca>Well I used the makefile, nothing fancy
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13:42<CIA-1>OpenTTD: translators * r14757 /trunk/src/lang/ (11 files in 2 dirs): (log message trimmed)
13:42<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2008-12-28 18:41:48
13:42<CIA-1>OpenTTD: arabic_egypt - 140 fixed, 26 changed by khaloofah (166)
13:42<CIA-1>OpenTTD: czech - 1 fixed, 2 changed by Hadez (3)
13:42<CIA-1>OpenTTD: dutch - 1 fixed by Excel20 (1)
13:42<CIA-1>OpenTTD: french - 1 fixed by glx (1)
13:42<CIA-1>OpenTTD: indonesian - 1 fixed, 69 changed by fanioz (70)
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14:45<edeca>So do most of the developers use linux? Or cygwin? Or do some people actually use windows development tools?
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14:55<edeca>Good answer, if cryptic.
14:55<edeca>Perhaps you'd like some brandy? :)
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15:04<Progman>is it helpfull?
15:07<Progman>reproduzible, tab-complete for a name with non-ascii
15:09<edeca>Have you checked flyspray?
15:09<Progman>not yet
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15:26<Progman>and this one? *g*
15:26<Progman>I guess not :(
15:28<edeca>At a guess, they're useful if you can produce a test-case that is reproducable and hasn't been fixed in a later version.
15:29<edeca>Search the bug tracker & if there isn't already a bug, make a new one and attach your dumps
15:29<Progman>sure, but its difficult to get a reproducible test-case for network problems (imo)
15:34<edeca>Well you said it was tab-complete for a name with non-ASCII?
15:34<Progman>that was something different
15:34<edeca>Oh, sorry :)
15:34*edeca is an idiot
15:43<edeca>If you use a newgrf for trains but it doesn't include monorail trains, will monorail be disabled?
15:43<edeca>Or can the original trains be used?
15:43<edeca>I'm using pikkabird's grf, but haven't got monorail by 2005
15:47<Eddi|zuHause>it will be disabled
15:47<Eddi|zuHause>but there might be a newgrf out there that re-enables the original vehicles
15:48<Eddi|zuHause>(as long as the "multiple engine grfs" switch is on)
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15:53<CIA-1>OpenTTD: rubidium * r14758 /trunk/src/depot_gui.cpp: -Fix: determine the real size of a depot before trying to place it.
15:55<Eddi|zuHause>size of a depot?
15:56<@Rubidium>I'm very good in forgetting words and then not noticing that I've forgotten them
15:56<Eddi|zuHause>ok, that makes quite a bit more sense ;)
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16:06<SmatZ__>I will be back next Friday...
16:06<SmatZ__>I'm skiing :)
16:07<@Rubidium>wow... combining IRCing with skiing; haven't heard that before
16:07<CIA-1>OpenTTD: rubidium * r14759 /trunk/src/network/ (core/tcp.h network_chat_gui.cpp): -Fix (r14730): tab completion causing out-of-bounds read.
16:08<@Rubidium>Progman: the last backtrace has too little information
16:09<Progman>< Progman> I guess not :(
16:09<Progman>what else do you need besides bt full?
16:09<Progman>(for the future)
16:10<@Rubidium>something that doesn't have "<value optimized out>" would be more helpfull
16:10<@Rubidium>and knowing what you did when you disconnected
16:10<Vikthor>Happy skiing SmatZ
16:11<Progman>how can I disable these <value optimized out>?
16:12<@Rubidium>by compiling a debug build with --enable-debug=3
16:12<Progman>ou, its not a gdb thing he is hiding a struct/class/whatever?
16:13<@Rubidium>it's g++ that optimized it out of the stack
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16:14<@Rubidium>anyhow... it's due to a connection being killed twice
16:14<@Rubidium>so I need to know what killed it the first time and why it wanted to kill it the second time
16:15<SmatZ__>thank you Vikthor :-)
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16:18<Progman>, but as random as always (in this time after joining the server)
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16:23<@Rubidium>that's more useful
16:23<@Rubidium>see the subtle difference between
16:23<@Rubidium>#4 0x0000000000496878 in NetworkClientError (res=<value optimized out>, cs=0x86fa10)
16:23<@Rubidium>#4 0x00000000004b9328 in NetworkClientError (res=NETWORK_RECV_STATUS_CONN_LOST, cs=0x937600)
16:24<petern>pom etty pom
16:26<Progman>indeed, but it is useful for you? ;)
16:27<Progman>its r14736 btw
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16:43<ccfreak2k><SmatZ__> I'm skiing :)
16:43<ccfreak2k>Right now?
16:43<ccfreak2k>Laptop in one hand and poles in the other?
16:43<flexd>Phone? :p
16:44<@Rubidium>ccfreak2k: that joke is so 36 minutes old...
16:45<ccfreak2k>Good jokes never die.
16:45<CIA-1>OpenTTD: rubidium * r14760 /trunk/src/network/core/tcp.cpp: -Fix (rlongago): network connection of clients being closed twice (found due to added assertion in r14730)
16:46<@Rubidium>Progman, ^there's your answer
16:48<ccfreak2k>Stick it on your resume.
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17:16<Eddi|zuHause>don't they sell routers at gas stations or something?
17:21*Rubidium wonders why Eddi|zuHause never bitched about reconnects and the like to a few others that timeout/reconnect on a daily basis
17:22<Eddi|zuHause>i most certainly did... or at least i wanted to... and not "daily" but more like "hourly"
17:23<CIA-1>OpenTTD: rubidium * r14761 /trunk/src/core/random_func.cpp: -Fix (r14730): missed the one DEREF_CLIENT in the random debug code :(
17:24<@Rubidium>well... he doesn't swamp my screen with reconnects so it isn't that bad
17:24<Eddi|zuHause>you should have seen yesterday :p
17:27<@Rubidium>ah... a few of his nicks already earned a place on my /ignore list... explains why it doesn't bother me
17:28<Eddi|zuHause>grep svip oftc.net_#openttd.log | grep verlassen | grep 'Sa Dez 27' | wc -l
17:28<edeca>Heh, the copy&paste patch allows you to build on water :|
17:28<Eddi|zuHause>strange coincidence :p
17:28<@Rubidium>there's your answer ;)
17:28<@Rubidium>it's meant to be that way
17:30<Eddi|zuHause>i am way too curious for ignore lists...
17:30<Eddi|zuHause>i can't bear witnessing half conversations
17:33<mincepie>when I ignore people, nasty Germans make sarcastic comments at me due to the ensuing confusion
17:33<Eddi|zuHause>germans are not nasty
17:34<Eddi|zuHause>but they do know how to make sarcastic remarks :p
17:34<mincepie>aha! there's the nasty german in question
17:35<Eddi|zuHause>don't take them too seriously, it's our cultural way of making compliments ;)
17:35<mincepie>you're a cruel person, eddi... have you considered a career in politics?
17:38<mincepie>with that blog post in mind, I should perhaps consider moving to germany
17:38<mincepie>I would fit in _perfectly_
17:39<ccfreak2k>I know an Austrian.
17:39<ccfreak2k>I'm gonna show him that link.
17:40<mincepie>ccfreak2k: beware austrians
17:40<mincepie>they're cleverer than they look...
17:40<Eddi|zuHause>there are some really awesome articles on that page ;)
17:40<mincepie>they have managed to convince all the world that Hitler was german
17:41-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
17:41<Eddi|zuHause>it gets worse than that. in the peace treaty of austria they added a paragraph that austria admits all crimes of war it commited, but they convinced everybody that there was no austria during the war, so there was nothing to admit
17:42<mincepie>I think I will refrain from reading them all
17:42<mincepie>I don't think I should be required to read anything targeted at Americans ¬.¬
17:42<mincepie>again, devilishly clever little blighters ¬.¬
17:42<@Rubidium>Eddi|zuHause: you lot should've screamed harder that it wasn't right...
17:43<Eddi|zuHause>well, legally, austria ceased to exist when it joined germany (which back then was a violation of the versailles treaty, but nobody cared enough)
17:44<mincepie>I think the germans might have considered themselves a bit lacking in moral authority at the time
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17:46<mincepie>these oversized 1€ chocolate coins are the same size as the oversized 2€ chocolate coins
17:46<Eddi|zuHause>hm... this clone wars series is not really overwhelming
17:46<Swallow>Code question: Is it possible to use the place object functionality when paused?
17:46<mincepie>(apparently chocolatiers have given up bothering to make sterling-based chocolate coins)
17:47<@Rubidium>what recent series is really overwhelming?
17:47<Eddi|zuHause>Swallow: "build while paused" cheat?
17:47<mincepie>Rubidium: blackadder goes forth
17:47<mincepie>it is less than a quarter of a century old; I think it should be considered recent on that basis
17:47<Eddi|zuHause>Rubidium: pushing daisies, but of course they had to cancel that.
17:47<Swallow>without cheating of course...
17:48<@Rubidium>poor Ned :(
17:48<@Rubidium>can't he touch the series?
17:48<Eddi|zuHause>Swallow: what kind of sense would it make to have a non-cheat alternative of a cheat?
17:49<Eddi|zuHause>True Blood is quite acceptable, too
17:49<Swallow>In the case that I don't use the PlaceObject stuff for building something, but just for selecting a location on the map
17:50<Eddi|zuHause>err... what?
17:51<Eddi|zuHause>in case of "marking" something, wouldn't you rather use signs?
17:52<Swallow>It's for a patch I'm writing..
17:53<Swallow>Thanks to your build-while-paused hint, I think I have found what I was looking for by digging in the code
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18:13<Eddi|zuHause>this "buster" guy, for example, is one of the candidates that i always wanted to complain about
18:16<+dihedral>[com] [gone] [joke] [big-fat] [nobodycaresanyway]
18:22<Eddi|zuHause>[Do Jun 19 2008] [07:29:44] <Eddi|zuHause2> may i request banning HerzogDeXtEr*? he never says anything, but every night he spams the channel with rejoins
18:22<Eddi|zuHause>[Do Jun 19 2008] [07:30:34] <Eddi|zuHause2> [*]buster is not much better
18:22<Eddi|zuHause>i really did complain...
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18:38<+dihedral>wow - ages ago too
18:39<+dihedral>and he _is_ asking for being kicked.... "[00:08] * [com]buster has quit (Quit: Operator, give me an exit)"
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19:03<Markk>Hellu, havin a little problem with a railcrossin
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19:04<Markk>w8, shall upload a prtscr
19:05<+dihedral>you mean "wait"?
19:05<+dihedral>and "screenshot"?
19:06<Markk>Yes, I'm not so serious about my typing right now
19:06<Markk>There you go
19:06<+dihedral>what os is that?
19:06<Markk>Window XP
19:06<Markk>With BBLean
19:06<Eddi|zuHause>you should be serious about typing, because we are.
19:06<Markk>Okey then, I will be :)
19:07<+dihedral>i thought i could have been a theme on thingy-bob-OS
19:07<Eddi|zuHause>and this is probably the most stupid screenshot i have ever seen
19:07<+dihedral>so - what's your prob?
19:07<Markk>But I'm not so good at english right now though (tired and swedish is my motherlaunguage)
19:08<+dihedral>being good at, and being darn lazy are 2 different things ;-)
19:08<Markk>I'm wondering if there is any better solution that can be used?
19:08<+dihedral>we can handle the one
19:08<Markk>Eddi|zuHause: why?
19:08<+dihedral>checkout the junktionary at
19:08<Eddi|zuHause>why play a mountaneous map when you flatten everything for your rails anyway?
19:08<Eddi|zuHause>play a flat map right from the start, if you do not care about the landscape
19:09<+dihedral>and yes - double bridge per single track
19:09<Markk>Eddi|zuHause: I'm not flattening everything out
19:09<+dihedral>Eddi|zuHause, it's more realistic :-D
19:09<Eddi|zuHause>the rails are completely flat, Markk.
19:09<Markk>Only there, yes
19:09<XeryusTC>Eddi|zuHause: tell that to the british, they dug 160m for one of their tracks IIRC :P
19:10<XeryusTC>that's 160m deep :P
19:10<+dihedral>Eddi|zuHause, perhaps the mountains grew after the tracks were down :-P
19:10<XeryusTC>or it was 160 foot :P
19:10<Markk>You've only seen a little part of that map, and I'm not begging for help to solve my problem with a lite rocky map
19:10<+dihedral>XeryusTC, and probably below see level
19:10<+dihedral>more like 160 feet
19:10<Eddi|zuHause> <- this is what a mountaneous map should look like
19:11<+dihedral>Markk, you upload a screenshot for comments, you get comments!
19:11<Markk>dihedral: :P
19:11<+dihedral>Eddi|zuHause, yes - that is a nice one :-)
19:12<Markk>Eddi|zuHause: yes, but that's very inefficient
19:12<Eddi|zuHause>Markk: i will tell you, what i told mincepie earlier:
19:12<Markk>The germans are not especially populair in sweden
19:13<Eddi|zuHause>Mark: on the contrary, that structure is amazingly efficient
19:13<mincepie>how can that possibly be more efficient than a straight line?
19:13<XeryusTC>are the germans populair anywhere then?
19:13<Eddi|zuHause>on a smaller scale than most openttdcoop structures, though
19:14<Markk>XeryusTC: don't think so
19:14<Eddi|zuHause>XeryusTC: not the germans themselves, but their products
19:14<+dihedral>XeryusTC, sure - germany, austria, switzerland
19:15<Eddi|zuHause>germany has a higher export rate than the USA
19:15<mincepie>VWG cars are among the finest available altogether and IMO the best available in many price ranges
19:15<+dihedral>on normal goods
19:15<+dihedral>try checking missiles :-D
19:15<+dihedral>they 'send' them abroad all the time
19:16*Rubidium then wonders why the Germans are coming here en-masse to buy coffee
19:16<Eddi|zuHause>yes, but they also have a problem with the trade deficit (export - import << 0)
19:16<Eddi|zuHause>e.g. they import much more dead bodys
19:16<mincepie>don't forget budget deficits!
19:17<XeryusTC>Eddi|zuHause: the dutch only like you because you are silly enough to be worth 70% of our export :P
19:17<mincepie>the UK and US have record deficits; the UK has national debt exceeding 40% of GDP
19:22<Markk>We have blonde women that are great looking, that does not the UK, germany or austria have
19:22<Markk>(And no, we're not exporting them)
19:22<+dihedral>"ob schwarz, rot, oder braun, Markk liebt nur blonde fraun"
19:23<mincepie>the UK has adequate supplies of attractive young women, I believe
19:23<+dihedral>mincepie, ?
19:23<mincepie>granted, there is something of a deficit since the 60s ended
19:23<+dihedral>adequate is something else
19:24<+dihedral>what the girls (sadly) do have is self-esteem
19:24<+dihedral>even those who are 'mildly' oversized
19:25<+dihedral>self-esteem in a way that they ware less then you'd hope for
19:25<+dihedral>at least that was oxford for me
19:25<mincepie>you're blathering, man
19:26<+dihedral>london, richmond, 9am is a different picture :-)
19:26<mincepie>so I imagine
19:26<+dihedral>but i never cared for london 9am when i was in oxford!
19:26<+dihedral>i am tired
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20:42<CIA-1>OpenTTD: glx * r14762 /branches/noai/ (178 files in 15 dirs): [NoAI] -Sync: with trunk r14689:14761
20:53<CIA-1>OpenTTD: glx * r14763 /branches/noai/src/ai/api/ai_sign.cpp: [NoAI] -Fix (r14762): a sync is not a sync if there isn't an error in it
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22:31<Nite_Owl>Hello all
22:31<mincepie>hello, Nite_Owl
22:32<Nite_Owl>Hello mincepie
22:32<murr4y>hi murr4y
22:32<mincepie>I must change that nick eventually
22:36-!-mincepie is now known as goodger
22:36<goodger>I'll keep mincepie for the moment...
22:36-!-goodger is now known as mincepie
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23:18<zircu>hmm.. ctl-G on my mack produces a black screen
23:18<+glx>giant screenshot is never a good idea
23:18<zircu>ctrl-S works though
23:19<+glx>requires a lot of memory and can take more than 10 minutes
23:20<zircu>the ctrl-g froze access to the game for about 15 seconds and produced a black screen but the ctrl-s is what i need, not sure what the diff is between the two
23:21<zircu>i am running a game that is based on the nighly build
23:21<zircu>i'm about a week old right now
23:22<mincepie>how can it take 10 seconds to render to PNG what takes less than 1/30 second to render to screen? :S
23:22<+glx>ctrl-s takes a screenshot of what you currently see
23:23<+glx>ctrl-g takes a screenshot of the entire map
23:23<zircu>what is the map that is looking at?
23:23<zircu>i dont understand the difference
23:24<+glx>it's like if all the map was visible in the window with the same details
23:24<zircu>it is true that ctrl-g takes a long time vs ctrl-s but i'm not exactly sure if i should worrry about it
23:24<+glx>usually you only need ctrl-s
23:28<zircu>yeah, i'm knew here, i am working on a nightly build so i am sure i would want to say that since i relay a lot on the path signals
23:29<zircu>a lot of stuff i read are based on non-path signals
23:32<zircu>i dont know how many peoplel have adjusted their junctions and stuff to the PBS, i've been playing around with it
23:32<+glx>time to sleep for me
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23:34<zircu>i would like to add a wiki page for PBS junctions but i need advise from people that may see a flaw in the design
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23:55<ccfreak2k>One of them takes a picture of the WHOLE map (which can be as much as ten thousand pixels in either direction.
23:56<ccfreak2k>OpenTTD probably doesn't usually bother drawing anything off-screen.
23:57<ccfreak2k>zircu, hit ctrl-g. Wait. Go to your screenshot folder and find the newest screenshot.
23:57<mincepie>interestingly, it sometimes doesn't bother to draw things that should be on-screen, but whose tile of origin is not
23:57<zircu>ccfreak2k: yeah i have a black screen on my png on that image
23:58<zircu>ccfreak2k: my main concern was what the difference was, i will do ctrl-s for examples
23:59<ccfreak2k>mincepie, fast culling. :)
23:59<mincepie>zircu: what filesize is the png?
23:59<zircu>let me redo it just a sec.
---Logclosed Mon Dec 29 00:00:36 2008