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#openttd IRC Logs for 2009-01-08

---Logopened Thu Jan 08 00:00:55 2009
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02:35<WhiteRhino>What's up?
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03:22<WhiteRhino>Anybody awake enough to tell me if they think watching the movie Running Bull is worth watching?
03:22<WhiteRhino>Raging Bull, I mean. >.<
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03:54<Tim>I found a FlySpray Task which could be closed, i guess... It's about the "+"-key not working for zooming, with the latest nightly however it works with both "+"-keys on my PC and with the one on my laptop, too (using WinXP). FS#1265
03:57<@Rubidium>isn't there a "request to close" button somewhere on the page of that bug?
03:59<Tim>Hehe, found it just after posting here ;)
03:59<Tim>....and used it
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04:05<+dihedral><TrueBrain> [01:17:40] mind you I see cargodest only useful with pax ;) <- also good with goods
04:06<+dihedral>and could have a very interesting behavior with pbi or ecs
04:06<+dihedral>(e.g. when an industry stops accepting due to the full stock pile)
04:07<+dihedral>and: good morning :-)
04:07<Tim>Yes, it is cool with ECS, if it would only divide the cargo properly ;)
04:08<+dihedral>(personally i am not a friend of ECS :-P)
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05:26<petern>"when can you get this work done, i need it today?"
05:26<petern>"it won't be done"
05:26<petern>"why not"
05:26<petern>"i'm doing other stuff"
05:27<petern>"when can you get this work done, i need it today?"
05:27<petern>"2 weeks"
05:27<petern>"that's too long"
05:27<petern>"yes but i'm doing other stuff"
05:27<petern>"when can you get this work done, i need it today?"
05:27<petern>"4 weeks"
05:27<petern>i got up to 10 weeks...
05:27<petern>they just don't get it...
05:28<tosse>you can have it done fast, well or cheap, choose two!
05:32<canidae>"fast" and "well" then, please :)
05:34<Tim>Hehe, found another FlySpray Task which i requested for closure :)
05:37<petern>there's also a work request system which gets ignored
05:37<petern>blah de blah
05:40<TrueBrain>Rubidium: I want to renew the certificate of secure; any problems if I do that now? :) (the current one expires the 23th)
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05:50<petern>good ol' cacert
05:52<TrueBrain>Thunderbird sucks ... it no longer fetches my email :(
05:53<TrueBrain>(which makes it kind of useless, in fact)
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06:01<petern>yeah, so
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06:06<CIA-1>OpenTTD: peter1138 * r14907 /trunk/src/ (9 files in 5 dirs): -Codechange: Remove 32 character limit from driver/blitter selection and parameters.
06:06<TrueBrain>still no working email client ... wtf ...
06:08<@Rubidium>TrueBrain: renewing the certificate if fine by me
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06:17<petern>why do some windows servers ignore my auto-disconnect settings? :(
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06:29<TrueBrain>wtf, still thunderbird refuses to work ....... this aint normal :(
06:30<petern>maybe your mail server's broken ;)
06:31<TrueBrain>that is the weird part ... all servers are running correctly (and my mail application loads 4 mailservers)
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06:42<CIA-1>OpenTTD: peter1138 * r14908 /trunk/src/ (driver.cpp driver.h): -Codechange: Add support for text parameters.
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07:05<CIA-1>OpenTTD: peter1138 * r14909 /trunk/src/ (music/extmidi.cpp music/extmidi.h settings.cpp sound_type.h):
07:05<CIA-1>OpenTTD: -Codechange: Remove global option for the extmidi driver and make it a driver
07:05<CIA-1>OpenTTD: parameter with the name cmd instead. This means if you have an "extmidi = ..."
07:05<CIA-1>OpenTTD: line in your config you must change it to "musicdriver = extmidi:cmd=...", in
07:05<CIA-1>OpenTTD: the [misc] section.
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07:23<TrueBrain>why am I so lazy these days :)
07:23<TrueBrain>cold outside .. /me goes lazy ;)
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07:24<TrueBrain>is putting a fridge next to a radiator a bad idea?
07:25<blathijs>yeah, I think it's generally considered to be a bad idea
07:25<TrueBrain>the door of my fridge opens the wrong way
07:25<TrueBrain>so if I put it on the other side ..
07:25<TrueBrain>but ... there is the radiator ..
07:25<TrueBrain>I need a bigger room :(
07:25<Zuu>Depends on what way you look at it. The fridge would help the radiator to warm up the room.
07:26<blathijs>TrueBrain: Most fridges allow you to change the door to open the other way
07:27<blathijs>Zuu: All waste energy will eventually become heat, so the problem is not too much of a problem
07:27<TrueBrain>blathijs: true ... it only requires me to put the fridge on its side ;)
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07:28<Zuu>Esp. if the house is using electricity powered radiators. Though that is not that common in apartments.
07:28<TrueBrain>central heating here :)
07:30<Zuu>So if you either have some moral or pay for the individually used electricity you should put the fridge apart from the radiator. But if you don't have any moral and you all share the electricity bill on the rent you can put it next to the radiator. :)
07:30<TrueBrain>hehe :)
07:31<TrueBrain>it is just that my radiator is currently hot hot hot hot hot :p
07:31<TrueBrain>(as in: you can't put your fingers on it :p)
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07:32<Zuu>Thats mine too here, but that one is electricity powered.
07:32<TrueBrain>bah, someone 'borrowed' my 'inbus' key .. and never returned it :(
07:33<Zuu>A good reason to go to the tool shop :D
07:33<TrueBrain>I have to go there anyway :)
07:33<Zuu>One can never have to many tools.
07:33<TrueBrain>but it is COLD outside :p
07:35<Zuu>true, but thats why cloths are for. :)
07:35<Zuu> /why/what/
07:35<TrueBrain>true :)
07:36<Zuu>But also a motive for taking a ride with public transport :)
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07:36<TrueBrain>the toolshop is 5 minute son bike
07:36<TrueBrain>and I think .. 20 minutes via public transport
07:36<TrueBrain>so nah :)
07:37<TrueBrain>hmm .. also gives me the chance to get some wood to make my computer table a bit higher :)
07:38<Zuu>So you can stay in front of the computer longer without having pain :)
07:38<TrueBrain>pain? :p
07:39<Zuu>You said your computer table was to low.
07:40<Zuu>I can't sit with a laptop for more than about a day before I need to put it on a big pile of books and hook in an external keyboard.
07:40<TrueBrain>I don't have a laptop ;)
07:42<Zuu>But even monitors are usually to low without putting them on a pile of books.
07:42<TrueBrain>k, out to do some shopping :)
07:42<Zuu>Yay, go for it TrueBrain :D
07:43<TrueBrain>oh, in my case that is in fact fine ... (good monitors ;))
07:43<Zuu>You won't regret your new tools ;)
07:43<TrueBrain>but ... my knees don't fit under the table when my chair is at the height I want :)
07:43<TrueBrain>so .. I need to put some space between that ;)
07:43<Zuu>Could be good then yes :)
07:44<TrueBrain>but now you mention it ... it might indeed be good to put the monitors a bit higher too
07:44<TrueBrain>Bye :)
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08:44*TrueBrain is happy with his new tools :p
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08:48<+dihedral>his new tools?
08:48<+dihedral>_new_ tools?
08:48<+dihedral>sheesh! your spoilt!
08:51<+tokai>sounds dirty:)
08:55<TrueBrain>it isn't really
08:55<TrueBrain>but okay
08:57<petern>dihedral, you're
08:57<+dihedral>thanks petern
08:57<+dihedral>i often make that mistake
08:57<+dihedral>tokai, that's just a bit of fun between me and TB
08:58<CIA-1>OpenTTD: rubidium * r14910 /trunk/ (11 files in 5 dirs): -Codechange: merge the command queue handling into a single location
08:58<TrueBrain>dihedral: eeeuuuuhhhh ......
08:58<TrueBrain>something you want to tell me? :p
08:58<+tokai>Still sounded dirty:) But maybe better than "beeing happy with new *toys*" .. erm. ;)
08:58*tokai runs.
08:58<petern>hmm, is there no define for when a dedicated-only build is made?
08:59<TrueBrain>is there any need? :p
08:59<petern>some stuff is built that is not necessary
08:59<TrueBrain>in the old days there was a define :)
09:00<TrueBrain> if [ "$enable_dedicated" != "0" ]; then
09:00<TrueBrain> fi
09:00<TrueBrain>logic, not? :p
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09:10<CIA-1>OpenTTD: peter1138 * r14911 /trunk/src/openttd.cpp: -Fix (r14909): -D did not work
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09:21<@Belugas>petern's on fire!
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09:28<Swallow><nitpicking>The new file network_command.cpp still has the old @file doxygen comment</nitpicking>
09:30<CIA-1>OpenTTD: peter1138 * r14912 /trunk/src/blitter/factory.hpp: -Codechange: Autoprobe 'null' blitter when built as dedicated-only.
09:31<petern>(a dedicated build can be run without -D, in such a case it used 8bpp-optimized, and allocated memory for the driver which wasn't necessary)
09:33<CIA-1>OpenTTD: peter1138 * r14913 /trunk/source.list: -Codechange: (Well, Buildchange:) Don't include unnecessary blitters or drivers when built as dedicated-only.
09:36<petern>i'm offended by that
09:36<@Rubidium>petern: is that the final nail in the coffin for screenshots in dedicated servers?
09:38<TrueBrain>pff .. rewriting stuff again is not fun :(
09:38<CIA-1>OpenTTD: belugas * r14914 /trunk/src/network/network_command.cpp: -Documentation: Correct doxygen comment for file name. <nitpicked> by Swallow
09:39<petern>oh dear
09:39<petern>screenshots were put back in?
09:39<TrueBrain>it was never out
09:39<@Rubidium>well, they weren't technically gone
09:39<TrueBrain>just hidden :p
09:39<@Rubidium>you just needed to force another blitter than the null blitter
09:39<TrueBrain>very useless, if you ask me :p
09:40<CIA-1>OpenTTD: rubidium * r14915 /trunk/src/ (7 files in 3 dirs): -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
09:41<TrueBrain>now they even need to force compiling a blitter ;)
09:42<petern>-D would use null blitter anyway, but without didn't
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09:43<petern>and you can't just switch blitters :(
09:44<petern>do i need to put the blitters back?
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09:46<@Rubidium>I don't need them ;)
09:47<TrueBrain>I vote: no!
09:47*Belugas have no pinion obn da mader
09:48*TrueBrain sends Belugas an crash-course English
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09:49<Zuu>Lot of 'nice' changes of window.cpp to go through :D (many many renamed function parameters)
09:49<@Belugas>not an
09:49<@Belugas>Zuu, i'm happy you're working on it :)
09:50<@Belugas>not like someone who's nick starts with a Y and just not update his stuff...
09:50<petern>i'll leave them out
09:50<petern>the worst that can happen is some complaints :)
09:50<petern>fairly sure most people were under the impression it didn't work anyway
09:51<Zuu>Belugas: Rubidium commited the unified osk window patch so I got one day of work there.. but I was stupid enough to not set up hg queuse on my laptop from start.
09:52<TrueBrain>petern: you would be suprised ;) But who cares ;)
09:52*Belugas never works with hg
09:53<Zuu>hg queues is nice if you have many patches in a series, as it can help you keep apart changes into different patches.
09:54<Zuu>So what I will do now, is to update the widget-focus patch and then with help of hg my filter sign list patch will be updated also.
09:54*Belugas nods
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09:54*Belugas has a series of repos instead
09:55<@Belugas>nobody's perfect...
09:55<Zuu>Might work as well, I had a need and went here and asked and got "hg queues" as the answer. :)
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09:55<CIA-1>OpenTTD: rubidium * r14916 /trunk/src/ (command.cpp command_func.h network/network_command.cpp): -Codechange: make it possible to send CommandContainers directly to DoCommand(P).
09:55<planetmaker>woooh :) Commiting-sprees :)
09:56<Aali>hg queues is the answer to everything!
09:56<planetmaker>Aali: wrong. 42 is ;)
09:56<@Belugas>hooo.... i forgot that one...
09:57<@Belugas>what is my name ? hg queues
09:57<@Belugas>how old I am ? hg queues
09:57<Aali>planetmaker: actually, 42 is being replaced by hg queues
09:57<@Belugas>WRONG AGINA
09:57<@Belugas>Aali, you're a filty liar!
09:58<Aali>yes, but not in this instance :P
09:58*planetmaker vigorously supports Belugas
10:00<planetmaker>How old are you? 42... :P
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10:00<@Belugas>i was...
10:01<welshdragon>anybody getting error 80071392 with live messenger tioday?
10:01<welshdragon>mine is refusing to connect
10:01<Aali>try dead messenger
10:01<welshdragon>for the nth time :(
10:01<petern>mine is already connected, so that may be it
10:02<welshdragon>petern, are you using messenger plus!
10:02<petern>i'm using finch
10:02<welshdragon>it couldbe that which is fooked
10:02<Aali>my bitlbee doesn't have any problems with MSN
10:03<Aali>and it's surely not going to give me an error 80071392
10:04<petern>it's amusing they turned a regular signed int error code and just used it as hexadecimal...
10:05<mrfrenzy>my bitlbee is working just fine, however several contacts who probably use windows client bounce in and out
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10:07<@Belugas>if only i could remember my password...
10:07*petern watches bits of windows 7 download
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10:14<lordnokon>where can you get the total list of downloads which is avaible for downloading on the openttd site and what each of the downloads are??
10:14<@Belugas>haaa... got it
10:14<@Belugas>lordnokon, this is a VERY strange question
10:14<@Belugas>care to elaborate?
10:14<@Belugas>what are you looking for??
10:15<TrueBrain> ;) :p
10:16<lordnokon>i see there alot of "r13942" downloads etc etc, was just wonder where you can see what each of those downloads are for and what they do
10:16<TrueBrain>different versions of the game
10:16<petern>it is simply revision 13942
10:16<tom0004>there revisons of nightly builds
10:16<TrueBrain>the higher the number, the newer (like any game/application)
10:17<lordnokon>cool thanks
10:17*petern remembers the fun days when nightlies were not properly synchronised
10:17*tom0004 misses the days of miniIN :(
10:17<Zuu>lordnokon: See this wiki page for further references about OpenTTD versions:
10:18*Rubidium wonders what was so good about MiniIN
10:19<@Rubidium>besides it having many bugs that nobody cared to talk about because then people would say MiniIN was too buggy
10:19<@Belugas>and people getting confused about it been a lab for devs etc...
10:20*frosch123 guesses it turns into a myth
10:21<@Rubidium>it's already a myth
10:22<@Rubidium>and it survived remarkably long
10:22<TrueBrain>that suprised everyone :)
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10:24<lordnokon>is there by any change a date to when the new openttd release will be launch
10:24<@Rubidium>it's also been the only "patchpack" that had relative backward compatability with itself and trunk (loaded last trunk games and loaded the few last revisions of the MiniIN savegames)
10:25<lordnokon>ill tell you why i cant see my income and costs.
10:25<lordnokon>i can see my my totals, and the screen isnt minimized
10:25<TrueBrain>lordnokon: when it is done
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10:26<Aali>Zuu: so are you going to update the filter sign list patch now? :P
10:30<frosch123>silly firefox 3: "<left arrow> search upwards", "<right arrow> search downwards"
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10:35<Aali>how is that silly?
10:37<Eddi|zuHause>up is down... even jack sparrow figured that out
10:37<+dihedral>there are not spoons though
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10:39<Aali>"search upwards" is really "find previous", and if you're using a left-to-right language, that should make sense
10:40<Eddi|zuHause>what happened to F3 and shift+F3?
10:42<Eddi|zuHause>hm... i love this song...
10:43<Eddi|zuHause>(Evanescence - My Immortal)
10:45<@Rubidium>is that the song I think it is?
10:45<Eddi|zuHause>that might very well be...
10:46<Eddi|zuHause>but you should rephrase that... "are you thinking what i am thinking?"
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10:47<@Rubidium>yup it is ;)
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11:25<Aali>Rubidium: now that the window limit is gone, you should remove the MAX_NUMBER_OF_WINDOWS constant from window_gui.h
11:25<petern>is it?
11:25<Aali>there's still a configurable soft limit
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11:30<CIA-1>OpenTTD: truebrain * r14917 /branches/noai/ (26 files in 5 dirs):
11:30<CIA-1>OpenTTD: [NoAI] -Codechange: removed the last pieces of thread code from AI
11:30<CIA-1>OpenTTD: [NoAI] -Codechange: moved ai.cpp into a class based structure
11:30<CIA-1>OpenTTD: [NoAI] -Codechange: more layer seperation (still more to come)
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11:33<CIA-1>OpenTTD: rubidium * r14918 /trunk/src/window_gui.h: -Cleanup: remove unused constant.
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11:35<CIA-1>OpenTTD: rubidium * r14919 /trunk/src/ (19 files in 5 dirs): -Feature: distant joining of stations (Frostregen and PhilSophus)
11:37<Aali>another patch gone from my patchset
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11:41<petern>yay, no more station walking :D
11:41<Aali>@seen Celestar
11:41<@DorpsGek>Aali: Celestar was last seen in #openttd 1 week, 2 days, 0 hours, 34 minutes, and 7 seconds ago: <Celestar> cu :D
11:41<petern>@seen cargodest development
11:41<@DorpsGek>petern: seen [<channel>] <nick>
11:41<Aali>yes :/
11:42<petern>let's migrate it away from boost! ;)
11:42<Aali>I would be happy if someone synced it with trunk though :/
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11:45<@Belugas>fuck you're demanding...
11:46<FauxFaux>Ooh, that sounds hax.
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11:47<@Belugas>hoax? hex? heck? hell? heal?
11:47<CIA-1>OpenTTD: truebrain * r14920 /branches/noai/src/ (6 files in 3 dirs): [NoAI] -Codechange: redirect 2 more functions to their right layer, which removes the layer-breaking of ai_scanner
11:48<petern>Aali: yeah, why don't you?
11:48<FauxFaux>Belugas: Hax, as in, hacks -> fun/cheating.
11:48<Aali>because I'm not involved in cargodest development?
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11:49<TrueBrain>Aali: so?
11:49<frosch123>then it's time to
11:49<@Belugas>FauxFaux, something to add to my "culture" :)
11:50<petern>bah, blaupunkt's DAB tuner is poo
11:50<FauxFaux>Belugas: I wouldn't, if you have a choice. :p
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12:36<Splex>ok finally
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13:04<Zuu>TrueBrain: Did you succed with your fridge and computer table?
13:11*goodger scrolls up
13:12<CIA-1>OpenTTD: frosch * r14921 /trunk/src/ (npf.cpp yapf/yapf_destrail.hpp): -Fix [FS#2507]: Do not try to calculate a center of a train-station, when there is none.
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13:19<Aali>petern, TrueBrain, frosch123: syncing cargodest with trunk isn't all that easy since the new order class got introduced, someone who actually knows how cargodest works should do it
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13:28<petern>Aali, get acquainted? ;)
13:31<George>I would like to ask about - previously, it displayed the time when a comment was posted, but does not do it now. Is there a way to configure it?
13:33<TrueBrain>" Comment by Nathanael Rebsch (dihedral) - Wednesday, 05 November 2008, 07:50 GMT" <- I don't know what you are reading ..
13:34<George>Comment by Jean-Francois Claeys (Belugas) - george
13:34<George>at for example
13:35<FauxFaux>Shows it here, Opera 9.whatever windows, not logged in.
13:35<@Belugas>" Comment by Jean-Francois Claeys (Belugas) - Monday, 05 May 2008, 02:15 GMT "
13:35<TrueBrain>" Comment by Jean-Francois Claeys (Belugas) - Monday, 05 May 2008, 02:15 GMT"
13:35<TrueBrain>so I think it is a local problem George :)
13:36<@Rubidium>George: you probably fracked up the date format in you "my details"
13:36<George>I found a problem! The "Detailed date format" format became changed (but I'm sure I never did it)
13:36<frosch123>George: maybe you are on the "history" tab instead of "comments"
13:37<George>I'm not allowed to see history and reports. Can it be changed too?
13:41*edeca dances
13:41*TrueBrain dances with edeca
13:41<edeca>Wooh :)
13:42*Belugas slides banana peals on the floor
13:42<@Rubidium>now who has the lead and what are they dancing?
13:42<TrueBrain>bad Belugas, bad bad bad Belugas
13:42<TrueBrain>I always lead :)
13:43<George>TrueBrain: If so, what about to allow me "view history" and "view reports"?
13:44<TrueBrain>I see no reason why that information is important to you
13:44<TrueBrain>so nah
13:45<George>And, BTW, what about FS1941?
13:45<@Belugas>I've got no control on the settings George, sorry
13:46<George>Belugas: Do not worry, no problem here :)
13:49<CIA-1>OpenTTD: translators * r14922 /trunk/src/lang/ (13 files): (log message trimmed)
13:49<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2009-01-08 18:49:15
13:49<CIA-1>OpenTTD: afrikaans - 20 fixed, 52 changed by wpduplessis (72)
13:49<CIA-1>OpenTTD: bulgarian - 46 fixed, 1 changed by Ar4i (47)
13:49<CIA-1>OpenTTD: catalan - 6 fixed by arnaullv (6)
13:49<CIA-1>OpenTTD: dutch - 3 fixed, 1 changed by habell (4)
13:49<CIA-1>OpenTTD: finnish - 10 fixed by jpx_ (10)
13:51*TrueBrain just discovered the History tab :) How useless .. now looking for 'reports' tab, still ahven't found it :p
13:52<frosch123>he, was wondering about the same :)
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13:54<@Belugas>dunno about FS1941.
13:54<@Belugas>i'm a bit... out of the picture, speaking about myself...
13:56<Aali>hey I just realized I have a copy of PhilSophus's hg queue
13:56<Aali>including the cargodest adaptation of the order class
13:57<Aali>it doesn't apply to the latest cargodest though, so it's still going to take a while to get it right
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14:12<petern>i have returned!
14:12<Sacro>oh dear
14:12<frosch123>searching for sarah connor?
14:13<Sacro>new pg tips advert has subtitles
14:13<TrueBrain>hmmm ... sarah connor ...
14:13<Sacro>zomg, the TrueBrainater
14:14<edeca>Distant joint stations made trunk!
14:14<edeca>That's very useful for copypaste ;)
14:14<@Belugas>TrueBrain, the ViewReport stuff appears on MyDetails (when overring the mouse on your name)
14:14<@Belugas>in my case, it's set to yes, but of course, no tab nor button for it.
14:15<TrueBrain>Belugas: just no idea what that would control
14:15<TrueBrain>doesn't seem useful :)
14:15<TrueBrain>I guess it is the requests for reopen or close
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14:16<Wolf01>oooh nice, a really brand new feature after a long time, I'm wondering what it does
14:16<frosch123>yeah, must have been suggested by a fool :p
14:17<Wolf01>eeek I was involved on its development! Why you alwaysforget to mention me?
14:17<@Rubidium>because your co-authors forgot to mention you?
14:18<Wolf01>ok that I've done only the very first version which was fully developed by Frostregen
14:19<Wolf01>(and worked for trainstations only)
14:22<edeca>It's a cool feature, better than "cheating" by walking them
14:25<Wolf01>it was not intended as a quick way for cheating, but the first use was directly relative to the adjoin stations
14:26<petern>14922 server up
14:26<petern>oh, not downloadable yet :)
14:26<Wolf01>edeca, see ->
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14:27<edeca>Wolf01: That doesn't explain anything?
14:27<Wolf01>don't you see the pictures?
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14:28<edeca>Wolf01: Yes, I know how the patch works, I used to use it
14:28<edeca>Wolf01: I like it, better than creating 3 stations in a row and removing the middle one
14:28<edeca>Wolf01: That is all I meant, not really "cheating"
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14:29<Wolf01>some times you can't walk the station to reach some places, that was the point
14:30<edeca>Ah, sorry, I see
14:30<Wolf01>especially if you want to place a new station in between 2 competitors' stations
14:31<Wolf01>and finally the whole patch is in trunk!
14:31<edeca>Yeah, that's really cool :)
14:31*edeca wonders if it will work automagically with copypaste
14:32<Wolf01>Yes it does, IIRC I and Frost made some tries mixing distant join with copy&paste
14:32<edeca>It doesn't work with my current copy&paste
14:32<edeca>I'm just merging with trunk
14:32<edeca>I need to make it honour the ctrl button
14:33<Wolf01>not with the current, I should have a weird custom version around
14:33<Wolf01>but is pre r10000 I think
14:33<petern>that's... rather old
14:34<Wolf01>changes to make c&p compatible with distant join should be the same in theory
14:34<edeca>Wolf01: I'm about to push an update
14:35<joachim>does it allow more than one airport per station?
14:35-!-Tim [] has joined #openttd
14:35<Wolf01>no it doesn't
14:35<Tim>Shuush, i get home and join-distant-stations is implemented :)
14:35<Tim>Big thanks :)
14:36<petern>it's great for cheating
14:36<Tim>Oh, and nightlys just finished compiling, wonderful
14:36<petern>and there's a 14922 server!
14:37<edeca>Bugger, trunk breaks more in copy&paste than I thought ;)
14:37<petern>give up on the idea
14:37<edeca>petern: Heh, you don't like c&p?
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14:39<Tim>Man, that feature is so cool :)
14:40-!-sigmund [] has quit [Ping timeout: 480 seconds]
14:40<@Belugas>i can count quite a few devs who do not like it...
14:40<@Belugas>freaking laziness and code duplication...
14:40<edeca>Belugas: Much of that has been fixed.
14:40-!-AgentLeMan [] has joined #openttd
14:40<edeca>Belugas: Or do you mean *using* it is lazy? :)
14:40<Aali>the laziness obviously hasn't :P
14:41<Aali>it is lazy
14:41<AgentLeMan>hello everybody :o) how can i in version 0.6.3 list all variables and their values in the ingame-console?
14:41<edeca>Belugas: So what is the objection to?
14:41<petern>list_vars and list_patches
14:43<AgentLeMan>petern, thank you :o) so "pf.wait_for_pbs_path" and the rest from is outdated? or am i at the wrong page?
14:43*edeca throws socks at Belugas
14:44-!-edeca was kicked from #openttd by Belugas [yurk]
14:44<petern>AgentLeMan, pbs is not in 0.6.3
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14:48<AgentLeMan>oh, i overlooked that, sorry. i just looked at the patches in the console... would wait_oneway_signal = BigNumber make a train never ever turn around at a red signal til the end of time?
14:48<Tim>Not in 0.6.3 i think
14:48<Tim>But in the newest nightlys
14:48<Tim>you can set it to 255
14:48<Tim>which is infinite
14:48<Tim>correct me if i'm wrong
14:48<@Belugas>edeca, let say that even if the no-dup part is (supposely) done, the laziness pasrt of it is REALLY still there
14:48<AgentLeMan>it cant be done in 063 at all?
14:49<@Belugas>where's the fun of building anymore???
14:49<Wolf01>I agree
14:49<@Belugas>when woul a big button saying PLAY THE GAME FOR ME would be develooped?
14:49<petern>AgentLeMan, no
14:49<AgentLeMan>okies, thank you petern and Tim :O)
14:50<Wolf01>what's the fun part of building a junction on a test area and then copy&paste it on the right area?
14:50<edeca>Wolf01: I use it for reallyreallyreally long stretches of line with loads of signals
14:50<edeca>Wolf01: & for newgrf stations when that works ;)
14:50<AgentLeMan>Wolf01, less dead cows on the live track
14:51<Prof_Frink>edeca: That's what ctrl-drag signals is for.
14:51<Prof_Frink>AgentLeMan: *Fewer* dead cows.
14:51<Wolf01>it's better trying to copy it by hand... and you will be so wondered which it will look really different also if you tried to use the same measures :D
14:51<AgentLeMan>Prof_Frink: °grins°
14:54<AgentLeMan>oh damn... Prof_Frink, you were of course right...
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14:55<Wolf01>now we need only sloped stations
14:55<Prof_Frink>I am always right.
14:55<Wolf01>if only I find how to do them
14:55<AgentLeMan>Prof_Frink, well... that to judge on is the task of future generation, until now though, i personally can only say, you were right on this one
14:55<@Rubidium>why is each feature greeted with: "now we only need <feature>"?
14:55<Wolf01>I already made trains use a steep-station
14:55<+dihedral>how about diagonal bridges?
14:56<+dihedral>uh - uh
14:56<+dihedral>i know
14:56<+dihedral>best feature ever
14:56<+dihedral>an undo button
14:56<+dihedral>Belugas, ^
14:57-!-dihedral was kicked from #openttd by Belugas [reality check? YEAH!!! VERY REAL]
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14:57-!-dihedral is "dih" on #openttd @+#openttd.nightly @#ap+ #openttd.noai @#JJ #apperl
14:57<dihedral>i lost me + :-(
14:57<AgentLeMan>dihedral, you mean bridges that start on heightlevel 1 and end on heightlevel 2?
14:57<Aali>this saveload codechange makes my merge program happy
14:57<AgentLeMan>like... a ramp?
14:57<Aali>it tries to sprinkle totally unrelated functions with saveload code :/
14:58<dihedral>AgentLeMan, i just meant to tease some people in here, which i have done successfully
14:58<AgentLeMan>dihedral, i know, i just evolved your idea into maybe something useful ;oP
14:58<Aali>oh hey, look at that, a function call on the last line of openttd.cpp outside any function, that makes sense!
14:59<Wolf01>AgentLeMan, they already do that, one head sloped and the other one horizontal :P
14:59<AgentLeMan>Wolf01, oh... °sighs° i really need to play around more
15:00<dihedral>you need to read the wiki :-P
15:00<@Rubidium>dihedral: it's also a sollicitation for people's ignore list
15:00<dihedral>right! true!
15:01<dihedral>i just thought you'd also get the part where it makes fun of one of the recent forum threads
15:01<dihedral>especially the one about the undo button (yet again)
15:01<Wolf01>I have an idea!!!! a bridge with slopes going upwards! \____/ <- it should be really useless!!!
15:01<petern>Rubidium, what is?
15:01<AgentLeMan>dihedral, you certainly are right in the meaning of "i didnt read it fully yet"
15:02<@Rubidium>being totally stupid and/or annoying
15:02<petern>ah... is he at again?
15:02<dihedral>he was at it with the "or annoying"
15:02<dihedral>sorry ;-)
15:03<@Rubidium>dihedral: if you're referencing the suggestions forum, then I've not seen it
15:04<CIA-1>OpenTTD: glx * r14923 /branches/noai/projects/ (openttd_vs80.vcproj openttd_vs90.vcproj): [NoAI] -Fix (r14917): somebody forgot to update MSVC project files :)
15:09<AgentLeMan>im just lobbed at now, im sure, but... can a .diff be transformed into a .grf?
15:10<AgentLeMan>so i wouldnt have to recompile
15:10<dihedral>AgentLeMan, what is a .diff?
15:10<dihedral>can you open it in your text editor?
15:10<dihedral>and what does it say?
15:11<dihedral>it changes the code _before_ you compile it and get your binary out of that
15:11<dihedral>now what is a grf?
15:11<dihedral>hint hint: google :-P
15:11<+glx>grf don't change code
15:11<+glx>only behaviour
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15:18<AgentLeMan>Wolf01: i found a use for your idea ;oP \__=__/ where the = is a track that crosses that bridge, so the brigde becomes somewhat of an airborne tunnel
15:19<petern>1923 and no competitors :(
15:20<Wolf01>ehm, AgentLeMan, was meaning to build that bridge between two mountains, but I think you didn't find the joke
15:21<AgentLeMan>Wolf01, actually... just disguising meself as dumb jester, doesnt MAKE me one °winks°
15:22-!-yorick [] has joined #openttd
15:22<AgentLeMan>so, yes, i fully understood, what you meant
15:22<Wolf01>which is useless because you can already build it
15:23<AgentLeMan>Wolf01: at the same heightlevel? which was, what my silly drawing meant
15:23<Wolf01>\ /
15:23<Wolf01> \____/
15:23<Wolf01> \ /
15:24<Wolf01>the bridgeheads don't need to go upwards
15:25<AgentLeMan>im not that good at describing things with ASCII-art
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15:25<+glx>ascii-art doesn't work with the font I use
15:26<Wolf01>change font, irc was made for ascii art :D
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15:31<dihedral>glx, change your font?
15:31<+glx>I'm happy with it (wide unicode ranges)
15:32<AgentLeMan>and i read "unicorn" °chuckles°
15:32<dihedral>ah - also good
15:34<AgentLeMan>°waves to Antdovu, winking°
15:35<TrueBrain>no gay stuff here please
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15:35<+glx>it is not msn
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15:37<dihedral>SmatZ, :-)
15:37<dihedral>i missed you
15:37<dihedral>did he not just sign in?
15:37*dihedral slaps the bouncer
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15:39<AgentLeMan>sorry, TrueBrain, but °grins° 112 people, mostly men, sitting in a small room without windows or ventilation and you say "no gay stuff here please" ? ;o))
15:39<TrueBrain>enough windows here
15:40<TrueBrain>don't you worry
15:40<dihedral>yep - just about to say
15:40<dihedral>more than enough windows
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15:41<dihedral>and i assume with "mostly" you are just taking the bot's into account right?
15:42<AgentLeMan>dihedral, there are bots here? °looks around°
15:43<petern>oh well, no reply
15:43<SmatZ>hello dihedral :-)
15:43<SmatZ>yeah, was the BNC broken?
15:43<dihedral>what is it petern?
15:43<dihedral>SmatZ, nope
15:43<dihedral>but nice to see you :-)
15:43-!-mortal` [] has quit [Ping timeout: 480 seconds]
15:43<SmatZ>same here :)
15:43<petern>dihedral, from the friendreunited friend
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15:55<Nite_Owl>Hello all
15:56<AgentLeMan>hello Nite_Owl
15:56<TrueBrain>hi Nite_Owl :)
15:57<Nite_Owl>Hello AgentLeMan and TrueBrain
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15:58<TrueBrain>I have to agree with other people, a synced cargodest can be useful :)
15:59<petern>it would be
15:59<Aali>this is your lucky day
15:59<petern>but i'm using windows at the moment
15:59<petern>and, er, playing a game for once
15:59<Aali>it loads old savegames without problems, haven't really tried anything else
15:59<dihedral>that's a change petern
15:59<TrueBrain>which game? :)
16:00<dihedral>what's still needing work in cargodest?
16:00<petern>on my r14922 server!
16:00<Aali>is there a cargodest test scenario or whatever?
16:00<TrueBrain>petern: ah ;)
16:01<TrueBrain>I now finally have an idea to setup a good cargodest pax system ... lets see if it makes profit :p
16:02<Aali>oh, not all of the quick goto patch made it into trunk :(
16:03<Aali>the goto button isn't persistent like it should be
16:05-!-TinoM [] has quit [Quit: Verlassend]
16:05<dihedral>in which way?
16:06<Aali>it used to stay active after you created an order
16:07<Aali>could be that I haven't activated the setting though :D
16:07<Aali>ctrl-click for full load worked though
16:08<dihedral>Aali, you are inconsistent in your tests
16:08<Aali>is that intended?
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16:11<AgentLeMan>__________ this is. ;o)
16:13<TrueBrain>damn, out of money ...
16:13<TrueBrain>starting with maglev is a BAD idea
16:13<CIA-1>OpenTTD: frosch * r14924 /trunk/src/depot_gui.cpp: -Fix (r7403): Do not unnecessarily reset the cursor, when a different vehicle is dragged.
16:14<TrueBrain>make 3 poinds profit a year
16:14<TrueBrain>this is not going to work :p
16:14<AgentLeMan>TrueBrain, testing it with vehicles may have worked better, yes
16:14<AgentLeMan>or.. at least cheaper
16:14<TrueBrain>who talked about testing?
16:15<AgentLeMan>oh... i thought... well.. you wrote "lets see, if..."
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16:15<TrueBrain>hi Monkeyman1 :)
16:15<AgentLeMan>hi Monkeyman1 °grins, reminded of a certain episode of "two and a half men"
16:16<CIA-1>OpenTTD: frosch * r14925 /trunk/src/ (group_gui.cpp group_gui.h vehicle.cpp): -Fix [FS#2500]: Abort dragging of vehicles in the group window when they are deleted.
16:19<TrueBrain>and cargodest fucks up again ...
16:20<TrueBrain>'going via unknown station'
16:20<TrueBrain>I just changed orders of a train!!!!
16:20<Aali>anyway, the merge is bundled up and ready, where do you want it?
16:21<Monkeyman1>is anyone familiar with Mac OS X here?
16:22<Monkeyman1>I compiled a version of pngcodec for mac with xcode as a C++ Command Line Executable... However how to do I use it, (how do I pass arguemnts to it from the terminal window...?)
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16:28<Aali>see above
16:29<TrueBrain>I rather see below
16:29<TrueBrain>a bit higher Belugas ;)
16:29<@Belugas>ho... you'
16:29<@Belugas>re peeing?
16:31<@Belugas>you lead me to it ;)
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16:33<Aali>fine, I'll just keep the merge for myself then :P
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16:37<joachim>what did you merge
16:38<TrueBrain>do you really want to know :P
16:38<joachim>if you really wanted to know, i'd look above
16:38<joachim>just making conversation :)
16:38<joachim>if i*
16:38<Aali>joachim: cargodest with r14919
16:38-!-yorick [] has quit []
16:39<TrueBrain>damn, I am bored
16:40<joachim>ok, cool
16:40<Zuu>Aali: That is awsome, how bad all devs seams busy playing (peter_n and true brain)
16:40<joachim>i found a cargodest with timetables, distant joint stations, daylength, etc., but only a win binary
16:40<@Belugas>joachim, if i* does not compile. it should at least be if (i*) .. or else..
16:41<TrueBrain>you are so right Belugas
16:41-!-lewymati [] has quit []
16:41<joachim>i'll use sed from now of
16:41<Aali>Zuu: it's too bad Celestar is not around to do his work :P
16:42<@Belugas>"his work" ??
16:42<@Belugas>sounds like we hired him :S
16:42<@Belugas>or that he is BOUND to do it
16:42<@Belugas>or FORCED
16:42<@Belugas>or CHAINED
16:42*Belugas is tired
16:43<TrueBrain>poor Belugas :)
16:43<Aali>you should CHAIN him to a computer and FORCE him to finish cargodest :(
16:43<@Belugas>ouin... je suis pneu
16:44*Prof_Frink inflates Belugas
16:44<@Belugas>sonme say i'm already full of air ^_^
16:44<@Belugas>ou que je manque pas d'air, justement ^_^
16:45<Zuu>Belugas: Is that French?
16:45*Prof_Frink sends Belugas some pretty bubbles:
16:45<@Belugas>yup yup
16:45<TrueBrain>nice :)
16:45-!-Belugas was kicked from #openttd by Belugas [ENGLISH ONLY!]
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16:46-!-mode/#openttd [+o Belugas] by ChanServ
16:46<Zuu>I'm happy I went to British Colombia where French is not that dominating, just only on every item sold in a shop. :)
16:46<joachim>setting an example... good
16:47*Zuu knows NULL French
16:47<@Belugas>yeah, you're more likely to ear english and chinese in BC :)
16:47<Zuu>One of my friends that was with me called Vancouver "Vongkong" because of all the Asians there. :)
16:48<Prof_Frink>Zuu: I know "biere". That's enough.
16:48<Zuu>Prof_Frink: :D
16:49<Prof_Frink>Everything else can be done with pointing, hand signals and speaking english slowly and loudly.
16:49<CIA-1>OpenTTD: peter1138 * r14926 /trunk/src/ (engine.cpp engine_func.h newgrf.cpp): -Feature: Automatically set last engine ageing year to the last 'introduction year plus half model life', to allow engines later than 2050 to appear.
16:49<joachim>starting out with a few french words helps
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16:49<@Belugas>Zuu, it's very appropriate indeed :)
16:50<petern>egrvts works properly now
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16:51<@Belugas>Zuu, it's also called HonkOuver, still on the same idea
16:52<Zuu>Okay :)
16:52<DaleStan>petern: Might that cause problems with vehicles with an early intro date (eg PlaneSet's 747 EUD, around 1980) and a 255 model life (which would expire in 2235) combined with another GRF that introduces a vehicle, also with a 255 life, sometime in 2110 or later?
16:52<DaleStan>Or do you special case 255 to mean never-expire?
16:53<DaleStan>(2110+255/2 > 1980+255)
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16:53<frosch123>255 is a special case since a month or so
16:54<petern>DaleStan, then the 747 would disappear
16:55<petern>well, i don't know
16:55<petern>if 255 is a special case then it will stay i guess
16:56<frosch123>trouble is only when a grf does not use 255, but a smaller value which is not reached before 2050
16:58<petern>then it would expire
16:59<petern>which is correct
16:59<petern>because it's not 255
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17:01<Nite_Owl>so if a vehicle is introduced in 1950 with a life of 20 years then how long will it last - still 1970? or is ageing year different then expire year?
17:02-!-Progman [] has joined #openttd
17:02<petern>model life of the 747 EUD is 25 years anyway
17:03<DaleStan>Oh. I thought it was 255. It's been a while, I guess.
17:03<petern>well anyway, with planeset loaded, it still stops at 2050
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17:06<@Belugas>Zuu, unneeded change in you fliter_sign_list patch : newgrf_text.h
17:06<Zuu>hmm, how did that file come into my patch...
17:07<@Belugas>+ this->SetFocusedWidget(2);
17:07-!-sigmund_ [] has quit [Ping timeout: 480 seconds]
17:07<@Belugas>+ this->SetFocusedWidget(NGWW_CLIENT);
17:07<@Belugas>two standards?
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17:08<Nite_Owl>frosch123: Thank you - makes sense now
17:10-!-WhiteRhino [] has joined #openttd
17:10<WhiteRhino>Evening, folks.
17:10<TrueBrain>oh no, not him again :(
17:10<WhiteRhino>Geeze. =/
17:11<WhiteRhino>Imma name a train after you and crash it. =P
17:11<TrueBrain>is that your name?
17:12<TrueBrain>then write it as such
17:12<@Belugas>nVIDIA is shit :(
17:13<TrueBrain>Intel is shit
17:13<@Belugas>i want my windows to popup in each screen but my taskbar spread across both
17:13<@Belugas>i used to have that with my old card
17:13<@Belugas>stupid change :(
17:13<Zuu>Belugas: Do you need me to comment the SetFocusedWidget calls? Had a look on the one that uses widget 2, as a enum might have been created since I wrote the patch but could not find it.
17:14<@Belugas>yeah, TrueBrain. I agree. That is why i only use AMD :)
17:14<@Belugas>Zuu, yeah, that' what I have under my eyes :)
17:14<Zuu>Belugas: I use a third party task bar on my secondary screen in Windows.
17:14<TrueBrain>Belugas: I meant the Intel Video Chipset :p
17:14<TrueBrain>worse than nVidia :
17:15<+glx>ATI/AMD sucks for some games
17:15<petern>Imma == I am going to?
17:15<Zuu>petern: how does the second m become 'going'?
17:15<+glx>as most games are meant to be played on nVidia cards
17:16<petern>Zuu: how does "I'm-a name a train..." make sense?
17:17<WhiteRhino>Bah. >.>
17:17<Zuu>petern: Good question. Your guess is then not that bad, concidered the trend to type with less and less characters and think that the receiver will have no problem to read it.
17:18<petern>on the other hand
17:18<joachim>Imma sounds like a "would of/should of" thing
17:19<Prof_Frink>petern: Nope, "Imma" means "I am an idiot and I am going to".
17:19<TrueBrain>I still think it is a girls name
17:19<petern>bread once sang 'baby i'm a want you'
17:19<petern># baby i'm a need you
17:19<+glx>Peel ?
17:19<petern># maybe i'm a crazy
17:19<Zuu>"Emma, name a train"
17:19<petern>that last one works, i suppose...
17:20<joachim>Zuu: that could of been it
17:20<George>joachim: What?
17:20<petern>of is not 've
17:20<Prof_Frink>petern: Great minds.
17:20<joachim>petern: see like 10 lines up from that :)
17:21<WhiteRhino>Some days a person just wishes they'd stayed in bed. =P
17:21<Prof_Frink>WhiteRhino: Those are called "weekdays".
17:22<petern>joachim, you just pointed out 3 violations!
17:22<joachim>i no
17:22<petern>where's my ban-hammer
17:22-!-mode/#openttd [+o petern] by ChanServ
17:23<TrueBrain>I no? Or I know?
17:23<joachim>you don't know no irony, that's for sure
17:24<TrueBrain>I no
17:24<Monkeyman1>hello again, I just managed to get my building into OpenTTD... which I am very happy about, however when it draws it sometimes this happens and sometimes it renderes perfectly fine
17:24<Prof_Frink>joachim: irony: ferrous.
17:24-!-tom0004 [~Tom@] has quit [Quit:]
17:25<+glx>Monkeyman1: then you failed somewhere
17:26<Monkeyman1>glx, any ideas of where? because I did the exact say procedure as before and those all worked
17:26<joachim>unless that is his building
17:27-!-frosch123 [] has quit [Remote host closed the connection]
17:27<Monkeyman1>joachim, what do you mean?
17:27<joachim>sorry, wasn't being constructive
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17:30<Monkeyman1>I figured it out I just moved the building +1x and -1y
17:30<Monkeyman1>I guess it was partially on the other tile...
17:33-!-mortal [] has quit [Quit: Checking whether build environment is sane ... build environment is grinning and holding a spatula. Guess not.]
17:34<CIA-1>OpenTTD: belugas * r14927 /trunk/src/network/network_chat_gui.cpp: -Codechange: constify widget numbers in network chat gui.
17:34<@Belugas>Zuu! Update!!
17:35<Zuu>Yea I'm working...
17:36<Zuu>Ah, you did that commit too.. I need to work harder, just uploading the removal of that grf file.. :)
17:38<Zuu>I bet you have another commit when I'm back and have just fixed that too ;-)
17:38<@Belugas>i'm about to go home
17:38<Zuu>Phew :-D
17:38<@Belugas>there is very little i can do from here
17:38<@Belugas>i've got no compiler in C?
17:39<Zuu>ah, thats a problem indeed.
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17:40<@Belugas>and aat home, it's wife and kid, which mean eve less time ^_^
17:40<@petern>murder them all
17:41<+glx>but keep the lovely cat ;)
17:41<@Belugas>and just keep kitty ;)
17:41<@Rubidium>night Belugas
17:41<@Belugas>bye boys!
17:41<SmatZ>bye bye Belugas
17:41<Zuu>bye Belugas
17:42<Nite_Owl>later Belugas
17:42<Sacro>'New Task Bar? Do the words "Titanic" and "rearranging the deckchairs" come to mind here?'
17:43<@petern>people hate change
17:43<@Rubidium>then why are they demanding so much change?
17:44<@petern>they demand OTTD 2
17:45<@Rubidium>if they would demand TTDPatch 2.5 or OpenTTD 0.7 I could imagine it, but OTTD 2?
17:45<+glx>we don't even have OTTD 1
17:45<@Rubidium>that's like asking for Windows 9
17:45<Aali>I heard OTTD 2 has ALL the patches
17:45<Aali>must be great
17:46<+glx>must be unusable
17:46<joachim>after death-ottd
17:46<@Rubidium>... pile of unmaintainable and unstable crap
17:46<joachim>too good for humans to understand
17:46-!-[com]buster [] has quit [Ping timeout: 480 seconds]
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17:46<Aali>oh and it has ALL the grfs too
17:47<joachim>is there a release plan for 1.0, for what it will have? or do you just go along?
17:47<Aali>I don't see why you guys didn't think of that!
17:47<TrueBrain>Rubidium: I can't find where the certificate is stored ... :(
17:47<@petern>poor pikkabird
17:47<@Rubidium>/etc/ssl/private ?
17:47<TrueBrain>oh wait
17:47<TrueBrain>i remember
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17:48<@Rubidium>joachim: try the wiki
17:48<TrueBrain>Rubidium: would you be so kind to restart lighttpd?
17:48<@Rubidium>why me?
17:48<TrueBrain>(I don't know if you still have it attached to valgrind
17:49<@Rubidium>just the init.d one
17:49<TrueBrain>hmm .. something went wrong ... is no longer under the certificate :s
17:50<@petern>wrong ca cert?
17:50<TrueBrain>they keep track of ours
17:50<@Rubidium>rather a wrong request
17:51<@petern>i mean theirs
17:51<@petern>the intermediate ca cert
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17:51<joachim>Rubidium: thanks
17:51<TrueBrain>Rubidium: it was cacert we went for in the end, not?
17:52<TrueBrain> is the common name ..
17:54<TrueBrain>k, fixed
17:54<TrueBrain>just genrated a new private key, and re-requested the certificate :p
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17:56<Zuu>The chain succeeded :)
17:56<@petern>do de do do de do do de dum
17:56-!-Tim [] has quit [Quit: Leaving.]
17:57<Zuu>or should there be someone posting a white space in the end?
17:58<joachim>you ruined it...
17:58<joachim>fjb: t-dialin = dialup?
17:58<@petern>the chain does not ruin anything
17:58<fjb>joachim: DSL
17:59<@petern>espcially *that* bit
18:00<fjb>What are we playing today? Moving ascii arts?
18:02<CIA-1>OpenTTD: truebrain * r14928 /branches/noai/src/ai/api/ai_types.hpp: [NoAI] -Fix: stfu stupid MSVC, a class is a struct and visa versa .. grr ... /me bitch-slaps MSVC around
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18:02<@Rubidium>joachim: search the logs for MSVC...
18:03<joachim>i just didn't know people coded in MSVC
18:03*Zuu think he has got biten by the MSVC having problem of using struct Something; as a advance declaration for a class.
18:03<TrueBrain>we don't :)
18:04<@Rubidium>we just compile the windows binaries with it
18:04<@Rubidium>@calc 15000/250
18:04<@DorpsGek>Rubidium: 60
18:05<@Rubidium>so 1 in 60 commits is because MSVC fracked something up
18:05<@Rubidium>or caused a frack up
18:05<joachim>sounds plausible... :)
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18:08<+glx>sometimes MSVC warns for good reasons though
18:08<+glx>(but it's very rare)
18:09<joachim>sometimes a serial killer helps an old lady cross the street.
18:10<joachim>(i think)
18:10<TrueBrain>what a comparising ..
18:12<Aali>MSVC has been getting better with time though
18:12<AgentLeMan>old lady = serial killer killer.. after all, most of them go after young "ladies"
18:13<AgentLeMan>°remembers old ladies in GTA defending against you with shopping bags°
18:13<Aali>a few years ago you could make the compiler crash just by using one too many floating point variables in the same block of code :/
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18:14<edeca>Aali: -WTOO_MANY_NUMBERZ!
18:15<AgentLeMan>compiler = serial killer, too many floating points = bags on flailing arms
18:15<edeca>I mean, crikey, x86 only has a finite number of registers, how else should it support more than 6 floating point numbers? ;)
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18:16<TrueBrain>we call that a stack
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18:18<edeca>TrueBrain: </irony>
18:18<@Rubidium>can't the floating point numbers not float between the registers or so?
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18:19<@petern>how would you know what the point was?
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18:21<@Rubidium>it's where the surface and the number intersect
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18:23<TrueBrain>why is it so hard to find good open source games?
18:23<TrueBrain>a nice space trade game .. all there are just suck :(
18:24<Zuu>TrueBrain: xjump/sdljump/gnujump <3
18:25*FauxFaux hurts Zuu.
18:25<FauxFaux>TrueBrain: I expect it's because it's a lot harder to write games than people think. :p
18:25<TrueBrain>damn, forgot that name of that cool singleplayer hack thingy ..
18:26*Zuu says ouch!
18:26<TrueBrain>old .. simplicitic ...
18:26<TrueBrain>damn .. what was the name of that game :(
18:27<TrueBrain>neither System Shock
18:27<TrueBrain>they tried making it into a multiplayer game, which failed :p
18:27<TrueBrain>nono, a hack game you twat :p
18:29<TrueBrain>that was a nice game :)
18:29<TrueBrain>but ... nobody ever makes such games in open source land
18:29<TrueBrain>well .. not ones worth writing about
18:30<joachim>at least there is a linux release
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18:32<joachim>i think an open source remake project of that is possible
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18:33<Eddi|zuHause>speaking of spae games... what happened to this master of orion clone?
18:33<TrueBrain>joachim: the game itself is outdated
18:33-!-einKarl [] has quit [Remote host closed the connection]
18:33<joachim>the concept?
18:34-!-Nite_Owl [] has quit [Quit: Read You Soon]
18:34<TrueBrain>even that, yes
18:34<TrueBrain>you need something new to make something cool out of it :)
18:35<joachim>maybe, i think the idea of hacking by typing draws a certain amount of gamers...
18:36<joachim>but for a start, the game is very straight-forward programming-wise, so a clone could be done
18:36<TrueBrain>I believe there is one, yes
18:36<joachim>oh, there is one?
18:37<TrueBrain>I Read some chatter about that
18:37<TrueBrain>or you are so bored you want to pick that up? :)
18:37<TrueBrain>as then I have a completely different project (a clone of a game) which needs input ;)
18:39<Zuu>TrueBrain: What game, a girlish barbie game? <--- I think I'm tired :)
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18:44<Zuu>Good night all
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19:17<TrueBrain>pompiedom :)
19:17<TrueBrain>it was btw a serious question joachim :p
19:20<joachim>i hoped i could get away by smiling
19:21<TrueBrain>;) Bad boy :p
19:22<joachim>i will look into learning c++ and see if i can contribute with anything
19:22*TrueBrain waits for java to be compiled in his firefox ...
19:22-!-Splex [~splex@] has quit [Quit: Leaving]
19:22<goodger>TrueBrain: firefox is coded in java now?
19:22<TrueBrain>coding rarely is a real problem :)
19:23<joachim>yeah, the coding standard is usually as much of a problem as the language
19:23<TrueBrain>did I ever said that?
19:23<joachim>or do you mean actually doing anything
19:23<TrueBrain>I always wonder where that 11th finger keeps on popping up from
19:23<joachim>oops. :)
19:23<TrueBrain>joachim: hehe ;)
19:23<TrueBrain>coding just takes time
19:23<TrueBrain>but the ideas and how to code it, is mostly a problem for me :)
19:24<TrueBrain>grr, mplayer at nice -19, still stalling because of some compiling running at the background
19:24<joachim>everything comes with time and effort...
19:24<joachim>which most people aren't willing to spend
19:25<TrueBrain>very true :)
19:25<goodger>how are you managing to compile java in a firefox-related context, then?
19:26<@Rubidium>try ionice -c 3 too
19:26<TrueBrain>ionice -c 3 22812
19:26<TrueBrain>execvp: No such file or directory
19:27<TrueBrain>ah, -p
19:27<TrueBrain>tnx Rubidium, a bit better (still poor)
19:29<@Rubidium>isn't -19 max priority?
19:29<@Rubidium>oh doh... it's mplayer's prio
19:30<@Rubidium>what did you ionice btw?
19:30<@Rubidium>and have you tried giving the compile nice 20?
19:30<TrueBrain>mplayer :)
19:31<TrueBrain>yeah ... compile is done now :p
19:31<@Rubidium>ionice -c 3 gives only io when idle, so odd it improved mplayer
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19:33<TrueBrain>I didn't really use the value '3' :p
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19:34<[com]buster>Do the pros here know of any pending issues with toyland?
19:34<thingwath>setting idle class with ionice usually really helps a lot
19:34<TrueBrain>besides it looks ugly like hell?
19:34<[com]buster>TB: I planned on using toyland-to-mars
19:35<[com]buster>but whenever I start a server with a toyland map, any client desyncs
19:35<[com]buster>whenever I start a temperate game, it doesnt
19:35<[com]buster>independent of whether I have toyland2mars enabled
19:36<TrueBrain>work for Rubidium, I guess ;) :p :p
19:36<thingwath>for anyone, if used properly :-)
19:36<[com]buster>the rest won't survive toyland? :p
19:36<@Rubidium>trunk or 0.6.3?
19:37<[com]buster>I have 14922
19:37<@Rubidium>then I've got no idea
19:37<[com]buster>should I create a tracker ticket?
19:38<[com]buster>will do
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19:44<[com]buster>enjoy, I'd say
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19:45<TrueBrain>I hate 64bit/32bit problems with firefox :(
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19:53<Aali>4>openttd - 1270 error(s), 25 warning(s)
19:53<Aali>gotta love MSVC
19:54<+glx>Aali: usually you can ignore the latest errors are they are most likely caused by MSVC
19:54<Aali>seems like it just corrupted its own datafiles and borked on every single file after that
19:55<+glx>yes he failed to update openttd.pdb after the first major error
19:55<+glx>or after too many errors
19:55<Aali>that's... stupid
19:56<+glx>make just stops after the first error so it's not really different
19:56<Aali>it's very different, MSVC doesn't stop
19:56<Aali>it just keeps trying
19:56<+glx>the result is the same, compile failed
19:57<Aali>and the real error ends up on top of 1269 useless errors
19:57<+glx>the list is well organised so it's not a problem
20:00<TrueBrain>yeah, java support :)
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21:31<CIA-1>OpenTTD: glx * r14929 /branches/noai/ (132 files in 15 dirs): [NoAI] -Sync: with trunk r14890:14928
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22:16<CIA-1>OpenTTD: glx * r14930 /branches/noai/src/ai/api/ai_order.cpp: [NoAI] -Fix: INVALID_ORDER was a valid order for AIOrder::IsValidVehicleOrder()
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---Logclosed Fri Jan 09 00:00:57 2009