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#openttd IRC Logs for 2009-03-19

---Logopened Thu Mar 19 00:00:28 2009
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02:16<el_en>yes, why not
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03:35<dihedral>close them quietly!! they usually have handles you know!
03:35<Doorslammer>How original
03:43<Forked>love handles?
03:48<@petern>well if you will name yourself doorslammer...
03:50<Doorslammer>OK, Ill assume dihedral is an odd shape and Forked really is just that
03:55<dihedral>one m less would be odd too
03:58<Forked>I'm more borked than forked really :\
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04:02<Doorslammer>I at least dont add a k between the i and the h
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04:08<Forked>such a hostile morning :\
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04:11<dihedral>Ammler, do you know when planetmaker is back?
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05:05<Ammler>[09:19] <dihedral> [09:11:45] Ammler, do you know when planetmaker is back? <-- he is absent this week...
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05:36<el_en>good beforenoon
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05:41<Timitry>Hm... Which is the "master file" of the language files? The "english.txt"?
05:42<Timitry>I get a compiler warning "string xxx does not exist in master file" (patched version, not trunk!)
05:42<Timitry>So i would have to add that string to english.txt ?
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05:43<@petern>it might be that a string was removed in english.txt by the patch
05:43<Rubidium>you better ask yourself why the string was removed in the first case
05:43<el_en>Rubidium: did you mean: in the first *place*?
05:49<Timitry>Yeah, someone screwed up the copypaste patch a little
05:50<Rubidium>nah, they just make it a nice desyncer ;)
05:50<Timitry>He also created the patch file not from the folder that contains the data and other folders, but from a folder above of that...
05:50<Timitry>Which is not too nice if you want to apply the patch
05:50<Rubidium>with a/ and b/, right?
05:51<Timitry>no, with "openttd-0.7.0-rc1-orig"
05:51<Timitry>so i had to make a folder called exactly like that and apply the patch to its top-folder
05:51<Rubidium>there's nothing technically wrong with that
05:51<Rubidium>it's actually quite common
05:51<@petern>try -p1 :p
05:52<Timitry>Using TortoiseSVN :P
05:52<@petern>no, it's shit
05:52<@petern>i do use tortoisesvn for svn work
05:52<@petern>applying patches is not svn's job
05:57<Timitry>Well... Got it working now... ;)
05:58<Timitry>I also get a warning about an unused variable, __ct_assert__ - A remain from bugtesting the patch which can be removed? Or should i rather not remove that?
05:59<Rubidium>upgrade your compiler and leave it there
06:03<Rubidium>as it
06:04<Rubidium>as it's there to prevent some quite hidden bugs from happening when someone changed some code somewhere totally different
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06:24<@petern>allocated an ip block for myself :p
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06:48<blathijs>Hmm, seems broken?
06:48<blathijs>matthijs@xanthe:~$ nc 80
06:48<blathijs> [] 80 (www) : Connection refused
06:48<Timitry>Puh, finally succeeded with my first patch update :)
06:48<blathijs>Rubidium: ^^
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06:49<@petern>probably oom'd again
06:49<@petern>Mem: 781 741 39 0 0 0
06:49<blathijs>Who can fix it?
06:50<@petern>dunno if that's normal
06:50<@petern>despite 0 cache/buffers that's responsive as normal
06:50<blathijs>works again
06:51<blathijs>(I contacted Truebrain)
06:51<Noldo>still no idea what's hogging the memory?
06:53<@petern>apache2's quite large
06:54<@petern>hmm, one of my vservers is being odd :o
06:55<blathijs>petern: It's lighttpd
06:56<@petern>if only it were that simple :)
06:57<blathijs>How simple?
06:58<@petern>lighttpd is only the front end
06:58<@petern>it proxies to other services
06:59<blathijs>petern: Yeah, but it is actuall lighttpd that takes up way too much space
07:00<blathijs>petern: And I suspect it does not forward to apache? Or perhaps for SVN?
07:00<@petern>for dav_svn i believe
07:00<@petern>it's my mirror vserver that's broken :/
07:00<@petern>or i've got some settings wrong
07:00<@petern>it tried to shutdown the whole machine when i stop it :o
07:01<@petern>fortunately it doesn't have permission at that point
07:01<dihedral>hehe ^^
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07:09<Celestar_>oy peops
07:09-!-Celestar_ is now known as Celestar
07:10<Forked>greetings, sir
07:11<Celestar>how's it?
07:11<Forked>depends what it is
07:11<Celestar>your life :P
07:12<Forked>life is pretty good. We're looking for a place to buy
07:14<Celestar>heard it's pretty decent :P
07:14*Celestar tries to remember how to use mercurial :P
07:15<Forked>a house thats on this green earth would be nice though
07:15<Forked>Mars is a bit far away from where i work.. and I heard internet there is pretty laggy
07:16<Celestar>it all comes down to the neighbours I guess
07:16<Celestar>yeah, ping times exceed 20 minutes sometimes
07:16<Celestar>it's EVEN worse than Draft-N
07:16<Timitry>What have i done wrong if i get that message?
07:17<Timitry>Seems like something wasn't properly updated in the .patch file or something like that...
07:17*petern ponders just installing this dodgy vserver
07:17<dihedral>CELESTAR :-)
07:17<dihedral>how nice to see you :)
07:17<Timitry>Since it wants to create something in OpenTTD/copypaste_test2... while i am compiling in OpenTTD/copypaste_newstationbuildgui...
07:17<dihedral>petern, get some nice hardware, install esx-i and enjoy :-)
07:18<dihedral>esx-i is lovely
07:18<@petern>yes but this system is already installed
07:18<dihedral>handles it's vm's very nicely
07:18<@petern>along with using software raid1...
07:18<Celestar>dihedral: working on a sync with trunk
07:18<dihedral>TB even switched over to it :-)
07:18<Timitry>"Celestar tries to remember how to use mercurial :P" <--- Because you finished CargoDest? (Hope dies last :D)
07:18<Celestar>dihedral: currently installing SDL :P
07:18<dihedral>Celestar, no way!
07:18<dihedral>that is awesome
07:19<dihedral>so.... striving towards 0.8 then with it?
07:19<@petern>Celestar: someone had patches for the order list changes
07:19<@petern>possibly Aali, though i can't remember
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07:19<dihedral>Aali had a complete update for it
07:19<Celestar>petern: cool
07:19<Celestar>petern: let me first get a dev env installed. I've just upgraded my system :P
07:21<@petern>also, vserver is nice & light weight
07:21<@petern>which is good cos i only have old generation xeons
07:21<@petern>(£100 server versus £2000 server, innit)
07:21<@petern>as it's personal use...
07:21<dihedral>500£ for a R200 quad core ^^
07:21<dihedral>that'll run esxi
07:22<Celestar>it compiles :P
07:22<@petern>btw, does esx-i require hardware virtualization support?
07:22<Noldo>petern: have you tried other free options?
07:23<dihedral>esx-i sadly does not run on all hardware, it's kinda picky when it comes to that
07:23<dihedral>but, it only has a 32mb footprint
07:23<dihedral>and is the best hypervisor i know of
07:23<dihedral>sadly i dont know the ins and outs of it :-P
07:23<dihedral>tb will ^^
07:24<@petern>Noldo: which in particular?
07:24<@petern>vserver suits my needs because it doesn't require a virtual machine type set up
07:25<@petern>and i've another vserver on here that works perfectly... only this mirror one that's messed up
07:25<Noldo>we are building a virtual server platform for a computer club, just exploring the options
07:25<@petern>< not an expert
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07:38<Celestar>now the sync ..
07:38<Celestar>how did this work right away?
07:43<Celestar>I'm trying to merge :P
07:44<Celestar>without causing a quantum singularity
07:44<Celestar>\o Noldo
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07:45<Celestar>saveload.cpp is no more?
07:48<Celestar>713 files updated, 86 files merged, 21 files removed, 30 files unresolved
07:49<Celestar>O_o how do I see the unresolved stuff in "hg st" ?
08:00<Aali>you need to configure a merge program to resolve those unless you want to do it manually
08:00<Aali>oh and I have a bundle you might like
08:07<Celestar>can I revert a "hg merge" ?
08:07<Aali>you can strip it
08:07<Aali>or rather, you can strip the changesets you pulled
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08:15<Celestar>I'll work on that ...
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08:37<Rubidium>Celestar: saveload.cpp went to saveload/saveload.cpp
08:37<@petern>we removed save game support
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08:53<Rubidium>Celestar: good luck with syncing, especially the order stuff rewrites
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09:11<@Belugas>good day all
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09:14<petern>hello Belugas
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09:15<@Belugas>hello Sir :)
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09:40<petern>*** Game paused (not enough players)
09:40<petern>'cept it wasn't :o
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09:45<dihedral>petern, did you run unpause at anytime?
09:45<Rubidium>dihedral: it's YOUR fault ;) (well... FS#2745 is)
09:45<petern>no, i loaded a savegame
09:46<dihedral>Rubidium, i'll fix it ;-)
09:49<dihedral>NetworkServerDoMove does CheckMinAvtiveClients
09:51<@Belugas>the best admin tool available! No player to administer :D
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09:52<dihedral>Yexo_, you look a bit .... trod on
09:52<petern>it works when switching companies but not when creating one
09:57<dihedral>that is the smallest patch ^^
09:57<dihedral> ^^
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10:01<Rubidium>dihedral: what if someone becomes a spectator?
10:01<dihedral>that is a standard move
10:01<dihedral>and that already is handled
10:01<dihedral>in the NetworkServerDoMove (last line)
10:01<petern>last time i remember it always checked the number of clients ;)
10:03<dihedral>creating a new company is a doCommand
10:03<dihedral>the Move code is not touched for that
10:03<Rubidium>petern: that must've been an awfully long time ago
10:04<Rubidium>0.5 checks the number of clients with a valid playas (i.e. non-spectators)
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10:05<petern>that's not what i meant
10:05<petern>i mean it did it in the networking loop rather than a specific function call
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10:52<dihedral>forget that patch ^^
10:55<[wito]>Gief paxdest!
10:57<dihedral>fails because of recursive doCommand :-P
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11:06<dihedral>hmm ouch
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11:49<kbrooks>Does 0.7.0 still require game files?
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11:50<Sacro>kbrooks: yes
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11:51<kbrooks>What version do you think will stop requiring game files?
11:52<Sacro>I don't
11:52<Sacro>I can't say whether 0.7.0 will require game files
11:52<kbrooks>You don't know?
11:52<Sacro>because it isn't actually out yet
11:52<Sacro>we are still at -RC1
11:52<kbrooks>I know it isn't.
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11:53<kbrooks>I'm guessing it will though.
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11:55<petern>don't be silly
11:55<petern>openttd is always require game files
11:56<kbrooks>petern: I was referring to *proprietary* game files.
11:56<petern>then *state* that
11:56<Yexo>and techincally you don't need them at the moment either
11:56<Yexo>just download opengfx and use an empty
11:57<petern>you won't get sounds
11:57<Yexo>well, opengfx still has a lot of black boxes, and ^^
11:57<kbrooks>What about the _graphics_?
11:57-!-el_en [] has joined #openttd
11:57<kbrooks>ah ok
11:57<petern>is this 'use every type of highlight' day?
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11:58<kbrooks>Whoa - 89 percent done.
11:59-!-[1]Mark is now known as Mark
11:59<Sacro>can we kick him for quoting constantly
12:01<kbrooks>Sacro: I believe I quoted twice so far. Including the highlights, I have done so 4 times so far.
12:01<kbrooks>I'm not sure how that goes under the definition of the word constant.
12:02<petern>89% is no use if the other 11% are common graphics...
12:02<petern>mmm, black bxoes
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12:21<@Belugas>Into The Void - miam
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12:55<petern>do do de dum
12:55<petern>do do de dum
12:55<petern>god this machine is so slooooow
13:02<el_en>i don't think god is on this channel
13:02<@Belugas>God Is Everywhere!
13:02<@Belugas>Got is Everything!!
13:03<@Belugas>p.s.: i'm pretty much agnostic
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13:05<Ammler>god is gone :-(: /ns info god > [Notice] -NickServ- Last quit time: Thu 07 Aug 2008 01:56:57 +0000 (7m 12d 15:06:37 ago)
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13:41<Cutter>is there a way to copy/paste rail sections?
13:42<Cutter>like complex junctions for example
13:42<Sacro>there is always a way
13:43<@Rubidium>there's a patch that can do that (today with touch of desyncer code)
13:43<frosch123>it's called "call-your-little-brother-and-let-him-play-while-you-are-watching-him-playing-being-to-lazy-for-clicking-yourself"
13:44*Rubidium wonders whether lighttpd shouldn't be written as liehhtpd
13:44-!-Brianetta [] has joined #openttd
13:44<Cutter>what's your favourite 4-way junction ?
13:44<frosch123>the one that fits between landscape, towns and industries
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13:57<CIA-1>OpenTTD: rubidium * r15766 /trunk/src/network/network_content_gui.cpp: -Fix [FS#2744]: Crash when opening the content list window twice; inconsistencies when clicking download twice.
13:57-!-Muxy [] has joined #openttd
13:58<Muxy>Hello here
13:58<CIA-1>OpenTTD: rubidium * r15767 /trunk/src/spritecache.cpp: -Fix: infinite loop when skipping sprites when a GRF is invalid (or truncated).
14:00<Yexo>hello Muxy
14:00<Ammler>frosch123: nice one :-)
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14:24<CIA-1>OpenTTD: rubidium * r15768 /trunk/src/lang/ (42 files): -Change: remove an "experimental" marker for something that has been working fine for a long time and remove the ununderstandable part of the description.
14:25<energetic2>hey muxy
14:26<welshdragon>....delayed reaction there energetic2
14:27<Sacro>Rubidium: derstandable?
14:27-!-energetic2 is now known as energetic
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14:46<CIA-1>OpenTTD: translators * r15769 /trunk/src/lang/ (7 files): (log message trimmed)
14:46<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2009-03-19 18:46:01
14:46<CIA-1>OpenTTD: arabic_egypt - 4 fixed, 1 changed by khaloofah (5)
14:46<CIA-1>OpenTTD: brazilian_portuguese - 5 fixed by tucalipe (5)
14:46<CIA-1>OpenTTD: esperanto - 9 fixed by maristo (9)
14:46<CIA-1>OpenTTD: polish - 7 fixed by Simek (7)
14:46<CIA-1>OpenTTD: slovak - 3 fixed by James (3)
14:50-!-energetic [] has left #openttd []
14:50<CIA-1>OpenTTD: translators * r15770 /trunk/src/lang/danish.txt:
14:50<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2009-03-19 18:49:29
14:50<CIA-1>OpenTTD: danish - 33 fixed by ThomasA (33)
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15:46<@Belugas>The Wretched!
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15:53<frosch123>can someone please provide me a savegame with lots of ships? (I hardly use them myself)
15:53<frosch123>I would like to do some profiling ^^
15:55-!-thisismynick [~chatzilla@] has joined #openttd
15:56<@Darkvater>someone should write a new pathfinder for'em :)
15:56*Darkvater summons KUDr
15:56<@Darkvater>get your ass in here boi
15:56<frosch123>I just want to compare r15768 with r15768M :p
15:56<Sacro>I need a final year project **hides*
15:56<Sacro>frosch123: svn diff?
15:56<@Darkvater>frosch123: diff -u
15:56*Darkvater thinks the difference is 'M'
15:57<@Darkvater>too bad subversion doesn't do custom keyword substitution
15:57<frosch123>thanks, you are truely helpful friends :)
15:57<@Darkvater>eg $license$ with its actual svn:property value
15:57<@Darkvater>no I have to search&replace everywhere :s
15:58-!-thisismynick [~chatzilla@] has quit []
16:00<petern>yeah, npf is not slow with ships...
16:00<@Darkvater>would be awesome if it'd do it automatically on svn export through some flag
16:00<@Darkvater>petern: but they get lost and no collision detection
16:01-!-|Jeroen| [] has quit [Quit: oO]
16:06-!-Mortal [] has quit [Ping timeout: 480 seconds]
16:07<Muxy>Hello here.
16:07<Muxy>I'm searching the url where open ttd source code can be viewed and compared
16:07<@Darkvater>Muxy: > development
16:07<Muxy>vcs, that's it, thanks yorick
16:08<Muxy>sorry darkvater...
16:08<@Belugas>dear old TRAC
16:08<@Darkvater>why oh god, do I have to register at some 23jr4Q@#$r corporate site to download subversion cli binaries?
16:09<@Rubidium>you're not downloading it from the right place I'd say
16:09<@Darkvater>official link
16:10<@Rubidium>the joys of external packagers
16:10*Darkvater hugs
16:11<@Darkvater>it's really terrible
16:11<Muxy>about bugs, i made an entry in flyspray FS#2745, Glx starts to look at it, but have no news from him.
16:11<@Rubidium>Muxy: you expect that we log every attempt that gets done in there
16:11<Muxy>i would like to know if the diff file provided to fix that is correct
16:12<Muxy>Rubidium: hum sometimes i hope
16:12<@Rubidium>and you expect that we log every non-OpenTTD related "task" like doing groceries, making dinner or eating it (or going for a "core" dump)
16:12<Muxy>sure, not every second, but sometimes
16:12<Noldo>Muxy: just wait and hope you'll find your name in the commit log
16:12<Muxy>no, its not for my name...
16:13<Muxy>Rubidium: after eating i dump core...
16:13<Muxy>i will be patient...
16:14<+glx>Darkvater: silksvn doesn't require registration
16:14<energetic>@seen TrueBrain
16:14<@DorpsGek>energetic: TrueBrain was last seen in #openttd 4 days, 21 hours, 47 minutes, and 37 seconds ago: <TrueBrain> valhallasw: good luck with your RoboCom
16:14<@Darkvater>glx: point taken
16:14<@Rubidium>Muxy: doesn't work when the server player is the only player
16:15<Muxy>did not try with server not dedicated
16:16<Muxy>i dont use openttd as not dedicated... so i will try and fix better..
16:16-!-Dred_furst [] has joined #openttd
16:16<Muxy>hum, just after finishing cooking my bread...
16:17<@Rubidium>I'm talking about the non-dedicated server that went to spectator and then starts a new company
16:17<Muxy>yes, non dedicated server... understood this way
16:18<Muxy>i did not test with non dedicated server.. because i dont use openttd this way.
16:19-!-DarkSSHClone [] has joined #openttd
16:19<DarkSSHClone>omg I am still here?
16:19<@Rubidium>attack of the clones!
16:19<DarkSSHClone>I thought I logged out a long ago :P
16:20<@Darkvater>no fu
16:20<@Rubidium>did Darth Vader die that quickly?
16:20-!-DarkSSHClone was kicked from #openttd by Darkvater [bzzt]
16:20<pavel1269>oh, why? :-)
16:20<@Darkvater>I love it, every time I shut down irssi on that client I get a coredump
16:20<@Darkvater>*** glibc detected *** /home/tfarago/temp/irssi/bin/irssi: free(): invalid pointer: 0x080fe298 ***
16:21<Sacro>I've missed the fun days of old
16:21<Sacro>Now where is blathijs?
16:21-!-lewymati [] has joined #openttd
16:21<Sacro>and Truebrain
16:21<Sacro>and Bjarni
16:21<@Darkvater>he is still around
16:21<yorick>@seen Bjarni
16:21<@DorpsGek>yorick: Bjarni was last seen in #openttd 1 day, 20 hours, 5 minutes, and 25 seconds ago: <Bjarni> <SmatZ> [22:43:21] <Bjarni> el_en: pisst.... Ottawa <== frosch123 was right about "hours spent googling" :-D <--- I don't need google for that. Besides it's kind of hard to answer right away when I'm not at the computer
16:21<@Darkvater>don't worry ....
16:21<Sacro>and RichK76 :(
16:21<Sacro>and errm, glx
16:21*Sacro goes on a highlighting old devs spree
16:21<yorick>4 names, one message
16:22<yorick>try @seen *
16:22<Sacro>@seen *
16:22<@DorpsGek>Sacro: * could be <last> (19 seconds ago), yorick (19 seconds ago), Sacro (29 seconds ago), Darkvater (48 seconds ago), pavel1269 (1 minute and 51 seconds ago), Rubidium (2 minutes and 6 seconds ago), DarkSSHClone (2 minutes and 12 seconds ago), Muxy (4 minutes and 17 seconds ago), energetic (7 minutes and 27 seconds ago), glx (8 minutes and 1 second ago), Noldo (9 minutes and 41 seconds ago), Belugas (13 minutes and (50 more messages)
16:22<@Rubidium>Darkvater: you should say @more ;)
16:22<@DorpsGek>petern: Error: You haven't asked me a command; perhaps you want to see someone else's more. To do so, call this command with that person's nick.
16:22<KenjiE20>isn't @nicks better?
16:22<@DorpsGek>Darkvater: Error: You haven't asked me a command; perhaps you want to see someone else's more. To do so, call this command with that person's nick.
16:22<@Darkvater>@more kick sacro
16:22<@DorpsGek>Darkvater: Error: I haven't seen kick.
16:22<Sacro>almost as fun as /msg #openttd Hello!
16:23<@Darkvater>@more kick sacro!!!!
16:23<@DorpsGek>Darkvater: Error: I haven't seen kick.
16:23<@DorpsGek>Sacro: 50 seconds ago), petern (22 minutes and 11 seconds ago), frosch123 (24 minutes and 55 seconds ago), CIA-1 (1 hour, 32 minutes, and 1 second ago), energetic2 (1 hour, 54 minutes, and 43 seconds ago), welshdragon (1 hour, 56 minutes, and 18 seconds ago), Ammler (2 hours, 22 minutes, and 14 seconds ago), Yexo (2 hours, 22 minutes, and 14 seconds ago), Cutter (2 hours, 37 minutes, and 46 seconds ago), el_en (3 (49 more messages)
16:23<@Darkvater>@more kick sacro dammit
16:23<@DorpsGek>Darkvater: Error: I haven't seen kick.
16:23<+glx>@kick Sacro don't do that
16:23-!-Sacro was kicked from #openttd by DorpsGek [don't do that]
16:23-!-Sacro [~ben@static-87-102-39-137.karoo.KCOM.COM] has joined #openttd
16:23<yorick>@more Sacro
16:23<@DorpsGek>yorick: hours, 20 minutes, and 20 seconds ago), kbrooks (4 hours, 20 minutes, and 52 seconds ago), Biolunar (4 hours, 21 minutes, and 26 seconds ago), dihedral (5 hours, 15 minutes, and 50 seconds ago), [wito] (5 hours, 27 minutes, and 16 seconds ago), Celestar (8 hours, 6 minutes, and 59 seconds ago), Aali (8 hours, 14 minutes, and 46 seconds ago), Timitry (9 hours, 3 minutes, and 32 seconds ago), Forked (9 hours, 6 (48 more messages)
16:23<petern>well if you will give them these commands...
16:23<welshdragon>you spammers
16:23<+glx>@kick yorick same for you
16:23-!-yorick was kicked from #openttd by DorpsGek [same for you]
16:23<pavel1269>omg, what the hell is @more doing?
16:23<@Darkvater>you guys fill up my HD with so many mores
16:24-!-yorick [] has joined #openttd
16:24<pavel1269>just spam? :-)
16:24<@Rubidium>roger more
16:24<@Darkvater>I had about 40MB of #openttd logs before I purged it in a fit of insanity
16:24<@DorpsGek>Sacro: hours, 20 minutes, and 20 seconds ago), kbrooks (4 hours, 20 minutes, and 52 seconds ago), Biolunar (4 hours, 21 minutes, and 26 seconds ago), dihedral (5 hours, 15 minutes, and 50 seconds ago), [wito] (5 hours, 27 minutes, and 16 seconds ago), Celestar (8 hours, 6 minutes, and 59 seconds ago), Aali (8 hours, 14 minutes, and 46 seconds ago), Timitry (9 hours, 3 minutes, and 32 seconds ago), Forked (9 hours, 6 (48 more messages)
16:24<welshdragon>glx: it was Darkvater that started it!
16:24<@DorpsGek>Sacro: minutes, and 23 seconds ago), Celestar_ (9 hours, 12 minutes, and 26 seconds ago), blathijs (9 hours, 21 minutes, and 2 seconds ago), Doorslammer (12 hours, 19 minutes, and 20 seconds ago), emjay88 (16 hours, 23 minutes, and 8 seconds ago), goodger (19 hours, 5 minutes, and 11 seconds ago), Nite_Owl (22 hours, 14 minutes, and 45 seconds ago), Brianetta (23 hours, 11 minutes, and 16 seconds ago), SmatZ (23 hours, (47 more messages)
16:24<[wito]>Darkvater: what's that, 3 days worth?
16:24<@DorpsGek>Sacro: 11 minutes, and 40 seconds ago), colde (23 hours, 22 minutes, and 0 seconds ago), Prof_Frink (1 day, 1 hour, 32 minutes, and 14 seconds ago), Belgabor (1 day, 3 hours, 5 minutes, and 25 seconds ago), Aygar (1 day, 6 hours, 26 minutes, and 0 seconds ago), Mark (1 day, 7 hours, 38 minutes, and 37 seconds ago), dih (1 day, 9 hours, 50 minutes, and 17 seconds ago), HerzogDeXtEr (1 day, 10 hours, 48 minutes, and 3 (46 more messages)
16:24<@Belugas>Who dares disturb my work for such trivial reassons??
16:24-!-mode/#openttd [+b *!*ben@*.karoo.KCOM.COM] by Darkvater
16:24<yorick> it's my more too
16:24<KenjiE20>do @nicks and just get it over with :P
16:24<yorick>dare @more yorick
16:25<@DorpsGek>yorick: minutes, and 1 second ago), hackalittlebit (5 days, 15 hours, 21 minutes, and 20 seconds ago), [s] (5 days, 19 hours, 41 minutes, and 0 seconds ago), Belugas_Gone (5 days, 22 hours, 14 minutes, and 16 seconds ago), davis` (6 days, 0 hours, 23 minutes, and 0 seconds ago), DJNekkid (6 days, 1 hour, 23 minutes, and 23 seconds ago), Kennie_ (6 days, 3 hours, 14 minutes, and 50 seconds ago), |Japa| (6 days, 4 hours, (38 more messages)
16:25-!-yorick [] has left #openttd []
16:25<goodger>up yours!
16:25-!-mode/#openttd [+o glx] by DorpsGek
16:25-!-mode/#openttd [+b *!]] by glx
16:25<@Belugas>mmhh... too late...
16:26<@Belugas>thanks glx :)
16:26<petern>goodger! it's not me this time!
16:26<@Darkvater>yorick can come back if he commits newtunnels
16:26<pavel1269>who owe first ban? :-)
16:26*goodger returns to web writing
16:26<pavel1269>ahh sacro and yorick :-)
16:27<@glx>but Sacro is still here :)
16:27<@glx>just quiet
16:27-!-Sacro [~ben@static-87-102-39-137.karoo.KCOM.COM] has left #openttd []
16:27-!-mode/#openttd [-b *!*ben@*.karoo.KCOM.COM] by Darkvater
16:27-!-Sacro [~ben@static-87-102-39-137.karoo.KCOM.COM] has joined #openttd
16:27<Sacro>let's not do that again
16:28<@Darkvater>you know who was fun?
16:28<goodger>another ben!
16:28<@Darkvater>this diablo guy
16:28<@Darkvater>remember him petern ?
16:28-!-mode/#openttd [+o petern] by ChanServ
16:28<@glx>banned for 3 months each time?
16:28-!-mode/#openttd [+q DorpsGek!*@*] by petern
16:28<@Darkvater>kept on ranting like a madman, always knowing everything best
16:28<@DorpsGek>petern: seconds ago), wision (2 days, 20 hours, 22 minutes, and 18 seconds ago), George (2 days, 23 hours, 57 minutes, and 59 seconds ago), orudge (3 days, 0 hours, and 11 seconds ago), Everest (3 days, 3 hours, 43 minutes, and 57 seconds ago), eQualizer (3 days, 3 hours, 52 minutes, and 2 seconds ago), guru3 (3 days, 4 hours, 57 minutes, and 45 seconds ago), Lukas (3 days, 5 hours, 4 minutes, and 38 seconds ago), (43 more messages)
16:28<@petern>oh yeah, doesn't work for ops
16:28-!-mode/#openttd [-o DorpsGek] by petern
16:29<@Darkvater>but now..
16:29<@glx>more is not the problem :)
16:29<@Darkvater>@seen tron
16:29<@petern>@clear more :o
16:29<@Darkvater>doesn't work
16:29<Sacro>i miss tron:(
16:29<Sacro>and ln
16:29<Sacro>not Eddi|ZuHause
16:29-!-mode/#openttd [-q DorpsGek!*@*] by petern
16:29-!-mode/#openttd [+o DorpsGek] by petern
16:30-!-mode/#openttd [-b *!]] by glx
16:30-!-TinoM [] has quit [Quit: Verlassend]
16:30<@petern>ln is not banned afaik...
16:30-!-yorick [] has joined #openttd
16:30<@Rubidium>just ignored
16:31-!-Mortal [] has joined #openttd
16:31<@petern>not by me
16:31<@Rubidium>or is there a +q spell cast?
16:31<@Darkvater>ln's not that bad
16:31<yorick>he isn't?
16:31<@Darkvater>he isn't
16:31<pavel1269>:-O ... what were they doing, that they have bans?
16:31<yorick>pavel1269: try @more yorick to find out
16:32<pavel1269>why yorick?
16:32<yorick>because you want to know
16:32<pavel1269>they were just spamming?
16:32<@Belugas>[16:33] <@Darkvater> ln's not that bad <-- he's improving, let say
16:33<@glx>yorick: be careful
16:33<@petern>can someone remind me how to export and import a mailman user list, with settings intact?
16:33<@DorpsGek>pavel1269: help [<plugin>] [<command>]
16:34-!-const86 [] has quit [Ping timeout: 480 seconds]
16:34<pavel1269>@help more
16:34<@DorpsGek>pavel1269: (more [<nick>]) -- If the last command was truncated due to IRC message length limitations, returns the next chunk of the result of the last command. If <nick> is given, it takes the continuation of the last command from <nick> instead of the person sending this message.
16:34<@petern>more should send to private message only
16:34<@Rubidium>ugh... mailman the behemoth
16:35<@petern>need to upgrade an ancient install
16:35<@Rubidium>I suggest you order some extra memory first ;)
16:36<@petern>it was never a problem on the old machine with 0.5 MB...
16:36<@Belugas>he can't remember
16:36<@petern>0.5 GB :s
16:36<@petern>new machine has 2 GB
16:36<@Darkvater>21:35 There are no ignores
16:36<@Rubidium>petern: cause it's using (on clear restart) like 70-80 MB on without any real reasons
16:36<@petern>(and does less overall)
16:37<@Belugas>my old machine (but only desktop) stillruns with 0.5 GB
16:37<@petern>is there a daemon mode?
16:37<@petern>cos i've never used that...
16:37<@Rubidium> <- you do the math
16:37<@Darkvater>or is /ignore user specific?
16:37<@petern>ahhh the qrunner
16:38<@Rubidium>Darkvater: it's nick specific
16:38<@petern>i think that was a cron on the old system :p
16:38<@Darkvater>no I mean if I "/ignore bob" is he also ignored by you?
16:38<@Darkvater>eg, what's the channel ignore? +q
16:38<@Rubidium>no, cause then yorick would be ignored for you
16:40<@Rubidium>yes +q is channel ignore
16:40<@Darkvater>oh something like /mode +q <user>
16:40<@Darkvater>i totally forgot irc :s
16:40<@petern>ouch... the old version is 6 years old :p
16:41<@Belugas>that's not important, as long as you remember how to code, patch, compile, commit and diff!
16:41<@Darkvater>I usually just code+commit
16:41<@Darkvater>and you forgot test :)
16:41<@petern> < seems a bit better
16:42<@petern>what is this test you speak of?
16:42<@Belugas>it's called a nightly
16:44<@Rubidium>petern: tea elevenses supper time?
16:45-!-Mortal [] has quit [Ping timeout: 480 seconds]
16:45-!-pavel1269 [] has quit [Quit: - Pohodlné vykecávání. Odkudkoliv.]
16:46<Ammler>any tips, how I remove that train?
16:47<@Darkvater>21:46 -ChanServ( End of QUIET list for #openttd.
16:47<FauxFaux>You don't.
16:47<@Darkvater>ln's not silenced
16:47<Ammler>it was possible some months ago, something in the pf might have changed...
16:49-!-TrueBrain [~truebrain@] has joined #openttd
16:49<@Rubidium>enable 90 degree turns, route it to a station not within the loop?
16:49<TrueBrain>Hi all :) I am going to push a big change onto the live websites. The change is regarding references to media files. They now will be routed to instead of several subdirs. Anyway, what is important here: please let me know any broken images you can find (which means I missed one ;))
16:49<TrueBrain>tnx :)
16:49<Ammler>Rubidium: there is already a track tile there
16:50<@Darkvater>TrueBrain: \o/
16:50<Ammler>so it doesn't need 90deg curves
16:50<@Rubidium>then enable ntp and route it to an unreachable station; might give the wanted result
16:50<@Rubidium>might also not do it
16:51<@Rubidium>or it's the yapp reservation it's following and then you're officially screwed ;)
16:51<@Darkvater>hihi, is broken
16:51<@Rubidium>coal mine subsidence?
16:52<frosch123>does not crash trains iirc
16:52<@Rubidium>hmm, true
16:52<TrueBrain>k, changes merged
16:53<@Darkvater>TrueBrain: website was broken!
16:53<TrueBrain>Darkvater: it _was_ :p
16:53<@Darkvater>the horror!
16:53<TrueBrain>I am now trying to install a new httpd which guarantees you can do updates of the httpd without downtime :p
16:53<TrueBrain>nice things ;)
16:54<@Darkvater>hmm are we going to udpate the servers list so 0.7.0RC1 is on top?
16:54<Ammler>Rubidium: with ntp, it would work
16:54<@Rubidium>is it a stable?
16:54<Ammler>without any order fiddeling
16:54<@Darkvater>no, but we used to do it in the past
16:55<TrueBrain>Darkvater: past ... present ... there is a time difference ;) :p :p :p
16:55<@orudge>hmm, highlights
16:55<@Darkvater>my timemachine says otherwise
16:55<TrueBrain>"There are 162 clients and 166 servers." <- still more servers ;)
16:55<@orudge>ah, DorpsGek being silly
16:55<@Rubidium>Darkvater: we used to have mingw crosscompiled nightlies in the past too
16:55<@Darkvater>we used to have bjarni
16:55<@Darkvater>oh :O
16:55*Darkvater hides
16:56<TrueBrain>1-0 for Darkvater :p
16:56<@Rubidium>who needs Bjarni anyways?
16:56<@Darkvater>we wouldn't have enough bugs otherwise
16:56<TrueBrain>my OSX installs still fail ... my ACPI is now giving me a hard time :(
16:57<@Rubidium>Darkvater: fonts + Windows + MSVC gives enough problems already
16:57<@Darkvater>I saw the logs, windows is really stupid
16:58<TrueBrain>no shit? :p
16:59<@Rubidium>still, want to "break" OpenTTD's Windows font detection? Just start OpenTTD in a strange language, determine what font that is. Then close OpenTTD, remove that font and start OpenTTD... et voila... errors that the font couldn't be loaded
17:00-!-tkjacobsen [] has quit [Read error: Connection reset by peer]
17:00<@Rubidium>just because Windows still thinks the font exists
17:00<TrueBrain>Belugas: yours is reversed!!! :p
17:00<@Rubidium>and the only way to fix it is a reboot of Windows
17:00<@glx>Rubidium: but that's not an openttd bug
17:00<@Belugas>yup, just to be different :D
17:00<TrueBrain>Belugas: you always have ... ;)
17:00<@Darkvater>well fuck windows
17:00<TrueBrain>Darkvater: icky!
17:00<@Darkvater>he's canadian
17:00<@Rubidium>glx: that's a won't fix anyways
17:01<@Belugas>TrueBrain, it takes one to notice ^_^
17:01<@Rubidium>our Chinese endeavour was much more fun ;)
17:01<@glx>fonts registered with only locale names
17:01<@Darkvater>[#FS23411] Openttd doesn't start after deleting user32.dll. Please fix!
17:01<@Rubidium>or tracing that OSX bug ;)
17:01<TrueBrain>Belugas: ;)
17:01<@Darkvater>oeh, tell me abuut the OSX bug
17:01<@Darkvater>I like that bash that OS
17:02<@glx>Darkvater: I don't think it's even possible to delete user32.dll in a running windows
17:02<@Rubidium>Darkvater ^ (line 86+)
17:02<@Belugas>canadian canadian... as it it would explain everything... I was born in Belgium, you know?
17:02<@Belugas>mmh...not even an excuse
17:02<@Darkvater>Belugas: that's even worse
17:03<@Darkvater>just stay canadian please, I love you :)
17:03<@Belugas>purrrrr purrrr
17:03<@Rubidium>Belugas: shouldn't you catch the bus?
17:03<@Belugas>oh fuck...
17:03<@Darkvater>nice one Rubidium
17:04<TrueBrain>Bye Belugas :)
17:04<@glx>and we traced the osx bug in pearpc (as we found nobody with the required hardware)
17:04<@Belugas>and thanks for that..
17:05<@glx>even more fun, openttd for osx 10.3.9 is not compilable on osx 10.3.9
17:05<@Rubidium>night Belugas
17:05<TrueBrain>glx: that is just SDK problems :)
17:05<@Darkvater>so how is it for 10.3.9 then?
17:06<TrueBrain>10.3.9 SDK doesn't have version detection functions :)
17:06<@glx>10.3.9 SDK is for 10.4.x
17:06<@glx>on 10.3.9 only 10.3.0 SDK is available
17:06-!-canidae_ is now known as canidae
17:07<@glx>anyway OSX and backward compatibility don't mix well
17:07<TrueBrain>General Notice: FireFox ( / IceWeasel) fucks up gzip streams :p
17:07<goodger>ghehe? ><
17:08<goodger>see, I found a new emoticon
17:08<@glx><TrueBrain> 10.3.9 SDK doesn't have version detection functions :) <-- wrong they are in 10.3.9 SDK, not in 10.3.0 SDK
17:08<TrueBrain>@kick goodger he, I found a new button!
17:08<TrueBrain>stupid DorpsGek
17:08<TrueBrain>glx: fair enough
17:08<@DorpsGek>TrueBrain: I don't recognize you.
17:08<goodger>so very rude
17:08<@DorpsGek>TrueBrain: TrueBrain
17:09<goodger>we're doomed...
17:09<@glx>TrueBrain: is it possible to disable @nicks (or how it's called) ?
17:09<KenjiE20>should be
17:09<@Rubidium>glx: rather @more ;)
17:09<KenjiE20>just drop capabilities one it
17:09<TrueBrain>glx: how about banning people who abuse it?
17:09<frosch123>hmm, we should highlight Sacro every few minutes...
17:10<@glx>works too, but I think it's easier to not let them abuse
17:10*Rubidium doesn't think banning people with ops is very useful
17:10<TrueBrain>glx: I think it is easier to make people understand 'social behavoir' ;)
17:10<goodger>what's this about highlighting sacro?
17:10-!-mode/#openttd [+b *!*] by Rubidium
17:10<TrueBrain>glx: but okay, I will look into the bot in general
17:10<@Rubidium>like... does it work?
17:10<TrueBrain>@kick Rubidium yes :p
17:10-!-Rubidium was kicked from #openttd by DorpsGek [yes :p]
17:11-!-mode/#openttd [+o TrueBrain] by DorpsGek
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17:11-!-mode/#openttd [+o Rubidium] by ChanServ
17:11<@TrueBrain>you cheat :)
17:11<@Rubidium>do I?
17:11-!-mode/#openttd [-b *!*] by TrueBrain
17:12<@glx>/cs unban #openttd ?
17:12<@TrueBrain>anyway, Rubidium, if ops start abusing @nicks, we need to have a long talk with that person
17:12<@TrueBrain>a long long long long long talk :p
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17:12<@Rubidium>oh peter ;)
17:13<@Rubidium>okay, we were playing games with HansAffe that time
17:13<@TrueBrain>cherokee has a REALLY REALLY nice admin interface .. I am very impressed
17:13<frosch123>night Sacro
17:14-!-frosch123 [] has quit [Remote host closed the connection]
17:15<@Rubidium>and based on HansAffe's graph Darkvater seems to be in the center of all attention
17:15<@TrueBrain>he always has ;)
17:15*TrueBrain hugs Darkvater
17:15<@TrueBrain>made any patches already? :)
17:16<@Rubidium>TrueBrain: we've already established that he doesn't make patches
17:17<@TrueBrain>then what good is he? :p
17:17<@Rubidium>coding, committing, not testing, ...
17:19-!-Muxy [] has left #openttd [Kopete 0.12.5 :]
17:19<yorick>and he makes nice codeswarms
17:19*Rubidium wonders why Sacro didn't mention ludde
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17:30*Darkvater loves me
17:31<@DorpsGek>Darkvater: I don't recognize you.
17:32<@Darkvater>Rubidium: seems more webalike than me though
17:32<@Darkvater>Celestar: you here??
17:34-!-Zahl [~Zahl@] has quit [Ping timeout: 480 seconds]
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17:36<@Darkvater>damn lurker
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17:43<@Rubidium>petern: can't find any stable release where the pause got checked in the network loop. Looks like it got added in 0.5 and there it was already called when a client joined/quit
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17:46<Nite_Owl>Hello all
17:47<@TrueBrain>hi Nite_Owl
17:47<Nite_Owl>Hello TrueBrain
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17:57<@petern>Rubidium: ... you spent time looking? :o
17:57<@Rubidium>no, wasted it ofcourse
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18:05<@Darkvater>gn all :)
18:05<@TrueBrain>night Darkvater
18:06<@Rubidium>so now he's going to be a "damn lurker" too?
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18:19<eMjay88>good morning everyone
18:19-!-eMjay88 is now known as eMJay88
18:20<@TrueBrain>what timezone?
18:20<@TrueBrain>I WANT MORNING TOO!
18:20<@TrueBrain>weird people
18:20<Nite_Owl>Hello eMjay88
18:20<+tokai>It's morning in 40 minutes.
18:20<Ammler>noo, I want sleep first :-)
18:20<@TrueBrain>sleep is overrated
18:21<+tokai>TrueBrain does not sleep. He waits.
18:23<@Rubidium>Ammler: try a power nap: usleep(2)
18:24<Ammler>how many nights can you do that?
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18:24<@Rubidium>quite a lot I'd reckon
18:25<@Rubidium>just use the appropriate scheduling algorithms
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18:31<eMJay88>Rubidium, TrueBrain: Melbourne, to be precise
18:31<eMJay88>9:30am on a pleasant Friday morning :P
18:32<@Rubidium>in two weeks it'll be Friday here too, though it's still Thursday now
18:35-!-ecke is now known as spirit__
18:36<@TrueBrain>glx: can you modify your index.php in pdb to check if there is a ~ to be removed? :p
18:36<@TrueBrain>as not in all cases the ~ is there
18:36<@TrueBrain>(via for example)
18:38<@TrueBrain>SmatZ: same goes to you :)
18:39<@TrueBrain>reason why is that I am trying a new httpd, which doesn't add the ~ in any case ;)
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19:02<eMJay88>oh god IE and its improper box-model annoy me so much
19:03<Sacro>which IE though?
19:04<Sacro>do you support all 4?
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19:07<eMJay88>oh hell now
19:07<eMJay88>no *
19:07<eMJay88>only the version that my boss has :P
19:13<@Rubidium>which under Murphy's law is going to be upgraded the day before you deliver the product
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19:15<Yexo>TrueBrain: did you change anything wrt the hg view? seems to miss some css files
19:15<@TrueBrain>Yexo: ah, so something was still using those files :p
19:15<@TrueBrain>there it is again
19:16<Yexo>thanks :)
19:16<@TrueBrain>(I am trying to ... unmangle some hacks we once put in place to get it working :p)
19:16-!-Cutter [] has quit []
19:16<@TrueBrain>(one big one is 'media' location)
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19:28<eMJay88>Rubidium: sadly, that's probably true
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19:47<CIA-1>OpenTTD: yexo * r15771 /trunk/src/settings.cpp: -Fix (r13256): Settings from the [gameopt] section (from 0.6 config files) were overwritten with default values.
19:47<Brokkoli>yexo: your bot is wrong:
19:48<Yexo>Brokkoli: please revert that edit, a few of those cases may have slipt though
19:48-!-[gone]buster [] has quit [Read error: Connection reset by peer]
19:48<CIA-1>OpenTTD: yexo * r15772 /trunk/src/sprite.h: -Fix (r15767): MSVC can't find the right function anymore because the return value in the header was not updated.
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19:49<Yexo>Brokkoli: I've used that bot to rename a lot of the "patch setting" links to "advanced setting" links, and some cases like this one were accidentaly convert too
19:50<CIA-1>OpenTTD: rubidium * r15773 /trunk/src/ (4 files in 2 dirs): -Fix [FS#2475]: number of active clients wasn't always properly
19:50<CIA-1>OpenTTD: yexo * r15774 /trunk/src/ai/ai_instance.cpp: -Fix (r15708): Don't show the message about reporting an AI crash for the dummy AI.
19:52<CIA-1>OpenTTD: rubidium * r15775 /branches/0.7/src/ (8 files in 3 dirs):
19:52<CIA-1>OpenTTD: [0.7] -Backport from trunk:
19:52<CIA-1>OpenTTD: - Fix: Do not show the message about reporting an AI crash for the dummy AI (r15774)
19:52<CIA-1>OpenTTD: - Fix: Number of active clients was not always properly updated [FS#2475] (r15773)
19:52<CIA-1>OpenTTD: - Fix: Settings from the [gameopt] section (from old 0.6 config files) were overwritten with default values (r15771)
19:52<CIA-1>OpenTTD: - Fix: Infinite loop when skipping sprites when a GRF is invalid (or truncated) (r15767)
19:52<CIA-1>OpenTTD: - Fix: Crash when opening the content list window twice; inconsistencies when clicking download twice [FS#2744] (r15766)
19:52<@Rubidium>laggy CIA (as always)
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20:06<eMJay88>If I'm looking at, and I want to fix something on the TODO list, who should I ask for more detail about what needs to be done? Is there any way (short of svn logs) of finding out who created the TODO?
20:07-!-Vikthor [] has quit [Quit: Leaving.]
20:09<Yexo>eMJay88: the best way to look for things that have to be done is looking at
20:10<Yexo>if you need help, just ask in this channel if you don't know who to ask about something
20:12<eMJay88>Yexo: okie doke
20:13<@Rubidium> <- that likes a cleanup too ;)
20:13<Yexo>hehe :p
20:15<eMJay88>hooray for compile warnings :P
20:15<@Rubidium>openttd is basically compile warning free
20:16<@Rubidium>doxygen gives loads of warnings about missing documentation though
20:16<eMJay88>I remember when I did a big Java project and I was told it needed to build a javadoc *after* I'd pretty much finished the code
20:17<eMJay88>so much missing documentation
20:17<@Rubidium>documenting is actually a good way to get yourself familiar with the coding style and the internals
20:18<eMJay88>ok, this may sound like a wierd question, are there any issues in flyspray that you guys know are "easy" enough for me (a competent (I hope) programmer, but a beginner to OpenTTD) to fix up?
20:18<eMJay88>I've had a look at low severity, but that's not really a measure of complexity...
20:19<Yexo>I don't think there are any bugs left that are easy to fix
20:19<Yexo>might be some feature requests though, I'll have a look
20:19<@Rubidium>well.. 2429 and/or 2365 might be easy to fix
20:19<@Rubidium>just need to reproduce it
20:22<@Rubidium>eMJay88: I guess we can assume you're using Windows, right?
20:22<eMJay88>no, I'm running Ubuntu (8.04), but I have windows xp sp3 in a virtual box
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20:24<Yexo>FS#1886 might be easy to fix (at least partly as suggested by skidd in the last comment)
20:24<Yexo>that might be already done though
20:24<eMJay88>Rubidium: re FS#2365, I think I have access to a touchscreened laptop, so I might be able to try reproducing...
20:25<eMJay88>although I'm not sure how to right click on a touchscreen :S
20:27<@Rubidium>neither do I
20:31-!-DaleStan [] has quit [Ping timeout: 480 seconds]
20:32<Tefad>two fingers?
20:33<eMJay88>I don't think there are many multi-touch screens out yet... Outside of Apple anyway
20:34<Aali>you tap with two fingers to get a right click on some touchscreens
20:36<[wito]>OpenTTD on the iPhone would be Hard Core
20:36<Yexo>[wito]: that's already possible
20:36<[wito]>Yes, but is it done?
20:37<@TrueBrain>it sucks big time
20:37<Yexo>[wito]: yes:
20:37<@TrueBrain>there is no way to control such game on such hardware
20:37<eMJay88>There is a "proof of concept" openttd on DS
20:40<eMJay88>doesn't work very well, but it runs
20:41<eMJay88>the pathfinder is what kills it i beleive
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20:47<@Rubidium>nah, what kills a DS port is the size of OpenTTD
20:48<@Rubidium>it needs to fit the binary and all it's memory requirements in 4 MB
20:48<@glx>and ugly memory access on DS
20:48<Sacro>i have OpenTTD on my DS
20:49<eMJay88>DS only has 4mb of memory? I would have thought more than that given the size of the ROMs
20:49<racetrack>I've been thinking about doing a fresh port and building a new ui that better fits the ds hardware
20:49<racetrack>obviously a massive job :P
20:49<racetrack>eMJay88: yeah, only 4mb .. you just load the bits of the rom you need
20:49<racetrack>and/or map them into the address space
20:50<racetrack>its quite a fun and challenging platform to write for
20:50<@glx>it should be possible to use RAM extensions but they are usually slow
20:50<Tefad>are you saying 4MB or 4Mb
20:50<Tefad>i'm assuming you mean mega and not milli
20:50<racetrack>4194304 bytes
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20:51<eMJay88>so 4MiB
20:52<Brokkoli>my first computer hat 2 mb and tt worked just fine ;)
20:52<racetrack>2mb? mine had 2k ;)
20:52<Brokkoli>thats not much :P
20:53<@glx>640KB used to be enough :)
20:53<@glx>nobosy will ever need more
20:54<@Rubidium>ofcourse TT didn't do everything OpenTTD does
20:54<Brokkoli>thats right
20:54<@glx>256*256, no grfs, ...
20:55<Brokkoli>ok 256x256 is ok for playing
20:56<Brokkoli>and very few vehicles there...
20:56<racetrack>its a portable. I'd expect it to be cut down. thats kinda the idea
20:56<@Rubidium>OpenTTD is quite a bit more wasty with memory than TT(D)
20:57<@Rubidium>lots of that is for caches
20:57<Brokkoli>using modern pcs its ok ;)
20:57<@Rubidium>ripping that out will be quite troublesome I'd reckon
20:58<racetrack>I'd probably trim it in other areas .. so no newgrfs, less options, lighter ui, smaller maps, dumber pathfinding, maybe even something extreme like getting rid of trucks or something
20:58<Brokkoli>yes.. and it will slow it down even more on ds
20:58<racetrack>you could argue whether it'd still be openttd
20:58<@Rubidium>dumber ais == no ais
20:58<racetrack>but who cares as long as its fun and fits the platform nicely
20:58<@Rubidium>no newgrfs == problems loading basic sprites
20:59<Brokkoli>yes.. newfrgs would be needed
20:59<racetrack>I play my ds for a few minutes at a time, I'd never use it for a long gaming session
20:59<@Rubidium>dumber pathfinding is easy, just 'trash' npf and yapf
20:59<Brokkoli>go back to the old dumb pathfinder
20:59<Yexo>that also means that pbs signals no longer work
20:59<Brokkoli>it worked... sometimes ;)
20:59<racetrack>bogopathfinder .. just choose tracks at random and hope you stumble on the right station
20:59<Yexo>I think trashing yapf is not as easy as it sounds
21:00<Brokkoli>pbs is not needed
21:00<racetrack>doesn't need to be easy
21:00<racetrack>maybe I'll try one day
21:00<@Rubidium>Yexo: pbs works fine with ntp
21:01<Brokkoli>maybe wait for better consoles ;)
21:01<Yexo>Rubidium: doesn't it use Yapf::FollowTrackT or something like that?
21:01<@Rubidium>okay, PBS uses some yapf code
21:01<@Rubidium>but that isn't the big bulk of yapf
21:01<racetrack>naw thats the copout way. my ds has more grunt than whatever I had when I was playing tt in the beginning. I'm sure something fun could be made
21:02<@Rubidium>those templates are very effective in creating lots of binary code there
21:03<@Rubidium>also 'mmap-ing' the language file would save ~100 KiB
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21:03<racetrack>ds has no mmu
21:03<racetrack>too specific
21:03<racetrack>you load the rom
21:04<racetrack>never mind me
21:04*racetrack goes to lunch
21:05<eMJay88>quick question, are trains stored as a single vehicle or are they a linked list of vehicles (each wagon linked to the next one)?
21:05<@Rubidium>the latter
21:05<@glx>memory pool and linked list
21:07<@glx>and to be exact it's a double linked list with cached vehicle head
21:07<eMJay88>so each wagon points to the next (presumably, the one "behind" it) as well as the front (ie the engine)?
21:08<@glx>next, previous and front
21:09<eMJay88>oh so triple(ish) linked list
21:09<@Rubidium>where engine isn't always an engine
21:09<eMJay88>in the case of depoted wagon chains?
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21:21<eMjay88>going for lunch
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---Logclosed Fri Mar 20 00:00:30 2009