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#openttd IRC Logs for 2009-03-22

---Logopened Sun Mar 22 00:00:37 2009
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00:06<baldur>anybody awake
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00:07<baldur>right? :p
00:08<baldur>well, i don't suppose anyone else is using the translator at the moment?
00:09<Sacro>I doubt it
00:09<Sacro>well, not EU
00:09<baldur>probably not...
00:09<baldur>it's driving me crazy
00:10<baldur>i'm constantly getting 500 - Internal Server Error response while trying to use it
00:11<baldur>i guess i'll have to wait untill later to get to someone who can possibli fix it
00:12<baldur>where on earth are you anyways? :)
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00:12<Acidhurl>evening or good morning, lol anyone around?
00:13<Sacro>there are people
00:13<Acidhurl>i think i found a bug in nightly 158800
00:13<Gekz>Sacro is a bot.
00:14<Sacro>Gekz: only a turing test would prove that
00:15<Gekz>you're a bot.
00:15<Sacro>Gekz: only a turing test would prove that
00:15<Acidhurl>well anyone notice the latest nightly messes up station names?
00:16<Gekz>no u
00:16<Sacro>Acidhurl: i've seen no bug reports, what kind of 'messes up'?
00:16<baldur>the three dots, you mean?
00:16<Acidhurl>3 dots
00:16<baldur>i noticed
00:16<Acidhurl>its hard not to notice that one lol
00:17<Acidhurl>seems they did alot of changes in the last 20revisions
00:17<Acidhurl>guess one of them made the 3 dots appear :)
00:17<baldur>without any insight into the matter i would guess it's connected to the shortening of strings to fit the UI buttons and menus and such
00:18<Acidhurl>i guess i can just go back to 15775 or something :P
00:18<baldur>but maybe that came before? i haven't been keeping up to date on openttd for a long time...
00:18<Sacro>I would think so
00:18<Sacro>file a bug or something
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00:19<Acidhurl>maybe i will
00:20<Acidhurl>but i would have to sign up for flyspray lol
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00:25<Acidhurl>bug reported :)
00:27<Acidhurl>i did my good deed for the night lol
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00:50<Sacro>hmm, almost 5am
00:50<Sacro>must be sleep time
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01:36<Aali>that may very well be an IS bug
01:36<Aali>but "I did nothing and got this generic error message" doesn't really help :/
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03:39<Alberth>good morning
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03:41<@petern>heh, station builder window is a bit big :p
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03:51<Alberth>at least you can now have each cargo type listed underneath each other
03:54<planetmaker>petern: just slightly :P
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03:55<planetmaker>for a change the space for station names in their signs on the map is a bit small :P
03:55<Alberth>at your rotated 24" screen, you won't notice it :P
03:56<@petern>each cargo list part is doubling the height, which gives a clue as to the problem ;p
03:56<planetmaker>also the cost animation, if you build a station / depot / ... is replaced by "..."
03:56<planetmaker>and not the amount of money
03:57<planetmaker>I guess so :)
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04:10<CIA-1>OpenTTD: peter1138 * r15801 /trunk/src/misc_gui.cpp: -Fix (r15797): The new DrawStringMultiLine() now returns the new y position instead of the height, so we don't need to add it on.
04:15<@petern>Rubidium, why does r15800 add another 'mt' on to y? it's add a blank line now...
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04:19<@Rubidium>probably because line 640 is off-by-one mt too
04:20<@petern>hmm, so it's off for centering?
04:21<@petern>return y + (align == SA_CENTER) ? mt : 0;
04:21<@petern>or some such
04:22<@Rubidium>well, I've messed up a bit with the first MultiCenter -> MultiLine changes and I'm looking at it now, but it's kinda tricky business
04:24<@petern>i figured you were still working on stuff hence not fixing FS#2755 either
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04:33<@Rubidium>ah, there's where my errors came from... MultiCenter's y parameter is the 'top' y for when there's only one line and not the center of the string
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04:56<Alberth>are there pre-defined label heights? In the airport picker window, I narrowed the heights of the headings ("small airports" etc) from 14 to 13 pixels. Alternatively, I can resize the whole window to make additional room.
04:57<@petern>grrr, fucking airports
04:58<el_en>be sure they are at least 18-year-old airports
04:58<@petern>english only!
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04:59<@petern>it's 16 here, none of that 18 bullshit
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05:00<el_en>16 here too, in some cases.
05:00<el_en>but america is the real england anyway.
05:01<Ammler>good morning OPENTTD
05:01<Ammler>he, Rubidium didn't sleep this night. ;-)
05:03<Alberth>does he ever?
05:04<CIA-1>OpenTTD: alberth * r15802 /trunk/src/autoreplace_gui.cpp: -Codechange: Complete autoreplace GUI widget numbers and add them as comment
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05:34<CIA-1>OpenTTD: rubidium * r15803 /trunk/src/ (9 files in 2 dirs):
05:34<CIA-1>OpenTTD: -Codechange: use the new text drawing API for multicenter
05:34<CIA-1>OpenTTD: -Fix (r15800): off-by-one w.r.t. offsets
05:39<@petern>those jedi knights
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05:43<CIA-1>OpenTTD: rubidium * r15804 /trunk/src/viewport.cpp:
05:43<CIA-1>OpenTTD: -Fix (r15796): viewport strings weren't properly 'rendered'.
05:43<CIA-1>OpenTTD: -Codechange: use the new string drawing API for the viewport.
05:43<Alberth>hello pavel1269
05:44<Aali>a "real" Alberth commit :o
05:44<Alberth>yeah, Rubidium told me to do my own patches :P
05:45<pavel1269>so Alberth, you are now dev? :-)
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05:46<Alberth>one of them, it seems
05:47<pavel1269>congtrats :-)
05:47<pavel1269>you dererved that :-)
05:47<Ammler>hehe, and you touched the desync section number one in past ;-)
05:50<@Rubidium>yeah, I'm definitely desynced w.r.t. Ammler
05:51<Alberth>I didn't know that widget number constants could cause desyncs
05:53<Ammler>ah, nvm :P
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05:58<CIA-1>OpenTTD: alberth * r15805 /trunk/src/airport_gui.cpp: -Codechange: Completing/fixing airportpicker widget names and adding them as comment
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06:38<CIA-1>OpenTTD: rubidium * r15806 /trunk/src/ (6 files in 2 dirs): -Codechange: pass both left and right to the vehicle details drawing functions instead of only the left.
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06:45<Ammler>hmm, how to move a wiki page which would give the source free?
06:46<Ammler>it created a redirect to the new location
06:47<Ammler>well, I will make a "good old copy&paste" :-)
06:49<Ammler>or someone of you with more permissons could delete the page?
06:54<Ammler>done :-)
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06:59<@petern>why is a patch that isn't completely dead yet a "current event" ?
07:00<@Rubidium>because 'current event' is a euphimism for "this is from 2005"
07:06<CIA-1>OpenTTD: rubidium * r15807 /trunk/src/ (4 files): -Codechange: let the build vehicle gui helper function pass around left and right instead of only left and assuming infinite width.
07:09<Ammler>redirected the "current events" link to the category "current events...
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07:10<@Rubidium> <- definitely outdated
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07:12<Ammler>looks more like a tag log :-)
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07:15<Ammler>he, Roadmaps aren't editable ;-)
07:15<Ammler>liked to remove {{current}} from Roadmap 0.6
07:15<@Rubidium>well... roadmaps aren't "I wish to have feature X and Y in 0.7" lists ;)
07:15<Ammler>oh well
07:16<@Rubidium>I'll remove it
07:16<Ammler>they are used like "Major Change" logs now
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07:17<Ammler>you should remove the roadmap for 0.8 and redirect to tt-forums suggestions :-)
07:19<Ammler>I can remember, 0.6 was used as roadmap...
07:21<@Rubidium>then why are things being removed with "this is not a wish list" as comment?
07:22<@Rubidium>but what is likely-ish going to be in 0.8?
07:22<Ammler>it's a wiki :P
07:22<Ammler>reverting is quite common.
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07:23<Ammler>[12:22] <Rubidium> but what is likely-ish going to be in 0.8? <-- Balancing ;-)
07:24<@Rubidium>really? that has been on the 0.6 roadmap for a while
07:24<Ammler>I know :-)
07:24<@Rubidium>still isn't anywhere closely near to 25% finished
07:24<Ammler>and was moved to 0.7, iirc
07:27<Ammler>the biggest issue on the current balancing is aircraft speed, imo.
07:28<|Japa|>nah, it's the range
07:29<|Japa|>and the running cost
07:29<@Rubidium>don't forget the income
07:29<Ammler>don't get you :-/
07:30<@Rubidium>long distance airplane tickets should be cheaper than long distance train tickets
07:31<Ammler>loading times should be longer...
07:31<Alberth>I think the biggest problem is that it is not a self-stabilizing system
07:32<Ammler>Alberth: I guess, quite impossible to make a balanced SP game
07:33<Alberth>there are great variations in loading speed and transport speed and distance, and the current system compensates perfectly for exactly one of these values
07:33<Ammler>but you don't need much work to win a competive game with aircrafts
07:34<Alberth>I am moving pixels in the airport picker window around, which do you like best, 13 or 14?
07:34<Alberth>Ammler: just is just one case that sticks out due to the huge transport speed.
07:34<Alberth>s/just is/that is/
07:35<Alberth>difference in the window is in the height of the labels
07:35<Ammler>but the plane_speed patch did only make planes 4 times faster, balancing that was completly forgotten.
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07:39<Noldo>btw is the income linear function of the distance?
07:40<Alberth>Noldo: no, it is more complicated than that, it is described exactly at the wiki
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08:01<CIA-1>OpenTTD: rubidium * r15808 /trunk/src/ (11 files in 2 dirs): -Codechange: use the new DrawString API in a number of GUIs
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08:06<Alberth>hello Wolf01
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08:13<pavel1269>hello wolf
08:14<CIA-1>OpenTTD: alberth * r15809 /trunk/src/build_vehicle_gui.cpp: -Codechange: Add name comments to build vehicle widgets
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09:02<heffer>is it intended that FioCheckFileExists exits with a fatal error if a file doesn't exist?
09:03<heffer>i patched FioOpenFile to error instead of usererror but i'm afraid that this might break other stuff that really is fatal
09:03<heffer>background is: i want openttd to start even if is missing (as it is when you are only using opengfx)
09:04<heffer>whereas the background of that is: i'm currently packaging openttd for Fedora
09:05<@Rubidium>the assumption after FioOpenFile is that the file is opened
09:05<@Rubidium>a 0 byte would work too
09:07<heffer>Rubidium, yes i know. but wouldn't it be nicer to have the error skipped when no is present?
09:07<heffer>just a thought
09:08<@Rubidium>and then having lots of people filing bug reports: "the sound doesn't work"
09:08<heffer>but what sense does it make if FioCheckFileExists is based on a function that exits fatally when no file is there instead of returning false? the function codewise is intended to do this but if a file doesn't exists it never reaches that point
09:09<heffer>Rubidium, sure that could be one of the downsides of it. but it clearly gives an error message that is missing or corrupt. so i assume people should know what's going on
09:10<heffer>but i'm totally with you as far as that is concerned. people can be pretty dumb at times and go on to file thousands of unneccesary bugs
09:11<heffer>instead of fixing stuff themselves
09:11<heffer>so in your opinion it doesn't make sense to include those changes?
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09:13<@Rubidium>not really, but that's my personal opinion
09:14<heffer>but you get my point about FioChechFileExists?
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09:15<planetmaker>congratz, Alberth :) Seems you got commit rights :)
09:16<@petern>they let any old riff-raff in these days
09:16<Alberth>planetmaker: tnx
09:16<@Rubidium>FioCheckFileExists doesn't seem to contain an usererror
09:17<heffer>Rubidium, no. but it relies on FioOpenFile and that contains an usererror
09:17<heffer>Rubidium, FioOpenFile would exit fatally before FioCheckFileExists would return false
09:17<@Rubidium>it depends on FioFOpen
09:17<CIA-1>OpenTTD: alberth * r15810 /trunk/src/airport_gui.cpp: -Fix: Airport-type labels overlapped with first button, background did not cover whole window
09:18<pavel1269>are you trying to outdate every single patch? :-)
09:18<@Rubidium>FioFOpenFile (!= FioOpenFile)
09:18<planetmaker>hehe @ pavel1269 - very much seems like
09:19<Alberth>pavel1269: only the ones that use some form of GUI
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09:20<heffer>Rubidium, oh is see :) but then it is weird why it works, now that i patched FioOpenFile. I'll further investigate
09:20<heffer>thanks for your hints
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09:20<pavel1269>i hope, sameone good will update cargodest to trunk :-)
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09:23<planetmaker>that wasn't very patient :P
09:24<nickname>hi planetmaker its me dinkiy you answered on a post of mine
09:24<planetmaker>aye :) hi
09:24<nickname>for nightly version
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09:24<planetmaker>I remember :)
09:25<nickname>can u help me with it
09:25<pavel1269>well, found that topic, planetmaker, easy to remember right? :-)
09:25<planetmaker>I don't know :) And watch out - leet speak is frowned upon here :)
09:25<planetmaker>pavel1269: yes, very
09:26<nickname>can someone else help me with it then
09:26<pavel1269>nickname: whatsup m8?
09:26<planetmaker>nickname: well... what exactly is your problem?
09:26<planetmaker>You still only tell us "it doesn't work".
09:26<planetmaker>And the readme should tell you exactly what to try.
09:26<planetmaker>Read that and tell us where you fail.
09:27<planetmaker>I meant every word of what I wrote.
09:27<pavel1269>planetmaker: i bet, opening teh file :-D
09:27<nickname> i have the files i unpacked them in my OTTD folder
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09:27<planetmaker>and - doesn't the exe start up?
09:28<nickname>it starts but its the original
09:29<planetmaker>which original?
09:29<nickname>the original installment
09:29<nickname>for windows
09:29<pavel1269>planetmaker: cya :-D
09:29*pavel1269 hides
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09:29<planetmaker>:D I don't have windows :P
09:30<nickname>who has windows!!!!
09:30<pavel1269>DorpsGek maybye
09:31<pavel1269>what do you mean by, it start the original installment?
09:31<nickname>dorpsgek where are u
09:31<planetmaker>loool :)
09:31<nickname>the program i installed starts
09:31<planetmaker>you know that DorpsGek is a bot?
09:31<nickname>but nothing seems to be changed
09:31<pavel1269>what have you installed?
09:31<nickname>0.63.00 or something like that
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09:32<pavel1269>how can you recognize, that you started "original installment" not the new one?
09:32<planetmaker>^^good question
09:32<nickname>because nothing seems to be changed
09:33<planetmaker>how do you define "seems"?
09:33<nickname>i dont see any changes
09:33<planetmaker>The title screen doesn't look different. The interface neither.
09:33<pavel1269>just look and see ... no? :-)
09:33<planetmaker>The only thing is the version number
09:33<nickname>but what is changed than
09:33<pavel1269>if you start game .... up of the menu ... you have what version you have atm
09:33<planetmaker>And some additions - which are not visible on first sight.
09:33<+glx>how did you started it?
09:34<nickname>no extras or something
09:34<+glx>using the shortcut?
09:34<+glx>what is the version shown on title screen?
09:35*planetmaker hugs glx
09:35*pavel1269 also hugs glx
09:35<planetmaker>glx is a very patient man. How many kids do you have?
09:35<pavel1269>thats it? :-P
09:36<+glx>nickname: then you didn't extract over your ottd install
09:36<planetmaker>but you then probably would make a good father :)
09:36<pavel1269>the shortcut you use leads to your "original installment" :-)
09:36<+glx>create another shortcut or start it through explorer
09:37<pavel1269>also i thought, that id does not install, just extract and goo :-)
09:37<Ammler>planetmaker: sometimes, a son need to be patient too ;-)
09:37<pavel1269>* id/it
09:37<planetmaker>true enough
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09:40<@Rubidium>why do you want to use the nightly anyway?
09:40<@Rubidium>what's new in there that you think is important that is not in the release candidate?
09:40<pavel1269>alberth commits :-P
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09:42<@Rubidium>woooh... I scared another noob away ;)
09:45<pavel1269>he doesnt know, what were you talking about :-P
09:46<heffer>Rubidium, i don't know why but my simple "ignore missing" 3-liner patch now works. it didn't before but somehow it works now :)
09:46<heffer>probably caught somewhere in ccache madness
09:46<@Rubidium>or makedep failing silently
09:47<heffer>well should i submit it to flyspray?
09:52<@Rubidium>you can, but I rather see an open sound replacement set ;)
09:53<heffer>well i could try :) i do have access to professional sound equipment and truck sounds should be fairly easy to record :)
09:54<heffer>openttd Dolby Digital sound replacement set
09:56<@petern>24bit 192kHz 5.1 surround!
09:56<heffer>at least
09:57<thingwath>of a truck noise.
09:57<pavel1269>3bit mono sound? :-)
09:57<@Rubidium>OpenTTD, the first game with full Super Hi-Vision support ;)
09:59<@Rubidium>10 bit per channel 22.2 sound ;)
09:59<thingwath>hm, I can open my window and hear one highway, two railway lines and one airport nearby, only ships and the kaching sound are missing, I doubt that any openttd sound will beat this. :o)
10:00<Alberth>thingwath: there's your challenge
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10:03<thingwath>And yet the sound I hate most is the elevator in this building…
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10:09<CIA-1>OpenTTD: rubidium * r15811 /trunk/src/ai/ai_gui.cpp: -Fix: left != right and as a result of that the ai debug window was kinda empty.
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10:39<CIA-1>OpenTTD: rubidium * r15812 /trunk/src/ (7 files in 2 dirs): -Codechange: use the new DrawString API in another set of GUIs
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10:56<CIA-1>OpenTTD: rubidium * r15813 /trunk/src/ (6 files): -Codechange: remove the last remnants of the old text drawing API.
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10:57<planetmaker>if I may ask: what has gotten easier with the new text API? I see a bit unification in the behaviour as such that now always the text draw box seems to be needed to be specified. Something else what I miss?
10:58<planetmaker>I think I'm still a bit missing the conceptual idea behind the change...
10:58<@Rubidium>now everything passes a left and right, which is useful when you want to (on the fly) switch left alignment with right alignment hidden from the GUI code
10:58<Yexo>preparation for better rtl support
10:59<Yexo>as in arabic languages
10:59<@Rubidium>which is needed for RTL as they 'expect' the GUIs to be swapped to
10:59<planetmaker>hm... didn't think of that :) Makes perfect sense, thanks :)
11:01<planetmaker>without that piece it looked like a big change for little gain - somewhat un-Rubidium-like ;)
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11:12<Alberth>I am surprised you get this far, I do some hard-coded left/rught changes in the constructor.
11:13<@Rubidium>well, I've invented a new language and added a few lines of code to determine RTL-ness
11:14<@Rubidium> <- my special flavour of English
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11:15<@petern>reversed landscape icons
11:16<@Rubidium>that's the only you notice? (except the kinda broken multiplayer window)
11:17<+glx>buttons are reversed too ;)
11:20<taisteluorava1>hm, when you set newgrf settings to scenario and if you host it with deticadet, it wont work, but when i host it with ingame, it works
11:20<Yexo>"Doesn't work" isn't an error message
11:21<taisteluorava1>i mean when host with deticated, newgrf settings does not apply
11:21<Ammler>from cfg?
11:21<Yexo>I still don't get the exact problem
11:21<Yexo>are you trying to use a scenario in a server? Or are you generating a random game?
11:22<@Rubidium>Yexo: his problem is that his scenario doesn't start and he gets a automatically generated savegame with the settings from the config
11:22<taisteluorava1>no ^^
11:22<pavel1269>so tell us your secret?
11:22<Ammler>you get the intro save, if the grfs fails
11:22<Yexo>Rubidium: I guessed that, but then non-applying newgrf settings is a strange error to report, I'd have expected something like "scenario doesn't load"
11:22<taisteluorava1>scenario does start with deticadet, and there is green marks in newgrf settings, but those doesent "work"
11:23<taisteluorava1>but they work when i host that scenario in ingame multiplayer
11:23<taisteluorava1>there is no any error messages
11:23<Yexo>taisteluorava1: again, "Doesn't work" is not an error message
11:23<@petern>dedicated only has one t
11:23<Yexo>do you get a "newgrf mismatch"?
11:23<Ammler>start with -d grf=3
11:24<Yexo>then what doesn't work? Can't you join the dedicated server? Can you join it but are there no newgrfs ingame?
11:24<taisteluorava1>ok, i try with that
11:24<Yexo>Are the newgrf listed but not working?
11:24<Yexo>ie what is your problem?
11:25<planetmaker>geeez. Today is "doesn't work day" it seems...
11:25<taisteluorava1>not working ammler
11:25<taisteluorava1>now i have openttd.exe" -D -g "Europe - latest version.scn"
11:25<Yexo>taisteluorava1: "not working" isn't an error message either
11:25<planetmaker>taisteluorava1: "doesn't work" is at no stage an error a programme tells you
11:25<taisteluorava1>i have modified that europe scenario, added some newGrf:s
11:26<Yexo>can you upload that scenario somewhere?
11:26<planetmaker>at all stages there's only something like "I did a, b and c and expected to see d, but saw e"
11:26<pavel1269>planetmaker: i made a and i see e, what should i do? :-)
11:27<planetmaker>call +900 - techhelp
11:27<Yexo>pavel1269: if only he said "i see e", we would have been a step further
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11:28<Yexo>not it's like "i made a" END
11:28<pavel1269>thats like ... 1. gather all slippers 2. ??? 3. Profit!
11:29<planetmaker> <-- for obvious reasons I checked back on the link in my forums signature. It still holds true... and few actually read it :(
11:30<Yexo>a lot of people should read that document
11:30<Yexo>it's a bit boring read, but very useful
11:30<pavel1269>i guess, noone who should read it done that ... :-)
11:30<planetmaker>it's a bit boring. But it would save them much flamming ;)
11:31<pavel1269>the seems to dont know that :-)
11:31<planetmaker>and it would give them actually results and answers they like :)
11:31<planetmaker>pavel1269: yes... as usual there are several ways to gain that knowledge: read and follow the rules or find out the hard way...
11:32<pavel1269>there is no way to force them to do that
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11:32<Yexo>planetmaker: yes, the problem is that if they follow the hard way it takes other people (a lot of) time and annoyance
11:33<planetmaker>Yexo: sure. I know :(
11:33<planetmaker>The only reason for rules is to avoid problems. Or there's no need for rules
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11:45<taisteluorava1>now i get error message: could not start server, i boot this and check again
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11:55<taisteluorava>hm, now i cant host multiplayer at all, dedicated window just flash a fast and ingame get error message: could not start the server
11:56<planetmaker>probably bind to IP fails
11:57<taisteluorava>now got it working when deleted config file
11:57<taisteluorava>and let it to recreate it
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12:00<Ammler>mäh, the existing 0.7er servers are ugly slow.
12:02<taisteluorava>found problem, server_bind_ip was changet automatically to wrong 1
12:03<taisteluorava>now back to another problem
12:04<Ammler>didn't know of such a feature ;-)
12:04<taisteluorava>as i see there is, didint touch it at all ^^
12:04<planetmaker>pavel1269: your town population limit patch: I think you can go without the boolean setting. Just interpret size=0 as off
12:06<pavel1269>planetmaker: good point, one byte less :-P one option less :-)
12:06<CIA-1>OpenTTD: alberth * r15814 /trunk/src/cheat_gui.cpp: -Fix (r1): Remove double background widget from cheat gui
12:06<planetmaker>pavel1269: mostly: one option less. It's already way too many
12:06<pavel1269>thought setting this to 0 and that boolearn to 1 is ....
12:07<pavel1269>planetmaker: well, its good if you can setup what do you want, but if its with lowest possible settings, its good :-)
12:08<planetmaker>townlimit = 0 means no population... so... :)
12:08<planetmaker>or make the default = MAX_LONGINT or so...
12:08<pavel1269>now, this will simply disable ANY town grow :-P
12:08<planetmaker>but make sure that by default towns still can grow to more thant two millions ;)
12:09<pavel1269>hmm .. hmm ... okay, never needed this :-D
12:09<pavel1269>but hey, the limit would be .... 4,300 bil? :-)
12:09<pavel1269>that doesnt look good :-)
12:10<planetmaker>whatever, yes. But my largest town was > 1 million :)
12:10<pavel1269>atm i think i have there 5mils
12:10<Yexo>please make it easy to disable the setting, ie 0=disabled is fine
12:10<planetmaker>with max_size = 0 interpreted as unlimitted is no big deal, I guess :)
12:10<pavel1269>Yexo: as i said, i will do that :-)
12:11<pavel1269>planetmaker: :-D ... forget bout that :-D
12:12<pavel1269>btw, what do you think about my daylength ... to be able to even slower down economy at all
12:12<planetmaker>:D Fix (r1) ...
12:12<planetmaker>pavel1269: I haven't really looked into that patch (yet)
12:13<Alberth>now you will never know what was on that hidden layer of the cheat window
12:13<planetmaker>Alberth: svn knows it all :P
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12:17<pavel1269>hidden layer? :-)
12:18<planetmaker> 7 -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 399, 14, 169, 0x0, STR_NULL}, <-- pavel1269
12:18<planetmaker>you'll be missing gray pixels :P
12:19<pavel1269>ahh, i play only MP so ... :-)
12:19<planetmaker>hehe :)
12:20<planetmaker>I use it sometimes when testing things or preparing a map where starting money shall not be an issue
12:20<planetmaker>... for multiplayer :)
12:24<taisteluorava>ok, i made picture from my problem, here is link:
12:24<taisteluorava>and it is a scenario
12:25<pavel1269>whats doing thiss?
12:26<pavel1269>TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
12:26<pavel1269>havent find anythink in entire solition with string "TriggerIndustry"
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12:27<planetmaker>interesting, taisteluorava :)
12:28<Carved>lol zahl :-D
12:28<taisteluorava>yes, so basically if you want host scenario with newGrf:s, you need host it ingame
12:28<planetmaker>Hint for future screenshots: use the ingame screenshot function Ctrl+S (which should produce also png files which better suit the graphics)
12:29<taisteluorava>yeah, but was easier copypaste to paint with alt+printscreen
12:29<planetmaker>taisteluorava: well... they work, but obviously not all prices as they're supposed to ;)
12:29<planetmaker>taisteluorava: sounds more complicated than getting the file straight away with ctrl+s
12:29<taisteluorava>also another newgrf:s neither work
12:30<taisteluorava>its not only about this newGrf, it affect to all newGrf on scenario
12:30<planetmaker>taisteluorava: newgrf have many ways to interact. You'll need to supply the information as you did with the screenshots right now in order to demonstrate (and thus provide the hints) what is not working
12:31<planetmaker>and there are many newgrf...
12:31<planetmaker>... and they themselves can be buggy.
12:31<taisteluorava>i give scenario, so you can test yourself
12:31<taisteluorava> so first host it with ingame multiplayer
12:32<planetmaker>if the grfs are not in bananas or in the #openttdcoop grfpack, you might want to give links to them. But those seem available via bananas afaik
12:32<taisteluorava>you can get all of 3 in babanas
12:33<taisteluorava>and then test it with dedicated server, youl see any of those newGrf does not work
12:33<planetmaker>taisteluorava: concerning what you demonstrated, you're probably best off, making a bug report at - along with the scn and the screenshots
12:33<planetmaker>which grf don't work, too?
12:33<taisteluorava>all of them
12:34<Alberth>pavel1269: what is "solition"? Function does exist however: newgrf_industrytiles.cpp:void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
12:34<taisteluorava>i should make better demostration, i try make it today
12:35<Alberth>pavel1269: and from the filename, most likely it queries the newgrf industry tiles
12:35<planetmaker>taisteluorava: well... I'm pretty sure that the newgrf I use work... though I don't particularily look at prices
12:38<planetmaker>taisteluorava: the demonstration with the two screenshots is fine IMO. But if other newgrfs fail (and in what way? Also "only" concerning modifying prices?) that's interesting information.
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12:38<planetmaker>Just avoid "doesn't work" - it's a way too general error description
12:38<@petern>sounds like it's a scenario problem
12:38<planetmaker>actally it's not a description ;)
12:38<@petern>rather than newgrf, in which no newgrfs would work
12:39<taisteluorava>i think problem is dedicated server take those newGrf only from Data folder, but not in from downloaded content in mydocuments/openttd
12:39<taisteluorava>i put new terrain grf, and it work beacose it is in data folder
12:40<taisteluorava>i try copy them to data folder and check does they start to work
12:42<pavel1269>thanks Alberth i meant "solution"
12:42<taisteluorava>you right petern
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12:44<planetmaker>hm... latest trunk (r15814) still has a problem with displaying the costs in the bridge window
12:47<@Rubidium>shouldn't you use CTRL?
12:47<planetmaker> <-- shall I add that to FS #2755 ... hm... cannot.
12:48<planetmaker>@ Rubidium :) - I don't want only wooden ones :)
12:49<planetmaker>but yeah ... I'll use ctrl :P
12:51<planetmaker>so... new FS entry or not necessary (anymore)?
12:52<@Rubidium>that'd be pointless
12:52<CIA-1>OpenTTD: rubidium * r15815 /trunk/src/bridge_gui.cpp: -Fix (~r15800): bridge strings got truncated too early
12:54<planetmaker>Rubidium: can the window get a bit wider?
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12:54<planetmaker>German strings don't fit anymore ;)
12:55*glx slaps planetmaker :)
12:55<planetmaker>pfft :P
12:55<planetmaker>that's from before my translation started
12:55*planetmaker is innocent ;)
12:55<planetmaker>well... of that at least :P
12:56<@Rubidium>hmm, technically FS#1072 should be solved now
12:58<planetmaker> <-- that's how it looks now
12:58<pavel1269>do they apperar if you make window a bit wider? :-)
12:58<taisteluorava>planet, i made another example to you
12:58<planetmaker>alternate solution - way more complicated, though - would be to automatically resize it to the string length of the bridge name...
12:59<planetmaker>pavel1269: resizing in x is not possible
12:59<taisteluorava>in ingame server, prices are correct
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12:59<planetmaker>taisteluorava: you screenshot now is a clear demonstrator why you _should_ use png format.
13:00<planetmaker>it simply isn't readable
13:00<planetmaker>thus demonstration fails
13:00<taisteluorava>i see them pretty well
13:00<@Rubidium>also... adding NewGRFs after beginning a game (or developing a scenario) is not supported
13:01<@Rubidium>e.g. modified building cost is applied when the initial map is generated
13:01<taisteluorava>rubi., but it work when you host it ingame
13:01<@Rubidium>thus adding it to a scenario won't change the prices
13:01<planetmaker>taisteluorava: I won't tell you again with screenshot format. But I'm sure others will, if you continue to post jpg ;)
13:02<taisteluorava>i use paint! ^^
13:02<taisteluorava>ribu, here is another screenshot
13:02<@Rubidium>I use paint too, but only on walls not on windows
13:02<Yexo>taisteluorava: that's no excuse, since paint can store as png
13:02<taisteluorava>its same map
13:02<taisteluorava>yexo, yeah, last time when i save in jpeg ^^
13:03*Yexo also uses paint to make simple text additions to game screenshots
13:04<@Rubidium>ah... ofcourse... in a dedicated server it's loaded as a savegame, not a scenario
13:04<@Rubidium>which means any scenario initialisation is not ran
13:04<taisteluorava>no, openttd.exe" -D -g "Europe - latest version.scn"
13:05<@Rubidium>after all -g == load savegame, not start scenario
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13:06<taisteluorava>yeah, that is probably the problem, but is there way "to start" scenario
13:06<Yexo>taisteluorava: start it in singeplayer, save as a savegame and use that to start your dedicated server
13:06<taisteluorava>ok, i'l try
13:06<Yexo>that has the 'problem' it adds one company though
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13:11<taisteluorava>this is so confusing, it does not work in singleplayer
13:12<taisteluorava>only way to get it work is to make ingame multiplayer game, save that and opein it with dedicated
13:12<taisteluorava>tried all other ways, any of them didint work
13:13<planetmaker>there's no technical difference between SP and MP savegame
13:14<pavel1269>so my limited city size patch has been updated ;)
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13:17<taisteluorava>pretty strange problem, only way to get it work is host ingame server, but that is enought to me
13:18<pavel1269>add newgrfs, then create scenario, play ... no?
13:19<planetmaker>pavel1269: choose newgrfs, create scenario, save scenario, load scenario in SP, save as safegame, then load in dedicated :)
13:20<pavel1269>sure :-)
13:20<taisteluorava>i downloaded that "europe" scenario from bananas, after it i added 3 newGRF from map editor to get it more difficult, saved that scenario over old
13:21<taisteluorava>that is what i did
13:21<@Rubidium>just don't play scenarios in a dedicated server ;)
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13:21<taisteluorava>jep, its the case, need to host those ingame multiplayer
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13:42<|Japa|>I don't know if I should be upset that I get 15k ping in this game, or pleased that it can run with 15k ping....
13:43<@Rubidium>what is 15k in the world of ping?
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13:45<|Japa|>15 seconds
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13:48<|Japa|>connecting to the net via cellphone via bluetooth results in not fun gaming
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14:19<|Japa|>is there any coding associated with new gfx tars, or do they need an associated GRF?
14:20<Ammler>just plain sprite replacement
14:20<Ammler>(with offsets)
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14:21<|Japa|>I see
14:21<phidah>What do I do when I cannot build anymore locomotives?
14:21<phidah>They're all expired
14:21<|Japa|>increase the train limit
14:21<Ammler>enable the switch: vehicles never expire or alike
14:21<|Japa|>remember to turn off train expiiry next time you play
14:21<phidah>I did
14:22<Ammler>then you need to "reset" vehicles
14:22<phidah>is there any way I can convert my track or something?
14:22<|Japa|>it won't ressurect old vehicles
14:22<Ammler>(apply button on the newgrf window)
14:23<phidah>I have lots of vehicles, but when I try to build new ones there are none in the list... I guess they aren't produced anymore... I'm in 2017
14:23-!-lolman_ [~lolman@static-87-102-80-68.karoo.KCOM.COM] has joined #openttd
14:24<Ammler>Do I need to repeat myself?
14:24<pavel1269>looks like yes :-)
14:24<phidah>What's the newgrf window?
14:24<|Japa|>no, you don't
14:25<|Japa|>enable the switch: vehicles never expire or alike
14:25<|Japa|>then you need to "reset" vehicles
14:25<|Japa|>(apply button on the newgrf window)
14:25<|Japa|>I can repeat you, and save you the trouble
14:25<phidah>Apply button worked
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14:25<phidah>Thanks :)
14:26<phidah>I take it there is no way to convert all my track to maglev?
14:26<Forked>the convert tool
14:30<Ammler>thanks |Japa|
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14:35<|Japa|>your welcome
14:35<el_en>whose welcome?
14:36<el_en>Ammler's welcome? what if someone else wants to use welcome, does he/she need to borrow it from Ammler?
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14:38<CIA-1>OpenTTD: translators * r15816 /trunk/src/lang/ (5 files):
14:38<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2009-03-22 18:37:40
14:38<CIA-1>OpenTTD: english_US - 3 fixed by WhiteRabbit (3)
14:38<CIA-1>OpenTTD: german - 2 changed by planetmaker (2)
14:38<CIA-1>OpenTTD: japanese - 43 fixed, 2 changed by nex259 (45)
14:38<CIA-1>OpenTTD: portuguese - 1 fixed by SnowFlake (1)
14:38<CIA-1>OpenTTD: romanian - 1 fixed by stykat (1)
14:39*Ammler gives his welcome to el_en to keep it for the next needing it...
14:40<Ammler>well, you just hold it, it does't belong to you ;-)
14:44<el_en>if i welcome someone, am i just using or giving the welcome away?
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14:46<Ammler>buh, dunno
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14:47<CIA-1>OpenTTD: alberth * r15817 /trunk/src/ (widget_type.h window.cpp): -Codechange: Make room for additional widget types (Rubidium)
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14:50<el_en>welcome Sacro of England
14:50<el_en>(const reference of welcome)
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15:06<Nite_Owl>Hello all
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15:07*Yexo takes welcome from el_en
15:07<Yexo>welcome Nite_Owl
15:07<Nite_Owl>Hello Yexo
15:08*petern has his own welcome and doesn't need to share
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15:21<Forked>greetings =)
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15:22<Nite_Owl>Hello Forked
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15:30<Nite_Owl>Congratulations Alberth - I just noticed your first commits
15:34-!-Hirundo [] has joined #openttd
15:38<el_en>seems like commit access is granted to virtually anyone these days.
15:39<el_en>people like peter1138, rubidium, alberth, ...
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15:56<pavel1269>el_en: any problem with that?
15:57-!-Cybertinus [] has quit [Ping timeout: 480 seconds]
15:57<pavel1269>if that was sarcasm, i didnt get it :-) ... (my bad english)
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16:04<Alberth>pavel1269: I didn't get it either, so you're not the only one.
16:05<Nite_Owl>Sarcasm is very difficult to get across in a written form
16:06<Nite_Owl>so does today's nightly set a record for the number of commits in a single day?
16:06-!-mikl [~mikl@] has quit [Ping timeout: 480 seconds]
16:09<el_en>pavel1269: you've not been here long enough to know that e.g. peter1138 is a newcomer developer.
16:09<pavel1269>i around here since 0.3.0
16:09<pavel1269>*i am
16:10<Alberth>Nite_Owl: that would surprise me
16:11<Nite_Owl>it is the most I can remember seeing in a long while
16:11<pavel1269>true :-)
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16:15<Nite_Owl>that could also just be 'perceived' on my part since yesterdays nightly failed to compile for windows but I do not think that is valid as there were not many commits yesterday
16:15<@petern>pavel1269: so what was your nick for the make 5 years?
16:16<@petern>make? i typed past...
16:16<pavel1269>5years? not that long
16:17-!-ecke [~ecke@] has quit [Ping timeout: 480 seconds]
16:17<@petern>oh, cos 0.3.0 was released in 2004...
16:18<pavel1269>hmm, i played 0.3.0 ... but like 2006 i joined on tt-forums/irc
16:19<frosch123>2006 sound like 0.48
16:19<pavel1269>but if my memory is still ok, in that time you were in dev team ...
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16:24<el_en>2006 is so not 2004, and openttd was already a lot more widely known in 2006 than 2004.
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16:26<pavel1269>so, for you, people from 2006 are still newcomers, because you are here longer then they are?
16:27<el_en>correct, sir.
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16:28<frosch123>pavel1269: every old grandmother is surprised when she meets the children of her neighbours
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16:29<@Rubidium>pavel1269: I think the busiest day had like 50-60 commits
16:30<@Rubidium>hmm... Nite_Owl ^ ;)
16:30<pavel1269>heh nice :-)
16:31<pavel1269>23 today? :-)
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16:33<@Rubidium>Sun, 03 Aug 2008 has 59 trunk commits
16:33<el_en>Rubidium, when did you join the channel?
16:33<Yexo> gives a 500 Internal sever error
16:33-!-Gekz [] has quit [Ping timeout: 480 seconds]
16:33<Yexo>just like all other ** pages
16:34<pavel1269>just sometimes :-)
16:34<@Rubidium>slap TB
16:34<frosch123>[21:36] <Rubidium> Sun, 03 Aug 2008 has 59 trunk commits <- looks like a birthday present for me
16:35<frosch123>but i am not 59
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16:35<Nite_Owl>Thank you for the commit info - sorry for the delay I was hauling in groceries
16:37-!-lolman [~lolman@static-87-102-80-68.karoo.KCOM.COM] has joined #openttd
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16:40<@Rubidium>Nite_Owl: &
16:40<@petern>aug 2008 == yapp?
16:43-!-pavel1269 [] has quit [Quit: - Pohodlné vykecávání. Odkudkoliv.]
16:44<Nite_Owl>so yesterday was not even a top ten - shows you how good my memory is
16:48*petern wonders how to handle the default rail type setting...
16:49<frosch123>ignore it, when the railtype is not present
16:51-!-mikl [~mikl@] has joined #openttd
16:51<@petern>problem is the current special values will no longer be special...
16:52<frosch123>hmm, so "most used" is the only one which still makes some sense
16:55<@Rubidium>can you during scanning determine the labels of railtypes and their related strings?
16:55<frosch123>labels of all available newgrfs :)
16:56<frosch123>but still, if you play different games with different railtypes, that settings has hardly any meaning
16:56<@Rubidium>instead of indices/magic numbers you can use the railtype labels
16:56<@petern>hmm, could do
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17:03<frosch123>or just remove the setting from the gui, and store the last used railtype label in the config
17:08<CIA-1>OpenTTD: rubidium * r15818 /trunk/src/fontcache.cpp: -Fix [FS#2752]: some (newer) GCCs have trouble compiling the Win32 specific part of fontcache.cpp; jumps across variable declarations (Maeyanie)
17:15<CIA-1>OpenTTD: alberth * r15819 /trunk/src/ (widget.cpp widget_type.h window.cpp window_gui.h): -Add: Nested widgets framework
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17:17<CIA-1>OpenTTD: alberth * r15820 /trunk/src/ (9 files in 2 dirs): -Codechange: Some windows using nested widgets
17:17<@petern>:D :D
17:18<Noldo>petern: hm?
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17:22<Noldo>I don't get it :/
17:23<Noldo>not the first time and I sure hope it's not the last
17:23<Yexo>Noldo: the commits by Alberth
17:24<Noldo>adding a framework and then using it?
17:25<Yexo>in other words, the first big commit by Alberth, and a requirement to support rtl languages completely
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17:28<@petern>although i have no idea how that constructor magic works :o
17:29-!-Cybert1nus is now known as Cybertinus
17:30*Noldo tries to resist looking up the diff because needs to write about microkernels
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17:43<SpComb>the C -> C++ transition is starting?
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17:56<CIA-1>OpenTTD: peter1138 * r15821 /trunk/src/vehicle_gui.cpp: -Fix (r15813): Wrong widget selection prevented drop down label showing in vehicle list windows. Instead of drawing the label ourselves we can set the dropdown's data property to the string to draw.
17:57<@petern>hmm, damn essay :/
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18:17<energetic>Just checking: IP+ network ID from config seem to me like a good way to identify the uuser automatically
18:17<energetic>networkID can be spoofed - networkID and IP both can be poofed - bu it makes it very hard
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19:01<taisteluorava>is there way to have 2 openttd opened which does not share same openttd config file?
19:02<Yexo>yes, start openttd with "openttd -c config_file.cfg"
19:02<Yexo>or (in case of two seperate installs), put the config files next to openttd.exe
19:03<taisteluorava>does config file need to be same folder with openttd.exe when using "openttd -c config_file.cfg"
19:03<Yexo>no, just use "openttd -c path/to/openttd.cfg"
19:04<taisteluorava>ok, thx, i just want try cargodest build without messing with original 1
19:04<taisteluorava>is R15774 older or newer than rc1?
19:06<Yexo>RC1 = r15734
19:06<taisteluorava>ok, is there any list where i can see that?
19:10<Yexo>you can check (I prefer
19:12<taisteluorava>i downloaded openttd which have already cargodest, but i get "cannot open file ''" error when try run exe
19:14<taisteluorava>maybe i need move original ttd files to there
19:15<@Rubidium>rather move them to mydocuments/openttd/data/
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19:16<energetic>nice one, did not know that last one
19:16<energetic>by the way, why is chosen for user/documents/OpenTTD instead of user/appdata?
19:16<Yexo>then read readme.txt, as it's possible for as long as I know openttd
19:17<ngaba>hi, is it possible to see the take-off/landing "speed" of vehicles somewhere?
19:18<ngaba>It is an important property of the vehicle imho.
19:18<@Rubidium>there's no take-off/landing speed per vehicle
19:19<ngaba>I mean, with some buses 40 passengers can take-off simultanously
19:20<ngaba>with some other ones this number is 10.
19:20<@Rubidium>what have busses to do with taking off?
19:20<@Rubidium>or landing?
19:21<ngaba>my English is bad, but I try to say, that with some buses
19:22<ngaba>only 10 passangers can be picked (?) up per minute
19:22<ngaba>with the other one: 40.
19:24<ngaba>And this information is showed nowhere, I must try and check the buses...
19:24<taisteluorava>does openttd check data folder first from same folder or from mydocuments/openttd/data
19:25<ngaba>buy* and check
19:26<ngaba>Does somebody understand what I wanted to say? ;)
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19:27<@Rubidium>taisteluorava: I advice you to not read the file called readme.txt
19:28<taisteluorava>ok, i do that, sry ^^
19:28<Yexo>ngaba: yes, I assume you are using some newgrf files?
19:28<Yexo>in that case, try the describtion from the newgrf
19:28<@Rubidium>ngaba: either buy and check or read the manual of the newgrfs you're using
19:28<ngaba>Yexo: yes
19:29<Yexo>and with description I ment the manual, like Rubidium already said
19:29<ngaba>in the "original" vehicles there is no difference between buses in this parameter?
19:29<Yexo>iirc not, but I'll check for you
19:31-!-eMjay88 [~michael@] has joined #openttd
19:32<eMjay88>morning all
19:32<Yexo>ngaba: no, with the original vehicles all busses/trucks/trains have the same loading speed, ships have twice the loading speed of busses/trucks/trains and planes 4 times the loading speed
19:32<ngaba>night here :)
19:32<Yexo>morning eMjay88
19:32<ngaba>Yexo, thx
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19:32<eMjay88>does r15821 build for anyone else or have I broken my copy somewhere?
19:33<+glx>eMjay88: compiles fine for me
19:33<@Rubidium>eMjay88: failing makedepend?
19:34<eMjay88>fails linking
19:34<+glx>yep probably makedepend :)
19:34<+glx>try make clean
19:34<eMjay88>okie doke
19:38<CIA-1>OpenTTD: rubidium * r15822 /trunk/src/network/network_gui.cpp: -Codechange: replace some magic numbers and improve alignment of the start server window.
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19:41<eMjay88>ok it works now
19:45<CIA-1>OpenTTD: yexo * r15823 /trunk/src/widget.cpp: -Codechange: prepare the WWT_FRAME and WWT_DROPDOWN(IN) widget types for rtl languages.
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19:54<CIA-1>OpenTTD: rubidium * r15824 /trunk/src/viewport.cpp: -Fix: determine the actual length of the strings to draw in the viewport
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20:08<taisteluorava>how i can set a goal to map, like there is 1 multiplayer game where goal is to have company value 6.00m gbp
20:09<CIA-1>OpenTTD: yexo * r15825 /trunk/src/ (5 files in 2 dirs): -Codechange: remove the WWT_DROPDOWNIN widget type and replace it with WWT_DROPDOWN.
20:09<Yexo>taisteluorava: you can't without a patch
20:09<Yexo>check for example
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20:13<CIA-1>OpenTTD: rubidium * r15826 /branches/0.7/ (46 files in 4 dirs):
20:13<CIA-1>OpenTTD: [0.7] -Backport from trunk:
20:13<CIA-1>OpenTTD: - Update: language files
20:13<CIA-1>OpenTTD: - Fix: Some (newer) GCCs have trouble compiling the Win32 specific part of fontcache.cpp; jumps across variable declarations [FS#2752] (r15818)
20:13<CIA-1>OpenTTD: - Fix: When sorting on cost do not sort on the running cost [FS#2749] (r15778)
20:15<CIA-1>OpenTTD: yexo * r15827 /trunk/src/widget.cpp: -Fix (r15823): line still was a bit too long
20:19<CIA-1>OpenTTD: rubidium * r15828 /branches/0.7/ (5 files in 3 dirs): [0.7] -Prepare: for 0.7.0-RC2.
20:23<CIA-1>OpenTTD: rubidium * r15829 /tags/0.7.0-RC2/ (5 files in 3 dirs): -Release: 0.7.0-RC2
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22:13<eMjay88>I was looking at fs#1837 and then order_gui.cpp and I saw STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE, does that mean that 1837 is done or WIP?
22:16<eMjay88>or is that for an order like "goto StationX if < 50% loaded"?
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22:51<@Belugas>i guess you are right
22:54<eMjay88>the latter?
23:01<@Belugas>the fact that i should be sleeping
23:01<@Belugas>and the fact that it seems to be done
23:03<eMjay88>I don't think I've seen it in 0.6.3...
23:05<@Belugas>who says anytning about 0.6.3?
23:08<eMjay88>no one, I've just never seen it before
23:08-!-TinoDid [] has quit [Ping timeout: 480 seconds]
23:08<eMjay88>and the enum that I mentioned looked more like the goto station if x% loaded on second thought
23:08<eMjay88>and that is not what the feature request is asking for :)
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23:12<@Belugas>you know what? i think it does. but 1) i'm tired 2) it's a year old suggestion 3) it does not have to be exaclty what he asks 4) i frankly do not care
23:17<eMjay88>I thought the request was more of a partial version of a "Full Load" command
23:17<eMjay88>where a vehicle would wait until it was x% loaded (full load is the same, but where x=100)
23:18<eMjay88>but it's not important, get some sleep if you're sleepy :P
23:23<eMjay88>Rubidium: where was that list of doxy warnings?
23:28-!-ecke [~ecke@] has quit [Quit: ecke]
23:36<+glx>eMjay88: <-- this?
23:36<eMjay88>thats the one, thanks
23:37<+glx>that's the latest one, tomorrow there will another one ;)
23:37<eMjay88>I can replace the r15817 with tomorrow's revision number I assume?
23:38<eMjay88>cool thanks
23:38-!-TinoDidriksen [] has quit [Ping timeout: 480 seconds]
23:40<eMjay88>I want to get involved doing things, but I don't know how the code works at this point so I'm going to try to add some documentation and hopefully in doing so I'll figure out how things work :P
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---Logclosed Mon Mar 23 00:00:40 2009