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#openttd IRC Logs for 2009-03-29

---Logopened Sun Mar 29 00:00:24 2009
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04:02<el_en>England prevails!
04:05<Prof_Frink>Not the dullest race ever
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04:06<Prof_Frink>I think Lewis has responded to the people who said he's only fast 'cause he's in a fast car
04:07<Sacro>Hey frinky :)
04:09<welshdragon>morning Prof_Frink
04:09<welshdragon>he got lucky, but only because of other contributing factors
04:10<petern_>you basically just said
04:10<petern_>he got lucky, but only because he got lucky
04:11<petern_>i, of course, didn't watch it
04:11<welshdragon>erm, yeah
04:11<welshdragon>we won't say anything :P
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04:13*welshdragon goes a walking
04:18*Prof_Frink shall go walking in a bit.
04:18<Prof_Frink>From the car park to Subluminal.
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04:34*welshdragon is a 'tard
04:34*Sacro sniggers XD
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04:47<artart78>will there be 32bpp graphs in content download ?
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05:49<CIA-1>OpenTTD: alberth * r15885 /trunk/src/ (23 files in 3 dirs): -Codechange: Removed new_size parameter of Window::OnResize() callback
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06:35<mitooo>hi :)
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06:38<mitooo>i got a problem; openttd could'nt load arial font
06:38<mitooo>and it crash
06:39<@Rubidium>which version?
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06:41<@Rubidium>might very well be already fixed in later nightlies
06:43<@Rubidium>so please test that first before we're going to hunt already fixed bugs
06:52<Roujin>why is the order of music\null_m.cpp and music\dmusic.cpp switched in the vs90.vcproj (and possibly also vs80.vcproj) file? it always gets switched around automatically when I'm working on some patch in visual studio because d < m, and appearently I'm not the only one:
06:53<CIA-1>OpenTTD: rubidium * r15886 /trunk/src/music/libtimidity.cpp: -Fix [FS#2770]: libtimidity cannot handle frees of NULL (in contrast of most other frees)
06:53<@Rubidium>Roujin: because that file is automagically generated
06:53<@Rubidium>and someone wasn't able to order them properly
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07:03<Yexo>Roujin: there you go
07:03<CIA-1>OpenTTD: yexo * r15887 /trunk/ (3 files in 2 dirs): -Fix: Reorder dmusic.cpp / null_m.cpp in source.list so msvc doesn't reorder them in the generated project files.
07:05<petern_>oddly enough
07:05<petern_>i never had that problem with msvc...
07:06<Roujin>maybe you've some option disabled that orders files by alphabets
07:07<Roujin>and I wouldn't call it a problem, really..
07:08<SHRIKEE>guys, sorry for last night, my computer didn't sleep properly so it kept reconnecting the hell out of msn/irc and all that
07:10<Roujin>maybe it's also caused by the locale - yexo(?)'s patch in the above link also changes Version="9.00" to Version="9,00"; the same happened for me automatically when using MSVC
07:11<Yexo>that change (9.00 to 9,00) is indeed caused by some locale setting
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07:12<Yexo>I just pushed it to hg so I don't have to ignore it every time
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07:15<mitooo>you know where i can find an openttd.cfg file?
07:16<Yexo>yes, in the locations that readme.txt says
07:17<mitooo>thank you :)
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07:41<CIA-1>OpenTTD: frosch * r15888 /trunk/src/industry_cmd.cpp: -Fix (r15103)[FS#2772]: Round the production rate up, so e.g. oilrigs always produce some passengers on lowest production level.
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08:36<Ammler>el_en: where is that fun?
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08:38<jpm>Can you explain why: int64 money = Money(1067621562000) / Money(2553163349);
08:38<jpm> int64 integer = int64(1067621562000) / int64(2553163349);
08:39<jpm>money = -618 and integer = 418
08:40<frosch123>typedef OverflowSafeInt64 Money;
08:41<jpm>yes, but how those values are overflowing?
08:42<frosch123>looks like OverflowSaveInt casts the divisor to int32
08:42<Yexo>for some reason the money value is wrong
08:42<frosch123>or rather to "int"
08:44<jpm>is there some reason to do so?
08:44<Yexo>most likelly performance
08:44<frosch123>in the good old days there was: 64bit / 32bit = 32bit
08:45<frosch123>OverflowSafeInt has a separate operator for multiplying with 64bits, but none for division
08:46<el_en>Ammler: did i say it's fun?
08:46<frosch123>despite of that there is not much overflow-safety when multiplying :)
08:47<frosch123>hmm, no, there is
08:48<jpm>Is there any reason to use Money over int64.
08:48<jpm>Except those overflow safety issues
08:49<frosch123>I guess not, so if you don't care going bankrupt because of some weird inflation, just remove it :p
08:51<jpm>Is it feasible to add 64bit divisor handling for Money type?
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08:54<frosch123>there is various stuff missing in that class (like *= for int64 resp. OverflowSafeInt itself), just add what you need :)
08:55<jpm>okey, thanks!
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09:25<CIA-1>OpenTTD: alberth * r15889 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Add pre/inter/post space to nested background widgets
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11:06<CIA-1>OpenTTD: smatz * r15890 /trunk/src/town_cmd.cpp:
11:06<CIA-1>OpenTTD: -Codechange: unify the way 'can a town be placed here?' checks are done
11:06<CIA-1>OpenTTD: -Change: the requirements for location of 'random' town are now a bit less strict
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11:19<Turnskin>Hi all!
11:20<Turnskin>My today question: is there ability to change cargo acceptable by wagons using console?
11:20<Yexo>you'll have to use a newgrf for that
11:21<Turnskin>(that's why i thought of XML)
11:21<Yexo>in what way exactly would xml help?
11:22<Turnskin>Much bad. There're some very nice sets which cannot accept complex cargo (like fish or beer in tropics).
11:23<Turnskin>BTW, somebody told me that GRF limit is 62 but .tar is understood as single file?
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11:23<Yexo>no matter whether or not your grf are packed in a tar you can always have a maximum of 62 newgrfs at the same time
11:23<Turnskin>I tried to put the whole GRF folder into .tar as well as some single folders with different sets.
11:24<Turnskin>Yexo Well, i misunderstood that guy :(
11:26<Aali>why would you EVER want to use more than 62 newgrfs?
11:27<Turnskin>Well, i try to load OpenGFX (very nice)+all aviable station sets+delimeters+eyecandies+some track and bridge sets+RV+train+different planes.
11:28<Turnskin>I.e. most of GRfPack
11:28<Aali>thats just insane
11:28<Roujin>multiple track sets do not work
11:29<Roujin>multiple bridge sets do not work
11:29<petern_>that's like trying to use several windows themes at once
11:29<Turnskin>I know
11:29<Aali>what are the odds that those grfs are actually going to work together?
11:29<Roujin>use openGFX base graphics instead of openGFX .grfs (which are outdated anyway)
11:30<Aali>combining _two_ vehicle sets from the same category usually doesn't work too well
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11:32<Turnskin>Where must the vehicles set be put - before industrial or after?
11:35<Turnskin>You know, mr. Developers, the ability of ingame modifications of behavior of the GRFs (via console) would be VERY nice feature.
11:36<petern_>write it then
11:36<Turnskin>Something like Action sending to specified GRF. Or so.
11:36<Turnskin>petern_ If i could understand C - i would.
11:37<wision_>learn it then
11:38<petern_>start learning it?
11:38<Yexo>or tell the newgrf makers to make there newgrf behave differnlty depdning on newgrf parameters and change those ingame
11:45-!-TinoDid is now known as TinoDidriksen
11:51<Turnskin>Whether an ability do buid narrowgauge as separate (5th) type of the rails be present in future?
11:51<Turnskin>to build
11:52<Yexo>petern_ is working on a morerailtypes branch
11:52<Yexo>that should allow that
11:52<petern_>there's already a narrow gauge rail type grf :D
11:52<Yexo>yes, but only as replacement for monorail or maglev, not as additional type :p
11:53<petern_>works with the railtype hg tree
11:53<Yexo>ah, nice :)
11:53<Turnskin>petern_ What's this?
11:53<petern_>development stuff
11:55<Turnskin>petern_ Well, is there an ability to keep all 4 standart types with addidion of NG in 0.7 now?
11:55<frosch123>0.7 is not "development stuff"
11:56<frosch123>0.7 is "stablising stuff"
11:56<frosch123>hmm, insert vowels to your preference
11:58<Turnskin>BTW, is there some GRF with more graphics for ship piers? (but those Blunk's train stations)
11:59<Yexo>you can't have multiple graphics for docks in one game (only 'fake' train station tiles that look like docks)
11:59<Yexo>opengfx has some at least
11:59<Turnskin>As i see, this item sill looks as it was in TTD.
11:59<frosch123>for the dock itself you can only have one graphic in one game. that one is replaced in various newgrfs (e.g. isr). despite of that you can build railstation-non-track-tiles around it
12:00<Turnskin>frosch123 What is "isr"?
12:00<Turnskin>Yexo Yes, it looks much better in OpenGFX.
12:01<Yexo>industry station renewal
12:01<Yexo>a train station newgrf
12:01<Turnskin>Yexo Aah, yes, i know this one.
12:05<Turnskin>Well, thanx again. Nice to meet you, now i have to return in my poor tropical world, where's no train to fish and beer :(
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12:10<petern_>"much better" heh
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12:59<frosch123>oh, hmm, I have to adjust the clock
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14:20<CIA-1>OpenTTD: frosch * r15891 /trunk/src/yapf/ (yapf_common.hpp yapf_ship.cpp): -Fix (r13464): YAPF used different penalties for aqueducts than for other water tiles.
14:20<frosch123>ohoh, when cia is faster than dorpsgek, the end of the world is near...
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15:13<eQualizer|dada>Ha, I did exactly 1000 pounds profit in a year.
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15:45<eQualizer>I made a train so long, that it doesn't have enough power to go uphill with full load. :d
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15:48<welshdragon>eQualizer: pictures or it didn't happen
15:49<eQualizer>I'm sorry, I was wrong. It just goes so slow, that it looks like it's stuck on uphill.
15:49<frosch123>increase freight train weight multiplier, and you can get that result with a single wagon
15:50<petern_>it'll still move
15:50<petern_>although i made it slower recently :D
15:54<Aali>a freight multiplier of 1000 makes for an "interesting" game
15:54<frosch123>255 is maximum :/
15:54<Aali>255 then
15:54<Aali>still interesting
15:54<Yexo>just make sure not to use freight trains :)
15:55<CIA-1>OpenTTD: rubidium * r15892 /trunk/src/ (5 files in 3 dirs): -Codechange: [OSX] some type fixes so OpenTTD likes more of the 3.1.x Xcodes.
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16:22*Brianetta has finally changed his server's banner to remove Blunck's work
16:31<petern_>shame his are the best passenger stations
16:32<Brianetta>It is
16:33<Brianetta>but he implied heavily that his license didn't cover OpenTTD, and I decided not to push it, since his license was ambiguous.
16:33<Brianetta>Basically, nice as they are, I don' thave his permission to use them. )-:
16:37<pavel1269>any link to "Blunck" work?
16:37<pavel1269>ahh gound it
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16:45<Sacro>Brianetta: i'm planning on learning blender and doing some british signals
16:46<Sacro>and perhaps some nicer pantograph
16:46<Sacro>perhaps that will span multipele tracks
16:47<Sacro>OHLE :p
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18:14<Nite_Owl>Hello all
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20:22<CIA-1>OpenTTD: glx * r15893 /trunk/src/ (6 files in 2 dirs): -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash
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20:38<EoD>hm, is down... Is there another way to get the doxygen docs?
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20:49<goodger>ahoy o/
20:59<+glx>EoD: maybe it's because docs generation failed (but I'm not sure)
21:00<@Rubidium> ?
21:02<@Rubidium>but yes, that's pretty likely to be the cause
21:04<EoD>oh, i missed the docs file. Thanks :)
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21:16<CIA-1>OpenTTD: glx * r15894 /trunk/src/console_gui.cpp: -Codechange: remove console widget array (it was empty anyway) and window desc
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---Logclosed Mon Mar 30 00:00:27 2009