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#openttd IRC Logs for 2009-04-03

---Logopened Fri Apr 03 00:00:28 2009
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03:01<Alberth>good morning
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03:56<planetmaker>good morning
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04:15<TrueBrain>I feel sad, I fail to reach tt-forums :(
04:19<planetmaker>not only you, TrueBrain
04:19<TrueBrain>I did spot an IPv6 assigned to :p
04:19<planetmaker>but then look at positively: no offending posts by demanding people :D
04:20<@petern>planetmaker, don't forget, adding 'please' means it's not a demand...
04:20<planetmaker>petern: oh, sorry. I keep forgetting it. Thanks for the reminder :P
04:20<@Rubidium>TrueBrain: yes, tt-forums is on IPv6
04:20<TrueBrain>petern: I know a few situations that doesn't hold :p
04:20<@petern>SO GO FUCKING KILL YOURSELF, please
04:21<@petern>orudge knows it's broken
04:21<@petern>jonty-comp broke it but denies everything
04:21<TrueBrain>Rubidium: amazing, how fast such virus can grow :p
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04:22<TrueBrain>I can't live without tt-forums
04:22<TrueBrain>I feel like dying :(
04:22<TrueBrain>(before you think it is a demand :p)
04:24<TrueBrain>@calc 6559 / 695966
04:24<@DorpsGek>TrueBrain: 0.00942431095772
04:24<TrueBrain>@calc 6559 / 695966 * 100
04:24<@DorpsGek>TrueBrain: 0.942431095772
04:25<TrueBrain>0.9% is IPv6 traffic to httpd server :p
04:25<gleeb>Interesting fact.
04:25<TrueBrain>a very sad fact
04:25<gleeb>Sad LOL or Sad :'(
04:26<TrueBrain>can lol be sad? So :'(
04:26<planetmaker>I wonder whether ipv6 will finally take over or whether these ugly hacks like ipv4-expansion via ports will start picking up...
04:26<TrueBrain>planetmaker: I really really really hope IPv6 takes over :)
04:26<TrueBrain>rather sooner than later ...
04:26<gleeb>IPv4 expansion via ports? O.o
04:26<planetmaker>TrueBrain: sounds like the way better solution, yes, TrueBrain
04:26<planetmaker>gleeb: read the proper magazines. yes
04:27<gleeb>That sounds like it's asking for trouble.
04:27<Forked>one needs the ability to have vanity IPs.. like some efnet server that has something:something::dead:beef:cafe:babe
04:27<gleeb>Also, I don't read magazines :'(
04:27<TrueBrain>besides the old hardware of petern, most things are IPv6 ready ... either they just ask too much money for it, or they simply don't publish it to their clients (ISPs, that is)
04:28<TrueBrain>although the iPhone doens't support IPv6 ...
04:28<Forked>iphones have mms trouble here anyway.. so
04:28<gleeb>Why would it? Sell it as a 'value-add'
04:28<TrueBrain>Forked: iPhone doesn't support MMS (yet)
04:28<Forked>thats a pretty basic functuion in todays phones
04:29<gleeb>Yay, forum's back :3
04:38<@petern>what's MMS?
04:39<gleeb>Multimedia Messaging Service.
04:39<gleeb>SMS with shiny things :3
04:40<TrueBrain>it is useless
04:40<@petern>never used it
04:40<TrueBrain>for MMS you need to setup a data-carrier .. SMS goes over the service control ... much more coverage :p
04:40<@petern>only use SMS and voice
04:40<@petern>i once made a 3G video call, but only to test it, heh
04:40<gleeb>It's not useless. How else would you sister be able to send you that picture of a cute puppy with a bappy photoshopped grin on it's face to you?
04:41<TrueBrain>I never had a video call :(
04:41<TrueBrain>gleeb: I call that email
04:41<gleeb>I call it sarcasm ;)
04:41<TrueBrain>I guess we both do :)
04:41<@petern>my mobile supports voip too, heh
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04:58<Ammler>TrueBrain: your task ;-)
04:59<Ammler>g'day all
04:59<TrueBrain>Ammler: why? Nobody is replying idiotic things in that topic :p
05:00<Ammler>he made that topic, because you locked his even more idiotic topic :-D
05:00<TrueBrain>no, follow the timestamps ...
05:01<TrueBrain>you should really check facts before talking :p
05:01<Ammler>nah, it is ok
05:01<TrueBrain>no, it is not!
05:02<TrueBrain>you point me to some topic with some kind of complain.. while it is invalid
05:02<TrueBrain>YOU WASTED MY TIME!
05:02<TrueBrain>now you will be punished!
05:02<TrueBrain>BE AWARE!
05:02<TrueBrain>now go sit in a corner
05:02<@petern>not punished
05:02<@petern>invoiced for time
05:02<@petern>minimum block 1 hour
05:02<TrueBrain>170 euro an hour, you want to do the donation yourself Ammler, or do we need to come at your home? :p
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05:06<Ammler>btw, thanks for fixing the rss feeds
05:06<Ammler>(need to change the topic)
05:06<TrueBrain>the hg ones?
05:07<CIA-1>OpenTTD: rubidium * r15924 /trunk/src/network/core/ (address.cpp address.h host.cpp host.h): -Codechange: replace NetworkResolveHost with something less AF dependant.
05:08<Cybertinus>my package manager had a surprise for me today:
05:08<Cybertinus>oTTD 0.7.0 :D
05:08<Cybertinus>nice work :)
05:09<@petern>what OS?
05:09<Cybertinus>Gentoo (Linux)
05:09<gleeb>I wish ubuntu realised that games need updating more than once every 6 months.
05:09<@petern>0.7.0 actually got into gentoo? hah
05:09<@Rubidium>gleeb: ubuntu doesn't even update; it just leeches from Debian
05:09<Cybertinus>heh, that is one of the reasons I use a rolling release distro ;)
05:09<Ammler>suse needs around an hour from release to repo...
05:10<Ammler>(and other 2-10 for the mirrors)
05:10<@petern>i prefer a tested stable distro
05:10<@petern>so i use debian
05:10<Cybertinus>petern: yeah, it is in :). There where a lot of problems for the 0.6.3 version, wasn't there?
05:10<gleeb>Rubidium: I just download the generic binaries... and tbh, oTTD doesn't perform well for my under linux, so I play in Windows.
05:11<Ammler>well, debian has also "unstable" repos ;-)
05:11<@Rubidium>gleeb: you're playing with music?
05:12<Ammler>(so has suse "stable" repos, which has maybe version 0.5 of openttd)
05:12<gleeb>Rubidium: No.
05:12<Cybertinus>gonna update my Vista laptop also now
05:12<Cybertinus>and my Eee (running a Ubuntu clone)
05:13<Cybertinus>and I must check if there is a new version for my Windows Mobile phone... :)
05:13<@petern>so it's just ubuntu with its fixed 6 month release schedule, bugs or not
05:13<@petern>debian unstable still has 0.6.3, heh
05:13<Cybertinus>and backports?
05:15<@petern>dunno, i only look at the official repos
05:15<Ammler>somtimes, there were also betas or RCs in the repo here :-)
05:16<Ammler>(not just of openttd)
05:16<blathijs>petern: I'm slightly challenged for time atm
05:16<blathijs>I'll try to get around to it in the train this afternoon
05:16<@petern>it's not urgent ;)
05:16<Cybertinus>petern: ok. I'm using backports on my Eee, gonna check now if it has 0.7.0
05:17<Ammler>can't include the as repo?
05:17<@petern>it's not a debian-style repo, so no
05:17<TrueBrain>we once worked on making debian-style repo at
05:18<TrueBrain>but ... blathijs never finished that :p :p
05:18<blathijs>The problem is that you want to have different package names, and I never decided what would be the least hacky way to implement that :-)
05:18<@petern>we want to have different package names?
05:19<TrueBrain>blathijs: making choices is hard, I agree :)
05:19<TrueBrain>petern: -trunk and stable debs
05:19<TrueBrain>so that you can have a nightly via apt-get :p
05:19<@Rubidium>blathijs: like ?
05:19<Cybertinus>pff, Ubuntu stil has 0.6.2 (no, that is not a type ;) )
05:19<@petern>0.6.3 in jaunty
05:20<blathijs>Rubidium: That seems to be splitting openttd into different packages, that's a different project
05:20<blathijs>Rubidium: Which is also still on my list :-)
05:20<@petern>0.6.3 probably came too late for intrepid
05:21<TrueBrain>out-dated idea with content service :p
05:21<@Rubidium>TrueBrain: really?
05:21<blathijs>TrueBrain: The -dedicated-server is still useful
05:21<@Rubidium>you mean that the intro game and languages should be downloaded via the content service?
05:21<TrueBrain>blathijs: fair enough :)
05:21<Ammler>not, if you need the client for downloading the content....
05:21<TrueBrain>Rubidium: now that is an idea! :p
05:21<blathijs>TrueBrain: And I think that even with the content service, there is still data in the package
05:21<TrueBrain>Rubidium: no, I mean that putting languages in a different package is asking for trouble :)
05:21<@petern>command-line content service
05:22<@Rubidium>TrueBrain: why?
05:22<TrueBrain>Rubidium: because they depend on the executable .. things change too fast
05:22<TrueBrain>I don't think ther ecomes much good of splitting those
05:22<@petern>that's what dependencies are for :)
05:22<@Rubidium>so, it depends on a specific version of OpenTTD
05:22<@petern>but yeah, probably not needed
05:22<TrueBrain>petern: so a 1-on-1 dep .. sounds useful ;)
05:22<@petern>it just makes the binary packages smaller
05:23<@Rubidium>and with like 10 binary packets
05:23<TrueBrain>and always adds the requirement to download an other package ... usefulness :)
05:23<@Rubidium>that saves 15 MB
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05:23<@petern>per version
05:23<Ammler>TrueBrain: more important is that you don't need all languages at once, usually.
05:23<@petern>don't split up languages too :p
05:23<TrueBrain>Ammler: well, that is true .. so we make a language deb for all languages
05:23<@Rubidium>TrueBrain: that's why I didn't commit those changes to trunk. For manual install a single package is much easier
05:23<TrueBrain>then it MIGHT be useful :p
05:24<Ammler>no. bananas
05:24<@Rubidium>but for non-manual install it doesn't matter that the package depends on subpackages
05:24<TrueBrain>Rubidium: it is just silly :) To have 2 packages which always come hand-in-hand
05:24<TrueBrain>it is not like you can have version A of the first, and version B of the second
05:24<@Rubidium>TrueBrain: it's to save space
05:25<TrueBrain>you want to keep track of when you don't need to download a new language package or something? :p
05:25<@petern>as already explained :s
05:25<@petern>it saves space on the repo, not on the user's system
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05:25<TrueBrain>petern: I even fail to see how it saves space on the repos :)
05:25<@Rubidium>a 2 MB data package and 10 1.3 MB binary packages vs 10 3.3 binary packages, please do the math
05:25<TrueBrain>but .. it is early in the morning :p
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05:25<TrueBrain>Rubidium: 'data' package .. we talked about languages, right?
05:26<@Rubidium>yes and the intro game
05:26<@petern>all cross-platform
05:26<@Rubidium>and openttd[dw].grf
05:26<TrueBrain>the intro-game size is .. well .. there you might save space :p
05:26<TrueBrain>but for languages ..
05:27<TrueBrain>as you made the habbit of doing a wt2 commit every night or so
05:27<TrueBrain>that changes every night too ...
05:27<TrueBrain>but okay :) It might be just me that things it is silly :p
05:28<TrueBrain>Rubidium: your capslock is on
05:29<@Rubidium>no I was literally shouting, but apparantly my voice wasn't loud enough
05:29<@Rubidium>it flipped some bits though ;)
05:29<TrueBrain>come for some tea, then you can shout in my face :)
05:29<TrueBrain>might be a nice intermetzo :)
05:32<TrueBrain>after a nice PM talk with Rubidium, I finally understand he talks about multiple targets of one version of OpenTTD ..
05:32<TrueBrain>always nice, to understand people :p
05:35<@petern>what was already stated :p
05:35<TrueBrain>stiched? :p
05:35<TrueBrain>btw, debian description says you need the windows files of TT .. ;)
05:36*Rubidium wonders why Gentoo only supports OpenTTD on 4 of the 8 platforms
05:36<TrueBrain>Rubidium: lack of testers, mostly
05:36<@petern>you doi
05:36<@petern>opengfx is unplayable :p
05:36<blathijs>TrueBrain: Is opengfx fully usable already, then?
05:36<TrueBrain>blathijs: no, but you can use the dos files too, not? :)
05:36<@petern>oh, true
05:36<TrueBrain>sorry, I was pointing at the word ;)
05:37<@Rubidium>my patch already fixes that though ;)
05:37<blathijs>TrueBrain: Ah, that was not so before :-)
05:38<TrueBrain>and can I ask .. don't know if I want to .. but .. why does debian build with -g?
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05:39<Ammler>someone a idea, where I can get ubidi_openSized_3_8?
05:39<@Rubidium>libicu 3.8
05:39<@Rubidium>libicuuc 3.8 to be more precise
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05:40<Ammler>that is installed, but no such file there
05:40<Ammler>that might have changed with version 4
05:40<@Rubidium>/usr/lib/ ?
05:41<@Rubidium>and that is NOT a symlink to /usr/lib/
05:42<Ammler>so it would need a installation of version 3.8 to run openttd nightlies?
05:42<Ammler>symlinks worked for every other lib
05:42<TrueBrain>which OS?
05:42<Ammler>suse 11.1
05:43<@Rubidium>because icu doesn't like that
05:43*Ammler is wondering if I can get the old version somewhere on the repos...
05:44<Ammler>if 4.0 isn't downwards compatible, it should.
05:44<TrueBrain>I hate new versions of libs ...
05:45<Alberth>Ammler: there is probably a reason why they didn't call it 3.9
05:45<Ammler>ususally, I just symlinked to the older, so I didn't mind.
05:45<TrueBrain>Ammler: but why don't you just compile yourself?
05:45<Ammler>ah, I do, I need to...
05:46<Ammler>just sometimes, it would go faster, specially, if you just like to try something on an older version...
05:47<Ammler>or plain support for "our" players
05:47<Ammler>there exists linux users who can't compile self
05:48<@Rubidium>the real question is whether 3.8 or 4.0 is on the majority of the installs
05:49<Ammler>Rubidium: oh well, I guess, suse is too new compared to other didstros
05:50<Ammler>so I was familiar with the symlinks
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06:21<@petern>seems that the network code core has been completely rewritten :/
06:21<@petern>or is that just the diffs making it look like bigger changes...
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06:24<@Rubidium>it's more of the latter
06:24<Ammler>hmm, also the "stable" suse has already 4.0
06:25<TrueBrain>sue them!
06:25-!-DephNet[Paul] [] has quit [Read error: Connection timed out]
06:25<TrueBrain>"The only thing necessary for the triumph of evil is for good men to do nothing."
06:25-!-dfox [] has joined #openttd
06:26<TrueBrain>that I might hope
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06:26<Ammler>the repo of the older distro has it :-) I try that
06:30<CIA-1>OpenTTD: rubidium * r15925 /trunk/src/network/ (4 files in 2 dirs): -Codechange: remove _network_server_bind_ip as it's pretty AF dependant.
06:30<dihedral>AF = Ant Farm? :-P
06:34<TrueBrain>Ass Factory
06:35<@Rubidium>ah f#$@
06:36<@petern>address family
06:36<TrueBrain>petern: why you have to spoil it :(
06:40-!-Sacro [~ben@static-87-102-39-137.karoo.KCOM.COM] has joined #openttd
06:41<Ammler>ha, that is almost complicater then compiling: rpm -i --force libicu-3.8.1-21.1.i586.rpm, but now openttd nightly runs :-)
06:42<@petern>may the --force be with you
06:42<@petern>(congratulations on screwing up your system)
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06:42<Ammler>petern: else you would deinstall the 4.0
06:43<Ammler>need to*
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06:45*TrueBrain is happy with Gentoo slots :)
06:46<Ammler>hehe, after "reinstalling" 4.0, 3.8 is gone again
06:46<Ammler>yeah, "they" already told me, with gentoo, it is possible to have different versions of the same package
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06:47<TrueBrain>not always, but mostly, yes
06:49<Ammler>well, it was possible with my suse, too, just not supported ;-)
06:50<Ammler>(I keep compiling...)
06:51<TrueBrain>the compile-farm keeps compiling too :p
06:53<TrueBrain>oeh, freezer is cold
06:53<@petern>odd that
06:53<@petern>hmm, should i use vpses or just ip aliasing...
06:56<eQualizer>One of my trains "broke". It's at the station, unable to move. Only thing it does it switches direction. Like 2 to 3 times per second.
06:57<eQualizer>Sending it to depot doesn't work, unable to find one, switching destination doesn't either. It just switches direction.
06:57<Ammler>newgrf changes?
06:57<eQualizer>OpenGFX only
06:58<Ammler>looks like the engine is replaced by waggon
06:58<Ammler>but opengfx doesn't do that
06:58<Ammler>did you try to ignore signal?
07:02<@petern>my crystal ball is not working as efficiently as Ammler's this morning
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07:02<CIA-1>OpenTTD: rubidium * r15926 /trunk/src/network/ (7 files in 2 dirs): -Codechange: make the broadcast IP list less AF dependent.
07:03<@petern>i dislike auto-focus
07:05<Ammler>why isn't sikoz in this channel?
07:05<@petern>because he'd be banned in an instant
07:06<@petern>maybe he's already banned :p
07:06<planetmaker>eQualizer: it's a electric train in a station with non-electric tracks outside
07:06<planetmaker>maybe :)
07:07<@petern>layer-8 problem?
07:08<Forked>how did the train get into the station in the first place? :)
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07:08<@Rubidium>newgrf changes?
07:09<Ammler>use your balls, guys!
07:10<eQualizer>planetmaker: Maglev at maglev station
07:11<eQualizer>But, because everything else fails, I might just well try to make other train crash to it.
07:11<planetmaker>very true :) Despite that: non-track tiles next to it?
07:11<@petern>stale reserved tiles?
07:12<@petern>we can keep guessing for hours
07:12<eQualizer>One PBS signal at the end of the station
07:12<eQualizer>Stale reserved tiles?
07:12<@petern>here's a HINT
07:12<@petern>provide a screenshot and/or savegame
07:13<eQualizer>Where should I upload the savegame?
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07:17<Alberth>tt-forums, or a pastebin for binary files
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07:18*TrueBrain likes petern more and more :)
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07:28<@Rubidium>#love is in the air ;)
07:29<Ammler>tried to determine reserved tiles with "ignore signals"
07:37<eQualizer>I did a bug report about it.
07:37<fonsinchen>updated cargodist:
07:37<fonsinchen>with partial rewrite of vehicle loading in flowmapping-vehload.diff
07:38<@petern>eQualizer, ok
07:39<@petern> i can only look at images atm so it'll have to be later, or someone else
07:40<Ammler>"maybe modified"?
07:40<Ammler>(in the gamelog)
07:41<@Rubidium>it's a monorail train on maglev?
07:42<planetmaker>doesn't sound healthy...
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07:42<@Rubidium>hmm, you can replace tracks when there's a vehicle on there... that ain't good
07:43<Ammler>eQualizer: just add a monorail depot to the station
07:43<planetmaker>Rubidium, that wasn't always the case, no?
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07:43<@Rubidium>no, previously you couldn't convert normal rail to elrail
07:43<eQualizer>.... no I feel so stupid.
07:43<@Rubidium>but this shouldn't be possible
07:43<eQualizer>I can't belive I missed that.
07:44<Ammler>what does "maybe modified" mean?
07:44<planetmaker>I didn't notice that change up to now... at least not conciously :D
07:44<TrueBrain>Ammler: that it might be modified :p
07:44<planetmaker>rXXXXXM :P ?
07:45<Ammler>a modified binary but with "stable" rev number?
07:45<planetmaker>Ammler, that's easy as you surely know :)
07:46<planetmaker>to fake a revision number
07:47<@Rubidium>I really wonder how he did it; if you convert it to monorail then you can't convert it back
07:47<Ammler>so if you "remove" the M, it gets a "maybe"?
07:48<Ammler>it is monorail
07:48<Ammler>just add some monrail tracks
07:49<Ammler>[13:41] <Rubidium> it's a monorail train on maglev? <-- it is monoral train on monorail tracks ;-)
07:50<@Rubidium>yeah, I realised that later too ;)
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07:50<Pikka>hmmm... no prop 25 for non-train vehicles anyway, petern.. D:
07:51<Pikka>roll on var 7C for vehicles. ^^;
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07:57<TrueBrain>you are a pirate?
07:57<TrueBrain>cool :)
07:57<@petern>so you want persistent storage for vehicles... hmm
07:57<TrueBrain>Kate has this lovely 'search' function .. which fails to find entries of your search :(
07:58<Pikka>yes petern
07:58<Pikka>the possibilities... ;)
07:58-!-ben_ [] has joined #openttd
07:58<@petern>lots of opportunities for desyncs
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07:59<ben_>I've built a train station besides a dock. i've told the train to transfer its wood there. but the ship always says 0% loaded
07:59<CIA-1>OpenTTD: alberth * r15927 /trunk/src/genworld_gui.cpp: -Codechange: Added nested widget for generate-world windows
07:59<ben_>it is fitted to wood
08:01<Alberth>ben_: any wood at the station?
08:01<ben_>161 tonnes of wood en route it says
08:01<Alberth>station-sign shows both train and ship?
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08:02<ben_>station-sign? what's that? :)
08:02<Alberth>name of the station has little trains/etc added at the end
08:03<planetmaker>then you have two stations
08:03<Alberth>put your dock and station against each other
08:03<planetmaker>make them one station
08:03<Forked>distant join station works in 0.7.0?
08:03<ben_>i have 0.6.0
08:03<ben_>what do you mean with against each other?
08:04<Alberth>do we support 0.6.0 any more? :P
08:04<planetmaker>ben_, make them one station. So they have a common station sign. Adjacent. next to eachother.
08:04<planetmaker>and update to 0.7.0
08:04<Alberth>without any tiles between them
08:06<ben_>ok now it works
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08:22<DASPRiD>planetmaker, make what one station?
08:23<Alberth>the ship dock and the train platforms
08:26<DASPRiD>im not playing right now :x
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08:38<CIA-1>OpenTTD: alberth * r15928 /trunk/src/statusbar_gui.cpp: -Codechange: Moving statusbar widget numbers outside StatusBarWindow
08:40<CIA-1>OpenTTD: alberth * r15929 /trunk/src/statusbar_gui.cpp: -Codechange: Added nested widgets for statusbar.
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08:45<@petern>DASPRiD, er, he wasn't talking to you :p
08:45<DASPRiD>but im ben :x
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08:45<TrueBrain>you don't smell like him :(
08:48<CIA-1>OpenTTD: glx * r15930 /trunk/src/network/core/ (host.cpp host.h): -Fix (r15926): MSVC compilation
08:48<SmatZ>great, openttd-0.7.0 got in ~arch today :)
08:48<TrueBrain>SmatZ: yeah
08:48<TrueBrain>faster than any other version so far ...
08:49<SmatZ>yeah :)
08:49<@petern>or is that ~arch?
08:49<@petern>i dunno
08:49<@petern>silly OSes
08:49<SmatZ>yeah, gentoo :)
08:49<TrueBrain>Gentoo :)
08:49<@petern>so arch isn't archlinux...
08:49<SmatZ>no... it's ~x86, ~amd64 and such - "unstable" tree (or how is that called)
08:50<CIA-1>OpenTTD: rubidium * r15931 /trunk/src/ (8 files in 3 dirs): -Codechange: let the host and ban lists use of SmallVector.
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08:52<Ammler>TrueBrain: if you have some free time, might it be possible to push again h2h to compile?
08:52<TrueBrain>Ammler: if Yexo wants that :)
08:52<Ammler>oh wait
08:53<Ammler>first I should look, if you didn't already ;-)
08:53<TrueBrain>haha :) I didn't ;)
08:53<Yexo>TrueBrain: that would be nice, because the compiled version can crash
08:53<TrueBrain>Yexo: no suprise ;) :p
08:53<@petern>Rubidium, grammar? :D
08:54<Ammler>oh, Yexo is here, :-)
08:54<TrueBrain>Yexo: so you want a compile? :)
08:54<Yexo>Ammler: unfortunatly I don't have to look at the match tonight
08:54<planetmaker>Yexo, the current hg version desyncs, though
08:54<Yexo>TrueBrain: yes :)
08:54<Ammler>Yexo: we aren't sure, if we make it with the knonw desyncs
08:54<planetmaker>or at least the current binary
08:54<Yexo>planetmaker: yes, but I haven't found the problem yet, and no time to look at it before tonight
08:54<CIA-1>OpenTTD: rubidium * r15932 /trunk/src/network/ (network.cpp network_udp.cpp): -Codechange: show ip:port as (fallback) servername instead of only the ip. This way you can clearly see there aren't any duplicates.
08:54<Ammler>we will ask the people
08:55<planetmaker>hm... the longer I think about it, the more I think we should delay it till after the desync is fixed.
08:55<planetmaker>Though it might help us to pin-point it.
08:56<Aali>or, you could fix the desync now
08:56<planetmaker>But otoh it might decrease the people's willingness to test it :)
08:56<planetmaker>Aali, :)
08:57<Ammler>the test we made last night was fun anyway
08:57<planetmaker>so... I'm undecided whether it's a good idea :)
08:57<Ammler>also with the desyncs
08:57<planetmaker>well, then.
08:57<planetmaker>let's have the same fun tonight?
08:57<Ammler>but it might be annoyning for some with slow connections
08:57<Ammler>and we were only around 5
08:58<Ammler>you were able to play for around 10-20 mins
08:58<Yexo>if you don't expect more than 8 players, setting head_to_head_areas to 8 instead of 16 will halve the map size
08:58<Ammler>yexo, yeah
08:59<Ammler>might be a good idea...
08:59<Ammler>but head-to-head is also nice to join later...
09:01<planetmaker>Ammler, despite that, I think Yexo's proposal is a good one. We then could do a real coopetition :)
09:01<planetmaker>2 vs 2 vs 2 vs...
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09:06<SmatZ>TrueBrain: is the 0.7.0 ebuild working for you?
09:06<SmatZ>Your 'grf/TRG1R.GRF' file is corrupted or missing! You can find it on your Transport Tycoon Deluxe CD-ROM.
09:06<SmatZ>I wonder why is it searching in "grf/"
09:06<TrueBrain>SmatZ: haven't tried it yet
09:07<TrueBrain>they don't apply patches, so it should be fine
09:07<TrueBrain>they even download from :p
09:08<TrueBrain>they only removed +zlib (and replaced it with zlib)
09:08<TrueBrain>so if you don't have zlib in your flags .... :(
09:09<@Belugas>hello all
09:09<TrueBrain>hi Belugas :)
09:11<@petern>why do we bother making zlib optional?
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09:11<TrueBrain>petern: that is exactly what they did, and what I complain about :p
09:12<@petern>i mean why do WE bother making it optional
09:12<TrueBrain>ah :) Because we can ;) :p
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09:15<SmatZ>the NDS port didn't have zlib...
09:15<SmatZ>but it's dead nowadays
09:16<@petern>i think we ought to make zlib required
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09:17<planetmaker>hi Belugas
09:17<@petern>even if only in the configure script ;)
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09:21<SmatZ>I don't really care
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09:32<@Rubidium>it's gentoo's choice to make OpenTTD deliberately not working if you don't have zlib ;)
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09:33<@petern>well, who doesn't have zlib...
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09:45<Roujin>hey guys, I just noticed a bug in 0.7.0, don't know if it's already been found and fixed: when selecting a server that uses NewGRFs from the server list and clicking on "NewGRF settings", the names of the newGRFs are gibberish
09:47<Roujin>found this bug on a fresh install of 0.7.0 with one of Maarten's servers, to be precise -[EN/NL]- Maarten 6 (1950-2020,NewGRF,NoBrk,200k-GBP)
09:49<@petern>probably your firewall
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09:59<TrueBrain>morning EoD
10:01<CIA-1>OpenTTD: glx * r15933 /trunk/src/network/core/ (address.cpp os_abstraction.h): -Fix (r15920): mingw doesn't know getaddrinfo() and freeaddrinfo() either
10:05<TrueBrain>glx: shouldn't 'ai' have a final NULL entry?
10:06<TrueBrain>oh, nevermind, it has a 'next' field
10:07<TrueBrain>"Resolution only if global address configured" <- glx: what does that comment mean? (just wondering, really :))
10:07<+glx>dunno (it comes from MSVC headers)
10:07<TrueBrain>haha :)
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10:08<TrueBrain>k, tnx :)
10:08<+glx>anyway one day mingw will be fixed (I hope)
10:08<TrueBrain>hehe, right :p
10:09<+glx>for now it's : /* FIXME: Need WS protocol-independent API helpers. */
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11:21<TrueBrain>petern: take a power-nap :)
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11:22<@petern>my boss'll appreciate that
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11:24<CIA-1>OpenTTD: rubidium * r15934 /trunk/src/network/core/address.cpp: -Fix: work around Solaris' inability to "parse" 0 as defined in the specifications.
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11:40<el_en>mind the gap
11:40<TrueBrain>I hate gaps
11:42<CIA-1>OpenTTD: rubidium * r15935 /trunk/src/network/core/address.h: -Codechange: function to compare IP addresses (to sort them)
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11:45<CIA-1>OpenTTD: rubidium * r15936 /extra/masterserver_updater/ (4 files in 3 dirs): [MSU] -Fix: compile failures due to updates in trunk
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12:19<jpm>Have anybody made patch to reduce passengers
12:20<@Belugas>a kill them all at station one?
12:20<el_en>transport them to "factories"?
12:21<jpm>to make city "produce" less passengers
12:21<|Jeroen|>its nog logical that passangers wait more then a day at a station
12:21<CIA-1>OpenTTD: rubidium * r15937 /extra/masterserver_updater/src/shared/ (helpers.hpp macros.h mysql.cpp string.cpp string_func.h): [MSU] -Codechange: replace macros.h and include the right core/(bit)math_func.hpp.
12:22<CIA-1>OpenTTD: glx * r15938 /trunk/src/network/core/host.cpp: -Fix: broadcast addresses detection was broken for win32
12:24<@Belugas>jpm, no, nobody wrote anything like that. It's not required, yuo can do the same by creating a grf who modifies the houses properties accordingly
12:24<+glx>jpm: don't use TTRS
12:24<@Belugas>|Jeroen|, a day is like less than a second on the game :)
12:24<|Jeroen|>ow that would be kinda short then
12:25<@Belugas>pretty much indeed
12:25<jpm>glx: What I supposed to use?
12:25<+glx>no town grf :)
12:25<Sacro>jpm: fewer passengers
12:25<jpm>glx: ok :)
12:25<+glx>TTRS is known to generate way too many passengers
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12:28<jpm>I like TTRS, so I'll check out how to kill some passengers...
12:31<@Belugas>apart having a very good transportation system, not much you can do if you keep on using it
12:31<Alberth>jpm: don't have too many houses in the catchment area of your station
12:32<jpm>I want serve to whole city..
12:33<Prof_Frink>Blow up every other house and build something in its place.
12:33<+glx>use a distant join rail station or airport
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12:34<jpm>I usually use distant join rail stations... airports just cant handle all passengers
12:35<planetmaker>then build smarter rail networks :)
12:36<jpm>hmm... I have build very high capacity networks but now I bored to build 3x2 railways for every single railstations near/in cities...
12:39<CIA-1>OpenTTD: rubidium * r15939 /extra/masterserver_updater/src/ (13 files in 4 dirs): [MSU] -Codechange: initial support for binding to multiple IPs.
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12:44<TrueBrain>yeah, I managed to modify lighttpd to show IPv4s as IPv4s again :)
12:44<TrueBrain>now wiki shows normal things again :p
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12:50<jonty-comp>wrong button
12:50<jonty-comp>or button(s)
12:58<jpm>Here is one example of high capacity passenger/mail service :)
13:02<CIA-1>OpenTTD: rubidium * r15940 /trunk/src/network/ (core/address.cpp network.cpp): -Codechange: move setting reuse address to the binding process.
13:13<Roujin_>what's the reason for all those network related commits lately?
13:13<TrueBrain>because he likes doing that :p
13:14<Roujin_>hmmm I doubt the truthfulness of this statement :P
13:14<TrueBrain>I really hope he likes doing it
13:14<TrueBrain>else ... something is wrong in general :)
13:14<TrueBrain>goes for all developers here :p
13:15<Roujin_>I did not say he doesn't like it. Just that him liking it is not the reason to do it :P
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13:16<Roujin_>"oh, I'll go and rewrite this, it's working perfectly already, but I just feel like rewriting it..." - nah...
13:16<@Belugas>maybe it's a thing against boredom?
13:16*SmatZ agrees with TrueBrain
13:17<TrueBrain>Roujin_: clearly it doesn't work perfect; so much is obvious :)
13:17<frosch123>maybe he changes the protocol to something that needs less bandwidth and works to play between earth and iss
13:17<TrueBrain>damn, that would be laggy :p
13:17<Roujin_>frosch123: :D
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13:19<Roujin_>TrueBrain: okay, so the reason is fixing/improving the network protocol. fine as an answer :P
13:20<@Rubidium>read the forum and you might get a clue
13:20<jonty-comp>You should be adding ipv6 support, considering in the last two days everyone's suddenly decided to get it! :P
13:20<SmatZ>IPv6? never!
13:21*SmatZ denies everything
13:21*Rubidium too
13:21<CIA-1>OpenTTD: rubidium * r15941 /trunk/src/network/ (core/address.cpp core/address.h network_content.cpp): -Codechange: jonty-comp's wish partly implemented (content server) ;)
13:21*EoD is shopping
13:22<Roujin_>hooray for cryptic commit messages that no one understands in a few months :P
13:22<frosch123>hmm, that is quite a short timespan between feature request and implementation :p
13:22<jonty-comp>I believe it is my first ever feature request too :D
13:22<frosch123>then you should never do any again :)
13:23<frosch123>resp. tell everyone you accept some millions for requesting features
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13:23<jonty-comp>but of course
13:23<@orudge>jonty-comp: you should request the winning lottery number generator
13:23<@Rubidium>frosch123: there have been feature requests with negative implementation time ;)
13:23<@orudge>then Rubidium will commit it a minute later
13:24<jonty-comp>Nah, I won't bother
13:24<frosch123>negative is cheating :)
13:24<jonty-comp>I only do mostly useless features at the moment
13:24<jonty-comp>perhaps I'll expand to life-changing features in the future
13:24<@Rubidium>orudge: 1 2 3 4 5 6 7 <- will eventually be winning
13:24*jonty-comp requests some tea from his oven
13:25*jonty-comp requests some tea from his owen
13:25*orudge gives jonty-comp a mouldy lump of mould
13:25<@orudge>that's for allegedly breaking (maybe) things!
13:25<@orudge>or not
13:25<@orudge>the logs alas provided no clue
13:26<jonty-comp>I will from now on deny all involvement in the server that hosts both tt-forums and my VPS crashing this morning.
13:26*jonty-comp notes that the tea request from his oven has been implemented, and goes to consume it
13:26<@orudge>that kind of tea
13:26<@orudge>not tea tea
13:26<jonty-comp>dinner tea!
13:26<@orudge>food tea
13:26<jonty-comp>I wouldn't make drink tea in an oven
13:27*jonty-comp consumes orudge
13:27<@orudge>bugger thee orf D:
13:29<CIA-1>OpenTTD: translators * r15942 /trunk/src/lang/ (4 files in 2 dirs):
13:29<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2009-04-03 17:29:01
13:29<CIA-1>OpenTTD: icelandic - 3 changed by scrooge (3)
13:29<CIA-1>OpenTTD: lithuanian - 3 fixed by geckonas (3)
13:29<CIA-1>OpenTTD: serbian - 29 fixed by Jenraux (29)
13:29<CIA-1>OpenTTD: slovak - 7 changed by ezimir (7)
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13:39<TrueBrain>he is a pirate
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13:50<TrueBrain>why do I always watch disguisting programs when I eat :(
13:51<Prof_Frink>Because you misread the schedule.
13:51<Prof_Frink>You wanted to watch digesting programs instead.
13:51<TrueBrain>ghehe :)
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13:52<@petern>SixXS's reason box ... argh
13:52<@petern>that's why i never bothered filling it in before
13:52<TrueBrain>petern: even if you do ........ well ... oh, I won't start again :p
13:53<@petern>reason: because i'm a sad git and want to mess around with ipv6
13:53<@petern>probably won't work :p
13:53<TrueBrain>petern: use freenet6
13:53<TrueBrain>or tunnelbroker
13:54<@petern>i did use BT's but it got taken down :(
13:54<jonty-comp>freenet6 seems good so far
13:54<TrueBrain>too bad I bounce via canada ..
13:55<TrueBrain>SixXS would allow me to do it via my local ISP :p (which happen to have a PoP)
13:55*jonty-comp enjoys compiling 0.7.0 ridiculously fast on this 8-core xeon server
13:55<TrueBrain>jonty-comp: give me access! :p
13:55<jonty-comp>buy it from orudge
13:55<jonty-comp>like I did!
13:55<TrueBrain>the complete server? :p
13:55<EoD>how much did you pay?
13:56<jonty-comp>about £10 a month at the moment, although I should switch to pay-by-year for more cheapness
13:56<jonty-comp> <-- it's the VPS 128!
13:56<EoD>petern: If you fill in the reason box something like "i want to test ipv6" it should be fine
13:56<jonty-comp>it does run out of ram a bit sometimes, but it's fine for what I need at the moment
13:59<taisteluorava>my comp is just 4ghz e8400 ; )
13:59<TrueBrain>I need a SaN server at home ....
13:59<@Belugas>[13:57] <TrueBrain> too bad I bounce via canada .. <-- what the fack are you doing here?
13:59<taisteluorava>does compiling even support multi threading?
13:59<TrueBrain>Belugas: visiting you! :p
14:00<@Belugas>invisible man :(
14:00<TrueBrain>taisteluorava: you are not seriously asking that, are you?
14:00<TrueBrain>Belugas: well, over a wire I am :p
14:00<taisteluorava>ok, atleast openttd does not support it
14:00<TrueBrain>the game, no ... not a suprise :)
14:00<taisteluorava>uses only 1 core (4ghz) when creating a huge map
14:01<@Belugas>does compliing even support XML?
14:01<TrueBrain>Belugas: with the magic 42 patch it does! :p
14:02<@orudge>Does compiling support babby?
14:03<jonty-comp>hmm, more impressive than compiling in about a minute is generating a 2048x512 map in about a second
14:03<jonty-comp>even on one core
14:03<EoD>how much GHz do you have?
14:03<@orudge>[18:54:58] <TrueBrain> too bad I bounce via canada .. <-- for some reason, when I try to access a server in France via IPv6, it gets bounced via New York
14:03<@orudge>via IPv4 the route is, as expected, more direct :p
14:03<taisteluorava>its not just Ghz, like 4ghz pentium 4 just suck ; )
14:03<TrueBrain>orudge: IPv6 can auto-train itself wrongly :)
14:04<@orudge>[18:52:32] <petern> that's why i never bothered filling it in before <-- I entered in something like "wanting to test OpenTTD IPv6" a couple of years ago when I applied for SiXXS
14:04<@orudge>well, a year and a half ago, maybe
14:04<@orudge>they seemed content
14:04<@orudge>that was when SpComb was hacking around on his thing, I think
14:04<TrueBrain>orudge: I requested one for my private and for OpenTTD .. got denied .. only got one ... idiots ..
14:04<TrueBrain>when I leave, OpenTTD is without IPv6 :p
14:05<@orudge>I have two subnets and two tunnels
14:05<TrueBrain>(just having such policy makes me go BRRR)
14:05<@orudge>but one with with a UK provider
14:05<@orudge>the other is with Leaseweb
14:05<EoD>The only mistakes you can do about SixXS reasons: enter something like "I want to use IRC"...
14:05<@orudge>the UK provider is, obviously, for my home connection
14:05<@orudge>perhaps they didn't want to give you two from the same country or something :p
14:05<TrueBrain>orudge: no, he said I already had one .. while I filled the 'comment' box with a long text explaining
14:05<TrueBrain>why ask for comments if you don't read it
14:06<TrueBrain>still a bit pissed :p
14:06<TrueBrain>but okay, today we hit the 10 hits per second on the httpd ... not bad for an Open Source project, I say :)
14:07<@orudge>hmm, tt-forums has used 360MB of IPv4 bandwidth in the last hour, just 14MB of IPv6 bandwidth
14:07<jonty-comp>still a lot I say!
14:07<jonty-comp>there must be more than just me, TrueBrain and EoD using it :p
14:07<TrueBrain>orudge: 0.9% of the hits is IPv6 for
14:08<@orudge>jonty-comp: you've used 8.74MB IPv4, 3.63MB IPv6 :p
14:08<EoD>orudge: what about me?
14:08<jonty-comp>anyway, I need to go and move my grandma's furniture
14:08<@orudge>EoD: buy a Zernebok VPS
14:08<@orudge>then I can tell you!
14:08<TrueBrain>jonty-comp: gooddluck
14:08<jonty-comp>and no, that isn't a euphemism
14:08<@orudge>jonty-comp: lovely :(
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14:12<EoD>0.9% IPv6 traffic is a lot compared to worldwide ipv6 traffic (which is far below 0.9%... iirc ~0.5%)
14:13<EoD>i hope my math isn't abandoning me again
14:13<planetmaker>@join #coop.members
14:13<TrueBrain>EoD: well ... we did a lot of tests, so that would not be suprising for a first day ;)
14:13<TrueBrain>we will see tomorrow :)
14:16-!-EoD_ [] has joined #openttd
14:16<TrueBrain>I just had to kill your xserver
14:16<EoD_>yeah, i recognized...
14:17-!-Nite_Owl [] has joined #openttd
14:18<Nite_Owl>Hello all
14:18<fonsinchen>Since my last update all town names and loading indicators are truncated by 2 chars and have "..." appended instead
14:18<fonsinchen>I guess this is not intended ...
14:18<Nite_Owl>Hello EoD_
14:19<TrueBrain>IPv4 hits: 414516 hits
14:19<TrueBrain>IPv6 hits: 15304 hits
14:19<TrueBrain>IPv6 ratio: 3.5605 %
14:19<TrueBrain>todays stats
14:19<EoD_>sounds really good for ipv6!
14:19<TrueBrain>just 49 unique IPv6 users :p
14:20<@orudge>better than nothing!
14:20<EoD_>ok, i'm probably ~4 of those addresses.
14:20<EoD_>maybe 5
14:21<TrueBrain>6379 unique IPv4s
14:21-!-EoD [] has quit [Ping timeout: 480 seconds]
14:21<TrueBrain>@calc 49 / 6428
14:21<@DorpsGek>TrueBrain: 0.00762289981332
14:21<TrueBrain>@calc 49 / 6428 * 100
14:21<@DorpsGek>TrueBrain: 0.762289981332
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14:26<EoD>0.76% is still good
14:30<TrueBrain>I want if I can also harvest the bandwidth on IPv6 .. but the access log is not that useful to get that data from via bash ..
14:31*orudge just monitors the bandwidth usage being forwarded to each IP via iptables
14:31<@orudge>not necessarily the nicest way of doing it
14:31<@orudge>but it works :p
14:31<@orudge>(in a VPS environment, at least)
14:31<TrueBrain>also a method :p
14:33<@petern>oh, freenet6... seem to remember using that a long time ago
14:34<TrueBrain>I guess we need to install some stat-monitoring to seperate IPv4 and IPv6 bandwidth :p
14:36<TrueBrain>too bad awstat and webalizer don't understand IPv6 yet :p
14:37<EoD>gentoo does list ipv6 via iptraf...
14:37<TrueBrain>I know iptraf support it like udp
14:37<EoD>there is a column for ipv4 and a column for ipv67
14:38<@orudge>TrueBrain: hmm, awstats seems to be OK with IPv6 IPs for me, webalizer not so much
14:38<@orudge>(webalizer truncates them to something like [2001, awstats seems to display them in full)
14:38<TrueBrain>EoD: it doesn't here
14:38<TrueBrain>orudge: well, I meant more: an overview of IPv4 usage against IPv6 usage
14:39<EoD>In Debian it doesn't, in Gentoo it does. I'm sure about this
14:39<TrueBrain>but yeah, webalizer is known
14:39<TrueBrain>EoD: I am running Gentoo, and I only see IPv4
14:39<@orudge>TrueBrain: mmh
14:39<EoD>wrong use-flags?
14:40<TrueBrain>it shows IPv6 in some places
14:40<TrueBrain>not all
14:40<EoD>Installed versions: 3.0.0-r4(14:05:45 08/04/08)(ipv6 unicode -suid)
14:40<EoD>in some places?
14:41<TrueBrain>total overview: no
14:41<TrueBrain>per interface: yes
14:42<EoD>General interface stats has no ipv6 at your computer?
14:43<TrueBrain>General Interface Statistics
14:43-!-maristo [] has quit [Quit: Ухожу я от вас (xchat 2.4.5 или старше)]
14:43<TrueBrain>Total, IPv4, IPv NonIP IP, Bad IP
14:43<TrueBrain>lol, I need to make my window bigger, so it seems :p
14:44<TrueBrain>totally fucked up, that window :p Ghehe :)
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14:47<@petern>so who's well up on ipv6 network allocation?
14:47<EoD>what do you need?
14:48<@petern>address allocation, rather
14:48<TrueBrain>money :p
14:49<@petern>when requesting ipv6 from RIPE the documents assume you're a huge provider with millions of customers all ready to go to ipv6
14:49<@petern>whereas "i" am a small isp with a few split up networks and some customers ready to go to ipv6
14:49<EoD>why don't you use or
14:50<@petern>because i don't want a tunnel
14:50<TrueBrain>petern: then just request a big thing from RIPE :p
14:50<TrueBrain>not that we will run out of IPv6 any time soon :p
14:50<@petern>i might :p
14:50<EoD>give it a try, yeah
14:51<@petern>but what's the normal allocation for end-user sites, isp networks, etc...
14:52<@petern>we've got 3 main network areas split up into subnets for customers, hosted servers, our own servers, etc etc
14:52<@orudge>I was just reading yesterday about this
14:52<EoD>i got a /64 tunnel and a /48 subnet, if that's what you mean
14:52<@orudge>RIPE is apparently not keen on allocating to companies or small ISPs
14:52<@orudge>only large ISPs
14:52<@orudge>which has annoyed various people
14:53<@orudge>can't remember quite where I read this
14:53<@petern>i assume they should have the same rules for ipv6 as for ipv4
14:54<Alberth>petern: why don't you have a look at the sites that EoD gave, they probably quote address space and prices
14:54<@petern>what do prices have to do with anything? heh
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14:54<@petern>ipv6 doesn't cost anything
14:54<TrueBrain>IPs are free (from RIPE point of view)
14:55<EoD>and sixxs tunnels/subnets are also free
14:55<TrueBrain>LeaseWeb akss money for IPv6 (25 euro a month) and for IPv4 (1 euro per IP)
14:55<TrueBrain>sick amount of money :(
14:55<@petern>i don't want a tunnel :s
14:56<EoD>Hi Wolf01
14:56<Wolf01>let's do a bridge
14:56<TrueBrain>petern: just try it at RIPE :)
14:56<Nite_Owl>Hello Wolf01
14:56<@petern>my existing ip connectivity already offers ipv6 connectivity. i just need "my own" IPs
14:57<@petern>can't remember my LIR portal login :/
14:57<TrueBrain>hehe :)
14:58<EoD>Nerim and FDN are small french ISPs and they seem to provide native IPv6. You could find out how they give their users ipv6.
14:58<@petern>i wrote it down :D
14:59<@petern>after login:
14:59<@petern>In the coming month, the RIPE NCC will launch IPv6 Now!, a website showcasing IPv6 in use in the private and public sector.
14:59<TrueBrain>lol :)
14:59<TrueBrain>what are the odds ;)
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15:20<Muxy>Hello here
15:20*petern waits for his old emails to download
15:20<Nite_Owl>Hello Muxy
15:21<Muxy>can someone explain me about ending_year patch missing in 0.7.0 release ?
15:21<@petern>it didn't do anything
15:22<Nite_Owl>there is no ending year - you can just play on forever
15:22<Muxy>but it was used to display the score board
15:23<Nite_Owl>if you do not use any cheats the scoreboard will display in 2051
15:24<Muxy>yes i know, then ending_year patch has been replace by the ORIGINAL_END_YEAR
15:24<EoD>i'm off. Maybe bbl. Bye
15:24<@Rubidium>Muxy: it was a 'configurable' variable that could only be modified in the intro menu. Then whenever another game was started it was reset to 2051 and it wasn't changeable anymore
15:25<@Rubidium>so in effect it has always been an unchangeable constant
15:25<Muxy>yes but now the score board rise always at the end of 2051
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15:26<@Rubidium>Muxy: what don't you understand in what I said?
15:26<@Rubidium>apparantly everything
15:26<@orudge>whee, we're front page news ;)
15:26<@petern>and no doubt will be for a long time :p
15:26<Muxy>but i dont want the score board appears at the end of 2051
15:27<@orudge>eh, seems if OpenTTD had been released on the 31st, we'd have been buried down with a pile of other software releases
15:27<Muxy>i would like to have it appears regarding the ending_year patch...
15:27<@Rubidium>but it DID NOT DO that
15:28<Muxy>yes it did... i use it in my 0.6.3 servers
15:28<@petern>nobody wants to release on the first of april
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15:28<@Bjarni>petern: but we do it often
15:28<@Bjarni>like once a year ^^
15:31<@petern>well, rubidium does :p
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15:33<Muxy>ok found the bug
15:34<Muxy>end_year patch was set to 2051 in LoadFromHighScore which is called after LoadFromConfig.
15:34<Muxy>it would have more simple to remove that line from LoadFromHighScore, no ?
15:34<TrueBrain>orudge: you still manage to produce OS/2 binaries? :p
15:35<TrueBrain>nice :)
15:35<TrueBrain>you posted it yourself
15:35<@orudge>well, yes
15:35<TrueBrain>is there any real community for OS/2?
15:35<@orudge>there is, yep
15:35<TrueBrain>(besides the obvious: you)
15:35<@orudge>quite a lot of activity on usenet
15:35<@petern>it's all oudge
15:36<TrueBrain>like MorphOS activity?
15:36<@orudge>and also on os2world,, and various other sites
15:36<TrueBrain>or real activity? :p
15:36<@orudge>eh, well, OS/2 is still used in various niche places
15:36<@orudge>probably moreso than, say, FreeDOS
15:36<jonty-comp>if you say so
15:36<TrueBrain>I wish was running on an ESXi machine ...
15:36<@petern>get a new one
15:36<Alberth>orudge: such an announcement doesn't look very comforting to me
15:36<TrueBrain>petern: you pay? :p
15:36<@orudge>Alberth: mmh?
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15:37<TrueBrain>but with ESXi we at least could install an OS/2 and add it to the compile-farm :p
15:37<TrueBrain>ghehe :)
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15:38<Alberth>orudge: the date jumps out like THIS IS A HOAX to me :P
15:38<@orudge>Alberth: blame openttd
15:38<@orudge>they released it on the 1st :p
15:38<@orudge>same with 0.6.0 last year
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15:39<Alberth>I didn't know, but I like the tradition :)
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15:41<Muxy>back to my ending_year patch...
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15:42<Muxy>i have a network game running and the value of ending_year patch is not 2051 but reflect the value set in the cfg file
15:44<@Bjarni><Alberth> I didn't know, but I like the tradition :) <-- me too... people always go "where is the joke in this release?"
15:44<@Bjarni>and you will never know if there is a joke in it :P
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15:53<@petern>gateway6 source code download is 1.4MB
15:53<@petern>there's 1.4MB of PDF in there...
15:53<TrueBrain>petern: why make things simple?!
15:53<TrueBrain>that is what they are thinking :p
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15:55<jonty-comp>petern: the gateway6 program is what broke my VPS!
15:55<jonty-comp>or well, the tspc package in apt, which is apparently the same thing
15:55<@petern>well i'm not in a vp
15:56<@petern>in the past i've just use iproute2 tools to set a tunnel... odd stuff thus :/
15:56<frosch123>gimp seems to have trouble with 149749 x 1313 pngs...
16:01<@petern>tunnel not working :/
16:04<@petern>i bet it's my router :p
16:06<@petern>i suppose my router does not know what to do with v6v4 packets :/
16:08<TrueBrain>petern: the idea is that the IPv6 is in a IPv4 .. and it should just allow that :)
16:08-!-Belugas [~belugas@] has quit [Ping timeout: 480 seconds]
16:08<@petern>yes but it's not working :p
16:09<@petern>(yes i put my machine as the dmz host)
16:09<TrueBrain>petern: put gw6c in log 3 mode
16:10<TrueBrain>it can fail on VERY stupid things :p
16:10<TrueBrain>(or did you receive an IPv6?)
16:10<@petern>the tunnel is setup
16:10<@petern>no it's not
16:10<@petern>4: sit0: <NOARP> mtu 1480 qdisc noop state DOWN
16:10<@petern>it's sit1 :p
16:10<@petern>15: sit1@NONE: <POINTOPOINT,NOARP,UP,LOWER_UP> mtu 1280 qdisc noqueue state UNKNOWN
16:10<@petern>link/sit peer
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16:11<@petern>i fixed my (dynamic, lol) ip address in the config
16:12<@petern>i love that it goes through leaseweb in the traceroute :p
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16:13<@petern>isn't that exciting
16:15<@Belugas>Rubidium : <--- you've got a friend ;)
16:19<Ammler>did something change on the advertising part?
16:19<Ammler>our servers aren't on the list anymore
16:21<@petern>since when?
16:21<@petern>since r1, yes, lots changed.
16:22<Prof_Frink>Which r1?
16:23<planetmaker>petern: probably since somewhen yesterday
16:23<planetmaker>it's not like we check the server list every minute :)
16:24<planetmaker>yesterday, I recall them seeing in as I checked for a reason I forgot
16:24<planetmaker>maybe it was the day before
16:36<De_Ghosty>protocol error :o
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16:41<CIA-1>OpenTTD: alberth * r15943 /trunk/src/ (graph_gui.cpp lang/english.txt): -Fix: Tooltip of detailed ratings window button showed wrong tip
16:42<@petern>hmm, right
16:42<@petern>/56 is for end-sites
16:42<@petern>i.e. a single adsl account
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16:44<TrueBrain>isn't a /64 enough? :)
16:44<TrueBrain>gives you unique addresses for each mac :p
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16:45<@petern>i think it's because they might want separate networks, or something
16:46<TrueBrain>so 256 seperate networks :p
16:46<TrueBrain>haha :) I know there are enough IPv6 to give every piece of sand its own IP
16:46<@petern>of course, really a /120 is more than enough for most people
16:46<TrueBrain>but ... :)
16:46<@petern>just not for autoconfig
16:46<TrueBrain>petern: indeed :) And IPv6 is built to autoconfigure it self :)
16:46<TrueBrain>but okay .. you can get a /48 without much trouble anyway :p
16:47<Prof_Frink>TrueBrain: I thought each grain of sand could have multiple IPs
16:47<SpComb>organizations are allocated /32 prefixes
16:47<SpComb>so the "every piece of sand its own IP" is a bit not-actually-true
16:48<TrueBrain>because organizations get /32, that statement is not true?
16:48<SpComb>half of the bits go into autoconf, the others are split at eight-bit boundaries across various levels
16:48<SpComb>becuase /lots/ of organizations get /32s
16:48<TrueBrain>and what does that have to do with grains of sand?! :p
16:48<SpComb>if you want to e.g. multihome properly, you need a /32
16:48<TrueBrain>you can still give every grain of sand in the world an IPv6, and not run out of them
16:48<SpComb>an organization with a /32 probably won't have all that many grains of sand
16:48<TrueBrain>I don't care in which prefix you put them :p
16:49<@petern>also the 'every piece of sand' thing is bollocks :)
16:49<TrueBrain>yeah ... then there are still IPv6 left over :p
16:49<@petern>some people have stated that ipv6 allows you more addresses than there are atoms in the universe too
16:50<@petern>which is, of course, total bollocks
16:50<TrueBrain>it is just a figure of speech, but that we all understand :)
16:50<TrueBrain>well .. except a few nitwits of course :)
16:50<SpComb>an organization with a /32 prefix probably won't have 2^96 grains of sand to address
16:50<TrueBrain>like SpComb
16:50<@petern>SpComb, so you know all about ipv6
16:50<TrueBrain>ghehe :)
16:50<@petern>i should request a /32 right?
16:51<SpComb>but I gather the ideal situation for IPv6 would be that the global routing table only contains /32's
16:51<@petern>why does nobody know :(
16:51<Prof_Frink>If each grain of sand weighs 1µg that's a lot of sand.
16:51<@petern>okay, so i can pay ripe £lots to go on courses...
16:51<TrueBrain>petern: they have to make money of you in some way :p
16:52<TrueBrain>petern: just request a /32, who cares .. if you run out, you request a new block
16:52<@petern>yeah, there's a montly fee for a start
16:52<@petern>or is it quarterly
16:52<@petern>Your IP Address is: 2001:5c0:1400:b::bf1
16:52<@petern>ripe's website :D
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17:17<TrueBrain>a SixXS tunnel gives 1 IP or /64 IPs? It is a bit unclear to me :(
17:21<@petern>IPv6 Allocation Usage Plan Help
17:21<@petern>When will you use this address space? *
17:21<@petern>grumble :o
17:23<@Belugas>just follow up WISE FooBar... Don't care about IP6 :P
17:24<TrueBrain>Belugas: you might have missed it, but the last 3 days, OpenTTD and tt-forums are all into IPv6 :p So really important stuff here!!! :p
17:24<@petern>i was fiddling with it many years ago
17:24<@petern>back when you had to patch the linux kernel...
17:24<@Rubidium>that sounds like pre 2.0 ;)
17:25<@Rubidium>sorry, pre 2.1.8 ;)
17:25<@Belugas>i know, TrueBrain :) i've been following
17:26<@Belugas>i was refering to the very important statement of the Foobar individual on forums
17:26<@Belugas>"And what's the advantage of IPv6 for your average Joe? Last time I checked, we weren't out of IPv4 addresses yet and because everything is backward compatible with IPv4 I don't really see the point."
17:26<@Belugas>jerk :P
17:28<TrueBrain>Belugas: that is a good summary ... as clearly he missed something .. essential .. I think we call it a brain :p
17:28<@petern>790 days left, apparently
17:28<+glx>I can have /64 easily :)
17:28<+glx>I just have to enable it
17:28<SmatZ>glx: on your local network? :)
17:28<TrueBrain>I just wish SixXS wasn't so bitchy and gave me my damn /64 already
17:29<SmatZ> /64 is still a bit too much for IPv4 ;)
17:31<TrueBrain>Belugas: I took the effort to make this all so nice reply :)
17:32<TrueBrain>I can't get native IPv6, because my university things it is not needed yet .. although the ISP we have supports it :(
17:33<@Belugas>i would have used beer and drunk instead of food and hunger, but yes :) it's quite the good analogy!
17:33<TrueBrain>beer and drunk would have been better ... why didn't I think of that :p
17:34<TrueBrain>glx: btw, why don't you enable IPv6? There is no loss .. only gain :p
17:34<@petern>yeah you get to see google's animated logo
17:34<TrueBrain>yeah! But only for non-international part ...
17:35<TrueBrain>doesn't have animated logo :(
17:42<@Belugas>TrueBrain : 'cause it's not an imperative for you :) as a student, you are more likely to crave for food, wich you do oftenly!
17:42<@Belugas>me, i've got a belly, that requires beer!
17:42<@Belugas>plsu, it's fridAY EVENING
17:43<@Rubidium>and he's still at the office
17:43<TrueBrain>lol @ Belugas
17:43<@Belugas>a cookie for Rubidium :)
17:43<@petern>i hope ripe really don't want me to list every single /48 :/
17:44<TrueBrain>petern: :s
17:45<jonty-comp>are you still talking about that? D:
17:45<@Rubidium>yeah, all day long ;)
17:46<jonty-comp>oh well, I suppose it's worthwhile discussion :D
17:46<jonty-comp>now let us go boycott quakenet to enable ipv6
17:46<jonty-comp>or better boycott everyone to abandon quakenet
17:46<@petern>some twat is revving their car
17:46<@petern>i hope they blow the engine up :/
17:47<CIA-1>OpenTTD: rubidium * r15944 /trunk/src/network/core/address.cpp: -Codechange: disable IPv4 over IPv6 sockets as there is no default value and not all OSes actually support IPv4 over IPv6 so making it the same on all OSes eases debugging and such
17:47<@petern>ipv4 over ipv6 is silly :o
17:47<jonty-comp>not much need for it
17:47<TrueBrain>no idea why it is active by default for most OSes ...
17:48<TrueBrain>it makes porting applications REALLY easy
17:49*jonty-comp upgrades everyone to IPv7
17:50*Rubidium ponders the point of giving people /64 (or even /48) subnets
17:50<TrueBrain>we talked abuot that a moment ago :p
17:50<TrueBrain>you can use /64 .. radvd! Autoconfigure! :)
17:50<@Rubidium>how insane amount of disk space you must have to address all bits on your disks and exhaust that ;)
17:51<TrueBrain>haha :) You can query 1 bit on every IPv6 :p
17:53<@Rubidium>hmm, it's 'only' 2 EB
17:53*jonty-comp considers buying "TCP/IP for Dummies"
17:53<TrueBrain>waste of money ...
17:53<@Rubidium>it's probably not heavy enough to slap some sense into people
17:54<jonty-comp>I need somewhere to learn about all this /54 and radvd and random technical words though D:
17:54<TrueBrain>radvd: fancy dhcp for ipv6, configures based on mac
17:54<TrueBrain>so, now you know :)
17:54<@Rubidium>radvd: nice when you're got multiple Medion systems of a certain range
17:55<jonty-comp>does that mean that as long as the mac address stays the same your ip is the same?
17:55<TrueBrain>Fuck Medion :)
17:55<jonty-comp>urgh medion
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17:55<TrueBrain>morniing valhalla1w
17:55<TrueBrain>morniing valhallasw
17:55<@Rubidium>'cause it's cheaper to give all computers the same mac address than give them different ones
17:55<TrueBrain>who ever :p
17:55<TrueBrain>Rubidium: I really don't get that ... is there a shortage of mac addresses? :P
17:55<@Rubidium>probably ;)
17:55*jonty-comp wanders off muttering about dummies and subnets
17:56<@petern>sent the request
17:56<@petern>no doubt it'll be bounced back
17:57<@petern>i'm hoping they bounced back the first request last year because it was too small
17:57<TrueBrain>I hope the other end has nicer people than SixXS :p
17:57<@petern>ripe are lovely
17:57<@petern>they just want everything documented properly :p
17:57<@petern>also we pay them for it :p
17:58<@petern>requested a /32 this time, to cover everything
17:58<@petern>and then
17:58<@petern>well, who knows :p
17:58<@Belugas>i'm dead
17:58<TrueBrain>Belugas: hi mister dead
17:58<TrueBrain>how is the other end?
17:59<@Belugas>TrueBrain, it's LUMINOUS!
17:59<@Belugas>and it has BEER
17:59<@Belugas>and GIRLS
17:59<@Belugas>hem.. shit.. a wife
17:59<TrueBrain>she dead too?
17:59<@Belugas>it HAS ANGELS
17:59<TrueBrain>bad timing :)
18:00<@Belugas>see you guys
18:00<@Belugas>have nice we
18:00<Wolf01>what did you give him to drink?
18:00*Prof_Frink has a nice wee
18:00<TrueBrain>bye Belugas, enjoy your weekend :)
18:00<Nite_Owl>later Belugas
18:01<Wolf01>bye Belugas, have a good weekend ;)
18:01<@petern>poor belugas :)
18:02<Wolf01>I think I'll go on the bed
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18:02<Wolf01>'night people
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18:12<dany_21a_>hello - quick question: why does a railw. station accept passenger near a farm?
18:12<dany_21a_>does it affect the productivity of the farm if i ship ppl to them?
18:12<@petern>farm workers
18:12<dany_21a_>okay... thx :)
18:12<gleeb>Shouldn't. Must be something else near by.
18:13<dany_21a_>no, definitly not
18:14<dany_21a_>gleeb: and also brings money if i bring ppl there (was so in v0.6.x and is also in 0.7 that way)
18:21<dany_21a_>smth. seems weird, if i try to build a new station i see on some places "accept: nothing" (even if farms are in range) - and on other locations (even only farms in range) it says "accept: persons"
18:25<TinoDidriksen>The houses on the farms count towards passengers. I believe the original number is 1/8th passenger per house. So a single farm would not accept passengers, but that many would.
18:29<dany_21a_>TinoDidriksen: Ah - that would make sens... so it happens only if there are more farms are on a small area (as in my case)
18:31<dany_21a_>not really intuitve, but on the other hand it doesnt matter that much... maybe add it in the wiki page for the farm
18:31<dany_21a_>(someone who knows exactly how it works... so: not me :) )
18:32<TinoDidriksen>In the original TTDX I used to wonder how it happened as well, but iirc the Inspect tool revealed the 1/8th passenger on the house squares, and only on those. The farm itself does not count, but catching the house-inside-the-farm does.
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18:35<Nite_Owl>Hello nooby
18:35<nooby>hows it going
18:36<nooby>i have a question im wonderng if anyone can help with
18:36<Yexo>only if you ask it
18:36<nooby>can a person with a dynamic IP host a openttd server?
18:36<Yexo>yes, that's no problem
18:37<Yexo>are you spool @
18:37<nooby>just i cant seem to make my self show up on the list. i think i got it working once, but cant seem to do it now. ports open and forwarded, set to 'internet (advertise)' . any ideas?
18:38<Yexo>are you ports forwarded to the right computer? That happened to me sometimes
18:38<nooby>i dont understand that.
18:38<nooby>im trying to make it open on internet, not lan
18:39<Yexo>yes, but to do that you have to forward some ports from your router to your computer
18:39<Yexo>did you forward those ports to the correct ip address?
18:39<nooby>yea 3979 to my internal ip
18:39<@DorpsGek>Yexo: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
18:39<Yexo>did you forward both tcp and udp?
18:40<nooby>yea, and made a fire wall exception
18:41<nooby>i tryed to host a FTP server once, and failed cause of my dynmic IP, so was wondering if it was the ip
18:41<Yexo>having an ftp server with a dynamic ip is perfectly possible
18:41<Yexo>you just have to tell the users the correct ip at all times
18:42<nooby>well, i managed to have people log in to my ftp. just not move or change anything.
18:42<TrueBrain>and you blame that on your IP? Cool :)
18:42<Yexo>then you miscofigured your ftp server
18:42<nooby>re: my nick :P
18:42<TrueBrain>running 0.7.0
18:43<TrueBrain>last online 2009-04-03 02:43:27 (UTC)
18:43<nooby>so must be working then, hmmm
18:43<TrueBrain>was online for about an hour
18:43<nooby>i have not done anything different since then
18:43<Yexo>nooby: do you have dhcp in your local network?
18:43<nooby>same procedure. but my friends could not find me on the list, even send me a screenshot
18:44<TrueBrain>nooby: sorry, but something did change :)
18:44<nooby>i dont know what a dhcp is. but im not connected to any other machines if thats what your asking
18:44<+glx>check your local IP and compare it to the forwarded IP on the router
18:44<nooby>1 mo... ill do that
18:44<Yexo>dhcp is a service (for home networks, mostly run on the router) that'll give your computers an ip address automatically when they join the network (ie at computer startup)
18:45<Yexo>the ip address given may vary, so if yesterday you got (just an example), and you set up port forwarding for that, tody you might have got, so your port forwarding is no longer valid
18:45<nooby>well, just done ip config, same IP as yesterday. it only changes if i reset... as for computer startup, my pc is on 24/7
18:45<+glx>that's why I use MAC to determine IP :
18:46<nooby>im using cmd and ipconfig to see my ip
18:46<nooby>still as yesterday
18:46<TrueBrain>type 3979 in the box
18:46<TrueBrain>and see if it works; if not, you local configuration is wrong :)
18:47<nooby>just a sec
18:47<nooby>nop... gives me an error. so something has changed then
18:48<nooby>if i only had more brain cells!!! time to play about in router settings
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18:50<+glx>did you restart the router after config?
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18:50<nooby>no, nor the pc
18:50<nooby>i never do unles there is a power cut
18:51<+glx>some router need a reboot after config change
18:52<nooby>ok... ill go try that, brb
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18:53*Sacro restarts glx
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18:54<nooby>ok, lets see. router restarted, ill check my ip and router settings
18:54<nooby>ipconfig in cmd still says , now lets see the router
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18:57<+glx>your public IP changed btw ;)
18:59<nooby>hmm, still not in the list
18:59<nooby>yesterday it worked as soon as i opened the ports. i wonder, hmmm
19:00<nooby>at least confirming that it did indeed work yesterday has helped. it does not feel so futile anymore
19:02<nooby>the only different thing i can think of, is that today i am sending some files via xdcc on irc.
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19:07<nooby>ok, what i have done... 1- turn off firewall 2- open port 3979 internally and externally 3-run openttd 4- start server (internet advertise) start game ... is there anything obvious i missed out?
19:08<Nite_Owl>Need to feed - later all
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19:09-!-nooby is now known as spool
19:12<@petern>RIPE have not replied yet!
19:14<gleeb>I miss the old AI :'(
19:15<spool>do i need to build company HQ b4 i show on the list or let a year pass or anything like that?
19:15<spool>k, ill keep trying
19:25<spool>Success: I can see your service on on port (3979)
19:26<spool>so... in theory :P , lets see...
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19:44<CIA-1>OpenTTD: glx * r15945 /trunk/src/network/core/os_abstraction.h: -Fix (r15944): win32 compilation
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20:24<Ammler>what can we do, to have our servers on the list again?
20:24<@Rubidium>bind to an IP?
20:24<@Rubidium>apparantly you lot got IPv6 ;)
20:26<spoold>hi rubidium... im trying to make my server show up on the list, i have opened port 3979 on both settings, checked with a port ckeck site that they are open, chose start server with internet (advertise) selected, opened firewall and everything but cant seem to get it going
20:26<spoold>i have dynamic IP. but ip only changes if i restart the router... i have got it working once, but cant seem to figure out where im going wrong
20:26<@Rubidium>what version of OpenTTD?
20:27<@Rubidium>then I've got no idea
20:27<spoold>just uninstalling now and installing again
20:28<spoold>k, i think it may be windows. just a sneeky suspition from past experience
20:28<Ammler>I am quite sure we did bind to ip
20:29<Ammler>as we have multiple ips on that server
20:29<@Rubidium>Ammler: what version are you using by the way?
20:29<Ammler>or yexos head-to-head
20:29<Ammler>all didn't show up
20:29<spoold>you would not have a version of the original ttd you could dcc me by any chance? just to make sure its not a core problem. i got my copy years ago and been passing it from drive to drive as i backup and format over time
20:29<Ammler>only the "old" Infra server is on the list
20:30<@Rubidium>hmm, that's before my ipv6 changes? then it shouldn't make any difference
20:30<Ammler>spoold: do you know google?
20:30<spoold>indeed, ill go look
20:31<spoold>gonna see what this ipv6 is too and if i have it
20:31<Ammler>Rubidium: maybe the master server changes?
20:31<@Rubidium>that wasn't changed
20:31<Ammler>ipv6 won't be needed in the next 20 years ;-)
20:32<+glx>Ammler: ipv6 is needed mor many asiatic web sites
20:33<Ammler>glx: already?
20:33<+glx>yes, US reserved most ipv4 ranges
20:33<Ammler>I fear my old router won't support it
20:34<Ammler>at least I wasn't able to call that ipv6 page yesterday
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20:35<Ammler>I guess, the "coop" servers are the only ones missing
20:36<Ammler>but I can't see what we have made other then with the infra server
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20:47<CIA-1>OpenTTD: rubidium * r15946 /trunk/src/network/ (core/address.cpp core/address.h network.cpp): -Codechange: move netmask matching to NetworkAddress and add some support for IPv6 netmask matching.
20:49<CIA-1>OpenTTD: rubidium * r15947 /trunk/src/ (7 files in 2 dirs): -Codechange: replace uint32 client_ip with NetworkAddress client_address.
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20:53<Ammler>is there already a ipv6 server to test?
20:54<@Rubidium>except the contentserver ;)
20:59<Ammler>oh, you have also lag of ips?
20:59<spoold>here some info regarding not apparing on the list... i just checked to see if port 3979 is open on and it says it is not open. however, in my router settings it says it is indeed open. so i think i need to phone my ISP, see whats going on
21:00<Ammler>outgoing is everything open?
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21:15<spoold>everything is open yea
21:15<spoold>need to slap my ISP i think
21:16<spoold>see... i dont log in to my router the normal way, they have this elaborate madness where i go to a URL, i type in my phone number to some special page, and configure my router in some applet.
21:17<spoold>the crazy applet says my ports are open, internal and exteral. but when i check with an independent service, it says some times my ports are open, and other times that its not
21:17<spoold>i think thats why i managed to set up a server yesterday, and today without any change, it does not work.
21:18<spoold>gonna install service pack 3, see if that helps. brb
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21:21<redcore>hello all
21:23<redcore>This a place where i can find a bit of help with a problem i'm having with my servers.
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21:28<redcore>I have two games running on a host in a datacenter in the US, called Red-Core.NET Big Map #1 & Red-Core.NET Big Map #2, running on port 3979 & 3980. All is well for the last few weeks, the servers are reloaded every night and traffic on the server is been pretty high. The problem i'm having now is that the master server doesn't seem to be advisting them anymore. Anyone help here?
21:30-!-spoold [] has quit [Ping timeout: 480 seconds]
21:30<redcore>The master server does still hold a record of the server but say that there are offline &
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21:51<CIA-1>OpenTTD: rubidium * r15948 /trunk/src/network/core/address.h: -Fix: resolve network addresses before comparing them
21:58<spooldk>hi guys... i just found out some info you may like to know for when people say ''i dont see my server in the list''
21:59<spooldk>ok... i have opened the ports, but when i go to port check, it tells me that they are not open. when i phone my isp they say it is open, but i cant find a single site that agrees with them
21:59<spooldk>so i looked in to my router model
21:59<spooldk>apparantly (acording to some magaxine) this router tells lies
22:00<spooldk>it was never ment to have port forwarding. thats why i have to log in to some weird URL to open ports
22:00<spooldk>i typed my ip in to the browser and went in that way this time... and ndeed, under SUA and NAT there is nothing to open ports. so its some botched frankenstein
22:01<spooldk>apparantly its a popular router, so maybe when people say they cant see them selves on the list, or they can but not always, they may have one of these nasty browsers
22:02<Ammler>created a new server (0.7.0) with default cfg, doesn't list on the server list either
22:02<@Rubidium>Ammler: then there is something funky on your side
22:03<@Rubidium>it works fine for my server
22:03<Ammler>oh, they are back :-)
22:04<spooldk>yea, im convinced its my side, and that its this router. i managed to set up a server yesterday, but i cant today. and when i check if my ports are open (without changes to router) it tells me 95% of the time no and 5% yes. so i need to go get a new router tomorrow and it should be fine
22:05<Ammler>Rubidium: how long does it take until a new server appears on the web?
22:05<@Belugas>let's try...
22:06<@Rubidium>don't know exactly
22:06<@Rubidium>there's some caching there IIRC
22:07<@Belugas>judgign what i did,
22:07<@Belugas>it's less than 2 seconds
22:08<@Belugas>over time finished
22:08<@Belugas>me vanishs
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22:14<Ammler>does the masterserver have issues, if we use different servers with same IP/port?
22:14<@Rubidium>Ammler: at the same time?
22:14<CIA-1>OpenTTD: rubidium * r15949 /extra/masterserver_updater/src/ (5 files in 2 dirs): [MSU] -Fix: advertising did mess up some addresses making it impossible to register... thanks to Yexo for spotting part of it
22:15<Ammler>that woudn't work, afaik
22:15<@Rubidium>no, it'll probably reuse the entry
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23:45<CIA-1>OpenTTD: glx * r15950 /trunk/src/network/core/address.cpp: -Fix (r15946): mingw compilation
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23:54<ijustam>hi, where is the "no train service" option?
23:55<ijustam>and by "no train service" -- does this mean trains are disabled
23:55<ijustam>or trains never need maintenance
---Logclosed Sat Apr 04 00:00:31 2009