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#openttd IRC Logs for 2009-04-09

---Logopened Thu Apr 09 00:00:46 2009
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02:11<Xaroth>Patrick`: use a loadbalancer :)
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04:18*jonty-comp starts a r16000 ipv6 server
04:18*TrueBrain parties
04:18<jonty-comp>I remember that party- was it for r10000?
04:18<jonty-comp>how time flies
04:19<Forked>there was a cake was there not?
04:19<Forked>mmmm cake
04:19<jonty-comp>and/or how fast you people commit
04:19<TrueBrain>so my place, tomorrow
04:19<TrueBrain>you are all invited ;)
04:19<Forked>TrueBrain: this place of yours.. it wouldn't happen to be on the west coast of Norway? :p
04:19*goodger releases velocitous slightly heated strips of coloured paper
04:19<jonty-comp>good job my car has a jump drive
04:19<jonty-comp> <-- woo masterserver
04:20<jonty-comp>although I believe I have some outdated grfs or something that aren't on bananas
04:23<jonty-comp> <--ooh
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04:34<jonty-comp>it's hardly an epic change
04:35<@petern>nasty if cascade
04:36<Alberth>I wonder what happens when you unleash a lot of ships at a single dock.
04:36<jonty-comp>I am testing it now
04:38<TrueBrain>fedora 10 by default does NOT boot network .........
04:38-!-phidah_ [] has quit [Quit: phidah_]
04:38<TrueBrain>useful .... :(
04:39<jonty-comp>they make a point of moving away from each other
04:39<jonty-comp>but they tend to zig-zag about a lot
04:39<Xaroth>sailing behavior?
04:39<jonty-comp>not for a giant oil tanker
04:39<Xaroth>get a newgrf to include sails etc
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04:41<jonty-comp>I'm waiting to see what happens when they go into this single-channel canal
04:41<TrueBrain>big explosion
04:41<TrueBrain>many dead
04:41<Xaroth>many more rejoice
04:41<Xaroth>greenpeace activists etc
04:42<jonty-comp>well it only allows one at a dock at a time
04:42<jonty-comp>the rest all flit about like they're not quite sure where to go
04:42<jonty-comp>but I would say it's better than the original behaviour :p
04:42<goodger>solution is huge docks!
04:43<goodger>rather than docks that are just perpenticular quays
04:47<@petern>TrueBrain, uh... doesn't the F10 bit come *after* network booting?
04:47<@petern>or do I misunderstand you?
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04:50<TrueBrain>petern: I meant: chkconfig --level 2345 network on
04:50<TrueBrain>is needed AFTER installing
04:51<TrueBrain>to get network to boot by default
04:51<TrueBrain>which .. is weird
04:52<@petern>"network to boot"
04:53<@petern>You mean to set up the network interface on start up?
04:54<TrueBrain>well, I fall over it because I am kind of used to install a linux OS, put a network IP in it, plug it off any screen and in some rack, and remotely login to it
04:54<TrueBrain>but .. that failed :p
04:55<@petern>Yes, that is somewhat odd. But then, so is using Fedora...
04:55<TrueBrain>I 100% agree :)
04:55<TrueBrain>but ..customer wishes are customer wishes :)
04:55<@petern>No, you just tell them they're wrong.
04:56<jonty-comp>I used to use Fedora
04:56<goodger>petern: let me introduce you to my good friend Customer Relations
04:56<jonty-comp>but I'm irrevocably addicted to debs and apt now
04:56<@petern>jonty-comp, but that's like being addicted to air and water.
04:57<jonty-comp>well, I am that too
04:59*Xaroth shudders
04:59*Xaroth shudders again
05:00<Xaroth>ubuntu :)
05:00<jonty-comp>(I thought that might give you a heart attack)
05:00<Xaroth>or in worst case scenario, debian :P
05:00<Xaroth>and if you want to be stabbed in the face, CentOS...
05:01<goodger>debian is super
05:01<goodger>ubuntu is its bastard child
05:02<TrueBrain>debian is one nasty linux variant
05:02<TrueBrain>CentOS is kind of nice ..
05:02<goodger>fedora is "woah, do people still use that?"
05:02<TrueBrain>Gentoo is good if you have CPU to waste :p
05:02<goodger>and gentoo is the ultimate in job security
05:03<goodger>set up an entire server room using gentoo, and your job is safe forever. nobody will be able to replace you without incurring a month of downtime to move the systems to a less personalised distro
05:03<TrueBrain>like that ... that is just nasty!
05:04<Xaroth>ubuntu isn't a bastard child
05:04<Xaroth>it's more a relative nowadays
05:04<Xaroth>they changed a good concept, and made it better
05:04<Alberth>goodger: I would recommend OpenBSD for that. Also easier to sell to the customer as it is the most secure platform around.
05:05<goodger>ok, so it's a bastard child that disinherited its father at age four, and then had loads of cosmetic surgery to make itself disfigured on purpose
05:05<@petern>fcvo of "better" meaning "worse"
05:05<Xaroth>goodger: exactly
05:05<goodger>unsurprisingly managing to attract a huge following among people seemingly without brains
05:06<goodger>the sort of people who switched to it on the basis of Compiz
05:06<Alberth>humankind never fails at that :P
05:07<goodger>it's a bit like PC World's adverts. they show the Windows Vista 3d alt-tab thing, and only that, and then claim that a dual-core processor is better because it allows you to run email and word-processing simultaneously
05:08<goodger>I'm proud that my OS is capable of preemptive multitasking, but apparently windows vista isn't...
05:11*goodger listens to TTD soundtrack with super-MIDI and glee
05:12<jonty-comp>it's like MIDI
05:12<jonty-comp>but better
05:12<@petern>but SUPER!
05:12<@petern>timidity sucks
05:13<@petern>but it sounds nice with fluidsynth
05:13<goodger>it's timidity, with a number of memory-guzzling soundfonts and a few CPU-guzzling special realism effects
05:13<goodger>hmm, let's see about fluidsynth
05:13<@petern>only problem is you can end up with stuck notes if you stop it playing
05:14<@petern>"realism" effects! nooooo!
05:14<goodger>I think most complaints about timidity are likely to be addressed by loading a decent soundfont
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05:14<goodger>it ships with an open-source one, which in this case means "incomplete and inferior"
05:14<+planetmaker>good morning everyone
05:15<@petern>other problems with timidity include high cpu usage, high latency (not a problem for midi file playback), and yet a tiny output buffer
05:15<goodger>ok, fluidsynth appears to be asking me to load my own soundfont
05:15<@petern>there are fluidsynth sound font packages
05:16<+planetmaker>I've got a question: design, feature or bug: If I delete a station the name gets grayed out. Then I build a new station there, using Ctrl+click. I get the choice to build a seperate station or a station with the same name again.
05:16<+planetmaker>Regardless of what I chose, I get back the old name (with the old stats, cargo, rating, etc)
05:16<@petern>It's 145MB if that means anything to you.
05:16<goodger>ah, it's already installed.
05:17<goodger>it seems I installed it previously when I was looking for soundfonts to use with timidity
05:17<pavel1269>how do i invalidate graph? i know that its made automatically every 2? 1? days but cant find it :(
05:17<@petern>planetmaker, sounds like original behaviour before distant-join. File a bug.
05:18<@petern>Invalidate what?
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05:18<+planetmaker>ok, thx, petern
05:19<@petern>I've yet to find a GM FM synthesizer :(
05:19<goodger>silly question
05:19<goodger>having loaded the soundfont, how do I play a MIDI file?
05:19<pavel1269>pet, you have openened performance window of your company ... that one :-)
05:22<@petern>It's done whenever it's done.
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05:22<@petern>goodger, with pmidi or aplaymidi.
05:22<goodger>neither of those do anything
05:24<Alberth>pavel1269: with InvalidateWindow(WC_PERFORMANCE_HISTORY, 0) probably.
05:25<goodger>I will continue using timidity until fluidsynth does anything, I think
05:27<@petern>Well it works if you set the correct ALSA sequencer ports.
05:28<goodger>unfortunately, how to do that is not exposed in --help, and I don't care enough to look it up elsewhere
05:28<@petern>pmidi -l
05:29<@petern>(as listed in --help, heh)
05:29<goodger>it's aplaymidi --port
05:29<@petern>-l lists the ports.
05:29<goodger>the correct port to use is not listed anywhere in fluidsynth's --help or with the "help" command within fluidsynth
05:30<@petern>That's because ports are allocated dynamically. It is not fixed.
05:30<goodger>ok, running aplaymidi -l lists a number of ports
05:30<@petern>Software synths generally start at 128 and go up.
05:30<+planetmaker>hey guys, I just saw it's 16k party time. :) Congratulations!
05:30<@petern>My SB Live starts at 64 and provides 4 ports.
05:31<blathijs>TrueBrain: Svn repository seems broken
05:31<goodger>it lists six ports, four of which are timidity, and the other two don't work
05:31<blathijs>TrueBrain: 10:32:46 < Alberth> Somebody wants us to stay at r16000: "svn: Can't move '/var/repos/svn/openttd/db/txn-protorevs/16000-cg3.rev' to '/var/repos/svn/openttd/db/revs/16/16001': Permission denied" :)
05:33<@petern>Maybe something's fighting for the audio device.
05:33<pavel1269>Alberth: not that one
05:34<pavel1269>at least i know where to look at that for :-)
05:34<goodger>nope, timidity's working fine, as is everything else
05:34<TrueBrain>blathijs: happens ever k reviisons :)
05:34<goodger>running timidity this way does seem to produce lower-quality output, though
05:34<goodger>the timing is rather inferior
05:35<TrueBrain>blathijs: and can't Alberth speak for himself? :p
05:35<TrueBrain>fixed btw
05:38<@petern>TrueBrain, that would defeat the point of the secret dev channel... speaking in public!?
05:39<TrueBrain>petern: I guess
05:41<CIA-1>OpenTTD: alberth * r16001 /trunk/src/graph_gui.cpp: -Codechange: Added nested widgets to cargo payment rates window
05:41<Alberth>TrueBrain: fix confirmed
05:41<@petern>dbg: [net] Detected broadcast addresses:
05:41<@petern>dbg: [net] 0)
05:41<@petern>dbg: [net] 1)
05:41<@petern>dbg: [net] 2)
05:42<@petern>pom te pom
05:42<pavel1269>ahhhh ... InvalidateWindow(WC_PERFORMANCE_DETAIL, 0);
05:42<jonty-comp>whoever 2001:1af8:fe00:f2::2 is they're looking at the serverlist a lot
05:43<jonty-comp>hmm, it's the same subnet or whatever as my vps (both start with 2001:1af8)
05:44<@petern>no it's not
05:44<@petern>the subnet includes the fe00:f2
05:44<jonty-comp>well, something like that
05:46<Alberth>(11:35:35) TrueBrain: blathijs: and can't Alberth speak for himself? :p <---- I was waiting patiently until you were finished shopping for the party :P
05:46<@petern>someone on 2001:1af8 could well be someone using the same ipv6 tunnel provider...
05:47<jonty-comp>VPS has native ipv6
05:47<TrueBrain>jonty-comp: euh .... are you sure? :p
05:47<@petern>no... it doesn't
05:47<jonty-comp>orudge implied as such!
05:47<TrueBrain>I doubt that very much
05:47<@petern>or maybe it does
05:47<@petern>2001:1af8 is leaseweb
05:48<TrueBrain>petern: it is a PoP at leaseweb, that is for sure :)
05:48<@petern>but i suspect it's a tunnel
05:48<jonty-comp>because I tried to set up a tunnel, and then he said "you don't need to, I can give you an address"
05:48<TrueBrain>jonty-comp: and that makes it native .... :p Ghehe :)
05:48<jonty-comp>yes D:
05:48<@petern>inet6num: 2001:1af8:fe00::/39
05:48<@petern>netname: SIXXS-NLHAA01
05:48<@petern>descr: LEASEWEB BV -- IPv6 deployment
05:48<@petern>descr: SixXS allocation for LEASEWEB BV POP
05:48<@petern>descr: This allocation is used for /48 subnets.
05:48<@petern>descr: Each seperate /48 is also registered in whois.
05:48<@petern>descr: Synchronised between SixXS and RIPE once per day.
05:48<TrueBrain>either way, I have been mailing with LeaseWeb a bit too much lately ... they don't offer IPv6 to customers yet :(
05:48<jonty-comp>well buh
05:49<@petern>(wow, first ipv6 allocation i've seen that is registered...)
05:49<@petern>inet6num: 2001:1af8:fe00:f2::/64
05:49<@petern>netname: SIXXS-NET-SOS2-SIXXS
05:49<@petern>descr: SixXS assignment to end-user SOS2-SIXXS
05:49<@petern>even that low :D
05:50<@petern>inet6num: 2001:1af8:fe2e::/48
05:50<@petern>netname: SIXXS-NET-ORQ1-SIXXS
05:50<@petern>descr: SixXS assignment to end-user ORQ1-SIXXS
05:50<@petern>ORQ1, eh?
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05:51<@petern>person: Owen Rudge
05:51<@petern>remarks: User Details (address, country, phone, e-mail, url) hidden on request of user
05:51<@petern>nic-hdl: ORQ1-SIXXS
05:51<@petern>i wanted to stalk him
05:51<@petern>hidden :(
05:51<TrueBrain>petern: try other whois requests ;)
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05:52<@petern>changed: 20080228
05:52<@petern>that looks wrong :o
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05:56<blathijs>TrueBrain: Why does it happen? Isn't the entire repository simply owned by the httpd user?
05:56<blathijs>TrueBrain: Or did we do commiting over ssh nowadays? :-)
05:56<TrueBrain>blathijs: no, by the last user who did a commit (svn+ssh remember)
05:56<TrueBrain>and somehow subversion refuses to use the correct chmod over the dir
05:56<TrueBrain>so the 'group' no longer gets access
05:57<TrueBrain>the fix is simple, and it only happens every 1000 commits
05:57<TrueBrain>so I don't care :p
05:57<blathijs>Isn't this a matter of setting umask?
05:57<TrueBrain>subversion hard overrides it
05:57<blathijs>Or perhaps you could fix it by setting a default ACL. AFAIK, a default ACL overrides umask on linux
05:57<TrueBrain>no ACL kernel :)
05:57<TrueBrain>I don't do that shit :p
05:57<blathijs>heh :-)
05:58<blathijs>ACLs are super-useful!
05:59<Alberth>blathijs: setgid bit on the directory is the usual way of solving these matters afaik
06:00<TrueBrain>there is :)
06:00<TrueBrain>but ... subversion is annoying :)
06:00<Alberth>ah, svn knows better :)
06:00<TrueBrain>yup ... it goes okay for a single commit
06:00<TrueBrain>it breaks when there is a new dir creation
06:00<TrueBrain>don't care ....
06:04<Noldo>I think I tried to solve that with a commit hook
06:05<TrueBrain>I think I don't care enough to solve it :p
06:07<blathijs>Alberth: That solves the group ownership problem, but it does not set the group write bit
06:09<Noldo>chmod -R in a commit hook was indeed my solution to that problem
06:10<Noldo>didn't feel it was the right one though
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06:15<Alberth>blathijs: umask is 022 by default, it appears. Maybe change umask in /etc/profile?
06:17<+planetmaker> <-- that table now is somewhat broken for me. The address row is too narrow
06:17<+planetmaker>row? column? whatever...
06:17<+planetmaker>any case the added ports break the layout as do the longer IPv6 addresses
06:17<TrueBrain>it is noted on my list :)
06:18<TrueBrain>Alberth: euh ... I doubt we want to change the umask system wide
06:18<TrueBrain>sounds ... nasty
06:19<@petern>is the ip address needed on the server list page?
06:19<TrueBrain>petern: it will be removed
06:19<TrueBrain>but .. it needs a bit of work
06:19<@petern>and who is
06:19<@petern>tons of servers on the same ip
06:19<@petern>never mind
06:19<@petern>all of them empty, of course
06:20<jonty-comp>there are a lot of random servers
06:20<@petern>the in game server list really needs to *not* sort on things like ! :/
06:20<jonty-comp>It's somewhat annoying when there are lots of private servers that are obviously never used
06:21<@petern>at least nobody's bothered to lie about clients and companies yet
06:21<+Patrick`>you've got a "filter empty" button, no?
06:21<TrueBrain>petern: don't give them ideas!!! :p
06:21<@petern>damn :/
06:21<jonty-comp>perhaps it is possible to filter by privatepublic
06:21<pavel1269>doead tag "NN" cause, that every client on server can have his own setting? searched for documentation of tags, havent found :(
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06:26<pavel1269>ahh, dinaly found taht .... nwm me ..
06:30<+planetmaker>pavel1269: looks thoroughly outdated...
06:30<pavel1269>but tags are still same .... :-)
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06:36<@Rubidium>the 'dev black book' is well... always outdated ;)
06:37<jonty-comp>I changed some code, and it had an effect!
06:37*jonty-comp feels special
06:37<jonty-comp>the only other time I ever changed any code it first refused to compile, then crashed anyway
06:37<jonty-comp>it's a first step :p
06:38<jonty-comp>it didn't have the desired effect, but that's beside the point
06:38<TrueBrain>I believe no developer ever wrote anything in that 'black book' .. :p
06:38<TrueBrain>sign_de did ;)
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06:47<Xaroth>I wonder if there's an API for banananananananananananas
06:48<TrueBrain>draft one, and I make it for you
06:49<TrueBrain>(well, you can just use the TCP protocol OpenTTD client uses :P)
06:49<dihedral>Xaroth, OpenTTDLib can be modified slightly to communicate with the master server ;-)
06:50<dihedral>OpenTTDLibPacket will do the necessary stuff for you
06:51<TrueBrain>why does it take for a switch so long to retrain for an IP move .. (the same IP moving from one machine to the other)
06:52<@petern>MAC address is cached
06:52<@petern>imagine the ARP floods if it wasn't :D
06:53<TrueBrain>hmm .. the switched picked up
06:53<TrueBrain>the gateway only didn't yet
06:54<TrueBrain>finally ..
06:54<@petern>i had one switch that could take an hour or so to notice...
06:54<@petern>i took to manually clearing the arp cache on that one :p
06:54<TrueBrain>bad bad switch
07:01<SpComb>pfft, switches don't know anything about IP addresses
07:01<TrueBrain>SpComb: it would be an annoying world if they would
07:07<dihedral>SpComb, Layer 3 switches :-D
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07:18<Xaroth>dihedral: I adapted the lib to C# :)
07:18<Xaroth>i only needed the server info packet anyhow
07:19<TrueBrain>so why did you ask about BaNaNaS? :p
07:19<Xaroth>because i want to have the app know whether the grfs of the server it queried are on bananas or not
07:19<Xaroth>so it can alert if not
07:19<TrueBrain>ah :)
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07:20<Xaroth>if it's in bananas the app doesn't need to do anything, if it's not it needs to alert and/or refer to grfcrawler
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07:22<CIA-1>OpenTTD: alberth * r16002 /trunk/src/graph_gui.cpp: -Codechange: Added nested widgets for company league window
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07:42<CIA-1>OpenTTD: alberth * r16003 /trunk/src/graph_gui.cpp: -Codechange: Replaced magic widget number constant with enumerated value in graph legend window.
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08:43<@petern>rdns :D
08:44<EoD>recursive or reverse DNS?
08:44<@petern>as is the usual meaning
08:44<EoD>i'm at the university ;)
08:47<Xaroth>all this C/C++ stuff is making my sawdust hurt
08:49<dihedral>your own, or openttds?
08:49<Xaroth>I don't do C/C++ :P
08:50<Xaroth>I do the much uglier, but easier to read, C# :P
08:51<@petern>interesting, firefox on windows converts the spaces in the URL to %20
08:51<@petern>but it doesn't under X11
08:51<Xaroth>mine converts the %20 back to spaces
08:51<Xaroth>at least, in the address abr
08:51<Gekz>petern: compile-time feature
08:51<Xaroth>bar, even
08:51<Gekz>and in the address bar, it's hidden
08:51<@petern>Gekz, stupid-feature
08:51<Gekz>when it's pasted, it isnt
08:51<Gekz>it's to hide punycode too
08:51<Gekz>not a stupid feature at all
08:52<Gekz>it would make wikipedia links look fugly
08:52<@petern>hiding in the address bar is fine
08:52<@petern>but not converting back when pasting is silly
08:52<Gekz>it doesnt when you paste it
08:52<Gekz>it does convert back
08:52<@petern>no it doesn't
08:52<Gekz>X11 fail then
08:53<@petern>that url above would have spaces in it when copy & pasted from firefox in X11
08:53<Gekz>I havent used Linux for ages
08:53<Gekz>I'm a Mactard
08:53<Xaroth>the second i hit enter after pasting that url to my FF it turned em back to spaces
08:53<@petern>(and we've long had the spaces-in-urls-are-not-valid argument)
08:59<Xaroth>tell me i'm looking for PACKET_UDP_MASTER_RESPONSE_LIST ..
08:59*Xaroth crosses toes
09:00<bobo_b>(copied with %20 here too)
09:00<jonty-comp>petern: I thought it just showed the user the spaces and sent them as %20s anyway, so it doesn't particularly matter
09:00<bobo_b>(ff on mac os x)
09:01<@petern>jonty-comp, in the address bar, yes.
09:01<bobo_b>can it be that the mac version of openttd is very hardware demanding? i have a dedicated server running here, which has up to 20% cpu load. now i started the game as i client, that has up to 60%. seems "a little" high for openttd
09:01<@petern>jonty-comp, it's the difference in copy & paste behaviour to other apps that i'm talking about
09:01<Xaroth>bobo_b: due to graphics layer in between?
09:02<bobo_b>well, that doesn't explain the 20% for the server though
09:02<bobo_b>(wich doesn't have graphics)
09:02*Xaroth shrugs
09:02<@petern>is it a new, small, map?
09:02<bobo_b>also, openttd on mac doesn't use x11
09:02<Xaroth>i blame mac.
09:02<@petern>or a large map, or tons of vehicles?
09:03<Xaroth>what are the specs of the rig
09:03<bobo_b>very large, i admit that
09:03<@petern>well then
09:03<bobo_b>2048 ** 2
09:03<bobo_b>but still
09:03<@petern>it will be slow them
09:03<Xaroth>i mean.. 20% of 20gb ram is a lot, 20% of 512mb isn't much
09:03<bobo_b>Xaroth: cpu, not ram
09:04<bobo_b>it isn't even playable anymore. the mouse cursor lags (!)
09:04<Xaroth>the thing still remains
09:04<@petern>try using a 32bpp blitter
09:04<Xaroth>20% of a lot, is a lot, 20% of not much, isn't much
09:04<@petern>(on the client, obviously)
09:05<+glx>yes looks like the usual "slow on mac" problem :)
09:06<@petern>our mac porter should be able to resolve that, right?
09:06<@petern>(no sniggering at the back)
09:06<+glx>last time he tried he failed
09:08<bobo_b>Xaroth: it's running mac os x fluently, so i'd say it's at least a hexacore with 1000 GB ram
09:09<@petern>isn't apple's solution, like nvidia's, to "just use" opengl...?
09:10<bobo_b>don't really know what you mean there
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09:12<bobo_b>can i change the blitter ingame?
09:12<bobo_b>or is it command line
09:13<+glx>it's command line or config
09:14<+glx>blitter in [misc]
09:14<+glx>hmm this page is incomplete :)
09:15*glx fixes it
09:15<padi>anyone here is doing 32bpp complete patch?
09:15<padi>:$ sorry im noob
09:15<+glx>padi: no patch needed
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09:16<+glx>just graphics
09:16<padi>yeah i know
09:16<padi>but one pack of 32bpp
09:16<padi>look so good
09:16<padi>but all completed
09:16<padi>i dont wanna play with one home 8bpp and another 32bpp
09:17<@petern>quite so
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09:21<bobo_b>glx: there is
09:21<bobo_b>petern: well, changing the blitter didn't help
09:22<bobo_b>padi: is there 32bpp graphics for everything already??
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09:54<Xaroth>dihedral: i envy php for not being type-bound :P
09:55<bobo_b>wow, what did that refer too?
09:55<Xaroth>he'll know.
09:56<Xaroth>UDP streams in .net don't like to be peeked -that- easily.
09:56<Xaroth>.. i still haven't figured out how the master server works, but that's besides the point :P
09:57<bobo_b>why would you code .net?
09:59<Xaroth>because I like it
09:59<Xaroth>same reason you use Mac.
10:00<@petern>i despise php for not being type-bound
10:00<@petern>no, actually
10:00<@petern>i despise php
10:01<@petern>Xaroth, not the same, .Net is far more useful.
10:01<Xaroth>petern: yes, that too
10:01<Xaroth>petern: hah
10:01<Xaroth>well, it can be
10:01<Xaroth>would be more useful if the mono lads completed their porting of 2.0
10:01*petern ignores the idiots who think .Net == ASP...
10:01<Gekz>fuck yes
10:01<Gekz>ASP .net.
10:02<@petern>mono misses crypto bits i need :(
10:02<Xaroth>mono misses System.Windows.Forms :P
10:02<bobo_b>Xaroth: "same reason you use Mac." - so they only gave you .net at work and you have a debian at home too?
10:02<Xaroth>I been developing in .net long before i started working here
10:02<Xaroth>and I use Ubuntu at home
10:02<@petern>erm, no it doesn't
10:02<Xaroth>and Winxp64
10:03<Xaroth>petern: they finally got it to work?!?
10:03<bobo_b>but .net only does windows programming, right?
10:03<@petern>libmono-winforms2.0-cil - Mono System.Windows.Forms library
10:03<Xaroth>bobo_b: not with mono
10:03<Xaroth>petern: yes, last time i checked that one was still quite buggy and not complete :(
10:03<bobo_b>mono is the posix port then?
10:03<@petern>.Net is crossplatform in the same manner that Java is.
10:04<Xaroth>only .Net doesn't use VM's, Java does.
10:04<bobo_b>so what does .net use?
10:04<bobo_b>who runs the bytecode?
10:04<Xaroth>the CLR does
10:05<TrueBrain>Servers registered as on 2009-04-09 14:04:58 UTC. There are 0 clients, 182 IPv4 servers and 1 IPv6 servers.
10:05<TrueBrain>ghehe :)
10:05<Xaroth>nice :o
10:05<EoD>openttd servers?
10:05<TrueBrain>no, ass-kissing servers
10:05<@Belugas>naaaa... coffee servers
10:05<@petern>the CLR *is* a VM...
10:06<@petern>it's jitty
10:06<bobo_b>petern: i agree on the despise php part. nut not because it's dynamically typed
10:07<dihedral>can we not use some knowledge and crash some old servers in that list ^^
10:07<@petern>i despise "lamp" too
10:07<Xaroth>.. I wonder if this code runs on unix o_O
10:07<bobo_b>python for example is an extremely nice language, partly because it is dynamically typed
10:07*dihedral enjoys tcl ^^
10:08<TrueBrain>petern: every sane system administrator does :p
10:08<bobo_b>yeah i don't really see how the clr is not at least vm-like
10:08<Xaroth>it's vm-like
10:08<bobo_b>petern: why would you despise lamp?
10:08<Xaroth>but not a true vm like java's VM
10:08<bobo_b>Xaroth: how not?
10:09<@petern>linux: okay. apache: bloated. mysql: shit. php: despise
10:12<Prof_Frink>petern: That's not what lamp stands for.
10:12<bobo_b>so what do you use instead of apache and mysql
10:12<dihedral>Prof_Frink, enlighten us
10:12<Prof_Frink>Linux-Apache-Most of our scripting languages begin with p-Postgresql.
10:13<Xaroth>bobo_b: the CLR is language independant
10:13<dihedral>tcl, squirrel, lua, bash, javascript ....
10:13<bobo_b>Xaroth: just read it on wikipedia
10:14<Alberth>Xaroth: no it's not, you cannot run full C++ on it
10:14-!-[com]buster [] has joined #openttd
10:14<Alberth>(it doesn't do multiple inheritance)
10:16*Xaroth goes back to code
10:17<Xaroth> ServerListType type = (ServerListType)(p->Recv_uint8() - 1);
10:18<Xaroth>how come the data received should be interpreted differently from the data sent?
10:18<dihedral>Xaroth, lookup what ServerListType is
10:18<Xaroth>an enum
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10:19<dihedral>and, then that is fine is it not?
10:23-!-el_en [] has quit [Quit: adiós]
10:27<Xaroth>i just noticed it actually sends type+1
10:27<Xaroth>and as such it receives type-1
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10:37<Ammler>something changed with "-n" ?
10:39<Ammler>nvm... :-)
10:49<TrueBrain>"Red Faction Guerilla DEMO" <- hmm .. why isn't it on the market place ..
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10:58<Kelytha>I need some help compiling OpenTTD on MinGW... trying to get it for two days now with no success. I have set up MinGW and MSYS, compiled wget, zlib and libpng as written on the wiki
10:58<+glx>what's the error?
10:59<Kelytha>checked that all the DLL-s and .H files are in the MinGW folder. Yet configure keeps telling me it can't find Zlib
10:59-!-lobster [~michielbi@] has quit [Ping timeout: 480 seconds]
10:59<+glx>you should have libz.a in mingw\lib
10:59<Kelytha>it's there
11:01<Kelytha>together with libz.dll.a and libzdll.a
11:01<Kelytha>I used mingwPORT to build it
11:04<+glx>paste config.log content on
11:07<+glx>ok it failed to find the header
11:07<+glx>where is mingw installed?
11:08<+glx>and you have include\zlib.h there?
11:09<+glx>paste msys etc/fstab content
11:09<TrueBrain>shouldn't it be c:\mingw\usr\include\zlib.h?
11:09<+glx>usr is in msys :)
11:09<TrueBrain>mingw is weird :)
11:10<Kelytha>c:/mingw /mingw
11:10<Kelytha>e:/ottd /home/ottd
11:11<+glx>that's all ?
11:11<+glx>add "c:/mingw /usr/local
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11:12<@petern>TrueBrain, i'm scared :/
11:12<TrueBrain>petern: for who?
11:13<+glx>and c:/mingw /usr
11:13<+glx>(and of course restart msys)
11:13<Kelytha>there is no usr folder
11:14<+glx>not a problem :)
11:14<Kelytha>ah, okay, misunderstood
11:14<dihedral><PublicServer> *** Game unpaused (enough players)
11:14<dihedral><PublicServer> *** AmmIer joined the game
11:14<+glx>dihedral: spammer
11:14<Kelytha>anyway, after adding c:/mingw as /usr/local it worked
11:14<dihedral>should a game not unpause from min_active_clients _after_ the client has fully joined?
11:15<+glx>Kelytha: using /usr is good for some stupid libs (IIRC)
11:15<TrueBrain>who says he isn't fully joined?
11:15<dihedral>TrueBrain, the game usually unpauses after the client join message, as the game pauses for the client to join
11:15<Kelytha>glx: I see
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11:19<Xaroth>hrnf the Master Server aint giving me the love i want from it
11:21-!-phidah [] has joined #openttd
11:23<dihedral>what's ya prob?
11:23<@Rubidium>he isn't loving it enough
11:24-!-ecke [] has joined #openttd
11:24<Xaroth>trying to send a CLIENT_GET_LIST packet to the master server
11:24<Xaroth>to get the server listing back
11:25<Kelytha>glx: thank you very much, it compiled and runs :)
11:25<@Rubidium>Xaroth: does sound familiar?
11:26<jonty-comp>Rubidium: By the way, I'm guessing IPv6 servers just don't show up for people who don't have it
11:26<Xaroth>server bitching at me?
11:26<@Rubidium>jonty-comp: exactly
11:27<jonty-comp>most excellent
11:27<@Rubidium>Xaroth: [2009-04-09 15:08:28 GMT]: [net] received a request for the game server list from (IPv4) with unknown master server version
11:27<Xaroth>data packet: 06 00 06 04 01 02
11:28<Xaroth>len len id version, masterversion serverlisttype
11:28<@Rubidium>what's the 04 doing there?
11:29<@petern>i hope sizeof(in6_addr) is the same on all systems ;)
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11:29<Xaroth>Rubidium: Protocol VersionID
11:29<@Rubidium>petern: if it isn't people will complain about compile failures
11:29<@Rubidium>Xaroth: huh?
11:29<@petern>ah, assert_compile :D
11:30<Xaroth>Rubidium: cheers, can test that :P
11:30<taisteluorava>what was a problem when i always get a error message called "can't build railways station here..." Had this before too, but cant remember a solution
11:30<@Rubidium>oh, looking at the wrong code
11:30<@petern>network_udp.cpp:295 is a little wrong ;)
11:30<@petern>taisteluorava, solution: build it somewhere else?
11:30<Xaroth>Rubidium: default settings on the packet class i built sends along version id
11:31<taisteluorava>cant build it anywhere in a map
11:31<@Rubidium>Xaroth: I think you need glasses
11:31<taisteluorava>maybe it's beacose my newGRF settings
11:31<@petern>possibly you' trying to build a station of a size that the newgrf station doesn't allow
11:32<taisteluorava>cant build even 1x1 grid station
11:32<Ammler>becuase it is a 1x2 grid station
11:32<@petern>using the standard built-in original station?
11:32-!-Wolle [] has quit [Ping timeout: 480 seconds]
11:32<@petern>or using a newgrf station that doesn't allow 1x1?
11:33<taisteluorava>cant build that neither, i try disable newGRF's and check again
11:33<@petern>(newgrf station size restrictions are not maximum size limits)
11:33<Xaroth>Rubidium: I need to stop digging through code I don't fully understand.. or at least stop doing it for too long
11:34<taisteluorava>it's not about newGRF's
11:34<Xaroth>and there we go
11:34<Xaroth>full list parsable.
11:35<Alberth>taisteluorava: you are not pausing the game, are you?
11:36<taisteluorava>didint check that, i restarted a whole openttd and now it works
11:36<taisteluorava>its possible that game was a pause ^^
11:37<taisteluorava>there should be read in screen with BIG letters when game is pause : D
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11:37<Ammler>but then, you wouldn't get the msg.
11:38<Alberth>Ammler: you are correct, it just refuses to build without any message.
11:39<DJNekkid>why is it a problem with a vehicle changeing length?
11:39<Ammler>I have actually no idea, how to set a station to get that msg
11:40<Ammler>oh, the msg is hidden behind the chat ;-)
11:40<Xaroth>off to go home
11:40<Xaroth>weekend time :)
11:41<taisteluorava>how does that "refittable to:" work in train description
11:41<frosch123>DJNekkid: a vehicle may only change length while inside depot
11:41<taisteluorava>1 train have "all but oil", so does it can carry a wood?
11:42<DJNekkid>so i've understood ... i want to make a head-short by 5/8ths - short by 1/8th - head ... and the two in the middle to change sprites when turn, so it does not look like it turns ... but i guess that can be done with some graphical hacks
11:42<Alberth>taisteluorava: send it to a depot first
11:43<taisteluorava>oh, found it
11:43<taisteluorava>thx : )
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12:10<DJNekkid>is a dualheaded articulated engine possible=?
12:10<Xaroth>Rubidium: Is the server list the MS sends back related on the requesting address?
12:11<Xaroth>as in, ipv6 for ipv6 clients and vice versa
12:11<frosch123>DJNekkid: noone tried yet, the behaviour is likely undefined
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12:12<DJNekkid>hehe, oki ...
12:12<DJNekkid>i want to ble able to do that! dual head, with a "special" wagon after the first head, and the attached wagon (via purchase a wagon) is set after that, but before the last head
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12:15<@petern>it's exclusive
12:15<@petern>if the multihead flag it set it won't add articulated parts
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12:15<DJNekkid>thats what i figured as well ... :(
12:16<DJNekkid>but that makes it quite hard to add the appropiate grapichs :(
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12:17<frosch123>I do not understand what you are heading for. The <insert word starting with R> trains looks pretty fixed. I.e. it would be just an engine with three parts, which does not accept any wagons. I guess you want to extent that concect..
12:18<DJNekkid>exactly ...
12:18<DJNekkid>i want to be able to add a wagon to that conist ... that is easy, but when there are more then one consist ...
12:18<frosch123>so you could give your MU wagons different lengths depending on the position in chain
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12:18<DJNekkid>and perhaps even a 3parter + 4parter
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12:21<DJNekkid>i guess i gotta sleep on it :)
12:21<DJNekkid>or gig on it (got a gig in a few hrs)
12:21<frosch123>are there only passenger wagons? in that case you could use the position in a consecutive chain of vehicles with same id
12:21<EoD>whois 2a01:e35:2f59:c7c0:699a:1a91:371f:f31a ?
12:22<DJNekkid>heads are ID 40, the motorwagon is ID 7E, and the attached wagon is whatever
12:23<DJNekkid>lets say 1A
12:23<+glx>EoD: why?
12:23<EoD>glx: don't you want to set up reverse DNS? :)
12:23<EoD>because you query my server all the time ;)
12:23<+glx>I can't
12:23<frosch123>DJNekkid: well, I meant to display the wagons like a motorwagon, if they are at a certain position
12:24<EoD>glx: native ipv6?
12:24<EoD>oh, fine :)
12:24<DJNekkid>but the head-motor-head is buildt as an articulation
12:24<DJNekkid>and the motor is not supposed to have any capacity
12:24<frosch123>you can also change the capacity by callback
12:25<DJNekkid>i know, but then the p-list info would be wrong :)
12:25<DJNekkid>thus, the game would complain
12:26<frosch123>iirc it does not complain about capacities
12:26<frosch123>only about refittability and carried cargos
12:27<DJNekkid>but a CB36'ed wagon in a articulated chain does not get called in the p-list
12:27<DJNekkid>so it would show up wrong
12:28<DJNekkid>but ... however ...
12:28<DJNekkid>that ... might ... work
12:28<frosch123>you would have to buy the wagon separately anyway
12:28<DJNekkid>i know, but not the motorcoach
12:28<frosch123>though you would have to disallow stating the engine without a wagon (motor)
12:30<DJNekkid>hmm ... i think i might have an idea, perhaps a bit hack'ish, but still...
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12:30<DJNekkid>let the motorwagon be ID 40, CB36 it to zero capacity, and then just CB36 the p-list sprite to the appropiate capacity
12:31<DJNekkid>the capacity is sub255 anyway...
12:31<DJNekkid>(i've not found out how to CB36 capacity >255)
12:33<DJNekkid>and this way i can modulo + last in chain the grapichs ...
12:33<DJNekkid>but now, my wifes famous lasagna...
12:33<DJNekkid>i'll bother you more 2morrow :)
12:34<@Belugas>you have 2 wives?
12:34<@Belugas>or more??
12:34<jonty-comp>2 is not enough
12:35<@Belugas>never been married, aren't you?
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12:35<frosch123>depends on parallel/sequential
12:37<@Belugas>sequential is sane
12:37<@Belugas>parallel is hell
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12:47<@Belugas>le me rephrase :)
12:47<@Belugas>sequential is essential
12:47<@Belugas>parallel is hell
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12:49<@Belugas>and job is both
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12:49<@Belugas>essential AND hell
12:51<frosch123>parallel or sequential jobs ? :p
12:52<+glx>usually parallel :)
12:53<+glx>and for yesterday
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13:02<bobo_b>bye, have a nice weekend
13:02-!-bobo_b [] has quit [Quit: quit]
13:02<@petern>ooo arg home
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13:04<@petern>beklugas, eh?
13:04<Beklugas>network stability at work keeps on increasing...
13:04<Beklugas>a beklugas? where????
13:05<TrueBrain>I dislike Belugas' new name
13:05-!-Belugas [~belugas@] has quit [Ping timeout: 480 seconds]
13:05<@petern>well that's okay, he can switch back now
13:06-!-Beklugas is now known as Belugas
13:07<+glx>next time use ghost ;)
13:07<+glx>so no need to leave .notice
13:07<Belugas>the only ghosts i know are NIN once...
13:08<Prof_Frink>Who ya gonna call? NickServ!
13:08<@petern>one one eight!
13:08<Prof_Frink>twenty four seven!
13:08-!-mode/#openttd [+o Belugas] by ChanServ
13:09<@petern>hmm, an old DDD-marked CD contains low level audio
13:09<@petern>back when they care about audio quality rather than loudness
13:10<@Belugas>ho... regain... right
13:10<@Belugas>i forgot, glx
13:11-!-bobo_b [] has joined #openttd
13:11<@petern>i don't see the point ;)
13:11<@petern>mind you i never did much like chan/nick servs
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13:12<@petern>hmm, and when did they stop labelling CDs with AAD/ADD/DDD...
13:16<@Belugas>[13:13] <@petern> mind you i never did much like chan/nick servs <-- your connection seems to be more stable than mine ;)
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13:46<DJNekkid>*got a tough nut to crack*
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13:59<@Belugas>[13:49] <DJNekkid> *got a tough nut to crack* <-- who's the poor soul?
13:59<@Belugas>if his name is on my foe lst, go ahead
14:00<DJNekkid>Stadler GTW :)
14:01<DJNekkid>but i _think_ i might have solved it
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14:09<DJNekkid>(success in klingon)
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14:12<Prof_Frink>Q'apla! iirc.
14:12<DJNekkid>same shit, different wrapping :)
14:17<@Belugas>don't say to a klingon his language is cheat...
14:17<@Belugas>littel advice :)
14:17<@Belugas>not cheat
14:19<Prof_Frink>Belugas: That won't be a problem.
14:19<Prof_Frink>Klingons aren't real.
14:19<@Belugas>my favorite kind of people!
14:20<Prof_Frink>You're confusing Star Trek with Galaxy Quest.
14:20-!-Klanticus [~quassel@] has joined #openttd
14:20<@Belugas>dunno... i've never been beyond town quest...
14:21<Sacro>Belugas: your mother has a smooth forehead
14:21<Prof_Frink>And your father smelt of elderberries!
14:22<pavel1269>is this openttd channel? :-)
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14:22<@Belugas>of course it is...
14:22<@Belugas>channel of insanity!
14:23<@Belugas>Sacro, at least, my mother has a forehead!
14:23<@Belugas>Prof_Frink : lies. my father has the belly of an elder
14:24<Prof_Frink>Hello... Is there anybody in there?
14:25<@Belugas>just knock if you can here me
14:26<@Belugas>niot here
14:26<Prof_Frink>nod, not knock
14:26<@Belugas>you know, i'm only hearing things... not reading words
14:26<Prof_Frink>As am I.
14:26<@Belugas>makes more sens to knock than to nod, if you ask me
14:27<Prof_Frink>but in a moment I won't be heaaring words.
14:27<Prof_Frink>Belugas: Why?
14:27<@Belugas>the guy comes in, and ask if there's anyone in there
14:27<Prof_Frink>The Wall is inside his head.
14:27<@Belugas>it means he does not see anyone
14:28<@Belugas>so, if younod, he wont see you neither
14:28<@Belugas>if youknock ion the wall, he will...
14:28<Prof_Frink>Or just perform an epic guitar solo.
14:28<DJNekkid>talking about klingon, seen the Frasier episode where he speaks klingon in his son bar mitsva?
14:28<DJNekkid>(or whatever that 14yr old jew ritual is called)
14:29<Prof_Frink>Belugas: It's a doctor talking to a drug-addled Pink, trying to get him to perform at a concert.
14:29<@Belugas>i know... i know... i have the dvd at home
14:30<@Belugas>and i must have seen the movie like 5 times in a row when it came out
14:30<@Belugas>granted i was not... sober
14:30<@Belugas>nor clean
14:30<pavel1269>is this new bug? ... i set PW to my company ... load .... no PW... anyone can join ... as soon as i join, it auto set PW .... ?
14:30*Prof_Frink has never seen the film
14:30<@Belugas>and i had the tape, the record in vonly, the cd
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14:33<TrueBrain>OOM Killer gave us a little visit ...
14:33<Prof_Frink>Backward beefs!
14:34<@Belugas>Zahl is a killer?
14:34<SmatZ>thanks, TrueBrain :)
14:35<TrueBrain>I hope I restored all services
14:35<TrueBrain>tracd was using 300 MiB .. and lighttpd too ...
14:37-!-EoD [~EoD@2001:a60:f066:0:204:23ff:fea7:166e] has joined #openttd
14:39<+planetmaker>pavel1269: passwords were never saved.
14:39-!-EoD [~EoD@2001:a60:f066:0:204:23ff:fea7:166e] has quit [Remote host closed the connection]
14:39<pavel1269>i thought, there was a feature ... :-/
14:39<+planetmaker>--> upon reload of a map on a server all pws are gone
14:39<+planetmaker>there's a feature to set one pw on a newly founded company automatically
14:39<pavel1269>too bad
14:40<@petern>new server list layout looks better
14:40<+planetmaker>servers don't crash and continue to run - so no need
14:40-!-EoD [~EoD@2001:a60:f066:0:204:23ff:fea7:166e] has joined #openttd
14:40<+planetmaker>or how would you handle it, if three people join a company? First sets A, 2nd B, 3rd C - and how do I later know which is valid?
14:41<TrueBrain>petern: I agree :)
14:41<+planetmaker>so, I don't even think it's a desirable feature, pavel1269
14:41<@petern>the inclusion of [ ] in ipv6 address makes them somewhat clearer too :D
14:41<pavel1269>planetmaker: the last one :-)
14:41<TrueBrain>petern: just a tiny bit? :p It sucks that IPv6 uses :, and use it for port indication too :(
14:42<pavel1269>well ... who set PW, then PW should retain ...
14:44<@petern>yeah, odd decision that
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15:02<@petern>when's the nightly set off now?
15:02<@petern>or am i just being impatient?
15:03-!-dih [] has joined #openttd
15:04-!-EoD [~EoD@2001:a60:f066:0:215:afff:fe21:f032] has joined #openttd
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15:06<+glx>petern: I'd say the server seems to have problems
15:07<EoD>only the ipv6 server or the others, too?
15:08-!-dih [] has quit []
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15:09<Xaroth>petern: timestamps on the site said 19:00 .. it's now 19:09 UTC
15:09<Xaroth>so.. 9 minutes ago?
15:11*EoD is probably back later
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15:29<@petern>no nightly for me tonight then :(
15:30<jonty-comp>compile it yourself, lazy bum
15:30<jonty-comp>or let me do it in 24 seconds
15:30<@petern>don't have the environment set up
15:30<@petern>on this smelly p4 laptop
15:31<jonty-comp>I can bung an exe out if you want
15:31<@petern>could do but i'm not lie-nux
15:31<@petern>i'm ON lie-nux
15:31<jonty-comp>oh, right
15:31<jonty-comp>you smell
15:31<@petern>with my nose
15:31<jonty-comp>I can still compile it in debian though
15:31<@petern>so can i
15:31<@petern>bash: svn: command not found
15:32*Prof_Frink throws torvalds-says-linux.ogg at petern
15:32<@petern>Prof_Frink, quite
15:32<jonty-comp>People ask me about lie-nux all the time
15:32<@petern>i hit them
15:32<jonty-comp>so I say "sorry, I don't know much about it"
15:32<@petern>mentally, anyway
15:32<Prof_Frink>"It's pronounced 'oo-boon-too'."
15:32<jonty-comp>"My S Q L!"
15:33<Prof_Frink>PostgreSQL: Because we hate people who pronounce SQL as sequel.
15:33<jonty-comp>I might leave my server at r16000 for a while, it sounds cooler than r16003
15:35<@petern>leenucks :/
15:35<@petern>ubuntu can fuck off
15:37<jonty-comp>whatever is so not-obvious about "li nucks"?
15:39<@orudge>jonty-comp: I have r16000 on my PC!
15:39<@orudge>I have a modified version
15:39<@orudge>with my sound patch
15:39<@orudge>so I can't connect to you without manually setting the revision!
15:39-!-KritiK [] has joined #openttd
15:39<jonty-comp>I used your sound patch with r16000 earlier!
15:40<jonty-comp>I could patch it into the server, but there would be little point.
15:40<@petern>this sound patch
15:40<@orudge>and no, the IPv6 on gollum is unfortunately not native, but the tunnel provider is in the same datacentre as my server
15:40<@orudge>so it's pretty close
15:40<@petern>will it be successful like obg support is widely used
15:40<@petern>and 32bpp is widely used
15:40<@petern>everyone demanded that one too
15:40<@orudge>petern: well, I am hoping it will be successful enough that OpenSFX starts to go somewhere
15:40<@orudge>OpenGFX has come along rather a lot
15:40<@orudge>maybe 0.8.0 will have complete sound and graphics replacements ;)
15:40*petern ponders removing 32bpp support under the pretence of 'unused code'
15:41<@orudge>it does get used
15:41<@orudge>just not by us :p
15:41-!-Klanticus [~quassel@] has quit [Remote host closed the connection]
15:43<Ant_LV>when will be openttd 1.0.0? in 2012-04-01?
15:43<@orudge>that would seem logical!
15:43<Prof_Frink>Ant_LV: No, that'll be 0.10.0
15:43<Ant_LV>so openttd won't be ever 1.0.0?
15:43<TrueBrain>bah, my new tunnel endpoint still is not on :(
15:44<TrueBrain>on = active
15:44<@petern>0.9.0 -> 0.A.0 -> 0.B.0 :D
15:44<TrueBrain>petern: that would be cool :)
15:44<Ant_LV>& what'll be after 0.F.0? 0.00.0? :-)
15:44<TrueBrain>well, cool not being the word
15:44<TrueBrain>but still fun:p
15:44-!-Klanticus [~quassel@] has joined #openttd
15:45<@petern>either 0.G.0 or 0.10.0
15:45<@petern>i propose we use 2 digits after Z
15:45<Ant_LV>or use of other half of ascii?
15:45<@petern>10 ... 1Z ... A0 ... EJ ... ZZ ... 0.100.0
15:45<@petern>MAY HAPS
15:46<Xaroth>first test complete, har har
15:46<TrueBrain>petern: how much releases did you plan?!
15:46<@petern>Prof_Frink, keep talking
15:46<Prof_Frink>Or do a TeX and add digits approaching a fundamental constant.
15:46<Ant_LV>btw is there any newgrf (& i couldn't find it), so monorail bridge in openttd looks just like in tto?
15:46<Prof_Frink>petern: Porquoi?
15:47<Prof_Frink>Or are you listening to?
15:47*petern appears to have the purple froyd on mp3
15:47-!-HerzogDeXtEr1 [~Flex@] has joined #openttd
15:47<jonty-comp>OpenTTD version 0000:af38:1001:3b1a
15:47<@petern>TrueBrain, uh, well
15:48<@petern>TrueBrain, we could stop the branching thing, and make regular point releases
15:48<TrueBrain>petern: say we do it every month
15:48<TrueBrain>which is .. often
15:48<@petern>and get the distros to apply patches to it
15:48<TrueBrain>but lets say
15:48<@petern>our releases are not for end users
15:48<jonty-comp>which would apparently be version 192655321545498
15:48<TrueBrain>@calc pow(36, 2)
15:48<@DorpsGek>TrueBrain: 1296
15:48<Prof_Frink>Better still, just use codenames of stations on some mainline
15:48<TrueBrain>that needs 100 years :p
15:49<@petern>every svn revision is a new release!
15:49<TrueBrain>ghehe :)
15:49<TrueBrain>@calc pow(36, 3)
15:49<@DorpsGek>TrueBrain: 46656
15:49<Ant_LV>yep, petern
15:49<TrueBrain>then we need 3 letters, yes :)
15:49<Prof_Frink>Have a release every day!
15:49<TrueBrain>Prof_Frink: lets call it a nightly!
15:49<jonty-comp>or perhaps you could run it by every 1000 revisions
15:49<Prof_Frink>TrueBrain: Controversial!
15:49<Prof_Frink>How would people tell the releases from the development versions?
15:50<TrueBrain>anyway, petern, I do think we should release more often ;) But that is besides the point :)
15:50<@petern>let's release 0.8.0
15:50<@petern>changes from 0.7.0: ipv6
15:50<jonty-comp>I'm with petern
15:50<TrueBrain>petern: currently I can't get an IPv4 server to advertise
15:50<jonty-comp>although Bilbo seems to indicate that it's broken
15:50<TrueBrain>so I don't know if that is the best idea you had ;)
15:50<jonty-comp>as TrueBrain says
15:51<@petern>okay, maybe 9 days is a bit too soon :D
15:51<Prof_Frink>petern: Oh, you got that one wrong.
15:51<Prof_Frink>You should have released 0.7.0 on march 31st
15:51<Prof_Frink>then 0.8.0 on April 1st
15:52<@petern>stupid idea
15:52<@petern>everyone would think it was a joke
15:52<Prof_Frink>Then the joke would be on them!
15:53<Ant_LV>"There is no idea what is going to be in 0.8.0. " (c) wiki
15:53<jonty-comp>[citation needed]
15:54<@petern>that'd be the wrong window
15:54<Prof_Frink>Ant_LV: IPv6 for a start
15:54<Prof_Frink>petern: What a weak root password.
15:54-!-HerzogDeXtEr [~Flex@] has quit [Ping timeout: 480 seconds]
15:54<@petern>and probably some new gui thing
15:54<@petern>Prof_Frink, no, i just wanted to start finch
15:54<Prof_Frink>Yeah yeah, that's what they all say.
15:55<Ant_LV>"new gui thing", what do u mean?
15:55<Prof_Frink>"I was just trying to run K98sdf[sw'sa"
15:56<@petern>Prof_Frink, how did you guess that? :(
15:56<Prof_Frink>Ant_LV: Like the current gui thing, but newer.
15:56<Prof_Frink>Hang on a minute...
15:56<Prof_Frink>petern! NewGuiThing!
15:56<TrueBrain>I can't hold my breath that long :(
15:56<Ant_LV>you can
15:57<TrueBrain>lol, someone 'found' my password of a test env I was running
15:57<Prof_Frink>TrueBrain: No, "Hang on a minute crimp and get you feet into the crack".
15:57<TrueBrain>I looked at them and smiled .. '2' is not really a password :p
15:57*Ant_LV 's looking some places to telnet. any ideas?
15:57<TrueBrain>funny enough, most dict-attacks don't find it :p They assumed pass > 3 letters :p
15:58<TrueBrain>what is that?
15:58<Ant_LV>telnet is telnet
15:58<TrueBrain>can you eat that?
15:58<@petern>a useful tool for debuggin http and smtp problems
15:58<@petern>but not ssh
15:58<TrueBrain>petern: fair enough :)
15:58<@petern>because ssh is a bit hard to type :(
15:58<TrueBrain>I use netcat
15:58<TrueBrain>but I guess that is a telnet too :p
15:58<Prof_Frink>Ant_LV: ascii star wars!
15:58<Ant_LV>but smtp is easy. i've sent many emails from putty
15:58<TrueBrain>you remember all the headers? :p
15:59<TrueBrain>(my MTA ignores you if you don't fill in correct headers .. with good reason :))
15:59<@petern>so it's you sending me all that spam?
15:59<Ant_LV>petern, nope
15:59<Ant_LV>just some emails to my automata & formal grammars teacher
15:59<Prof_Frink>TrueBrain: The hard bit is calculating GPG sigs in your head.
15:59<TrueBrain>we don't believe you
16:00<TrueBrain>Prof_Frink: well, that is not a true problem for me
16:00<TrueBrain>domainkeys are a bit more tricky
16:00<TrueBrain>as then I need to think what I am going to write before-hand
16:00<TrueBrain>sucks :p
16:00<Ant_LV>ascii star wars suck
16:00<jonty-comp>but with ipv6, it's in colour!
16:01-!-Brianetta [] has joined #openttd
16:01<@petern>i'm so glad i don't have any uucp stuff anymore
16:01<TrueBrain>where is your son?
16:02<Prof_Frink>In his room, playing with hammer and nails.
16:02<TrueBrain>petern: I am happy for you :)
16:02<@petern>it was sick shit man
16:03<Prof_Frink> the hell did he manage to nail *both* hands to this plank of wood?
16:07<TrueBrain>and how did you manage to kill this conversation?
16:07<TrueBrain>it was not like we were talking about something
16:08-!-fran [~proudfoo@] has joined #openttd
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16:08<TrueBrain>my favorite kind of visitor
16:09<jonty-comp>not quite my favourite kind
16:09<jonty-comp>he didn't have ipv6 :p
16:11<@Belugas>so??? neither do I. Are you starting to be segregationist, mister???
16:11<TrueBrain>Belugas: expensive word
16:11<TrueBrain>too many letters
16:12<+glx>win9x has some problems to get server list ;)
16:12<+glx> (IPv?) sounds wrong
16:13<@Belugas>TrueBrain,never mind, i'm not sure it's written correctly either :D
16:14<@petern>screw you guys
16:14<jonty-comp>Belugas: yes!
16:14<Prof_Frink>win9x has some problems.
16:14<@petern>i'm going to play Games -> Simulation -> OpenTTD 0.7.0
16:14<jonty-comp>mostly the 'win' part of it
16:14<jonty-comp>and perhaps the '9x' bit too
16:14<jonty-comp>I say that this masterserver thing is not a bug.
16:15<jonty-comp>From now on, OpenTTD is for IPv6ers only!
16:15<+glx>lol it's not the code :)
16:15<+glx>it's the dns in the VM
16:25<TrueBrain> <- useful :)
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16:26-!-mode/#openttd [+o Darkvater] by ChanServ
16:26<Xaroth>hm, where'd dihed go
16:26<@Darkvater>is it just me that's always getting disc'd, or is IRC not so friendly
16:27<Xaroth>just you?
16:27<@Darkvater>donnu, find it weird that I drop and cannot reconnect
16:27<@Darkvater>I know my inet's alawys workin'
16:27<Xaroth>note to self, pressing ctrl+s in screen != good
16:28<TrueBrain>note accepted
16:28<@Darkvater>what does it do? don't want to try it out
16:28<+glx>ok win9x works (when the vm works)
16:28<TrueBrain>Xaroth: in fact, it is okay, you just really need to remember the 'counter' key (ctrl + q)
16:28<TrueBrain>then you will be fine :)
16:29<@Darkvater>glx: want a win95 image from vmware from me?
16:29<+glx>I have win98 in virtual pc :)
16:29<@Darkvater>win95 is worse :)
16:30<jonty-comp>Xaroth: I hate that
16:30<+glx>I have win95 too :)
16:30<jonty-comp>I always end up pressing S instead of A
16:30<@petern>note to Xaroth, pressing ctrl-q is the opposite of ctrl-s
16:30<jonty-comp>then I don't know why it's frozen
16:30<Ant_LV>i have all win versions from w3.0 to xp (w/o any sp)
16:30<jonty-comp>it's usually easier to just reconnect
16:30<TrueBrain>only useful if you have that in VMs :p
16:30<TrueBrain>jonty-comp: reconnecting, or hitting ctrl+q ... what is easier ... hmm ...
16:31<TrueBrain>weird definition of 'easier' you have :p
16:31<@petern>although sometimes you can mess it up
16:31<jonty-comp>TrueBrain: in putty, reconnecting!
16:31<@petern>ctrl-a S
16:31<@petern>oh, that's split
16:31<@petern>ctrl-a s
16:31*glx starts win95 (did not check openttd in it for a long time)
16:32<@Darkvater>I am a bit disappointed in openttd
16:32<TrueBrain>it didn't make your breakfast?
16:32<Ant_LV>putty rlz
16:32<@Darkvater>until now always after a release a shitload of new features got dumped in trunk :)
16:32<TrueBrain>Darkvater: there is a point where there are no real ne wfeatures anymore ;)
16:33<@Darkvater>now all we have is widget-rewrite and network magic
16:33<TrueBrain>which is kind of a suggestion towards 1.0 I guess
16:33<@petern>Darkvater, it's all waiting on the new map array
16:33<@Darkvater>TrueBrain: I think we're not there yet :)
16:33<TrueBrain>LOL :)
16:33<+glx>now I remember why I rarely starts win95
16:33-!-TinoM [] has quit [Quit: Verlassend]
16:33<Xaroth>something tells me this date is off
16:33<TrueBrain>Darkvater: if it is up to a few people, we never get there :p
16:33*Darkvater cracks whip
16:33<Xaroth>Current date:7874-06-17
16:33<+glx>vmadditions are uninstalable in it
16:34<@petern>why is that wrong?
16:34<TrueBrain>Xaroth: you are faking a server?! :s
16:34<@Darkvater>TrueBrain: I know, I am not complaining :)
16:34<Xaroth>TrueBrain: no
16:34<Xaroth>it's a real server
16:34<@Darkvater>although I'm gonna kick celestar when he gets back to finish cargodest
16:34<Xaroth>i was checking the code to see if i got the right data back
16:34<Xaroth>so i checked it on the site to compare
16:34<@Darkvater>and kick SAC as well to get a move on with newobjects
16:34<TrueBrain>Darkvater: good luck with that
16:34<@Darkvater>and kick myself for not coding newports
16:35<@Darkvater>and petern for newroutes
16:35<@Darkvater>and Sacro
16:35<@Darkvater>just for fun
16:35<TrueBrain>@kick Darkvater I can help you with that part about kicking you ;)
16:35-!-Darkvater was kicked from #openttd by DorpsGek [I can help you with that part about kicking you ;)]
16:35-!-Muxy [] has joined #openttd
16:35-!-Darkvater [] has joined #openttd
16:35-!-mode/#openttd [+o Darkvater] by ChanServ
16:35<@Darkvater>I kick me, not you :)
16:36<TrueBrain>DorpsGek kicked you, not me
16:36<frosch123>Darkvater: still wondering why you disconnect sometimes?
16:36<TrueBrain>lol @ frosch123
16:36*TrueBrain starts very long process
16:36*TrueBrain sees it finish
16:37*TrueBrain presses 'back
16:37*TrueBrain needs to start the very long process again
16:37<frosch123>you need an 'undo knob'
16:38<@Darkvater>frosch123: you might be onto something there
16:38-!-Muxy [] has quit []
16:38-!-Nite_Owl [] has joined #openttd
16:38<TrueBrain>either way, Darkvater, now you are 'back' ... finish that Demo patch of yours!
16:38<Nite_Owl>Hello all
16:38<@Darkvater>what? bitch
16:38<@Darkvater>that was your patch
16:39<TrueBrain>you started it
16:39<TrueBrain>I extended it
16:39<TrueBrain>then you extended it
16:39<TrueBrain>so you were the last one to touch it! :p
16:39<Prof_Frink>Yes you did, you invaded poland!
16:39<@Darkvater>but you see.. eh
16:39<@Darkvater>I touched it twice
16:39<@Darkvater>so now it's your turn
16:39<TrueBrain>last revision I say on that patch was 2400 or so :p
16:41<frosch123>sounds like you have a fair chance of catching up with HEAD due to r24000
16:41<frosch123> There are 0 clients, 172 IPv4 servers and 1 IPv6 servers. <- noone plays ottd anyway
16:42<jonty-comp>I must be that 1!
16:42*jonty-comp feels special
16:42<TrueBrain>will fix that in a moment :)
16:42*Prof_Frink feels jonty-comp
16:42<Xaroth>this is odd
16:43<@Darkvater>hmm, I need your most valuable advice channel...
16:43<jonty-comp>you're in it
16:43<@Darkvater>should I or should I not paint the living room this weekend?
16:43<jonty-comp>a good question
16:43<jonty-comp>what colour?
16:43*jonty-comp consults the weather forecast and stock market data
16:43<@Darkvater>well... re-paint
16:44<TrueBrain>no ssh key here .. well .. that will have to wait till tomorrow :)
16:44<Nite_Owl>why re-paint if already painted
16:44<@Darkvater>stock market is evil, ING topped 20% today and I sold it before
16:44<Vikthor>jonty-comp: : I would suggest green, with grid lines :)
16:44<@Darkvater>cause it's old paint and looks icky
16:44<jonty-comp>just cover it in posters of star wars
16:45<jonty-comp>it's what I did with my bedroom in lieu of actually putting some new wallpaper up
16:45<Nite_Owl>Ahhh - I thought you had painted it recently and were now re-painting it
16:45<TrueBrain>don't know what is more expensive ..
16:45<@Darkvater>I'll paint it; chicks dug the smell of fresh paint :P
16:45<TrueBrain>pfw :)
16:45<jonty-comp>past tense 'dug'
16:46<jonty-comp>fresh paint is so 90s
16:46<@Darkvater>haha :)
16:46<@Darkvater>see ya guys
16:46<TrueBrain>bye Darkvater
16:46<Nite_Owl>chicks dug sniffing paint?
16:46<Nite_Owl>later Darkvater
16:47-!-Mr_Weedy [] has joined #openttd
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16:48<Nite_Owl>Hello Mr_Weedy
16:49<Mr_Weedy>So how things are flowing around in here?
16:49<Xaroth>right, this should work.
16:49<Xaroth>now to figure out how to get grf ids and their md5 hash.. equal to openttd :o
16:49<Nite_Owl>things generally flow from top to bottom
16:49<jonty-comp>from high to low
16:49<Mr_Weedy>So basically from good to bad. :)
16:49<jonty-comp>so openttd is generally going downhill
16:50<Prof_Frink>Nite_Owl: Or from high pressure to low pressure.
16:50<Mr_Weedy>Still a bad thing if you try to move with that pressure. :)
16:50<Nite_Owl>the joys of fluid dynamics
16:51<Mr_Weedy>Anyway, was bored and thought that I'll check this out because I have started to play OpenTTD again.
16:51<Mr_Weedy>First install since 0.5.3.
16:51<Prof_Frink>OpenTTD? What's that then?
16:51-!-Patrick` [] has joined #openttd
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16:51<Xaroth>but first, dota :o
16:52<Mr_Weedy>Oh yeah, I had a question too. Where are the new industries?
16:52<+Patrick`>I'm slowly going insane trying to build a load balancer
16:52<Mr_Weedy>Are they on that... not first terrain type`?
16:52<+Patrick`>using train logic to flip-flop between signal choice
16:52<+Patrick`>can't we just code a teensy little bit of load balancing into the pathfinder?
16:52<+Patrick`>say, penalise a line for having red signals on it?
16:53<+Patrick`>the inner and outer tracks are maybe 998 and 999 tiles distance to the coal plant, so of course all the trains go thundering down the one that's 1 tile faster
16:53<+Patrick`>making a massive jam
16:53<Nite_Owl>new industries (as in ECS or PBI) are only available via NewGrfs
16:53<Mr_Weedy>Patrick. Make those lines one way only.
16:53<jonty-comp>Mr_Weedy: the new industries are in the ingame content download system!
16:54<+Patrick`>but if red signals had a pathfinder penalty, the more congested line would be +50% penalty and the less congesed would be 25%
16:54<Mr_Weedy>I CAN'T ACCESS IT. :(
16:54<Mr_Weedy>I mean it doesn't work.
16:54<+Patrick`>Mr_Weedy: 2 tracks in each direction
16:54-!-UFO64 [~jmurray@] has joined #openttd
16:54<+Patrick`>actually ... does yapf do this already?
16:55<Mr_Weedy>Ah now it works.
16:55<Nite_Owl>fiddle with the red signal penalty's in the console - at your own peril of course
16:55<+Patrick`>ooh, it's settable by the user?
16:56<@petern>hurr hurr you said penal ties
16:56<+Patrick`>too high and they'll go the wrong way around the main loop :D
16:56<Mr_Weedy>Nite, what the new industries are called in the ingame browser?
16:56<Nite_Owl>either ECS or PBI
16:57<Nite_Owl>I would suggest you read up on them before using them as they can get quite complicated
16:58-!-Ant_LV [Ant_LV@] has quit []
16:58<Mr_Weedy>What's basic vector industry? :P
16:59<Mr_Weedy>:( I can't copy the in-game link.
16:59<jonty-comp>that is a problem I've noticed
16:59<jonty-comp>you can access them directly at
17:03<Mr_Weedy>These ECSes just replace industry and not add it?
17:03<Mr_Weedy>As in totally new industries?
17:05<Nite_Owl>I am fairly sure they replace the original industries
17:06<Mr_Weedy>Lame. :(
17:06<Mr_Weedy>I wanted to see MORE industries. Not current ones getting replaced.
17:06-!-UFO64 [~jmurray@] has quit [Quit: Leaving]
17:07<TrueBrain> <- single click run OpenTTD application :p
17:07<TrueBrain>"just because I can" :p
17:07<TrueBrain>(has OpenGFX btw)
17:07<TrueBrain> <- single click run OpenTTD application :p
17:08<TrueBrain>in theory you can embed this in a webpage
17:08<TrueBrain>just it costs 1600 dollar
17:08<@Belugas>Mr_Weedy: you could eventually write your own grf for that. If you dare. Otherwise, it's basically using what others have done foryou
17:08<TrueBrain>petern: yeah .. they have something very useful:
17:09<jonty-comp>TrueBrain: pfft, thinstall is better
17:09<jonty-comp>or thinapp or whatever it's called now
17:09<TrueBrain>jonty-comp: 'better' .. lol :)
17:09<TrueBrain>there is not really a 'better' :p
17:10<TrueBrain>(as you can't make it any 'better' than a single click that starts an application :p)
17:10-!-Biolunar [] has quit [Quit: 8ng]
17:10<jonty-comp>that embed-in-webpage thing just uses some proprietary browser plugin anyway :p
17:10<TrueBrain>jonty-comp: yup
17:10<Nite_Owl>ECS and PBI replace the originals with its own versions AND adds even more on top of those it replaces
17:10<TrueBrain>and ThinApp is exactly the same
17:11<Mr_Weedy>Belugas are you saying that there isn't yet a grf which would add more industries as in adding instead of replacing current ones?
17:11<jonty-comp>do they have an embed in webpage plugin too? :o
17:11<Mr_Weedy>Nite owl I see.
17:11<@Belugas>Mr_Weedy, basically ECS replaces them all
17:12<@Belugas>Pikka's work is adding more
17:12<@Belugas>note that he does replaces some too
17:12<Mr_Weedy>Anyway, are there any necessary downloads which I need? For example this "Fix TTD grf bugs" sounds quite important but I'm not sure do I need it.
17:12<@petern>you don't need any
17:13<@Belugas>Fix TTD grf bugs? no... it's all in the exe and according data
17:13<jonty-comp>they're all quite good though
17:13<jonty-comp>except that hover bus is a bit random
17:15<@Rubidium>Mr_Weedy: it is TOTALLY and UTTERLY unneeded (because all fixes in that GRF are in OpenTTD's base graphics)
17:15<jonty-comp>perhaps someone should remove it from bananas then?
17:16-!-pavel1269 [] has quit [Remote host closed the connection]
17:17<Mr_Weedy>Alright I see.
17:18-!-Skiddles [] has quit [Quit: orudge]
17:19-!-Roujin [] has joined #openttd
17:20<@petern>I DO NOT WANT THIS
17:20<TrueBrain>poor petern
17:20<Nite_Owl>you could also try the openttdcoop grf pack as it is fairly comprehensive - there is also GrfCrawler if you like to do things ala carte
17:21<Mr_Weedy>ala carte? :P
17:21<Nite_Owl>piece by piece
17:21<Mr_Weedy>I see.
17:22<Mr_Weedy>What's so special in the crawler?
17:22<@petern>only on Nite_Owl-language
17:22<Nite_Owl>I was simplifying
17:22<@Belugas>Mr_Weedy, the only way to find out is to look by yourself
17:23<@Belugas>but beware... it might swallow you in one piece!
17:23<@Belugas>no more weed!
17:23<Mr_Weedy>Basically tell me why I should get it.
17:23<Mr_Weedy>What's good in it.
17:23<Mr_Weedy>What do you do in it?
17:23<@Belugas>mmmh... for a guy with a nick like this one, i'm surprised to see you not that adventurous
17:23<Mr_Weedy>How it differs from normal ottd?
17:23<@Belugas>you know waht is a grf?
17:24<@petern>also it's "à la carte"
17:24<Mr_Weedy>^^ It means totally different thing you know.
17:24<Mr_Weedy>Basically I do.
17:24<@Belugas># Everybody MUST GET STONED
17:24<Mr_Weedy>Ah thanks.
17:24<@petern>opposite of mr muscle
17:24<@Belugas>grf crawler is a database for grfs
17:24<@petern>(poor mr muscle, he is no more)
17:25<Prof_Frink>Belugas: Jehova!
17:25<@petern>bless you
17:27<CIA-1>OpenTTD: rubidium * r16004 /trunk/src/network/core/address.cpp: -Fix (r16000): explicitly binding to an IPv4 socket would try to register an IPv6 address (only if it could ofcourse)
17:34-!-PhoenixII [] has joined #openttd
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17:36<CIA-1>OpenTTD: rubidium * r16005 /trunk/src/network/core/address.cpp: -Fix: assertion when there is no last joined server; when you've got an unresolved address, the hostname cannot be resolved either so return it as-is.
17:36<TrueBrain>Vista knows how to hide tunnels very well.......... :(
17:39<TrueBrain>I install a tunnel network driver
17:39<TrueBrain>and the uninstall doesn't work
17:39<+glx>ipconfig /all
17:39<TrueBrain>neither can I find anywhere where to deinstall ...
17:39<+glx>it should list the tunnel
17:40<TrueBrain>.... yes, dear glx, it does :) Now ... I want to remove it .. or disable it .. or configure it ... :(
17:41<Mr_Weedy> Is that good set and worth downloading?
17:42-!-Exl [] has quit [Quit: Bitches.]
17:42<+glx>TrueBrain: maybe it's a service
17:42<Mr_Weedy>Or is it already included in 0.7.0`?
17:42<TrueBrain>glx: couldn't find it ...
17:42<TrueBrain>I guess I just need to reboot :s
17:43<Nite_Owl>no NewGrf's are included in Openttd
17:43<+glx>check hardware manager (just in case)
17:43<TrueBrain>did, nothing
17:44<TrueBrain>(first place I looked)
17:44<Nite_Owl>That is a good plane set but that is just my opinion
17:44<TrueBrain>somehow it knows my tunnel data, as it can connect to IPv6, while all applications which do that are off ... ghehe :)
17:44<+glx>it's a 6to4 tunnel?
17:45<+glx>windows has a service for that
17:45<Ammler>[23:43] <Nite_Owl> no NewGrf's are included in Openttd <-- openttd[d|w].grf ;-)
17:45<+glx>Service d'application d'assistance IPv6 <-- french name
17:46<+glx>I stopped it as I have native ipv6
17:46<@Belugas>smart ass, Ammler...
17:46<Ammler>well and all bananas grfs
17:46<Nite_Owl>well that is a technicality Ammler
17:47<TrueBrain>glx: I don't appear to have it
17:47<@Belugas>Mr_Weedy, you cannot mistake yourself: if it comes from mister Pikka, it OK
17:47<Nite_Owl>along with generic trams grf, signals grf, etc.
17:47<TrueBrain>"IP Helper"
17:47<TrueBrain>omg ..
17:48<Ammler>well, pikkas grfs are awesome
17:48<Mr_Weedy>Ok so it isn't included in 0.7.0?
17:48<+glx>yeah they use "explicit" names sometimes :)
17:48<TrueBrain>tnx glx
17:48<+glx>very hard to find the right service
17:48<TrueBrain>under windows, my SixXS tunnels works
17:48<TrueBrain>under debian, it fails
17:49<Ammler>Mr_Weedy: you can download pikkas grf with ingame content downloader
17:49-!-Roujin_ [] has joined #openttd
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17:50<Mr_Weedy>I know that. ^^
17:50<@Rubidium>Mr_Weedy: what you are asking is like asking "is a pedestrian included in that pedestrian bridge?". The bridge supports the pedestrian, but doesn't come with it. The same way OpenTTD (likely) supports that NewGRF but is doesn't come with it.
17:50<Ammler>lol, and why do you ask?
17:51<Ammler>I know only one grf there already included
17:52-!-EoD [] has joined #openttd
17:52<Mr_Weedy>Because I haven't played the new 0.7.0 version so much that I could have had money to build a airport and see are there zeppelins and other new aircrafts in. ^^
17:53<Ammler>Rubidium: the "grf bugs" grf of addi is quite useless ;-)
17:53<Mr_Weedy>When I played OTTD last time it was 0.5.3 version.
17:53<EoD>0.5.3... this was "some" time ago ;)
17:53<Xaroth>quite :o
17:54-!-Roujin [] has quit [Ping timeout: 480 seconds]
17:54<Mr_Weedy>I know. ^^
17:56<Mr_Weedy>Anyway. I'll start playing it now. :)
17:56<Mr_Weedy>Thanks for your help it was nice to chat with you.
17:56<Mr_Weedy>Bye people.
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18:00<Xaroth>this is goign to be awkward trying to get to work o_O
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18:07<+Patrick`>the yapf settings are just what I want
18:07<+Patrick`>go for maybe 100 signal lookaheads
18:10<taisteluorava>hey, i have 2 route option's, In picture there is route 1, and route 2. When i feed on middle stations, which route will get more payment, or its equal. Here is picture
18:10<@Rubidium>the shortest
18:10<Xaroth>1, it's shorter
18:10<Xaroth>as such, faster
18:11<@Rubidium>or actually, the fastest ;)
18:11<Xaroth>profit is related to distance between start and end, and time taken
18:11<taisteluorava>lets say distances are equal on both stations
18:11<Xaroth>whichever is faster
18:12<Nite_Owl>short feeder - long final destination
18:12<planetmaker>you should note, that time is not a linear factor in the profit equation ;)
18:12<Xaroth>speed == profit
18:12<taisteluorava>so does not feed have any effect to final payment?
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18:13<frosch123>hmm, have there never been steam multiple units...
18:13<taisteluorava>i mean in in route 1, feed distance is way shorter
18:13<planetmaker>taisteluorava: in principle: no. But actually you'll usually be slower as you need to unload and load the cargo at least twice instead of once
18:13<taisteluorava>but idea is to make 1 huge feed station to coal
18:14<taisteluorava>i need to know is more important have long feed distance, or long final distance
18:14<planetmaker>then make the feeder station where most stations have shortest route to.
18:14<Xaroth>taisteluorava: you should check some of the savegames they used at coop
18:14<taisteluorava>so its better to keep start <-> feed short, and feed <-> final long as possible?
18:15<Ammler>frosch123: 2cc? :-)
18:15<frosch123>:) exactly
18:17<taisteluorava>so if route 1 and 2 lenght are equal, route 1 still make more profit beacose feed <-> final is longer
18:18<taisteluorava>can some approve that?
18:19<@Rubidium>taisteluorava: that's wrong
18:19<Yexo>taisteluorava: no, for the final profit it doesn't matter
18:19<taisteluorava>so profit is exactly same?
18:19<Yexo>it's only that it's easier to manage because you need less feeder trains if the distance start<>feeder is short
18:19<@Rubidium>well, lets decouple profit and income
18:19<@Rubidium>you mean income, right?
18:19<Yexo>profit depends on distance start<>final and the time it took
18:19<taisteluorava>income i mean
18:19<@Rubidium>profit = income - expenses
18:20<@Rubidium>the income will be the same regardless of the location of the feeder station
18:20<Yexo>reed income in the places I wrote profit :p
18:20<@Rubidium>the profit might differ based on the used engines, train lengths and such
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18:21<taisteluorava>so its better to have shorter feed routes, and then long feed<>final
18:21<@Rubidium>again, depends on the used vehicles
18:21-!-phidah [] has quit [Quit: phidah]
18:21<@Rubidium>and lengths and such
18:22<taisteluorava>feed stations have short trains, and feed<>final have very long
18:22-!-Progman [] has quit [Remote host closed the connection]
18:22<taisteluorava>start<>feed trains lenght is 10, and feed<>final is 32
18:23<Xaroth>ugh reading grfs is a pain :/
18:24-!-murr4y_ [murray@2001:470:1f0a:1be::42] has joined #openttd
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18:24<frosch123>just wanted to say that, but then wondered that that statement might stay true nevertheless
18:25<Xaroth>Ammler: hm, i'll check that
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18:26<Xaroth>ugh pascal
18:27<frosch123>yeah, and it uses virtual class functions, a feature that c++ lacks
18:27<Xaroth>I don't care what it uses, as long as it can tell me the quick (maybe even dirty) way of getting a grf file's grfid
18:28-!-weltende is now known as welterde
18:28-!-welterde [] has quit []
18:28<frosch123>ask TrueBrain to give you petern's program for doing that (which runs on bananas)
18:29-!-murr4y_ [murray@2001:470:1f0a:1be::42] has quit [Remote host closed the connection]
18:29<taisteluorava>Got one more question. When "Start" town feed a "feed" town, will those passangers get a distance payment from "start<>end", or "feed<>end"
18:30-!-murr4y [murray@2001:470:1f0a:1be::42] has joined #openttd
18:30<frosch123>see Xaroth, it can be so easy :)
18:30<Xaroth>frosch123: yes, if you know the people :)
18:30<Xaroth>cheers TB :)
18:31<Nite_Owl>there is no real reason to feeder passengers between towns
18:31-!-welterde [] has joined #openttd
18:32<taisteluorava>so "start" town passengers get a payment only from "start<>end" distance?
18:32<taisteluorava>this is just a example to understand that ^^
18:34<Nite_Owl>without specific cargo destinations any passengers from one town will be accepted by any other town
18:34<Ammler>how do you change the name of a grf in bananas?
18:35<welshdragon>Nite_Owl: but there is nobody now developing cargodest :(
18:36<Ammler>isn't there a new thread about?
18:38<CIA-1>OpenTTD: frosch * r16006 /trunk/src/core/random_func.hpp: -Fix (r0): Chance16() did not work for b = 1. Also transform the formula to not use divisions.
18:38<+glx>TrueBrain: compile farm failed to start ?
18:39<TrueBrain>glx: why?
18:39<+glx>no trace of nightly on .notice nor on binaries
18:39<Xaroth>bah, silly C#
18:39<frosch123>it was during the oom phase
18:40<Xaroth>Error1Operator '&&' cannot be applied to operands of type 'uint' and 'uint'
18:40<TrueBrain>frosch123 wins a price
18:40<Xaroth>it's booleans stupid compiler
18:40<TrueBrain>any reason to trigger a compile now? Or should I just let it go tomorrow?
18:40<+glx>ipv6 ;)
18:43<SmatZ> if anyone interested in stats :-D
18:44<EoD>what's that about?
18:44<SmatZ>time to compile OTTD and size of compiled binary
18:44<SmatZ>also size of sources...
18:45<EoD>ah, ok
18:45<frosch123>I can see noai and nwidgets :)
18:46<SmatZ>also, making oldpool a class :)
18:46<SmatZ>(r10000 - r11000 I think)
18:51<Xaroth>uint8_t type, if(type & 2) ... in C# it won't accept that one bit
18:55<Sacro>i do love csharp
18:55<SmatZ>you better not love csharp
18:55<Xaroth>it's useful
18:55<Xaroth>but it bitches and moans about the most stupid things
18:56<SmatZ>you better not love x86 asm and ISO C
18:56<SmatZ>errr -not
18:56<SmatZ>sleepy time I guess :-x
18:57<goodger>c# has the same intentions of java, but implemented by microsoft, and thus even worse than java, which is already atrocious
18:57-!-frosch123 [] has quit [Remote host closed the connection]
18:57*EoD agrees...
18:58<SmatZ>even worse than java? :-)
18:58<Sacro>SmatZ: m68k asm is better
18:58<Xaroth>oooOOOOoooo workage
18:58<Xaroth>cheers again, TrueBrain :)
18:59<Xaroth>now let's hope the MD5 hash is as straightforward as I expect it to be.
19:01<+Patrick`>holy crap, a download manager
19:02<+Patrick`>man, I remember when you guys coded maps bigger than 256
19:02-!-KritiK [] has quit [Quit: Leaving]
19:02<SmatZ>surprisingly, entering "holy crap" in google image search didn't return images I expected
19:02<+Patrick`>now you got a giant central list of scenarios and european height maps
19:03-!-lobster [~michielbi@] has quit [Quit: AS A VAGINA ONCE SAID: <yorick> SOMEONE BAN HIM]
19:07-!-Zahl [] has quit [Quit: *schiel*]
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19:10<+Patrick`>and no britain, you racist bastards
19:10-!-Audigex [~audigex@] has joined #openttd
19:10<+Patrick`>is this on some central server somewhere or is it magic?
19:10<+Patrick`>i.e. is it like 1/10 of the material out there
19:10<Xaroth>hm, the newgrf ID the server gives back isn't the 'pure' newgrfid o_O
19:10<Xaroth>or vice versa with what the client shows
19:17<@DorpsGek>glx: I don't recognize you.
19:17<+glx>stupid bot
19:23<SmatZ>[01:21:04] <DorpsGek> CompileFarm: nightly (r16006) completed.
19:23<SmatZ>is the compile farm run over night now>?
19:24-!-lobster [~michielbi@] has joined #openttd
19:24<+glx>not really ;)
19:24<@DorpsGek>glx: glx
19:25<+glx>I forgot to give it my new hostmask
19:25-!-Fuco [] has joined #openttd
19:25<Nite_Owl>and the purpose of that is ?
19:25<+glx>say !password :)
19:26<Nite_Owl>I do not want to get dumped
19:26<Nite_Owl>but now I understand
19:26<@DorpsGek>SmatZ: SmatZ
19:26<+glx>if the bot doesn't know me I can't command it
19:28<+glx>SmatZ: [00:41:37] <True.Brain> triggered
19:30<@DorpsGek>Sacro: I don't recognize you.
19:31<@DorpsGek>Sacro: DorpsGek
19:32<+glx>nice one
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19:53<Nite_Owl>feeding time - later all
19:53-!-Nite_Owl [] has quit [Quit: Read You Soon]
19:54<welshdragon>@whois gay
19:54<TrueBrain>@kick welshdragon you
19:54-!-welshdragon was kicked from #openttd by DorpsGek [you]
19:54-!-welshdragon [~welshdrag@] has joined #openttd
19:54<welshdragon>that wasn't discreet TrueBrain
19:56-!-Pikka [] has joined #openttd
20:02-!-welshdragon was kicked from #openttd by DorpsGek [is it better like this ?]
20:02-!-welshdragon [~welshdrag@] has joined #openttd
20:02<+glx>it was me ;)
20:11<+Patrick`>@kick Patrick` boobies
20:11<SmatZ>@kick Patrick` boobies
20:11-!-Patrick` was kicked from #openttd by DorpsGek [boobies]
20:11-!-Patrick` [] has joined #openttd
20:11-!-mode/#openttd [+v Patrick`] by ChanServ
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20:11<SmatZ>Patrick`: strange, works for me :-x
20:11<+Patrick`>I should totally be able to kick myself even though I'm not an "op"
20:11<+glx>@whois Patrick`
20:12*SmatZ resists to abuse his DorpsGek access :)
20:14<TrueBrain>@kban 30 Patrick` as you wish
20:14<@DorpsGek>TrueBrain: Error: 30 is not in #openttd.
20:14<TrueBrain>@kban Patrick` 30 as you wish
20:14-!-mode/#openttd [+b *!] by DorpsGek
20:14-!-Patrick` was kicked from #openttd by DorpsGek [as you wish]
20:14<TrueBrain>SmatZ: I have no problems abusing it
20:14-!-mode/#openttd [-b *!] by DorpsGek
20:14<SmatZ>Patrick is nice
20:15<TrueBrain>yup :)
20:15<TrueBrain>if it was yorick, it would have read 3000 :p
20:15<+glx>Patric is nice too ;)
20:15<TrueBrain>Patric is going to find his bed .. good night!
20:16<SmatZ>yorick is banned here
20:17-!-mode/#openttd [-b *!*Yorick@*] by DorpsGek
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20:33<EoD>has anyone tried to set up aiccu with windows x64?
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22:37<EoD>wish everyone a good night
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---Logclosed Fri Apr 10 00:00:48 2009