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#openttd IRC Logs for 2009-05-16

---Logopened Sat May 16 00:00:15 2009
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06:12<@petern>@seen celestar
06:12<@DorpsGek>petern: celestar was last seen in #openttd 3 weeks, 3 days, 2 hours, 14 minutes, and 17 seconds ago: <Celestar> morning
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06:31<ccfreak2k>Would it make economic sense to have to buy cargo from primary/intermediate industries as opposed to them just giving it away?
06:31<planetmaker>you're a transport company. Not a dealer
06:32<planetmaker>you're paid for transportation, not for selling goods
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06:44<@petern>planetmaker, wait, didn't you know you were selling people?
06:45<planetmaker>I knew I did something wrong.
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07:02<Alberth>now I understand why I get the money after the journey instead of before.
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07:21<ccfreak2k>Since I moved grain/livestock to factories and then the resulting goods to cities, I thought I was selling hamburgers.
07:21<ccfreak2k>I never knew the livestock was HUMAN livestock.
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07:25<CIA-3>OpenTTD: alberth * r16317 /trunk/src/ (window.cpp window_gui.h): -Codechange: Generalized finding a widget by type.
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07:37<planetmaker>ccfreak2k: so the postal company of yours buys your letters and then sells them to people?
07:37*planetmaker wonders
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07:38<ccfreak2k>I'm pretty sure our postal system isn't privatized.
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07:39<@petern>so DHL buys your parcel and sells it on?
07:39<Alberth>only to the right person :p
07:40<ccfreak2k>Hmm, no, I don't think they would.
07:40<SpComb>in TTD, they'll apparently just give them to an arbitrary person, based on the destination of the first vehicle that they'll fit on
07:41<SpComb>must simplify their processes quite a bit
07:41<ccfreak2k>Yeah, the citizens don't seem to care whose letter they get.
07:41<ccfreak2k>The passengers don't care about their destination either I think.
07:42<@petern>@seen celestar
07:42<@DorpsGek>petern: celestar was last seen in #openttd 3 weeks, 3 days, 3 hours, 43 minutes, and 42 seconds ago: <Celestar> morning
07:42<De_Ghosty>[07:21:09] <ccfreak2k> Since I moved grain/livestock to factories and then the resulting goods to cities, I thought I was selling hamburgers.
07:42<De_Ghosty>[07:21:20] <ccfreak2k> I never knew the livestock was HUMAN livestock.
07:42<De_Ghosty>that is lulz
07:42<@petern>aww, 40 minutes and 39 seconds too late :s
07:43<SpComb>you can try again in just under three months
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07:44<Alberth>slightly more than a week is also possible
07:44<ccfreak2k>Pending your resubmission of your Application to Comment on a Humorous Statement.
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07:45<ccfreak2k>Ah, the letter carrying is more akin to COD I think.
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08:24<Guest2468>is it possible in openttd to let a station "forget" her freigth-types?
08:25<Guest2468>Like resetstation in ttdpatch?
08:25<Alberth>there is a patch floating around, but it is not in the game
08:26<Guest2468>so i have to rebuild the station? :( ?
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08:26<Alberth>hmm, that was quick
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08:33<george__>what code is OTT ritan in?
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08:36<CIA-3>OpenTTD: rubidium * r16318 /trunk/ (9 files in 3 dirs):
08:36<CIA-3>OpenTTD: -Change: use !! instead of @@ in src/*.in too.
08:36<CIA-3>OpenTTD: -Change: use @ instead of ~ in configure/Makefiles so Debian's build system(s) can also build RC binaries.
08:40<ccfreak2k>I think C++ technically.
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08:43<Xaroth>ccfreak2k: he left already :P
08:44<ccfreak2k>Didn't notice.
08:44<ccfreak2k>He probably wanted to write a 1337 p4tch.
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10:45<HackaLittleBit>good afternon
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13:06<Xaroth>hm, is BaNaNaS down?
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13:23<+glx>Xaroth: retry
13:23<Eddi|zuHause><ccfreak2k> Would it make economic sense to have to buy cargo from primary/intermediate industries as opposed to them just giving it away? <- each time i read that idea, i come to the conclusion that it's a horrible concept
13:24<+glx>why buy when you are supposed to only transport stuff ?
13:24<Eddi|zuHause>this is a transport game. the focus should be logistics, not trade
13:25<Eddi|zuHause>i don't care for who pays for what
13:25<Eddi|zuHause>i get a package A, and have to get told to bring it to B.
13:26<Eddi|zuHause>that's all that the game should be about
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13:27<Xaroth>glx: nothing
13:28<z-MaTRiX>just gave a computer a hot shower, am į cool?
13:28<z-MaTRiX>it was freezing
13:29<Xaroth>glx: testing from autottd, connection gets made, request gets sent out, but no data returned
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13:30<+glx>Xaroth: works for me after many retrys
13:31<Xaroth>probably got firewalled after testing autottd a few times :/
13:32<+glx>but the server seems to be slow (I try to get some content but download doesn't start
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13:36<CIA-3>OpenTTD: translators * r16319 /trunk/src/lang/ (6 files):
13:36<CIA-3>OpenTTD: -Update: WebTranslator2 update to 2009-05-16 17:35:44
13:36<CIA-3>OpenTTD: arabic_egypt - 1 fixed by khaloofah (1)
13:36<CIA-3>OpenTTD: english_US - 24 fixed by WhiteRabbit (24)
13:36<CIA-3>OpenTTD: esperanto - 6 fixed by maristo (6)
13:36<CIA-3>OpenTTD: german - 1 changed by planetmaker (1)
13:36<CIA-3>OpenTTD: welsh - 9 fixed by welshdragon (9)
13:36<Sacro>welsh eh
13:36<Sacro>that's not a real language
13:38<welshdragon>f*** off
13:40<Sacro>:) no you
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14:28<CIA-3>OpenTTD: smatz * r16320 /trunk/src/saveload/order_sl.cpp: -Fix (r11939): loading of savegames created in revision between 0.3.5 and 0.3.6 caused crash
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14:33<insulfrog>hi all
14:40<Eddi|zuHause>seriously, how do you find testcases for this stuff?
14:41<SmatZ>reading the code again and again :)
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14:56<Muxy>Hello from Goulp !
14:56<Sacro>are you stuck in an outgoing mail server?
14:57<Muxy>Hum not yet...
14:58<CIA-3>OpenTTD: rubidium * r16321 /trunk/src/toolbar_gui.cpp: -Fix (r5946): in the scenario editor change the (starting) game year of the scenario, not the (starting) game year for new games/scenarios.
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15:38<insulfrog>what's on your mind?
15:38<@petern>what causes (secondary) newgrf industries to have massive output when nothing is beings supplied
15:39<insulfrog>not sure, ask the person/people who made the GRF
15:39<@petern>eh, maybe a bug in the grf, indeed
15:40<SmatZ>can it be related to this? (fixed in r14530 ...)
15:40<frosch123>did it show the "buggy newgrf caused infinite loop in production callback"-message ?
15:41<@petern>don't remember seeing it
15:41<@petern>it is 'experts servers - industries (v0.4)' however
15:41<@petern>so i don't expect quality ;)
15:42<frosch123>yup, that grf is the cause for adding that message :)
15:43<frosch123>while (<uninitialised storage> == 0) { produce some cargo }
15:45<@petern>Waiting: 33,000 crates of goods
15:46<frosch123>how hard is it for experts to transport them away?
15:47<frosch123>s/==/!=/ actually
15:47<@petern>i'm using planes
15:47<@petern>so fairly low capacity
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15:59<Caracal>hey guys, i have a very quick question - does openTTD have a 'classic mode' - where it's as close to the original as possible?
16:00<Caracal>ah ok, thanks
16:00<frosch123>if you really want that, take a look at ttdpatch
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16:00<frosch123>fast enough?
16:01<Xaroth>he came he asked and he fucked off agian?
16:05<+glx>quick question, quick answer :)
16:09<CIA-3>OpenTTD: rubidium * r16322 /trunk/src/train_cmd.cpp: -Fix [FS#2873]: trains could get stuck in a depot when they wanted to go to the same depot again.
16:09<frosch123>including "thanks" :)
16:11<CIA-3>OpenTTD: rubidium * r16323 /trunk/src/yapf/ (yapf_costrail.hpp yapf_rail.cpp): -Fix [FS#2900]: desyncs due to the fact that depot searching with a maximum search depth simply does not work with YAPF's caches.
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16:30<CIA-3>OpenTTD: rubidium * r16324 /branches/0.7/ (23 files in 7 dirs): (log message trimmed)
16:30<CIA-3>OpenTTD: [0.7] -Backport from trunk:
16:30<CIA-3>OpenTTD: - Fix: Desyncs due to the fact that depot searching with a maximum search depth simply does not work with YAPF's caches [FS#2900] (r16323)
16:30<CIA-3>OpenTTD: - Fix: Trains could get stuck in a depot when they wanted to go to the same depot again [FS#2873] (r16322)
16:30<CIA-3>OpenTTD: - Fix: In the scenario editor change the (starting) game year of the scenario, not the (starting) game year for new games/scenarios (r16321)
16:30<CIA-3>OpenTTD: - Fix: Loading of savegames created in revision between 0.3.5 and 0.3.6 caused crash (r16320)
16:30<CIA-3>OpenTTD: - Fix: [NoAI] Set the autorenew settings for new AI companies to the default values, not to 0 or the local settings (r16316)
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16:55<@petern>aircraft windows are messed up, unless it's av8 doing that
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17:32*luckz yawns
17:33<Spiffy>anybody using KGAT patch pack?
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17:33<luckz>uh, yeah, sorta.
17:34<Spiffy>i am getting lot of crashes with CarstsWorldScenario
17:34<Spiffy>the game crashes after like 15 min of gameplay
17:35<luckz>do you mean with that scenario only or did you only try that one?
17:35<Spiffy>Reason: Assertion failed at c:\documents and settings\mihai\desktop\new folder\src\tile_map.h:71: tile < MapSize()
17:35<Spiffy>I tried 2-3 other scenarios including a custom one
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17:41<Spiffy>any idea?
17:43<SmatZ>don't use modified OTTD builds
17:47<Spiffy>that pack had good patches :)
17:47<+glx>and bugs ;)
17:47<+glx>(it seems)
17:49<Spiffy>would just love to play with cargodist and extralarge patch
17:49<Spiffy>just patched extra large now tryign to patch cargodist in it
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18:35<KingJ>I'm still playing with that old cargodest binary on the OTTD site, I tried cargodist and it just crashed on me. Cargodest has been solid as a rock, but I do miss some of the 0.7 features
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19:22*theholyduck felt like joining the openttd channel, and then i have to setup to join a completely diffrent network ;(
19:23<SmatZ>what network were you trying?
19:23<theholyduck>freenode :P
19:23<theholyduck>its the obvious choice for any NORMAL open source project or related
19:23<+glx>oftc is too
19:25<theholyduck>actually i considered joining because my kid nephew wanted to play locomotion with me, and i became so utterly in despair at my inability to do anything with its tiny amount of signals
19:25<theholyduck>and that made me think of openttd
19:25<Sacro>we left freenode because of the 'tard that ran it
19:25<TinoDidriksen>Freenode's channel policies are a bit...biased.
19:25<Sacro>lilo was a PITA
19:25<theholyduck>TinoDidriksen, i run a bunch of very offtopic channels on freenode, and they can be dickheads
19:26<z-MaTRiX>theholyduck, whatisyourquestionthen?
19:26<theholyduck>z-MaTRiX, none :P
19:26<theholyduck>i'm just in it for the, its 0126 in the morning, and the rest of the country is out getting drunk and partying loudly
19:26<z-MaTRiX>same here
19:26<theholyduck>night between 16th and 17th of may in norway is the official party night
19:26<TinoDidriksen>Ah, Norway...17th of May preparations.
19:27<z-MaTRiX>didnt know its parrty day
19:27<TinoDidriksen>It's their national day.
19:27<theholyduck>z-MaTRiX, well pretty much anyone over the age of 14 goes out to get drunk
19:27<theholyduck>or atleast try
19:27<z-MaTRiX>well į wont
19:27<theholyduck>then we celebrate our consitutional day by walking around hung over
19:27<theholyduck>and shouting propaganda
19:27<theholyduck>i'm one of the few people who dont,
19:28<z-MaTRiX>code in C instead
19:28<theholyduck>z-MaTRiX, meh,
19:28<theholyduck>i dont feel like doing much
19:28<theholyduck>i MIGHT add another computer to my synergy setup
19:28<z-MaTRiX>then play OpenTTD?
19:29<theholyduck>3 computers and 4 monitors just isnt enough
19:29<theholyduck>i COULD, but i dont like my own playing style anymore :P
19:30<theholyduck>i build gigant rail networks, then spend half eternity trying to optimize them
19:30<luckz>KingJ: when did you try cargodist?
19:30<theholyduck>then suddenly realizing its the next day
19:31<KingJ>luckz: Recently, someone posted a win binary in the thread
19:31<luckz>KingJ: there are very regular win32 binaries in all sorts of threads, so.
19:31<theholyduck>z-MaTRiX, my most recent masterpiece was basicly 6 lines merging in the same general area, with a station in the middle
19:31<theholyduck>z-MaTRiX, with no pattern or design at all
19:31<luckz>I'm just saying that some form of crashing I personally had a lot was apparently fixed recently. as in in the last.. two or three days I guess?
19:31<theholyduck>discordian messes <3
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19:32<z-MaTRiX>ever tried running trains with 40 cars?
19:33-!-Eddi|zuHause [] has joined #openttd
19:33<z-MaTRiX>interesting thing
19:34<CIA-3>OpenTTD: smatz * r16325 /trunk/src/ (116 files in 8 dirs): -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
19:34<theholyduck>z-MaTRiX, i prefer more sane sizes, just loads of them
19:34<theholyduck>z-MaTRiX, actually i was trying to make some modification to that designless mess of a junction
19:35<theholyduck>and i litterally spent an hour just fixing the damage i created
19:36<z-MaTRiX>i like making roundlines with way junctions
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19:36<z-MaTRiX>simple and effective
19:37<theholyduck>meh, simple and effective is booring
19:37<theholyduck>much more fun if you have to spend ages studying something to figure out what it does and how to make it better
19:38<luckz>z-MaTRiX: like with 40 cars powered by quite a lot of engines or just a single engine hopelessly trying to move those wagons?
19:39<z-MaTRiX>was doing it
19:39<z-MaTRiX>iremember į was using 5 lev-4 engines
19:40<theholyduck>hmm, im not sure how i feel about passenger and cargo destinations :P
19:40<theholyduck>though then again, i've never tried playing with it on
19:40<z-MaTRiX>1million tonns of oil is heavy up the hill ;>
19:41<theholyduck>z-MaTRiX, wouldnt realistic accelration help that?
19:41<theholyduck>a million tonns of oil would have alot of inertia
19:41<luckz>I think passengers and cargo destinations are a really great concept, however they need to be done like in simutrans
19:41<luckz>as in: passengers are only generated when the destination they want is connected
19:41<theholyduck>luckz, well yeah :P
19:42<Chruker>If you build it, they will come
19:42<luckz>that's also the only good thing about simutrans pretty much. that and some related algorithms.
19:42<theholyduck>we dont want people showing up in german demaning to take a train to canada
19:42<z-MaTRiX>passengers just want them to be taken anywhere
19:42<luckz>theholyduck: no, it's not about that. it's "only generate these 10 people if station B is connected", not "generate these 10 people wanting to go to A if B is not connected"
19:43<Chruker>Some kind of indicator or where people would want to go would be nice, so that you could go about building it
19:43<z-MaTRiX>willing to pay any fair
19:43<z-MaTRiX>so better take em to mars
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19:43<Nite_Owl>Hello all
19:44<CIA-3>OpenTTD: smatz * r16326 /trunk/src/ (26 files in 5 dirs): -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize()
19:45<Nite_Owl>Hello z-MaTRiX & luckz
19:45<theholyduck>actually, openttd could use some "singleplayer missionishy" thingies :P
19:45<theholyduck>to give you a target when you're boored
19:45<Nite_Owl>it would then be RRT
19:45<luckz>you'd have to apply a lot of restrictions for that though. to control the difficulty.
19:46<theholyduck>luckz, well i ment like a actual singleplayer objective based gamemode, like in locomotion, etc,etc
19:46<theholyduck>just design some maps and challenges of diffrent difficulties
19:46<theholyduck>maybe even a tutorial level :O
19:47<Nite_Owl>Railroad Tycoon plays that way - OpenTTD is much more open ended
19:48<theholyduck>Nite_Owl, hmm, that doesnt mean you couldnt add some additional missions or whatever for beginners and bored people
19:49<luckz>theholyduck: I know what you meant. I said that it requires massive restrictions on what you let the player do to have a somewhat controllable difficulty - as Nite_Owl said current openttd is anything but "transport 500 units of lumber and make 20000 dollars within three months; don't get the town of Lardass to hate you"
19:49<Nite_Owl>but you would loose the intent of the game imho
19:49<theholyduck>luckz, hehe ;P
19:49<theholyduck>Nite_Owl, i always felt it was more of a multiplayer game
19:50<luckz>and a game like RRT or Industry Giant is all about that kind of gameplay already
19:50<theholyduck>seeing as the ai was always so pathetic
19:50<Nite_Owl>the AI is now very good
19:51<theholyduck>well i did say WAS
19:51<luckz>and it's not like such games weren't fun, so making TTD into something that other games already do fine isn't an utterly useful way to spend a developer's time
19:52<luckz>..that now reminded me to resume playing Tropico some day.
19:53<z-MaTRiX>btw its a joke an aeroplane flies several days to its destination
19:53<Tefad>luckz: ?!
19:53<theholyduck>z-MaTRiX, well airplanes are allready pretty unbalanced
19:53<theholyduck>making them even faster isnt going to help
19:54<theholyduck>a monkey playing connect the dots with airplanes can make more cash than most people building rail networks
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19:54<z-MaTRiX>tried setting speed multiplier to 1
19:54<Nite_Owl>it is not a joke, it is an extrapolation for the sake of gameplay
19:55<luckz>I think z-MaTRiX wants a patch that makes an ingame year take a real year.
19:55<z-MaTRiX>was thinking about who will travel via train for a month
19:55<theholyduck>z-MaTRiX, meh, realism, schmealism
19:55<theholyduck>who needs it
19:57<Nite_Owl>where for art thou Belugas
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19:58*theholyduck puts on some patriotic music
20:13<Tefad>what country?
20:20<theholyduck>Tefad, norwegian
20:20<sigmund>Should be Norwegian, its their Constitution Day
20:20<theholyduck>all other patriotic music is unpatriotic!
20:21<Tefad>ah ok.
20:21<theholyduck>actually it isnt patriotic as much as anti american
20:21<theholyduck>but over here that counts for the same
20:21<theholyduck>its by a guy called odd børretzen, called "vi drømte om amerika" litterally we dreamt about america
20:23<sigmund>I would like to point out that it's possibly more about overexxaggeration in general
20:24<theholyduck>sigmund, vi drømte om amerika, hvor alt er stooort og skjønt. hvor formuer og damers bryst er store.. til og hvile pååå. vi drømte om amerikaaaa, men ikke lenger nååå
20:24-!-Spiffy [~spiff@] has quit [Ping timeout: 480 seconds]
20:25<sigmund>theholyduck, lenge før Colombus drømte folk om amerika, tror jeg :)
20:25<theholyduck>in other news, the fact that i managed to find that song on spotify, but that there is no beatles on spotify, proves that there is no god
20:25<theholyduck>sigmund, also something is wrong with your char encoding :P
20:25<sigmund>theholyduck, jeg har bare valgt å tolke det litt dypere, men du kan nok ha veldig rett :)
20:25<theholyduck>or this shitty windows laptops xchat setup
20:26<theholyduck>sigmund, ever heard the expression "everyone is jesus in purgatory" ?
20:26*Tefad looks at the last section of the topic
20:26*Tefad laughs
20:26<theholyduck>Tefad, im sticking pretty close to that
20:26<Tefad>ja ja.
20:27<sigmund>theholyduck, i believe my setup is pretty much straight forward utf-8 in irssi
20:27<theholyduck>sigmund, i'l take a look at it once i bother firing up my computers xchat, instead of the one on the laptop in synergy
20:27<Tefad>efont ftw.
20:27<theholyduck>synergy makes me lazy.
20:27<Tefad>mmm delicious raster font.
20:28<Sacro>theholyduck: licencing
20:28<theholyduck>sigmund, :P
20:28<theholyduck>sigmund, point bieng, why spend effort analysing something, why not just take everything as its face value unless you get extra hillarity from not doing it
20:29<sigmund>thanks, theholyduck :) *reads*
20:31<+glx>theholyduck: you are the one with encoding problems
20:31<sigmund>This theory makes my favorite song of his about seagulls extremely frustrating, and also boring..
20:32<theholyduck>sigmund, well the POINT was :P
20:32<theholyduck>sometime, there is no extra meaning to be had
20:32<theholyduck>but thats not going to stop the speculation
20:33<sigmund>Love the Ringo Starr - quote on the top of that page
20:34<theholyduck>i love the life on mars/ashes to ashes related stuff
20:34<theholyduck>further down
20:34<sigmund>But I guess I should be getting to bed, a constitution I know needs som celebration to be done tomorrow
20:34<theholyduck>sigmund, meh
20:34<theholyduck>who cares
20:34<theholyduck>i sorta stopped bothering
20:34<sigmund>I dont especially, but the Wife insists
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20:35<Spiffy>got a question regarding patch
20:35<sigmund>So, off to bed, before I hear more talk about the bucket of icy water again
20:35<Spiffy>recently downloaded a patch and when I use Apply Patch using Tortoise a blank window shows up
20:35<Spiffy>instea dof showing up file differences
20:35<theholyduck>sigmund, "Lain. This troper has never seen anyone come up with the same interpretation of that anime twice. Even the creators can't agree on what all of it means. Pro-technology manifesto? Massive religious allegory? Treatise on the negative influences of Western culture on Japanese society? You decide; the Word Of God isn't going to help here."
20:35<Spiffy>any idea why?
20:35*theholyduck loves that quote
20:36<Aali>Spiffy: its probably not a svn patch
20:36<Spiffy>any idea how to patch it ? I use MingW
20:36<+glx>tortoise is not a valid patch exe
20:36<Aali>use a real patch tool?
20:37<+glx>look for it on
20:38<Spiffy>great let me try
20:38<+glx>be sure to put it in a path with higher priority than windows/system32
20:38<Spiffy>when I use MingW patch command - patch -p0 -i file.diff
20:39<Spiffy>it keeps asking File to Patch
20:39<+glx>because it need -p1 I think
20:39<+glx>as it's not a svn patch
20:40<+glx>lines are a/... and b/... ?
20:40<+glx>-p1 then
20:40<Spiffy>that works!
20:40<Spiffy>thanks man
20:41<luckz>theholyduck: for the record I think your char encoding is the faulty one
20:41<theholyduck>luckz, it probaly is
20:41<theholyduck>xchat for windows is rubbish
20:41<Sacro>you haven't set it up properley you mean
20:41<luckz>they want money for it. so, yeah. unless you mean the 'unofficial builds'.
20:41<theholyduck>luckz, the unffocial builds are rubbish aswell :P
20:42<theholyduck>compared to the linux ones anywa
20:42<+glx>they use the same code
20:42<theholyduck>glx, well yes but it interacts much worsly with the underlying os
20:42<luckz>I know, but they're at least not, uh, quite obviously neither legally nor morally acceptable.
20:42<theholyduck>dcc reciving gui is half broken for example :P
20:42<theholyduck>luckz, why not?
20:42<theholyduck>its a gpl program
20:43<theholyduck>they have every legal and moral right to give it out for free
20:43<theholyduck>if they want to
20:43<luckz>..I'm talking about the for-money thing.
20:43<theholyduck>aaah :P
20:43<theholyduck>well thats also perfectly legal
20:43<Sacro>silverex supports utf8 fine
20:43<theholyduck>though a bit dubious
20:43<luckz>why would it be perfectly legal?
20:43<+glx>as long as they provide the source it's legal
20:43<luckz>I haven't seen any sources offered.
20:43<Sacro>they have every legal and moral right to charge too
20:43<Sacro>glx: not if they hold the copyright
20:44<+glx>it's gpl
20:44<luckz>I think the position taken was "uh go play with somebody else's source"
20:44<theholyduck>source tarballs
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20:44<+glx>you are free to try to compile it on windows yourself
20:44<theholyduck>and cvs,
20:44<luckz>linux source tarballsl
20:44<theholyduck>luckz, they would work on windows aswell
20:44<theholyduck>how do you think the unofficial builds do it?
20:45<theholyduck>its just that compiling on windows is quite frankly, a pain
20:45<luckz>the unofficial builds have less features etc.
20:45<theholyduck>especially handlingdependencies
20:45<theholyduck>luckz, no, they are just outdated
20:45<theholyduck>silverex is years old.
20:45<Spiffy>+glx how do I go about now fixing code errors while installing the patch without the SVN :p
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20:45<luckz>IIRC the windows developer added extra things and refuses to share the source to that.
20:46<theholyduck>luckz, meh, who cares :P
20:46<theholyduck>its only my left laptop running windws
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20:46<theholyduck>im just too lazy to change atm
20:48<+glx>Spiffy: by hand, comparing the files
20:48<+glx>conflicts are in .rej
20:49<Spiffy>installing Visual Studio now
20:49<+glx>why install VS if you have mingw?
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20:50<Spiffy>easier to edit code
20:50<+glx>notepad++ is smaller
20:51<Spiffy>ok now I never knew that
20:51<Spiffy>downloading that instead
20:52<+glx>any text editor with syntax highlighting is smaller indeed ;)
20:53<Spiffy>wow its sweet
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20:54<Spiffy>having lot of crash issues with Cargodist :(
20:54<Spiffy>just trying his most recent patch
20:54<Spiffy>hopefully it compiles on fresh trunk build
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22:12<Frog29>usefull script for those who forgt to join the coop channel :P
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---Logclosed Sun May 17 00:00:18 2009