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#openttd IRC Logs for 2009-05-18

---Logopened Mon May 18 00:00:20 2009
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02:51<kkb110>does anybody know about Station class's time_since_load variable?
02:52<kkb110>I'm not sure here that is day number or tick number or something else
02:55<planetmaker>most probably it's in ticks
02:55<planetmaker>but I'm not sure
02:55<planetmaker>you can check in the game loop how often that variable is updated
03:01<kkb110>it seems it is called every 185 tick
03:01<kkb110>to be increased 1
03:04<planetmaker>@calc 2.2*185
03:04<@DorpsGek>planetmaker: 407
03:04<planetmaker>@calc 185 / 2.2
03:04<@DorpsGek>planetmaker: 84.0909090909
03:05<planetmaker>@calc 185 / 74
03:05<@DorpsGek>planetmaker: 2.5
03:05<planetmaker>ah. if I remember correctly, it's then updated every 2.5 days
03:05<kkb110>so.. every 2.5 days ok
03:05<kkb110>ok thank you a lot
03:06<planetmaker>np :)
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04:20<@petern>those cars are way too big
04:26<@petern>in the motorway graphics thread
04:30<planetmaker>ah. well, yes, a bit. But OTTD has a funny sense of scale anyway. So, I guess, it doesn't matter much
04:30<planetmaker>Planes the size of two trucks or a railway engine. a one-family home has the same size...
04:31<planetmaker>and towns are two or three train length apart...
04:31<planetmaker>so what?
04:31<ccfreak2k>And time is just so fast in openttd.
04:32<ccfreak2k>It takes nearly three days for one of my trains to pull into the station.
04:43<planetmaker>petern: any particular way to reproduce the desyncs with IS2?
04:43<@petern>none at all
04:44<@petern>with my limited play testing ability, IS2 seems solid, technically
04:44<@petern>the desyncs could've been anything
04:45<@petern>newgrfs are usually the blame ;)
04:45*petern has not reviewed any of the IS2 code, so 'seem' is an important word there ;)
04:46<planetmaker>:) ok
04:46<planetmaker>IIRC there have been one or two commits since beta2 which fix some (possible) desyncs with yapf. So maybe it's about time to roll-out a beta3 :)
04:47<@petern>pikka's TaI should work too, heh
04:47<planetmaker>but seems like Hirundo wants to fix another thing before that...
04:47<planetmaker>hm, how do you mean "should work, too"? Does IS need adapting to that?
04:48<@petern>no, there's an assert in trunk that was fixed
04:48<planetmaker>ah, ok :)
04:49<@petern>i need some donations to my synthesizer fund
04:49<planetmaker> <-- looks like some smaller things - which then usually take way more time than anticipated :P
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04:53<planetmaker>btw, this redmine we use there works quite nicely. If you need somewhen a flyspray replacement it might be really worth considering that.
04:54<planetmaker>I'm not saying it needs replacing, I just remember some time ago that there were some hidden issues with it - but I might be wrong. Never touch a running system :)
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05:01<@petern>yamaha tx7
05:02<@petern>although the last one i saw went for a quid or something silly
05:02*petern watches it anyway
05:03<@petern>midi guitar just seems... wrong
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07:12<Condac>hi, i get a client is slow notice when playing with my friend wich lives far away, what is a recomended value on the net_frame_freq?
07:12<Condac>should i max it at 100 directly or increase to 1 or 2?
07:14<@petern>give him a faster pc
07:14<@petern>or play a smaller map
07:15<Condac>i think he has a fast pc, but hi got disconnected about 10 times yesterday
07:15<Condac>we played on a 512x512 map then
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07:40<Ammler>condac we have it on 4, I guess higher isn't recommend
07:40<Condac>50 made strange delays in buildin
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08:01<CIA-3>OpenTTD: smatz * r16351 /trunk/src/saveload/afterload.cpp: -Fix (r14773): signal handler could end in endless loop
08:03<Condac>is it posible to add a GRF to a already started multiplayer game?
08:03<Condac>running on a dedicated server
08:04<SmatZ>and even in singleplayer it's strongly discouraged
08:04<Condac>can you save the game and add in singel and then load it again in multi?
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08:43<planetmaker> 53 + if (call != NULL) call(signum);
08:43<planetmaker> <-- SmatZ, probably stupid question, but shouldn't that be HandleSavegameLoadCrash(signum) ?
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08:44<SmatZ>planetmaker: it's calling the original handler, if any
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08:54<planetmaker>hm, ok... :)
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09:26*theholyduck mumbles somehing about how there should be a massive newgrf torrent :P
09:27<Eddi|zuHause>what good would that do?
09:27<theholyduck>getting all the newgrfs for some servers is a msssive pain
09:27<theholyduck>and sometime you cant really find good places to get them :P
09:28<theholyduck>thus if you could dl almost every grf ever without thinking
09:28<Eddi|zuHause>but that's something a torrent can't fix
09:28<theholyduck>then the right ones would be enabled on the right servers
09:28<Eddi|zuHause>because it's a problem of the authors not using the means available
09:29<Eddi|zuHause>yet another new means of distributing won't help that
09:29<theholyduck>Eddi|zuHause, well yeah
09:29<theholyduck>a nice centralized database where everyone actually submitted their work
09:29<theholyduck>would make my life oh so much easier
09:29<theholyduck>bu that still should offer a , GET IT ALL! option
09:29<theholyduck>for people who cant be bothered
09:30<Chruker>Does the game check if a file is available through bananas before it gets it from the server?
09:30<Eddi|zuHause>no, because people who "get it all" also "enable it all"
09:30<Eddi|zuHause>which is a severe pain, because they open useless bug reports and get bad playing experience
09:31<theholyduck>even bananas doesnt do it all the time :D
09:32<theholyduck>but yeah, its a step in the right direction
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10:29<KingJ>Just trying to compile cargodist myself under Vc++ 08, followed the setup instructions as per the wiki, however I get some fatal errors - . Any help appreciated
10:30<FauxFaux>Go find the body of the named function and check it's in a .cpp file that's actually included in the build.
10:30<FauxFaux>And that it exists at all. </generic, non openttd-specific advice>
10:31<Eddi|zuHause>try running projects/generate.vbs (or something)
10:31<planetmaker>just a wild guess (I'm not on windows): have you installed openttd_useful?
10:32<KingJ>openttd_useful is installed and added in includes/libraries
10:32<Eddi|zuHause>the source files proably did not get added to the project files
10:32<Eddi|zuHause>the above script recreates the project files from sources.list
10:33<Eddi|zuHause>then reload the project in VS
10:33<KingJ>Ok, i'll try that
10:33<KingJ>Generated, lets try a compile again
10:38<KingJ>Seems to have got further than last time, good I guess
10:39<KingJ>Sucessfully built, excellent
10:39<KingJ>Thanks for all your help
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10:51<ccfreak2k>I kind of want to make tiles to complement the Mars heightmap.
10:52<ccfreak2k>And cargo, like space maize and space livestock and space goods.
10:56<planetmaker>ccfreak2k, most missing for a Mars scenario are appropriate industries.
10:57<planetmaker>a fizzy drink well is quite unlikely in that scenario... :P
10:57<planetmaker>but it's just my 2ct
10:58<planetmaker>e.g. you'd need to do a similar effort as the FIRS people, just different goods and less complex as you don't need to serve three climates
10:58<planetmaker>for a starter you could just go and rename cargo and supply replacement graphics. It would do wonders to the Mars replacement set.
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11:08<ccfreak2k>How much overhead do signs have?
11:11<Eddi|zuHause>KingJ: you might want to remind the patch creator about running projects/generate after adding files to sources.list
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11:14<fonsinchen>interesting ...
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11:19<Eddi|zuHause>fonsinchen: it's a common oversight, even among devs ;)
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11:43<ccfreak2k>planetmaker, oh come on, Total Recall suggested that Mars colonies would even have prostitution.
11:43<ccfreak2k>Who's to say Mars wouldn't have fizzy drinks?
11:45<planetmaker>uhm... but wells of fizzy drinks or coke?
11:46<ccfreak2k>Wells of fizzy drinks? Probably not. Coke? Well, Pepsi maybe.
11:47<ccfreak2k>Are people using candyland as the tileset for Mars or something?
11:49<fonsinchen>Well, you know ... they found water on Mars - they might as well find coke.
11:50<planetmaker>the Mars replacement set is a replacement for toyland
11:50<planetmaker>it won't work in other climates
11:50<ccfreak2k>Why doesn't desert work?
11:50<planetmaker>because the grf is such that it only works in toyland :P
11:50<planetmaker>ask George why he didn't want that
11:51<[wito]>actually, considering how much carbon dioxide there is on Mars, fizzy drink wells, not that unlikely
11:51<planetmaker>well... it's not like it's terribly much. maybe 100 times more than on earth
11:52<[wito]>isn't the Mars north pole basically a huge slab of dry ice?
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11:52<planetmaker>there definitely is some dry ice, yes. But...
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12:17<ccfreak2k>Apparently Morloth makes openttd AIs but doesn't play the game himself.
12:17<ccfreak2k>This seems akin to designing cars and never driving them.
12:18<frosch123>of course, when should he develop the ai if he would?
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12:21<CIA-3>OpenTTD: smatz * r16352 /trunk/src/ (35 files in 5 dirs): -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
12:22<Aali>AI devs never play without AIs, devs dont play at all
12:22<Aali>thats just how it works :P
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12:36<planetmaker>@calc 0x20+0x200+0x800+0x80000+0x2000000+0x8000000
12:36<@DorpsGek>planetmaker: 168299040
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13:13<ccfreak2k>@calc 0x20+0x200+0x800+0x80000+0x2000000+0x8000000 in hex
13:13<@DorpsGek>ccfreak2k: Error: 'hex' is not a defined function.
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13:19<ccfreak2k>That's what I get for being terminally curious.
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13:22<Forked>curiosity killed the ca.. ccfreak2k?
13:27<yorick>@base 10 16 168299040
13:27<@DorpsGek>yorick: A080A20
13:29<ccfreak2k>@base 10 36 168299040
13:29<@DorpsGek>ccfreak2k: 2S78DC
13:30<frosch123>@base 10 36 2258817836501
13:30<@DorpsGek>frosch123: STOPTHAT
13:40<CIA-3>OpenTTD: smatz * r16353 /trunk/src/saveload/ (oldloader_sl.cpp vehicle_sl.cpp): -Fix (r1): invalid read when OTTD savegame contains VEH_INVALID
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13:43<+glx>frosch123: lol
13:43<SmatZ>hahahaha @ frosch123
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13:47<Eddi|zuHause>modulo 37 is a good system for encoding text
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13:48<Eddi|zuHause>0 should not be used, so you have 36 values for encoding letters and numbers
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13:48<Eddi|zuHause>only problem is that you can't encode spaces
13:49<Eddi|zuHause>after encoding you can use regular Z/37Z operations for encryption and stuff
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13:58<ccfreak2k>Good thing we already have base64.
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15:01<@petern>Belugas! Belugas! Belugas!
15:02<dih>petern petern petern
15:02<@petern>no offence
15:02<@petern>but you're not belugas
15:02<@petern>what instrument do you play?
15:03<dih>hihi - i once jammed to your music :-P
15:03<@petern>ah, but not with?
15:03<dih>i'll take that as a compliment :-P
15:03<dih>i cannot read notes
15:04<dih>so i can only play by ear :-P
15:04<@petern>i mean along with :p
15:04<dih>yes - along with
15:04<@petern>at the same time
15:04<@petern>live, as it were
15:04<@petern>besides, there is no music to read
15:05<dih>no - but you can tell if people mostly play what they read or if they feel free to jam and play what comes to mind
15:06<dih>sounds different :-P
15:07<@petern>we play what comes to mind
15:07<@petern>unless i'm being silly
15:07<@petern>playing written music does not work in jam
15:09<Prof_Frink>What about marmalade?
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15:14<dih>petern, of course it does not :-P
15:15<dih>strictly playing written music only works in orchesters :-P
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15:18<_ln>what would be good places to visit in the netherlands?
15:19<planetmaker>a place between Germany and Belgium :)
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15:19<planetmaker>(from my current place seen)
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15:28<Eddi|zuHause><dih> no - but you can tell if people mostly play what they read or if they feel free to jam and play what comes to mind <- i am better when i can read the music that i am playing
15:29<Eddi|zuHause>not limited to music, anyway... i am generally better when i have the object of concern directly in front of me
15:29<Eddi|zuHause>i am a very visually focused person
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15:32<CIA-3>OpenTTD: smatz * r16354 /trunk/src/ (5 files in 2 dirs): -Codechange: use 'new' pool accessors and methods for Engine too
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15:49<henkie>hi, i am having trouble with sound. the sound seems to be played way too fast
15:50<henkie>using the alsadriver, only one which works for me
15:52<Eddi|zuHause>i'm afraid that is way too few information
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15:58<henkie>sorry, i dont have much more :) The samples are playing at twice the rate, and therefor the pitch is way up (using openttd 0.7)
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16:17<CIA-3>OpenTTD: rubidium * r16355 /branches/0.7/ (15 files in 3 dirs):
16:17<CIA-3>OpenTTD: [0.7] -Backport from trunk:
16:17<CIA-3>OpenTTD: - Fix: Invalid read when OTTD savegame contains VEH_INVALID (r16353)
16:17<CIA-3>OpenTTD: - Fix: Signal handler could end in endless loop (r16351)
16:17<CIA-3>OpenTTD: - Fix: [NewGRF] When overriding 'original sounds', only allow overriding of the 'original sounds' and not any other that is already loaded (r16339)
16:17<CIA-3>OpenTTD: - Fix: Desyncs when removing lots of stations/towns (r16329, r16328)
16:17<CIA-3>OpenTTD: [0.7] -Cleanup: unify style of changelog
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16:34<luckz>I want to load a MP game as SP and buy another company. doesn't work for some reason!
16:34<luckz>it's still greyed out.
16:35<frosch123>isn't there some advanced setting to enable buying shares of other companies?
16:35<luckz>that is on. I have 75%.
16:35<luckz>I'm just not allowed more.
16:35<luckz>so.. I dunno if it loaded that as MP for some reason.
16:35<frosch123>no idea then :)
16:35<luckz>I toggled allow buying, also does not help
16:36<yorick>you can't buy out other companies in SP
16:36<luckz>you mean MP.
16:36<yorick>no, SP
16:36<z-MaTRiX>eh these maglev breakdowns...
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16:37<luckz>yes but you should be able to buy companies if you load a MP game as SP..
16:37<Nite_Owl>Hello all
16:37<luckz>yet for some reason it worketh not.
16:37<Nite_Owl>Hello luckz
16:39<Eddi|zuHause>anyone has a script that finds duplicate filenames that only differ in case? (i.e /x/y/ABC vs. /x/y/abc)
16:40<z-MaTRiX>and what does it do with them?
16:40<Eddi|zuHause>print them.
16:40<z-MaTRiX>files contain same data?
16:40<Eddi|zuHause>files are there.
16:41<Eddi|zuHause>print the filenames, i mean
16:41<z-MaTRiX>i see
16:41<z-MaTRiX>bash script?
16:41<Eddi|zuHause>whatever script
16:42<z-MaTRiX>let's see
16:43<Eddi|zuHause>something like "find | convert-to-lowercase | uniq -d"
16:44<Eddi|zuHause>possibly insert a "sort"
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16:45<@petern>why does this have to cost €249 :/
16:50<luckz>so no way of loading a MP game as SP to buy a company? :O
16:50<Eddi|zuHause>why would that not be possible?
16:50<z-MaTRiX>Eddi|zuHause, pm or here?
16:51<z-MaTRiX>5 lines ;>
16:51<Eddi|zuHause>be a little creative...
16:51<z-MaTRiX>[root@localhost finddupe]# cat finddupe
16:51<z-MaTRiX>find . -type f -exec echo "{}" > "./list$$.tmp" \;
16:51<z-MaTRiX>LANG= sort --ignore-case "./list$$.tmp" >> "./list$$.txt"
16:51<z-MaTRiX>uniq -D --ignore-case "./list$$.txt"
16:51<z-MaTRiX>rm ./list$$.*
16:53<Eddi|zuHause>what's the "LANG= " for?
16:55<z-MaTRiX>noticed if i use some language-specific characters, might not work
16:55<Sacro>should be LANG=c at least
16:55<z-MaTRiX>but is not needed
16:56<z-MaTRiX>like sed returning nothing if it reaches some characters it doesn't like
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17:00<Eddi|zuHause>what's "fokhagyma"?
17:00<z-MaTRiX>maeby i'll translate to english ;/
17:00<Sacro>This software has compatibility issues with the version of msxml4.dll used by cloaking devices on Romulan-modded D7-class battle cruisers. Installing this software on such vessels is punishable by ordeal of Ginst'a'Ed.
17:01<z-MaTRiX>fokhagyma is garlic
17:01<z-MaTRiX>its on the pictures
17:02<Eddi|zuHause>not sure what garlic has to do with viruses...
17:03<Prof_Frink>Gah, thought that was here
17:03<z-MaTRiX>well it is a real antivirus
17:04<Eddi|zuHause>Count_Frink having a highlight on garlic?
17:04<Prof_Frink>Something like that.
17:05<Eddi|zuHause>"err:storage:BlockChainStream_WriteAt not enough blocks in chain to write data" <- that doesn't sound very good... but i don't understand it, none of my drives are full...
17:06<Sacro>ah frinky
17:06<Prof_Frink>Yes gameloser?
17:07<+glx>Eddi|zuHause: too many files?
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17:08<Eddi|zuHause>might be something entirely different... like wine returning wrong path information and then the installer trying to write on the cd drive
17:08<Eddi|zuHause>fixme:reg:GetNativeSystemInfo (0x33fb38) using GetSystemInfo()
17:08<Eddi|zuHause>err:setupapi:do_file_copyW Unsupported style(s) 0x144
17:09<Eddi|zuHause>those are the earliest suspicious lines
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17:15<Eddi|zuHause>hm... after a lot of waiting it stops with "err:seh:setup_exception_record stack overflow 1028 bytes in thread 003b eip 7bc3c518 esp 011c0f2c stack 0x11c0000-0x11c1000-0x12c0000"
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17:25*petern worries about ninjam's code
17:25<Eddi|zuHause>what's a ninjam?
17:26<Prof_Frink>Eddi|zuHause: What a ninja puts on his toast.
17:26<Eddi|zuHause>"Füße hoch, Flachwitz"
17:26<@petern>somestruct_t *p = 0;
17:27<@petern>(not a problem, 0 is null)
17:27<@petern>if (p && (int)p != -1)
17:27<@petern>^^ bzzt
17:27<Eddi|zuHause>(at least)
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17:29<Eddi|zuHause>never cast a pointer to an int, especially not if the sizes of the datatypes might be different
17:30<Eddi|zuHause>and what does "-1" mean for a pointer anyway?
17:31<SmatZ>haha @ ninjam's code
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17:32<z-MaTRiX>-1 should be in hex?
17:32<z-MaTRiX>so bitwise and operation
17:33<Eddi|zuHause>z-MaTRiX: assuming 32-bit 2-complement machine, (int)-1 == 0xFFFFFFFF
17:34<z-MaTRiX>yeah so what does this button do? "p && (int)p" ?
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17:35<Eddi|zuHause>i really don't know what this line is supposed to do, but it can't possibly do The Right Thing (tm) on a 64-bit machine
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17:35<Eddi|zuHause>at best it should be (size_t)p
17:36<Eddi|zuHause>z-MaTRiX: you got to check your operator priorities
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17:36<@petern>z-MaTRiX, ... "button" ?
17:37<z-MaTRiX>didn't want to say "thing"
17:38<Eddi|zuHause>petern: that's the kind of line that fails "on full moon, when the wind comes from east"
17:39<@petern>but... "button" ?
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17:39<@petern>how does "button" fit there?
17:40<Eddi|zuHause>the fitting german term is... err... "Term" ;)
17:40<z-MaTRiX>only as if it was drawn on a button and pushed ;>
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18:16<Nite_Owl>thunderstorms getting close - later all
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18:57<@Belugas>petern petern petern!!!
18:57<@petern>i'm being shouted at :(
18:57<@petern>well, was
18:57<@Belugas>that, i do know a bit
18:57<@Belugas>like... we are not the boss around :S
18:58<@petern>let me fire it up for a couple of minutes
18:58*Belugas runs donw
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19:00<Brianetta>I am 34 years old now!
19:00<Xaroth>old bastard
19:03<Eddi|zuHause>"Herzlichen Glühstrumpf", we say over here
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19:08<Eddi|zuHause>how do i turn a directory that has code in it into a hg repository?
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19:09<Eddi|zuHause>as in "make the contents of this directory the initial checkin"
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19:16<SmatZ>you have to creare hg repository and the use hg add
19:17<SmatZ>but I haven't used hg for ~year
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19:33<Ammler>Eddi|zuHause: a simply hg init should do the job
19:34<Eddi|zuHause>i did "hg init && hg add * && hg commit"
19:34<Eddi|zuHause>no but, seems to work ;)
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19:47<Sacro>yeah, that's basically it
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---Logclosed Tue May 19 00:00:22 2009