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#openttd IRC Logs for 2009-05-21

---Logopened Thu May 21 00:00:29 2009
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03:30<CIA-3>OpenTTD: peter1138 * r16363 /trunk/src/rail_gui.cpp: -Fix: The previously selected newgrf station type was still remembered after switching to a different game without newstations enabled, preventing stations from being built.
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04:22<FloSoft>i've read "rail_gun.cpp", not "gui" *lol*
04:24<@petern>oh, you didn't know ottd is based on quake 2?
04:25<@petern>@seen rub
04:25<@DorpsGek>petern: I have not seen rub.
04:25<@petern>@seen rub*
04:25<@DorpsGek>petern: rub* could be Rubidium (1 week, 3 days, 12 hours, 39 minutes, and 31 seconds ago), rube (9 weeks, 4 days, 11 hours, 57 minutes, and 14 seconds ago), rubyruy (27 weeks, 3 days, 22 hours, 29 minutes, and 46 seconds ago), or Rubidium_ (43 weeks, 2 days, 21 hours, 19 minutes, and 34 seconds ago)
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04:41<Forked>rub a dub dub
05:09<@petern>three men in a tub
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06:15<planetmaker>I've got a nforenum error/warning I don't understand: A portion of sprite 2411 could not be processed.
06:16<planetmaker> <-- that's how the code looks like
06:16<planetmaker>the first of the two pasted sprites works nicely. The 2nd, nearly identical one, triggers that error...
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06:21<nudelundbrot>is there a way to diable breakdowns with the basic setup?
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06:23<@petern>difficulty settings
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06:52<planetmaker>found the reason for above error I got with nforenum. Bad comment a bit later...
06:56<planetmaker>but... I've another question: dbg: [sprite] Ignoring 12 unused extra bytes from the sprite from 2ccdj_ivb at position 168866 <-- what's an easy way to find out which sprite is causing that?
06:57<planetmaker>the message is from the console I started OpenTTD in.
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07:21<frosch123>planetmaker: that means you are using a broken grfcodec, as that message is generated for realsprites
07:22<planetmaker>Can you explain?
07:22<planetmaker>I'm using GRFCodec version 0.9.10 r2103E
07:22<planetmaker>which is not that old...
07:23<frosch123>the size of realsprites are usually stored in the grf using the width and the height of the sprite. additionally also the number of bytes. the error is triggered when "width * height != bytes"
07:23<planetmaker>and each of us three probably gets the same as our MD5 sums agree.
07:23<planetmaker>so... nothing we can do about?
07:23<frosch123>file a bug report for grfcodec :)
07:24<planetmaker>first nforenum. then OpenTTD utf-8. Now grfcodec :D
07:24<planetmaker>found an error in each while looking at 2cc train set. nice :)
07:24<planetmaker>thank you for the explanation.
07:25<frosch123>nars2 and such also had lots of those errors which were fixed by upgrading grfcodec
07:25<planetmaker>hm, ok. I'll check my grfcodec version for updates
07:25<frosch123>though i don't know when it was fixed or broken, and dalestan could also not remember to have fixed anything :p
07:26<planetmaker>haha :)
07:26<Ammler>planetmaker: don't you use HEAD already?
07:27<frosch123>however, pikkas version was a lot older, so maybe the bug just hided somewhere :p
07:27<frosch123>as 2103 is indeed quite new
07:27<planetmaker>Ammler: not quite as I see it. But nearly. Like 12 revisions or so. Head is 2112
07:27<frosch123>yup, and the pikka stuff was encountered about a year ago
07:28<fjb>"Union Pacific once calculated one of their third-generation turbines could pull 734 freight cars (a train over 7 mi (11 km) long) at a steady 12 mph (19 km/h)." They must have used a bigger map patch.
07:28<Ammler>0.9.10 r2103 is the newest, afaik
07:28<Ammler>(there are other things in that svn repo)
07:30<planetmaker>hm. well. grfcodec 2103E is what I get when I svn up to 2112 in the folder
07:31<planetmaker>whatever that "E" means...
07:31<Ammler>endian maybe?
07:31<Ammler>you have mac?
07:31<frosch123>"GRFCodec version 0.9.10 r1655E" <- also for me
07:31<planetmaker>no. It's on my suse machine
07:34<planetmaker> <-- that's how I get my grfcodec
07:35<planetmaker>so... I *think* I have an as recent grfcodec as I can make :)
07:35<planetmaker>ok, I'll make a bug report at grfcodec thread :)
07:36<frosch123>btw. grf2html will tell you which sprite is broken, if that is of any interest for you :)
07:36<Ammler>planetmaker: rm *.d is mising in the clean
07:37<planetmaker>oh, yes, it is. Thanks, I'll have a look :)
07:42<frosch123>$new =~ s/M/E/; <- the "E" means "M" modified :)
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07:44<planetmaker>oh. hm. yes, might be as I changed the Makefile.local. different boost path
07:45<frosch123>hmm, i just noticed that I use a very old grfcodec myself :s seems like I forgot to set up a propery symlink
07:46<Ammler>planetmaker: when does that "error" apear?
07:46<planetmaker>when you open the purchase list
07:46<planetmaker>then openttd issues that error once
07:46<planetmaker>I'm testing with OpenTTD r16254(M)
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07:47<planetmaker>where M is my clientpatches
07:47<planetmaker>but that shouldn#t matter :P
07:47<CIA-3>OpenTTD: rubidium * r16364 /branches/0.7/ (6 files in 6 dirs):
07:47<CIA-3>OpenTTD: [0.7] -Backport from trunk:
07:47<CIA-3>OpenTTD: - Fix: The previously selected NewGRF station type was still remembered after switching to a different game without newstations enabled, preventing stations from being built (r16363)
07:47<CIA-3>OpenTTD: - Fix: Pointer incremented with wrong count (r16361)
07:47<CIA-3>OpenTTD: - Fix: Delete invalid depots in TTD savegames caused by improper SVXConverter conversions (r16357)
07:49<Ammler>dbg: [sprite] Ignoring 252 unused extra bytes from the sprite from /2ccdj at position 34063
07:50<Ammler>I needed to scroll
07:52<Ammler>it happens with the 2nd class coach 3rd gen
07:53<frosch123>I guess you are using a modified version of 2cc :)
07:53<planetmaker>oh, there's even more? darn
07:53<planetmaker>no, I didn't click each single vehicle
07:53<planetmaker>frosch123: yes. the latest snapshot of the repository.
07:54<Ammler>frosch123: version 1.0 :P
07:55<planetmaker>Ammler: is an anonymous checkout possible?
07:55<Ammler>yes, of course, else we wouldn't host it :-)
07:55<planetmaker>Ammler: not version 1.0. I found two strings which were not translated somehow
07:57<planetmaker>what's the anonymous checkout link? hg clone http// ?
07:57<planetmaker>Ammler: ^
07:57<frosch123>oh, hg, that's why svn is failing :)
07:58<Ammler>pm, you just edited the wiki page about ;-)
07:59<planetmaker>I liked hg a bit more :)
08:00<frosch123>he, almost every sprite is broken :p
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08:01*petern wonders if fs#2907 can be resolved before the next release
08:02*petern > lunch
08:02<frosch123>planetmaker: what is the eights number in the real sprite definition?
08:03<frosch123>hmm, whatever, 8th
08:03<planetmaker>frosch123: you mean generally?
08:03<planetmaker>or a particular one?
08:04<frosch123>to my knowledge you are using one too much
08:04<frosch123> 6044 sprites/mus/pcx/479.pcx 1 32 01 12 77 -15 -8 7 <- x, y, compr, h, w, xrel, yrel, ???
08:06<planetmaker> // Format: spritenum pcxfile xpos ypos comp ysize xsize xrel yrel dir
08:06<planetmaker>that's what the comment in the wagon files say.
08:07<frosch123>oh, if I run grfcodec myself, it encodes correctly
08:08<planetmaker>:) DJNekkid may answer that better than me:)
08:08<frosch123>"-c" breaks it :)
08:08<planetmaker>then we should remove that :P
08:08<frosch123>and append that to your bug report
08:09<CIA-3>OpenTTD: rubidium * r16365 /tags/0.7.1-RC2/ (5 files in 3 dirs): -Release: 0.7.1-RC2
08:09<frosch123>so it was never fixed, just noone found the trigger
08:09<planetmaker>ok, you say that's still a bug then?
08:10<Ammler>nobody is using the RCs
08:10<Ammler>oh, 3 servers
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08:12<frosch123>planetmaker: when testing the "newer" versions we reencoded the buggy newgrf, and as there was nothing to clip the bug was not encountered :)
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08:14<planetmaker>he. Nice.
08:15<planetmaker>holy sh***.
08:15<planetmaker>OpenTTD died without any warning... I need to get current trunk, I guess :)
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08:18<frosch123>planetmaker: of course you can also work-around that way, just append a "grfcodec -d 2ccdj.grf" and "grfcodec -e 2ccdj.grf" at the end :p
08:18<planetmaker>haha :)
08:18<planetmaker>not much point, I guess :)
08:19<frosch123>you get a smaller file and none of those errors :)
08:19<planetmaker>Smaller file than without -c?
08:20<frosch123>likely also that
08:21<Ammler>well, "-c" isn't worht
08:21<Ammler>around 3%
08:21<planetmaker>may a faulty newgrf send openttd into nirvana without assert, just die?
08:22<planetmaker>please try anyone to click on the sharknoose train in the depot.
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08:24<frosch123>yeah, segfault :)
08:25<frosch123>likely some string stuff
08:25<planetmaker>an undefined string will kill things?
08:26<Alberth1>or a pointer to nothing useful
08:26<frosch123>looks like it tries to draw a NULL string
08:26<+glx>a bt may help :)
08:27<planetmaker> <-- I have that. Does it help?
08:28<+glx>the problem is additionnal text in grf
08:28<frosch123> GetGRFStringPtr returns NULL
08:29<frosch123>and FormatString does not check
08:29<frosch123>so maybe GetGRFStringPtr should return some "" instead
08:29<frosch123>"stupid grf coders" :p
08:30<planetmaker>hm... yes. I removed all "" strings which were originally in there. Which were a lot.
08:30<planetmaker>it clutters string files a lot to have like 50 empty string definitions ;)
08:30<+glx>anyway check how it behaves in ttdpatch
08:30<planetmaker>uh.... I'd need to install that :P
08:30<Alberth1>planetmaker: 1 would be enough :p
08:31<planetmaker>he :)
08:31<Ammler>and you would need to make a ttdp version of the grf
08:31<Ammler>with limited IDs
08:31<planetmaker>urgs. yeah. TTDP cannot handle this grf.
08:31<planetmaker>I think all(?) engines have IDs which are too high for TTDP
08:32<+glx>just write a test grf for the empty/removed string
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08:36<frosch123>hmm, ok, passing uint16 for a stringid does not issue a warning
08:37<planetmaker>frosch123: DJNekkid just mentioned correctly: an undefined string results in "(Undefined String)"
08:37<planetmaker>I've seen that when I was translating and messing up stringIDs.
08:38<frosch123> <- fixes it :)
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08:40<+glx>maybe too strict frosch123
08:41<frosch123>I cannot say I really understand how the stringhandling works :)
08:41<planetmaker>confirmed, frosch123
08:41<dragonhorseboy>had to ask if any of you would know some german?
08:43<frosch123>glx: I think the fix is correct, def_string needs to be a correct stringid
08:43<frosch123>and it is only used when there is no action4 for the string
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08:44<dragonhorseboy>planetmaker do you perhaps know if there's a term for 'historic steam trainset photos' or close? I kinda want to try find some train makeup shots rather than just only individual locomotives themself
08:44<+glx>right it looks like other features
08:44<planetmaker>puh... dragonhorseboy
08:45<planetmaker>I'm not sure what it is what you want :)
08:45<planetmaker>what's a "train makeup shot"?
08:46<dragonhorseboy>heh sorry sometimes I don't type so well..
08:46<dragonhorseboy>I meant like partial or whole view of a train from the locomotive to the last freight/passenger car
08:47<planetmaker>hm. what about just "historic trains"?
08:47<planetmaker>hm. what about just "historic steam trains"?
08:48<planetmaker>and put that into google's image search?
08:48<planetmaker>not the usual text search
08:49<dragonhorseboy>wish it was but blah
08:49<dragonhorseboy>thanks anyway planetmaker .. btw what kind of planets do you make? :P
08:50<planetmaker>mostly terrestrial
08:50<planetmaker>they get fat gasous planets all by themselves. Cheers, petern
08:50<frosch123>r4832 introduced that stuff :s
08:50<planetmaker>he... long time ago :)
08:50<@petern>introduced burps?
08:51<frosch123> <- that one
08:51<planetmaker>no. They were already introduced in pre-r1
08:51<frosch123>maybe it was correct back then, who knows :)
08:52<+glx>planetmaker: action 04 in pre-r1 ?
08:52<+glx>I don't think
08:53<@petern>and we still don't do generic strings :D
08:54<frosch123>nor will we ever do
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08:56<planetmaker>glx: yes. even then muh could be translated to mäh and grrr ;)
08:56<planetmaker>maybe even to woof
08:57<planetmaker>only thing missing was sanity parsing :P
09:06<CIA-3>OpenTTD: frosch * r16366 /trunk/src/newgrf.cpp: -Fix: Use a valid StringID as fall-back when undefined generic newgrf strings of vehicles are requested.
09:09<Ammler>so dj has to set min version for 2cc :-)
09:09<Ammler>or will you fix the grf?
09:11<frosch123>Ammler: You will leave the "(undefined string)" :p
09:11<frosch123>s/will/want to/ :(
09:12<Ammler>ah, I thought, the alternative is a simple empty string ""
09:13<Ammler>but that might be worse for debugging
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09:21<planetmaker>I fixed the grf
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09:22<planetmaker>undefined strings are evil :)
09:22<planetmaker>and not intended. It was another left-over from my "remove empty strings" session.
09:22<planetmaker>and I removed the -c parameter to grfcodec, too :)
09:35<Eddi|zuHause>wtf is GGZ?
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09:36<planetmaker>ganz großer Zirkus
09:36<planetmaker>I wondered the same actually :P
09:36<_ln>planetmaker: english only!
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09:37<planetmaker>_ln: humour only!
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09:39<yorick>_ln: No Unauthorised Bots!
09:41-!-_ln was kicked from #openttd by DorpsGek ['english' is not a word in English!]
09:41<Alberth1> looks like what he refers to
09:41<Ammler>does svn produce traffic, if you run svn up but nothing to download?
09:42<Alberth1>Ammler: yes, it checks whether there are new things
09:42<planetmaker>haha :)
09:43<Ammler>planetmaker: you were close :-)
09:45<planetmaker>what does it mean then?
09:46<Ammler>hmm, ggz is empty :-)
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09:50<@petern>GGZ is stupid
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09:57*Belugas thinks it's stupid to try to conncet to all those engines... ICE, GGZ etc etc... as soon as something comes up, we shold hook to it...
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10:10<@petern>i need to rewrite the linux ninjam client :(
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10:13<_ln>anyone visited gibraltar?
10:14<@Belugas>you have found why the bpm is off petern?
10:14<@petern>the bpm is fine, i meant my playing was off
10:15<@petern>like i was playing at 120 and the bpm was set to 110, or somethign :p
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10:16<@petern>i was playing badly, hmm
10:16<@petern>ninjam doesn't play nice on 64 bit systems
10:17<@petern>and i want separate outputs so i don't record the metronome
10:20<@petern>need a few beers first ;)
10:20<@Belugas>for some reasons, i could not make a perfect match on the ninjam's beat and my onw unit
10:20<@Belugas>beers would indeed help :)
10:20<@petern>well i could test it, but didn't notice any problem
10:27<@Belugas>i did when i tried to put a drumming on it. i could not get my unit to perform in synch with the client
10:27<@Belugas>a bit disturbing
10:27<@Belugas>looks like the up tick eats up some milliseconds or so
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11:42<FaTaLiTy>hi :D
11:42<FaTaLiTy>orudge ?
11:43<_ln>not funny!
11:43<FaTaLiTy>anyone here can help me with my server :p?
11:43<FaTaLiTy>I'm trying to put the map on the desert one
11:43<FaTaLiTy>but been failing epicly for about 3 days now
11:43<_ln>anyway, it's usually better to ask the question, instead of just highlight someone.
11:43<FaTaLiTy>wanted to talk to owen anyway :p
11:44<FaTaLiTy>_In do you know how to help me/
11:44<planetmaker>you still didn't ask a question...
11:45<FaTaLiTy>FaTaLiTy> I'm trying to put the map on the desert one
11:45<planetmaker>or rather: the answer to your question must be "no"
11:45<planetmaker>we cannot mind read
11:45<yorick>read minds*
11:45<FaTaLiTy>FaTaLiTy> I'm trying to put the map on the desert one
11:45<FaTaLiTy>^ ^
11:45<yorick>load it in singleplayer
11:45<planetmaker>well. That's no problem. That's maybe a sympton
11:45<FaTaLiTy>what word do i need to put instead of temporate
11:45<yorick>and press ctrl-alt-C
11:46<yorick>it seems like he wants to know how to convert a temperate map into a tropical one
11:46<planetmaker>just create the map you want in single player and then load the map on the server
11:46<planetmaker>I think you don't want to cheat the climate, right?
11:46<FaTaLiTy>I just want the desert theme instead of temporate
11:46<yorick>on a new map?
11:46<planetmaker>yeah. Make the map in single player. Check out that it suits your need and load it on the server.
11:46<FaTaLiTy>not trying to do anything clever, just in the openttd.cfg what do i put on the landscape variable
11:47<planetmaker>well. look for the climate parameter
11:47<planetmaker>there's a wiki, you know...
11:47<FaTaLiTy>put 2 instead of temparate?
11:47<planetmaker>could have saved you three day :P
11:47<FaTaLiTy>i looked on the wiki and tried typing in sub-tropical
11:47<FaTaLiTy>yeah i did look planet
11:47<FaTaLiTy>3 days of going wtf what i doing wrong
11:47<FaTaLiTy>blond powa
11:48<FaTaLiTy>what would i put for the snow one?
11:49<FaTaLiTy>artic ?
11:49<planetmaker>0=temperate, 1= arctic, 2=tropic,3=toyland
11:49<yorick>it's quite not on the wiki
11:49<planetmaker>yes. Saw that right now, too :P
11:49<FaTaLiTy>town_name = english
11:49<FaTaLiTy>landscape = tropical
11:49<FaTaLiTy>o ok
11:50<yorick>it's called desert
11:50<planetmaker>I *hope* that =2 will work :P
11:50<yorick>0 = normal, 1 = hilly, 2 = desert, 3 = candy
11:50<yorick>you need to do desert if 2 doesn't work
11:51<FaTaLiTy>i'm testing it now :P
11:51<FaTaLiTy>woo yay :D
11:52<yorick>"temperate|arctic|tropic|toyland" <-- are the new values
11:52<FaTaLiTy>ok, thankyou pplz
11:52<FaTaLiTy>annoying thing i find
11:52<FaTaLiTy>its either companys stay forever
11:53<FaTaLiTy>of get auto deleted
11:53<FaTaLiTy>is there like a way to make it so auto delete is after 1 real life week
11:53<planetmaker>not that length AFAIK
11:54<yorick>is there like a way like to like you like saying like less like like like like
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11:54<yorick>and, like, try like to like make, like your question only like involves like one line, or like that?
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11:57<FaTaLiTy>lol thanks dorps
12:03<planetmaker>don't challange DorpsGek, FaTaLiTy
12:03<planetmaker>it has quite a temper :)
12:03<FaTaLiTy>i wasn't :P
12:03<FaTaLiTy>planet u want to come play?
12:03<FaTaLiTy>fatalitys farm
12:03<FaTaLiTy>can't miss it
12:03<oskari89>Hey. There is one question.
12:04<planetmaker>FaTaLiTy: sorry. Busy.
12:04<oskari89>Finnish Trainset at this point, is having catenary feeder substation as non-track tile.
12:04<planetmaker>and I have my own servers :P
12:04<oskari89>Can a SFX be added to buildings too?
12:04<FaTaLiTy>i thought about making an openttd network
12:04<oskari89>As stationary, looping sound?
12:04<planetmaker>a new version of 2cc train set needs to be released :)
12:05<yorick>openttd network?
12:06<KingJ>Reminds me of all the TTDLX webrings back in the day :)
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12:10<FaTaLiTy>i know who kingj is, SA:MP ftw
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12:10<KingJ>I'm famous!
12:11<Alberth1>quick, change your name!
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12:14<CIA-3>OpenTTD: alberth * r16369 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Renaming ComputeMinimalSize() to SetupSmallestSize(), and AssignMinimalPosition() to AssignSizePosition(), they do not compute minimal size anymore.
12:14<CIA-3>OpenTTD: alberth * r16368 /trunk/src/widget_type.h: -Codechange: Only leaf widgets use min_x and min_y.
12:14<CIA-3>OpenTTD: alberth * r16367 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Do not use min_x and min_y for storing smallest size to allow initialization more than once.
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12:26<CIA-3>OpenTTD: alberth * r16370 /trunk/src/widget.cpp: -Doc: Improvements to the nested widgets documentation, added explanation about computations, fixed typo in param description.
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13:14<z-MaTRiX>in multiplayer
13:14<z-MaTRiX>is there message log?
13:14<z-MaTRiX>can't read when not looking at it...
13:14<z-MaTRiX>also, it goes away fast
13:16<yorick>press ``
13:16<+glx>open the console
13:16<+glx>(key under escape)
13:17<+glx>yorick: not true for everybody
13:17<+glx>² here
13:17<yorick>or the key left to your 1
13:21<z-MaTRiX>how to scroll?
13:21<z-MaTRiX>ah shift up down
13:22<kkb1101>or shift pgup/down
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13:38<Chruker>I dont suppose there are any kind of debugger I could use to step through / follow execution in AI scripts?
13:38<+glx>use print
13:39<Chruker>already doing that
13:39<Chruker>Just checking if there is some obvious tool which I just have missed.
13:45<CIA-3>OpenTTD: alberth * r16371 /trunk/src/widget.cpp: -Codechange (r16367): Properly align comments.
13:58<planetmaker>he, just noticed now: congratz to the new RC :)
14:00-!-mode/#openttd [+o glx] by DorpsGek
14:00-!-glx changed the topic of #openttd to: 0.7.0, 0.7.1-RC2 | Website: * (BaNaNaS: bananas, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for SVN notices | UTF-8 please | No Unauthorised Bots | English only :D
14:00-!-mode/#openttd [-o glx] by DorpsGek
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14:12<CIA-3>OpenTTD: alberth * r16372 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Simplify size calculations with a few helper functions.
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15:57<@Belugas>disturbing... counting bits starting at one instead of usual zero...
15:57<@Belugas>takes a while to get accustomed
16:01<frosch123>fortran programmers :p
16:02<@SmatZ>even basic had "option base 0/1" ;)
16:03<@SmatZ>ah... bit numbers, not arrays :-x
16:03<frosch123>err, isn't there like a dozen of different things that call themself "basic" ?
16:03<@SmatZ>I thought pascal starts arrays at 1 too :)
16:03<@SmatZ>frosch123: quick basic, visual basic... I am not that oldschool :)
16:03<frosch123>no, in pascal you specify the start, you can also let them run from 123 to 1492
16:04<frosch123>don't know, I only used gwbasic
16:04<Alberth1>with Pascal, you could specify the lower bound, I quickly started using 0 there :)
16:04<@SmatZ>hello Alberth1
16:04<Alberth1>Matlab starts at 1 though
16:04<frosch123>interestingly you can also specify some type/enum for the index, in which case it uses min/max of that type
16:05<@SmatZ>maybe non-programmers find it better to start arrays at 1
16:05<Alberth1>Hai SmatZ, am just about to quit for today.
16:05<@SmatZ>good bye then :)
16:05<Alberth1>Mathematicans start at (x1, x2, ...)
16:06<frosch123>Gnu R also uses positive indexes, but that is because negative indexes have a special meaning (all elements but the specified ones)
16:06<Alberth1>both ways probably work, it is just that switching between them is deadly.
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16:07<@SmatZ>frosch123: Gnu R is that one-purpose "operating system", right?
16:07<@Belugas>these are the guys who programmed the simulator i'm using
16:07<@Belugas>let say it is not the best tool ever made...
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16:09<frosch123>SmatZ: Gnu R is a lanuage for statistics. It is also the best tool for 2D plots, that I know.
16:09<frosch123>but you can also do other mathematical stuff with it
16:10<@SmatZ> I feel blind again :(
16:11<@SmatZ>frosch123: gnuplot suits my needs :)
16:12<frosch123>maybe he should have enabled invisible houses
16:13<@SmatZ>frosch123: nice topics for RC1 and RC2 :)
16:13<frosch123>thanks, seems like I should start thinking about the final :)
16:15<planetmaker>yes. Let me join the praise for the RC2 announcement :)
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16:22<frosch123>he, mb plays ottd because of big maps :p
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16:25<planetmaker>now, that's peculiar!
16:26<planetmaker>but as always: the better is the enemy of the good ;)
16:26<frosch123>yeah, the ottd part is unimportant compared to the "big maps" part :o
16:29<yorick>big maps are far more "realistic" than small ones :)
16:31<planetmaker>what? tt-ms, frosch?
16:31<frosch123>yup, in off-topic
16:31<@Belugas>all the test cases i've done so far have to be re-performed. Simply because i was using the wrong format of the slip!
16:31<@Belugas>87 + 36
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16:32<frosch123>123? excellent!
16:33<planetmaker>hm... I don't find that frosch123 . Got a link?
16:33<planetmaker>wait? in Not the German one?
16:34<planetmaker>ty :)
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17:04<Alek>anybody got some patience ?
17:05<Eddi|zuHause>i used to have, but the internet took it away
17:06<Alek>I just have some newbie questions that would like to be pointed to some good reading
17:06<Alek>I tried beeing smart and browse/search the forum, but it's quite overwhelming
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17:14<Eddi|zuHause>that is certainly fun and all, but maybe you should start by asking the actual question.
17:19<@Belugas>[17:07] <Alek> anybody got some patience ? <-- he did. and of course, answer is not even on mwiki
17:20<Alek>I wanted to try playing with the cargodIst patch but messing with all this SVN stuff seem scary, and I got some "compied binary" with does not start (i get "no availble language packs" error)
17:21<Alek>I guess I was hoping to get the patch running without the whole svn/compiling stuff
17:21<Alek>Any useful hints ?
17:21<Eddi|zuHause>a) make sure you took the latest binary, b) make sure that package also contains the .lng files
17:22<Alek>package does contain lng files, the binary has number 16284
17:23<Alek>got it from the cargodist thread
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17:23<Eddi|zuHause>then make sure the lng files are unpacked to the correct place (lang directory)
17:24<Alek>they are there
17:24<Alek>any points for running vista ? ;)
17:26<Eddi|zuHause>"they are there" is not an answer. "they really are the ones from the cargodist package, not the ones that came with openttd" would be
17:27<Alek>well, I've deleted everything except the grf's and unpacked the cargodist package, and made sure that the .lng's are in the correct directory
17:28<Alek>strangely the package does contain the .patch file, not sure if it's meaningfull
17:28<Eddi|zuHause>usually not ;)
17:29<Alek>so where should I look ? I've tried swaping the .lng's with newer ones (16371), same result
17:29<@Belugas>you have no other installation of ottd anywhere else n your system? no left overs?
17:29<Eddi|zuHause>maybe try an older package, it's possible that the poster made a mistake
17:30<@Belugas>like stuff on a dir in my docments or else
17:30<@Belugas>that too
17:30<Hirundo>FYI - The package works for me
17:31<Alek>I'm looking for some older lng's
17:31<Alek>Hirundo > on Win32 ? any compatibility opitions ?
17:32<Eddi|zuHause>not just the lngs. always replace the whole package
17:32<Eddi|zuHause>the .exe must run with the .lngs from the exact same package
17:32<Eddi|zuHause>you cannot mix .lngs from different packages
17:32<Hirundo>Just extract the package into some folder and run it
17:33<Hirundo>extracting it 'on top' of anything is just asking for problems, especially with vista's idea of security
17:34<Alek>ok, will do
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17:36<Alek>okay, the app is running, just checking if it's the right thign
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17:38<Alek>okay, it's seems to be running well
17:39<Alek>for future reference : It's working well when extracted to a clear directory and given the grf's, It was not working when extracted to an old directory with just the "data" dir left
17:39<Alek>thanks guys
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17:46<+glx>just put the grfs in Documents/OpenTTD
17:47<+glx>Documents\OpenTTD\data to be exact :)
17:47<+glx>that way you can have many openttd versions side by side
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18:01<Cybertinus>Ubuntu only had oTTD 0.6.2 :/
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18:03<Prof_Frink>Jaunty (stable) has 0.6.3, Karmic 0.7.0.
18:04<Sacro>ferocious frink!
18:04<Cybertinus>I'm still using Intrepid
18:04<@Belugas>i gues i can go home now... all bruised and bathered (or something alike)
18:04<Cybertinus>thnx Prof_Frink
18:05<Eddi|zuHause>they don't have a holiday over at your place, Belugas?
18:05<@Belugas>too bad
18:05<@Belugas>NIGHT! FOR REAL!
18:06<Eddi|zuHause>i'm starting to think that germany is the place that has the most holidays in the world :p
18:06<Cybertinus>it is holiday here (The Netherlands) too
18:06<Prof_Frink>Eddi|zuHause: No, that'd be France.
18:07<Cybertinus>I'm off to bed
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18:11<Eddi|zuHause>what holidays does france have which germany hasn't (except 14 july)?
18:11<Eddi|zuHause>note that within germany, there are a few holidays that are not "federal" holidays, i.e. they are only holiday in part of the country
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18:29<+glx>quick list of fixed holiday 01/01 01/05 08/05 15/08 01/11 11/11 25/12
18:30<+glx>then we have the moving days like today
18:32<eekee>um, when did shift start speeding the game up? It makes checking the cost of operations problemactical
18:33<+glx>eekee: debug build
18:33<Eddi|zuHause>eekee: since you made a debug build
18:33<eekee>oh damn :D
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18:35<Eddi|zuHause> <- list of holidays (the ones marked with "G" are free by law)
18:36<eekee>I think we have abotu as many bank holidays as # of G-days there
18:37<eekee>in England
18:38<Eddi|zuHause>not all of those are federal holidays, though
18:38<+glx>Eddi|zuHause: so you have more :) (alsacian have some of them too)
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18:39<+glx>histerical raisin
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18:39<Eddi|zuHause> <- which holidays apply in which part of germany
18:43<CIA-3>OpenTTD: smatz * r16373 /trunk/src/ (8 files in 2 dirs): -Codechange: use () instead of (void) for functions without parameters
18:44<Eddi|zuHause>some of these holidays are exclusive to majorly catholic areas, while others are exclusive to majorly protestantic areas
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22:20<Sacro>@seen Bjarni
22:20<@DorpsGek>Sacro: Bjarni was last seen in #openttd 1 week, 3 days, 4 hours, 18 minutes, and 54 seconds ago: <Bjarni> peterT: aim at as much as possible and it will likely increase in production
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23:40<SineDeviance>Hi all
23:40<SineDeviance>i was curious... is there an open graphics set for TTD yet? for instance... if someone wanted to play but didnt have the original TTD files?
23:41<Tefad>yes there is but i don't think it's complete
23:41<SineDeviance>Tefad, awesome... do you have a url for that?
23:41<SineDeviance>i'd like to help out
23:41<Tefad>it's on bananasasaasasa
23:41<Tefad>bananas check topic
23:42<Tefad>see base graphics
23:42<Tefad>and of course there's a forum link
23:42*Tefad sighs
23:42<SineDeviance>ahh, found it
23:42<SineDeviance>sorry for asking, i googled it but nothing came up
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23:57<_ln>goooood mooorrrrniiiing
---Logclosed Fri May 22 00:00:29 2009