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#openttd IRC Logs for 2009-05-24

---Logopened Sun May 24 00:00:12 2009
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03:00<sandeuros>can anybody help me with a newgrf
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03:02<kkb1101>he waited 20 seconds to get an answer in irc lol
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03:03<_ln>you were too slow to answer lol
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03:38<Alberth>apparently he got the answer he wanted :p
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04:21<yorick>hm, depend is failing a lot
04:21<yorick>(it doesn't detect changes to table/settings.h)
04:22<yorick>and I have to make clean every time I update
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04:27<Nite_Owl>Hello all
04:28<yorick>hello Nite_Owl
04:28<Nite_Owl>Hello yorick
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04:31<Nite_Owl>are any of the developers already aware of the RV bug in r16404 win9X ? as in you cannot purchase them at all
04:32<Alberth>yorick: only src/settings.cpp seems to depend on src/table/settings.h . what is failing?
04:32<yorick>if I change src/table/settings.h, nothing recompiles
04:32<Alberth>Nite_Owl: nobody can answer that question :)
04:33<Alberth>Nite_Owl: check in, and if not there, file an issue
04:33<Nite_Owl>checked there already and did not see anything so I will write it up
04:37<Alberth>yorick: 2 files need renewal upon a change of table/settings.h. Here, settings.cpp does get recompiled.
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04:46<Alberth>hmm. I just did "./configure ; make depend" on a clean trunk, and I get again 2 files in objs/release/Makefile.dep that need rebuilding when table/settings.h gets changed. It looks like a bug in depend at your platform.
04:46<yorick>then glx should have it too...
04:47<Alberth>yeah, that's what I don't understand.
04:48<Alberth>hackalittlebit also reported some depend problems, but could not give a concrete counter example.
04:49<Nite_Owl>Anyone using the Win32 or Win 64 version of r16404 that could do me a very quick favor?
04:50<yorick>maybe it only happend on hg?
04:54<Alberth>I use hg for my experiments here too
04:54<yorick>my makefile.dep actually contains only "# DO NOT DELETE"
04:55<Alberth>what if you build after a "./configure --enable-debug"?
04:55<yorick>make clean doesn't clean up .d anymore?
04:56*yorick tries to delete objs
04:56<Alberth>I just ran a diff between a debug build and a release build, and dependencies from table/strings.h seem to disappear in a release build
04:56<Alberth>make mrproper may do the trick (you need to run ./configure again then)
04:57<yorick>it doesn't seem to put anything in Makefile.dep
04:57*yorick tries with debug
04:58<Alberth>also check that "checking builtin depend... yes" is output by ./configure
05:00<yorick>checking builtin depend... yes
05:00<yorick>checking makedepend... disabled
05:00<yorick>still, makefile.dep only contains "# DO NOT DELETE"
05:00<Alberth>is the file updated at all?
05:00<Alberth>(throw it away, run 'make depend' should re-generate it)
05:04<Alberth>The string seems to be generated by src/depend/depend.cpp, so that's being used. Otherwise I don't understand what's happening at all. You may want to talk to glx about this.
05:06<Alberth>Last but not least, you could file a bug report about it.
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05:09<yorick>yup, when I throw the file away and run make depend, it gets filled with "DO NOT DELETE" again
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05:35<CIA-3>OpenTTD: rubidium * r16410 /trunk/src/depend/depend.cpp: -Fix (r16307): don't assume the extension starts with the first '.', but with the last '.'. This way depend doesn't fail if there's a dot in your path, e.g. 'gcc-4.4'.
05:37<@petern>Nite_Owl, does it reformat your computer if you try to build an RV?
05:38<Nite_Owl>Ahhh - no
05:38<@petern>well it works for me
05:39<@petern>not on win9x of course
05:40<Nite_Owl>There you go then - it must be something very specific in that case
05:41<Alberth>yorick: do you use mingw?
05:42<Nite_Owl>rubidium was working on some vehicle coding a few revisions back so I am guessing it is in there some place
05:42<Alberth>then it would happen at every platform
05:43<Tefad>hard to believe win9x is still in use : x
05:43<yorick>Alberth: I use mingw
05:44<Nite_Owl>not necessarily - I once encountered a sound problem that was Win9X specific that got fixed very quickly
05:44<yorick>and I have a dot on my path..
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05:45<yorick>but it doesn't seem to be fixed
05:45<Alberth>ok. I am looking at the makefile and it seems to do some post-processing specific for mingw (line 194 objs/debug/Makefile).
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05:47<Nite_Owl>I guess it could be something on my end except for the fact that all of the other vehicle types work fine
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05:54<@petern>post a savegame
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05:56<sandeuros>is here a dutchman
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06:01<Alberth>he seems to like writing dutch here:
06:03<yorick>he seems to take orders
06:04<yorick>is the openttd logo licensed, btw?
06:05<Alberth>yorick: after running ./configure, can you edit the objs/release/Makefile, and comment lines 196 (rm -f Makefile.dep.tmp.mingw) and 225 ($(Q)rm -f Makefile.dep.tmp Makefile.dep.tmp.bak), then run make depend ?
06:05<Alberth>no idea about the logo
06:06<Alberth>you should get a Makefile.dep.tmp and a Makefile.dep.tmp.mingw. How large are each of these?
06:07<yorick>makefile.dep : 1kb
06:08<@petern>gah, stupid ship pathfinder
06:08<yorick>makefile.dep.tmp: 1.582 KB
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06:08<yorick>makefile.dep.tmp.bak: 0kb
06:08<yorick>makefile.dep.tmp.mingw: 1.582KB
06:08<Alberth>ok, so the 'awk' at the end kills your dependencies :(
06:09<Alberth>can I have a copy of that .mingw file?
06:09<yorick>/D/msys/home/Yorick/ottd/trunk.hg/src/3rdparty/squirrel/sqstdlib/sqstdaux.o: /D/msys/home/Yorick/ottd/trunk.hg/src/3rdparty/squirrel/include/sqstdaux.h
06:09<Nite_Owl>Problem solved. I reapplied the zip and all is working as it should. Something must have failed to overwrite properly the first time through. I will keep this in mind in the future. Please thank Rubidium for his effort if you see him before I do.
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06:29<@petern>"reapplied the zip" ?
06:30<@petern>bah silly ships
06:30<Nite_Owl>I know - my bad
06:31<Nite_Owl>I should have tried that in the first place
06:32<Nite_Owl>reapplied; as in overwrote the files again
06:34<Nite_Owl>I am only human and I have been up all night
06:36<Nite_Owl>although the sun is starting to rise so I should get to sleep fairly soon
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06:38<Nite_Owl>I will shut up now
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06:46<Alberth>yorick: can you try this with ./configure? "(12:45:52) SmatZ: Alberth: maybe --with-awk=gawk will help?"
06:48<Alberth>(I have gnu awk 3.1.5 here)
06:48<yorick>$ ./configure --with-awk=gawk
06:48<yorick>Unknown option --with-awk=gawk
06:49<Alberth>what does 'awk --version' say?
06:49<yorick>GNU Awk 3.1.5
06:50<yorick>and so does gawk --version
06:51<yorick>but they have different md5sums
06:52<yorick>but it doesn't fix anything :(
06:52<Alberth>yeah, the system is very resistent :)
06:52<Alberth>are ROOT_DIR and SRC_DIR correct? (lines 13 and 18 of Makefile)
06:53<yorick>root_dir = /home/Yorick/ottd/trunk.hg
06:53<Alberth>(in objs/release)
06:53<yorick>src_dir = /home/Yorick/ottd/trunk.hg/src
06:53<Alberth>hmm. that is different from your lines in the .dep.tmp file.
06:54<yorick>it's the mingw path
06:54<yorick>but it is actually the same as /d/msys/home/Yorick/ottd/trunk.hg
06:55<Alberth>the awk script checks for that path by string matching.
06:56<yorick>why's the awk script needed?
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06:56<Alberth>ok, an experiment. line 210 says "if (match($$n, "^$(ROOT_DIR)") == 0)" add "/D" after the ^
06:57<Alberth>gsub("$(SRC_DIR)/", "", $$1) line 215 should also be changed (to gsub("/D$(SRC_DIR)/", "", $$1) )
06:57<yorick>line 210 says "}"
06:57<yorick>line 215 says "$$1 = "Makefile.dep:";
06:57<Alberth>oh, I edited my file a bit. it is a few lines up then
06:58<yorick>you mean /D/msys?
06:59<Alberth>euh, yeah.
06:59<yorick>it works
06:59<Alberth>now a proper solution :p
07:01<Alberth>thank you for your assitance
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07:27<@SmatZ>yorick: Alberth actually the option is configure --awk=gawk ... but as both are GNU, it probably isn't the problem :-/
07:27<frosch123>Nite_Owl: Building articulated rv causes infinite loop :)
07:27<@SmatZ>frosch123: since when?
07:28<frosch123>either you or rubidium broke it :)
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07:29<Nite_Owl>I did not notice if it was articulated or not
07:29<frosch123>r16390, SmatZ, not your fault :)
07:29<Nite_Owl>I will double check
07:30<@SmatZ>I am sure I tested it with articulated trains :-/
07:30<@SmatZ>ah ok :)
07:30<@SmatZ>but trains don't have such problem
07:30<@SmatZ>ahh r16390, ok :)
07:31<Spizania>hello, I was just wondering if anyone knew anywhere I could get a breakdown of how you save map information and so on, since their doesnt seem to be anything on the wiki or in the Development forum as far as I can see
07:33<Eddi|zuHause>depends on how specific you can make your question
07:34<Alberth>Spizania: in a save-game, or another form?
07:34<Spizania>in a save game
07:34<Nite_Owl>You are correct sir !! Articulated road vehicles still do freeze the game.
07:36<Nite_Owl>I feel somewhat vindicated in that was not either my fault or the fault of my ancient PC
07:38<Nite_Owl>Has anyone let Rubidium know? He did comment on the bug report I put up earlier (which is now closed).
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07:39<Alberth>Spizania: that is less than trivial due to backwards compability with older files. Code is in src/saveload/* doxygen docs are somewhere close to
07:39<CIA-3>OpenTTD: frosch * r16411 /trunk/src/articulated_vehicles.cpp: -Fix (r16390): Building articulated roadvehicles caused infinite loop due to v->Next() pointing to v itself.
07:40<Spizania>good good, is there anything easy to find on the 0.7.0 trunk map array in memory?
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07:41<Nite_Owl>There you go - Thank you frosch123
07:41<Alberth>Spizania: a debugger? there is probably a global variable that points to the map.
07:42<Prof_Frink>Sacro: Wouldn't you be after last year?
07:43<Spizania>It just occured to me you could save the heights of every tile on the map for an average of very slightly over 2 bits each, wondered if it had been implemented like that
07:43*Nite_Owl gloats every so slightly
07:44<Sacro>Prof_Frink: hm?
07:45*Nite_Owl is too tired - gloats ever so slightly
07:45<Prof_Frink>Sacro: Your comment in the Other Place.
07:45<Sacro>Hmm, true
07:45<Sacro>ooh she's hawt
07:50<Sacro>Prof_Frink: #f1
07:55<Nite_Owl>time to sleep - later all
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08:05<CIA-3>OpenTTD: frosch * r16412 /trunk/src/articulated_vehicles.cpp: -Cleanup: Shuffle vehicle pointers in AddArticulatedParts(), and remove two of them.
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08:10<Wolf01>hi :D
08:11<@petern>ah, so the bug report missed vital information such as ... newgrfs were used
08:12<Wolf01>what are the news of the last 15 days?
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08:13<@petern>loads of behind the scene changes
08:13<@petern>a bank opened up in tratborough
08:14<@petern>there's a town called fartbridge
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08:17<Eddi|zuHause><Spizania> It just occured to me you could save the heights of every tile on the map for an average of very slightly over 2 bits each, wondered if it had been implemented like that <- no, it saves the raw values and then runs a generic compression algorithm
08:18<Spizania>ah, what about in memory?
08:18<frosch123>but there is some 256 height level patch on the forums, which uses that method
08:18<Spizania>yes, ive seen that, from what I saw it was theoretically capable of much much more than 256
08:19<Eddi|zuHause>in memory you want fast access, not low space usage
08:19<frosch123>but "fast" can also mean "fits into cache"
08:19<Spizania>I suppose you would, especially as memory is hardly the limiting factor for most machines these days
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08:22<Spizania>Just the vast majority of the programming experience I have is in QBasic in DOS, where it was the other way around
08:22<Eddi|zuHause>some variants of extra huge maps can run out of addressable memory space on 32bit systems, though
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08:22<Spizania>thats what I was considering
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08:23<Eddi|zuHause>but there is still plenty of space left on the current limit of 2kx2k
08:23<Eddi|zuHause>which afair uses about 64MB
08:24<Spizania>now I just wish I could use all that space, how do these screenshot people get 40k person cities? I never get more than about 25
08:25<Eddi|zuHause>the town growth algorithm is prone to get stuck on dead end roads
08:25<Eddi|zuHause>so if you have a lot of those, they can hold up further expansion
08:27<Spizania>Il try demolishing buildings that block the road ends on the outskirts then
08:27<planetmaker>Spizania: if you build correctly, you can get cities of a population in excess of one million
08:27<Spizania>..... the sprawl must be huge
08:27<planetmaker>yes :D
08:28<Alberth>Spizania: forbid the town to lay its own roads, then build them yourself
08:28<Eddi|zuHause>using a town grid may ease things
08:28<Spizania>you can turn off town roadbuilding?
08:28<Spizania>I didnt know that
08:28<planetmaker>Spizania: check out that:
08:29<planetmaker>yes, we did do that in that savegame.
08:30<Spizania>thats crazy
08:30<planetmaker>hehe. yes :)
08:31<Spizania>PBS has been a lifesaver for me though, all those crazy junctions I had to lay out in 0.6
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08:33<Eddi|zuHause>oh... i have some great non-pbs junctions ;)
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08:33<Eddi|zuHause>hardly ever using bridges ;)
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08:34<Spizania>I have bridges and tunnels and all sors
08:35<Spizania>I remember back on TTD in the day I had a junction that never worked properly until I converted it into a round-a-bout
08:36<Eddi|zuHause>,%202.%20Jan%201972.sav <- try to check this one out
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08:41<Sacro>#f1 for any fans
08:42<_ln>do you have a cpu fan in there already?
08:49<CIA-3>OpenTTD: alberth * r16413 /trunk/src/newgrf_gui.cpp: -Codechange: Allow leading/trailing whitespace and comma in newgrf parameters instead of treating them as invalid.
08:50<Spizania>what branch was that from Eddi|zuHause?
08:50<Spizania>most of the snow has dissapeared
08:50<Eddi|zuHause>that's feature ;)
08:51<CIA-3>OpenTTD: frosch * r16414 /trunk/src/ (gui.h misc_gui.cpp openttd.cpp train_cmd.cpp vehicle.cpp): -Change: Make it harder to ignore/close important error messages. Esp. do not close them automatically after some time.
08:51<Eddi|zuHause>snow line varies throughout the year
08:51<Eddi|zuHause>it's a feature of alpinew.grf
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08:52<Spizania>dont have any alpiney grfs
08:53<Spizania>I hate the apostrophe with a passion
08:53<yorick>don't mind _ln
08:53<yorick>you can safely ignore him :)
08:53<_ln>Spizania: still they are part of the english ortography. you must complain to your queen if you don't like them.
08:54<Spizania>The Queen batters complainants to death with her handbag of doom
08:54<_ln>yorick: thank you for your valuable opinion.
08:54<yorick>_ln: *English
08:54<yorick>You're welcome.
08:55<Eddi|zuHause>what does "pf.reserve_paths" do?
08:55<yorick>it reserves paths when not in a pbs block
08:55<Spizania>this game has caused a huge traffic jam
08:56<Spizania>all your trains are far too long for the stations
08:56<Eddi|zuHause>they should not be...
08:57<Eddi|zuHause>there are occasionall hickups, though
08:57<Spizania>It is probably due to you not having the same loco/stock settup
08:57<Spizania>Im on North American Renewal at the moment
08:58<Spizania>largely to play with oversized steam locos
08:59<Eddi|zuHause>that won't work...
08:59<Eddi|zuHause>you need to have dbsetxl and alpine grfs
08:59<Eddi|zuHause>the game will then load them automatically
08:59<Spizania>It gave me a "Don't report crashes" warning
09:00<Spizania>Where do I get them? they are'nt in the Online content thing?
09:00<Ammler>from the good old grfcrawler ;-)
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09:01<Ammler>(already forgotton?)
09:01<_ln>i guess germany doesn't have (military) submarines anymore?
09:01<Eddi|zuHause>why wouldn't they?
09:03<Eddi|zuHause>germany has the most advanced non-nuclear submarines on the planet...
09:03<Spizania>_ln it has some of the best non-nuclear submarines in the world
09:03<Spizania>My nationality requires me to think of the U-class as the most advanced Eddi|zuHause :)
09:04<Eddi|zuHause>sure... you keep on thinking that ;)
09:04<frosch123>[15:03] <Eddi|zuHause> germany has the most advanced non-nuclear submarines on the planet... <- that is why _ln did not notice them yet :p
09:04<_ln>i just assumed because of the amount of damage their subs caused in WWII, having them would have been a no-no.
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09:04<Ammler>non-nuclear -> coal? ;-)
09:05<Spizania>after WW2 the Allied Powers did'nt go for Versailles style arms restrictions
09:05<Spizania>largely because they were a major factor in WW2 in the first place
09:05<Eddi|zuHause>Ammler: sure... you have coal powered subs in your ponds over at the mountains? :p
09:06<_ln>finland had five submarines during the wars, and some peace treaty banned them.
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09:06<Eddi|zuHause>there's a funny thing about versailles, germany made a separate treaty with britain, which allowed germany to have as many submarines as britain had
09:07*_ln finally watched "Das Boot" yesterday
09:07<Eddi|zuHause>luckily for the britains, germany's economy was not quite fast enough to fulfill that goal :p
09:07<Spizania>that would largely because finland made a seperate peace with the USSR in '44
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09:07<Spizania>and the restriction on size of surface warships just made the Reichsmarine get inventive with the Panzerschiffe
09:07<Eddi|zuHause>germany does not have a peace treaty
09:08<Eddi|zuHause>by the UN's definition, germany is still at war
09:08<Spizania>did'nt Admiral Doenitz (sp) surrender to Field Marshall Monty though?
09:09<Eddi|zuHause>surrendering does not suddenly make peace
09:10<_ln>i remember hearing a peace treaty was made in the 1990's... but i could be wrongg.
09:10<Spizania>oh, and downloaded the DB Bahn XL set
09:10<Spizania>still doesnt work
09:10<Eddi|zuHause>you need both alpine and dbset
09:11<Eddi|zuHause>dbset disables itself when alpine is not present
09:11<_ln>when can i build a submarine in ottd?
09:11<@SmatZ>I think no GRF has submarines
09:12<Spizania>website the crawler says its on doesnt work any more
09:12<Eddi|zuHause>wasn't there a submarine desaster or something?
09:13<Eddi|zuHause>i just have never seen it
09:13<Spizania>a sub periscope appears
09:13<Spizania>but the sub never fires
09:13<oskari89>Spizania: I have seen it once.
09:13<Ammler>Spizania: did you try download?
09:13<Spizania>I tried the download link, the homepage link
09:13<Spizania>neither work
09:13<Spizania>404 Error
09:14<Eddi|zuHause>,%2029.%20Dez%201955.png <- if done correctly should look like this
09:14<Eddi|zuHause>Spizania: try a search in the forum, should be there
09:14<Eddi|zuHause>or in the openttdcoop newgrf package
09:14<Ammler>just tried, works
09:15<+glx>yorick: how are deps with r16410 ?
09:15<yorick>Alberth got the problem
09:15<yorick>the deps are all found, but then happily filtered out again
09:16<yorick>(SRC_DIR and ROOT_DIR don't match the found deps)
09:16<Alberth>yeah, currently puzzling how to get /D/msys in a reliable way.
09:18<Spizania>is there a seperate OBB Trainset or is that folded into DB?
09:18<Spizania>I like Austrian trains
09:19<Spizania>with the previous logo, not the current one
09:19<Eddi|zuHause>i've seen a swiss set, but not an austrian set...
09:22<Spizania>If I could get one and work out how to apply the more-heightlevels patch, I could have much fun working Bludenz-Salzburg
09:31<Eddi|zuHause>the trick with my junctions is, a train may leave the station in either direction
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09:50<Eddi|zuHause>hm... when hacking savegame compatibility... what could possibly go wrong when it bails out after saying "dbg: [sl] Loading chunk CAPR", when the patch i am fiddling with has nothing to do with economy?
09:51<Eddi|zuHause>no... scratch that
09:51<Eddi|zuHause>interpreting the output wrong...
09:51<Eddi|zuHause>that's the intro savegame, that's fine ;)
09:52<Eddi|zuHause>i need to read the line before "invalid chunk size", of course :p
09:53<yorick>bad eddi
09:53<Eddi|zuHause>silly me for assuming the last lines of output are the ones that lead to the error :p
09:54<Eddi|zuHause>there is something that i'm missing, but i can't pinpoint it
09:54<yorick>what chunk?
09:56<Eddi|zuHause>the patch settings, naturally ;)
09:57<yorick>just hex that chunk out :)
09:58<+glx>be sure to work on uncompressed save
10:01<Eddi|zuHause>no, i'm hacking settings.h ;)
10:02<Eddi|zuHause>but dependency is somehow failing...
10:02-!-KenjiE20 [~KenjiE20@] has joined #openttd
10:02<Eddi|zuHause>but i have not fully updated...
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10:06<z-MaTRiX>cannot join a multiplayer game, too slow ;<
10:06<z-MaTRiX>only 1100MHz AMD
10:08<Eddi|zuHause>then pick a smaller one...
10:09<z-MaTRiX>was playing it, but as we made more vehicles, it does desync now
10:09<Eddi|zuHause>yay... now it actually loaded ;)
10:09<z-MaTRiX>income: $760 million euros
10:09<Eddi|zuHause>i imagine things horribly crashing as soon as i unpause :p
10:10<Eddi|zuHause>z-MaTRiX: desync has nothing to do with being too slow
10:11<z-MaTRiX>server drops because of 0.1fps no?
10:11<yorick>that's not desync
10:12<z-MaTRiX>its not? cool
10:12<yorick>desync is worse
10:13<Eddi|zuHause>so... the game loads now, but there's some incorrect conversion inbetween...
10:13<yorick>you mean it dropped the settings chunk?
10:13<Eddi|zuHause>no, the settings are fine... other map stuff
10:18<Eddi|zuHause>yay. that seemed to work ;)
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10:34<Eddi|zuHause>,%2023.%20Maer%201987.sav <- same savegame as above, with a few PBS sprinkled in
10:34<Eddi|zuHause>it _should_ load in trunk ;)
10:41<Spizania>Im not good enough for Multiplayer
10:41<Spizania>I get slaughtered profitwise by AdmiralAI
10:42<Yexo>Spizania: you don't have to play competitive in multiplayer
10:42<Yexo>you can also play cooperative while learning more about the game
10:42<Eddi|zuHause>don't be too sad... there used to be people who were regularly outperformed by the old ai :p
10:43<Spizania>its my taste for long distance mainlines snaking through the countryside
10:43<Spizania>also, I like following terrain, because its boring just building in straightlines
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11:15<Eddi|zuHause>* _ln finally watched "Das Boot" yesterday <- there are different versions of that around
11:15<Eddi|zuHause>out of the top of my head, a cinema version, a directors cut version, a 3 part tv version and a 6 part tv version
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11:25<Spizania>you havent watched it till youve watched the full 5 hour cut in one go
11:26<EoD>I think i found the problem of the sparc64 bus error
11:26<EoD>it seems to be at ./src/spritecache.cpp:185
11:28<EoD>I'll try to do more manual debugging
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11:37<@SmatZ>struct MemBlock {
11:37<@SmatZ> size_t size;
11:37<@SmatZ>this can be the reason
11:37<@SmatZ>MemBlock is aligned to 4 bytes
11:37<@SmatZ>but size is 64bit
11:39<z-MaTRiX>heheh Om3ga has left the game (protocol error)
11:39<@SmatZ>EoD: does this help?
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11:40<EoD>SmatZ: I traced the problem to ./src/spritecache.cpp:462
11:40<EoD>i'll give your diff a try. One moment
11:44<EoD>it seems to work!
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11:49<@SmatZ>return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
11:50<@SmatZ>interesting, it's rounding down :)
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11:52<@SmatZ>it's ok
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11:58<EoD>It's painful to compile with 500MHz...
11:58-!-tosse [] has quit [Ping timeout: 480 seconds]
11:58<EoD>I'm still trying to finish compiling, so i could connect to the server and test if other problems appear
11:59<@SmatZ>you can "make -j32" or so at sparcs :)
12:00<EoD>Ultrasparc IIe, singlecore with 500Mhz ;)
12:02<EoD>(and 1 Thread per core)
12:02<@SmatZ>EoD: could you try this one too?
12:02<@SmatZ>I am testing on school xxx-core, but it's only 32bit...
12:03<@SmatZ>SunOS sunray1 5.10 Generic_137111-07 sun4v sparc SUNW,Sun-Fire-T1000
12:03<EoD>a T1000, nice! :)
12:05<EoD>should i remove the uint32.diff while testing the memblock.diff?
12:09<EoD>memblock.diff works
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12:10<@SmatZ>ok :)
12:10<EoD>the dedicated versions seems to be just fine :)
12:10<EoD>advertising is fine, connecting seems to be fine and i just created a company
12:10<@SmatZ>it doesn't do any drawing
12:10<@SmatZ>hmm actually
12:11<@SmatZ>was it crashing the dedicated server?
12:11<@SmatZ>maybe it's doing some allocations and such :-/
12:11<EoD>yeah, it crashed the dedicated server
12:11<EoD>no drawing at all
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12:18<EoD>it should not allocate the sprites?
12:18<@SmatZ>it is allocating them
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12:19<EoD>but it shouldn't allocate it?
12:22<@SmatZ>I don't know
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12:23<EoD>argh, it crashed
12:23<@SmatZ>oh noes
12:23<EoD>Error: NOT_REACHED triggered at line 347 of /home/eod/openttd/svn64/src/network/network_content.cpp
12:24<EoD>openttd: /home/eod/openttd/svn64/src/openttd.cpp:118: void error(const char*, ...): Assertion `0' failed.
12:24<@SmatZ>EoD: please configure --with-zlib :)
12:25<@SmatZ>ah you can't
12:25<@SmatZ>visit :)
12:25<EoD>maybe i can, i just figured out how to compile (hopefully successfully) gdb with 64bit
12:26<@SmatZ>this shouldn't happen anyway...
12:26<DJNekkid>what does this renum-error mean?
12:26<DJNekkid>.//!!Warning (169): Variation 1 is partially obscured.
12:26<@petern>dalestan is not here
12:27<DJNekkid>just never seen it before :)
12:28<DJNekkid>i found it...
12:28<DJNekkid>a var 2 had two ranges, and the first range were 00 00, and the 2nd one had 00 0B
12:28<CIA-3>OpenTTD: smatz * r16415 /trunk/src/spritecache.cpp: -Fix (r13008): some 64bit architectures require size_t to be aligned at 8-byte boundary, ensure it for MemBlock
12:28<EoD>thanks :)
12:28<DJNekkid>if i changed it to 01 0B
12:30<EoD>SmatZ: should i test the memblock.diff with the 0.7 branch, too?
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12:32<@SmatZ>EoD: probably not really needed, but you can test it :)
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12:49<EoD>i've reported the content download problem
12:52<CIA-3>OpenTTD: frosch * r16416 /trunk/src/ (20 files): -Fix [FS#2912]: Rework deleting of news when referenced vehicles/stations/industries are deleted.
13:00<EoD>openttd: /home/openttd/svn_trunk/src/strings.cpp:672: char* FormatString(char*, const char*, const int64*, uint, const char*): Assertion `i != __null' failed.
13:00<EoD>another one
13:00<frosch123>EoD: update to r16416 :)
13:00<EoD>it'll update itself at 2030 CEST :)
13:01<frosch123>I hope you use :)
13:03<EoD>ah, there it is!
13:03<EoD>(no, i don't use it yet :-s )
13:05<EoD>when is this page updated?
13:06<EoD>1900 UTC?
13:06<frosch123>good question
13:06<frosch123>but 1900 UTC for sure not :)
13:07<frosch123>either 2000 CE(S)T or when the download is available
13:08<EoD>CEST = CET+1 = UTC+2
13:08<EoD>i'm always getting confused with CEST and CET
13:09<frosch123>ok, 1900 U(S)TC if you like :p
13:09<EoD>actually, my server starts the svn update process at 2000CEST :) . So there is (in theory) no need for the files
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13:11<frosch123>ok, but then please use -r{DATE} :)
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13:12<EoD>i'll change it
13:13<EoD>which format should DATE have?
13:16<EoD>hm, ISO-8601.
13:19<CIA-3>OpenTTD: translators * r16417 /trunk/src/lang/ (icelandic.txt indonesian.txt unfinished/serbian.txt):
13:19<CIA-3>OpenTTD: -Update: WebTranslator2 update to 2009-05-24 17:18:38
13:19<CIA-3>OpenTTD: icelandic - 31 fixed, 14 changed by scrooge (45)
13:19<CIA-3>OpenTTD: indonesian - 17 fixed by adjayanto (17)
13:19<CIA-3>OpenTTD: serbian - 84 fixed by etran (84)
13:19<EoD>"svn: Failed to find time on revision 8208"
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13:22<EoD>Smatz: the memblock.diff works fine for branch 0.7
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13:23<@SmatZ>EoD: thanks for reporting and testing ;)
13:24<CIA-3>OpenTTD: frosch * r16418 /trunk/src/ (47 files in 3 dirs): -Fix: Resolve the company name for 'subsidy awarded'-news when the news are triggered, so it stays valid when the company bankrupts or is taken over.
13:24<planetmaker>_ln: oooold :) And wrong ;)
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13:34<CIA-3>OpenTTD: rubidium * r16419 /trunk/ ( configure):
13:34<CIA-3>OpenTTD: -Fix [FS#2916]: MSYS has two distinct ways to write paths. When calling external
13:34<CIA-3>OpenTTD: binaries it resolves paths which causes comparisons between a resolved and
13:34<CIA-3>OpenTTD: unresolved path. So always use the resolved path instead of the unresolved one.
13:49<CIA-3>OpenTTD: rubidium * r16420 /trunk/src/console_cmds.cpp: -Fix [FS#2919]: don't allow content download via the console when there's no zlib as it's done for the GUI already
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14:24<ZxBiohazardZx>is there anyone here that can help me with a development issue?
14:24<ZxBiohazardZx>im trying to get my source+patch into a playable game (see dev section on forums) but im having a very hard time with the so called compiling
14:26<ZxBiohazardZx>so anyone here that can direct me to a "compiler expert" or a sub-group on the IRC?
14:26<Alberth>possibly, just ask a specific question
14:27<ZxBiohazardZx>alright in the MINGW
14:27<ZxBiohazardZx>im following the wiki setup thing
14:27<Alberth>(as in, there is no sub-group, or chosen expert, just ask here)
14:28<ZxBiohazardZx>lemmy try to put it correctly;)
14:28<ZxBiohazardZx>on the wiki:
14:28<Alberth>no hurry
14:28<ZxBiohazardZx>@ compiling Wget
14:28<ZxBiohazardZx>thats where im at
14:29<ZxBiohazardZx>Place wget-1.9.1-mingwPORT.tar.bz2 in a folder (e.g. /home).
14:29<ZxBiohazardZx>i placed wget-1.9.1-mingwPORT.tar.bz2 in the c:/Complile folder
14:29<ZxBiohazardZx>then i started MSYS as requested
14:29<ZxBiohazardZx>but then
14:29<ZxBiohazardZx>Make sure you are in the same directory where you placed the file and Run:
14:29<ZxBiohazardZx>what do they mean by that step?
14:30<ZxBiohazardZx>because if i put the first line: tar -xvjf wget-1.9.1-mingwPORT.tar.bz2 in the MSYS box
14:30<ZxBiohazardZx>i get error: file or dir not found
14:30<Yexo>you have to navigate to the correct directory, see
14:31<Yexo>I know it says "OS X's BSD/unix command-line", but those commands will work with mingw too
14:31<Alberth>'ls' list the directory, so the file should be listed when you type 'ls'
14:31<ZxBiohazardZx>alright that aint in the WIKI( i might try addit it)
14:31<ZxBiohazardZx>if i type LS i get empty and nothing
14:32<ZxBiohazardZx>ALEX@ALEX~ is only thing i see
14:32<Yexo>then type "pwd" (without quotes) and copy the output here
14:33-!-fjb_ is now known as fjb
14:33<ZxBiohazardZx>i got it to work with CD stuff
14:33<ZxBiohazardZx>i typed: cd c:/ and cd Compile
14:33<ZxBiohazardZx>so when i type pwd it returns:
14:34<ZxBiohazardZx>$ pwd
14:34<ZxBiohazardZx>alright so now if i type LS i see the file
14:34<Yexo>did you type "pwd" after "cd c:/" or before?
14:35<Yexo>if you see the file with ls you can follow the wiki again
14:35<ZxBiohazardZx>alright thx:)
14:35<ZxBiohazardZx>way faster then dev-forums:)
14:35<ZxBiohazardZx>ill edit this on the wiki as well, the /home thing aint clear at all
14:35<EoD>i'm off
14:36<Yexo>the main problem with the wiki page is probably that it's written by someone who was (at least somewhat) familiar with the standard unix tools
14:36-!-EoD [~EoD@2001:6f8:11ba:3:230:48ff:fe42:121c] has quit [Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042315]]
14:36<Yexo>that means that it'll give problems for people who are not (like you)
14:36<Yexo>and indeed irc is generally faster then the forums
14:37<ZxBiohazardZx>exactly my point
14:37<ZxBiohazardZx>the whole development/compiling wiki's are made for developpers
14:37<ZxBiohazardZx>and not for players like myself that want to use a special patch or build....
14:38<ZxBiohazardZx>im doing all of this for 5 patches:P
14:38<ZxBiohazardZx>signals in tunnel/briges, chunnel, minimap and another i forgot
14:38<Yexo>source patches (like those on tt-forums) are also ment for developers, and not for users :p
14:39<ZxBiohazardZx>i wanted the minimap patch so i could print my 1024x1024 map easily and i wanted chunnel/signals in tunnels/bridges for stupid mountain savegame (tayvan transport)
14:39<ZxBiohazardZx>so i know its not made for me, but i hate waiting another 2-3 months before its in a stable release if at all included
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14:40<Yexo>and the patch authors will be happy to have another tester, but sometimes it isn't simply to combine patches
14:41<Yexo>the process of patches/compiling a single patch can be made a lot easier (like what buildottd did when it worked), but applying multiple patches will always require some human work
14:42<ZxBiohazardZx>Answer the questions by pressing enter.
14:43-!-ZxBiohazardZx_ [] has joined #openttd
14:43<Yexo>not giving an answer takes the default value
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14:46<ZxBiohazardZx_>woot i think i did it:)
14:46<ZxBiohazardZx_>then now on to the Zlib and then to the PNGlib and whatever more
14:47<Yexo>it's possible to compile without zlib and pnglib, but I'd recommend at least zlib
14:50<ZxBiohazardZx_>stupid errors wtf now?
14:50-!-ZxBiohazardZx [] has quit [Ping timeout: 480 seconds]
14:51<ZxBiohazardZx_>Error in server response, closing control connection.
14:51<ZxBiohazardZx_>ah nvm fixxed:)
14:53<ZxBiohazardZx_>darn next bump
14:54<ZxBiohazardZx_>cp: cannot stat `/mingw/include/zlib.h': No such file or directory
14:54<ZxBiohazardZx_>step 5 of Zlib
14:54<ZxBiohazardZx_>the mkdir worked, but its hard to see spacings
14:54<Yexo>"./" <- did that part of step 3 work?
14:55<ZxBiohazardZx_>lemmy see
14:55<ZxBiohazardZx_>it generated alot of text so i assumed yes:P
14:55<theholyduck>ZxBiohazardZx_, what distro are you using
14:55<theholyduck>oh. compiling on windows
14:55<ZxBiohazardZx_>can i simply repeat step 3 to see if it works
14:55<ZxBiohazardZx_>compiling on windows using MinGW
14:55<Yexo>you can try
14:56<ZxBiohazardZx_>just to help test few patches and use those darn nice features
14:56<ZxBiohazardZx_>ill retry step 3 then
14:56<theholyduck>compiling on debian is so easy, "apt-get build-dep openttd"
14:56<theholyduck>then get the source and start applying patches
14:56<ZxBiohazardZx_>ok i did the ./
14:56<ZxBiohazardZx_>then i get questions again
14:56<ZxBiohazardZx_>download file: yes
14:56<ZxBiohazardZx_>unarchive file? yes
14:56<ZxBiohazardZx_>archive type? (enter again)
14:57<ZxBiohazardZx_>archive file? (enter again)
14:57<ZxBiohazardZx_>Archive file path (again enter)
14:57<Yexo>theholyduck: setting up the dev environment is a bit more work, when that's done it's just as easy under windows
14:57<ZxBiohazardZx_>source path? (enter again)
14:57<ZxBiohazardZx_>installation dir
14:57<ZxBiohazardZx_>(/mingw) (enter again)
14:57<theholyduck>Yexo, i just like how there is a apt command to setup the dev env for you
14:57<ZxBiohazardZx_>CFLAGS (enter again)
14:58<ZxBiohazardZx_>tar (child): /tmp/zlib-1.2.3.tar.bz2: Cannot open: No such file or directory
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14:58<ZxBiohazardZx_>aka its wrong in step 3
14:58<ZxBiohazardZx_>where is that going wrong?
14:58<Yexo>what did it say just before that error message?
14:59<Yexo>copy it to if it's a lot of output
14:59<Yexo>then paste the link here
15:00<ZxBiohazardZx_>$ ./
15:00<ZxBiohazardZx_>Download file? (Yes)
15:00<ZxBiohazardZx_>Unarchive file? (Yes)
15:00<ZxBiohazardZx_>Archive file type? (tar.bz2)
15:00<ZxBiohazardZx_>Archive file? (zlib-1.2.3.tar.bz2)
15:00<ZxBiohazardZx_>Archive file path? (/tmp)
15:00<ZxBiohazardZx_>Source path? (/usr/src/zlib-1.2.3)
15:00<ZxBiohazardZx_>Installation directory? (/mingw)
15:00<ZxBiohazardZx_>CFLAGS (-O3 -s -mms-bitfields -march=i686)
15:00<ZxBiohazardZx_>tar (child): /tmp/zlib-1.2.3.tar.bz2: Cannot open: No such file or directory
15:00<ZxBiohazardZx_>tar (child): Error is not recoverable: exiting now
15:00<ZxBiohazardZx_>ill go and paste there
15:00<Yexo>you just pasted it here :p
15:00<Yexo>but next time please don't
15:01<ZxBiohazardZx_>i had no idea how IRC would paste:)
15:01<ZxBiohazardZx_>but srry:)
15:02<ZxBiohazardZx_>can you check the problem:( i really feel like a noob
15:03<ZxBiohazardZx_>ive done small "programming" (what you see =what you get(jbuilder), doing matlab @ university now)
15:03<ZxBiohazardZx_>but i cant find the problem comparing it to wiki
15:03<Yexo>./ wget: command not found <- that's the crucial error message
15:03<Yexo>line 55
15:03<Yexo>sorry, 50
15:04<ZxBiohazardZx_>i see
15:04<ZxBiohazardZx_>yeah but how do i fix this?
15:04<Yexo>repeating the "Compiling wget" part from the wiki
15:04<ZxBiohazardZx_>im sad already:P
15:04<ZxBiohazardZx_>kk so i start from 0 again and hope it works this time:)
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15:06<Alberth>we all started like this
15:07<ZxBiohazardZx_>alright error in compiling Wget
15:07<ZxBiohazardZx_>Alex@ALEX /c/BuildOTTD/wget-1.9.1/mingwPORT
15:07<ZxBiohazardZx_>$ mkdir /usr/src
15:07<ZxBiohazardZx_>mkdir: cannot create directory `/usr/src': File exists
15:07<ZxBiohazardZx_>is that bad? (its already there or so?)
15:08<Yexo>try "ls /usr/src"
15:08<Alberth>it probably is
15:08<Yexo>it's indeed already there
15:08<Yexo>that's not bad, it's ok
15:08<ZxBiohazardZx_>so ill do the ./ again
15:09<ZxBiohazardZx_>download file (enter)
15:09<ZxBiohazardZx_>URI (enter)
15:09<ZxBiohazardZx_>Archive type: (enter)
15:09<ZxBiohazardZx_>archive file? (enter)
15:09<ZxBiohazardZx_>download to path (/tmp) (enter)
15:09<ZxBiohazardZx_>Source Path (enter)
15:09<ZxBiohazardZx_>instal dir (enter)
15:10<ZxBiohazardZx_>starts doing something again
15:10<Alberth>you fixed the error in compiling already? (mkdir is usually not related to compiling)
15:10<ZxBiohazardZx_>the mkdir was indeed: already had the dir:P
15:11<Yexo>Alberth: the mkdir error was because he's following the same steps from the wiki twice
15:11<ZxBiohazardZx_>now im @ step 6: remove temporary wget
15:11<ZxBiohazardZx_>then back to Compiling Zlib again....
15:11<ZxBiohazardZx_>(clear to have empty screen)
15:12<Yexo>ZxBiohazardZx_: after completing the "compiling wget" part, does "wget" show any output?
15:12<ZxBiohazardZx_>1 sec
15:12<ZxBiohazardZx_>where should it give output?
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15:12<Yexo>just type it in the console and see what happens
15:13<ZxBiohazardZx_>type wget?
15:13<Yexo>yes, then enter
15:13<ZxBiohazardZx_>Alex@ALEX /c/BuildOTTD/wget-1.9.1/mingwPORT
15:13<ZxBiohazardZx_>$ wget
15:13<ZxBiohazardZx_>wget: missing URL
15:13<ZxBiohazardZx_>Usage: wget [OPTION]... [URL]...
15:13<ZxBiohazardZx_>Try `wget --help' for more options.
15:13<ZxBiohazardZx_>5 lines, srry for that:(
15:13<Yexo>that's ok :)
15:13<ZxBiohazardZx_>so now ill move to step 2
15:13<ZxBiohazardZx_>placed the tar in same dir
15:14<Alberth>I often use '<cmd> --help' to check whether <cmd> exists.
15:15<ZxBiohazardZx_>again @ questions of Zlib
15:15<ZxBiohazardZx_>download (enter)
15:15<ZxBiohazardZx_>URI (enter)
15:15<ZxBiohazardZx_>num-value (3) (enter)
15:16<ZxBiohazardZx_>Archive (enter)
15:16<ZxBiohazardZx_>dl to path (enter)
15:16<ZxBiohazardZx_>source path (enter again)
15:16<ZxBiohazardZx_>instal dir (enter)
15:17<ZxBiohazardZx_>and again error
15:18<ZxBiohazardZx_>ill paste it again:(
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15:19<ZxBiohazardZx_>cant see why it gives the error @ zlib again
15:19<Yexo>./ wget: command not found <- same problem again
15:19<Yexo>can you type "wget" again?
15:19<ZxBiohazardZx_>yes i know
15:19<ZxBiohazardZx_>ill try
15:19<ZxBiohazardZx_>$ wget
15:19<ZxBiohazardZx_>sh: wget: command not found
15:20<ZxBiohazardZx_>its got something to do with that TMP dir i think
15:20<ZxBiohazardZx_>tmp = temporary
15:20<Yexo>that's not the problem, it's the "compiling wget" step that's failing somewhere
15:20<ZxBiohazardZx_>wget worked before i started zlib think
15:20<ZxBiohazardZx_>i showed yo
15:21<Yexo>yes, but then you were probably still in the wget-1.9.1/mingwPORT
15:21<Yexo> directory, starting the wget there
15:21<Yexo>can you pastebin the output from ./ from the compiling get step?
15:21<Yexo>actually I'm trying it, and it fails here too
15:21<ZxBiohazardZx_>so the wget compilation agian then paste-bin it here?
15:22<Yexo>after "mkdir /usr/src
15:22<Yexo>", do "mkdir /usr/src/wget-1.9.1"
15:23<Yexo>I've fixed that part of the wiki now
15:23<ZxBiohazardZx_>ill just delete all and start from 0 step by step, and try to pastebin after the wget thing for you:)
15:23<ZxBiohazardZx_>so ill do that:)
15:23<ZxBiohazardZx_>lemmy redownload the wget thing, accidently removed:)
15:24<@petern>yeah, redownload it, lemmy
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15:26<ZxBiohazardZx_>trying again now:P
15:26<ZxBiohazardZx_>following the new wiki
15:27*glx uses the "normal" way, download, extract, configure, make, make install
15:27<+glx>always work (unless the windows port is broken)
15:27<ZxBiohazardZx_>stupid error in first attempt btw
15:28<ZxBiohazardZx_>Error in server response, closing control connection.
15:28<ZxBiohazardZx_>always works the 2nd time:P
15:28<ZxBiohazardZx_>alright its done
15:28<ZxBiohazardZx_>so now i do a cd
15:28<ZxBiohazardZx_>cd c:/
15:28<ZxBiohazardZx_>cd c:/BuildOTTD
15:28<ZxBiohazardZx_>and try the wget command again?
15:28<ZxBiohazardZx_>eeehm cd BuildOTTD XD
15:29<+glx>ZxBiohazardZx_: it just tries different mirrors to get the file
15:29<ZxBiohazardZx_>anyway it seems to be working so i move on to zlib again?
15:29<ZxBiohazardZx_>(attempt #3)
15:29<Yexo>if wget works still works in the zlib dir you're ok
15:30<Xaroth>ZxBiohazardZx_: you don't do cd <drive>
15:30<Xaroth>you just type C:
15:30<+glx>anyway I think you should follow the wiki and do that in /home :)
15:30<Yexo>Xaroth: mingw != windows shell
15:30<+glx>all these files are temporary
15:30<Yexo>the proper way in mingw would be "cd /c"
15:30<ZxBiohazardZx_> the /home is a wrong term as n00bs (me) confuse it with c:/home
15:31<ZxBiohazardZx_>WOOT Zlib works:)
15:31<ZxBiohazardZx_>finally after 4 runs
15:31<ZxBiohazardZx_>lol sorry yexo, i got the unix thing and saw cd command
15:31<ZxBiohazardZx_>and it worked so who cares:)
15:32<Yexo>let me warn you the libpng part doesn't work
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15:35<Xaroth>Yexo: he was trying to do "cd c:/" .. which is wind0ze notation...
15:35<Yexo>Xaroth: yes, and it works because mingw converts that automatically
15:35<ZxBiohazardZx_>anyway it seems to have been working:)
15:35<ZxBiohazardZx_>i hate that it doesnt echo with some respons to a cp command or so
15:36<ZxBiohazardZx_>i assume it works so i can go for PNGLIB compilation
15:36<Yexo>the pnglib part doesn't work
15:36<Yexo>I'm working on fixing that part of the wiki right now
15:36<Yexo>but you can skip that now and compile openttd without png support if you wnat
15:37<ZxBiohazardZx_>can i still play openttd then?XD
15:37<ZxBiohazardZx_>im just doing this for 1-3 patches anyway:)
15:37<ZxBiohazardZx_>then im @ getting source XD
15:37<Alberth>yes, just not generate screenshots in PNG format
15:37<ZxBiohazardZx_>i already have a SVN folder for that....
15:37<Yexo>you just can't make png screenshots, can't load png heighmaps and 32bpp graphics don't work
15:38<ZxBiohazardZx_>no big deal i think
15:38<ZxBiohazardZx_>but for step "getting the source"
15:38<ZxBiohazardZx_>what if i already have a dir with the SVN checkout+applied patches in a folder?
15:38<Alberth>you can always build OpenTTD again with PNG support later :p
15:38<Yexo>then just skip that step
15:38<ZxBiohazardZx_>i basicly did the tortiose SVN map already
15:38<+glx>just cd in your source dir :)
15:39<ZxBiohazardZx_>so now i do the compilation step????:)
15:39<ZxBiohazardZx_>WOOT! XD
15:39<ZxBiohazardZx_>NEW AND EXITING....
15:39<ZxBiohazardZx_>If you cannot compile, don't panic. Sometimes it may be due to coding errors.
15:39<ZxBiohazardZx_>XD love that line:)
15:39<+glx>first step is compile clean trunk
15:40<+glx>then you can try patched trunk
15:40<ZxBiohazardZx_>omg i need really to compile clean trunk before patched?:(
15:40<Xaroth> << nice :o
15:40<ZxBiohazardZx_>lame as i already patched my "clean trunk" before doing it:(
15:40<+glx>yes, because we know clean trunk compiles
15:40<+glx>so if it fails it's your setup
15:41<ZxBiohazardZx_>how can i undo the whole patching?
15:41<Yexo>svn revert -R .
15:42<ZxBiohazardZx_>lemmy go for tortiose
15:42<ZxBiohazardZx_>i worked taht before
15:42<ZxBiohazardZx_>and omg nice city-scape that fast:(
15:42<+glx>install svn too (works better for compilation with mingw)
15:43<ZxBiohazardZx_>i have tortoise SVN
15:43<ZxBiohazardZx_>i liked tortoise:(
15:43<ZxBiohazardZx_>i worked that one before:P
15:43<+glx>you can still use it
15:43<ZxBiohazardZx_>but kk ill do that
15:43<+glx>it's just better to have svn too (for the compilation)
15:44<ZxBiohazardZx_>$ svn checkout svn://
15:44<ZxBiohazardZx_>sh: svn: command not found
15:44<ZxBiohazardZx_>kk now what?
15:44<+glx>I don't think our Makefile support tortoise (our MSVC projects support it for sure)
15:45<+glx>you installed svn?
15:45<ZxBiohazardZx_>eeehm SVN is a program NOT being Tortoise?:(
15:45<ZxBiohazardZx_>ow wait its that zip file with source right?
15:45<+glx>it's another client yes
15:45<ZxBiohazardZx_>i had that stupid zip somewhere:P
15:46<ZxBiohazardZx_>my whole desktop is flooding with .rar or .tar files
15:46<ZxBiohazardZx_>and im affraid to move/delete them XD
15:46<Yexo>I've updated the libpng install instructions
15:46<ZxBiohazardZx_>works now?
15:46<ZxBiohazardZx_>then ill run that as well
15:47<ZxBiohazardZx_>png = super format for screenshots:)
15:47<+glx>ZxBiohazardZx_: follow the wiki instructions for svn installation
15:47<ZxBiohazardZx_>i will:)
15:49<ZxBiohazardZx_>where is svn installation instructions on the wiki?:(
15:49<ZxBiohazardZx_>nvm ill search for them
15:49<Yexo>it's on the Compiling on MinGW page
15:49<ZxBiohazardZx_>ow lol
15:49<ZxBiohazardZx_>thats the 3 lines of code?
15:49<ZxBiohazardZx_>thats all?:P
15:50<ZxBiohazardZx_>nvm i see;)
15:50<ZxBiohazardZx_>wait wait the SVN is ALREADY THERE?
15:50<ZxBiohazardZx_>Create a new folder called local in the directory where MSYS is installed.
15:51<ZxBiohazardZx_>c:/MSYS/local (its there)
15:51<ZxBiohazardZx_>unzip folders bin, incon etc all there
15:51<Yexo>and in the folder bin, is there a program called svn(.exe)?
15:51<ZxBiohazardZx_>so ive already done that "install SVN" part
15:51<ZxBiohazardZx_>lemmy see
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15:51<ZxBiohazardZx_>yes there is
15:51<Alberth>type 'svn help'
15:52<ZxBiohazardZx_>$ svn help
15:52<ZxBiohazardZx_>sh: svn: command not found
15:52<ZxBiohazardZx_>as before
15:52<ZxBiohazardZx_>ow wait, case-sensitive folders?
15:52<ZxBiohazardZx_>Local IS NOT local?
15:52<Yexo>as always on *nix systems :)
15:52<ZxBiohazardZx_>nvm still same error
15:52<ZxBiohazardZx_>even with name changed
15:53<ZxBiohazardZx_>strange thing (for me)
15:53<+glx>is there anyting else in this bin dir?
15:53<Yexo>can you do "echo $PATH" and paste the output?
15:53<ZxBiohazardZx_>is that i only have to make folder&unzip
15:53<ZxBiohazardZx_>Yexo in MINGW or ?
15:53<Yexo>in mingw yes
15:53<ZxBiohazardZx_>alot of lines of text
15:53<Yexo>copy them to pastebin
15:53<ZxBiohazardZx_>~$ echo $PATH
15:53<ZxBiohazardZx_>.:/usr/local/bin:/mingw/bin:/bin:/c/WINDOWS/system32:/c/WINDOWS:/c/WINDOWS/system32/wbem:/c/program files/samsung/samsung pc studio 3/:/c/Program Files/MATLAB/R2007a/bin:/c/Program Files/MATLAB/R2007a/bin/win32:/c/Program Files/TortoiseSVN/bin
15:53<ZxBiohazardZx_>nah its 1 line for IRC its just long:P
15:54<ZxBiohazardZx_>Alex@ALEX ~
15:54<ZxBiohazardZx_>$ svn help
15:54<ZxBiohazardZx_>sh: svn: command not found
15:55<+glx>local in wiki means /usr/local
15:55<ZxBiohazardZx_>learn 2 explain 4 n00bs like me
15:55<ZxBiohazardZx_>not everyone knows that local = /usr/local
15:55<Yexo>please fix those steps in the wiki you didn't understand
15:55<+glx>I never followed this wiki
15:56<ZxBiohazardZx_>i dont know what im doing wrong so cant change till i get a fix XD
15:56<ZxBiohazardZx_>i have those 4 folders from the zip
15:56<ZxBiohazardZx_>where should i put them in the MSYS install dir?
15:56<ZxBiohazardZx_>create new folder called local?
15:56<ZxBiohazardZx_>but then its not /usr (right?)
15:57<Yexo>C:\msys\1.0\local <- that's the most likely directory
15:57<Yexo>does that one exist yet?
15:57<ZxBiohazardZx_>lemmy see
15:58<ZxBiohazardZx_>yeah it does
15:58<ZxBiohazardZx_>i paste the stuff there?
15:58<Yexo>then that's the local directory the wiki is talking about
15:58<ZxBiohazardZx_>fix it:)
15:58<ZxBiohazardZx_>so i paste there
15:58<+glx>the wiki is right
15:59<+glx>Create a new folder called local in the directory where MSYS is installed.
15:59<ZxBiohazardZx_>no its wrong apparently
15:59<+glx>MSYS is installed in C:\msys\1.0
15:59<ZxBiohazardZx_>my installation = C:/MSYS
15:59<+glx>1.0 is part of install path
15:59<Yexo>ZxBiohazardZx_: it's not, glx is right
15:59<ZxBiohazardZx_>then its not clear for n00bs like me:)
15:59<Yexo>I agree with that
16:00<ZxBiohazardZx_>(put default paths for wiki?)
16:00<+glx>if you look correctly you'll see only 1.0 in c:\msys
16:00<Yexo>(put default paths for wiki?) <- just did so
16:00<planetmaker> <-- IMO that page is as clear as it can get
16:00<planetmaker>and the related MSYS page, too
16:01<+glx>anyway the easier way to get a msys/mingw install is buildottd
16:01<ZxBiohazardZx_>thx yezxo
16:01<+glx>even if buildottd itself doesn't work it installs everything
16:01<planetmaker>well. took me three 6 clicks and one path edit yesterday
16:02<planetmaker>3 clicks = download, 3 clicks = install
16:02<ZxBiohazardZx_>Alex@ALEX ~
16:02<ZxBiohazardZx_>$ svn help
16:02<ZxBiohazardZx_>sh: svn: command not found
16:02<ZxBiohazardZx_>even with those stupid dirs in the right place
16:03<planetmaker>you need to open a new command shell
16:03<planetmaker>after you edited your paths.
16:03<planetmaker>they don't magically propagate to a running shell.
16:03<+glx>he didn't modify path
16:04<+glx>cd /usr/local/bin
16:04<+glx>svn should be there
16:04<planetmaker>glx: yes... but if you install the stuff and then add in the win gui the paths. The paths are not known in a cmd window which was open before you added the paths.
16:05<ZxBiohazardZx_>lemmy retry:)
16:05<planetmaker>at least I had to start a new shell when I needed a new path in the environment settings.
16:05<ZxBiohazardZx_>works now:)
16:05<+glx>but he just added files in existing dir
16:05<ZxBiohazardZx_>so now i have the SVN working
16:05<planetmaker>glx: if the dir _is_ in the path, it shouldn't matter, yes
16:05<ZxBiohazardZx_>i can move to: obtain source again?
16:05<Alberth>glx: shell may cache search results
16:05<+glx>you already have source
16:05<+glx>cd to it
16:06<+glx>svn revert -R .
16:06<ZxBiohazardZx_>i dont have a clean one
16:06<ZxBiohazardZx_>so i go to the dir?
16:06<ZxBiohazardZx_>and then type svn rever -R
16:06<helb>yes, that 'revert' will clean it
16:06<+glx>svn diff will be empty
16:07<+glx>then you can follow "Compiling OTTD" step
16:08<ZxBiohazardZx_>so if path for TRUNK = C:/BuildOTTD/TRUNK
16:08<ZxBiohazardZx_>then i do cd /c then cd/BuildOTTD then cd / TRUNK
16:08<ZxBiohazardZx_>and then the svn revert -R
16:08<+glx>cd /c/BuildOTTD/TRUNK
16:09<ZxBiohazardZx_>yeah kk im there:)
16:09<ZxBiohazardZx_>$ svn revert -R
16:09<+glx>(you can do it in one cs ;) )
16:09<ZxBiohazardZx_>svn: Try 'svn help' for more info
16:09<ZxBiohazardZx_>svn: Not enough arguments provided
16:09<+glx>svn revert -R .
16:09<+glx>note the dot :)
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16:10<Yexo>yes, the . <- that thing
16:10<ZxBiohazardZx_>$ svn revert -R.
16:10<ZxBiohazardZx_>svn.exe: invalid option character: .
16:10<ZxBiohazardZx_>Type 'svn help' for usage.
16:10<+glx>and the space :)
16:10<Yexo>put a space before the dot
16:10<ZxBiohazardZx_>$ svn revert -R ~.
16:10<ZxBiohazardZx_>svn: 'C:\msys\1.0' is not a working copy
16:10<+glx>when you copy something, copy it correctly
16:11<ZxBiohazardZx_>what does it mean by THAT?
16:11<+glx>svn revert -R . <-- how hard is it to copy this ???
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16:11<ZxBiohazardZx_>i just did
16:11<Alberth>you are in the wrong directory
16:11<ZxBiohazardZx_>cant paste in MINGW?
16:11<+glx><ZxBiohazardZx_> $ svn revert -R ~. <-- remove the ~
16:12<ZxBiohazardZx_>a space ends with that ~?
16:12<+glx>no a space is a space
16:12<ZxBiohazardZx_>ah nvm it does sno now:)
16:13<ZxBiohazardZx_>now its a clean verson i guess
16:13<+glx>svn diff
16:13<ZxBiohazardZx_>reverted 10-lines:P
16:13<+glx>if it outputs nothing, it's a clean trunk :)
16:13<ZxBiohazardZx_>nah it wasnt clean:)
16:13<+glx>I mean type "svn diff"
16:13<ZxBiohazardZx_>it had my patches thus removed 10 mingw lines:P
16:14<ZxBiohazardZx_>svn diff (done that now)
16:14<ZxBiohazardZx_>nothing happened imo?
16:14<Yexo><+glx> if it outputs nothing, it's a clean trunk :) <- so that's ok :)
16:14<+glx>now you can follox the next step :)
16:14<ZxBiohazardZx_>cd ~/ottdsrc/trunk
16:15<ZxBiohazardZx_>that still works for me?
16:15<+glx>(skip the cd as you are already in the right dir)
16:15<ZxBiohazardZx_>starts doing alot after the ./ command
16:15<+glx>yes it configures :)
16:16<+glx>it checks for compiler and required libs
16:16<ZxBiohazardZx_>done, typed make.... waiting:)
16:16<Yexo>that step can take a while
16:16<Yexo>a few minutes, depending on your computer
16:17<+glx>at least dependencies are faster now :)
16:18<ZxBiohazardZx_>busy still:)
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16:18<Alberth>yeah, a full compile takes some time.
16:18<ZxBiohazardZx_>and after that i can do the " testing OTTD" again?
16:18<ZxBiohazardZx_>and if it works, can i patch up 1-by-1 or all togethere?
16:18<Yexo>one-by-one is recommended
16:19<Yexo>and for testing openttd, it's much easier to copy those required files to My documents/OpenTTD/data once, then for every copy of openttd you have
16:19<Alberth>if it fails you at least know what patch fails
16:20<Alberth>just as with building from clean trunk first. If it fails you know where to look
16:23<ZxBiohazardZx_>so you mean i didnt have to compile to apply a patch at all (if its 1 patch or so?)
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16:24<ZxBiohazardZx_>and for testing openttd, it's much easier to copy those required files to My documents/OpenTTD/data once, then for every copy of openttd you have
16:24<Yexo>without compiling you don't get an executable, so you can't test it
16:24<ZxBiohazardZx_>what you mean with that?:P
16:24<Yexo>exactly what I said
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16:24<Yexo> and trg*.grf can be put in "installdir/data", but also in My Documents/Openttd/Data
16:25<ZxBiohazardZx_>eeehm in that special dir you mention
16:25<ZxBiohazardZx_>its already there since i have a stable release
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16:25<ZxBiohazardZx_>wont this compilation one affect the stable release...???
16:26<Yexo>that's exactly the advantage of putting those files there, you only have to do it once :)
16:26<ZxBiohazardZx_>yeah but... will this affect the stable release or?
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16:26<+glx>just put an empty openttd.cfg in your build/bin
16:26<ZxBiohazardZx_>so ill move the required files to data
16:26<+glx>that way you are sure you won't touch the stable config
16:27<ZxBiohazardZx_>and that .cfg file: where is that? i cant find it in mydocs or programfiles folder XD
16:27<Yexo>then look better, or use the windows search
16:29<ZxBiohazardZx_>should it be in the programfiles/openttd dir or in the mydocuments/openttd dir?
16:29<ZxBiohazardZx_>by default
16:29<CIA-3>OpenTTD: rubidium * r16421 /trunk/src/ (33 files in 4 dirs): -Codechange: do not unnecessarily remove constness or unnecessarily add it.
16:31<+glx>when you install a stable openttd for the first time, openttd.cfg will be created in mydocs\openttd on first openttd run
16:32<ZxBiohazardZx_>i found the file
16:32<ZxBiohazardZx_>i copy it?
16:32<+glx>no, you just need an empty one in C:/BuildOTTD/TRUNK/bin
16:32<+glx>but you can copy it too
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16:33<ZxBiohazardZx_>"empty one"
16:33<ZxBiohazardZx_>ill just copy as thats waaaaaaay easier imo
16:33<+glx>it's just to separate stable config from modified build (in case the patches destroy existing config)
16:34<ZxBiohazardZx_>if i want to include my newGRF stuff from my data folder, should i just copy all files in data dir (progfiles/openttd/data ) to mydocs (mydocs/openttd/data)
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16:35<ZxBiohazardZx_>woot its DONE:)
16:35<+glx>all grfs should be in mydocs (except openttdw.grf and openttdd.grf)
16:35<ZxBiohazardZx_>now i can do the file movement stuff:P
16:35<ZxBiohazardZx_>hehe i have some in the normal folder (older ones)
16:35<ZxBiohazardZx_>but ill move those:)
16:36<ZxBiohazardZx_>in "testing OTTD"
16:36<ZxBiohazardZx_>the (OTTD) is the revised build OTTD folder?
16:37<+glx>it's C:/BuildOTTD/TRUNK/bin in your case
16:37<+glx>but as said the listed files should be in mydocs/openttd/data
16:37<+glx>(makes life easier)
16:38<ZxBiohazardZx_>there aint a dir (data) in the mydocs/openttd folder
16:38<ZxBiohazardZx_>create one i assume?:)
16:39<ZxBiohazardZx_>same for /gm?
16:39<ZxBiohazardZx_>create & put gm there?
16:39<+glx>in my docs\openttd\gm
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16:40<ZxBiohazardZx_>yeah create©:)
16:40<ZxBiohazardZx_>kk now i can run openttd?
16:40<Bennythen00b>Finally managed to compile, huh? =)
16:40<Yexo>ZxBiohazardZx_: first try, then if it doesn't work ask
16:40<+glx>yes it should run
16:40<ZxBiohazardZx_>woot seems to work
16:40<ZxBiohazardZx_>got 5 errors about few newgrf's not working (hmmz wtf....)
16:41<ZxBiohazardZx_>openttd r 161409
16:41<+glx>probably wrong path in cfg
16:41<+glx>unless it's the recent newgrf safety checks we added
16:42<Bennythen00b>I have a quick Q myself: In TortoiseSVN, when adding a patch, what are the red lines?
16:43<Bennythen00b>Where you can right-click and select "patch all".
16:43<ZxBiohazardZx_>thats the ones that are already installed?
16:44<ZxBiohazardZx_>they appear red if (not?) already added and grew if added i think
16:44<ZxBiohazardZx_>yeah benny:)
16:44<ZxBiohazardZx_>i used tortoise to "patch" mine
16:44<ZxBiohazardZx_>im using my first clean trunk-build now
16:44<ZxBiohazardZx_>and im gonna patch now:)
16:44<ZxBiohazardZx_>but you can always do "patch all"
16:44<ZxBiohazardZx_>if its already done it wont affect the build
16:44<ZxBiohazardZx_>simply replaces line with itsself....
16:46<Bennythen00b>I just get lots of errors when hitting "patch all" if one or more lines are red..
16:46<planetmaker>not every patch works...
16:46<planetmaker>... at least not with every version
16:46<planetmaker>and recent trunk changes kinda broke 90% of all patches
16:47<ZxBiohazardZx_>lol at least my trunk is working
16:47<Bennythen00b>So how do I download a specific source code/SVN or what it is called?
16:47<ZxBiohazardZx_>you can force a revision
16:47<ZxBiohazardZx_>lemmy see what it was again:P
16:47<Bennythen00b>Via "Chackout"?
16:47<ZxBiohazardZx_>long time since i used tortoise (other prog then ottd)
16:47<ZxBiohazardZx_>lemmy see
16:48<planetmaker>yes. checkout sounds good
16:48<ZxBiohazardZx_>right click, tortiose-> update to revision.......
16:48<ZxBiohazardZx_>the .... allow you to force a number
16:48<Bennythen00b>Great! Thanks. =)
16:49<ZxBiohazardZx_>a popup will appear with "head revision (latest) or manual insertation"
16:49<Eddi|zuHause>this chat is particularly verbose today...
16:49<ZxBiohazardZx_>now my question
16:49<ZxBiohazardZx_>i just applied a patch, do i have to recompile only?
16:51<ZxBiohazardZx_>kk thx lemmy see how i compiled it again:)
16:51<ZxBiohazardZx_>the ./configure AND make command or only make?
16:51<+glx>only make
16:51<ZxBiohazardZx_>compiling with a whole patch:)
16:51<ZxBiohazardZx_>and then test again:)
16:52<ZxBiohazardZx_>and then add another (chunnel) and then test again:) and then another (signalonbridge/tunnel) and again:P
16:52<ZxBiohazardZx_>xd wow wait error?
16:52<ZxBiohazardZx_>thats patch-related error then?
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16:54<ZxBiohazardZx_>c:/BuildOTTD/TRUNK/src/screenshot.cpp: In function `void SaveMinimap()':
16:54<ZxBiohazardZx_>c:/BuildOTTD/TRUNK/src/screenshot.cpp:680: error: `MakePNGImage' was not declare d in this scope
16:54<ZxBiohazardZx_>c:/BuildOTTD/TRUNK/src/screenshot.cpp:680: warning: unused variable 'MakePNGImag e'
16:54<ZxBiohazardZx_>make[1]: *** [screenshot.o] Error 1
16:54<ZxBiohazardZx_>make[1]: Leaving directory `/c/BuildOTTD/TRUNK/objs/release'
16:54<ZxBiohazardZx_>make: *** [all] Error 2
16:54<ZxBiohazardZx_>wow srry didnt know it was so many lines:(
16:54<ZxBiohazardZx_>thats a patch-related problem (right?)
16:54<ZxBiohazardZx_>so i revert back using the svn revert -R . command (right?)
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16:56<Bennythen00b>Are you using BuildOTTD..?
16:56<Yexo>that looks like compilation without libpng is broken
16:57<ZxBiohazardZx_>no im using the MINGW console
16:57<Bennythen00b>Are you just using a folder with that name?
16:57<ZxBiohazardZx_>so i assume the patch is the error not the applyance?
16:57<ZxBiohazardZx_>yeah benny
16:57<Bennythen00b>Makes sense. =)
16:57<ZxBiohazardZx_>i use the folder with that name so i can remember it:)
16:58<ZxBiohazardZx_>i just wanted the minimap patch so i can make a map for tayvan transport
16:58<ZxBiohazardZx_>and when at it the chunnel & signals on brigde&in tunnels looked sexy for my mountain game:)
16:58<ZxBiohazardZx_>but the minimap wont work, but @yexo is that patch related error?
16:59<ZxBiohazardZx_>or is it because i dont have the stupid PNG thing in MINGW lolz
16:59<ZxBiohazardZx_>i just remember that you told me to skip that:)
16:59<Yexo>depends, if you can compile without a patch it is a patch related issue
17:01<ZxBiohazardZx_>yeah its patch related
17:01<ZxBiohazardZx_>but could it be because its a PNG format output
17:01<ZxBiohazardZx_>and i didnt install PNG lib because you told me to skip it?:)
17:01<ZxBiohazardZx_>anyway ill install the PNG lib:)
17:02<ZxBiohazardZx_>and the wiki is wrong (again)
17:02<ZxBiohazardZx_>the file = libpng-1.2.8-mingwPORT.tar.bz2 and not libpng-1.2.35.tar.bz2
17:03<Yexo>ZxBiohazardZx_: read the wiki better, I update it
17:03<Yexo>you should download another file
17:03<planetmaker>and it's a wiki...
17:04<ZxBiohazardZx_>i knew yexo was busy on it so i usually dont touch wiki's unless im 100% sure of what im doing
17:04<Yexo>I'm done with that page
17:05<ZxBiohazardZx_>:) i see:)
17:05<ZxBiohazardZx_>after i do the pnglib
17:06<ZxBiohazardZx_>do i have to do anything else?
17:06<ZxBiohazardZx_>im at the .configure step of the pnglib now:)
17:06<Yexo>you have to ./configure openttd again, before make
17:07<ZxBiohazardZx_>ok thnx:)
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17:09<CIA-3>OpenTTD: rubidium * r16422 /trunk/ (12 files in 5 dirs): -Codechange: use const_cast for removing const and warn when const is (accidentally?) removed using C-style casts.
17:10<ZxBiohazardZx_>lol now i remember what i used tortoise for!!!!! WOOT
17:10<ZxBiohazardZx_>acent emulator WOW
17:10<ZxBiohazardZx_>i wanted to see the changelogs:)
17:12<ZxBiohazardZx_>burlex actually had humor in them, but these are fine tor ead:)
17:13<ZxBiohazardZx_>@yexo THANKS ALOT, i learned ALOT in this IRC chat and ill probably start testing some patches if i get some to work :)
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17:34<Xaroth>Yexo: you made a dutch man happy :P
17:35<Xaroth>no, that ZxBiohazardZx_ dude
17:35<Bennythen00b>Oh, okay.
17:36<Bennythen00b>Yes, he did indeed. =)
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18:07<Nite_Owl>Hello all
18:09<TinoDidriksen>May 25th: Towel Day...remember your towel.
18:11<Nite_Owl>Depends on your pond side - Memorial Day over here
18:11<TinoDidriksen>It's not tied to any country...
18:11<Xaroth>no but time zones are :)
18:11<TinoDidriksen>Hence May 25th...
18:11<TinoDidriksen>That's tz neutral.
18:12<Xaroth>other parts of the globe isn't the 25th yet
18:12<Xaroth>it's the 24th
18:12<Xaroth>memorial day
18:12<Xaroth>.. i think
18:12<TinoDidriksen>Yes, so it's a reminder that 25th is near for those.
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19:02<Nite_Owl>need to feed - be back in a bit
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19:39<Eddi|zuHause>i'm not sure if anyone is actually interested...
19:41<EoD>interested in what?
19:42<Nite_Owl>the fact that I am back
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20:50<EoD>i'm off now. Good night everyone
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---Logclosed Mon May 25 00:00:13 2009