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#openttd IRC Logs for 2009-05-25

---Logopened Mon May 25 00:00:13 2009
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02:18<dihedral>morning ladies
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02:24<dihedral><Mrs_Console> [08:05:30] openttd: /home/fairplay/openttd/src/strings.cpp:672: char* FormatString(char*, const char*, const int64*, uint, const char*): Assertion `i != __null' failed.
02:26<dihedral>oh - that's yesterdays nightly :-P
02:26<dihedral>eh... the one before last :-P
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03:09<@petern>null industry?
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08:26<Ammler>Yexo: around?
08:26<Ammler>could you add a tag to your repo
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09:15<@Belugas>good day
09:19<@Belugas>hello lucky-mister-i'm-at-home :)
09:20*yorick thinks plane crashes should be disabled
09:22<Noldo>why? planes are practically cheats already
09:23<@Belugas>yorick, if you do that, disable train crash too
09:23<@Belugas>that would be much more logical
09:23<yorick>plane crashes are far too realistic
09:23<yorick>and so are train crashes!
09:23<@Belugas>so no crash at all.
09:23<@petern>paradox !
09:23<@Belugas>vehicles just stop in a second flat
09:24<@Belugas>peter -> at least RDMS!!
09:25<@petern>who what?
09:25<@Belugas>paradox -> DB (kinda) :D
09:26<@Belugas>Relational Database Management System !!
09:28<@petern>right, in the garden with the strimmer, time
09:30<@Belugas>ooops... sorry... I forgot you were not in the mood of technical jokes ;)
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09:43*dihedral thinks yorick should be disabled
09:43<dihedral>just as plane crashes are a desaster in openttd, you are .... *grin*
09:48<@petern>Belugas, of course i am, i'm just slow, and didn't get it :(
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10:23<@Belugas>petern -> me keeps on listening to ElectroIndianDance
10:23<@Belugas>and ghooooooostbumps too :D
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12:12<Ammler>how do I revert with git?
12:12<Ammler>"hg revert ." ?
12:13<frosch123>with git or with hg? :p
12:13<yorick>hg revert -a
12:13<yorick>with hg
12:14<frosch123>which reverts all files btw :p
12:14<Ammler>hmm, isn't the question clear?
12:14<Ammler>I need a git pendant to "hg revert ."
12:14<@SmatZ>both questions are clear
12:15<@SmatZ>err no
12:15<@SmatZ>the first question is clear
12:15*frosch123 never used git
12:15<@SmatZ>the second makes things meaningless
12:16<yorick>hm, after sending the session key to the client, the master server stops handling the packet, so the client has to resend it?
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12:28<Ammler>well, rm <repo> -Rf and git clone is as good ;-)
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12:30<@SmatZ>I was lost while trying to work with git too
12:30<@SmatZ>it was still creating branches
12:31<@SmatZ>if I wanted to upgrade, I had to do somthing like "git pull && git checkout origin/master"
12:31<@SmatZ>but it was still warning about changing branches
12:31<@SmatZ>and such
12:31<@SmatZ>not nice :-x
12:31<@SmatZ>there is "mercurial for svn users"
12:32<@SmatZ>but I didn't find any "git for svn users"
12:35<Prof_Frink>Is there a "git for mercurial users"?
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12:47<yorick>Ammler: is it git checkout?
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13:05<Ammler>frosch123: your grf2html could instead of the html also make a nice text file which theoretically would be able to encode again
13:05<@Belugas>pom te pom
13:05<frosch123>then it would not be grf2html
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13:06<Ammler>grf2nfo :-)
13:06<@Belugas>Ammler, have yu ever heard of grfcodec?
13:06<Forked>but based on all of what you just said.. I blame orudge !11one
13:06<Ammler>grf2wellCommentedNfo :-)
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13:15<CIA-3>OpenTTD: rubidium * r16423 /branches/0.7/ (15 files in 6 dirs): (log message trimmed)
13:15<CIA-3>OpenTTD: [0.7] -Backport from trunk:
13:15<CIA-3>OpenTTD: - Fix: Do not allow content download via the console when there is no zlib as it is done for the GUI already [FS#2919] (r16420)
13:15<CIA-3>OpenTTD: - Fix: Some 64bit architectures require size_t to be aligned at 8-byte boundary, ensure it for MemBlock (r16415)
13:15<CIA-3>OpenTTD: - Add: [NoAI] AISignList that can be used to get a list of valid signs (r16400)
13:15<CIA-3>OpenTTD: - Fix: [NewGRF] Disable multitile houses with non-zero population on additional tiles as they cause desyncs and because the specs do not allow that either (r16383)
13:15<CIA-3>OpenTTD: - Fix: [NewGRF] Valid UTF-8 sequences between 0x20 and 0xFF should be allowed as is instead of being treated as control codes (r16374)
13:19<@petern>going for RC3?
13:19<@petern>oh, not here still
13:19*SmatZ doesn't know
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13:50<Spizania>so theres no OBB set anywhere? :(
13:51<Ammler>O or Ö ?
13:51<Spizania>whichever one is Austrian
13:51<Spizania>Austrian Railways
13:52<+glx>Ö then
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13:55<oskari89>Someone was speaking of that submarine..
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13:57<@Belugas>oh noes.. not the submarine of death!!
13:58<Goulp>kiss from Goulp
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14:22<Ammler>Has the svn repo for grf2html moved?
14:22<Ammler> isn't reachable
14:23<frosch123>yeah, seems offline
14:23<frosch123>r212 should be head :)
14:24<frosch123>10 days ago
14:24<frosch123>orudge: ^^ :)
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14:39<orudge>frosch123: ah, one sec
14:39<orudge>should be back now
14:39<orudge>sorry about that
14:39<orudge>frosch123 / Ammler
14:40<frosch123>thanks orudge, works :)
14:40<Ammler>thanky both
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15:05<_ln>this is oooold, but quite TTD-ish view from my previous apartment:
15:06<frosch123>the zeppelin?
15:07<@petern>can't be, it's not realistic enough
15:07<_ln>frosch123: yeah
15:14<z-MaTRiX>dbg: [misc] Nested widgets give different results
15:15<frosch123>z-MaTRiX: not important
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15:31<CIA-3>OpenTTD: smatz * r16424 /trunk/config.lib: -Codechange: warn about casting-out 'const' only when using gcc4+, older versions give many useless false positives
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15:35<welshdragon>if i stick a PBS signal in the meddle of a station with no crossovers, will a train that stops there use the far platform?
15:36<_ln>zomfg, OpenTTD is under review for Fedora.
15:36<welshdragon>is that bad?
15:37<_ln>no... just that it has flags.
15:37<@SmatZ>and forced opengfx and no-sound
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16:22<armbruster>Guys, how do I install OpenTTD on a Mac?
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16:23<planetmaker>armbruster: download, unzip, enjoy?
16:23<_ln>I would be surprised if that isn't documented somewhere.
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16:23<planetmaker>works here
16:23<armbruster>'Cannot open file'.
16:24<planetmaker>yes. That's not a mac issue.
16:24<armbruster>How do I install all that?
16:24<planetmaker>There's a readme which obviously wasn't read
16:24<@SmatZ>or readme
16:24<@SmatZ>planetmaker is very right :)
16:24<planetmaker>but google will help you indeed :)
16:24<_ln>copy and other necessary files from your original TTD CD.
16:25<armbruster>I read it, and I can't find and those files.
16:26<armbruster>Well, I only found
16:26<Prof_Frink>Like _ln said, they're on your TTD CD. Or in 3407.
16:27<armbruster>I don't have the TTD CD.
16:27<armbruster>But I do have a .zip of it all.
16:28<@SmatZ>there is no topic with number 3407!
16:29<@SmatZ>armbruster will hardly understand 3407 :-p
16:29<armbruster>Nevermind, got it.
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16:29<@SmatZ>he failed to extract the archive
16:30<@SmatZ>I never knew OpenTTD was *sold* in a zip archive :-/
16:30<Prof_Frink>See this is the problem. You've got /mac users/ using openttd.
16:30<KingJ>Typical mac user
16:31<Prof_Frink>If it's more complicated than point-and-drool they're completely flummoxed.
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16:33<planetmaker>thank you Prof_Frink
16:34<planetmaker>I guess a wall of prejudice is nice.
16:34<Rexxars>el oh el
16:34<Prof_Frink>Yes. Yes it is.
16:34*Rexxars pets Prof_Frink
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16:46*Belugas runs home and to his supper
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17:30<Xaroth> << 0.7.0 is gaining ground :)
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17:34<Eddi|zuHause>why is 80% of the picture transparent?
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17:35<Nite_Owl>Hello all
17:35<Xaroth>Eddi|zuHause: because I made it draw wrong :)
17:35<Xaroth>it should have adapted to client rectangle, not to form dimensions
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17:36<Xaroth>AutoTTD can generate that btw
17:37<Xaroth>Eddi|zuHause: refresh and behold :)
17:39<Eddi|zuHause>why do i have appetite for cake now?
17:40<Xaroth>har har
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17:56<CIA-3>OpenTTD: yexo * r16425 /trunk/src/ (ai/ai_instance.cpp script/squirrel.cpp): -Change [FS#2869]: Stop an AI when it takes too long to initialize or load
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18:04<Xaroth>apparently none of the current listed servers run toyland :P
18:04<man9o0>is toyland different from candyland?
18:05<man9o0>ooh 0.7.1 is out
18:05<Nite_Owl>0.7.1 RC2
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18:06<+glx>no 0.7.1 is not done yet
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18:06<Nite_Owl>RC2 = Release Candidate 2
18:06<Xaroth>shows the current distribution of maptypes
18:07<Eddi|zuHause>no toyland servers?
18:07<Nite_Owl>Oooo - pie
18:07<Xaroth>Eddi|zuHause: at the time of querying, no.
18:08<man9o0>i'll admit i havent played a toy/candy scenario in ages
18:08<Ammler>Xaroth: how many use the realistic acceleration?
18:08<Xaroth>Ammler: 42
18:08<Xaroth>oh wait
18:08<Xaroth>wrong question :P
18:08<man9o0>is realistic slower or faster
18:08<Ammler>man9o0: yes.
18:09<man9o0>i dont like the slowed down approach to stations
18:09<man9o0>entering a station i mean
18:09<man9o0>i prefer faster income to realism
18:09<Nite_Owl>how many set the freight multiplier to something greater than 5
18:10<Eddi|zuHause>Ammler: problem is you cannot see the settings unless you download the map/savegame
18:10<Ammler>I have actually no idea how the old system works,
18:10<Ammler>Eddi|zuHause: Xaroth is going to write a patch for ;-)
18:10<Xaroth>Eddi|zuHause: ammler's been nagging me to build something (and patch something) to allow AutoTTD to search for specific settings on servers
18:10<Xaroth>so it can be filtered etc
18:11<Eddi|zuHause>store the settings as xml!! will solve all problems!
18:11<Ammler>according to Truebrain, it should be quite easy.... ;-)
18:12<man9o0>well the game description should say if it will be a difficult game or easy
18:12<Ammler>cfgm ini or xml doesn't make a difference
18:13<Eddi|zuHause>well, technically, you only need to transmit the savegame chunk, as long as you use the same version, the game can decode that
18:13<Nite_Owl>hard or easy is not very specific when you are dealing with so many possibilities
18:13<Xaroth>Eddi|zuHause: that's the point
18:13<Xaroth>"as long as you use the same version"
18:13<man9o0>well a surprise is always a challenge
18:14<Eddi|zuHause>well, the other servers will show "version mismatch" anyway
18:14<Ammler>every ttd game is easy.
18:14<Xaroth>yes, but the whole point is, that an outside source (read: autottd) can read the data and display it anyway
18:14<Eddi|zuHause>so why would you care about their settings?
18:14<man9o0>showing all the game settings in the server description would take up alot of space, maybe make it a button that will open a 2nd detailed window
18:14<Xaroth>I don't want to make no parser to support 3895763489576839475 different versions
18:14-!-XeryusTC is now known as Xeryus|bnc
18:15<Eddi|zuHause>in that case, you should try to make the savegame chunk more flexible
18:15<Xaroth>i know
18:15<Xaroth>we should make the savegame format in xml!
18:16<Xaroth>yes, that was a joke.
18:16<KingJ>Don't joke about things like that! :P
18:16<man9o0>with so many new additions to the new patches i just hope the game will still be playable on an old single core library computer
18:16<Eddi|zuHause>any line containing "xml" is a joke...
18:16<Xaroth>Eddi|zuHause: i disagree, not all lines
18:16<KingJ>XML is like violence, if it dosen't work use more
18:16<Xaroth>a lot, but not all
18:17<man9o0>you know what would be very good to add, make it possible to download unique grf files from the game host
18:17<Xaroth>man9o0: might be wise not to go there :P
18:17<Eddi|zuHause>but simply storing name/value pairs in the savegame, and gracefully ignoring superfluous entries will make patch author's lives much easier
18:17<Xaroth>that's been a topic that's been discussed a GAZILLION times :P
18:18<Xaroth>Eddi|zuHause: i agree, but I aint coding no C/C++ to get that working xD
18:19<Ammler>man9o0: some ottd devs thinks, it would be abused by devil admins ;-)
18:19<man9o0>yes i know that is always the downside
18:19<Eddi|zuHause>anyway, given the backwards compatibility of the current setting system, you only need a parser for "HEAD", that will cover all official versions, which leaves some (rare) branches and patches
18:20<Xaroth>Eddi|zuHause: yes, and I want to support branches and patches as well :/
18:21<Ammler>well, that is bad excuse :-P
18:21<Xaroth>it's not :)
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19:37<Eddi|zuHause>anyone ever told you that a simple reconnect is not a sign of somebody actually being here?
19:38<Xaroth>hm, wasn't there a way with svn to get an actual linecount of a specific revision?
19:40<Yexo>not sure with svn, but "svn up -r <revision>; wc -l src/* src/*/* src/*/*/*" should do, but it might be slow
19:41<Eddi|zuHause>find src -exec cat | wc -l ?
19:41<@SmatZ>Eddi|zuHause: bad mood?
19:42<Eddi|zuHause>no, bad mood looks differently (i think)
19:43<@SmatZ>ok :) it's just me then
19:44<Eddi|zuHause>it's just the second time i noticed he responded to my scripted autoreconnect...
19:45<welshdragon>how do i change the penalties for waypoints and non through platforms?
19:46<Yexo>there is no specific penalty for non through platforms
19:46<Yexo>and neither for waypoints I think
19:46<welshdragon>Yexo: there is a way, Sacro mentioned it
19:46<welshdragon>but there's nothing on the wiki
19:47<Eddi|zuHause>since when is listening to Sacro a good idea?
19:47<Xaroth>Eddi|zuHause: find -name *.cs -exec cat {} \; | wc -l << did the trick, cheers
19:48<@SmatZ>Xaroth: *.cs ?
19:48<Xaroth>only want to get the source files, not the resource/project/whatever files
19:48<Yexo>it looks wrong, as *.cs will be expanded by your shell
19:48<Xaroth>it won't :)
19:48<Yexo>ok :)
19:49<Xaroth>20496 lines
19:49<@SmatZ>and you are missing the base directory
19:49<Eddi|zuHause>i still wonder why nobody came up with a "dflat" compiler...
19:49<Sacro>Eddi|zuHause: hush you
19:49<Xaroth>SmatZ: current dir, works good enough
19:49<@SmatZ>hmm it's not needed :)
19:49<Yexo>welshdragon: I'm quite sure there is no penalty for waypoints
19:49*Sacro hands Xaroth a "Pointless misuse of cat award"
19:49<Yexo>about "non through platforms", do you have a screenshot?
19:49<@SmatZ>cat file | grep match
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19:49<Xaroth>Sacro: meh
19:50<welshdragon>Yexo: er yeah
19:50<welshdragon>look at my screenshot thread
19:50*Sacro hands SmatZ a "Pointless misuse of cat" award
19:50<Xaroth>cba figuring out a more 'neat' way, besides, it works
19:50<welshdragon>and at york station
19:50<@SmatZ>welshdragon: maybe rail_station_penalty ?
19:50<Sacro> find -name *.cs -exec wc -l {} \
19:50<Xaroth>Sacro: wrong
19:50<@SmatZ>Sacro: you are missing ;
19:50<Eddi|zuHause>Sacro: won't that count each file individually?
19:50<Xaroth>i want a TOTAL list
19:50<welshdragon>SmatZ: aah
19:51<Xaroth>not per-file
19:51<Sacro>oh right, total... hmm
19:51<Sacro>still not convinced cat is a good idea
19:51<Sacro>could quite easily overflow the buffe
19:51<Eddi|zuHause>well, you can pipe the result into some summation app...
19:51<Eddi|zuHause>why would cat buffer anything?
19:52<Xaroth>actually, Sacro, that one is useful as well
19:52<@SmatZ>why would the whole file be stored in the buffer?
19:52<Yexo>welshdragon: so you want the short trains (via "hull and leeds terminus"/"scarborough terminus" not to go to the larger platforms?
19:52<Eddi|zuHause>pipes are evaluated per line
19:52<welshdragon>Yexo: no, the longer trains to avoid those particular platform
19:53<Yexo>you want the longer trains to only go to the long platforms?
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19:53<@SmatZ>Eddi|zuHause: you are saying that: first command is finished, its output is saved in a buffer, then second command is executed, with stdin reading from that dubbfer?
19:53<Yexo>set yapf.rail_shorter_platform_penalty somewhat higher
19:53<Eddi|zuHause>no... why would i say that?
19:53<@SmatZ>Eddi|zuHause: I thought you are replying to me :) ok
19:54<welshdragon>Yexo: ok
19:54<welshdragon>need to find that in the openttd.cfg i assume?
19:54<Yexo>that won't work for a savegame
19:54<@SmatZ>welshdragon: chaning it in openttd.cfg won't affect running game
19:54<Yexo>load the game, open the console and type "set yapf.rail_shorter_platform_penalty <value>"
19:54<Yexo>if you leave out <value> you get the current value
19:54<@SmatZ>welshdragon: use "set rail_shorter_platform_penalty 5000" in game console
19:54<@SmatZ>after loading the game
19:55<@SmatZ>sorry, Yexo :-x
19:55<Yexo>if you change it in the config file you change the default for new games
19:55<Yexo>np SmatZ
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19:57<welshdragon>let's see if that works....
19:58<welshdragon>thank you Yexo, SmatZ and Sacro: it does :P
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20:20<z-MaTRiX>Eddi|zuHause, no, but you were here :)
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20:35<Eddi|zuHause>no, i was not
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20:38<SineDeviance>KenjiE20|LT, i'm over here now
20:39<SineDeviance>KenjiE20|LT, i haven't been playing online any. do you still play online?
20:39<KenjiE20|LT>heh, do a /whois on me :P
20:39<SineDeviance>seems so
20:40<SineDeviance>you in openttdcoop these days?
20:40<SineDeviance>i still havent played there yet
20:40<KenjiE20|LT>it's nuts
20:41<SineDeviance>i never understood all the rules
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20:42<SineDeviance>so is openttdcoop using 0.7 stable or do they still use the nightly builds?
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22:32<SineDeviance>KenjiE20|LT, btw, i set up a separate server box for my website. i was thinking of hosting an openttd server there
22:33<SineDeviance>KenjiE20|LT, when i get it setup i'll let you know
22:34<SineDeviance>it'll run the stable
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22:58<SineDeviance>KenjiE20|LT, it's up.
22:59<SineDeviance>KenjiE20|LT, server name is 'SD OTTD Fun Server' pass is 'sdrocks'
23:07<z-MaTRiX>YAPF continuously turns right, then left to a station instead of going straight
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23:13<z-MaTRiX>trains missing path, continuously servicing ;/
23:13<SineDeviance>hey guys... could someone do me a favor and check if they can see my ottd dedicated server in the master list?
23:13<SineDeviance>im sure it's right but on my server browser it's showing the lan ip, not the wan
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23:51<SineDeviance>okay, something is wrong. my server isn't showing up in the master list
23:51<SineDeviance>the server box is in the DMZ on my router so it's not a firewall blocking it
23:52<SineDeviance>i have internet_lan set to 0 and server_advertise set to true
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---Logclosed Tue May 26 00:00:16 2009