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#openttd IRC Logs for 2009-06-14

---Logopened Sun Jun 14 00:00:43 2009
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02:54<andythenorth>drinking coffee not tea today. only way to get through fixing so many sprite offsets :O
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03:14<Alberth>and a good morning to all
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07:08<Chrill>Hey, I'm running the Total Bridge Renewal set. In some screenshots, I've seen this (I think this set) used with TTRS roads. Does anyone know how to achieve this?
07:08<Chrill>I've tried to play around with parameters and similar, to no avail
07:12*Alberth supplies dihedral with some pills to calm down (don't get so upset with SX!)
07:13<dihedral>Alberth, i am not upset :-P
07:14<Alberth>glad to hear that, as it is seems wasted effort :)
07:15<dihedral>no - just the most amusing thread imo :-D
07:15<dihedral>ssh <host> -l <user> -R 1022:localhost:22 <- why aint that working??
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07:17<Alberth>you must be root to use 1022 ?
07:17<dihedral>ah fuck it :_D
07:17<@Rubidium>if you're talking about ports, then yes... it's less than 1024
07:18<dihedral>sure is
07:19<Alberth>I didn't know ssh could do this. Seems like a nice functionality.
07:25<dihedral>you can even do it in an open ssh session
07:26<dihedral>~C on a fresh line will give you a local command line on which you can specify a -L or -R
07:31<dihedral>"I wish you the best with your other and future projects, may they be as successful as this one." <- HAHA
07:31<dihedral>like that ^^
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07:40<Alberth>well, he defines success slightly different ;)
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07:51<@petern>what a knob
07:52<@petern>er, not Brianetta :)
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07:53<@petern>go and weed my garden, eh?
07:53<Brianetta>hello (:
07:53<dihedral>hello Brianetta
07:53<dihedral>there is weed in your garden petern ?
07:53*Brianetta just re-watched the OpenTTD Visualised video
07:54<welshdragon>petern: no :P
07:54<@petern>dihedral, yup[
07:56<dihedral>i'll visit :-D
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08:56<Phazorx>me wonders who is responsible for webtranslator tool itself, and wether or not it is GPL?
08:56-!-me is now known as zodttd
08:56<Alberth>afaik TrueBrain has built it
08:57<Phazorx>and where is allmight TL these days?
08:57<Phazorx>is there something he doesnt kno yet :o)
08:57<Alberth>apparently :)
08:58<Alberth>or he is just checking he knows everything :)
08:59<Phazorx>one who knows everything should be aware of that fact and would not need checking
09:03<Ammler>is wt3 already in action?
09:05<Alberth>Ask at #openttd.wt3 :) (main page still links to WT2, so I guess not)
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09:08<@Rubidium>wt/wt2 were written by Miham
09:12<+glx>and fixed by Rubidium ;)
09:12<@Rubidium>please don't call it fixed
09:12<dihedral>wt2 is current translator, afaik it is not under gpl
09:12<+glx>well hacked to work
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09:27<Phazorx>heya Ammler
09:28<Ammler>sali Phazorx :-)
09:28<Brianetta>In the "OpnTTD Visualised" video, Rubidium is the black hole at the centre of the Milky Way
09:28*Phazorx wonders if there are gpled webtranslators similar to wt2
09:28<Ammler>not gpl, but free
09:29<@Rubidium>yeah, I'm not burning yet
09:29<Phazorx>well whichever, i'm looking for one for widelands, which is oepnsource project
09:30<Phazorx>similar to openttd i guess :)
09:31<Phazorx>Rubidium, you should know wether or not wt is public domain and available
09:31<Ammler>maybe this one might help:
09:32<Phazorx>doesntmention svn integration there
09:32<Phazorx> but thanks i'll look into it
09:32<@Rubidium>Phazorx: who am I to judge about that?
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09:32<Phazorx>Rubidium: someone with a clue on how ottd developemtn happens in general?
09:33<@Rubidium>WT/WT2 were from before my time
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09:34<@petern>wt doesn't (didn't?) have svn integration
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09:36<+glx>it's not a clean integration
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09:36<Phazorx>in my very humble opinion it is better than none and it serves the purpose well
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09:36<Phazorx>there can be a better/easier way but wt2 looks better thanother ones i seen
09:37<Phazorx>which pretty much comes down to launchpad aside of custom solutions
09:37<+glx>did you ever try WT2 ?
09:37<Phazorx>long time ago i did something with i
09:37<Phazorx>but not sure wether it was wt or wt2
09:38<Phazorx>beelike 2 years ago or so
09:38<+glx>btw it's tailored for openttd string system
09:38<Phazorx>looking at interface now does not look same
09:38<Phazorx>tha's why i poundered about GPL
09:39<Phazorx>with freedom to fix/tune for other projects
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09:47<dragonhorseboy>any of you from germany or know about their railroad a bit?
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10:06<dihedral>dragonhorseboy, just ask!
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10:11<dragonhorseboy>fair enough - know what was the name of that one stretch of land bridge over a large expanse of water? i recall it was one rail with long banks on both sides .. probably also was one road parallel to it too
10:11<dragonhorseboy>I recall seeing some photos and I'm sure it was in germany area .. re DB steam locomotives
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10:31<dragonhorseboy>well have to go for a while now anyway
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11:00<@petern>something about his sentence mannorisms really annoys me :s
11:01<Eddi|zuHause>it annoys me more that he disappears right before i am able to answer him
11:01<Eddi|zuHause>basically every time he asks something...
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11:01<@petern>mannerisms, of course
11:07<Eddi|zuHause>when he comes back, someone might answer him: he probably meant the "Hindenburgdamm" which connects the island Sylt to the mainland
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11:51<CIA-6>OpenTTD: alberth * r16575 /trunk/src/widget.cpp: -Fix (r15760): Move resize sprite to the right when widget is lowered for RTL languages also.
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12:11*Wolfsherz says hello to everyone
12:17*Rubidium wonders whether Wolfsherz expects a hello from someone
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12:19<Wolfsherz>i was just polite. i was tought to greet when entering a "room" ;)
12:20<Wolfsherz>may i ask what the exact purpose of this channel is?
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12:21<@Rubidium>I'd say it has something to do with users and OpenTTD
12:23<Tefad>it's like the OpenTTD forums but in realtime
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12:25<strongfrakk>hello , one question, how can i provide the cities with goods ?
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12:26<Sacro>*transport* tycoon
12:26<Eddi|zuHause>factories, saw mills and oil refineries produce goods, when provided with raw materials
12:26<Eddi|zuHause>cities accept goods when they have enough office buildings
12:26<strongfrakk>wait i
12:27<Eddi|zuHause>typically that means 3
12:27<strongfrakk>i have had a factory
12:27<strongfrakk>it gets grain, etc
12:28<strongfrakk>but how can i transport the good to the cities
12:28<Alberth>lay a track?
12:28<Eddi|zuHause>with a goods train
12:28<strongfrakk>one more question
12:29<strongfrakk>factory doesnt have summary about the goods, just it said 0 percent goods transported
12:29<Alberth>do you have a station that accepts goods already?
12:30<+glx>did you effectively transported goods?
12:30<strongfrakk>Alberth:you mean at city ?
12:30<Alberth>no at the factory
12:30<strongfrakk>Alberth:can factory accept good ?
12:30<+glx>factory produces goods, it usually doesn't accept them :)
12:31<strongfrakk>unlike it produces goods
12:31<Alberth>it produces goods, and if you accept them, they get transported from the factory to your train
12:31<strongfrakk>so i need two station with goods transport between the factory and the city
12:31<Alberth>just like eg coal from a mine
12:32<Phazorx>strongfrakk: think about it as a demand-supply scenario
12:32<Alberth>yes, one at the factory and one at the city.
12:32<+glx>you can reuse the grain station
12:32<Alberth>if you transport coal, you do the same. you have 1 station at the mine, and one at the power plant
12:32<strongfrakk>ok thanks, i know the basic transport directions, but there is description about city and goods
12:33<strongfrakk>i havent found guide for it
12:33<strongfrakk>there is not :)
12:34<Alberth>it is not different from any other cargo. It is just that it only gets manufactured if you supply the factory with raw materials
12:34<strongfrakk>yes i have any supply
12:34<strongfrakk>i have enough
12:35<strongfrakk>ok im back to openttd
12:35<strongfrakk>thanks again
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12:37<strongfrakk>unfortunatelly, the factory said waiting : nothing
12:37<strongfrakk>it means there is no available goods
12:38<strongfrakk>but as i experienced the grain and livestock are transported well to factory
12:39<strongfrakk>ups after one lap the goods has been apeared :)
12:39<strongfrakk>i said nothing
12:39<Phazorx>this is a failsafe measure to prevent station from producing something before you are ready to move it
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12:40<Phazorx>industry will only consume cargo unti lthere is a somthing that takes what industry produces
12:41<strongfrakk>who are you talking to ?
12:41<Phazorx>as soon as you create a train/car/plane/ship that capable of carrying goods and make it load on station thatis within factories area of control it will start producing goods and you can move them
12:42<Phazorx>apparently to an echo...
12:43<strongfrakk>q: every broke down wehicle can reach to Depo ?
12:44<Sacro>no, they need a valid path
12:45<strongfrakk>at the first sight they may can
12:45<strongfrakk>Sacro: you state that sometimes they cant ?
12:45<Sacro>if they don't have a route to a valid depot then they can't get there
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12:46<strongfrakk>Sacro: but if they have they will reach
12:46<strongfrakk>Sacro: this is the one and only term ?
12:47<strongfrakk>is it worth to deal with trucks ?
12:50<andythenorth>strongfrakk: yes if you use a better vehicle set like eGRVTS
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12:51<strongfrakk>andythenorth:what is that ?
12:51<strongfrakk>i have never head of
12:52<andythenorth>In the OpenTTD title screen, try the 'Check Online Content' button.
12:52<strongfrakk>is there any good guide for winner strategy ?
12:52<andythenorth>Pretty clever. Some smart people have made it easy to add things to the game.
12:52<strongfrakk>im in game
12:53<strongfrakk>i can reach it during the ongoing play ?
12:53<strongfrakk>i have very thin income
12:54<strongfrakk>after 4 years the income is more and more
12:54<strongfrakk>it doesnt sound good
12:55<guru3>0.7.1... how time flies
12:55<andythenorth>strongfrakk: go to the wrench icon, choose 'newgrf settings', then choose 'check online content'.
12:56<Ammler>7 years?
12:56<andythenorth>but you'd be better off starting a new game. You're probably going out of business anyway :P
12:56<strongfrakk>andythenorth: i have a feeling you are right
12:56<andythenorth>That's the game sometines ;)
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12:57<guru3>feels like 0.3.5 was just yesterday
12:58<strongfrakk>andythenorth: i have it : extended wehicle and tram set eGRVTS
12:58<strongfrakk>I will use it in next game
12:59<strongfrakk>how many kind of cooperative game exist ?
12:59<strongfrakk>just competitive ?
13:00<guru3>there's openttdcoop
13:01<guru3>and banzai for ipv6!
13:01<CIA-6>OpenTTD: rubidium * r16576 /trunk/src/strgen/strgen.cpp: -Fix: show the line of the translation file that has the fault and not the line of the string in english.txt.
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13:01<strongfrakk>guru3: can you explain them ?:)
13:02<guru3>openttdcoop is a group of players that like to play cooperatively to build huge networks
13:02<CIA-6>OpenTTD: rubidium * r16577 /trunk/src/strgen/strgen.cpp: -Fix: signed/unsigned comparison
13:02<guru3>there's nothing particularly defining about cooperative gameplay
13:02<guru3>it all depends on the people playing
13:02<strongfrakk>guru3:ok, i may know that i need more settings
13:03<strongfrakk>guru3: in other words i may think it needs special game settings
13:03<Wolfsherz>why have my trains breakdowns every few seconds?
13:03<strongfrakk>guru3: you mean it depends on the players
13:03<guru3>there are no special settings fo cooperative gameplay strongfrakk
13:03<guru3>Wolfsherz: are you sending them to a depo
13:03<guru3>strongfrakk: yes
13:04<Wolfsherz>i already play with fewer breakdowns :/ yes, they are going to a depot on each roundtrip
13:04<guru3>how old are they?
13:04<guru3>what does reliability say in the train window?
13:04<Wolfsherz>3 years at max
13:04<Wolfsherz>i'll check
13:05<strongfrakk>q:i have 2 underpopulated city how can i bust up the population ?
13:05<guru3>once a city has 5 stations being serviced they grow fast
13:05<strongfrakk>you mean:has to have
13:05<Phazorx>strongfrakk: provide local passanger and mail traffic to boost population growpth
13:06<guru3>Wolfsherz: all of them?
13:06<Phazorx>planing roads for cities also helps
13:06<strongfrakk>i missed the mail tranportation , ehh my fault
13:06<strongfrakk>im back :)
13:07<Phazorx>and as far as cooperative play goes - #openttdcoop is the answer
13:07<Wolfsherz>guru3, they are all between 79 and 83 % actually as this is a new game, its just 3 trains atm.
13:07<Phazorx>they do things like or
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13:09<strongfrakk>Phazorx: ok, thanks , i should have thought there have own room
13:09<strongfrakk>join /#openttdcoop
13:09<strongfrakk>ups sorry
13:09<strongfrakk>join /openttdcoop
13:10<Ammler>Phazorx: you should show older images ;-)
13:10<Phazorx>Ammler: i'm a lazy clicker
13:10<Ammler>I meant around 50
13:10<Phazorx>and i can not alay reffer o something like psg #65
13:10<Phazorx>although it is imo the best
13:11<Ammler>Phazorx: check pz5
13:11<Phazorx>tl3 maglev?
13:12<Wolfsherz>and why do industries lower production when i service them?
13:12<Phazorx>that's easy mode
13:12<Ammler>well, it is the only >2k trains game I know.
13:12<Phazorx>i like to count cars rather than trains lately
13:13<Ammler>Mark: introduced a coop-index for ;-)
13:13<Phazorx>so 2k * 6 (pz5) vs 1.6k*10 (psg65)
13:13<Phazorx>or really?
13:13<Phazorx>i hope it i close to my way of calculating it :)
13:14<Ammler>run @wiki ci there
13:14<Mark>lats of fast, long, trains on a small map gives a low rating
13:14<Phazorx>conideting i'm on wiki already i think there should be easier way to get there
13:15<Phazorx>Mark: 65 is diesel DB on 1024x512
13:15<Phazorx>~1600 TL5 train
13:16<Yexo>good evening
13:16<guru3>good evening
13:16<Phazorx>Mark: i also accoun for amount of gods transfered and waiting
13:17<Phazorx>havent found a way to account for track length tho but would be good
13:17<Ammler>Sali Yexo
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13:18<Ammler>Phazorx: yeah, mr someone should make a patch to count the tiles with tracks on it ;-)
13:18<Phazorx>Ammler: not exactly
13:18<Phazorx>i count onl these that are used by trains
13:19<Ammler>and which tracks aren't?
13:19<Phazorx>prio structures and things like that should not be accounted
13:19<Phazorx>basicaly i realied on old_track patch
13:20<Ammler>hehe, that is your all time liked patch :-)
13:20<Phazorx>criteria was - "real tracks" are these where grass does not grow
13:20*Ammler wonders, what happens with.
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13:20<Phazorx>well it makes sense and it shows useless tracks, often pointing out mistakes
13:20<Phazorx>i posted it on TT
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13:21<Phazorx>modded version
13:21<Phazorx>since it borked when yapf came about
13:21<Ammler>but that is years ago, too?
13:21<Phazorx>they used same bits
13:21<Phazorx>abut ayear or so i gess
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13:22<Hirundo>I assume that by 'yapf' you mean YAPP / PBS
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13:23<Phazorx>hmm... i mean what was around year ago and were designated as Yet Another Path Finder in settings
13:23<Phazorx>pretty sure it was YAPF
13:23<Phazorx>pbs wast around then
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13:26<strongfrakk>how can i copy and paste the bus orders ?
13:26<strongfrakk>q:building road it is very efficient
13:26<guru3>when you're setting the vehicules' orders, click on the vehicule you want to copy
13:27<Phazorx>or ctrl click when it is in depot, to make identical one with same orders
13:27<guru3>ctrl clicking makes shared orders
13:27<guru3>be aware of the difference
13:27<Phazorx>ctrl click duplications
13:27<Sacro>guru3: vehicle's
13:27<Phazorx>yeah it is sared orders correct
13:27<guru3>it always trips me up
13:28<strongfrakk>Phazorx: ok, using one ctrl is one thing but how and when i should use with the 2 bus at the same time ?
13:29<strongfrakk>Phazorx: they are on own way
13:29<guru3>as far as i know you have to do each one individually
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13:29<guru3>(or can you set the orders to multiple vehicules simultaneously?)
13:30<Phazorx>strongfrakk: if you want to copy orders do it guru3's way
13:30<Phazorx>which is at scheduling state
13:31<Phazorx>if you wanto doit as i sugegsted - when creating new vehicle you ctrl click one you want a copy of
13:31<Phazorx>difference is "shared orders" in my case which means that i you change original orders - copies will inherit changes as well
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13:31<strongfrakk>Phazorx: i cant imagine when they are far away to each other should i open their orders panel at the same time ?
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13:32<Phazorx>only order panel of new one needs to be open as i recall
13:32<Phazorx>and you click on another vehicle itself
13:32<Phazorx>after clicking add omthing to schedule button
13:33<Phazorx>i guess i should fite up the game and see what is it called now :)
13:33<Phazorx>since it has been a while since i played
13:33<strongfrakk>i need time to practice it
13:33<CIA-6>OpenTTD: translators * r16578 /trunk/src/lang/ (russian.txt simplified_chinese.txt traditional_chinese.txt):
13:33<CIA-6>OpenTTD: -Update: WebTranslator2 update to 2009-06-14 17:33:27
13:33<CIA-6>OpenTTD: russian - 39 fixed, 121 changed by Lone Wolf (160)
13:33<CIA-6>OpenTTD: simplified_chinese - 3 fixed by ww9980 (3)
13:33<CIA-6>OpenTTD: traditional_chinese - 3 fixed by ww9980 (3)
13:35<Phazorx>strongfrakk: game has may shortcuts and advanced controls, you will learn them with time and that will speed up building things for sure
13:35<guru3>the most useful keys i think
13:36<Phazorx>x is hany
13:36<Phazorx>as well as "del" :)
13:36<guru3>i tend to just leave it transparent
13:36<strongfrakk>i have tried the x
13:36<Phazorx>some people become addicted to A and R
13:36<strongfrakk>x is really great
13:36<Phazorx>strongfrakk: beter yet - there is ctrl+x
13:36<strongfrakk>as experienced the one way can confuse the buses
13:37<guru3>i never never knew about ctrl x
13:37<Phazorx>guru3: you live you learn
13:37<dihedral>guru3 just lives
13:37<Phazorx>hola dih
13:37<dihedral>at least nobody can prove he learns - he never says anything
13:38<dihedral>hello Phazorx
13:38<dihedral>nice to see you here
13:38<Phazorx>still kicking?
13:38<Phazorx>likewise :)
13:38<guru3>learning would require i play a bit more often than i do
13:38<dihedral>guru3: no sane person actually plays
13:39<Phazorx>it's not amount of time, it's how you do it :)
13:39<Phazorx>quantity vs quality...
13:39<dihedral>yep, still kicking :-)
13:39<guru3>i learned it all when i was pretty young so it's sort of ingrained in me
13:39<guru3>it takes a lot of effort to crash a company into the ground
13:39<Phazorx>it takes a lot of effort to keep thousands trains running :)
13:40<guru3>i started playing when the limit was like... 127
13:40<guru3>so i tend to avoid massive networks
13:40<guru3>it shifts from "fun" to "work" at that point
13:40<strongfrakk>can i maintain myself just from public transportation as a beginner ?
13:41<guru3>if you've got a lot of patience you can
13:41<guru3>but it's not easy
13:42<Phazorx>strongfrakk: most efficient start is usualy a coal to powerplant on temperate
13:42<guru3>oil, wood, and iron ore all work just as well
13:42<Phazorx>find few relatively remote mines in same direction and drag lines to one powerstation, reusing tracks as much as possible
13:42<strongfrakk>on temperate : i have never heard this english word :)
13:43<guru3>temperate climate
13:43<Phazorx>"default" climate called temperate in ottd
13:43<guru3>areas like france, germany, the middle east coast US
13:43<Phazorx>as well as tto/ttd actually
13:43<strongfrakk>uhh mediterrain ?
13:43<guru3>mediterrainen is just that :)
13:43<Phazorx>strongfrakk: it has less o do with sea, more with calm stadey warm weather
13:43<guru3>temperate climates are generally a bit cooler, ususally experiencing some snow
13:44<strongfrakk>guru3: how long word , damn
13:44<strongfrakk>ok i see
13:45<Phazorx>guru3: oil and wood have lower starting output
13:45<guru3>it tends to work out about the same i think
13:45<Phazorx>and for ore - somehow i never i figured why but it is less income efficient than coal
13:45<Phazorx>guru3: close but coal is still more efficient
13:45<Phazorx>especially with smooth economy
13:46<guru3>perhaps, but building either line is equally fun :3
13:46<Phazorx>steel is better on long run
13:46<Phazorx>since ten you can expand to factory
13:46<Phazorx>but i came to adopt coopers point of view
13:47<guru3>starting with coal eh
13:47<Phazorx>where moneymakre is a steem train, one engy ninecars
13:47<guru3>you know... that was my idea originally :3
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13:48<Ammler>Phazorx: current coopers don't use coal anymore ;-)
13:48<guru3>did sort of wonder why there was someone who so closely shared my views
13:48<Ammler>they use pax
13:48<Phazorx>Ammler: i don't believe you
13:48<Phazorx>that's silly
13:48<Phazorx>same coopers i used to know would not do a thing like that
13:48<Ammler>well, we might be to old ;-)
13:48<Phazorx>i am for sure
13:48<Phazorx>at least i been told so
13:49<Ammler>but pax is the best MM, as you make income on both ways.
13:49<Phazorx>but you need faster and more expensive trains
13:49<Phazorx>and you need to boost towns
13:49<Phazorx>and have iternal pax in them
13:50<Phazorx>you end up with more on a long run
13:50<Phazorx>but i'd rather sepnd that timeplannig :)
13:50<guru3>coop has infinite time to start the game though
13:50<guru3>so i could see why they do it
13:50<Phazorx>guru3: lmited by fun factor
13:50<guru3>well that's why i started the coal thing
13:51<Ammler>you "walk" over around 4 towns which feeds the airport
13:51<Ammler>then you use the 1/1 speed cheat
13:51<Phazorx>oh... now we walk to do MM?
13:51<Phazorx>and cheat?
13:51<Ammler>coopers do :P
13:51<Phazorx>this world is commin to the end i tell ya
13:51<Ammler>indeed :-(
13:52<Phazorx>and coopers i thought would be last to ad to mayhem
13:52<dihedral>1/1 speed for the speed of planes is not a cheat
13:53<Ammler>well, money was never motivation for coopers, but we have some other gametypes, where could be interesting, like coopetition
13:53<guru3>ah yeah that's moderately interesting
13:53<guru3>i lost spectacularly the one time i played
13:54<Ammler>that is also around 2-3 years ;-)
13:54<Phazorx>brb, need to switch stations
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13:54<dihedral>when is the next wwottdgd?
13:55<Ammler>the scenario creator just left ;-)
13:55<dihedral>ah - nice
13:55<dihedral>how is the rest coming along
13:56<@petern>SHALL I HAVE A BEER?
13:56<Ammler>TOO EARLY
13:56<andythenorth>HAVE A TEA
13:57<@petern>7pm is not too early
13:57<strongfrakk>there is no time when it is early :)
13:59<strongfrakk>is there any more way to making profit from the population than public transportation ?
13:59<Ammler>hmm, true for the uk
13:59<+glx>taxes :)
14:00<+glx>but that's not in ottd ;)
14:00<strongfrakk>i have still missed the mail
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14:01<strongfrakk>what kind of facilites serves as the endpoints of mail transfer ?
14:01<strongfrakk>sorry my difficult english
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14:01<+glx>lorry bay
14:01<Phazorx>mail acceopted and generated by same kind of buildings
14:01<guru3>or train stations
14:02<Phazorx>so if station you create accepts mail it will produce it as well and visaversa
14:02<strongfrakk>Phazorx: i have only bus stations
14:04<strongfrakk>i have bus station with 600 waiting passenger :)
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14:06<Phazorx>strongfrakk: think about real life, how often you seen a bus to pickup mail on bus stations?
14:07<Phazorx>and waiting pax impares your rating
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14:07<Phazorx>which makes harder to build in same town
14:07<strongfrakk>ok ok it is just 3th try with openttd
14:07<strongfrakk>my income is just turned up
14:07<Phazorx>i'm not blaming you, just pointing out less obvios things
14:08<strongfrakk>Phazorx: ok i see
14:08<Phazorx>game is not "real life" as much as many opther but common sense applies
14:08<Phazorx>like there is a banking system that can give out loans
14:09<Phazorx>and subsidies to earn a bit more (not really worth it)
14:09<strongfrakk>i have to check : subsidy
14:09<Phazorx>but interest on loan as well as track construction costs are factors to consider as well
14:09<strongfrakk>in the dict. :)
14:09<Phazorx>what is your native language?
14:10<Phazorx>cant do diactrics :(
14:11<strongfrakk>support ?
14:12<strongfrakk>i like using english
14:12<strongfrakk>dont mind
14:12<Phazorx>err.. a city counsil decdes that thye need something done and put up a project for open bidding
14:12<Phazorx>like deliver this from here to here
14:13<Phazorx>company what acomplishes this 1st get's a multiplier on income from this route
14:13<strongfrakk>ok i get it, the dict said it is like support, financial support
14:13<Phazorx>depending on game settings it could be x4
14:13<Phazorx>it is financial support per say but it is for specific project
14:14<strongfrakk>per say ?:)
14:14<Phazorx>"sort of"
14:15<strongfrakk>are they same ?
14:16<Phazorx>not really but in this context "per say" and "sort of" have close meaning
14:16<strongfrakk>Phazorx: ok, thanks
14:17<strongfrakk>i can hold up myself just for public transportation, slowly but surely :)
14:17<@petern>not really
14:17<@petern>it's "per se"
14:18<strongfrakk>it is good sign because i cant fail
14:18<Phazorx>petern: latin versus american :)
14:19<@petern>no, correct spelling versus idiots
14:19<Phazorx>isnt it same thing?
14:19<Chruker>caring vs giving a damn
14:20<strongfrakk>it is high for me
14:22*Tefad sighs
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14:34<strongfrakk>how can i make a curve by railroad ?
14:35<dihedral>find all your questions answered by
14:35<strongfrakk>oh, thanks i should have known
14:38<strongfrakk>i have it the crossroad can have more position
14:39<strongfrakk>building railroad is not to cheap construciton
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17:53<Nite_Owl>Hello all
17:54<nicfer>hey there
17:54<Nite_Owl>Hello Chruker & nicfer
17:55<nicfer>openttd has some 'air' of city building game
17:55<nicfer>since you can make them grow
17:57<Nite_Owl>yes but it is not a main goal unless you want it it to be
17:57<nicfer>well, anyways openttd is a game with no goal
17:57<nicfer>that's the best part of the game
17:57<nicfer>you decide what to focus on
17:57<nicfer>this is madness!
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18:01<@petern>THIS IS SPARTA
18:02<nicfer>*kicks persian into pit*
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18:10<Nite_Owl>"So Bobby do you like gladiator movies?"
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18:25<knl>am i the only one who can't go on :\
18:25<Chruker>works here
18:25<knl>huh... it worked now
18:25<Chruker>its the gremlins
18:26<knl>is it safe to update from >random nightly build
18:26<knl>to 0.7.1
18:26<knl>considering i have some ECS stuff
18:26<Chruker>that I dont know
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18:29<knl>also why won't the companies grow ever :(
18:29<Chruker>The 0.7 versions doesnt have a default AI, you need to download one of those that are available in the online content browser
18:30<knl>AI for enemies, or AI for everything?
18:30<knl>i usually don't play with enemies so that's fine
18:30<knl>though i was playing once and was amazed at how ridiculous they can be...
18:31<knl>this one guy spent over 200k trying to build tracks from A to B
18:31<Chruker>What do you then mean by companies wont grow?
18:31<knl>i have this ECS steel mill
18:31<knl>has tons of materials waiting to be processed
18:31<knl>yet its production is really low
18:31<knl>a lot of companies are like that
18:31<knl>everytime i get a subsidy for, say, coal
18:31<knl>i check the mine and it says 40tons/month
18:33<Chruker>Doesnt it go up when you start moving coal for it?
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18:35<knl>i never really noticed if they do
18:35<knl>i figured they would, but it's still really unstable
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18:43<Nite_Owl>how much coal is waiting at the station
18:45<knl>i dunno, train is loading
18:45<knl>production went 10k one month, down 10k the next
18:45<+glx>knl: if your nightly is from after 0.7 branch, your savegames may fail to load
18:45<knl>er 10 tons
18:45<knl>I think my nightly is from before that
18:46<knl>it's sort of hard to tell from version number but mine is 14757
18:46<knl>pretty old :|
18:46<+glx>it's ok then (0.7 branch is 15734)
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18:59<Phazorx>knl: with smooth economy more you tranport (higher rating at industry) more chance of production increase
18:59<Phazorx>w/o smooth economy 66% raiting is a limitter, below it there is mroe chance of radical decrease, above same with increase
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19:16<Ammler>good night tycooner
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19:21<Eddi|zuHause><nicfer> *kicks persian into pit* <- a persian carpet or a persian cat?
19:22<nicfer>it was a 300 reference
19:22<nicfer>I meant the persian dude that was kicked by Leonidas
19:22<nicfer>only a joke, doesn't matte
19:23<Eddi|zuHause><knl> is it safe to update from >random nightly build to 0.7.1 <- NO. only nightlies before 0.7.0-beta can be updated to 0.7
19:23-!-Exl [] has quit [Quit: Bitches.]
19:23<Eddi|zuHause>all other nightlies are 0.8-alpha
19:23<Eddi|zuHause>and would be a downgrade to 0.7.1
19:24<Eddi|zuHause>which means savegames will not load, etc.
19:25<Eddi|zuHause><knl> also why won't the companies grow ever :( <- afair ECS requires over 70% transported for industries to increase production
19:26<Eddi|zuHause>so a statue in the city might help
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19:33<knl>hrm, and i suppose it depends on the city's size?
19:33<knl>because the city said coal mine belongs to is pretty small
19:34<@Belugas>city lies
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19:41<SmatZ>late evening
19:42<HackaLittleBit>very late
19:42<SmatZ>HackaLittleBit: your time is 00:42?
19:43<SmatZ>portugal is in different timezone?
19:43<SmatZ>than most of Europe :)
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19:43<SmatZ>ah, it is!
19:44<SmatZ>I didn't know that
19:44<SmatZ>interesting :)
19:44<HackaLittleBit>It is terrible
19:44*SmatZ feels like a fool now :-/
19:44<HackaLittleBit>SmatZ: did anybody complain about game crash when oil platform is removed?
19:45<SmatZ>HackaLittleBit: it crashes? :(
19:45<SmatZ>in 0.7.1?
19:45<HackaLittleBit>The only thing I can give you is safegame
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19:47<HackaLittleBit>The thing is I am not shure if it is the reason of the crASH
19:48<SmatZ>please submit a bugreport :)
19:48<SmatZ>is it reproducible?
19:48<HackaLittleBit>31 of november
19:48<HackaLittleBit>ill send it
19:49<SmatZ>ok, I can't reproduce it, valgrind doesn't complain :-x
19:49<SmatZ>your savegame will be needed
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19:51<SmatZ>HackaLittleBit: are you opening a bugreport?
19:51<HackaLittleBit>yes busy with that now
19:51<SmatZ>thanks :)
19:54<knl> why did you time me anyways
19:54<SmatZ>knl: I was interested in if it's really "evening" for you
19:54<SmatZ>and I don't know you...
19:54<knl>yes even in brazil
19:55<SmatZ>maybe it would be easier if I whoised you :-/
19:56<HackaLittleBit>its there :)
19:57<SmatZ>thanks, HackaLittleBit
19:57<HackaLittleBit>ok good night, sleeping time
19:57<SmatZ>knl: our family had a friend in Brasil (in Barretos), and we were planning to visit him someday, but he died already :-/
19:57<SmatZ>good night, HackaLittleBit
19:58<knl>i'm sorry
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21:44<Chruker>Any helpfull pointers on when to place a bouy ?
21:44<Chruker>Mostly for dumb AIs
21:44*Belugas points to a water area
21:45*Belugas points next to his bed
21:47<Eoin>any sprite masters here? :D
21:49<Eddi|zuHause>Chruker: afaik, bouys are just there to take load off the pathfinder, so you can probably get away with placing one every 20 tiles or so, when plotting the path between two docks
21:49<Eddi|zuHause>if you want to create a network of multiple docks, you might want to read up on steiner trees ;)
22:01<Chruker>hmm, I wonder if turns or something like that also influence it
22:20<Eddi|zuHause>the pathfinder is complete, so it will always find the correct path, the problem is it causes a huge load because water offers too many possible paths
22:20<Eddi|zuHause>that's why the distance is limited
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---Logclosed Mon Jun 15 00:00:44 2009