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#openttd IRC Logs for 2009-06-22

---Logopened Mon Jun 22 00:00:03 2009
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04:40<dihedral>morning ladies
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04:58<dihedral>SX: "A lot of us get frustrated by trying to build from source, as it can be downright confusing." <- explains why he does not want to code anything for openttd :-P well - he probably cannot code anyway :-D
05:01<Eddi|zuHause>i stop reading most posts after three sentences
05:02<Eddi|zuHause>that are not necessarily the first three sentences, but if i don't find anything interesting in that first skim, i ignore the rest of the post
05:17<dihedral>i like reading his stuff - it's amusing :-P
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05:46<gleeb>Hey, where does the emergency save go? I can't find mine. I'm on Windows XP.
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05:50<Svish>gleeb: my documents\openttd or something?
05:51<gleeb>Svish: That's what I thought, but nope :\
05:51<Svish>hm... regular game folder?
05:51<Svish>local settings`? application data?
05:52<gleeb>Ah, working directory.
05:52<gleeb>Thanks for your help :)
05:52<dihedral>gleeb: readme.txt
05:52<gleeb>Pfft, no-one reads readmes.
05:52<gleeb>Also, yeah, readme.txt ¬_¬
05:53<dihedral>noone likes answering stuff that is specified in the readme.txt
05:53<Svish>and someone do read them :p
05:53<Svish>hm... my game is lagging slightly... wierd...
05:53<Svish>didn't do that yesterday... =/
05:54<gleeb>dihedral: dihedral The readme is hard to read in notepad :P
05:54<dihedral>then use wordpad
05:54<Svish>open in browser :)
05:54<gleeb>I used vim instead :P
05:54<dihedral>well there you go
05:54<dihedral>so you can read it, right?
05:54<Svish>what is considered a "high setting" for that station spread thing?
05:55<Svish>advanced setting
05:56<dihedral>64 is max
05:56<dihedral>that would mean 64 * 64 tiles are possible to be ONE station
05:56<dihedral>is that a high value?
05:56<dihedral>well - it's the maximum possible
05:56<@Rubidium>why would the readme be hard to read in notepad?
05:56<@Rubidium>it's a plain text file
05:56<Svish>probably cause it has unix line endings
05:56<dihedral>Rubidium, \n as oppose to \r\n
05:56<Svish>or something
05:57<gleeb>Rubidium: It doesn't have /n/r, just /n
05:57<@Rubidium>gleeb: then get one from a proper package
05:57<dihedral>/n ? whats that?
05:57<gleeb>or whatever the slashes are, I always forget P
05:57<gleeb>An incorrectly typed newline. Has anyone told you you're mean, dihedral?
05:57<Svish>dihedral: it says that a high setting for that station spread causes a slow game. just wondering how high that is... increased mine to 24.... how high do people usually have it?
05:58<gleeb>Also, dihedral, the readme is incorrect about the location of the emergency save :)
05:58<@Rubidium>hmm, since when aren't those readme files not \r\n anymore on Windows then?
05:58<Svish>maybe someone didn't write it in windiws
05:58<gleeb>Rubidium: I'm using cargodist, that could be the issue.
05:58<dihedral>gleeb, it's either a line ending or it's not
05:58<dihedral>Svish, i use something between 30 and 40 on my server
05:59<dihedral>gleeb, is the 'emergency save' as you tend to call it, not in a path relative to the used config file?
05:59<dihedral>in that case, the readme is not incorrect, you just dont know which config file your game is using
05:59<@Rubidium>so someone didn't properly package it
06:00<@Rubidium>the *-windows-* packages on all have \r\n
06:00<@Rubidium>i.e. Microsoft newlines
06:00<gleeb>dihedral: From the readme: - Attach crash.dmp, crash.log and crash.sav from the data directory if they exist.
06:00<@Rubidium>so they load perfectly fine in notepad
06:00<gleeb>They were in the working directory, not the data directory.
06:01<gleeb>Rubidium: Yeah, it's because I'm using Cargodist, not an official build.
06:01<Svish>dihedral: aha
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06:03<Eddi|zuHause>gleeb: you see, that is not a "proper" package
06:03<dihedral>gleeb, then you dont need to make a crash report if you are using a patched game
06:03<gleeb>Eddi|zuHause: Correct. I did point that out.
06:03<dihedral>and then you probably dont need to find those files
06:04<gleeb>dihedral: I don't intend to. I want to carry on from where I left off, if possible
06:04<@Rubidium>if it was 'just' made using 'make bundle_zip' it would be okay, but apparantly getting the right files manually is easier and better
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06:24*dihedral hides
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06:28<fonsinchen>gleeb, I'd like to know more about that crash.
06:29<fonsinchen>and it's not that easy to 'make bundle_zip' on windows. At least I haven't found out where to get a free command line zip for windows.
06:30<@Rubidium>anyhow, the compile farm uses a free command line zip for windows
06:31<@Rubidium> ?
06:32<gleeb>fonsinchen: I was selecting a GRF station to use. I've not been able to reproduce the crash.
06:33<fonsinchen>Probably something else was running in the background.
06:33<fonsinchen>post the previous autosave
06:34<fonsinchen>if you can't find the crash save. There might be no crash save, depends on the type of crash.
06:41<gleeb>I found the crash.sav. It work perfectly. It's a UI bug, I'd guess.
06:41<dihedral>based on what? :-P
06:42<dihedral>what caused the crash may have been something deeper down than UI :-P
06:44<fonsinchen>if it was a UI problem chances are better that it would be reproducible.
06:45<dragonhorseboy>correct me if I'm wrong but re currency..if the default is pounds at 1x and us was 2x .. I assume it would be 3.5x I was looking for or not if I wanted another currency that was 1.5x us?
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06:49<iperFlash>Can somebudy help me ?
06:50<@Rubidium>that depends on what you intended to ask but didn't ask
06:50<gleeb>Check the readme, just incase someone sarcasms on you.
06:51<dihedral>dragonhorseboy, you can make a custom currency in the config
06:51<dihedral>gleeb, hehe :-D
06:52<dihedral>yes? :-P
06:52<iperFlash>Im playing openttd 0.63 verion
06:52<gleeb>dragonhorseboy: 2.0 * 1.5 = 3.0, so you need 3.0 to make a currency that is 1.5 of USD
06:52<dihedral>upgrade, 0.7.1 is new stable
06:52<iperFlash>i'd like to know how i can unlock the tramway construction
06:52<dragonhorseboy>thanks..wasn't too sure if I was getting the math right ;)
06:52<gleeb>You need a tram GRF.
06:52<iperFlash>Explain more please
06:53<gleeb>A GRF that implements trams would be useful to you.
06:53<dragonhorseboy>making a new server in a moment and its now set to $30,000CAD :p
06:53<gleeb>There's really nothing more to explain, unless you're not sure what a GRF is?
06:53<dihedral>iperFlash, something like gertrams.grf
06:53<iperFlash>Ya i dont know what is
06:53<iperFlash>It's a file right ?
06:54<iperFlash>From where i can dl it
06:54<iperFlash>a useful link please
06:54<dihedral>google might know :-)
06:54<dihedral>^ click
06:54<iperFlash>another thing
06:55<iperFlash>how can i disable the loading and unloading sistem on stations?
06:55<dihedral>but you can upgrade to the latest stable version and use the online content download from in the game
06:55<gleeb>Why would you not want to load or unload a train?
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06:55<dihedral>what would then be the point of stations?
06:55<iperFlash>No you dont got my point
06:56<iperFlash>I want to simple load and unload
06:56<dihedral>see the settings
06:56<iperFlash>Now it shows me in %
06:56<dihedral>'advanced settings' to be precise
06:56<iperFlash>Concret ? :)
06:56<dihedral>^ click
06:56<gleeb>iperFlash: It's always shown percentages. It takes time to load and unload trains, you know.
06:56<dihedral>there is also a search function
06:57<iperFlash>So i cant disable that ?
06:57<@Rubidium>iperFlash: disable gradual loading and disable loading indicators
06:59<@Rubidium>or it isn't what I think you're seeing, in which case you haven't been clear enough
06:59<dragonhorseboy>anyone know where ottd even has 'temperatesnowline on' anyway?
06:59<iperFlash>gradual loading
06:59<iperFlash>hmm let me search to see.
06:59<dragonhorseboy>I already have this grf parameter to enable snowline but its showing up as error :/
06:59<@Rubidium>dragonhorseboy: in the "unsupported GRF stuff" sections
07:00<dragonhorseboy>you mean to tell me ottd only can do snow in arctic maps alone?
07:00<dragonhorseboy>hm..there goes the industry :/
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07:05<dragonhorseboy>then..wait...just exactly what is Smooth Snow Transition even doing in Bananas?
07:05<@Rubidium>no idea
07:06<dragonhorseboy>meh guess I'll play mid-east canada alone for now .. BC can wait another day
07:06<@Rubidium>even so, what does fix ttd grf bugs do in bananas? It's not needed either
07:07<dihedral>or the openttdcoop version things :-D
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07:07<@Rubidium>it's there because someone thought it would be useful to upload; we're not going to check whether it actually works or so ;)
07:08<dihedral>why should you? :-P
07:10<Ammler>[13:06] <Rubidium> even so, what does fix ttd grf bugs do in bananas? It's not needed either <-- he should have set version to < 0.7
07:14<@Rubidium>Ammler: there's no version of openttd that supports content downloading that does need that GRF
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07:14<Ammler>yeah, I told him, but he isn't able to delete it anymore.
07:14<@Rubidium>it's not downloadable from OpenTTD if it's right
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07:16<dragonhorseboy>anyone mind opening ottd and tell me if they do see a server named 'canadian is server'? (wanting be sure the router was working)
07:16<Ammler> would tell you
07:16<dihedral>dragonhorseboy, have a look at
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07:17<dihedral>or use your own client!
07:17<dragonhorseboy>ammler..I never found it to update itself anywhere as well as ottd itself or is that intentionally?
07:17<dragonhorseboy>dihedral..problem: my client isn't through the router :p
07:17<gleeb>dragonhorseboy: That's not a problem.
07:17<dihedral>anybody looking in the game at the server list, ist just looking at a list of details provided by
07:17<dihedral>or rather by the master server
07:18<@petern>it should still appear in your in game server list
07:18<dihedral>and servers. also gets details from the master server
07:18<@DorpsGek>Ammler: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
07:18<dihedral>note that it says 'outbound' - you need not forward that port!
07:19<dihedral>most routers allow anything outgoing anyway
07:32<dragonhorseboy>guess I'll just wait for Fab to show up online as usual and see if she can get on
07:34<dihedral>dragonhorseboy, any work for you is too much? :-P
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07:35<Ammler>hmm, isn't there a trainset 0.3 already?
07:35<dragonhorseboy> when did ottd do that because I checked for 5 minutes and nothing before
07:36<dragonhorseboy>ammler..not offically..if you check danmack's site
07:36<Ammler>oh, they removed the whole 0.3 branch
07:37<dihedral>dragonhorseboy, as soon as it came around to querying your server, for me, i can start servers and they show up immediately
07:37<dragonhorseboy>ammler..yeah the forum mentioned several bugs and so to use 2.0j for now
07:38<dragonhorseboy>heh well thanks anyhow ammler .. guess I'll see who joins later on (beside the two players I was thinking of)
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07:39<Ammler>dragonhorseboy: and isn't there a na road set?
07:40<Ammler>at least a kind of preview,
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07:42<dragonhorseboy>check my grf list..its already on ;)
07:42<dragonhorseboy>I'm looking at brownish dirt roads now (well .. considering the year)
07:42<Ammler>I meant road vehicles...
07:42<dragonhorseboy>the only one single error I seem to get is with the snowline parameter for cansetw.grf but meh who cares for now
07:43<dragonhorseboy> I was just trying to keep it to just the grfs that was on both Bananas and in openttdcoop grf package for now
07:43<Ammler>station set can do that too.
07:43<dragonhorseboy>at least there is actually some north american trams included in the canadian grfs
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07:45<Ammler>coop pack would have 0.3 ;-)
07:47<dihedral>will there actually ever be another coop grf pack?
07:48<Ammler>maybe sometime a coop pack light without the banans grfs, but no hurry anymore ;-)
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07:50<hallur>need some help
07:50<Ammler>Who doesn't?
07:50<hallur>do i have to copy game graphics every time i update oppenttd?
07:50<Yexo>please read readme.txt
07:51<Yexo>and put those graphcis files in My Documents/OpenTTD/Data (assuming you use windows)
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08:54<@Belugas>hello all
08:54<SmatZ>hello Belugas
08:55<@Belugas>hello mister SmatZ :)
08:59<Yexo>hello Belugas
09:01<@Belugas>mister Yexo, I salute You
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11:27<LadyHawk>where is ottd saving the newgrf info?
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11:28<gleeb>How do you mean?
11:28<gleeb>The ones it downloads?
11:29<LadyHawk>because i want to remove a load of the stupid ones but it isn't showing me the path of where to find them
11:29*Rubidium wonders why that isn't covered in the readme
11:29<gleeb>.openttd/content_download/ or my documents/OpenTTD/content_download/ or something similar.
11:30*gleeb wonders why they can't be deleted from insode ottd :P
11:30*LadyHawk tried to delete them from the online content window but noticed the missing option
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11:43<Svish>how does that online content work anyways? Does it just replace stuff? or is it added? can you turn it on and off afterwards? or do you have to reinstall to get things back to normal?
11:45<dihedral>however, the online content itself just provides means for you to download stuff for openttd in-game
11:45<Ammler>he, was the cheats GUI ever accessable from the menubar?
11:45<dihedral>newgrfs, scenarios, ai's, ai libraries, base graphics sets
11:46<@Rubidium>not that I'm aware of, but then who am I?
11:47<Ammler>I can't remember either, but I only know from >=0.4.8
11:47<@Rubidium>that's about as much as I know
11:50<Svish>ok, so when you download it nothing really happens?
11:50<Svish>you have to somehow add it to the game yourself?
11:51<LadyHawk>anyone know about a page that changes graphics for the industries in temperate climate?
11:52<LadyHawk>i've bunched a nice bunch of newgrfs together that all work
11:52<dihedral>there is no such thing
11:52<LadyHawk>but the industries
11:52<LadyHawk>aw bah
11:52<dihedral>pages dont change graphics in openttd :-P
11:52<Ammler>someone told on, he enabled them that way...
11:53<LadyHawk>i got a landscape thing that changed the fields of the farm
11:53<LadyHawk>but nothing for industries =P
11:53<dihedral>you mean a grf?
11:53<dihedral>yes, there are ecs and pbi
11:53<dihedral>and firs
11:53<LadyHawk>ecs is a madhouse imo
11:54<LadyHawk>what's pbi
11:54*LadyHawk digs
11:54<@Rubidium>pikka's base industries
11:54<dihedral>base or basic?
11:54<@Rubidium>or something like that
11:55<@Rubidium>but that only adds a few industries, i.e. it doesn't change the looks of the existing ones
11:56<+glx>it replaces still mill IIRC
11:58<LadyHawk>but with extra industries there's the whole cargo problem again
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11:58<LadyHawk>so i'll skip on this one
11:58<LadyHawk>nice find though
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11:59<@Rubidium>oh, somewhere in the opengfx thread there're a few industry graphics replacing NewGRFs
11:59<@Rubidium>with the emphasis on the "somewhere"
12:00<dihedral>then you need a train set
12:00<dihedral>you give up that early?
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12:00<@Rubidium>maybe even "a opengfx related thread" instead of "the opengfx thread"
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12:01<LadyHawk>i'm picky with trains
12:01<LadyHawk>trains stay how they are
12:01<+glx>try ukrs
12:02<dihedral>aye, and enable 'multiple trainsets' or whatever it's called
12:03<gleeb>I much prefer the original trains.
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12:47<TinoDidriksen>What the...
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12:47<Svish>what is going on?!
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12:47<TinoDidriksen>Join flood?
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12:48<TinoDidriksen>So the network just dumped everyone in here? Cute.
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12:49<TinoDidriksen>Belugas, petern, Rubidium, seeing this?
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12:49<@Rubidium>TinoDidriksen: what?
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12:49<Westie>wait wtf?
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12:49<Prof_Frink>good ol' /ignore JOINS PARTS QUITS NICKS
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12:50<TinoDidriksen>Rubidium, so far 425 people here...a bit off isn't it?
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12:50<TinoDidriksen>And more join by the second.
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12:50-!-mode/#openttd [+k 123] by orudge
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12:50<@orudge>just for a bit
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12:50<Lakie>Prof_Frink: does that have exceptions though for various nicknames you want to follow?
12:50<Westie>as you'd expect, no version. yay!
12:50<@orudge>crazy spammers, it seems
12:51<TinoDidriksen>So, who did you guys annoy to deserve that?
12:51<@Rubidium>you TinoDidriksen
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12:51<Prof_Frink>Lakie: Yes. All none of them :)
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12:52<+glx>orudge: +R is good too
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12:52<Westie>^- I think that name there is genuine.
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12:52<TrueBrain>@mode +R
12:52-!-mode/#openttd [+R] by DorpsGek
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12:52<TrueBrain>@mode -k
12:52-!-mode/#openttd [-k *] by DorpsGek
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12:53<dihedral>how about +s and +i ?
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12:53<Westie>they're slowly leaving...
12:53<TrueBrain>too bad
12:53<TrueBrain>it is so much fun :)
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12:53<+glx>dihedral: registred users only is already a good start
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12:53<dihedral>i #oftc they started joining again
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12:54<+glx>they won't rejoin here :)
12:54<TinoDidriksen>I thought those days were long over...haven't seen join spam in years.
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12:54<TinoDidriksen>A relic from days yonder...
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12:54<Prof_Frink>I've seen it on blitzed
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12:54<Westie>yay... seen if a few days ago D:
12:54<TrueBrain>botnets are still mostly controlled via IRC
12:54<Westie>err... it
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12:55<SirSquidness>wtf is the 'sendQ'?
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12:55<dihedral>SirSquidness, google it
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12:55<SirSquidness>bah, stop talking logic dihedral :P
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12:55<@Rubidium>SirSquidness: send queue, i.e. the amount of messages in the queue that has to be send to the client
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12:55<dihedral>or extend the Q to Queue
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12:55<SirSquidness>ah k
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12:55<SirSquidness>makes sense.
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12:56<dihedral>i.e. a very badly setup flood :-D
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12:56<Westie>can't they just disconnect properly?
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12:56<TinoDidriksen>Sure botnets are, but haven't seen them abused for IRC spam in...must be 6-7 years ago.
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12:57<TrueBrain>TinoDidriksen: maybe they are just checking in for new orders? :)
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12:57<TrueBrain>who said it was the idea to join all these channels? :)
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12:57<SirSquidness>200 left.
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12:57<TrueBrain>SirSquidness: we would like to keep our regular users, if you don't mind ;)
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12:57<dihedral>well, it were not that many channels actually
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12:57<Westie>just some of the main ones
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12:57*SirSquidness steals all of the regular users from TrueBrain
12:57<dihedral>a few #debian #linux related channels #oftc and #openttd
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12:58<dihedral>nearly back to normal
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12:58<Prof_Frink>So... openttd's as important as linux? cool.
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12:58<SirSquidness>Prof_Frink: OpenTTD > *
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12:58<+glx>too bad with +R newbie won't be able to join our chan to ask stupid questions
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12:59<Westie>at least you know we're loved... haha
12:59<gleeb>What's +R?
12:59<@petern>that's a shame
12:59<dihedral>SirSquidness, and what is with .* ?
12:59<Prof_Frink>gleeb: pirates only
12:59<dihedral>(as a glob)
12:59<welshdragon>ban the ip
12:59<SirSquidness>dihedral: ?
12:59<TrueBrain>oeh, gleeb is a real user
12:59<TrueBrain>wouldn't have expected that :)
12:59<gleeb>I am.
12:59<SirSquidness>and I'm a real boy.
12:59<TrueBrain>SirSquidness: not interested :p
13:00<Westie>(he's really a squid, don't listen to him)
13:00<+glx>many TLDs I didn't knwo
13:00-!-deedee [] has quit [Read error: Connection reset by peer]
13:00<gleeb>You could always use +l (amount of users+small buffer)
13:00<TrueBrain>glx: lol :)
13:00*SirSquidness glares at Westie
13:00<dihedral>Karen might wanna know :-P
13:00<SirSquidness>who told you..
13:00<@Belugas>ho... we have even a live TrueBrain!
13:00<TrueBrain>dihedral: LOL!!!
13:00*TrueBrain hugs Belugas :)
13:00<+glx>what's .lv ?
13:00<Prof_Frink>glx: Never mind that, where's .23?
13:00<Westie>sod you.
13:01-!-stuffcorpse [~rick@] has quit [Quit: Reconnecting]
13:01<@Rubidium>Belugas: you mean you've got a TrueBrain on your Tivo/video recorder?
13:01-!-stuffcorpse [~rick@] has joined #openttd
13:02<dihedral>TrueBrain, :-)
13:02<+glx>seems we're back to normal user amount
13:02<@Belugas>yes I do, Rubidium, and he's giggling naked on it! crazy TrueBrain, as ever..
13:02<@Rubidium>but but... it used to be 90
13:02<TrueBrain>Rubidium: well .. that is fixable you know ;)
13:02<SirSquidness>Rubidium: kick 24 random people then.
13:03<SirSquidness>that aren't me.
13:03*Rubidium kicks CIA-2
13:03-!-unsquare [] has quit [Max SendQ exceeded]
13:04<dihedral> not bots
13:04*Prof_Frink kicks Dorpy
13:05-!-Prof_Frink was kicked from #openttd by DorpsGek [really ?]
13:05-!-Prof_Frink [] has joined #openttd
13:05<Prof_Frink>No, not really.
13:05<Prof_Frink>I love you really.
13:06<SirSquidness>He doesn't love you. He's only in it for the sex.
13:09<TrueBrain>well .. fun is over
13:09-!-TrueBrain [~truebrain@] has left #openttd [Konversation terminated!]
13:18-!-tux_mark_5 [] has quit [Quit: KVIrc Insomnia 4.0.0, revision: , sources date: 20090115, built on: 2009/03/07 00:45:02 UTC]
13:22*LadyHawk slaps the village idiot with a smelly sticky trout
13:29<CIA-2>OpenTTD: translators * r16621 /trunk/src/lang/ (dutch.txt german.txt italian.txt russian.txt slovenian.txt):
13:29<CIA-2>OpenTTD: -Update: WebTranslator2 update to 2009-06-22 17:28:43
13:29<CIA-2>OpenTTD: dutch - 1 fixed by Excel20 (1)
13:29<CIA-2>OpenTTD: german - 1 fixed by planetmaker (1)
13:29<CIA-2>OpenTTD: italian - 1 fixed by lorenzodv (1)
13:29<CIA-2>OpenTTD: russian - 5 fixed, 13 changed by Lone Wolf (18)
13:29<CIA-2>OpenTTD: slovenian - 1 fixed by Necrolyte (1)
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14:23<oskari89>I would appreciate if rivers could be placed directly to some heightmap colour.
14:24<oskari89>Scenery drawing would be easier than now.
14:33<@petern>write the patch ;)
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14:44<Svish>openttd has rivers?
14:48-!-Booth [] has joined #openttd
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14:53<oskari89>Yes it does..
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15:10<CIA-2>OpenTTD: rubidium * r16622 /trunk/src/table/strgen_tables.h: -Fix: {CARGO} only consumes 1 argument
15:12<@Belugas>now that is scary.. i cannot remember if i've added custom town numbers in trunk :(
15:13<@Rubidium>no it wasn't you, IIRC his name started with a J or a Q ;)
15:22<@Belugas>guess it must be Jean-Francois then
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15:25<@Belugas>hooo.... my close the music from intro patch :D
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15:41<Yexo>good evening
15:44-!-mode/#openttd [-R] by orudge
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15:56<Muxy>Kiss guys
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16:09<PeterT>hmm i couldn't join before
16:09<PeterT>#openttd :Cannot join channel (Need to be identified to join this channel, '/msg NickServ help' to learn how to register.)
16:11<Yexo>well, the message is pretty obvious isn't it?
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16:13<PeterT>that means...
16:14<dihedral>PeterT, google irc + identify
16:14<dihedral>or... /msg nickserv help
16:15<dihedral>strange, all the info you need in the "error" message :-P
16:15<PeterT>i didnt see the "help" part :(
16:15<PeterT>sorry everyone
16:15<PeterT>hey dihedral, is the map at nightly server acutally useful this time?
16:16<PeterT>im joining
16:18<dihedral>PeterT, how should i know - i dont play
16:18<dihedral>when was the last time you saw me join?
16:18<PeterT>well why is it paused?
16:18<dihedral>it should not be
16:18<PeterT>it is
16:19<dihedral>join again, see if it makes a difference
16:20<PeterT>be right there
16:21<PeterT>good unpaused
16:22<CIA-2>OpenTTD: rubidium * r16623 /trunk/ ( config.lib): -Change: remove CC_CFLAGS as we're not using a C compiler anywhere at all
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16:29<dihedral>Rubidium, i have the distinct feeling that there is a neat little bug in OpenTTD
16:30<dihedral>i.e. the game does not unpause with the first player joining
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16:32<Nite_Owl>Hello all
16:33<planetmaker>hi, can someone remind me: what was the usual plane crash probability, if the runway is sufficiently long?
16:34<CIA-2>OpenTTD: rubidium * r16624 /trunk/ -Fix: depend was compiled with the same compiler as the OpenTTD binary, causing depend to silently fail during cross-compiles
16:34<planetmaker>Rubidium: I just did a stfw :)
16:35<planetmaker>But after ten links I gave up :) Maybe I should look at the wiki directly ,though
16:35<Yexo>planetmaker: uint16 prob = 0x10000 / 1500;
16:35<CIA-2>OpenTTD: rubidium * r16625 /trunk/src/strgen/strgen.cpp: -Fix: unsigned vs signed warning in strgen
16:35<planetmaker>Yexo: thx
16:36<Yexo>so the chance of crashing is +- 1/1500
16:36*Rubidium remembers seeing a whole page dedicated to it, or was it the forum?
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16:36<planetmaker>uhm... Yexo 0x10000 / 1500 should be quite 16000/1500
16:36<planetmaker>so not quite 1% :)
16:36<Yexo>planetmaker: if (GB(Random(), 0, 16) > prob) return; <- return means no crash
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16:37<Yexo>since GB(Random(), 0, 16) is a value between (including) 0 - 0xFFFF
16:37<planetmaker>oh, ok :)
16:38<CIA-2>OpenTTD: rubidium * r16626 /trunk/config.lib:
16:38<CIA-2>OpenTTD: -Change: split the part of config.lib that generates the 'warning' CFLAGS into a
16:38<CIA-2>OpenTTD: function and use that function to set the right 'warning' CFLAGS for both the
16:38<CIA-2>OpenTTD: host and build compiler, i.e. also let GCC warn for strgen, depend and
16:38<CIA-2>OpenTTD: endian_check.
16:38<@Rubidium>since when is 0x10000 16000?
16:38<Yexo> <- this page has the number 0.7%
16:38<@Rubidium>sounds like a conspiracy
16:38<@Rubidium>like 0x10 is 2
16:39<Yexo>hehe :)
16:39<planetmaker>Rubidium: pro'ly since I'm like half asleep ;)
16:39<planetmaker>? 0x10 is = decimal 2?
16:39<@Rubidium>@calc 65535*1000/1500
16:39<@DorpsGek>Rubidium: 43690
16:39<planetmaker>@base 16 10 10
16:39<@DorpsGek>planetmaker: 16
16:40<Yexo>planetmaker: see commit r16615
16:40<Xaroth>@base 10 16 10
16:40<@DorpsGek>Xaroth: A
16:40<@Rubidium>hmm, wrong way around as usual ;)
16:40<planetmaker>lool ;)
16:40<SmatZ>@base 2 10 10
16:40<@DorpsGek>SmatZ: 2
16:41<Yexo>@help base
16:41<@DorpsGek>Yexo: (base <fromBase> [<toBase>] <number>) -- Converts <number> from base <fromBase> to base <toBase>. If <toBase> is left out, it converts to decimal.
16:42<SmatZ>ah well, it did what I asked it fo
16:42<Eddi|zuHause>the question is if you asked the right question :p
16:43<SmatZ>[22:39:30] <planetmaker> ? 0x10 is = decimal 2? <== I was aswering that
16:44<Yexo>SmatZ: 0x10 isn't binary :)
16:45<Eddi|zuHause>everybody knows that you can handle 11 bits with your fingers
16:45<Eddi|zuHause>if in doubt, just use the compression algorithm that packs n bits into n-1 bits
16:46<SmatZ>Yexo: yeah, but 10 is decimal 2 :)
16:47<SmatZ>Eddi|zuHause: everybody knows such an algorithm ... at least at comp.compression there is someone with such idea from time to time ;)
16:47<SmatZ>or used to be when I was reading it :-/
16:48<Eddi|zuHause>i was taught that people even tried to patent this. applying the algorithm recursively, until you have 1 bit left
16:48<@Rubidium>why stop at 1?
16:48<SmatZ>you just have to remember how many times to apply it :)
16:49<Eddi|zuHause>SmatZ: yeah, that's a number of log(n) size, then run the compression algorithm on that again, you get log(log(n)), that can be extended recursively, too
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16:50<Eddi|zuHause>you can't argue with the theory!
16:51<@Rubidium>but arguably n-1 is infinitively better than log(n)
16:51<Eddi|zuHause>you can do the most amazing things with this algorithm
16:51<@Rubidium>because 0 vs 1 as 'smallest size'
16:52<@Rubidium>and with n-1 you can compress even further, but you need to add padding ;)
16:52<Eddi|zuHause>hm... i still have no replacement RMB...
16:53<SmatZ>too much strange theory for me :)
16:53<@Rubidium>I never had a RMB device
16:53<Eddi|zuHause>you have two left fingers?
16:54<@Rubidium>why do I need fingers to read my brain?
16:54<@Rubidium>even so, doesn't 'Apple'+left-click emulate a right-click?
16:55<SmatZ>Apple? on my keyboard?
16:55<Xaroth>it doe
16:55<Xaroth>does, even
16:56<@Rubidium>SmatZ: yes apple (
16:56<Eddi|zuHause>(that was a pun on "have two left hands" for someone who is bad in certain crafts)
16:56<SmatZ>ah... yes!
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17:01<Chicago_Rail_Authority>I'm trying to work with the scenario editor in 0.7.0 with PikkaBird's Industry sets, and am running into problems. If I load a new game, both *.GRF files load properly (green flags). If I enter the scenario editor, the primary industry *.GRF fails - "invalid sprite" and then the brick industry *.GRF fails because it isn't loaded after the primary file. Not sure if I'm missing something obvious...
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17:02<Chicago_Rail_Authority>looks like it was addressed on an earlier page in the thread
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17:10<@Belugas>bye bye all
17:10<Sacro>night Belugas
17:10<Nite_Owl>later Belugas
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17:17<HackaLittleBit>night Belugas
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18:05<CIA-2>OpenTTD: smatz * r16627 /trunk/src/strgen/strgen.cpp: -Fix: warning about comparing signed and unsigned types
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19:15<CIA-2>OpenTTD: smatz * r16628 /trunk/src/ (5 files in 3 dirs): -Codechange: remove one gcc2 hack
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19:57<CIA-2>OpenTTD: glx * r16629 /trunk/src/depend/depend.cpp:
19:57<CIA-2>OpenTTD: -Fix: depend hang on solaris
19:57<CIA-2>OpenTTD: -Fix: depend do not append delimiter string before deps for non empty files
19:57<CIA-2>OpenTTD: -Add: support for -s option (starting string delimiter)
20:04<CIA-2>OpenTTD: glx * r16630 /trunk/src/depend/depend.cpp: -Fix (r16629): forgot a continue
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---Logclosed Tue Jun 23 00:00:05 2009