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#openttd IRC Logs for 2009-07-14

---Logopened Tue Jul 14 00:00:06 2009
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04:55<planetmaker>hm... why do I have to enter capchas even when I'm loged into the wiki?
04:55<TrueBrain>because we don't trust you :p
04:56<planetmaker>buuuuhhh :`(
04:56<@Rubidium>because we were flooded by spam bots that created an account (someone manually solving the captcha) and then spammed the forum
04:58<planetmaker> <--- hm, ok
04:58-!-_Muddy is now known as Muddy
04:58<TrueBrain>and you have to realise that you help the world with your captcha
04:59<TrueBrain>(well .. if 'world' is 'digitializing books')
05:00<planetmaker>hm... but then being loged in has no real advantage anymore, I guess...
05:00<TrueBrain>your name is attached to the change! :)
05:01<planetmaker>oh, right. :)
05:01<@petern>we can blame you ;)
05:01<planetmaker>I just added credits to another guy... :P
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05:05<@Rubidium>planetmaker: is it (wiki) better now?
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05:09<planetmaker>well... I didn't need to enter anything then anymore.
05:09<planetmaker>I like that better. But if it helps to fight spam better, capchas are ok
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06:57<planetmaker> <-- haha, the april fools joke still catches :)
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07:06<LadyHawk>hey that's nice
07:06<LadyHawk>[14/7][12:06:08] -NickServ- This hostname matches an entry on the access list of nickname LadyHawk. You
07:06<LadyHawk>[14/7][12:06:08] -NickServ- have been automatically identified.
07:06<LadyHawk>first ircd i see this happen
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07:35<dihedral>LadyHawk, you otherwise need to setup nickserv's do allow that option
07:35<dihedral>in fact, you used to have to do that here too
07:36<LadyHawk>every time i reconnected it was whining about how it was gonna change my nick if i didn't identify
07:36<LadyHawk>so i added myself to the access list
07:36<LadyHawk>to stop it from whining, didn't expect it to auto-id me
07:36<LadyHawk>bonus =)
07:36<dihedral>the whining is useful in case someone else wants to use your nick ^^
07:37<dihedral>well - the renaming is more useful ;-P
07:37<LadyHawk>yeah, so it can whine at other peeps, but not me
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08:15-!-mode/#openttd [+v Patrick`] by ChanServ
08:15<+Patrick`>is there a set of filters for the server browser, or is it a todo?
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08:18<Eddi|zuHause>afair there was a patch for that
08:21<Ammler>Patrick`: autottd
08:34<dihedral>Ammler, and what if he is not a windows user?
08:35<TrueBrain>then he should go sit in the corner I guess
08:36<Ammler>according to Xaroth_, it works on linux too, didn't try it yet. :-)
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08:38<@Belugas>according to the programer: it was working yesterday
08:38<@Belugas>according to the customer department: it is working in here
08:39<@Belugas>according to the network technician: reboot and retry
08:39<@Belugas>hello, of course
08:39<TrueBrain>howdie darling
08:40<@Belugas>hello cutie. nice aircut you have today :)
08:41<TrueBrain>if things go as planned, I should have some kind of recording device in a few days ... then I will record a piece of my music, so you can laugh :)
08:41<TrueBrain>hehe :)
08:41<dihedral>oh dear lord
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08:46<@Belugas>go on boy, go on!
08:47<@Belugas>as for laughing, please... we're jsut having fun ;)
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09:51<@Belugas>dihedral is high
09:56<TrueBrain>or still
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10:21<@Belugas>i really wonder how one can survive with such a freaking poor internet connection...
10:22<Eddi|zuHause>which of these three are you talking about?
10:23<dihedral>lol @ Eddi|zuHause
10:24<@Belugas>all ten of thems
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10:31<@Belugas>ooop.s... sorry
10:31<@Belugas>wrong channel
10:31<PeterT>what is that?
10:32<@Belugas>a paste done in the wrong channel ;)
10:32<PeterT>got it
10:34<planetmaker>salut :)
10:34<planetmaker>Belugas, I hope you find the right channels with that :) MOOOAR results :)
10:34<PeterT>hey planetmaker
10:34<planetmaker>hey PeterT
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10:35<PeterT>i have figured out the problem from yesterday, and fixed it, now that i haved patched the 0.7.0 source with bilbo's patchpack
10:35<PeterT>i cant find the exe to openttd?
10:35<planetmaker>well. The patch applied with tortoiseSVN without error?
10:35<PeterT>yes :)
10:35<planetmaker>good :)
10:35<planetmaker>did you compile then?
10:36<PeterT>after patching?
10:36<PeterT>what is there to compile?
10:36<planetmaker>... the patched source code?
10:36<planetmaker>the whole of OpenTTD
10:37<PeterT>ok, how might i compile that?
10:37<planetmaker>do you have minGW and MSYS installed? Both?
10:37<PeterT>just like says to
10:38<PeterT>let me guess, opent msys, then type "cd ~/0.7.0 source/"
10:38<PeterT>then "./configure"
10:38<PeterT>then "make"
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10:40<planetmaker>only then it will show whether you really have everything installed properly :P
10:41<PeterT>when i type "cd ~\0.7.0 source" it changes the pwd to "/"
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10:42<planetmaker>cd /0.7.0\ source
10:42<PeterT>i typed "cd ~\0.7.0 source"
10:42<planetmaker>don't use back slashes
10:42<planetmaker>and you might want to remove your space in the dir name, too
10:42<planetmaker>just to be save :)
10:43<PeterT>ok, the spaces thing worked
10:43<PeterT>the "cd /0.7.0\ source" didnt do anything
10:44<planetmaker>well. You need to somehow get into the dir you checked out the source
10:44<PeterT>i did,
10:44<PeterT>i said "the spaces thing worked"
10:44<PeterT>its doing it
10:44<planetmaker>well, then go ahead, if you're in the correct dir
10:44<PeterT>will build ottd ever work?
10:45<planetmaker>I recently read that it has been fixed...
10:45<PeterT>really? not for vista i dont think
10:46<planetmaker>doesn't matter, to me at least. And wouldn't help you, if you want more than one patch.
10:46<Ammler>planetmaker: you are very patient, supporting someone, installing a outdated stable ;-)
10:46<PeterT>thank you planetmaker
10:47<PeterT>i only use outdated stable because ! Mega's servers are on 0.7.0
10:47<planetmaker>are you already compiling, petert?
10:47<PeterT>yes, im waiting
10:47<Ammler>then you should ask them to update.
10:47<PeterT>for "make" to finish
10:47<PeterT>Ammler: you think I have'nt?
10:48<Ammler>well, if you have and they don't care, they aren't worth to visit.
10:48<@Belugas>they are not
10:48<PeterT>you dont like Mega?
10:49<Ammler>nobody said that.
10:49<PeterT>planetmaker: its done, but i still cant find a openttd.exe
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10:50<@Belugas>i say so : I don't like mega
10:50<planetmaker>petert: is configure done or make
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10:50<PeterT>make is done
10:50<PeterT>do you want to see my computer?
10:50<planetmaker>then do this:
10:51<TrueBrain>yes, please show me your computer
10:51<TrueBrain>a nice picture of your computer would be so much fun!
10:51<planetmaker>./configure >> configlog.txt
10:51<planetmaker>make >> makelog.txt
10:51<planetmaker>after another
10:51<planetmaker>and paste the contents of the files configlog.txt and makelog.txt at
10:51<Eddi|zuHause>possibly 2>&1
10:51<TrueBrain>planetmaker: btw, 'make run' starts the game too
10:52<PeterT>oh really?
10:52<planetmaker>Oh, I didn't know that, TrueBrain :)
10:52<TrueBrain>make run-gdb attaches gdb
10:52<TrueBrain>and make run-prof runs gprof afterwards :p
10:52<TrueBrain>how useful ;)
10:52<TrueBrain>OPENTTD_ARGS="-snull" make run
10:52<TrueBrain>disables sound :p
10:52<TrueBrain>(the latter I type more often than I would want to admit :p
10:52<PeterT>i forgot how to copy from msys
10:53<Ammler> -snull is default here too
10:53<planetmaker>PeterT, ?
10:53<PeterT>it wont let me upload because there is "http://" in it
10:53<planetmaker>that's just usual directories you can access with your win exploder
10:53<planetmaker>http? in the log files?
10:53<planetmaker>me wonders
10:54<niblet>"win exploder" :p
10:54<PeterT>its that svn update thing
10:54<TrueBrain>PeterT: so remove the 'http' part
10:54<TrueBrain>(just leave the ://)
10:54<planetmaker>listen to the people who know :)
10:54<PeterT>ok, its there
10:55<TrueBrain>you said make finished
10:55<TrueBrain>yet you completely 'forget' to mention it is with an error :s
10:55<TrueBrain>double applied patches, COOL!!
10:56<planetmaker>well... I guess you still want to do what the error in the 2nd and 3rd line suggests.
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10:56<PeterT>yes, i went to
10:56<TrueBrain>planetmaker: I wish you good luck :)
10:56<planetmaker>he :)
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10:57<PeterT>join #urandom, so we dont spam this irc
10:57<planetmaker>later. First update your svn. I'm at work
10:58<TrueBrain>and fix your double applied patch
10:58<PeterT>i only applied it once
10:58<Ammler>try to make it like the wiki tells, step for step.
10:58<TrueBrain>how much money do you want to put on that?
10:58<TrueBrain>(every error being 67 lines apart from eachother simply indicates the file contains twice the content)
10:59<PeterT>i will start over
11:00<Ammler>how did you install the mingw environment, I would recommend BOTTD for start.
11:00<PeterT>TrueBrain, Ammler, and planetmaker, are you all ottd developers?
11:00<TrueBrain>if you are too lazy to lookup who developers are of a game, I don't think that questions deserves an answer :)
11:00<PeterT>i installed EXACTLY like wiki said, and bottd, doesnt work on vista, says the wiki
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11:02<Ammler>that warning is obsolete, afaik.
11:02<TrueBrain>only one way to find out ... TRY it!
11:03<TrueBrain>the wonderful thing about this world .. you can try things! :)
11:03<Ammler>and if it works, update the wiki
11:03<planetmaker>trying is a good approach in development at all stages.
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11:03<PeterT>i have tried it, but just for you i will try again
11:03<planetmaker>in software development all you can waste is your time. I can here also waste $$$ equipment ;)
11:03<Ammler>oh, now we need to thank you?
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11:04<@Belugas>and if it does not work, scrap everything, do it again. and in the end, just change methods
11:04<@Belugas>or sit on a corner and think as to why it does not work
11:04<@Belugas>and don't cry
11:04<planetmaker>^^ yup. Accepting failure as part of the process is the hardest thing to learn
11:04<@Belugas>boys don't cry
11:04<@Belugas>yup yup yup
11:05*planetmaker goes now producing the 4th iteration of... a planet maker :P
11:05<PeterT>The remote server returned an error: 404 (Not Found)
11:06<PeterT>Value cannot be null. Parameter name: items
11:06<Ammler>try again, (hint: tt-forums) ;-)
11:07*Belugas yawns
11:07<TrueBrain>planetmaker: yesterday I went to this talk about the red and blue colouring of starsystems, mostly interesting :)
11:07<TrueBrain>(well, it was the master blabla talk of a good friend of mine :p)
11:08<@Belugas>the red/blue shift due to the speed of the object ?
11:08-!-Zahl__ [~Zahl@] has joined #openttd
11:08<Eddi|zuHause>the colour indicates the heat of the star at its surface
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11:09<TrueBrain>Belugas: redshift is speed, yes, or rather: distance :p
11:09<TrueBrain>in this case it was about the 'true' colour. More exact: the relation to the mass of a system based on rotation speed of objects in the system, against the mass based on the lumonosity
11:10<PeterT>what exactly am I looking for on the forums Ammler
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11:12<Ammler>PeterT: bottd?
11:12<PeterT>what do you mean? i just installed it?
11:13<PeterT>The remote server returned an error: 404 (Not Found)
11:13<PeterT> Value cannot be null. Parameter name: items
11:13<PeterT>the 2 errors
11:15<PeterT>if im using this "patch -p0 -i file.diff" commmand in msys, where should the patch be located?
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11:15<@Belugas>right where you are
11:16<TrueBrain>under your desk
11:16<TrueBrain>make sure you nailed it very tight to the floor
11:16<TrueBrain>else it might not work
11:16<TrueBrain>happens all the time to me
11:16<PeterT>where should the patch be?
11:16<TrueBrain>(damn, it is hard not to go BOFH)
11:18<@Belugas>PeterT, try it, then list your dir
11:18<TrueBrain>PeterT: can I suggest you get a good book about these sort of things? You have to understand you are starting to become quiet demanding on this channel? We expect our users to put some kind of effort in it themself, instead of asking every little tiny step they try to make. There is only so much we can teach you, and how a file system and their references work, is not one of them
11:18<@Belugas>you'll see it
11:19<PeterT>TrueBrain: buy me a book and I will read it
11:19<dihedral>can we keep him?
11:19<TrueBrain>@kban PeterT 1000 do it yourself
11:19-!-mode/#openttd [+b *!] by DorpsGek
11:19-!-PeterT was kicked from #openttd by DorpsGek [do it yourself]
11:19<TrueBrain>maybe now he understands who is a developer and who not ...
11:19<dihedral>that was ... uncalled for??
11:19<KenjiE20>lol second ban in as many days
11:19<TrueBrain>dihedral: you call that uncalled? :)
11:20<LadyHawk>i was watching but didn't want to get involved in that..
11:20<dihedral>it only gets more fun :-P
11:20<LadyHawk>so i stayed quiet
11:20<KenjiE20>^ :)
11:20<TrueBrain>LadyHawk: wise choice ;)
11:20<dihedral>anyway - time to go home, when he can back in, i am back too :-D
11:20<TrueBrain>dihedral: bye :)
11:20<@petern>"when he can back in" ?
11:21<@petern>TrueBrain, two birds with one stone, eh?
11:21<TrueBrain>yeah, it did made my day ;)
11:22<TrueBrain>maybe now he has time to do a bit of research himself .. ghehe :)
11:25<LadyHawk>hmm.... doubt it
11:25<TrueBrain>by the chatter my spamfilter received on my PM, I doubt it too :p
11:27<TrueBrain>I believe he is wining that he got banned because he asked a question ... some people just don't understand :'(
11:27<TrueBrain>and my speakerset is still not in!!! :'(
11:36<niblet>he is 13
11:36-!-mode/#openttd [-b *!] by DorpsGek
11:36<TrueBrain>niblet: even more reason, I say :p
11:36<TrueBrain>(and no, I am not a nice guy :p)
11:37<@Rubidium>you are a nice guy (no idea why you wouldn't be a nice guy)
11:37*TrueBrain hugs Rubidium
11:39<niblet>how skilled does one have to be to join the ottd development team?
11:39<TrueBrain>lets say ... more skilled than PeterT?
11:40<niblet>doesn't take much then?
11:40<TrueBrain>it is a bottom-line
11:40<Ammler>he is genious with a book
11:41<@Rubidium>well, I doubt that Gordon Ramsey, very skilled in profanities and cooking, would be able to join the development team
11:41<TrueBrain>niblet: you can only join if you are invited (well .. history has shown that at least)
11:41<TrueBrain>and people only invite you, if they think you can contribute something
11:41<TrueBrain>which is a bit vague concept I guess ;)
11:42<TrueBrain>a good start is fixing a few bugs, making some really good patches ...
11:42<TrueBrain>help us out with annoying users .. :p
11:43<niblet>or just go to canada and get Belugas drunk enough to invite me :x>
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11:44<TrueBrain>if that is your prefered method
11:44<niblet>lol. maybe not
11:44<niblet>I think he's afk :<
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11:45<@Rubidium>and you ought to be not skilled in getting on ignore lists and/or annoying developers
11:45<TrueBrain>which developers are annoying? :p
11:46<TrueBrain>(and how do you get on them? Besides the method described above by niblet :p)
11:46*TrueBrain hugs Rubidium
11:46<@Rubidium>TrueBrain: reread, preferably without the dyslexia mask
11:46<TrueBrain>and you ought to be not skilled in getting on annoying developers
11:46<TrueBrain>was just visualizing that :p
11:47<@Rubidium>though the dev whom's name starts and ends like your (current) nick was annoying
11:48<TrueBrain>:) ghehe
11:48<@Rubidium>and why is Apple following Microsoft in their quest to disobey standards?
11:49<TrueBrain>because it is the new thing!
11:49<KingJ>Because it's hip, trendy and cool.
11:51<@Belugas>[11:43] <niblet> or just go to canada and get Belugas drunk enough to invite me :x> <--- you'd be surprised :)
11:52<@Belugas>i cannot make you a dev
11:52<@Belugas>i can suggest, but that's it
11:52<TrueBrain>Belugas: STTT!!! He was going to offer you free drinks!!! :P
11:52<planetmaker><TrueBrain> (well, it was the master blabla talk of a good friend of mine :p) <-- hehe :)
11:52<Eddi|zuHause>most probable method to become a dev is to spam them with good patches
11:53<planetmaker>Sometimes it's interesting to listen to completely random topics - just because one knows the person :P
11:54<@Belugas>well... he first has to come here...
11:54<@Belugas>niblet, if you do, bring petern in your luggages
11:54<@Belugas>take a big own...
11:54<@Belugas>he's tall
11:57-!-oskari89 [] has quit [Quit: Utm A½ - Aja 35]
11:59<niblet>but but
11:59<planetmaker>hm... Rubidium looks like removing c++ defaults? :S
11:59-!-fonsinchen [] has quit [Remote host closed the connection]
12:02-!-Singaporekid [] has quit [Quit: Leaving]
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12:15<George>niblet: please stop posting "niblet отошёл: afk"
12:16-!-oskari89 [] has joined #openttd
12:17<@Rubidium>planetmaker: it's Apple making stuff available that wasn't (and shouldn't be) available before
12:18-!-|Jeroen| [] has joined #openttd
12:19<dihedral>hehe, OpenTTD requirement for os x: x11 :-)
12:19<@Rubidium>but to work around it in a 'nice' manner, all OSX specific files must be brought in-line with the rest of the code w.r.t. including stdafx.h first
12:20<planetmaker>when do they introduce that change btw?
12:22<@Rubidium>OSX 10.6
12:24<CIA-1>OpenTTD: truebrain * r16826 /extra/website/frontpage/ [Website] -Fix: RSS feed was broken
12:25-!-PeterT [] has joined #openttd
12:30<planetmaker>he. OS 10.6 isn't even shipped so far :)
12:31<dihedral>that will not be long
12:31<dihedral>i guess
12:31<planetmaker>September or October
12:36<planetmaker>September... not long anymore...
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12:43<CIA-1>OpenTTD: rubidium * r16827 /trunk/src/ (9 files in 4 dirs): -Codechange: make OSX specific files include stdafx.h always as the first file. Also unify OSX specific stuff into osx_stdafx.h and remove unused includes.
12:47<@Belugas>damned.. i forgot my juice. i'm dehydating!
12:50-!-goodger [] has quit [Ping timeout: 480 seconds]
12:51<dihedral>you called?
12:58<@Belugas>nope, i burped
12:59-!-Coco-Banana-Man is now known as Coco|away
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13:03<PeterT>!calculator 10*4^3
13:03<PeterT>!calc 10*4^3
13:03<TrueBrain>@kick PeterT not that kind of channel
13:03-!-PeterT was kicked from #openttd by DorpsGek [not that kind of channel]
13:03<TrueBrain>where is glx when you ened him :p
13:04-!-ecke [~ecke@] has joined #openttd
13:04<@Belugas>hey ... he earned the right to be no vacations!
13:04<@Belugas>i think he is...
13:04<TrueBrain>I hope he is :)
13:04<TrueBrain>as he indeed earns it :)
13:04<TrueBrain>still .. he is missed ;)
13:05-!-PeterT [] has joined #openttd
13:05<PeterT>i have seen someone use that command before!
13:05-!-TheMask96 [] has joined #openttd
13:06<dihedral>yep, a lot of people have
13:06<PeterT>so whats the problem?
13:08<TrueBrain>dihedral: really? Cool .. as that hasn't been working for the last N years :p
13:08<TrueBrain>PeterT: general rule: if your calculation benefits this channel or a conversation in it, feel free to use the (right) command
13:08<TrueBrain>else: start a PM with what ever bot
13:08<dihedral>TrueBrain, i was not talking about the bot command but the function 'calc'
13:08<TrueBrain>dihedral: you should be more specific I guess :p You were confusing him :)
13:09<PeterT>so what is the right command?
13:09<dihedral>TrueBrain, that is not my fault... anything confuses him
13:09<TrueBrain>dihedral: everything is your fault, you know that, irght?
13:09<TrueBrain>PeterT: that calculator on your desk
13:09<PeterT>oh, i wish
13:09<dihedral>me too
13:09<PeterT>that there is a calculator on my desk
13:09<dihedral>but i think i wish for something else
13:09<KenjiE20>yes, there is
13:10<TrueBrain>Start -> Programs -> (what is it called in english) -> Calculator
13:10<planetmaker>there is no spoon
13:10<KenjiE20>it's a big thing with fans and makes noises
13:10<planetmaker>... actually: there is.
13:10<TrueBrain>KenjiE20: nice one :)
13:10<dihedral>else write one
13:10<PeterT>really time effcient
13:10<TrueBrain>did you know you could make your computer faster by switching the red thingy in the back from 220 to 110? Then it goes twice as fast! (to make a nice BOFH comment :p)
13:10<TrueBrain>(oh, and please don't execute the above suggestion ...)
13:11<TrueBrain>seriously... don't
13:11<PeterT>i didnt even understand
13:11<PeterT>whats the red thingy?
13:11<dihedral>you do not expect anybody to be that stupid to you
13:11<@petern>AAAH AAAh
13:11<KenjiE20>dih; yes
13:11<PeterT>220 and 110 are volts
13:11<TrueBrain>dihedral: I do
13:11<dihedral>just realized :-D
13:11<TrueBrain>I want 220 euro from you
13:11<TrueBrain>here you go, 220 euro volts
13:11<dihedral>dont teas him, he's younger than you are
13:12<TrueBrain>dihedral: everyone is younger than Belugas
13:12<TrueBrain>so? :)
13:12<planetmaker>everybody should order some boards and nails. Just in case
13:12<dihedral>i was not just talking about physical age
13:12<TrueBrain>I have stack corruption in my app .... nasty things to trace
13:13<@Belugas>[13:12] <TrueBrain> dihedral: everyone is younger than Belugas <-- i heard recently someone is as old as me :P
13:14<PeterT>how old is belugas?
13:14<TrueBrain>Belugas: REALLY?
13:14<TrueBrain>they still exist at that age?
13:14<TrueBrain>:p :p
13:14*TrueBrain hugs Belugas
13:14<@Belugas>Alberth ;)
13:14<TrueBrain>hmm .. I thought he was younger
13:14<@Belugas>TrueBrain, i'll burry you!!
13:14<TrueBrain>Belugas: no you love me!
13:14<TrueBrain>admit it
13:14<TrueBrain>you do :)
13:14<planetmaker>he... I considered Alberth the age of Truebrain :)
13:14<@Belugas>everyone though so, even me :)
13:14<TrueBrain>planetmaker: exactly
13:14<@Belugas>i do, TrueBrain, I really do!
13:14<PeterT>Belugas: how old are you?
13:14<dihedral>PeterT, if everybody here could be your dad..... Belugas could be everybodies dad
13:14<TrueBrain>Belugas: ghehe :)
13:15<@Belugas>old enough to be yur dad , PeterT ;)
13:15<TrueBrain>Belugas: everyone is old enough to be his dad
13:15<TrueBrain>so that doesn't count :p
13:15<dihedral>Belugas, that aint hard, i could be that
13:15<planetmaker>hm... even I could, I guess...
13:15<@petern>LAND IT
13:15<TrueBrain>petern: capslock
13:16<@petern><SOUND EFFECT>
13:16<CIA-1>OpenTTD: rubidium * r16828 /trunk/ (config.lib src/os/macosx/osx_stdafx.h src/stdafx.h): -Codechange: attempt at making OSX compile with the 10.6 SDK too; no guarantees ofcourse...
13:17<planetmaker>Rubidium, in September I'll test :)
13:17<@Rubidium>now just hope that it didn't break any existing build environments (besides mine)
13:17<planetmaker>:) I'll see that when I'm home
13:17<@Belugas>funny.. usually, we say... i'll test it tomorrow, or in an hour or so...
13:17<@Belugas>now that's a buzy man...
13:18<@Belugas>in september!
13:18<planetmaker>Belugas, 10.6 is only sold then...
13:18-!-Brianetta [] has joined #openttd
13:19<planetmaker>without paying big $$$ or tapping illegal software sources it'll be hard to do differently :)
13:19<TrueBrain>and now you fix my stack problem, okay? :p
13:19*planetmaker stacks two pieces of hay on top of each other. Does that do?
13:19<@Rubidium>interweave your building blocks, that makes your stack much stronger
13:19<TrueBrain>nope ... still can't find the needle :(
13:19<planetmaker>darn :(
13:20*planetmaker hugs TrueBrain
13:20*KenjiE20 produces a magnet
13:20<dihedral>i can try it now pm
13:20<@Rubidium>also don't try the small bavaria/brand kratten, they can't be properly stacked
13:20<TrueBrain>Rubidium: true
13:21<PeterT>what was the other way to start openttd with a command?
13:21<dihedral>format c: # openttd.exe
13:21<TrueBrain>bad dihedral! :p
13:21<dihedral>dont PeterT
13:22<dihedral>that was a bad joke
13:22<PeterT>im not an idiot
13:22<tdev>damn, petern and PeterT confuses me
13:22<tdev>get proper names :p
13:22<TrueBrain>tdev: yeah .. shall we have a vote which name remains?
13:22<PeterT>can an OS really format C when OS is running on C?
13:22<dihedral>petern aint half as silly
13:22<dihedral>that does not count
13:22<@petern>SHUT THE FUCK UP
13:22<@Rubidium>planetmaker: you (and the rest of OpenGFX) should consider a more unified scheme for writing down changelogs in changelog.ptxt; - Feature #num: ..., - Feature (#num):..., - Feature: ... (closes #num), - Fix [Bug #76]: ..., inconsistent use of capitals after :
13:22-!-petern [] has left #openttd []
13:23<PeterT>good job tdev, you upset petern
13:23<planetmaker>Rubidium, I do agree :)
13:23<planetmaker>I guess we're still working on a consistant commit message style
13:24<planetmaker>I'd actually be interested how it works with OpenTTD. Are the references also always entered manually?
13:24<planetmaker>I assume so, but one never knows :)
13:24<@Rubidium>sans ~
13:25<PeterT>right now, i am very happy, my first time actually making a patch WORK!
13:25<dihedral>you wrote a patch?
13:25<PeterT>sorry, i wasnt clear
13:25<PeterT>i compiled a patch!
13:25<planetmaker>commit style was what I was looking for, Rubidium - thanks!
13:26<@Rubidium>for what it's worth, both are linked from the development page on the wiki
13:26<tdev>yet another document i can assimilate into our project :p
13:27<planetmaker>hehe :) yes.
13:27<planetmaker><-- lazy brag
13:30<planetmaker>but it takes a bit time to get used to a consistant commit message style
13:30<planetmaker>Especially to get all people actually use it :)
13:31<@Rubidium>that can be partly enforced by precommit hooks... when using a centralised VCS
13:31<Ammler>well, the changelog is manually anyway, so it should be possible there.
13:32<planetmaker>Well... most repositories are de-centralized VCS.
13:33<Ammler>we still have one "master" repo, so those hooks would be possible
13:33<planetmaker>well... difficult to rename a hook once commited
13:34<planetmaker>s/hook/commit message/
13:34<Ammler>you can't
13:34<Ammler>you have to decline the push
13:34-!-lewymati [] has joined #openttd
13:34<planetmaker>that'd be really... difficult
13:34<Ammler>and the the dev has to rollback and commit again
13:34<Ammler>or stip
13:34<@Belugas>that's why they invented the wheels. easier to roll...
13:36<Ammler>I guess, in general, you could just remove all "numbers" (rXX, #XX) from the changelog
13:38<planetmaker>yes, but they need, indeed, to be consistant in the first place.
13:38<@Rubidium>if you don't have release branches those numbers aren't really needed, but once you've got release branches and you want to backport stuff they are pretty useful to see whether fixes should be backported or not
13:38<Ammler>then you could use the revision log
13:39<planetmaker>right. We don't have release branches yet.
13:39<planetmaker>For once also because I didn't dare introduce them yet as I'm not familiar with using branched repositories
13:40<Ammler>well, you would need a major release for that :-)
13:40<Ammler>we are far away from that
13:41<planetmaker>well, yes... Like at 2cc Train Set :)
13:45<Ammler>Rubidium: what is difference between () and []?
13:45<Ammler>(in commit messages)
13:46<@Rubidium>[FS#num] (r<num>)
13:46<CIA-1>OpenTTD: translators * r16829 /trunk/src/lang/ (8 files in 2 dirs): (log message trimmed)
13:46<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:46<CIA-1>OpenTTD: arabic_egypt - 46 changes by kasakg
13:46<CIA-1>OpenTTD: simplified_chinese - 1 changes by Gavin
13:46<CIA-1>OpenTTD: esperanto - 205 changes by tradukanto
13:46<CIA-1>OpenTTD: german - 1 changes by planetmaker
13:46<CIA-1>OpenTTD: greek - 4 changes by kinglee
13:46<@Rubidium>guess that should make it quite self explanatory
13:46<dihedral>i thought it already was ^^
13:48<Chruker>[] = optional?
13:48<planetmaker>both is optional
13:49<dihedral>compiling is taking forever and a day
13:50-!-Alberth [] has joined #openttd
13:50<Ammler>so, just style, noe real meaning
13:51<@Rubidium>no, but visually making it look different makes it easier to differentiate between the different items and more easily guess the meaning
13:52<@Rubidium>e.g. we use FS#<num> because we once used sourceforge's tracker, i.e. SF#<much bigger num>
13:53<Ammler>dunno, if Redmine would still link them automatcially
13:54-!-lewymati [] has quit [Ping timeout: 480 seconds]
13:57<planetmaker>it would link. But question is back-link :)
13:57<Ammler>we could call ours DZ#
13:57<planetmaker>But we could try to adjust the rules for the links to like "Fix ["
13:58<planetmaker>:) or something like that
13:58-!-Dred_furst [] has quit [Read error: Connection reset by peer]
13:58<planetmaker>Not the worst of ideas actually...
13:58-!-Dred_furst [] has joined #openttd
13:59<Ammler>and adding DZ as keyword would automatically reference tickets with commits
14:00<planetmaker>nothing to memorize except DZ...
14:00<planetmaker>We need something for closing and something for reference :)
14:07<frosch123>hmm, 5 years cheat menu. is that a reason to party?
14:09<Ammler>how did you cheat before? also with signs?
14:10<frosch123>more likely in patch settings or so
14:11<frosch123>or maybe there were no cheats in :) (only exploits)
14:12<Alberth>we can do a rename :p
14:12<dihedral>Rubidium, compiles for me
14:12-!-lewymati [] has joined #openttd
14:13<frosch123>Alberth: you want to rename the "cheat menu" to "patch settings"?
14:13<Alberth>I was thinking about 'exploits' instead of 'cheats'
14:14<frosch123>"noob menu"
14:14<Ammler>well, actually, you could merge the cheats to difficulty and advanced settings
14:14<Ammler>as they are "mixed" anyway.
14:14<Alberth>'simplicity settings'
14:14<frosch123>Ammler: most of the cheats are not multiplayer safe
14:15<planetmaker>frosch123, but so are some advanced settings and of course, difficulty settings
14:15-!-Dred_furst [] has quit [Quit: Leaving]
14:15<planetmaker>frosch123, like wagon speed limits
14:15<frosch123>I mean like money cheat will desync if you do not invest some work
14:16<Ammler>frosch123: the only "unsafe" thing i see, is enabling/disabling
14:16<planetmaker>frosch123, doesn't mean it needs being enabled in multiplayer
14:16<frosch123>and climate will desync newgrfs on join etc
14:16<Ammler>but if you once have a save with the magic bulldozer, you are fine
14:17<planetmaker>changing e.g. the engine pool won't work in multiplayer either. And it's an advanced setting
14:18<planetmaker>IMO the whole destinction between and GUI organisation of cheats, advanced settings, difficulty settings, and also game start settings / newgrf settings / AI settings could do some thinking about.
14:19<Ammler>wasn't the new tree GUI start for that?
14:20<frosch123>ok. so: 1. money cheat: you have to turn it into a command to make it work, 2. switch company: pointless / already there, 3. magic bulldozer: should work, 4. tunnel crossing: should work, 5. build in pause: no idea, 6. planecrash on small airports: should work, 7. modify production values: needs a command, 8. climate: desync on join, 9. date: desync on join
14:21<dihedral>1. making money cheat a command is easy, but who would want that?
14:21<dihedral>who would play on that server if it were that easy
14:21<Alberth>Ammler: that was for getting rid of the silly buttons, and allowing sub-tabs (that was my goal at least) :)
14:21<dihedral>perhaps if the money cheat did not just increase by 10000000
14:22<dihedral>but by a variable value, and also decrease for penalties :-P
14:22<Ammler>5. is also MP safe
14:22<@Belugas>Military Police safe? you're diong drugs again?
14:22<planetmaker>nope. weapons of war and mass destruction
14:23<@Belugas>ho..just that...
14:23<frosch123>Ammler: are you sure, aren't playeractions synchronised by game ticks?
14:24<Ammler>well, at least we played pz5 that way :-)
14:24<Ammler>it was nice, after unpause, everywhere the money signs
14:25<Ammler>(well, it wasn't nice)
14:25<planetmaker>frosch123, still. You cannot change all advanced settings in an MP game. So failure for a cheat to be MP safe is therefor not an argument against integration of them there.
14:25<frosch123>planetmaker: was I talking about changing them, or using them?
14:25<planetmaker>you were talking about using :P
14:25*planetmaker goes to the corner for a round of shaming to do
14:26<planetmaker>... or however that translates to English
14:26<Ammler>there are some adv. settings also to be considered as cheats like plane speed, waggon speed, station spread etc.
14:27<Ammler>(or different level of difficulty)
14:27<frosch123>breakdowns :p
14:27<Ammler>well, coop would enable most cheats :P
14:27<dihedral>Ammler, they are not cheats
14:27<dihedral>why would plane speed be a cheat
14:28<frosch123>maybe breakdowns should become a per company setting :p
14:28<Ammler>I just listed some settings, which "can" be considered as.
14:28<dihedral>breakdowns need fixing :-P
14:28<dihedral>no matter where they go to
14:28<Ammler>there are many more
14:29<dihedral>what else would you consider a cheat Ammler?
14:29<dihedral>i agree on the waggon speed limit (often disabled, sadly)
14:29<Ammler>the town settings
14:29<dihedral>such as?
14:30-!-Illegal_Alien [~Illegal_A@] has joined #openttd
14:30<dihedral>number of towns which become a city?
14:30<planetmaker>permissivity, I guess
14:30<frosch123>Ammler: how ever, before you discuss merging advanced settings and cheats, you should consider merging advanced-, difficulty-, games- and newssettings :p
14:30<dihedral>authority towards terraforming
14:30<Ammler>but as I said, I would rename those to different difficutly levels, like using no breakdowns in very easy mode
14:30<planetmaker>frosch123, when doing that, then proper and not leaving out, like 7(?) pieces :)
14:31*planetmaker ponders...
14:31<dihedral>i would love to see the money cheat to become a command :-P
14:31<Ammler>money is imo the only "real" cheat
14:31<@Belugas>does it hurt, planetmaker?
14:31<dihedral>penalty for tf, every x tiles = -10 000 000 :-P
14:31<dihedral>Ammler, bulldozer ?
14:32-!-FR^2 [] has joined #openttd
14:32<Ammler>well, that is also partially already in adv. settings
14:32<planetmaker>that's why I abandoned my once started patch to re-accomodate all this stuff
14:32-!-tdev [] has quit [Quit: free open source vehicle simulator:]
14:33<planetmaker>because it very easily un-ravels many, many questions.
14:33-!-DephNet[Paul] [] has quit [Quit: Leaving]
14:34<planetmaker>Like: can new settings be linked to difficulty levels?
14:35<Ammler>is there another difficutly setting then in TTD, btw.?
14:35<planetmaker>Should some map generation settings also be visible in the list?
14:35<Alberth>can you define a difficulty level useful for everybody in the first place?
14:36<planetmaker>Should some adv. settings be visible in the game creation (like wagon speed limits, engine pool)?
14:36<dihedral>extra dynamite only works within a town
14:36<Ammler>Alberth: current default?
14:36<dihedral>not on indus, etc
14:36<dihedral>just makes the town auth more silly :-P
14:36<dihedral>more bliend
14:36<planetmaker>They don't like you? Well, then show them what you can do! ;)
14:37<planetmaker>boom! And where do they live now, the snobby magistrates? ;)
14:39<planetmaker>And: should there be yet-another-option "hide 'unimportant' settings". But what is 'unimportant', what not?
14:39<planetmaker>or call it detailed settings
14:39<Ammler>we don't change that many settings from default, btw.
14:39<planetmaker>but that could then encompass also the now hidden settings.
14:39<planetmaker>which have no GUI representation.
14:40-!-PeterT [] has quit [Read error: Connection reset by peer]
14:40-!-PeterT [] has joined #openttd
14:40<niblet>anyone up for a huge private coop game?
14:41<niblet>citbuilding ofc :p
14:41<PeterT>which reminds me, im trying to compile your patch, and its not working :P
14:41<PeterT>when it finished and i open it, supposedly im running "OpenTTD R"
14:41<Ammler>big cities likes cpus
14:42<niblet>I thought it was the trains eating it
14:42<Ammler>it eats only one, but the whole ;-)
14:42<niblet>really? big cities?
14:42<niblet>uhm, why?
14:43<frosch123>planetmaker: you need a section for compatibility&obsolete settings :)
14:44<PeterT>niblet, could you post the binaries for the patch?
14:44<frosch123>oh, and we forgot those settings which are only accessible via console (e.g. yapf penalties), and those which you wonder why they ever existed (like drawing pillars under high bridges)
14:44<Ammler>and settings-presets :-)
14:44<planetmaker>frosch123, indeed. That's IMO a good idea :)
14:44<niblet>peter: no
14:44<PeterT>why not?
14:45<niblet>if you cant figure out how to compile it with all the instructions you have received so far you need to go back to studying :)
14:46<PeterT>no, i HAVE compiled, and i open and it says im running "OpenTTD r"
14:46<PeterT>so its YOUR patch
14:46<planetmaker>and... setting-presets might make sense...
14:46<planetmaker>PeterT, ./configure --help
14:46<Ammler>well, you could use those also for the difficulty levels
14:46<Ammler>some "hardcoded" presets
14:47<frosch123>[20:47] <planetmaker> and... setting-presets might make sense... <- but become more difficult if you distinguish map-generation-, client- and serversettings
14:47<PeterT>what do i do with ./configure --help
14:47<planetmaker>Ammler, indeed. And frosch123 also indeed :)
14:47<PeterT>ive entered it in msys
14:47<Ammler>PeterT: read it
14:48<planetmaker>^ :)
14:48<niblet>all coders, no players
14:48<niblet>how dull
14:48<planetmaker>haha :)
14:49<PeterT>that didn't help
14:49<planetmaker>of course it does
14:49*KenjiE20 is mostly in the 'off' phase of the ottd cycle
14:49<PeterT>me explaining the problem and then you giving me a command that you dont explain doesnt help
14:49<KenjiE20>read it again
14:50<planetmaker>and think about what revision or version you expect it to show and what you got.
14:51<PeterT>ok, i understand that
14:51<PeterT>I expected 0.7.1, and i got r
14:51<planetmaker>then use your newly gained knowledge to now configure your make system to build 0.7.1
14:52<PeterT>im guessing i should revert at this point?
14:53<planetmaker>you guess wrong
14:53*KenjiE20 watches PeterT fly off and down into the chasm
14:54<PeterT>is this correct? ./configure --build= 0.7.1
14:55<KingJ>I'm using a precompiled version of cargodist someone posted on the forums, however all saved games and most scenarios give me an invalid chunk size error, is there a work around for this?
14:55<@Rubidium>well, except fixing cargodist to open them
14:56<planetmaker>PeterT, you want revision
14:56-!-PeterT [] has quit [Quit: Leaving]
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14:56<KingJ>No feasible work around then, thanks anyway Rubidium
14:56<PeterT>ok, so its:
14:56<PeterT>./configure --revision= 0.7.1
14:56<PeterT>is that correct?
14:57<planetmaker>if you leave out the space at the right position, it should do the trick.
14:58<PeterT>after that, make
14:59*dihedral feeds PeterT a 'yes'
15:02<Ammler>KingJ: that would be serious bug of the patch, at least all saves < lasttrunkmerge should be loadable.
15:02<planetmaker>bon appetit ;)
15:03<@Belugas>hemm... pas encore
15:03<planetmaker>de rien
15:03<dihedral>Ammler, not if the savegames from trunk are after a verion bump in trunk ^^
15:03<dihedral>and afaik cargoAnything is not that up to date
15:03<Ammler>that is meant with < "last trunk merge"
15:03<planetmaker>Je pense, que tu viverait en Quebec...
15:03<dihedral>ah :-D
15:03<planetmaker>excuse my bad French :P
15:03<dihedral>did not get that ^^
15:04<PeterT>Je suis vraiment mauvais en français, trop
15:04<Ammler>cargod_I_st should be very up2date
15:05<dihedral>yeah - cargodEst got abandond :-(
15:06<planetmaker>the boost dependency is ugly...
15:06<@Belugas>PeterT, tu viens de dire plus de francais correct que la vaste majorite des gens ici
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15:06<niblet>oh noes. ze french ar coming!
15:06-!-[com]buster [] has joined #openttd
15:06<@Belugas>planetmaker "vivrait au"
15:06<PeterT>i hope thats not too insulting
15:06<@Belugas>for the rest, good :)
15:06<planetmaker>thanks :)
15:07<PeterT>belugas, what did that mean?
15:07<PeterT>google translate says "you just said over french correct that the vast majority of people here"
15:08<planetmaker>... I my not write correctly... but I can understand that sentence :)
15:08<@Belugas>about that :)
15:08<PeterT>but that doesnt make any sense
15:08<dihedral>planetmaker, that's because you are used to google translate? :-P
15:09<dihedral>i thought - * - = + :-P
15:09<planetmaker>dihedral, I actually meant the French version. But given the English translation, the real meaning can IMO be guessed
15:09<dihedral>wrt making sense :-P
15:10<@Belugas>i said that you spoke more correct french than the vast majority of the users in here
15:13<niblet>me excluded ofc
15:14<Ammler>we just spoke about cheats, why isn't it possible to make bigger stations then 64 tiles?
15:14<dihedral>Belugas, some here don't even speak (or write) correct english ^^
15:15<niblet>ammler: why would you want to? O_o
15:15<dihedral>because you can build 99 tile long trains :-P
15:15<Ammler>niblet: does that matter?
15:16<niblet>just wondering.. :p.. I cant imagine a situation where I would want a 99 tile long train :p
15:16<Ammler>dihedral: longer
15:16<Ammler>hmm, or not? :-)
15:17<Alberth>make it 1024, so you can park it at the src and dest station, and transport infinite cargo through the train
15:17<dihedral>(without NewGRFs that is)
15:17<dihedral>Alberth, you have your oil pipe line :-P
15:17<Alberth>no need for multiple trains too
15:18<Ammler>Alberth: is it just a setting or technical limit?
15:18<Alberth>no need for double or triple tracks
15:18<Alberth>Ammler: no idea
15:18<dihedral>go to london in a second, and feel dizzy for the rest of the day
15:19<Alberth>dihedral: Alberth, you have your oil pipe line :-P <-- oil pipe train :p
15:20<dihedral>do it underground :-D
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15:24<tdev>nice idea :)
15:24<tdev>but bridge seems to be broken?
15:25<Ammler>they look that way in my games
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15:29<Alberth>it's all so.. inefficient. Let's transport the refinery instead.
15:29-!-[com]buster [] has joined #openttd
15:30<tdev>haha xD
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15:40<@Belugas>let's write some real pipelines
15:42-!-|Jeroen| [] has quit [Quit: oO]
15:45<Alberth>I made several today with named pipes
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15:53<PeterT>niblet: are you sure the patch you made is for 0.7.1?
15:53-!-yorick [] has joined #openttd
15:54<PeterT>yes yorick, im here
15:55<PeterT>niblet: do you have any idea why when i compile your patch and open ottd, it says "OpenTTD r" for a version, and its unusable on multiplayer?
15:56<yorick>oh, he already asked here :D
15:57<Alberth>maybe you can try compiling a 0.8 version
15:57<PeterT>you mean a version thats not released yet?
15:58<@Belugas>what is in trunk is 0.8
15:58<Alberth>well, 0.9 then
15:59<Alberth>point is, just saying '--revision=0.7.1' doesn't make it a 0.7.1 version.
15:59<yorick>petert, you checked out the 0.7.1 tag, right
15:59<yorick>then you shouldn't use --revision
15:59<PeterT>but just to make sure, i will do it for the 3rd time
16:02<yorick>niblet: are you the patch author?
16:04<@Belugas>yorick, PeterT applied a patch too. but hey... i'm not into that configure stuff at all
16:04*Belugas pets his Delphi compiler
16:04<yorick>Belugas: I know, he went to ask me in a query
16:05<PeterT>why cant there be an easy way to patch?
16:05<yorick>are you sure the patching worked
16:05<tdev>hi ;)
16:06<yorick>hi ;)
16:06*tdev = rortom
16:06<Alberth>Belugas: you read about the cats that manipulate humans at /. today?
16:06<yorick>oh, it's rortom with another name
16:06<@Belugas>Alberth: no, i'm stilll chained at wrk, like a slave
16:07<PeterT>what is your job?
16:07<yorick>he's probably not a programmer...
16:07<PeterT>or a truck driver
16:07-!-Coco|away [] has quit [Ping timeout: 480 seconds]
16:07<Alberth>Apparently, they have adapted their purring sounds to get more attention
16:07<PeterT>can i get a link for this story?
16:08<dihedral>PeterT, without wanting to hurt your feelds, but he aint talkint to you!
16:08-!-Coco-Banana-Man [] has joined #openttd
16:09<Alberth> aka /.
16:09<PeterT>diherdral: then wouldnt it be more logical to use private message then?
16:09<@Belugas>thanks. i'll read tonight (if i can)
16:09<Alberth>no, it kind of like sitting together in one big room, and talking to a specific person
16:10<dihedral>dont we all :-)
16:12-!-Coco-Banana-Man [] has quit []
16:13<dihedral>lol @ yorick
16:13*dihedral sets up his cat-wall
16:13-!-ecke [~ecke@] has quit [Quit: ecke]
16:14<yorick>cats *O*
16:14<@Belugas>Let's the Cat Walk
16:14<@Belugas>And The Cat Walks
16:15<yorick>cats on the snow *O*
16:15<dihedral>just dont eat it when it's yellow
16:15<PeterT>how about, dont eat it when its any other color then white
16:16*Belugas eats Snow White
16:16*yorick prefers ice
16:16*PeterT pizza
16:16<Alberth>nice link yorick
16:17<KenjiE20>Belugas +1
16:17<yorick>your doin it rong... it's Belugas++; :)
16:18<KenjiE20>both are acceptable karma increases :P
16:18<@Belugas>it's Begin End;
16:18<yorick>KenjiE20: but ++ takes less instructions!
16:18<yorick>unless it's optimized
16:19<Noldo>and ++i even evades the creation of temporary object
16:20<yorick>no it doesn't
16:20<yorick>it first has to increment i and then return it
16:20<yorick>instead of first return i and then increment it
16:21<PeterT>ok, patching finished, its 0.7.1, so it worked
16:21<PeterT>but the "!" commands dont work
16:21<yorick>is it 0.7.1, or is it pretending to be
16:21<yorick>did the patching work
16:21<yorick>or does it say "FAILED"
16:21<PeterT>it is 0.7.1
16:22<yorick>tht doesn't mean anything
16:23<planetmaker>PeterT: the ! commands are not part of OpenTTD...
16:23<PeterT>this is a patched version
16:23<planetmaker>I know
16:24<planetmaker>But I'd bet a beer on the fact that they are part of a server-wrapper script
16:24<PeterT>and how does that work?
16:24<planetmaker>that version only allows to access the things queried by these commands
16:24<planetmaker>the same way our public server or any server with IRC interface works
16:25<PeterT>so what do we need for it to work?
16:25<planetmaker>Honestly: no idea for your version and the goal servers
16:25<yorick>planetmaker: <- beer please
16:25<yorick>but send it to PeterT
16:26<PeterT>yorick what is that for?
16:26<yorick>PeterT: it's the citybuilder patch
16:26<@Belugas>he wants to abuse you
16:26<yorick>if ( strncmp(msg, "!", 1) != 0) :)
16:26<PeterT>yorick exactly what i just compiled
16:26<yorick>Belugas: PeterT?
16:27<@Belugas>you deviant...
16:27<yorick>Belugas: I know he wanst to abuse me, that's why planetmaker sends him a beer, so he leaves me alone
16:28*planetmaker goes better back to adding grfs to OpenGFX
16:29<yorick>PeterT: and requires English(uk) language set in order to run successfully.
16:29<@Rubidium>no complaints on my OSX changes; that's good news ;)
16:29<@Belugas>or it means that no one is using it, nowaday
16:30<@Belugas>they are all on iToys!
16:30<PeterT>i have english.lng
16:30<yorick>PeterT, but are you using it
16:30<PeterT>and english(US).lng
16:30<yorick>english = english(uk)
16:31<PeterT>ok, i swited to english (UK), still doesnt work
16:32<yorick>then it's borken
16:32<PeterT>what i though
16:32<PeterT>ok, i gotta go
16:32<PeterT>thanks yorick for everything
16:33<PeterT>and thanks everyone else
16:33*yorick :)
16:33<PeterT>how do i set to away?
16:33<yorick>try /away msg
16:33<PeterT>see yas
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16:39<CIA-1>OpenTTD: rubidium * r16830 /branches/0.7/ (8 files in 5 dirs):
16:39<CIA-1>OpenTTD: [0.7] -Backport from trunk:
16:39<CIA-1>OpenTTD: - Change: Introduce a plural 'rule' for Korean (r16811)
16:39<CIA-1>OpenTTD: - Fix: Automatic resizing of SelectCompanyLiveryWindow was not working as expected [FS#3021] (r16809)
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16:43<dihedral>[22:24] <planetmaker> But I'd bet a beer on the fact that they are part of a server-wrapper <- i would not :-P
16:43<dihedral>i had a modified client and got the entire game to stall :-P
16:43<planetmaker>one should not
16:43<dihedral>just by sending !cv every tick :-D
16:44<planetmaker>what does it do?
16:44<planetmaker>the !cv command normally?
16:44<dihedral>lists a status of every company
16:44<dihedral>probably fetched from a db, i would guess
16:44<dihedral>as it aint very fast
16:44<dihedral>so letting the server process that on every tick, on a server with 14 companies... YMM :-D
16:45<dihedral>i was connected twice
16:45*yorick thinks dihedral is not nice to server owners
16:45<dihedral>the second client was doing the sending
16:45<dihedral>the first clients chat message only arrived after the second client disconnected
16:45<planetmaker>the first the watching :)
16:45<dihedral>yorick, wrong, i was asked to look for bugs, as PeterT believed there were NONE
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16:46<yorick>oh, then I'm sorry :)
16:46<planetmaker>DOS bugs are evil ;)
16:46<dihedral>though - he aint the server owner :-D
16:46<yorick>you were asked for bugs, or he believed there were none?
16:46<dihedral>i actually had expected the server to crash
16:46<yorick>well rcon can also DOS a server
16:46<dihedral>PeterT claimed that there were none, and everybody else said the oposite
16:47<yorick>it's really not hard to DOS a server ;)
16:47<dihedral>and he said we could help find 'em
16:47<dihedral>sorry niblet
16:47<dihedral>yorick, it would be nicer to clear the server list of unmaintained servers :-D
16:47<yorick>and PeterT is a bit naive sometimes/always ;)
16:47<dihedral>... crash ^^
16:48<dihedral>i recall times when ... :-P
16:48*yorick wonders how big a network connection would be needed to permanently DOS 10 servers
16:48<dihedral>you can dos servers easy enough
16:48<@Belugas>and i'm heading home!
16:48<@Belugas>night all
16:49<Alberth>good night
16:49<dihedral>night good ol Belugas
16:49*Belugas grabs his cane and start sliding to the door
16:50<dihedral>yorick, at least the old servers should easily be crashed :-P
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16:50<dihedral>0.5.3? c'mon
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16:50<yorick>0.5.3 didn't even had bridges over everything
16:51*yorick remembers the good old times he only used nightlies and no multiplayer
16:51<dihedral>0.5.3 still has a nice udp bug and nick name bug ^^
16:51<planetmaker>Rubidium: trunk compiled and works fine on my Mac, also given todays changes :)
16:52<dihedral>planetmaker, worked here too, but i guess i am still on his i-list :-P
16:52<@Rubidium>planetmaker: thanks for testing
16:52<planetmaker>mac != mac, dih. And you got PPC, right?
16:53<planetmaker>you're welcome
16:53<dihedral>yes, i have a ppc mac
16:54<planetmaker>xcode version=?
16:54<planetmaker>I got 2.4
16:55<planetmaker>We need Osai compile it, too :)
16:55<planetmaker>ok, no difference there :)
16:55<dihedral>i think it's 2.5 - lemme check
16:56<dihedral>haha 2.5 :-P
16:57<planetmaker>Mine is weired. "About" tells me it's 2.4. But the help is for 2.3...
16:57<planetmaker>so much for sane default install...
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17:04<rasco>is there a config option for non water edges?
17:04<Yexo>good evening
17:04<Yexo>rasco: yes, freeform_edges
17:04<rasco>good evening Yexo
17:08<rasco>somehow doesen't work
17:08<rasco>any preconditions?
17:08<Yexo>hi yorick
17:09<Yexo>rasco: what do you want exactly?
17:09<yorick>does your newgrf_ports clone work yet?
17:09<Yexo>yorick: have you seen the hg branch?
17:09<Yexo>it works, but a lot of newgrf functionality is missing
17:09<Yexo>but you can rotate the default airports by adding layouts in newgrf
17:10<yorick>that's a nice start :)
17:10<rasco>ah water_borders
17:10<rasco>now i got it
17:10<yorick>Yexo: are you planning on finishing it? :p
17:11<Yexo>yes, but I don't have a lot of time currently, so it might take some time
17:11*yorick would just like to see action2 variable E2 for planes fully implemented :p
17:15<dihedral>Yexo, \o/
17:16<Yexo>yorick: action2 variable2?
17:16<dihedral>well - good night :-)
17:17-!-DephNet[Paul] [] has joined #openttd
17:18<yorick>Yexo, E2 ;)
17:18<Yexo>hmm, typo, but where do I find it?
17:20-!-DephNet[Paul] [] has quit []
17:20<yorick>that's the best documentation I found so far
17:20<Yexo>yorick: in what way is it not completely implemented?
17:21<yorick>some of the values aren't
17:21<Yexo> lists the same under 62
17:21-!-DephNet[Paul] [] has joined #openttd
17:21<yorick>Yexo: :)
17:23<Yexo>yorick: thanks, I'll think about it, but basically supporting variable E2 might be a lot harder with newgrf defined airports
17:24<yorick>Yexo: it's really useful, in av8 for example ;)
17:25<Yexo>are there any specific ones you'd like, or just all of them?
17:25<CIA-1>OpenTTD: alberth * r16831 /trunk/src/window_gui.h: -Fix (r16798): Stickybox is in the header and resizebox in the footer of the window.
17:26<yorick>Yexo: I'm currently using everything from 0D to 1C
17:26<planetmaker>is that what I think it is, Alberth ?
17:27<Alberth>no, it isn't
17:27<planetmaker>oh :(
17:27<Alberth>but I added a comment to the ticket
17:27<yorick>just some widget defines
17:27<planetmaker>yes, I read it.
17:27<planetmaker>Actually "wait till it gets solved decently" sounds ... most sensible than intermediate quick fixes
17:29-!-andythenorth [] has quit [Quit: andythenorth]
17:30<Alberth>it may get a bit more problematic when OpenGFX is finished
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17:35<Alberth>good night everybody
17:36<yorick>good night
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17:42<+Patrick`>oh my
17:42<+Patrick`>is there still DRAAAAMAAAAA about newgrf airports?
17:43<Ammler>new act
17:43<DaleStan>I doubt you have anything to worry about now. If a certain someone appears, then who knows.
17:43<+Patrick`>I drift in and out, I don't remember much
17:43<+Patrick`>last I new, the svn was on revision 3,000
17:43<+Patrick`>so yeah
17:45-!-yorick [] has quit [Quit: Poef!]
17:46<Eddi|zuHause>you might want to know about the kickoff waiting time :p
17:46-!-PeterT [] has quit [Ping timeout: 480 seconds]
17:46<Eddi|zuHause>i think when i first joined here, the revision was about 3300
17:47<Yexo>Patrick`: I've taken another aproach now: Don't have too much discussion about the specs, but make it working, then discuss (I'm loosely following Pikka's spec)
17:47<+Patrick`>Eddi|zuHause: hahahahaha, yeah, oh man did I piss and moan about that one
17:47<+Patrick`>it was so simple, I solved it another
17:47<+Patrick`>make sure your trains never, EVER stop.
17:48<Eddi|zuHause>unloading at high speeds, that is certainly fun ;)
17:52<Eddi|zuHause>damn... i have a download with an ETA of 2h
17:52<Eddi|zuHause>but my 24h disconnect is in 1:40
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18:06<@Rubidium>Eddi|zuHause: then acquire faster internet
18:07<Eddi|zuHause>they promised like 50mbit until 2014 ;)
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18:40<PeterT>how do i disable a notify?
18:46<Ammler>notify from openttd?
18:46<Ammler>or IRC here
18:46<PeterT>when i come into IRC it always says "Notify: DorpsGek is online (OFTC)"
18:46<Ammler>that you need to read your client guide, but we know, you don't read those anyway.
18:47<Ammler>so maybe you find somewhere a channel about your client.
18:48-!-ecke [~ecke@] has joined #openttd
18:49<Eddi|zuHause>PeterT: that is your fault, you added DorpsGek to some kind of watch list
18:49<PeterT>i know
18:50<PeterT>someone told me that /notify is to private message
18:50<Eddi|zuHause>then you need to remove him the same way
18:50<Eddi|zuHause>no, they told you to read the documentation/help
18:50<PeterT>how would you know?
18:54<Eddi|zuHause>i am level two psychic, didn't you know?
18:54-!-lewymati [] has quit []
18:54<Eddi|zuHause>means i can read minds of lesser creatures
18:55<PeterT>and i'm the king of england who won the lottery yesterday :P
18:55<Xaroth_>Yer still a lesser creature.
18:55-!-Xaroth_ is now known as Xaroth
18:55<Eddi|zuHause>and occasionally i can see 5 seconds into the future
18:56<PeterT>oh really
18:57<tdev>you prefer cmake or scons?
18:58<PeterT>Ammler: how many different channels are you on?
18:58<Xaroth>whereas you are on.. 5.. i think
18:59<PeterT>openttd nightly
18:59<Eddi|zuHause>PeterT: someone should introduce you to the magic of /whois
18:59<Xaroth>I know what they are, PeterT.
18:59<Xaroth>I even know what status you have on each of those
19:00<Eddi|zuHause>and ammler is not only on channels in this network
19:01<PeterT> how many networks are there?
19:01<PeterT>a lot im guessing
19:01<Xaroth>nobody counted them
19:01*KenjiE20 has 21 channel buffers open
19:01<Xaroth>heck, I run my own network on my server, but nobody knows of it's existence
19:01<Eddi|zuHause>there is no central registration of networks
19:02<Eddi|zuHause>everybody can run a server
19:02<Ammler> is a nice search for cross networks
19:02<Xaroth>Mibbit only shows the networks that support it :P
19:02<KenjiE20>or the connection manager in your xchat client :)
19:03<Xaroth>PeterT: google "RFC 1459" .. and read that
19:04<Ammler>oh, well, rfc might not be the optimal start
19:04<KenjiE20>lol, he'll explode
19:04<Xaroth>and that'd be wrong, how? :P
19:04<KenjiE20>I didn't say it'd be wrong
19:04<Xaroth>PeterT: try
19:04<Xaroth>er.. without the added . at the end
19:04<Ammler>PeterT: why do we need to google that?
19:05<PeterT>no, i type the link in here, then click on it, and it opens my webbrowser
19:05<KenjiE20>PeterT; This is how you do it;
19:05<Ammler>don't you have address bar in your browser?
19:06<Xaroth>KenjiE20: fail :P
19:06<Ammler>well, anyway, good night all together.
19:06<Xaroth>it's RFC%201459
19:06<Eddi|zuHause>i think i'm just going to put PeterT on my "special friends" list...
19:06<KenjiE20> is better anyway
19:06<Xaroth>Eddi|zuHause: you haven't yet?
19:07<Xaroth>you amaze me every day..
19:07<Eddi|zuHause>no, i am too kind of a person
19:07<PeterT>Ammler: easier to do it this way
19:07<PeterT>i should probably priavtemessage myself :o
19:08<KenjiE20>or maybe open your browser?
19:08<Eddi|zuHause>you should probably just stop saying anything
19:08<Xaroth>Rubidium: that would have been -SO- fun if that actually existed
19:08<Eddi|zuHause>isn't there a maximum length of domain names?
19:09<Xaroth>PeterT: if you're using mIRC, type /run <address>
19:09<Xaroth>it'll auto-open
19:09<KenjiE20>Xaroth: ychat
19:09<PeterT>nope, im xchat
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19:09<KenjiE20>/ctcp :D
19:09<PeterT>i can use /url
19:10<Eddi|zuHause>i always confuse the parameters of /ctcp
19:10<Xaroth>maybe /shell or /exec work on xchat
19:10<KenjiE20>yea, I did for a while
19:10<Xaroth>CTCP isn't a standard anyhow
19:10<Xaroth>well, technically it is, but 90 different clients handle it on 91 different ways
19:11<PeterT>Xaroth: /URL
19:11<Xaroth>it's like IE6 and html ...
19:11<KenjiE20>I don't think he's bothered
19:11<Ammler> /j 0
19:11<Eddi|zuHause>Xaroth: and that is different from which other standard out there?
19:11<Xaroth>Eddi|zuHause: unfortunately.. too little
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19:19<TT1a1a1>guys, is there any way to remove a helidepot?
19:20<PeterT>yes, use the bomb
19:22<Eddi|zuHause>why would that be any different from removing any other station?
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19:25<niblet>1. remove the vehicles in it and 2. delete it the ordinary way
19:25<TT1a1a1>must have been something in it
19:25<TT1a1a1>refused to delete there
19:26<TT1a1a1>ignore me
19:26<niblet>* Added TT1a1a1!*@* to ignore list
19:26<TT1a1a1>excellent open source software btw
19:27<TT1a1a1>is there new releases often?
19:27<KenjiE20>lol niblet
19:31<@Rubidium>TT1a1a1: depends on what you call a release and what you call often; major releases are roughly yearly, minor releases 2 to 3 months apart
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19:42<Eddi|zuHause>i don't know what you mean with "often", but there are alpha releases (almost) every day
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19:44<PeterT>i meant to say, congratulations on 16800 nightlies
19:45<Eddi|zuHause>that is rubbish
19:46<Eddi|zuHause>there are more like 1000 nightlies
19:47<Eddi|zuHause>which would amount to something like 4 years
19:47<PeterT>So they are incorrectly labeled?
19:47<PeterT>I just downloaded r16800 last night
19:47<Eddi|zuHause>the number does not denote the nightlies
19:47<Eddi|zuHause>you might have noticed that the number usually increases by more than one every day
19:47<KenjiE20>there is no 'r' in nightlies
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19:51<Eddi|zuHause>saying that the nighlties are counted incorrectly is like saying that the calender does not properly measure the travelling distance
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20:19<KenjiE20>not sure if that's replicatable, but it looks like forcing trains on a pbs block chokes
20:20*TT1a1a1 hates that one house
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20:24<KenjiE20>^ that is replicatable
20:25<KenjiE20>it's a depot'd train in a pre-signal block
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21:07<PeterT>i didnt know that is a porn site :O
21:14<Sacro>so it is
21:16<PeterT>for a start up script does it need a specific name?
21:16<PeterT>currently mine is
21:23<PeterT>lol, there is a peterz on the xchat forums
21:23<PeterT>petert, petern, peterz
21:23<Eddi|zuHause>"omg, there are more people named 'peter' who abbreeviate their surname by one letter"
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21:48<PeterT>Sacro: thats an easy little trick with a jailbroken iphone and a little program from cydia called realVNC
21:50<welshdragon>PeterT: it's actually installed on it
21:50<PeterT>hmm then
21:55<PeterT>hmm i see
22:01<welshdragon>what i'd like to know is how they got the Iphone to appear on the screen behind...
22:02<TT1a1a1>how do you delete a station thats on a road that cant be deleted?
22:03<welshdragon>you use the little bulldoze icon in the station menu
22:05<welshdragon>TT1a1a1: it's not on the station screen, you have to select the road stops button first, then the bulldoze icon will be available
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23:04<PeterT>lol look at this topic, read all the way through to true brain's response:
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23:15<TT1a1a1>my 'new train' menu only has 2 trains, whats up with that? carriages are all there
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23:21<TT1a1a1>is it a bug or do some train depots only allow certain types of trains?
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23:50<PeterT>TT1a1a1: you still there, i can help you
23:54<PeterT>if its a railroad depot, it can only show railroad trains, etc. (also specific to GRF)
23:54<PeterT>try using all trains (toolbar at top)>avalible trains
23:54<PeterT>that will show ALL trains in game
23:56<TT1a1a1>still only 2 diesel trains?
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---Logclosed Wed Jul 15 00:00:09 2009