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#openttd IRC Logs for 2009-07-17

---Logopened Fri Jul 17 00:00:12 2009
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00:14<Nebri>hey guys
00:14<Nebri>anybody know of some good stragety guides for new players?
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02:08<Huriance>whats up?
02:09<Forked>urgh. cellphone with wlan and a browser.. using wikipedia while on the toilet makes your legs fall asleep since you sit too long
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05:07<SmatZ>wow, just received kernel panic
05:10<TrueBrain>concratz :)
05:10<TrueBrain>you sent something back? :)
05:10<SmatZ>I am working in GUI, all I saw was blinking KB LEDs
05:10<SmatZ>too bad I couldn't switch to console :(
05:10<SmatZ>I would send back the report ;)
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06:38<CIA-2>OpenTTD: alberth * r16856 /trunk/src/rail_gui.cpp: -Fix: Allow the rail toobar window to align vertically for larger sprites.
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07:23<SmatZ>hmm, Firefox 3.5 officially needs at least 233MHz CPU... I tried that :-/
07:25<@Rubidium>and, they lied didn't they?
07:26<@Rubidium>cause I can find no reason how to limit for processors of at least 233 MHz
07:26<@Rubidium>(or why, except for slowliness)
07:28<SmatZ>actually, I was running it at 200MHz CPU
07:28<@Rubidium>if they would've said 125 MHz or 500 MHz I could've believed them
07:28<SmatZ>maybe it would be magically 10 times faster at 233MHz...
07:29<SmatZ>well, it works
07:29<SmatZ>it starts
07:29<SmatZ>but it takes ~15 seconds to start
07:29<@Rubidium>SmatZ: MMX?
07:30<@Rubidium>hmm, there's a non-MMX 233 MHz Pentium proc too, so that can't be it either
07:31<SmatZ>maybe even regular 80486 (maybe even 386 if FF doesn't need recent glibc) would suffice to "run"
07:33<@Rubidium>SmatZ: just get eglibc ;)
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07:37<@Rubidium>SmatZ: ~15 seconds doesn't sound that much; with Windows it seems to be much worse with 3.5
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08:47<Akoz>oh Im sorry.. I thought u were talking to me
08:48<Alberth>he is, he is probably also doing other things, and not constantly watching the irc
08:49<Akoz>other things than irc? how dare he!
08:49<Alberth>it's called 'work'
08:50<Akoz>never head of
08:58<@Belugas>not "u"
08:59<@Belugas>well.. indeed, i have a family to take care of, and work@work is my (sadly) prioroty after family
09:02<Ammler>translator counter for gws: 2 :-)
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09:28-!-mode/#openttd [+o glx] by DorpsGek
09:28-!-glx changed the topic of #openttd to: 0.7.1, 0.7.2-RC1 | Website: * (BaNaNaS: bananas, Translator: translator, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for SVN notices | UTF-8 please | No Unauthorised Bots | English only :D
09:28-!-mode/#openttd [-o glx] by DorpsGek
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09:54<CIA-2>OpenTTD: smatz * r16857 /trunk/src/ (saveload/afterload.cpp train.h train_cmd.cpp): -Fix [FS#3036](r16652): crash when train partially in depot crashed
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11:23<Alberth>be glad, with power comes responsibility which makes life much more complicated.
11:24-!-mode/#openttd [+o Alberth] by DorpsGek
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11:25*Alberth wouldn't know what to do with that power :)
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11:26<Akoz>depends if ou want to be liked or not.
11:26<Akoz>you can try /kick *.* if you want to amuse yourself
11:27<SmatZ>wildcards work in /kick ?
11:28<SmatZ>@kick Akoz* wildcards
11:28<@DorpsGek>SmatZ: Error: Akoz* is not in #openttd.
11:28<SmatZ>hmm not this way
11:29<Akoz>hmm.. dno
11:29<Akoz>I havent used irc activly for 12 years or so
11:29<Akoz>try kick *akoz*.*
11:30-!-mode/#openttd [+o SmatZ] by DorpsGek
11:30<@SmatZ>it works for bans though :)
11:30<Akoz>*akoz*@*.* ?
11:31<Akoz>hmh.. well I wouldnt want you to try that.. :p
11:31<Akoz>I'll take your word for it ;)
11:36*Belugas grabs the word, puts it in his coat and runs away
11:41<Akoz>oh noes. he stole the word!
11:41<Akoz>back to notepad :<
11:43<@Alberth>Let him have word, use LaTeX instead
11:46<Akoz>I suppose
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13:39<@SmatZ>hello Yexo
13:41<Yexo>hi SmatZ :)
13:41<Yexo>hi Belugas :)
13:41<Ammler>hello Yexo SmatZ and belugs :-)
13:41<Yexo>hello Ammler :)
13:42<@Belugas>Hey Ammlr
13:42<Ammler>but I fixed :P
13:43*Belugas is blind
13:45<CIA-2>OpenTTD: translators * r16858 /trunk/src/lang/ (indonesian.txt russian.txt simplified_chinese.txt):
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: simplified_chinese - 1 changes by Gavin
13:45<CIA-2>OpenTTD: indonesian - 1 changes by prof
13:45<CIA-2>OpenTTD: russian - 16 changes by Lone_Wolf
13:51<Akoz>is there a way to join the chat of an ottd game only?
13:52<Yexo>not in clean OpenTTD, but with a 3rcparty wrapper it's possible
13:52<frosch123>it is also possible in 0.6.x
13:52<Akoz>is there any such wrappers out there?
13:52<Yexo>yes, autopilot for example
13:52<Yexo>avignon (I think that's a newer version of autopilot), and more
13:53<Akoz>cool. let me google a bit
13:55<Ammler>Akoz: active example at #openttdcoop :-)
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14:34<Ammler>There are 155 clients, 140 IPv4 servers and 1 IPv6 servers. <-- :-o more clients than servers
14:36<@Rubidium>still, < 2 players per server, so not quite "multiplayer"
14:37<frosch123>make the master server refuse information about 0.6.x servers :p
14:39<@Alberth>simply don't count them :p
14:39<Ammler>same with 0.7.0 servers
14:41<frosch123>and those starting with #
14:41<Ammler>sad is, still no newgrf servers.
14:41<@Rubidium>Ammler: no NewGRF servers?
14:42<Ammler>frosch123: shall we rename to !openttdcoop?
14:42<frosch123>sad is, no rc1 servers :(
14:42<Ammler>Rubidium: except our and maybe brians, I didn't find one.
14:42<@Rubidium>that's because the peter template scared the n implementation of said template away
14:42<@SmatZ>hmm is there RC1 post at tt-forums?
14:43<Ammler>(generic trams don't count)
14:43<@SmatZ>Ammler: there are some
14:43<frosch123>SmatZ: muhahaha, you asked it first, you have to do it :p
14:43<@Rubidium> <- or doesn't that count because it uses the Generic Tram set?
14:43*SmatZ hides
14:44<@SmatZ>frosch123: ok, I guess someone should do it
14:44<fonsinchen>When zooming in on the smallmap vehicles occupy more than one pixel. They are - naturally - drawn as diagonal rectangular boxes. When the smallmap is partly redrawn (for example when another window overlaps it) an orthogonal rectangular box is passed via _cur_dpi. If a vehicle is partly in that box and just moving out I get ugly artifacts. Does anyone have a spontaneous idea on how to prevent that?
14:44<@Rubidium> <- use Japanese stuff
14:44<@Rubidium> <- uses ECS
14:44<frosch123>but indeed, most 0.7.1 serves use generic trams
14:44<@SmatZ>hehe @ Rubidium
14:44<@SmatZ>Fix TTD grf Bugs
14:44<@SmatZ> 54560202 82E873A57BC19B24F0AE8D1EC6A6E30B
14:44<@SmatZ>why are they using it
14:44<Ammler>Rubidium: it uses a buggy 2cc :-)
14:44<@Rubidium> <- another bunch of NewGRFs
14:45<@Rubidium> <- Ofcourse Czech stuff isn't counted either by Ammler
14:45<@SmatZ>fonsinchen: umm don't implement zooming-in? :-x
14:45<Ammler>Rubidium: it is good :P
14:45<fonsinchen>I need zoom in for cargodist
14:45<@Rubidium> <- or North American
14:45<fonsinchen>That's the whole point of the exercise
14:45<@SmatZ>yeah, but you are making me hard times splitting that FS patch :)
14:45<@Rubidium> <- or DB Set Ancient
14:46<fonsinchen>Just set the limit in OnClick to ZOOM_LVL_NORMAL instead of -ZOOM_LVL_MAX
14:46<@Rubidium>and that's ONLY the 0.7.1 servers
14:46<fonsinchen>one line
14:46<fonsinchen>oh, actually in ZoomIn I gues
14:46<fonsinchen>but wait a minute, I have an improved version.
14:46<@Rubidium>SmatZ: they are using it because they are ignorant and because Addi added it to bananas for no reason
14:46<Ammler>Rubidium: so 10% use newgrfs?
14:47<fonsinchen>Just need to sort out that one problem ...
14:47<@Rubidium>Ammler: no idea, I haven't counted and can't be bothered to do that
14:50<fonsinchen>Smatz, I have pushed a new version into my git repository at It documents some more things in DrawSmallmap and DrawSmallmapStuff and it makes absolutely sure that DrawSmallmapStuff doesn't draw outside its dpi. This used to create some artifacts.
14:51<fonsinchen>Also the code looks better now.
14:51<@Belugas>IN TRUNK!
14:52<@Belugas>sanity has dropped on the floor
14:52<frosch123>fonsinchen: it's friday
14:52<fonsinchen>I can't solve the issue with half-drawn vehicles on zoom-in now, as I have to leave in 10 Minutes
14:53<fonsinchen>And I'd like to remind you of tile iteration and diagonal levelling which is also in my git repository and always up to date with trunk.
14:53<@SmatZ>fonsinchen: nice set of patches
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15:04<Prof_Frink>Sacro: I have better plans.
15:04*KenjiE20 points to the other channel
15:05<Sacro>Prof_Frink: stop this confusing
15:05<Prof_Frink>KenjiE20: Sacro's not in the other channel.
15:06<KenjiE20>no wait... you're not in the other channel
15:06<Sacro>no, i'm banned from the other channel
15:06*KenjiE20 is confused now
15:06<Sacro>or i was
15:07<Sacro>KenjiE20: there is 'another channel', i am aware of its existence but have not been invited to join it
15:07<Sacro>suffice to say there are possibly some people in there that don't wish for me to be there
15:08<KenjiE20>I was thinking #openttd and #tycoon alter-verses
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15:16<@Alberth>hello Boombox
15:29<@Belugas>heheh Boombox is not a loud box
15:30<Akoz>what do I do wrong when I get error C2471: cannot update program database '...\objs\win32\debug\openttd.pdb' ...\src\rev.cpp when compiling?
15:31<+glx>do a full rebuild
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15:34<@Alberth>You scared him away
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15:44<CIA-2>OpenTTD: rubidium * r16859 /trunk/src/ (6 files): -Codechange: split the Station struct into two so parts of it can be reused for Waypoints.
15:49<@Belugas>heheh... would not be he first time, i guess :)
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16:00<SpComb>structure-oriented programming
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16:21<CIA-2>OpenTTD: rubidium * r16860 /trunk/src/ (4 files in 2 dirs): -Codechange: introduce a helper to assign a station spec to Waypoints
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16:30<CIA-2>OpenTTD: rubidium * r16861 /trunk/src/ (station.cpp station_base.h): -Codechange: move a few more bits from station to basestation (to be shared with waypoints)
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16:40<CIA-2>OpenTTD: rubidium * r16862 /trunk/src/ (4 files in 2 dirs): -Codechange: make waypoints use the same system of station station spec lists.
16:44<Ammler>waypoints over multiple lines now?
16:47<planetmaker>not yet :-) ... but newgrf waypoints maybe? hm...
16:51<CIA-2>OpenTTD: rubidium * r16863 /trunk/src/ (5 files): -Codechange: GetWaypointByTile -> Waypoint::GetByTile, like used for e.g. stations
16:52<@Rubidium>you earned it ;)
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16:53<Nite_Owl>Hello all
16:53<@Rubidium>hi Nite_Owl
16:53<@SmatZ>hello Nite_Owl
16:53<Nite_Owl>Hello Rubidium & SmatZ
16:54<planetmaker>hi Nite_Owl
16:54<Nite_Owl>Hello planetmaker
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16:54*planetmaker goes compiling... I wanna see what waypoints do now :)
16:54<@Rubidium>nothing different
16:55<@Rubidium>except possibly crash
16:55<planetmaker>well :-) I don't expect them to be different with orders, but :-)
16:55<planetmaker>Should I find a crash... well, not what I hope for, but alas, also useful
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17:06<CIA-2>OpenTTD: rubidium * r16864 /trunk/src/ (5 files): -Codechange: make Waypoints a subclass of BaseStation.
17:06<+glx>planetmaker: you won't have enough time to find crashes between commits ;)
17:07<planetmaker>glx, there are way worse things in life.
17:07<planetmaker>And I certainly don't want to stop one of you, if you're in a commit frenzy or spree :P
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17:36<CIA-2>OpenTTD: yexo * r16865 /trunk/src/ai/api/ (ai_airport.hpp ai_order.hpp ai_road.hpp ai_vehicle.hpp): -Doc [NoAI] [FS#3037]: replace old exception names with current ones and fix a type in the noai documentation (patch by Chruker)
17:39<@SmatZ>VEHCILE :)
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17:46<CIA-2>OpenTTD: yexo * r16866 /trunk/src/ai/api/ai_vehicle.hpp.sq: -Fix (r16865): forgot to run
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18:00<CIA-2>OpenTTD: frosch * r16867 /trunk/src/ (9 files): -Feature(ette): Turn variable 0E/8E (vertical offset for trains in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables.
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18:38<Coco-Banana-Man>Is there somewhere a sound or video file with those funny horn sound of (at least the early) UKRS diesels? :D
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18:47<Nite_Owl>I will not swear to this but would they not have to be part of the NewGrf
18:47<Nite_Owl>so if you decoded the NewGrf would they not be there
18:47<DaleStan>Nite_Owl is correct. The sound file is embedded in the GRF.
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18:49<DJ-Burtybob>hi all
18:50<Nite_Owl>Hello DJ-Burtybob
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18:50<Yexo>hello DJ-Burtybob
18:50<DJ-Burtybob>just a quick question. would an error of "error LNK2001: unresolved external symbol _u_shapeArabic_4_0" at linking be todo with the openttd useful zip??
18:51<@Rubidium>did you update
18:51<@Rubidium>if so, try a full rebuild
18:51<@Rubidium>or at least force a rebuild of fontcache.cpp (I think)
18:52<DJ-Burtybob>Yes it is a fresh set up with the latest openttd useful download from the ottd dot org site...
18:52<DJ-Burtybob>hmm the file that is chucking the error is gfx.obj
18:52<@Rubidium>oh, gfx.cpp then
18:53<DJ-Burtybob>ok thanks I will try that now :D
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19:03<Nite_Owl>Need to feed - later all
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19:18<DJ-Burtybob>Ok now its erroring on "src\network\core\address.cpp(101) : error C2065: 'AI_ADDRCONFIG' : undeclared identifier" and this was a clean checkout
19:21<@Rubidium>you need a newer platform SDK
19:24<DJ-Burtybob>ok thanks
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21:32<Akoz>anyone alive? could someone please confirm that this patch is working: ... it works fine for me, but maybe I've got some special settings other people don't? :\
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---Logclosed Sat Jul 18 00:00:13 2009