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#openttd IRC Logs for 2009-08-18

---Logopened Tue Aug 18 00:00:53 2009
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02:49<pavel1269>good morning
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03:56<Yexo>good morning
03:57<TrueBrain>morning Yexo
03:57<TrueBrain>you are here early :p
03:57<Yexo>hehe :)
03:57<Yexo>I told you my summer job was ove :p
03:57<LordAzamath>pfft early
03:57<LordAzamath>it's 11 AM
03:57<TrueBrain>clearly :)
03:57<TrueBrain>so enjoying the good life now? :)
03:58<Yexo>of course, two weeks holiday left :)
04:01<TrueBrain>Ammler: I did something I wasn't allowed to, either way, MX is migrated to new mail filter .. you should now be able to deliver mail, even when you are flooding. If not: install SPF record :p (and give your DNS 3600 seconds to update :p)
04:01<TrueBrain>oh no, a blathijs!
04:01<TrueBrain>reminds me of what I was going to do today :p
04:08<Yexo>TrueBrain: how much work would it be to generate 0.7 noai api docs next to trunk api docs?
04:12<TrueBrain>I guess in the most optimal way you would have them stored per release
04:12<TrueBrain>so that would mean it is one more thing on the todo list when releasing
04:13<TrueBrain>maybe we should produce a .tar.gz out of it :p
04:15<Yexo>I was thinking more of a webpage like, but a bundle for releases is nice too :)
04:15<TrueBrain>I will look it over .. please make a ticket in the ticket system for it ;)
04:15<TrueBrain>(else I forget)
04:17<Yexo>TrueBrain: "The subdomain you tried to access is not used." on
04:17<Yexo>hmm, no I can access is again
04:18<TrueBrain>after creating, it gives you that problem, yes
04:18<TrueBrain>flyspray doesn't like non-absolute urls
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06:07<Yexo>hello Stefan__
06:08<Stefan__>:o there are 2 other stefans already here.. let me change my name.
06:09-!-Stefan__ is now known as Kaas
06:09<PeterT>Hi kaas
06:09<Yexo>no other stefan in this channel
06:09<Yexo>@seen Stefan
06:09<@DorpsGek>Yexo: I have not seen Stefan.
06:09<Kaas>The 0.7.2 version really has a lot of new features
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06:10<Kaas>oh, well my name was stefan__, but in my settings i have Stefan as my preferred name, then stefan_, then stefan__. so i just assumed that :)
06:10<Biolunar>there are 2 more stefans
06:10<Biolunar>not in this chan but on this server
06:10<Yexo>there are some stefans, but not in this channel
06:11<Kaas>Ohw right.. :) i last used IRC about 4 years ago
06:11<Kaas>so i need to re-learn, hehe
06:12<PeterT>yes kaas 0.7.2 is amazing
06:13-!-Eddi|zuHause2 is now known as Eddi|zuHause
06:13<Kaas>i played the stable 0.6.3 a lot with a friend of mine, but stopped about 6 months ago
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06:14<TrueBrain>Kaas .. I like the name ... /me goes to lunch .. cheese .. hmm ..
06:14<Kaas>it didnt have the PBS signals, which are currently a bit inclear for me
06:15<Kaas>Lol TrueBrain, have a nice lunch.
06:16<Yexo>main thing to remember about pbs signals is to only build them at places where a train can stop in front of them
06:17<Kaas>Yeah, i assumed that already. To prevent jamming up the system, right?
06:17<PeterT>its more efficient
06:18*PeterT wonders what this world has come to.
06:18<PeterT>They are selling teddy bears on TV for $20
06:18<Kaas>In 0.6.3 i did not have a good way to make an efficient dual-one-way track. but with this it should be a piece of cake
06:19<PeterT>that mentality gives you a nice load of jams
06:19<Kaas>Hmm? explain :)
06:19<Yexo>"efficient" and "dual-one-way track" don't fit together imo
06:20<PeterT>well, yexo doesnt play
06:20<Yexo>PeterT: I do occasionally
06:20<PeterT>good for you, openttdcoop?
06:21<PeterT>you know all the rules of presignals
06:21*PeterT imagines you would
06:21<Yexo>of course
06:21<PeterT>since you invented them
06:22<Yexo>PeterT: if it says you anything: the openttdcoop guys thought I was good enough to join
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06:22<PeterT>yeah, i joined that without an invite
06:22<Yexo>not playing much doesn't say you can't play good
06:22<PeterT>and i was kbanned :)
06:22<PeterT>until i receive an invite
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06:24<Kaas>So how long have you two played this game already?
06:24<PeterT>me, 1 year
06:24<PeterT>yexo joined @ 0.6.3
06:25<Kaas>Ah, right
06:25<Yexo>been playing since december 2007, developing since januari 2008 :p
06:25<PeterT>for the NoAI system
06:25<PeterT>Yexo AI / General active 0.6.3
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06:25<Yexo>PeterT: yes, but I've written some patches before I started to work mostly on noai
06:25<PeterT>boy, if i could meet ludde, i would ask him to marry me
06:26<TrueBrain>really, this PeterT guy is starting to freak me out
06:26<PeterT>he made uTorrent, and OpenTTD
06:26<Kaas>Never palyed with an AI yet. only the original one, but they suck :P
06:26<Yexo>in 0.7 you either play with a new ai or without any
06:26<@petern>scummvm too
06:26<Yexo>the original one is gone :)
06:26<Kaas>Good :D
06:26<PeterT>oh yes petern, scummvm
06:26<Yexo>Kaas: not everyone agrees at that point
06:27<Kaas>ive seen a lot of AIs at the downloadable content
06:27<PeterT>choo choo is a good one
06:27<PeterT>my favorite is admeral al
06:27<Noldo>I really don't understand the love for the old ai?
06:27<PeterT>i dont understand the difference
06:27<Yexo>Noldo: me neither
06:27<Kaas>yeah, i thought tha admiral AI was a good one
06:28<PeterT>its a good mix of fun
06:28<Kaas>Question: what NewGRF do you use?
06:28<Kaas>i only use the generic tram set from 0.6.3
06:28<Noldo>old ai + 64*64 map = living ground
06:28<PeterT>TrueBrain: what exactly is "TGP" (new landscapes)
06:29<Noldo>maybe it's just that the ais are too good
06:29<Yexo>PeterT: TerraGenesis, the landscape generator you can chose in the world generation window
06:30<PeterT>terragenisis is amazing
06:30<PeterT>i only realized when i choose "original"
06:30<planetmaker>Kaas, we use those newgrf which take our fancy.
06:31<planetmaker>Browse bananas and use those you like
06:32<PeterT>kaas, and check out openttdcoop's grf pack
06:32<Kaas>can the newGRF change the gameplay in any way(new transport units with it own properties for instance)?
06:32<PeterT>yes, but it might crash
06:33<PeterT>thats the correct link
06:33<planetmaker>Kaas, yes, they can. And they don't crash
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06:33<planetmaker>that's actually what newgrf are about.
06:33<planetmaker>they're not only graphics
06:34<planetmaker>The only thing problematic is: don't change your choice of newgrf mid-game
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06:34<planetmaker>once you started with some, stick with those for that game
06:34<PeterT>its free to start a new game
06:35<Kaas>Wow, does openttdcoop use all of these :|?
06:35<PeterT>not all at once
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06:36<planetmaker>Kaas, that's a repository.
06:36<planetmaker>It's a collection we can choose from
06:37<planetmaker>using all at once is bound to fail. And it's completely insane to do.
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06:38<Kaas>Okay, so, anyone up for a game?
06:38<PeterT>go to #openttdcoop
06:38<PeterT>join the game
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06:39<planetmaker>Kaas, if you want to check out reasonably sane combinations, you might want to look at our savegame archive:
06:39<planetmaker>you can save that collection of newgrf as a preset then and use it in your own game
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06:42<Kaas>I think ill just stick with the old graphics. As im only interested in the gameplay, not the eye candy
06:43<Terkhen>NewGRF are much more than eye candy :P
06:43<LordAzamath>you see, the grfs don't only change graphics
06:43<LordAzamath>but they change gameplay as well
06:43<Kaas>don´t they make the game unbalanced then?
06:43<LordAzamath>do you insist on clean savegame being balanced?
06:46<Kaas>Well, i suppose i could try some. see if i like it
06:48<LordAzamath>wth, windows mail just randomly started up
06:49<LordAzamath>I think I clicked on a mailto link ;D
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07:13<Eddi|zuHause>Yexo: MB had some question regarding AI station building and CB18 ( [german])
07:13<Yexo>thanks Eddi|zuHause, I'll try to read it
07:13<TrueBrain>with the accent on 'try' ;)
07:14<Yexo>hehe :p
07:14<Yexo>Eddi|zuHause: the answers you gave are correct
07:15<Yexo>cb18 will not be implemented for trains
07:15<Yexo>as for newgrf stations: AdmiralAI already builds them, I have no idea about others AIs
07:16<Yexo>for the AI to implement it they should call AIRail::BuildNewGRFRailStation instead of AIRail::BuildRailStation (just 5 extra parameters)
07:17<Yexo>Eddi|zuHause: <- that links works, the link in the log you post no longer works
07:18<Yexo>but it has several flaws, so it's not really important anymore
07:18<Eddi|zuHause>yeah, it's in the third quote
07:18<Yexo>ah, ok :p
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07:28*Belugas is waking up at niagara falls today
07:28*Belugas 's wife is in shower, kiddo is in front of the tv
07:28<@Belugas>we're heading to marineland in an hour or so
07:29<@Belugas>YEAH FOR VACATIONS!!!!!
07:30<@Belugas>hey TrueBrain :) hope it's as sweet as in here
07:30<PeterT>wait, is it niagara falls in canada or in america?
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07:30<@Belugas>canada, what yo think...
07:30<@Belugas>we've got the biggedt falss!!!!
07:30<TrueBrain>Belugas: it is PeterT you talk to .. what do you think :p
07:30<@Belugas>biggest falls
07:31<PeterT>TrueBrain >:(
07:31<@Belugas>and it's not america (that is a continent), it's the USA!
07:32<@Belugas>time for my shower
07:32<@Belugas>havea nice day all
07:32<TrueBrain>you too!!!!
07:33<PeterT>bye belugas
07:35<Eddi|zuHause>you shower under the niagara falls? :p
07:41<OwenS>Eddi|zuHause: They'd cetrainly classify as a power shower
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08:41<@petern>9/win 28
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10:05<OwenS><3 Patent law
10:05<OwenS>OOXML is patent encumbered, ODF is not
10:06<@petern>every patent's been checked?
10:06<OwenS>Well MS have been in court since Mar 2007 (Which means they failed to disclose this as required by the ISO process) over a patent on OOXML's "CustomXML" feature
10:07<OwenS>I don't doubt some patent somewhere is infringed by ODF. The legality of that patent, however...
10:07<@petern>no patents in OOXML could apply to ODF?
10:07<@petern>ODF sucks anyway
10:07<OwenS>The patent the litigation is over doesn't cover ODF. Even the litigators have said that.
10:08<@petern>could be plenty of other patents
10:08<OwenS>Yes, but probably of dubious legal standing
10:09<@petern>possible patent infringements is what prevented ogg theora being accepted
10:09<@petern>why of dubious legal standing?
10:10<OwenS>Because ODF is based on the many year old StarOffice formats; and because office formats and SGML/XML grammars are both old, established niches, meaning it is very hard to patent something non obious and without prior art
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10:11<OwenS>And "possible patent infringements" is mostly apple going "we can't be bothered to implement this"
10:11<OwenS>And MS, since both have competing formats anyway
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10:16<OwenS>Not that it matters much since Theora is a crap video codec
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10:34<speed>choo choo :p
10:35<TrueBrain>you already missed that train
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10:39<Eddi|zuHause>soo... who is stealing my connection?
10:39<Eddi|zuHause>i must tell him, it's not really worth stealing...
10:39*TrueBrain gives Eddi|zuHause his connection back
10:39<TrueBrain>the joke is over, I know
10:40<Eddi|zuHause>i forgive you ;)
10:41<TrueBrain>yippie :)
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10:55<Aali>try !password instead
10:57<Yexo>glx: ^^ another command to add to your script
10:57-!-mode/#openttd [+o Yexo] by DorpsGek
10:57-!-mode/#openttd [-o Yexo] by DorpsGek
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10:58<TrueBrain>"tis ook nooit goed :p"
10:58<+glx>Yexo: same target?
10:58<Yexo>glx: yes
10:59<Yexo>TrueBrain: too much work to go and kick manually every time
10:59<+glx>Yexo: ask the bot in private :)
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11:00<Yexo>glx: hmm? I do know how to kick via dorpsgek
11:01<TrueBrain>Yexo: /msg DorpsGek kick #openttd <user> <reason>
11:01<TrueBrain>sounds simple enough, not ;)
11:01<+glx>and I have an alias for that :)
11:01<TrueBrain>me too :)
11:01<Yexo>I thought you had a script that did that automatically on !password
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11:02<TrueBrain>in fact .. every normal command with a 'd' before it, pipes it through DorpsGek :p
11:02<+glx>indeed I have a script that reacts on many !commands
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11:07<LordAzamath>oh noes
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11:20<CIA-1>OpenTTD: rubidium * r17210 /trunk/ (readme.txt src/misc_gui.cpp): -Update: credits to reflect the (current) truth a bit better
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11:57<OwenS>"" Hmm may have mixed netblocks there :p
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12:00<+glx>typo :)
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12:01<OwenS>Nah, wanted 172.16 not 192.168 :p
12:02<+glx>still :)
12:03<OwenS>Now if it were (Thats the address my cable modem sits itself at...)
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12:21<CIA-1>OpenTTD: frosch * r17211 /trunk/src/ (engine_type.h newgrf.cpp table/engines.h): -Cleanup: Remove unused RailVehicleInfo::ai_rank.
12:21<frosch123>sorry petern :)
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13:49<planetmaker>frosch123, re "foundation / slope sprites": if we now would come up with foundation sprites, would you on your computer still be able to generate a set of sprites?
13:49<CIA-1>OpenTTD: rubidium * r17212 /trunk/ (16 files in 5 dirs): -Change: move minilzo to its 'own' 3rdparty directory as it belongs there
13:50<CIA-1>OpenTTD: translators * r17213 /trunk/src/lang/ (5 files in 2 dirs):
13:50<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:50<CIA-1>OpenTTD: dutch - 13 changes by Bart
13:50<CIA-1>OpenTTD: english_US - 5 changes by agenthh
13:50<CIA-1>OpenTTD: latvian - 64 changes by dzhins
13:50<CIA-1>OpenTTD: romanian - 2 changes by kkmic
13:50<CIA-1>OpenTTD: thai - 85 changes by idkidnew
13:54<frosch123>likely, but does that meet your gpl? or are you better using some gimp functionality?
13:55<planetmaker>they could as well have been drawn by hand...
13:55<planetmaker>I consider it a tool, not the product itself.
13:55<planetmaker>After all we may use photoshop, too
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13:56<planetmaker>and it was no fun to copy around the different slopes :-) ... so I'm just curious if it would be easier, should the need arise another time :-)
13:57<frosch123>well, if you put the sprites in the same position with the same dimensions, it should be no problem :)
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13:58<frosch123>though i am searching for a scripted image processor for years. gimp has some, but i never understood it :)
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13:58<planetmaker>what do you mean with "same position and same dimension"? You mean in the pcx? Well... that's another issue then... but might be easier that what I did. Dunno 100% though
13:59<planetmaker>I haven't looked at gimp scripts so far either. Quite powerful, though, I guess.
13:59<frosch123>yes, the source and destination sprites in the same position in the pcx / bmp / png / whatever
14:00<planetmaker>If I'd write it, I'd write it in RSI-IDL. Not difficult there. But... no one except me will be able to run that programme then :-P
14:01<planetmaker>hm... though there are free implementations of IDL...
14:02<planetmaker>hm... and the VM is free of charge, too
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14:11<TrueBrain>hmm .. IDL ..
14:11<TrueBrain>you got to love that language
14:11<planetmaker>it's quite a nice one. For the purposes it's made for
14:11<TrueBrain>and I can run your program, no worries :)
14:11<TrueBrain>astronomy!!!! :p
14:11<planetmaker>one of those is image processing
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14:11<TrueBrain>feed it a 2Mx2M image, and you can still do calculations on it :)
14:12<planetmaker>jo :-)
14:12<TrueBrain>sadly enough, we always have to fight for a license ...
14:12<TrueBrain>people leaving their IDL open and shit
14:12<planetmaker>Though I've just found another software which is... felt faster
14:12<planetmaker>hehe. license wars :-)
14:12<TrueBrain>yeah ... their computer always experiences power-loss .. dunno why ...
14:13<planetmaker>Luckily we have enough. I'm loged in 24/7 into IDL license server :-P
14:13<TrueBrain>with normal personal logged in, there are like 12 licenses free (1 computer consuming 3 licenses)
14:13<TrueBrain>so students should run their program, and log out!
14:16<@petern>ls -l
14:16<planetmaker>haha :-)
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14:52<CIA-1>OpenTTD: yexo * r17214 /trunk/ (22 files in 4 dirs):
14:52<CIA-1>OpenTTD: -Add [NoAI]: GetAPIVersion() as optional function in info.nut. Return "0.7" to get an api compatible (as much as possible) with the 0.7 api or "0.8" to get the latest api.
14:52<CIA-1>OpenTTD: -Change [NoAI]: move all deprecated functions to a separate squirrel script that is only loaded if an AI requests an old API version.
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14:53*frosch123 would like to know a way how to do that with newgrfs :)
14:53<@petern>grf version
14:53<TrueBrain>commite: -Remove: nfo support; -Add: GRF Script support
14:53<TrueBrain>sounds simple :p
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14:54<OwenS>I ought to get my codegen overhaul finished and create my own backup interpreter...
14:54<Wolf01>hello :D
14:55<frosch123>why does you appearance raise the idea to open xkcd?
14:57<frosch123>no, the guy of whom you have to type 5 of 6 letters to make tab completion work :s
14:57<Wolf01>me :P
14:58<@petern>"w<tab>" is enouhg
14:58<@petern>Wolf01, see
14:58*petern ponders investigating gtkmm
14:58<Wolf01>yes, w<tab><tab><tab><tab><tab>
14:59<Wolf01>however, how the life is going?
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15:20<OwenS>petern: I suggest Qt :p
15:22<@petern>no chance
15:22<OwenS>:-( Why?
15:25<OwenS>I find the Qt API brilliant to work with
15:25<@petern>i don't want to deal with the hell that is moc
15:25<@petern>and qt's pseudo c++
15:25<OwenS>Wha? For me Moc is just a single line in my CMakeLists.txt
15:26<@petern>public slots:
15:26<@petern>that shit can fuck off
15:26<OwenS>OK, Q_SIGNALS:? public Q_SLOTS:?
15:26<OwenS>Much better than SigC++'s template hackery and undefined behaviour issues...
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15:28<@petern>aka standard c++ features
15:29<OwenS>standards compliance but fugly code and the need to implement an accessor for each signal vs running Moc. Aah, I know which I choose!
15:30<OwenS>And Qt is standard compliant. It just uses a few macros
15:32<speed>guys i have question i downloaded all of those ECS GRFs for new industries, but how can i transport that stuff? I can't find wagons for transporting most of new things?
15:33<OwenS>speed: You need an ECS compatible train set
15:33<speed>I thought that's loaded automaticly :P
15:34<OwenS>No, ECS doesn't define any train parts
15:34<OwenS>Only ECS compatible train set I can say off the top of my head is UKRS but many support it
15:34<oskari89>There were an old wagons, new cargos grf somewhere..
15:35<oskari89>I've seen it, maybe on BaNaNaS.
15:35<oskari89>It featured some of ECS cargos.
15:35<speed>hm so which one eGRVTS ?
15:36<planetmaker>that's no train newgrf
15:38<speed>which one then? ;)
15:39<planetmaker>any train set on bananas.
15:39<planetmaker>or rather every
15:40<oskari89>Well, Finnish trainset (on construction) will feature extensive ECS support ;)
15:40<oskari89>*under construction
15:41<oskari89>With realistic wagons and such ;)
15:41<planetmaker>maybe I should rephrase: every finished (not finish :-P) train set on bananas has ECS support
15:43<speed>yeh i am looking into it
15:43<speed>but dunno which one to download
15:43<speed>any recomendations?
15:44<Ammler>[21:39] <planetmaker> or rather every <-- jpset now, too?
15:46<planetmaker>I haven't checked. I assume they do?
15:46<planetmaker>speed, that's the same question as "I don't know what to eat, apples or pears. Any recommendations?"
15:47<speed>apples :P
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15:49<speed>but really i don't know what to download
15:49<Yexo>just play a few test game
15:50<speed>besides old wagoons new cargos
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15:50<speed>i'd kinda like new wagoons to be honest
15:52<Eddi|zuHause>hmm... the Kaffeine 1.0 UI is awful compared to Kaffeine 0.8
15:53<frosch123>hmm, who made up "tropic wood"
15:53<Eddi|zuHause>i can't even use the number keys to switch channels...
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15:53<planetmaker>frosch123, afaik it's a very old cargoID
15:54<frosch123>maybe from newcargos :p i.e. it is neither default nor ecs (latter according to wiki)
15:55<speed>ok that 2cc has it
15:59<keoz>so, cargodist or cargodest ? when ? in the official tree or not ?
16:00*keoz is quite excited with the idea playing with that
16:00<frosch123>play ttdpatch
16:00<keoz>i play openttd
16:00<keoz>i'm on linux
16:02<frosch123>why are default train engines not refitable to oil and rubber?
16:03<valhallasw>because they are liquid, probably?
16:04<frosch123>but you can transport water
16:04<keoz>eh. You put it in bottles !
16:07<Yexo>keoz: which one you like more / as soon as it's done / not yet
16:07<keoz>Yexo : i still didnt try any.
16:08<keoz>but I really like the idea, so I will probably integrate it to play my next map
16:08<keoz>(i play on a map for weeks)
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16:11<Yexo>in that case I'd say try cargodist, as cargodest hasn't been updated for a long time
16:11<keoz>the current development is on cargodist, isn't it ?
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16:11<Yexo>both are created by different people
16:12<Yexo>it are also different projects, they solve the problem in a complete different way
16:12<Ammler>[21:53] <Eddi|zuHause> hmm... the Kaffeine 1.0 UI is awful compared to Kaffeine 0.8 <-- mostly just a config change
16:13<Eddi|zuHause>Ammler: i don't find such an option in the config
16:14<Ammler>I don't use it, but it i the general experience with my switch from KDE 3.6->4.3
16:14<Eddi|zuHause>some things are not just options...
16:15<Eddi|zuHause>especially since the kaffeine page said a lot of the code was rewritten, and not all features implemented yet
16:15<Ammler>like Konversation
16:15<Eddi|zuHause>and THAT is my general experience with KDE 4
16:15<Ammler>well, then you use something <4.3
16:16<Ammler>which you seriously shouldn't
16:16<Eddi|zuHause>kaffeine is not bound to kde release schedule
16:16<Eddi|zuHause>neither is konversation, ktorrent, amarok
16:16<Eddi|zuHause>and all have or had some misfeatures...
16:17<Ammler>don't use ktorrent, I prefer ttdpatch rtorrent ;-)
16:18<Eddi|zuHause>and yes, my experiences might be tainted by my pre-4.3 attempts
16:18<Eddi|zuHause>and 4.3 is not perfect either...
16:18<Eddi|zuHause>there are still some bugs and weird behaviours
16:19<Ammler>yes, but the general looking was worth to switch.
16:19<Ammler>(I switched with 4.2)
16:20<Ammler>and used some playground apps, but with 4.3 now, I don't need those anymore.
16:25<@petern>hmm, weird
16:26<@petern>apparently i registered on sourceforge as peter1138 in 2002
16:26<@petern>well before openttd
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16:28<@petern>i don't remember using that nick outside of ottd
16:29<OwenS>3.6? I though 3.5 was the last version?
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16:31<Ammler>OwenS: next line :P
16:32<OwenS>Note to self: Check Konversation's scrollbar position
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16:37<CIA-1>OpenTTD: yexo * r17215 /trunk/src/saveload/afterload.cpp: -Cleanup: remove unused return value
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16:39<@petern>hmm, maybe i should just use native gtk ;p
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16:43<Wolf01>gah current cut-off to half town :|
16:43<_ln>hello Wolf01
16:43<Wolf01>hello ln
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17:03<Skasi>Hello. I am having a problem that my OTTD does not play music. A friend of my copied the files from me and once he starts the game it does play music. Could anyone help me with that? :)
17:05<keoz>how do you install it ?
17:05<keoz>I would check for a timidity dep problem
17:05<Skasi>oh wait.. that can't be true
17:06<Yexo>Skasi: what os do you use? what openttd version? Maybe you set the music level to 0?
17:06<Skasi>seems so.. X]
17:06<Skasi>okay so now everyone knows it.. I'm stupid!
17:07<Skasi>sorry for the inconvence
17:21<Eddi|zuHause>the problem is not if anyone thinks you are stupid...
17:21<Eddi|zuHause>you only get a problem if people think you are more stupid than everybody else
17:21<MyCatVer1s>Skasi: ehhhhh. Don't worry about it. Just be glad that it was an easy problem. :)
17:22<Eddi|zuHause>and my amarok 2 is more stupid than 1.4
17:22<R0b0t1>How do I "transfer" materials/supplies?
17:22<Eddi|zuHause>it seems to forget ratings i give...
17:22<Yexo>R0b0t1: use a tranfer order?
17:23<R0b0t1>I don't see one.
17:23<Yexo>in the dropdown under the load/unload options
17:24<R0b0t1>All I have is "unload and leave empty"
17:24<R0b0t1>And that doesn't transfer.
17:24<Yexo> <- there is "Transfer"
17:28<R0b0t1>Heh wait
17:28<R0b0t1>Ah well
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17:50<@Belugas>Every One LOOOOOOOOVES
17:51<@Belugas>now.. time to eat!
17:51<TrueBrain>enjoy :)
17:51<@Belugas>i'll keep some left ovewrs for yhou...
17:51*Belugas is gone
17:53<TrueBrain>me like
17:53<TrueBrain>too bad you are gone :(
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18:11<Nite_Owl>Hello all
18:11*MyCatVer1s lynches Nite_Owl for breaking someone or other out of prison.
18:12<welshdragon>poor Nite_Owl
18:12<Nite_Owl>You have got the wrong Nite Owl
18:12*welshdragon farts fire in the direction of MyCatVer1s, in punishment for the Lynching
18:13<Nite_Owl>I have no affiliation with any comic book character with a similar name
18:13-!-Mucht [] has joined #openttd
18:15<Nite_Owl>In fact I was using this nickname long before The Watchmen was ever written - even before there was an internet.
18:15<MyCatVer1s>Nite_Owl: even if you had, I'd still have the wrong Nite_Owl.
18:15<MyCatVer1s>Because I'd actually be mad at Nite_Owl2. ^_^
18:17<Nite_Owl>plus the _ in the nick is for IRC purposes only - it is actually pronounced Nite Owl
18:19-!-MyCatVer1s is now known as MyCatVerbs
18:19<Nite_Owl>or, if you know your Monty Python, it could be pronounced 'Throat Warbler Mangrove'
18:20<MyCatVerbs>But a mangrove is a tree. :(
18:21<Nite_Owl>Then you do NOT know your Monty Python
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18:26<CIA-1>OpenTTD: rubidium * r17216 /trunk/ (13 files in 5 dirs): -Update: MiniLZO from 1.08 to 2.03.
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18:28<pavel1269>gn folks
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18:52<CIA-1>OpenTTD: rubidium * r17217 /trunk/src/3rdparty/minilzo/ (lzodefs.h minilzo.c): -Fix (r17216): silence some warnings for the more exotic GCC-alikes
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18:57<Eddi|zuHause>grr... i hate interactive SQL statements for requiring a ;
18:59<OwenS>Drives me mad also
18:59<OwenS>Sony announced Slim PS3
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19:02<Xaroth>ugh, i'm such a donkey when it comes to learning new stuff
19:05<FauxFaux>Try dead-tree books.
19:05<Xaroth>meh, books never worked for me
19:05<Eddi|zuHause>Xaroth: try learning old stuff
19:07<Eddi|zuHause>so... apparently amarok has 175 urls which don't have a track but have statistics, 135 urls which have a track but no statistics, and 3 urls which have neither track nor statistics in the database
19:07<Xaroth>then again, I don't think starting out with a lua enabled app is the best place to start C++ :o
19:07<Eddi|zuHause>the question is, where did those entries go...
19:07<Xaroth>/dev/null ?
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19:08<Eddi|zuHause>ok... how do i read them out of there again?
19:08<Xaroth>.. not?
19:08<CIA-1>OpenTTD: glx * r17218 /trunk/src/3rdparty/minilzo/lzodefs.h: -Fix (r17216): missing '(' causing compile error
19:08<Eddi|zuHause>well, obviously they got lost during the conversion from 1.4 to 2
19:08<Eddi|zuHause>so i can reconstruct them from the 1.4 database
19:08<Eddi|zuHause>but that is very tedious...
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---Logclosed Wed Aug 19 00:00:06 2009