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#openttd IRC Logs for 2009-09-05

---Logopened Sat Sep 05 00:00:37 2009
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03:41<Terkhen>good morning
03:46<Alberth>good morning
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04:01<CIA-1>OpenTTD: alberth * r17421 /trunk/src/signs_gui.cpp: -Fix (r17418): Don't output debug information in signs list.
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04:39<Yexo>good morning
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04:41<Terkhen>good morning Yexo
04:41<Yexo>morning Terkhen
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05:17*Yexo has a fully functional newgrf airport :)
05:18<Terkhen>congrats :D
05:19<@Rubidium>Yexo: thought of a way how an industry can define an airport? (as per oil rigs)
05:19<Yexo>not yet
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05:22<Yexo> <- screenshot of airport
05:24<Yexo>s/png/grf/ for the grf and s/png/nfo/ for the code
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05:28<Xaroth>oo diagonal airfields
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05:35<Grelouk>guys, what's the option to use CTRL + click to build stations ?
05:36<Alberth>huh? just hold CTRL while you click to build a station
05:37<Yexo>the setting is called "distant join"
05:43<Terkhen>Yexo: I compiled NewGRF airports to see the mini airport at work... it's incredible :D
05:44<Yexo>thanks :)
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06:53<CIA-1>OpenTTD: alberth * r17422 /trunk/src/signs_gui.cpp: -Codechange: Remove magic constants and compute vertical minimal size of the sign list window.
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07:27<CIA-1>OpenTTD: alberth * r17423 /trunk/src/ (industry_gui.cpp lang/english.txt town_gui.cpp): -Fix [FS#3174]: Show '- None -' with empty town or industry list, and use that text in the size computation as well.
07:33<CIA-1>OpenTTD: alberth * r17424 /trunk/src/lang/english.txt: -Change: Unify 'list is empty' strings of the windows to '- None -'.
07:36<TrueBrain>go Alberth, go Alberth
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07:43*Alberth must first invent new changes :(
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08:35<zachanima>there we go
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09:24<@Rubidium>huh, the new K3 member is German?
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09:25<@Rubidium>TrueBrain: the use of LOL/lol has been superceded by ...
09:26<TrueBrain>Rubidium: what suprises me most, is that you follow such news
09:26<TrueBrain>or rather: scares me to dead
09:27<@Rubidium>I thought 'blub' was a mention to K3
09:27<TrueBrain>oh, lol, no, it was not
09:27<TrueBrain>I said that before they sang about it
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09:40-!-mode/#openttd [+v glx] by ChanServ
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09:42<Luukland>When I am the server owner, how can I join every company in my game?
09:42<Luukland>(even when they have set a pass) :P
09:42<Luukland>Hi btw :D
09:42<TrueBrain>you can only be in one company at the time, sorry
09:43<Luukland>of course, but I mean when I want to join a passworded company
09:43<Luukland>and I am server owner
09:43<TrueBrain>remove the password and join :)
09:43<Luukland>Ah how to remove the password? :D
09:43<TrueBrain>save the game and load it? Maybe there is a consoel command for it too :p
09:44<Luukland>Hmmm reset_password ID maybe :p
09:44<@Rubidium>there's also a command to force-move someone
09:44<@Rubidium>so join as spectator and use that
09:44<Luukland>Ok I am now in my server a spectator :p
09:44<Luukland>I have tried "rcon pass "join 1""
09:44<Luukland>But it said password protected
09:45<@Rubidium>you need move
09:45<Luukland>move ok :P
09:45<Luukland>Let me try now :)
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09:45<Luukland>Ah it worked :D
09:45<TrueBrain>of course; Rubidium suggested it :)
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09:46<Luukland>:P Thx guys :P
09:46<Luukland>Now I can controll my server better ^^
09:46<Luukland>(its top of the list :P)
09:46<Luukland>Thx for your help Rubidium and TrueBrain :)
09:46<Luukland>Good day to you!
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09:53<voker57>i've downloaded ECS pack, which added Fish industries, but I can see no vehicle that can carry Fish... Any ideas?
09:55<frosch123>install a vehicle "pack" that can
09:55<voker57>which pack has those?
09:55<voker57>i've installed all "ECS" packs
09:56<frosch123>which vehicle sets are you using currently?
09:56<+glx>ECS are industries only
09:57<voker57> *
09:58<frosch123>temperate oil wells won't work with ecs
09:58<frosch123>so basically you have not loaded any vehicle newgrfs
09:58<frosch123>then install "old wagons - new cargos"
09:58<frosch123>iirc it is in the ingame download
10:04<voker57>seems to work, thank you
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10:08<voker57>no it doesn't
10:08<Eddi|zuHause>gnah, these things derail all over the place :(
10:08<voker57>just showed "refittable to all but..." but there's no Fish still
10:09<Eddi|zuHause>have you tried refitting?
10:09<voker57>yep, no Fish in list
10:09<voker57>i tried on Cargo ships
10:10<Eddi|zuHause>hm, i don't know if this covers ships at all
10:10<Eddi|zuHause>did you try wagons?
10:11<Eddi|zuHause>then i can't help you.
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10:18<voker57>looks like there's just no transport for fish
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10:21<voker57>is there any addons with ships?
10:21<Eddi|zuHause>thousands of people have successfully transported fish somehow...
10:22<frosch123>well, refridgerated cargo seems to be most troublesome to transport
10:22<voker57>i tried 'food' but apparently fish isn't food
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10:28<voker57>ok i've done something and now i can carry fish with trains
10:28<voker57>thoght the idea of delivering fish from ships by tains seems weird to me
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10:38<Eddi|zuHause>ship development was neglected for quite some time
10:38<Eddi|zuHause>you could try the "newships" set, and the matching "newships-ecs-extension"
10:38<Eddi|zuHause>though they are not on the content service
10:39<Eddi|zuHause>i don't know if the "2cc ships" set is ready yet
10:40<Eddi|zuHause>but the "FISH" set certainly isn't
10:41<Eddi|zuHause>grr... i hate broken plastic pieces, they are impossible to repair
10:42<frosch123>what did you do to your keyboard :o
10:42<TrueBrain>you should not recycle condoms
10:47<voker57>ok, New Ships does it
10:49<Eddi|zuHause>since when are condoms made of plastic?
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10:56<Pikka>since last week! or possibly not.
11:00<SmatZ>chuck norris uses it
11:00<TrueBrain>he shoots, he scores
11:06<frosch123>what's the value of 10kg wood briquettes?
11:06<TrueBrain>2 sheep
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11:09<Eddi|zuHause>what the heck do you do with 10kg wood?
11:10<zachanima>build a shack?
11:10<frosch123>my regional electricity supplier offered me today to invest into their power plant for an interest rate of about 3% and 10kg wood (which is some product of the plant) per 1000€ investment.
11:11<TrueBrain>via email? :p
11:11<Eddi|zuHause>can't be more than 5€ or something...
11:11<frosch123>no, by letter
11:11<frosch123>they are serious about that :)
11:12<frosch123>hmm, less than 3%
11:12<Eddi|zuHause>but really... burning 10kg wood is not going to last very long...
11:14<frosch123>at least wood briquette
11:14<frosch123>no "pure" wood
11:14<TrueBrain>I am suprised nobody requested OpenTTD to push the commits to twitter :p
11:15<Eddi|zuHause>1m³ wood ~ 68€
11:15<frosch123>isn't twitter famous for reporting stuff before the official news?
11:15<TrueBrain>Eddi|zuHause: and what is the rho of wood?
11:15<Eddi|zuHause>frosch123: lmao ;)
11:16<TrueBrain>frosch123: ghehe :) If it is faster than CIA (which it undoubtly is) that even holds ;)
11:16<TrueBrain>I can get some tea and return, before CIA reports a commit :p
11:17<Eddi|zuHause>TrueBrain: i don't know, apparently, wood is sold by volume (as is oil, fuel, etc.)
11:20<frosch123>275€ per 1000kg, so basically 0.275% rate
11:20<Pikka>andythenorth: great minds think alike, I was just working on something similar :o
11:20<frosch123>then they actually reach 3%, but i cannot burn wood here
11:20<voker57>hmm now Fishing Grounds don't grow, just produce like 6 units of fish per month and don't offload it
11:21<voker57>i deliver lots of passengers for them, looks like they don't need anything else
11:21<frosch123>[17:22] <voker57> i deliver lots of passengers for them, looks like they don't need anything else <- feeding the fish with passengers :o
11:21<voker57>looks like those passengers just fish for fun
11:22<Eddi|zuHause>soylent fish ;)
11:22<andythenorth>Eddi|zuHause: ^^ "But the FISH set isn't"....I'm working on costs, there'll be a basic release of FISH soon
11:22<andythenorth>...featuring a limited range of fully finished graphics. I'll comment out the rest
11:23<andythenorth>Pikka: what do you think of those costs?
11:24<frosch123>btw. andythenorth: if you are not heading for cb 36 capacity, an actionD computing "param 2 = param 1 * (default capacity)" followed by an action6 to store the capacity in the following aciton 0 should be enough
11:25<frosch123>well, and a actionD at the beginning to set a default value for param 1
11:25<Pikka>I don't know, andy... I find it hard to visualise the costs in pounds.. I just use arbitrary numbers and then weight them to appropriate values when testing.
11:28<andythenorth>frosch123: thanks. I might need a CB36 solution, but not sure yet
11:30<frosch123>then var 7f :)
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11:36<andythenorth>frosch123: valid action D?
11:37<frosch123>that copies param 2 to param 0
11:39<frosch123>-1 * -1 0D 00 80 FF 00 \d 2 <- that would initialise param 0 with a default of 2, when the user did not supply one
11:39<frosch123>-1 * -1 0D 01 \Du* 00 FF \d 10000 <- that computes param1 = param0 * 10000
11:40<frosch123>then you can write param1 into the capacity action0 using action6
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11:41<frosch123>and get a default capacity of 2*10000 which can be halfed by setting param0 to 1 or multiplied by 10 by setting param0 to 20
11:41<frosch123>and get a bugreport if someone sets param0 to 0 :p
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11:43<frosch123>[17:38] <frosch123> that copies param 2 to param 0 <- well it was param1, but no constant 2 :)
11:48<Pikka>andythenorth: you haz a pm
11:48<andythenorth>I also haz a renum fail with the action D: invalid character " ".
11:49<andythenorth>that would be action D but the emoticon kicked in
11:51<frosch123>if you copied that one from me, sometimes i accidently type nbsp
11:52<Pikka>oops, that should be "the highlighted "02"" @ pm.
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11:54<andythenorth>frosch123: yep probably the nbsp, retyping it cleared that up.
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11:55<andythenorth>Pikka: interesting costs.
11:56<Pikka>they're fairly quickly made up... ^^;
11:57<andythenorth>Pikka: similar approach to mine, but more detail. My 'fixed run cost' is based on number of crew and a fudge factor
11:57<andythenorth>nfo looks useful, but I am currently having nfo brain fail
11:58<andythenorth>Pikka: fancy coming FISHing?
11:59<PeterT>andythenorth, which is the newest version?
12:00<frosch123>PeterT: HEAD
12:01<andythenorth>PeterT: whatever the forum thread says...find the most recent post mentioning a grf, or Ammler might stick the link to nightly builds here
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12:28<Eddi|zuHause>did anyone ever think about a concept to make vehicle names depend on current date? (afair that is currently not possible)
12:29<frosch123>anything particularry in mind with that?
12:29<frosch123>i cannot think about anything sane :)
12:31<PeterT>@seen yorick
12:31<@DorpsGek>PeterT: yorick was last seen in #openttd 6 weeks, 3 days, 19 hours, 40 minutes, and 49 seconds ago: <yorick> also, don't listen to me
12:31<PeterT>@seen mega
12:31<@DorpsGek>PeterT: I have not seen mega.
12:32<andythenorth>Eddi|zuHause: what do you have in mind? I've done model names based on date.
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12:34<Eddi|zuHause>frosch123, andythenorth: for example the DB, which changed the naming scheme of the vehicles in the 1960's (e.g. "E 94" to "194")
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12:36<frosch123>ah, i see and the very old before br stuff
12:37<frosch123>1920 and such
12:37<Eddi|zuHause>yes, Länderbahn vs. Reichsbahn
12:37<Eddi|zuHause>when i asked MB about this, he said that was not possible
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12:38<frosch123>well, is is possible if you save and reload the game inbetween :p
12:38<Eddi|zuHause>that is not an optimal solution :p
12:39<andythenorth>how does vehicle cost factor work? It looks like crazy talk to me
12:39<andythenorth>01 is 3.124, but 10 is 50000.00
12:39<andythenorth>but FF is only 796.874
12:39<frosch123>@calc 50000/16
12:39<@DorpsGek>frosch123: 3125
12:39<andythenorth>someone please tell me I've misunderstood the decimal...
12:39<frosch123>@calc 796874/255
12:39<@DorpsGek>frosch123: 3124.99607843
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12:40<frosch123>what's the problem?
12:40<andythenorth>think it's a problem with national conventions about decimals / comma thousands
12:40<Eddi|zuHause>misinterpretation of "." probably ;)
12:40<frosch123>ah, yes "." is a thousand separator here :p
12:40<frosch123>" " is the only acceptable thousands-separator for me
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12:41<andythenorth>that's good because I would have need a word for cost factor and I only get a byte
12:41<Ammler>TTRS does also change the roads with this "ugly" way.
12:41<Ammler>on a MP server you have the old roads after 2000, still.
12:41<Eddi|zuHause>Ammler: yes, and that's why it would not be acceptible
12:42<Ammler>fully agree :-)
12:42<Ammler>would it need so much more cpu, that it is done that way?
12:42<Ammler>or just wrong coded?
12:42<Eddi|zuHause>so, back to my original question: what would be necessary to get a fully dynamic way of assigning names to models?
12:43<Eddi|zuHause>like a name callback or so
12:43<frosch123>Ammler: it's the only way to it with the available newgrf specs :)
12:44<Ammler>but you could run the Action 7/9 once per year or something
12:44<Eddi|zuHause>it can't be significantly more problematic than any graphics callback
12:44<frosch123>Eddi|zuHause: there is already a callback for the details of industries and vehicles and for house tiles
12:44<frosch123>Ammler: no, action7/9 is only on load, and that will never change :)
12:45<Ammler>or the function, which is runned, while loading or grf change.
12:45<Eddi|zuHause>Ammler: it would need varaction 2 support for rail- and roadtypes
12:46<zachanima>hrm. It seems like Windows 7 is not the ideal compile environment
12:46<frosch123>Eddi|zuHause: for engine names, just code it :p
12:46<Eddi|zuHause>frosch123: so, how can this be done?
12:46<Ammler>frosch123: that is because of the specs or technical issues?
12:46<frosch123>Ammler: technical
12:47<frosch123>well, both
12:48<frosch123>Eddi|zuHause: grep for string_id, and replace every occurence with a new method of Engine
12:48<Ammler>hmm, maybe we should just make autopilot to reload the game from time to time.
12:48<Eddi|zuHause>Ammler: afaik that wouldn't even work, because it was a desync hazard when the action 7/9 were treated differently at any point during the game
12:48<frosch123>then copy the needed stuff from GetTileDesc_Town and apply it to engines
12:49<andythenorth>default ship purchase costs are lower than train purchase costs by a factor of 6.15....any way to change the cost base?
12:49<andythenorth>without screwing with other grfs...
12:49<frosch123> _cur_year = _settings_game.game_creation.starting_year; <- Ammler: save/load won't work in multiplayer either
12:49<Eddi|zuHause>andythenorth: you'll screw with other ship grfs
12:50<Eddi|zuHause>there is no way around that, except for (finally) extending the cost variable size
12:50<Eddi|zuHause>afair that was planned for grf version 8
12:50<Eddi|zuHause>or not possible at all, don't know
12:51<frosch123>andythenorth: use action0 feature 08 property 08
12:51<andythenorth>frosch123: thanks, reading the docs now
12:51<frosch123>will apply to all ships for now, but will likely become grf-local at some point
12:52<andythenorth>okey dokey. There's not exactly an armada of ship sets right now
12:52<Eddi|zuHause>well, it's the same problem for train sets and rv sets
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12:54<Ammler>[18:52] <frosch123> will apply to all ships for now, but will likely become grf-local at some point <-- sure, petern and belugas were always against.
12:55<Ammler>that would be quite cool :-)
12:55<frosch123>Ammler: it's always the "how" that matters
12:57<Eddi|zuHause>hm... has a different icon than
12:58<frosch123>is there some ufo day today?
12:58<Eddi|zuHause>i have no idea, if you click it, it only comes up with articles about "wtf is going on with the google image?"
12:58<frosch123>oh, it's more like a joke
12:59<frosch123>exactly, "wtf" is kind of equivalent to "ufo" :)
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13:01<_ln>was bedeutet "Rätselhaftes"?
13:01<frosch123>the first result says zero-wing-day :)
13:03<andythenorth>meh, what silly mistake have I made now:
13:03<andythenorth>at least I can draw...
13:04<TrueBrain>orudge: don't you just love what reddog barks all the time? :) I really can't make sense of this guy ..
13:05<frosch123>andythenorth: put the 13 where the 00 is
13:06*orudge is working on a single sign-on system for tt-forums, by the way
13:06<frosch123>TrueBrain: i only encountered one post of him, is that because you delete all :p
13:06<@orudge>albeit not one that is compatible with OpenTTD I'm afraid :p
13:06<@orudge>although technically I suppose you could write some sort of wrapper that exposes an LDAP interface if you really wanted ;)
13:07<TrueBrain>frosch123: I delete what now?
13:07<TrueBrain>orudge: too bad you do that on your own; would have been nice if we could have combined tt-forums with openttd
13:07<@orudge>integrating LDAP properly with the forums would involve rather a lot more effort it seems
13:08<@orudge>phpBB has basic LDAP support
13:08<@orudge>but it's not very good
13:08<Eddi|zuHause>orudge: i'd rather have a useful ignore feature
13:08<@orudge>it would of course be quite possible to integrate this new system with openttd, but then you'd have to redo all your stuff, so I can understand you might not want to do that ;)
13:09<TrueBrain>orudge: well, the validation-stuff against phpBB plainly suck :)
13:10<TrueBrain>I wonder how LDAP support can be bad btw :) It only validates a username + password :p
13:10<@orudge>the issue is with things like registering accounts on the forums
13:10<@orudge>phpBB apparently just registers an account anyway in its own database
13:10<@orudge>ignoring the LDAP
13:10<TrueBrain>FlySpray _did_ that too :p hehe :)
13:10<@orudge>so one would need to work around that
13:11<TrueBrain>such fixes are relative easy ;)
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13:11<@orudge>generally speaking, I prefer not to modify phpBB where I can avoid it, if only because it is then a pain when upgrading
13:11<@orudge>but, well
13:11<@orudge>this system isn't finalised
13:11<TrueBrain>for mediawiki I just disabled registring, and made the link point to the account signup :)
13:11<@orudge>I'm experimenting at the moment mainly
13:12<@orudge>well, that could be something I could do the forums too
13:13<TrueBrain>either way, what do you use for SSO?
13:15<TrueBrain>(if you really mean with SSO that if you signon to the forums, you are signed on to all the systems using the SSO :p)
13:15<TrueBrain>SSO and CAS (Centralized Authorization System) are 2 confusing terms I noticed for a lot of people ;)
13:15<@orudge>it's SSO for all the third-party sites, but not actually the forums, at the moment :P
13:15<@orudge>Effectively, it's a relatively simple RPC system whereby the user details are authenticated over an HTTPS link, a web service if you like to call it that
13:16<TrueBrain>via what? A cookie doesn't survive cross-domain?
13:17<@orudge>well, the cookie is stored on a tt-forums subdomain, and when beginning a session on the third-party site, it is redirected to the which checks the cookie, updates the internal session, and redirects back.
13:17<TrueBrain>nice :)
13:17<@orudge>the redirect can be done away with, but then it's just shared authentication, and not SSO ;)
13:17<TrueBrain>what I do miss in SSO world, is a good standard :(
13:17<TrueBrain>most software don't have off-stock solutions for SSO
13:17<TrueBrain>(only for CAS)
13:17<@orudge>there's always Microsoft Passport ;)
13:17<TrueBrain>we were talking about a STANDARD!
13:18<PeterT>does OpenTTD always crash when disabling multiple newgrf engine sets, in-game?
13:19<TrueBrain>orudge: my problem is this for flyspray for example: flyspray needs a very .. well .. weird combination of cookies set .. this means the SSO needs to know about this somehow in order to set those :(
13:20<@orudge>my system is mainly intended for third-party web sites that have been specifically designed with this in mind (eg, the Repository, or Xeryus's new site, or GRFCrawler)
13:20<Eddi|zuHause><TrueBrain> we were talking about a STANDARD! <- hey, microsoft does have standards!
13:20<@orudge>things like mediawiki (for the rarely-used tt-forums wiki) I'll probably look into
13:20<TrueBrain>Eddi|zuHause: my ass
13:21<Eddi|zuHause>it doesn't stick to its own standards, though :p
13:21<TrueBrain>mediawiki has a simpler set of cookies, so I guess the SSO can set that more easy
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13:21<Eddi|zuHause>there's a tt-forums wiki?
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13:24<TrueBrain>orudge: the other solution I have found for flyspray in this example, is to let the SSO return a cookie a new piece of code inside FS knows, and then runs the normal authentication which always results in 'true'
13:24<Eddi|zuHause>gnarf... kate -u always picks the wrong kate...
13:24<TrueBrain>this only is very dangerous, as a user can just set that cookie 'returned' from the SSO, and thereby test many accounts
13:24<TrueBrain>which means you need to add a 'attempt' counter on the FS side ...
13:26<@orudge>TrueBrain: mmh
13:27<@orudge>it's mainly used for meet organisation these days :p
13:29<frosch123>[19:25] <Eddi|zuHause> gnarf... kate -u always picks the wrong kate... <- use -p
13:29<Eddi|zuHause>frosch123: yes, but that involves looking up the pid first ;)
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13:30<Eddi|zuHause>also, i thought i had only one kate open, but that was apparently not true, and i spent time searching where it now actually opened the file :p
13:30<TrueBrain>euh .. how un-ordered can your desktop possibly be?
13:31<frosch123>yeah, boot more often :p
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13:45<CIA-1>OpenTTD: translators * r17425 /trunk/src/lang/ (9 files in 2 dirs): (log message trimmed)
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: arabic_egypt - 7 changes by kasakg
13:45<CIA-1>OpenTTD: catalan - 3 changes by arnau
13:45<CIA-1>OpenTTD: traditional_chinese - 2 changes by josesun
13:45<CIA-1>OpenTTD: french - 4 changes by glx
13:45<CIA-1>OpenTTD: indonesian - 5 changes by prof
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14:08<andythenorth>should freight ships refit to mail?
14:08<Eddi|zuHause>yeah, why not?
14:08<frosch123>well, a ship with 500 tons of mail looks silly
14:09<Eddi|zuHause>well, mail need not only be letters
14:09<frosch123>so I would suggest to only allow small ships to transport mail :)
14:09<Alberth>yeah, nice ribbon around the car, and post it :p
14:09<Eddi|zuHause>ideally, there would be "container" vehicles, and ships carry containers
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14:11<andythenorth>^^ but those are rather different to an 800t coaster
14:11<andythenorth>I think no to mail on most of the freight ships
14:11<andythenorth>which means I'm done for today, and about to stick a new release of FISH on the forums
14:11<Eddi|zuHause>there is absolutely no limitation what can be in containers
14:11<andythenorth>with running costs etc
14:12<Eddi|zuHause>i'd suggest all freight ships that carry goods to be refittable to mail
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14:12<frosch123>Eddi|zuHause: how about a container ship then
14:12<frosch123>*in the container
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14:18<andythenorth>Eddi|zuHause: I'll think about the mail thing. Refitting to mail is not possible in the release I've just shipped...
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14:23<Pikka|afk>we need combi ships.. passengers and freight :)
14:24<Eddi|zuHause>and cars/railwagons ;)
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14:25<Pikka|afk>you can already do it with cars/railwagons
14:25<Ammler>Pikka|afk: how do you chat here without beeing at the keyboard?
14:26<Eddi|zuHause>you don't have one of those?
14:26<Pikka|afk>maybe... maybe...
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14:31<frosch123>yeah and timber-rafts as articulated ships
14:32<frosch123>but they only work in rivers
14:33<andythenorth>we do need combi ships D:
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14:34<andythenorth>timber rafts are coming, but not articulated
14:34<andythenorth>I've trashed a couple of the canal boats from FISH because they won't look good without articulation
14:40<fjb>But ships are not really articulated...
14:40<Eddi|zuHause>yes, they are
14:41<Eddi|zuHause>especially river ships
14:41<Eddi|zuHause>but also ocean cruisers while they maneuver in a harbour
14:42<fjb>They "bend"?
14:42<Eddi|zuHause>no, they get a small ship attached
14:42<fjb>Ah, tug boats. I didn't count that as articulated vehicle.
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14:55<Pikka>interesting start sound on the ships :)
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15:01<fjb>Hm, when I add the new fish grf to a running game, will it reise the base costs too? Or will that only happen when it was added before the game started?
15:01<fjb>And are there plans to add a long format for prices?
15:01<frosch123>currently only on game start
15:02<frosch123>"plans" :p there are plans for everything :p
15:02<Ammler>afaik, you need to go over scenario editor, but that might remove the vehicels.
15:02<CIA-1>OpenTTD: smatz * r17426 /trunk/src/economy.cpp: -Fix (r1): economy recession would never end when economy is set to Steady while in recession
15:03<Ammler>r1 fix :-)
15:03<PeterT>Pikka? whats the link to your wiki on making a grf?
15:03<SmatZ>most likely TTD-fix ;)
15:06<Pikka>I have a wiki on making a grf?
15:07<frosch123>hmm, debugging debug-code is annoying :(
15:09<PeterT>thanks Pikka
15:10<frosch123>hmm, oh, it's correct
15:10<frosch123>TrueBrain: what did you do with the regression savegame :o
15:10-!-Cybertinus [] has joined #openttd
15:12<Pikka>there's nothing worse than strained plants... D:
15:14-!-BaronChaos [] has joined #openttd
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15:19<TrueBrain>frosch123: why do you blame me for everything? :'(
15:20-!-valhallasw [] has quit [Remote host closed the connection]
15:20<frosch123>you totally messed up the prices, didn't you? :)
15:20<TrueBrain>why did I do that? :'(
15:21<TrueBrain>blame the right person! I wouldn't dare to touch those things :) There is someone much more knowledgeable about such thingies :)
15:21<frosch123>you gain money for removing and building stuff :)
15:21<TrueBrain>first you blame me for removing posts which I never did, now this :'(
15:21<TrueBrain>that you do :) Else the regression can't run :)
15:21-!-valhallasw [] has joined #openttd
15:21<TrueBrain>but RB was so kind to make those .. alterations :)
15:21<PeterT>TrueBrain: could you lock this topic,
15:22<frosch123>ah rb is the evil guy :)
15:22<TrueBrain>PeterT: you ever noticed the little red !
15:22<TrueBrain>use it
15:22<PeterT>i was just about to say something about that
15:23<PeterT>i dont want to report the post
15:24<PeterT>ok, i reported it
15:25<TrueBrain>you don't want to report it, but you want me to take care of it ..
15:25<frosch123>vurlix signature is quite outdated
15:25<TrueBrain>that makes sense
15:25<Ammler>complain about someone who digged old threads is like answering to spam.
15:26<Ammler>specially, if you aren't the first.
15:27<Ammler>easier would be to write a PM and ask for deleting...
15:27<TrueBrain>Ammler: for that we have a Report function inn the forum, yes
15:27<Ammler>TrueBrain: I meant complain in the thread.
15:28<fjb>There is nothing wrong about digging old threads if there is a reason for doing that.
15:28<Ammler>fjb: you think "what?" is a reason?
15:28<fjb>No, I think that is no reason.
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15:30<Eddi|zuHause>grr... enough looking at ebay for things i can't afford anyway
15:31<fjb>Model railway stuff?
15:32<Eddi|zuHause>these things are darn expensive
15:32<fjb>Yes. :-(
15:33<PeterT>does compiling take this long for everyone?
15:34<TrueBrain>depends on what you compile :p
15:34<Eddi|zuHause>about ye |< ------ >|
15:34<TrueBrain>frosch123: vurlix? Yeah, he is gone for .. 4 years no? :p
15:35<PeterT><TrueBrain> depends on what you compile :p <---- Openttd?
15:36<TrueBrain>strgen is done in seconds :)
15:36<fjb>Even that doesn't take the same time for everybody.
15:36<TrueBrain>a clean compile takes for ever
15:36<Eddi|zuHause>the compilation time ever increases...
15:36<Eddi|zuHause>darn new features all the time!
15:37<TrueBrain> <- I wonder if this joker changed the quote, or that Lord Aro made the typo first
15:38<PeterT>i think he edited it
15:39<fjb>Is there a ranking of the most hated persons of the forum?
15:39<Ammler>you would need to be mod to edit without notification.
15:39<TrueBrain>fjb: no, a certain person would always be on top, so that would be no competition
15:39<Ammler>or is that possible now?
15:39<TrueBrain>I dunno, I can always edit without notification :p :p :p
15:40<Ammler>yeah, evil mod :P
15:40<TrueBrain>orudge: still here?
15:40<PeterT>which mod deleted the 3 post
15:40<Xaroth>PeterT: one of em did
15:40<TrueBrain>and now you are complaining the posts are not there anymore?
15:41<TrueBrain>PeterT: but since you are so keen to talk about such things in public form: <- this is out of line. I suggest you try to control your way of communicating in such cases (we all have to, no worries)
15:41<PeterT>who said i was complaining?
15:42<PeterT>sorry truebrain
15:42<PeterT>that got me a little angry
15:42<PeterT>I apoligize
15:42<TrueBrain>you have no idea how often I close my browser before hitting send
15:42*SmatZ tries to stay quiet when he's angry
15:42<TrueBrain>I suggest you learn that trick too ;)
15:43<TrueBrain>PeterT: dont apoligize to me; edit your text and say it there! :)
15:43<Xaroth>aye, write what you want, but instead of hitting send, hit preview, read it, then close the tab/window.
15:44<PeterT>i take that as a yes
15:45<CIA-1>OpenTTD: alberth * r17427 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Removing some unneeded widget parts (for reduced compilation time).
15:45<TrueBrain>I can't say; I wasn't the one who got told he has no brain :p
15:45<TrueBrain>Alberth: that would be a first since a long time :p :p
15:45<PeterT>i ddint say that he has no brain
15:45<TrueBrain>you kind of did :p
15:46<PeterT>i implied that this doesnt need to be sticky, because it just repeats instructions to the lazy people who dont use search
15:46<TrueBrain>either way, not your nicest moment :p
15:46<TrueBrain>nuff said about that
15:47<PeterT>I remember ammler saying he doesn't like my posts
15:47<PeterT>i forgot to ask which ones he was talking about
15:47<TrueBrain>"all of them" <- some replies are too easy :p
15:47*TrueBrain hugs PeterT
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15:47<Ammler>yes :-)
15:48<PeterT>i have this game: i wait until i find a post like this: , bump it, then watch people reply to how undescriptive he is
15:49<TrueBrain>a bump after 4 minutes?
15:49<SmatZ>I failed to decypher his request
15:49<TrueBrain>you guys should really fix that definition of 'bumping'
15:49<SmatZ>"Stations with no platform that trains only stop at by request of a passeenger." wtf
15:50<valhallasw>you know, those yellow trains with a sign 'taxi' on top?
15:50<TrueBrain>he more often makes no sense :)
15:50<PeterT>i dont know if they have it in czech republic
15:50<Ammler>well, supported quite well by trunk :-)
15:50<Ammler>and afaik, not supported by cargodist
15:50<TrueBrain>lol @ valhallasw
15:50<SmatZ>train taxis!
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15:50<PeterT>on american buses/trains if there isnt any passengers waiting to join the vehicle, the vehicle doesnt stop unless a passenger on the vehicle press this button to make it stop
15:51<TrueBrain>PeterT: busses: yes; trams: yes; but trains?
15:51<TrueBrain>are you sure?
15:51<Ammler>that is quite usual on bus lines.
15:51<SmatZ>interesting, I guess we have that for busses on some rarely-used stations
15:51<SmatZ>but not for trains
15:51<PeterT>TrueBrain, various trains ;)
15:51<TrueBrain>for trains that would be a bit tricky
15:51<TrueBrain>you have to hold your hand over the tracks or something?
15:51<TrueBrain>oh, no, a high-speed train, 140 km/h
15:51<TrueBrain>by arm
15:51<PeterT>Long yellow strip
15:52<TrueBrain>by = bye
15:52<KenjiE20>haha TB
15:52<Eddi|zuHause>TrueBrain: i have seen phrases like "stops only on request" on train schedules, i think
15:52<Eddi|zuHause>but only at the most extreme branch lines
15:52<TrueBrain>unusual :)
15:52<Ammler>those buttons are called "emergency stop"
15:52<TrueBrain>lol @ Ammler
15:52<TrueBrain>I only know it on busses and trams/metros :) But okay, I guess trains can be done too :p
15:52<TrueBrain>but then the part: with no platform
15:52<PeterT>ammler is confusing yellow with red
15:52<TrueBrain>how would that be? You go stand on the side of the track and hold up your hand?
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15:53<PeterT>i guess it depends on the conductor's vision, he just looks out, people?! yes? stop.
15:53<Eddi|zuHause>early trams used to be that way
15:53<@orudge>TrueBrain: I am
15:53<PeterT>people?! no? no stop.
15:54<fjb>There is a grf which has "invisible" platforms. They simply look like ordinary track.
15:54<TrueBrain>very scary for trains :)
15:54<TrueBrain>Muddy: love your rdns :)
15:54<nicfer>one question, how did the daylenght patch work?
15:54<TrueBrain>very well
15:54<Eddi|zuHause>real 13m58.565s
15:54<Eddi|zuHause>user 8m22.319s
15:54<Eddi|zuHause>sys 0m38.242s
15:55<SmatZ>TrueBrain: ???
15:55<Eddi|zuHause>my compile time
15:55<TrueBrain>SmatZ: what part didn't you get?
15:55<TrueBrain>(I said 3 things it can refer to)
15:55<Ammler>TrueBrain: silly, oftc doesn't allow cloaks without reason but that...
15:55<SmatZ>[21:54:40] <TrueBrain> very well
15:56<Ammler>oh, or is it a real dns
15:56<SmatZ>TrueBrain: was that reply to nicfer?
15:56<TrueBrain>SmatZ: he asked how it worked .. well .. very well, if you ask me :)
15:56<TrueBrain>Ammler: it is real
15:56<SmatZ>did you test it?
15:56<TrueBrain>SmatZ: no, but that is not important :)
15:56<Ammler>didn't see the dots
15:56<TrueBrain>I just liked the reply :)
15:57<TrueBrain>SmatZ: my point was more that his question was ambigious :)
16:00<fjb>I should really start to add a second track to my main lines.
16:00<@Rubidium>ooh ;) finally someone who found the trick why regression actually doesn't go bankrupt. Too bad it's 'only' a dev ;)
16:00<PeterT>who is good with wiki formatting?
16:00<PeterT>^what did i do wrong there?^
16:01<TrueBrain>ghehe @ Rubidium :p
16:01<fjb>Ist there a terplus station?
16:02<@Rubidium>The word you've entered isn't in the dictionary.
16:02<PeterT>how do i make the "Two Way Terminus" heading go BELOW the picture
16:02<SmatZ>!dict terplus
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16:03<fjb>Rubidium: terplus opposed to terminus.
16:06<Muddy>TrueBrain: heh, i know :D
16:07<fjb>Or terdiv
16:09<Eddi|zuHause>i only know tarot
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16:22<fjb>I don't need a terrorist. I'm blowing up my own bridges.
16:22<TrueBrain>that sounds horrible
16:25<fjb>I moved some lines in the mountains.
16:34<fjb>Single track lines are working astonishingly well with YAPP.
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16:48<Ammler>"astonishingly" :-)
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16:55<satan2k>hello everyone =)
16:56<satan2k>i got an interesting bug with a nightly, may be someone is interested to talk about this? Its about the language support not working properly =)
16:56<satan2k>(with the last nightly btw =) )
16:57<fjb>No satanic language?
16:57<satan2k>hehe no :D
16:57<_ln>no belgiumish?
16:58<satan2k>hmpf not at all...
16:58<satan2k>i'm not coming from the dutch part of belgium btw >_<
16:59<_ln>impossible, no one in the french part speaks english.
16:59<satan2k>i guess i'm the exception :D
17:00<satan2k>so about the language support
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17:00<satan2k>when i start the nightly it overrides the config file by using greek.lng
17:01<satan2k>even if i chmod the file, it still overrides by using greek.lng >_<
17:02<satan2k>i tried both ~/.openttd/config.cfg & $openttddir/config.cfg
17:02<@Rubidium>sounds like you got the wrong language files for the nightly
17:02-!-lewymati [] has quit []
17:02<@Rubidium>and only the greek language file it valid for the nightly you're running
17:02<satan2k>okay =)
17:03<satan2k>thanks for the answer because there was nothing on the logs :D
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17:03<satan2k>it's still weird that openttd overrides the file even if it has not the rights >_<
17:03<satan2k>i mean the config file
17:04<satan2k>even with a chmod 400 ... :D
17:04<satan2k>btw thanks for the answer =)
17:04<satan2k>"it's not a bug, it's a feature" =)
17:05<TrueBrain>it is impossible for OpenTTD to read any file on a sane filesystem on which it doesn't have rights
17:05<TrueBrain>that is simply because you can't bypass those restrictions without becoming root
17:06<TrueBrain>it is not like you have to check if you ahve permissions .. no .. the fs denies you access ;)
17:06<satan2k>i know that but i can print the log if you dont thrust me, its really weird :D
17:06<@Rubidium>TrueBrain: but... it can write a new file, rename the old one and rename the new one
17:07<TrueBrain>Rubidium: lol :)
17:07<TrueBrain>btw, chmod 0000 really denies access
17:07<TrueBrain>chmod 0400 just gives read-only to owner
17:07<Eddi|zuHause>the file permissions do not disallow removing
17:08<Eddi|zuHause>you'd have to protect the directory for that
17:08<satan2k>ow ok
17:09<satan2k>ok it was my fault about the language... i was using the bad lng files. Sorry for wasting your time. Btw thanks for your answers =)
17:10<TrueBrain>not a single problem :)
17:11<PeterT>do you think that timed bans could be introduced to openttd?
17:13<satan2k>i don't know
17:13<SmatZ>ap+ can certainly do that
17:14<SmatZ>or, could
17:14<PeterT>thats not so easy on windows, my friend
17:14<PeterT>is this an offer to set it up?
17:14<SmatZ>I think it's a nice job for external app, like ap+
17:15<SmatZ>ask Ammler what he thinks about that :)
17:15<SmatZ>ah, you mean, ap+ on windows
17:15<SmatZ>hmmm, who uses windows...
17:16<PeterT>no-one! (only most of computer users)
17:16<Ammler>only vups
17:17<Eddi|zuHause><frosch123> Eddi|zuHause: grep for string_id, and replace every occurence with a new method of Engine <- i can only find 2 places which read this variable... all other occurences are either write acces, or completely different types... that sounds strange...
17:19<frosch123>Eddi|zuHause: ah, true, everything uses {ENGINE}
17:21<frosch123>but you likely don't want to call the callback in there :p so you need to cache the result somewhere and update it somewhere
17:23<Eddi|zuHause>so put the callback into some kind of daily loop or something?
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17:26<Nite_Owl>Hello all
17:27<CIA-1>OpenTTD: rubidium * r17428 /trunk/src/ (20 files in 4 dirs): -Codechange: add a function to get the name of a driver
17:27<zachanima>hello, Nite_Owl
17:27<frosch123>sorry eddi, no idea how to do it nicely
17:27<zachanima>and z-MaTRiX for that matter
17:28<Nite_Owl>we can name drivers of vehicles now as well
17:29<Nite_Owl>Hello zachanima
17:29<zachanima>well you just said hey-ho, so I thought it rude to greet Nite but not you
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17:30<zachanima>hrm. I wanted Infrastructure Sharing and Cargodist at the same time. So I went ahead and merged them - the wrong way around. I should have merged them with trunk separately so I could have sent those patches to the developers of both ... patches
17:32<PeterT>zachanima, if you get IS and cargodist working, please send me a binary
17:33<zachanima>PeterT, I shall
17:33<zachanima>not long now - I am at news_gui.cpp
17:33<zachanima>PeterT, you want it before or after a merge with trunk?
17:33<zachanima>(cargodist is 6 days old)
17:33<PeterT>i dont understand?
17:33<PeterT>whats the difference
17:34<Eddi|zuHause>you make no sense, why "merge with trunk" when they are already against (fairly recent) trunk?
17:34<zachanima>to make them proper recent?
17:34<Eddi|zuHause>i suggest taking a trunk revision that is close to the patch releases, not the most recent trunk
17:35<Eddi|zuHause>you either update, or you merge... you should concentrate only on one of these
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17:35<zachanima>the latest patch release for cargodist was nothing more than a merge with trunk - this is where I am now
17:35<zachanima>8 days old, apparently
17:36<zachanima>and also that makes sense. Pardon my newbieness
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17:37<zachanima>Eddi|zuHause, my reason for merging with trunk was to further both projects, though
17:37<Eddi|zuHause>i don't think that'll help
17:37<Nite_Owl>so my driver joke was D.O.A
17:37<zachanima>no, Nite
17:37<Eddi|zuHause>if i were a patch maintainer, i'd stay far away from a "newbie" updating a patch
17:38<zachanima>I'm not a newbie in patching, only this project
17:38<zachanima>but I see what you mean
17:38<zachanima>or rather, understand - and agree, to a degree
17:39<zachanima>nevertheless, if _I_ were a patch maintainer, I'd at least have a look at it. After all, it could save me some work
17:39<Eddi|zuHause>i have seen this many times... a patch was "updated" and after a while the original developer came along and was like "what the heck were you doing? this is all wrong!"
17:39<zachanima>no matter! The issue at hand is the merging of those two
17:39<zachanima>I can imagine that
17:40<zachanima>well, I will stick to doing these merges to my own diabolical ends for now - at least until I get to grips with both the project and the code base
17:41<zachanima>*to suit
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17:42<PeterT>so your not giving them out?
17:43<zachanima>oh, sure
17:43-!-PeterT [] has quit [Quit: Goodbye]
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17:44<zachanima>but not for the purpose of spreading the patches (although you can obviously have it if you want)
17:45<zachanima>PeterT, what platform do you want the binary for?
17:45<PeterT>if you give me the patch, i can make the binaries
17:45<PeterT>the combined patch
17:46<zachanima>hmm, I can do the win32 if you want, but I might as well give you the patch either way
17:51<PeterT>ok, if you can do it that would be great
17:51<fjb>Can I have a binary too, please?
17:51<PeterT>and the patch would be great too
17:52<zachanima>heh, well let me finish the merge and see if it even works, first ^^
17:52<PeterT>i suppose you will PM us on tt-forums with an attachment
17:52<zachanima>fjb, of course
17:52<zachanima>PeterT, I suppose I will
17:52<PeterT>fjb: do you have an account
17:52<fjb>zachanima: Ok, but no Windows binary please.
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17:53<fjb>PeterT: Ofcourse I have. More than one.
17:53<zachanima>fjb, just the patch then?
17:53<zachanima>oh, nevermind
17:53<zachanima>I can only give you linux and win32
17:53<fjb>Could be interesting.
17:53<zachanima>so I'm assuming linux
17:53<fjb>No, FreeBSd.
17:53<PeterT>can you compile yourself fljb?
17:54<fjb>I guess I can.
17:54<zachanima>brr, I'll just give you the patch then - or have someone with a proper environment set up for freebsd compiling
17:55<PeterT>can you guess what my tt-forums name is?
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17:55<zachanima>... PeterT?
17:55<fjb>PeterT: Guessing at this time of the day? Impossible.
17:56<PeterT>fjb, not EVERYone is in europe, you know
17:56<zachanima>I would have used 'zach', was it not taken by mysterious forces (invisible in member list, anyway)
17:56<Eddi|zuHause>PeterT: but someone with a hostname ending with .dk probably is
17:57<PeterT>why would i check their hostname?
17:57<PeterT>(and what is .dk?)
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17:57<fjb>PeterT: No? Really not everyone? I'm feeling alone now.
17:58<PeterT>hehe :)
17:58<Eddi|zuHause>PeterT: even if not, the probability in here is exceptionally high
17:58<PeterT>thats right
17:58<PeterT>yeah, we run on europe time
17:58<zachanima>denmark, pff
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18:03<zachanima>whether I'm sufficiently qualified or not, infrastructure-sharing could do with an update
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18:07<PeterT>which line of code, in what file determines the version name of openttd?
18:08<Tefad>isn't it something like rev.
18:08<PeterT>well, i was thinking of "OpenTTD 0.7.2"
18:08<DaleStan>grep is your friend.
18:08<PeterT>so if i wanted, i could change it to "OpenTTD Peter"
18:09<PeterT>so, in what .cpp file?
18:09<DaleStan>The one that grep says contains "0.7.2" Though it might be a .h.
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18:12<PeterT>@seen XeryusTC
18:12<@DorpsGek>PeterT: XeryusTC was last seen in #openttd 14 weeks, 3 days, 6 hours, 15 minutes, and 13 seconds ago: <XeryusTC> Amr0d> I want to know how long it takes to build such a junction <- depending on the junction from half an hour to half a day
18:13<PeterT>hows it coming zach?
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18:14<zachanima>PeterT, along
18:14<zachanima>saveload/station_sl.cpp <- progressing alphabetically
18:16<PeterT>that is?
18:16<PeterT>solving inconsistancies?
18:16<zachanima>(there are quite a few)
18:17<zachanima>and I'm not even sure I can make it work properly between the two (cargo distribution along own as well as shared stations, for example)
18:18<zachanima>but if I indeed succeed, I'll let you know
18:18<PeterT>this would be the ultimate patch
18:19<zachanima>not really. But it's a patch I've wanted for long enough for me to actually (try to) do it myself
18:20<PeterT>why wont other people do it?
18:21<zachanima>it's not that simple. And to be fair, infrastructure-sharing isn't really up to date. It's quite some process
18:21<zachanima>that, and according to the wiki's "requested features" page, both projects are 90% complete. You wouldn't want to spend hours doing something that might be added to trunk in the near future
18:21<zachanima>I think not, anyway
18:22<fjb>And it has to be multiplayer safe in the end.
18:22<PeterT>i cant wait until they are in trunk
18:22<zachanima>else there's no point to infrastructure sharing
18:22<PeterT>If they will be
18:23<zachanima>I think those are the two features I would most like to see in trunk
18:24<fjb>I think cargodist hast quite a way before it is ready for trunk.
18:24<zachanima>I agree
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18:24<zachanima>but as far as I can tell, infrastructure sharing is nearly there. It could do with some visual representation of not-your-tracks
18:25<PeterT>eh, trying to bomb a track and failing is enough representation for me
18:26<zachanima>I was thinking about the usage fees
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18:26<PeterT>what about them?
18:27<zachanima>well, maybe it's just me - but overseeing a shared network, it isn't entirely evident what parts of it you will need to pay usage fees for
18:27<zachanima>there was some talk of a newgrf toll booth-ish thing
18:28<zachanima>but well, I suppose both parties could just put up nice-looking waypoints and name them something relevant
18:29<zachanima>since if you're running on no-fees anyway, it doesn't really matter
18:29<PeterT>when i play in IS, i usually add bought land where my rail starts
18:29<PeterT>zachanima, check out this:
18:29<Ammler>he? what about the fences?
18:29<PeterT>Ammler: sort of hard to see
18:30<zachanima>PeterT, yes?
18:30<PeterT>its a really cool IS server
18:30<zachanima>and Ammler, I suppose they should be enough, though
18:30<PeterT>with an entire prebuilt rail network
18:31<fjb>Where is the fun when the network is prebuild?
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18:32<PeterT>its hard to explain
18:32<PeterT>there are 13 islands, each = 256 tiles
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18:32<PeterT>256 x 256
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18:33<zachanima>screenshot, perhaps?
18:34<PeterT>so, 13 islands, prebuilt network between them, but you must make your own network on your own island
18:34<PeterT>screenshot will take too long
18:35<zachanima>hmm. It sounds like an idea I had earlier
18:35<zachanima>based on the the network "features" of Lego Loco
18:36<zachanima>where sharing train network was encouraged, yet you were confined to your own space and 2-4 (based on your position in the grid) outbound connections
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18:49<zachanima>PeterT, will you be on later?
18:49<PeterT>for about 5 more hours :)
18:49<PeterT>im in USA
18:49<PeterT>so i've still got loads of time
18:49<zachanima>right right ^^
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18:50<PeterT>but im away right now
18:50<PeterT>for dinner
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19:08<Terkhen>good night
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19:09<PeterT>zachanima, im back
19:09<zachanima>welcome back, PeterT
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19:18<PeterT>@seen mks
19:18<@DorpsGek>PeterT: I have not seen mks.
19:19<Eddi|zuHause><zachanima> that, and according to the wiki's "requested features" page, both projects are 90% complete. You wouldn't want to spend hours doing something that might be added to trunk in the near future <- I'm fairly sure it's not going to happen any time soon
19:21<zachanima>neither of them?
19:22<zachanima>anyway, my point was not that it might be added to trunk soon, but that it could look like it would be
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19:25<Eddi|zuHause>neither of them is even remotely finished, and even then the process of reviewing and adding it is long
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21:32<PeterT>oh boy, i love funny junk (spam)
21:33<PeterT>lol @ De_Ghosty
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21:39<PeterT>sorry, wanted to test something
21:39<PeterT>Hello Frank J. Beckman
21:39<PeterT>where are you from?
21:40<fjb_>From here.
21:40<PeterT>from NL?
21:41<DaleStan>Maybe he doesn't feel like sharing his location with the entire world?
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21:43<fjb>Everybody who really wants to know where I'm locate will find that out in a few seconds.
21:44<JFBelugas>hoooo... i was dying to know that ;)
21:45<fjb>Dying is your problem then. :-P
21:46<JFBelugas>:) alll in black dye!
21:46<JFBelugas>how come there is no spell checker on those things :S
21:49<fjb>I used you as a spell checker.
21:55<JFBelugas>choose the wrong one ;)
21:55<JFBelugas>i;ve got a spell on you
21:55<JFBelugas>because you're mine!
21:56<+glx>ha your on the notebook :)
21:56<JFBelugas><lovely Animals song>
21:56<JFBelugas>nope, not from last year...
21:56<fjb>Recursive spell checking. :-)
21:57<PeterT>I don't know how to set the country for my profile
22:02<fjb>You don't have to. Comcast is located in the USA.
22:02<PeterT>that requires observations.
22:03<PeterT>for xchat, i right click, then see if the user has entered a country under "Country"
22:03<+glx>guessing from the hostmask is more fun :)
22:03<+glx>good luck with my IPv6 ;)
22:04<fjb>Reverse lookup...
22:04<JFBelugas>i am indeed, glx :)
22:05<+glx> <-- my IPv4 is not easier :)
22:06<fjb> is clearly france.
22:07<+glx>indeed, but as most french ISP it doesn't really tell the ISP name
22:07<+glx>and it's even worse for "merged" ISP
22:08<+glx>ISP bough by other ISP
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22:10<fjb>"Free", what a name for an ISP...
22:11<Eddi|zuHause>why? we had a "freenet" over here, too
22:11<JFBelugas>oh... of course
22:11<fjb>Its a subsidiary of Iliad.
22:12<Eddi|zuHause>everything is a subsidiary of something nowadays
22:12<Eddi|zuHause>it's for the "globalised" companies to launder their money and tax evasion
22:12<fjb>Just an example how easy it is to find out how somebody is connected.
22:13<Eddi|zuHause>there's really just a handful of huge corporations which control the majority of the world
22:14<fjb>How big are your hands?
22:14<Eddi|zuHause>they even have their private armys so they can destabilise possibly upcoming countries and keep them from developing
22:15<+glx>now try with :)
22:16<fjb>Also french.
22:17<fjb>Societe Francaise du Radiotelephone.
22:17<+glx>that's the new owner yes
22:17<+glx>before it was 9Telecom
22:17<fjb>I can only tell you what it is now.
22:22<Eddi|zuHause>i've lost overview, once upon a time t-online split from telekom, but later they said they wanted to merge again, what's the current status?
22:24<fjb>Its owned by the Telekom now.
22:25<fjb>Telekom was once part of DP.
22:25<Eddi|zuHause>yes, but that was like 20 years ago
22:25<+glx>a long time ago AOL was an ISP :)
22:26<Eddi|zuHause>afair. AOL withdrew from the german market
22:26<PeterT>AOL was an ISP?
22:26<PeterT>wow, must have been REALLY long time ago
22:27<Eddi|zuHause>i actually had an aol account
22:27<fjb>AOL was not raelly an ISP in the beginning. They hat their own service, idependent of the internet. Same with MSN.
22:27<+glx>me too, for a month
22:27*fjb never had an AOL account.
22:27<Tefad>don't forget Prodigy
22:27<Tefad>i was a prodigy kid ; )
22:28<PeterT>lol, i remember on commericials they would have to specially say for stubborn AOL users "aol keyword: here"
22:28*PeterT uses AOL for AIM
22:28<Eddi|zuHause>they were the only company which offered an ISDN flatrate
22:28<+glx>I think I still have many AOL CDs
22:28<Tefad>i use aol's server for oscar communications over their IM network..
22:28<Eddi|zuHause>oh, yes, i have plenty of those :p
22:28<fjb>glx: Do you remember Minitel?
22:29<PeterT>I bought Grand Theft Auto and guess what! i got an AOL cd!
22:29<+glx>never had one, but it was a useful tool
22:29<Eddi|zuHause>i think ICQ is owned by AOL, too
22:30<fjb>Same syten as BTX. 300bps receiving speed and 75bps sending.
22:30<fjb>Eddi|zuHause: Yes, it is.
22:30<fjb>And AOL ist Time Warner.
22:31<Eddi|zuHause>BTX, is that where you paid like 50¢ per page view?
22:31<Eddi|zuHause>i thought time warner wanted to get rid of aol?
22:31<fjb>Yes, kind of. Some pages where free. Commercial pages had different prices.
22:32<fjb>Maybe they want to, but the still own AOL, as far as i know.
22:33<Eddi|zuHause>even right after they merged, they said it was a total mispurchase
22:34<Eddi|zuHause>and they wanted to get rid of it again
22:34<fjb>There was an alphabetical list of all BTX pages (entry pages to the service). first pages of the ist where all "A"s.
22:34<fjb>of the list
22:35<+glx>hehe Minitel still works
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22:36<Eddi|zuHause>"some pages were free" <- yes, maybe, but the phone bill itself wasn't low either
22:36<fjb>BTX was shut down years ago.
22:37<fjb>I only had an BTX account to get a cheap modem.
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23:13<PeterT>who's tired?
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---Logclosed Sun Sep 06 00:00:36 2009