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#openttd IRC Logs for 2009-09-06

---Logopened Sun Sep 06 00:00:36 2009
00:03<PeterT>god, noone talks at 12AM, 6AM europe?
00:04<FauxFaux>I'm here. \o/
00:04<PeterT>hello FauxFaux
00:04<PeterT>whats up at 12/6AM?
00:04<+glx>it's only 5AM for him :)
00:05<PeterT>lol, and for you glx?
00:05<+glx>6AM here
00:05<PeterT>what are you guys doing?
00:05<+glx>watching TV :)
00:05<PeterT>i'm watching youtube
00:05<PeterT>Evolution of Dance
00:08<PeterT>hey fauxfaus, glx
00:08<PeterT>can you look at this for a sec?
00:08<PeterT>do you like the signature i made for a mono set?
00:09<FauxFaux>I'm trying to learn to play WoW, 'cos I don't have enough free time.
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00:09<PeterT>WoW=for newbs
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00:10<+glx>hmm WoW won't help you to get free time :)
00:13*PeterT loves GIMP
00:16<PeterT>yet again, glx and fauxfaux aren't talking :(
00:16<PeterT>i wouldn't expect them to be TOO awake at 5 or 6 AM
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04:25<Terkhen>good morning
04:26<Alberth>good morning
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04:57<Zuu>Good morning
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05:34<Eddi|zuHause>good morning
05:34<TrueBrain>DARN! I broke it :'(
05:36<Eddi|zuHause>yes! you!
05:40<TrueBrain>I AM SO SORRY!!!
05:41<TrueBrain> <- to make it up to you
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05:51<Eddi|zuHause>apology accepted :)
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05:56<CIA-1>OpenTTD: smatz * r17429 /trunk/src/saveload/oldloader_sl.cpp: -Fix (r16378): conversion of TTO/TTD savegames failed when vehicle 0 was a wagon
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06:09<TrueBrain>Saying to a suicide bomber: I wanne bet you can't do it again, is never funny
06:09<Eddi|zuHause>yes, walter is great ;)
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06:14<TrueBrain>and I am bored
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06:40<fjb>TrueBrain: Start a game. OpenTTD is fun, I have been told. :-)
06:40<TrueBrain>I believe you are mistaken
06:40<TrueBrain>I guess I will continue launching another project
06:44<fjb>Or get a girlfriend.
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06:45<fjb>There are many nice dutch girls, I have been told.
06:45<TrueBrain>I can promise you that is the case :)
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06:45<SmatZ>first link in google images for "dutch girls"
06:46<SmatZ>don't tell me google is wrong :-p
06:46<TrueBrain>:s :s :s :s
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06:47<TrueBrain> <- 8th hit
06:47<TrueBrain>hmm .. 5th image is a nude image .... you got to love google!
06:48<TrueBrain>and it doesn't get any better ... omg ...
06:49<Alberth>all from Amsterdam, no doubt :p
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08:08<CIA-1>OpenTTD: frosch * r17430 /trunk/bin/ai/regression/regression.sav: -Fix: svn:mime-type property was missing from regression.sav.
08:09<TrueBrain>what does it do?
08:09<frosch123>it keeps svn diff from going nuts
08:09<TrueBrain>fair enough :)
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09:21<_ln>how was West Berlin supplied after the airlift? freight trains from the west?
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09:25<SmatZ>how long did it last? several days?
09:25<SmatZ>if you mean the blockage of air supply
09:25*SmatZ slaps himself
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09:26<_ln>several days = more like a year
09:29<fjb>Yes, freight trains and usual trucks.
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09:31<_ln>wikipedia says "It was still possible to travel from West Berlin to West [...] by specific rail and autobahn transit routes set aside for that purpose". how did that work? train windows covered? what about the autobahn?
09:33<fjb>No, you were just forbidden to leave the train or to leave the autobahn.
09:34<fjb>The transit trains just didn't stop at any station between the border stations.
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09:37<_ln>A curious reader #elsewhere wants to know whether the autobahns were exclusively for western cars?
09:38<fjb>No, they were not.
09:39<fjb>They were usual DDR autobahns (existing from pre ww2 time).
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09:39<_ln>Was it advisable to hitch-hike on a western car / take hitch-hikers onboard?
09:40<fjb>No, not really. Some tried, almost all got cought.
09:40<fjb>Some could flee by jumping aboard a low speed train.
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09:41<PeterT>fjb: some tried ....?
09:41<fjb>Yes, most got caught.
09:42<PeterT>what did they try?
09:43<_ln>fjb: Thank you for this enlightening description.
09:44<fjb>Didn't like to live in a dictatorship.
09:44<fjb>No problem.
09:44<_ln>A Democratic dictatorship though!
09:44<fjb>Just ask what you want to know. I try to explain, but my english is not the best.
09:45<fjb>Yes, kind of democratic, like most dictatorships are.
09:46<_ln>I see no flaws in your English, and you even have the apostrophe on your keyboard. :)
09:46<fjb>I have. But I'm sometimes unsure about the spelling.
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09:54<fjb>The election in the DDR could optionally be open. You didn't have to fold the ballot or to put it into an envelope. You could show anybody where you made the cross. Maybe even colorcodet ballots were used. Everybody who did not show what he voted fpr was suspicious...
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09:57<SmatZ>north korea has "democratic" in its name too
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09:59<fjb>I bet they also held elections.
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10:42<TrueBrain>hmm .. what is the default palette SDL assigned to a 8bit window ..
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11:02<Yexo>good afternoon
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11:21<TrueBrain>Why oh why is Defying Gravity not in 720p available :(
11:23<fjb>720p ist too heavy.
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11:27<Eddi|zuHause>for a space ship?
11:27<fjb>Shipping costs are very high in space.
11:28<@Rubidium>uhm... why?
11:29<Eddi|zuHause>720p is actually not heavy at all, it's the weight that an object with mass of 720g produces on earth surface
11:29-!-Doorslammer [] has quit [Quit: I'll get you next episode, Inspector Gadget! NEXT EPISODE!]
11:29<@Rubidium>one of NASA's lunar probes has 461 GB/day bandwidth, more than enough for 720p ;)
11:30<TrueBrain>I can send 400 of those in such case :)
11:30<TrueBrain>400 times 60 minutes ..
11:30<TrueBrain>hmm .. you would run out of time to watch them!
11:30<TrueBrain>you have to watch 15 at the same time, just to use the bandwidth :p
11:31<@Rubidium>@calc 720 * 1280 * 60 * 3600 * 24 / 1048576 / 1024
11:31<@DorpsGek>Rubidium: 4449.46289062
11:31<Eddi|zuHause>somehow, i don't have that problem...
11:32<TrueBrain>Rubidium: you calculated .. what?
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11:32<@Rubidium>number of pixels * frames/sec * seconds in day / Gi
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11:32<TrueBrain>lol, since when is 1 pixel 1 byte?
11:32<TrueBrain>we haven't had that for ages :)
11:32<@Rubidium>it's just to get a feeling for the amount of raw data
11:33<@Rubidium>with 1 byte per pixel it's ~4.5 TB/day
11:33<@Rubidium>so sadly enough you can't send it uncompressed
11:33<TrueBrain>sadly? LOL!
11:33<TrueBrain>but okay, in 'raw' format a more real value would be 15 TB/day :)
11:34<TrueBrain>although it gives an interesting concept .. a 720p movie via a 8bit palette :)
11:34<Eddi|zuHause>i'd go mad if i had 15 TrueBrains per day
11:34<TrueBrain>poor Eddi|zuHause :)
11:34<Eddi|zuHause>i mean one is kinda stretching it already ;)
11:35<TrueBrain>Rubidium: btw, that also assumes there is no audio, which is kind of essential when wathcing any movie
11:35<TrueBrain>of course we want 5.1 streams, say, DTS :p
11:35<Eddi|zuHause>so... audio is like what? 10% of the file?
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11:35<TrueBrain>Eddi|zuHause: 10% of the file is not something you want to use in this case :)
11:35-!-Peter is now known as PeterT
11:36<TrueBrain>(I mean, 10% of a divx gives a whole other value than 10% of a raw video)
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11:36<Eddi|zuHause>well, it's like wav audio vs. mp3 audio
11:37<TrueBrain>6.0 Mbit/s is DTS on BR
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11:38<TrueBrain>@calc 6 * 3600 * 24 / 8 / 1024
11:38<@DorpsGek>TrueBrain: 63.28125
11:38-!-KritiK_ is now known as KritiK
11:38<TrueBrain>so a small 63 GB extra
11:38<Eddi|zuHause>and with 720p you usually have 6 channels (5.1), while on a "normal" divx you have 2 channels (stereo), so the ratio actually stays the same
11:38<TrueBrain>15 TB against 63 GB is not 10%
11:38<Eddi|zuHause>considering that the 720p is typically 3 times bigger
11:39<Eddi|zuHause>and the companies processing the movies are most likely to process uncompressed images
11:39<TrueBrain>so a 10% ratio means nothing when you start to combine different elements
11:39<TrueBrain>you can only say: for a divx with 2.0 mp3 audio the normal ratio is 10%, or what ever
11:40<TrueBrain>for example, bluray has 6.0 mbit/sec DTS, where HD-DVD has just 3.0 mbit/sec DTS
11:40<TrueBrain>assuming both use 4 GB of audio, this has a bit difference in ratio
11:40<TrueBrain>@calc 6 * 3600 * 2 / 8
11:40<@DorpsGek>TrueBrain: 5400
11:41<TrueBrain>hmm .. how big is a BR disk? :p
11:41<TrueBrain>25 GB :)
11:41<Eddi|zuHause>i thought they were both different size anyway
11:41<TrueBrain>so 20% for BR, and 10% for HD-DVD (on average) is audio :p
11:41<TrueBrain>ah, yes, HD-DVD is 'just' 15 GB :p
11:42<TrueBrain>@calc 5.4 / 25
11:42<@DorpsGek>TrueBrain: 0.216
11:42<TrueBrain>@calc 2.7 / 15
11:42<@DorpsGek>TrueBrain: 0.18
11:42<TrueBrain>both clearly not 10% :p
11:42<TrueBrain>(okay, it is not really fair, as the last few years people started to value audio more and more, so it gain size with respect to video)
11:43<PeterT>what is your custom airports patch about?
11:43<Eddi|zuHause>custom airports maybe?
11:43<Xaroth>doesn't the name say it all?
11:43<TrueBrain>GET OUT OF HERE!
11:43<TrueBrain>hehe :)
11:43<TrueBrain>I watched too much Jeff Dunham :)
11:44<TrueBrain>LOL! A 8x BR writer writes at 288 mbit/sec ...
11:44<PeterT>i dont understand, what kind of airports?
11:44<TrueBrain>the ones planes land on
11:44<Xaroth>not really .. fast
11:44<PeterT>why are they 'custom'?
11:44<TrueBrain>because they are not regular
11:44<Eddi|zuHause>TrueBrain: isn't SATA 2 limit like 300mbit?
11:44<TrueBrain>Eddi|zuHause: yup
11:45<TrueBrain>in theory BR can write at 12x ...
11:45<TrueBrain>432 mbit/sec ...
11:45<KingJ>I thought it was 3gbit, but due to overheads it comes out at 300mbyte?
11:46<TrueBrain>KingJ: you are right, factor 10 off ;)
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11:47<Eddi|zuHause>PeterT: <- custom enough for you
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11:47<PeterT>Eddi|zuHause, yes, thanks
11:48<Eddi|zuHause>PeterT: or maybe this?
11:48<PeterT>thats a strange looking one
11:48<TrueBrain>clearly time to get some food
11:48<PeterT>or that ^^
11:49<Xaroth>would be fun to see a plane land on that...
11:49<PeterT>that a heli
11:49<PeterT>yeah, plane immediate crash
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11:54<helb>17:48:48 Eddi|zuHau | PeterT: <- custom enough for you Katt
11:55<helb>copying gone wrong
11:55*frosch123 slaps Eddi|zuHau
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11:56<frosch123>the name suggests it :)
11:58<Eddi|zuHause>well, I do the hau-ing ;)
11:58<Eddi|zuHause>i hate english... you can't emphasise the "I" by capitalising it...
11:59<Eddi|zuHause>and my transformator doesn't yield enough power to turn the magnetic switches and signals...
12:01<frosch123>then transform it into a more powerful one
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12:03<Yexo> <- now with rotation :)
12:03<Yexo>I'll see you later :)
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12:06<Eddi|zuHause>people will complain because they can't place rails on the half-green airport tiles
12:07<PeterT>and if you make a patch that allows that, people will complain that their openttd is slow.
12:09<frosch123>no, they will complain that there is nothing to complain about
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12:11<PeterT>frosch123: therfore, there is something to complain about, breaking the space-time continium, so they would never have complained in the first place
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12:36<CIA-1>OpenTTD: smatz * r17431 /trunk/src/saveload/oldloader_sl.cpp: -Fix (r16735): oldloader wasn't updated
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12:42<Eddi|zuHause>i still have no idea how SmatZ finds these...
12:43<TrueBrain>Eddi|zuHause: from what I hear, he has this magic ball
12:43<TrueBrain>it is really amazing
12:44<SmatZ>Eddi|zuHause: this one, loading of TTO game crashed on sunos
12:46<TrueBrain>btw, SmatZ, I was wondering about the other patch, about the size_t casts
12:46<TrueBrain>you cast v->next to (size_t) and compare it with 0xFFFF, which is not always of size_t size (64bit systems)
12:46<TrueBrain>so it size_t really wanted here?
12:47<TrueBrain>(truly wondering, nothing more :))
12:48<SmatZ>yeah :)
12:48<SmatZ>it doesn't warn, so...
12:48<SmatZ>it warned the other way around :-p
12:48<TrueBrain>(I always see size_t as 'between' step to cast to void *, but never to compare with normal values)
12:49<TrueBrain>yeah, but casting to (uint16) would be more sensible, not?
12:49<TrueBrain>if ((size_t)v->next == 0xFFFF) { <- I mean thatone btw
12:49<SmatZ>you would need (uint16)(size_t)v->next
12:49<SmatZ>this is shorter ;)
12:49<SmatZ>and 0xFFFF is int
12:49<SmatZ>so you wouldn't help yourself anyway
12:49<TrueBrain>true :)
12:50<TrueBrain>k, tnx :)
12:50<frosch123>is intptr_t already part of some "standard"
12:51<SmatZ>frosch123: it's only "recommended"
12:51<SmatZ>in C99
12:51<SmatZ>not mandatory
12:51<TrueBrain>why do I hate standards which 'recommend' stuff?
12:51<TrueBrain>it makes it useless :(
12:52<TrueBrain>(as there is always some big compiler which refuses to implement it :p)
12:52<PeterT>SmatZ: the noterraform.diff on your dev page, what revision is that for?
12:52<frosch123>what do the first 5 lines say?
12:52<SmatZ>--- src/network/network_server.cpp (revision 13155)
12:52<SmatZ>+++ src/network/network_server.cpp (working copy)
12:53<TrueBrain>reading is something you have to get used to ;)
12:53<PeterT>doesnt seem like that many lines of code
12:53<PeterT>do you think it will work for 0.7.2?
12:53<frosch123>0.7.2M :p
12:54<TrueBrain>frosch123: it is server-only, so in theory the M can be removed ;) :p
12:54<PeterT>so if you terraform, you will be kicked?
12:54<TrueBrain>although the user would be annoyed as he doesn't see his action happening :p
12:55<frosch123>TrueBrain: you mean, the user fill desync immediatelly?
12:55<TrueBrain>frosch123: no
12:55<SmatZ>terraform commands are silently ignored
12:55<TrueBrain>if I read the first patch correctly, and nothing significant has changed in that area, the server ignores the terraform
12:55<TrueBrain>meaning you click as client, and you never see the action
12:55<SmatZ>and clients won't get message about that command
12:55<SmatZ>black hole
12:55<TrueBrain>getting annoyed, clicking harder and harder :p
12:56<TrueBrain>what SmatZ says :)
12:56<frosch123>TrueBrain: but the client gets a CMD_ERROR which differs form its local state, doesn't it?
12:56<TrueBrain>frosch123: no, the message is never bounced back
12:56<TrueBrain>the state-check if only between the test of the command and the really executing of it
12:57<TrueBrain>when you do a command, you send it to the server, and kind of forget all about it :p
12:57<TrueBrain>when it bounces back (what normally happen in network_frame_freq, or what is the var), it happens
12:57<TrueBrain>but okay, my knowledge is slightly out-dated, so I wouldn't put my hands in the fire for the above statement :p
12:57<PeterT>im gonna test it?
12:58<SmatZ>are you?
12:58-!-Yexo [] has joined #openttd
12:58<PeterT>lets see how it handles against 0.7.2
12:58<Eddi|zuHause>am i here?
12:58<PeterT>SmatZ: yes i am
12:58<TrueBrain>who am I?
12:58<PeterT>I have not seen TrueBrain.
12:58<Eddi|zuHause>why do these pink elephants fly?
12:58<TrueBrain>'I' as in, the person who speaks, is a capital btw :p
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12:58<Eddi|zuHause>yes. and i am always going to not capitalise it
12:59<TrueBrain>I hate you :p
12:59<Eddi|zuHause>except when i don't.
12:59*TrueBrain hugs Eddi|zuHause
12:59<PeterT>i dont know what i think
13:01<TrueBrain>frosch123: I had to look in the code, but my statement is correct :)
13:01<PeterT>is noterraform3.diff -p0 or -p1?
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13:01<Eddi|zuHause>read the damn diff
13:01<Eddi|zuHause>if it starts with "a/" and "b/", it's -p1
13:01<PeterT>got it, -p0
13:02<Eddi|zuHause>if it starts with "src/", it's -p0
13:03<TrueBrain>sometimes it is good that I don't have a webcam attached
13:03<PeterT>even if you did, this is IRC...
13:03<Eddi|zuHause>or a device that stabs people over the internet? :p
13:03<TrueBrain>Eddi|zuHause: ghehe :)
13:04<PeterT>hunk FAILED?
13:04*TrueBrain picks up a rope and starts making something out of it
13:04<Eddi|zuHause>means your computer is going to explode, PeterT
13:04<TrueBrain>does google maps show nearby trees that are high enough?
13:04<PeterT>why would you ask, persay?
13:05<Eddi|zuHause>the patch will self destruct in 5 seconds
13:05<Eddi|zuHause>"persay" is not a word
13:05<TrueBrain>Eddi|zuHause: now THAT would be a cool feature!
13:05<Eddi|zuHause>PeterT: it's spelled "per se"
13:06-!-KritiK [] has quit [Ping timeout: 480 seconds]
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13:06<PeterT>per se
13:06<PeterT>Eddi where are you from?
13:06<Eddi|zuHause>i thought my nick was giving that away
13:06*PeterT thinks people europe are better at english than amerIcans
13:06<TinoDidriksen>PeterT, per se is Latin.
13:08<Eddi|zuHause>when asre you going to learn this, 95% of people in here are from europe
13:09<PeterT>i knew that
13:09<TrueBrain>but he forgot, hence 'knew' over 'know' ;)
13:09<PeterT>Eddi: where are you from?
13:09<TrueBrain>why does my IRC client show 'TrueBrain' twice in the list? :p
13:10<@Rubidium>cause of the importance of said user
13:10<PeterT>Berlin, Germany?
13:10<TrueBrain>that might explain why you are there 10 times ..
13:10<PeterT>TrueBrain is from USA :O
13:10<Eddi|zuHause>PeterT: wrong part of the whois
13:10<TrueBrain>I am? COOL!
13:10<TrueBrain>I just relocated! :) WHOHO!
13:11<PeterT>* [Eddi|zuHause] ( Johannes E. Krause
13:11<PeterT>* [Eddi|zuHause] #openttd
13:11<PeterT>* [Eddi|zuHause] :Berlin, Germany
13:11<PeterT>* [Eddi|zuHause] :actually using host
13:11<PeterT>* [Eddi|zuHause] End of WHOIS list.
13:11<Eddi|zuHause>again with the reading...
13:11<PeterT>this is all it gives me
13:11-!-mode/#openttd [+b *!] by DorpsGek
13:11-!-PeterT was kicked from #openttd by DorpsGek [no spam]
13:11-!-mode/#openttd [-b *!] by DorpsGek
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13:12<fjb>Johannes Eddi Krause :-)
13:12<Eddi|zuHause>PeterT: that means the server "reticulum" is in berlin, not that i am
13:13<PeterT>so i have to guess from your name that your ***?
13:13<PeterT>*** = nationality
13:13<fjb>Eddi|zuHause: Don't confuse him with such minor details.
13:13<TrueBrain>no, they are stars
13:13<Eddi|zuHause>my ***?
13:14<Eddi|zuHause>what is with my ***?, that sentence is missing a finite verb.
13:14<SmatZ>PeterT: you could guess that from "zuHause"
13:14<TrueBrain>ass? :)
13:14<TrueBrain>IT FITS!
13:14<PeterT>fine, your german
13:14<PeterT>even if you're not, now you are
13:15<TrueBrain>yeah, Eddi|zuHause, be like that! Pfff
13:15<fjb>His german is really fine.
13:15<Eddi|zuHause>TrueBrain: that is open for a lot of misunderstandings and misassociations...
13:15<TrueBrain>Eddi|zuHause: really? Didn't notice :p
13:15<TrueBrain>I would never say such things
13:15<SmatZ>[19:15:06] <PeterT> even if your not, now your <== fixed
13:15<Eddi|zuHause>you've said way worse over the time ;)
13:15<TrueBrain>Eddi|zuHause: me? :p
13:16*TrueBrain looks innocent
13:16<Eddi|zuHause>SmatZ: yeah, i was thinking the same ;)
13:16<PeterT>TrueBrain: how are you coming with that rope?
13:16<Eddi|zuHause>TrueBrain: before getting tied up with the rope (:p), what happened to WT 3.1?
13:17<TrueBrain>Eddi|zuHause: too many other fun things came along :p
13:17<TrueBrain>currently launching another project, after which I will put a bit of attention to WT3.1 .. the base structure is nearly completed
13:17<TrueBrain>I was hoping to have that all done before the end of this month, so
13:18<TrueBrain>(if my classes don't become too demanding, that is
13:19<Eddi|zuHause> * TrueBrain looks innocent <- does that look remotely like this?
13:19<TrueBrain>I look more like this:
13:19<Eddi|zuHause>that is close enough, i presume ;)
13:19<frosch123>no that's the poor dutch guy whose identity you took over
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13:20<PeterT>who is that girl in this picture?
13:21<TrueBrain>none of your business what so ever
13:22<Eddi|zuHause>hm... my mouse is going completely belly up...
13:22<TrueBrain>give him some food
13:22<+glx><Eddi|zuHause> * True.Brain looks innocent <- does that look remotely like this? <-- so cute :)
13:23<TrueBrain>did my name receive a dot? :)
13:23<+glx>to prevent useless HL
13:23<TrueBrain>ah, tnx :p
13:24<PeterT>smatz: what the hell?
13:24-!-Yexo [] has quit [Quit: bye]
13:25-!-mode/#openttd [+o SmatZ] by DorpsGek
13:25*TrueBrain smells something good coming up :)
13:25<@SmatZ>nah :)
13:25<@SmatZ>I changed my mind ;)
13:25<TrueBrain>too bad
13:25<TrueBrain>but no worries, it will happen sooner or later anyway :)
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13:27<PeterT>what is openttd.tgp?
13:27<z-MaTRiX>hey-ho ;>
13:27-!-mode/#openttd [+b PeterT!*@*] by SmatZ
13:27-!-PeterT was kicked from #openttd by SmatZ [User terminated!]
13:27<TrueBrain>told you :)
13:27<Eddi|zuHause>it's the secret hideout ;)
13:27<TrueBrain>but you can also make DorpsGek do that directly :) No need to do a +o ;)
13:28<@SmatZ>I always forget order of command parameters
13:28<TrueBrain>I type it often enough :p
13:28<@SmatZ>is that "kban #openttd nick timeout message" ?
13:28<TrueBrain>yup :) You can ommit the timeout if you like
13:29<Ammler>just run it without parameter
13:29<Eddi|zuHause>what if i want the message to start with a number, but don't want to give a timeout?
13:29<TrueBrain>Eddi|zuHause: '0' ;)
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13:30<TrueBrain>btw, it was my screenshot which gave that channel away
13:30<TrueBrain>fuly my mistake :)
13:31<TrueBrain>I always forget when making a screenshot people will look at them in detail finding weird shit :p
13:32-!-KritiK [] has quit [Quit: Leaving]
13:32<+glx>it could have been mine too
13:32<TrueBrain>no, he was looking over my shots :)
13:33<TrueBrain>I believe no other crucial information is in my shots :)
13:33<frosch123>what you don't have your passwords as desktop wallpaper?
13:33<TrueBrain>well, IRC shows your password in plaintext
13:33<TrueBrain>it is JUST behind a window :p
13:34-!-satan2k [] has quit [Ping timeout: 480 seconds]
13:35<TrueBrain>but okay, I had to read over the text too, to see if there wasn't anything nasty in them :p ghehe :)
13:35<frosch123>who decided to make the fill the screen behind the 2050 newpaper with red, or is that colour random?
13:35-!-satan2k [] has joined #openttd
13:35<TrueBrain>wasn't it always yellow?
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13:37<Eddi|zuHause>i have never seen that newspaper
13:37<frosch123>you get it when you need to fast forward 100 years
13:37<TrueBrain>or start in 2049
13:37<frosch123>it always stops then :p
13:45<CIA-1>OpenTTD: translators * r17432 /trunk/src/lang/ (6 files): (log message trimmed)
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: catalan - 21 changes by arnau
13:45<CIA-1>OpenTTD: simplified_chinese - 4 changes by Gavin
13:45<CIA-1>OpenTTD: danish - 7 changes by silentStatic
13:45<CIA-1>OpenTTD: dutch - 6 changes by Bart
13:45<CIA-1>OpenTTD: hebrew - 47 changes by dnd_man
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14:14<@SmatZ>[19:35:19] <frosch123> who decided to make the fill the screen behind the 2050 newpaper with red, or is that colour random? <== I thought it's black
14:14<@SmatZ>in my games
14:15<frosch123>yeah, i just had a red one, which i never noticed before
14:15<frosch123>so maybe it is undefined
14:15<Ammler>company color of the leader. :-)
14:16<Ammler>(well, no idea)
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14:17<frosch123>tihs time it's violet
14:18<@SmatZ>you broke it :-p
14:19<frosch123>rewind one year, replay, again violet
14:19<TrueBrain>rewind? COOL! How did you do that?
14:20<frosch123>restarting ottd and displaying the highscore is black
14:20<frosch123>but before it was violet
14:20<TrueBrain>I guess someone forgot to define the colour ;)
14:20<TrueBrain> <- I truly LOVE the beginning of their reply :) The rest is a bit bitchy :)
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14:27<frosch123>greyish-light-blue, does not look that bad actually
14:27<fjb>The world is round, the head too. But still the view of the world doesn't fit into most heads.
14:27<frosch123>but there is a one pixel pink border at top and left
14:33<@SmatZ>good good :)
14:33<TrueBrain>euh.... :p
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14:35<frosch123>lovely rtl :)
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14:54<CIA-1>OpenTTD: frosch * r17433 /trunk/src/ (9 files in 2 dirs):
14:54<CIA-1>OpenTTD: -Codechange: Store cumulated inflation in savegame and compute all prices from that instead of storing all prices separately.
14:54<CIA-1>OpenTTD: Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different.
14:54<CIA-1>OpenTTD: -Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
14:54<CIA-1>OpenTTD: frosch * r17434 /trunk/bin/ai/regression/ (regression.nut regression.sav regression.txt): -Update (r17433): The regression needs a new trick to not become bankrupt.
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14:59<Prof_Frink>welshdragon: Yes, yes there is. Somewhere nearby there's a sign saying Ham / Sandwich.
14:59<welshdragon>Prof_Frink: are you logs watching?
14:59<Prof_Frink>Not exactly.
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15:05<Eddi|zuHause>so... what's the new trick?
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15:08<frosch123>you can tell from regression.txt
15:10<Eddi|zuHause>i fail to read something out of that...
15:11<@SmatZ>+ GetMaxLoanAmount(): 2000000000
15:12<Eddi|zuHause>svn is weird... -r accepts HEAD, but -c does not...
15:12<Ammler>oh, did you fix that "magic number bug"?
15:12<Eddi|zuHause>which magic number?
15:13<Ammler>oh no, I had the max "give money" in mind.
15:13<fjb>frosch123: Cool commit.
15:13<frosch123>thanks :) though i was working on it before you asked yesterday :p
15:14<fjb>frosch123: I didn't think you implemented it because of my question.
15:14<@SmatZ>nah, frosch123 had no sleep to fulfill your wishes ;)
15:15<frosch123>yup, i anticipated his request
15:15<Eddi|zuHause>i admire the way you didn't spoil that this was coming ;)
15:17<frosch123>Eddi|zuHause: i learned that i do not finish 90% of what i start
15:17<Eddi|zuHause>i know that feeling ;)
15:17<frosch123>so i try to shup up :p
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15:30<fjb>My personal dev... :-)
15:33<planetmaker>[21:17] <frosch123> Eddi|zuHause: i learned that i do not finish 90% of what i start <-- ugly feeling, yes. But truth sometimes hurts. Maybe it's called growing up, though ;-)
15:35*SmatZ wonders who is older, frosch123 or planetmaker? ;)
15:35<@SmatZ>I hate the feeling of having unfinished work
15:35<@SmatZ>it stresses me
15:35*planetmaker hugs SmatZ
15:35<@SmatZ>and the heap of it is still growing! :(
15:35<planetmaker>SmatZ: I guess I'm older than most (not all though) in this channel
15:36<frosch123>luckily you forget the things at the bottom :p
15:36<planetmaker>frosch123: exactly ;-)
15:36<planetmaker>first in first forgotten queue :-P
15:36<planetmaker>FIFF in short
15:36<TrueBrain>nobody is older than Belugas :)
15:36<@SmatZ>hmm there are things I would rather forget
15:36<@SmatZ>but I can't :(
15:36<Ammler>TrueBrain: maybe fjb is :P
15:36<frosch123>TrueBrain: wrong in fact
15:36<@SmatZ>hehe, nah
15:37<TrueBrain>frosch123: really?! I would have sworn I was correct :p
15:37<TrueBrain>lol :)
15:37<frosch123>TrueBrain: nite_owl is about as old as him, andersi is about 10 years older
15:37<planetmaker>he :-)
15:37<TrueBrain>I can only hope people are older than Belugas :)
15:37<Prof_Frink>\o/ goatse!
15:38*fjb thinks that Belugas might be a bit oder.
15:38<Ammler>fjb: you missed a d or l
15:38<Prof_Frink>Odder? Certainly.
15:38<@SmatZ>actually, yes, I googled for "Ingo von Borstel" quite recently :)
15:38<@SmatZ>found some interesting pdf :)
15:39<fjb>Can I buy a l?
15:39<@SmatZ>planetmaker: how do you feel since there are only 8 planets in the solar system? :(
15:39<planetmaker>actually: great :-)
15:40<planetmaker>a small dwarf which constantly tried to say "me! me! me!" without good reason. Basically like many non-grown ups.
15:40<planetmaker>when he is grown up, I'd gladly welcome him ;-)
15:40<TrueBrain>oeh, like PeterT? :)
15:40<planetmaker>any references to this channel or the forums are purely co-incidential ;-)
15:41<@SmatZ>planetmaker: was there a planet between Mars and Jupiter in the past?
15:41<Ammler>he is still working on....
15:41<TrueBrain>talking about unfinished work
15:41<planetmaker>nah, I make complete solar systems rather :-)
15:42<planetmaker>it's easier ;-)
15:42-!-TinoDidriksen [] has quit [Read error: Connection reset by peer]
15:42<KenjiE20>dibs on my name in a glacier
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15:46<@SmatZ>planetmaker: I am sorry if my last question angered you :()
15:46<Eddi|zuHause>planetmaker: wasn't there some kind of problem when having more than two objects? :)
15:47<planetmaker>SmatZ: angered? I have no reason to be angered...
15:47<TrueBrain>I can fix that! :) :) :)
15:47<@SmatZ>ok :) just you didn't answer :(
15:47<planetmaker>Nor am I :-)
15:48<TrueBrain>(it is the BOFH in me :p)
15:48<planetmaker>SmatZ: there was no planet:
15:48<planetmaker>[21:41] <SmatZ> planetmaker: was there a planet between Mars and Jupiter in the past?
15:48<planetmaker>[21:41] <planetmaker> nope.
15:48<@SmatZ>ah, sorry, I thought it's a reply to TrueBrain
15:48<planetmaker>TrueBrain: I believe you to the last comma
15:49<Eddi|zuHause>planetmaker: so why is there an asteroid belt instead of a real planet?
15:49<planetmaker>The answer to TB was the irony-soaked reply with "purely incidential" ;-)
15:49<TrueBrain>because the real planet was never formed? :p
15:49<planetmaker>tides from jupiter basically. resonances
15:50<@SmatZ>planetmaker: I heard some theory about Mars and "the other planet" colliding, then maybe the crash creating some particles, crashing Earth and causing Moon to appear... and such :-p
15:50<planetmaker>eh... rather not :-)
15:50<planetmaker>but it needed a mars-body to hit Earth in order to form Moon
15:50<Eddi|zuHause>planets crashing... sounds unlikely
15:50<TrueBrain>you do know NGC and Discovery Channel mostly broadcasts bullshit? :)
15:51<TrueBrain>(was just a general observation :))
15:51<frosch123>so original engame newspaper uses some weird brown at the border, while opengfx uses something quite more blackish
15:51<Eddi|zuHause>i don't know either NGC or Discovery Channel
15:51<frosch123>what colour to fill the border with?
15:51<planetmaker>Eddi|zuHause: planets: yes. Planetesimals or protoplanets: not unlikely at all in the late heavy bombardment.
15:51<TrueBrain>frosch123: and it is random at you why?
15:51<frosch123>TrueBrain: trunk is random as END_COLOUR results in an out-of-bounds read
15:52<planetmaker>or where do you think the giant craters like the maria on the Moon or the big 11km deep crater on Mars come from?
15:52<@SmatZ>frosch123: TTD-black :) opengfx can be modified to use TTD colour, but not the other way around (imho)
15:52-!-thingwath [~thingie@] has quit [Remote host closed the connection]
15:52<TrueBrain>frosch123: but of the gfx defines the colour?
15:52<fjb>I thought the asteroids were spare parts.
15:52<planetmaker>fjb: rather left-overs
15:52<@SmatZ>[21:52:08] <planetmaker> or where do you think the giant craters like the maria on the Moon or the big 11km deep crater on Mars come from? <== God's will? :-p
15:53<planetmaker>:-) That may still be true.
15:53<Eddi|zuHause>planetmaker: it doesn't take a planet-sized object to form an 11km crater
15:53<planetmaker>11km deep
15:53<planetmaker>not width
15:53<Eddi|zuHause>yes, i know
15:54<Eddi|zuHause>but 11km deep is not big either, when the radius is 3000km
15:54<planetmaker>2300km wide. which is a medium-sized asteroid of 230km width impacting
15:54<@SmatZ>from what I heard about apocalytic scenarios, only few kilometers wide asteroid would be enough to kill all people (in effect)
15:54<planetmaker>SmatZ: certainly true
15:54<Eddi|zuHause>SmatZ: yes, but not due to the impact
15:54<planetmaker>the climate change would work wonders
15:54<Eddi|zuHause>rather from the climate changes
15:55<@SmatZ>I thought the dust would settle in weeks, at most
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15:55<planetmaker>if ejected to the higher atmosphere it will circle for months, if not years in the stratosphere
15:56<planetmaker>like the dust from Pinatubo was the next months creating nice, colourful sunsets.
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15:56<frosch123>but there is a certain chance it will hit water
15:56<planetmaker>frosch123: doesn't matter
15:56<planetmaker>not for that size
15:57<frosch123>impacting in the pacific will still cause dust :o
15:57<planetmaker>I would guess, yes.
15:57<TrueBrain>hmm .. I am going to try uzbl :p If I ever can get it compiled :p
15:57<Eddi|zuHause>frosch123: there's not much water left in 11km depth
15:57<planetmaker>and water is easily displaced :-)
15:57<planetmaker>the tsumami will be unique, though ;-)
15:57<frosch123>hmm, ok
15:58<Eddi|zuHause>yeah, but the tsunami hardly kills all people
15:58*SmatZ lives ~400 km from nearest sea :)
15:58<Eddi|zuHause>i'm 160m above sea level
15:58<TrueBrain>... hmm .. 10km from the nearest sea, and about 1m above sea level
15:58<@SmatZ>there are quite many nederlanders here though :-x
15:58<planetmaker>@calc 150000^3 * 3000 * 30000^2 / 2
15:58<@DorpsGek>planetmaker: Error: Something in there wasn't a valid number.
15:59<planetmaker>@calc 150000**3 * 3000 * 30000**2 / 2
15:59<@DorpsGek>planetmaker: 4556250000000000237494075392
15:59<Eddi|zuHause>SmatZ: the term for that is "Arschkarte" :)
15:59<TrueBrain>that is a BIG number
15:59<planetmaker>^^ released kinetic energy in Joules for a 150km diameter impactor
15:59<KenjiE20>that's a lot of zero's
16:00<Prof_Frink>planetmaker: What's it made of? Lead? Aerogel?
16:00<Eddi|zuHause>planetmaker: how many tschernobyl explosions are that?
16:01<planetmaker>Eddi|zuHause: give me the number and I can tell you ;-)
16:01<planetmaker>but many
16:01<frosch123>[21:59] * SmatZ lives ~400 km from nearest sea :) <- isn't czech somewhat valley-like?
16:01<@SmatZ>@calc log(4556250000000000237494075392) / log(10)
16:01<@DorpsGek>SmatZ: 27.6586075457
16:01<TrueBrain>@calc log(10)
16:01<@DorpsGek>TrueBrain: 2.30258509299
16:01<TrueBrain>hmm, ln ..
16:01<TrueBrain>why do math people always fuck up log vs ln .. :(
16:02<z-MaTRiX>@alc log(-1) / log(sqrt(-1))
16:02<z-MaTRiX>@calc log(-1) / log(sqrt(-1))
16:02<@DorpsGek>z-MaTRiX: 2
16:02<Eddi|zuHause>log is always ln in any math program i know
16:02<Terkhen>@calc sqrt(-1)
16:02<@DorpsGek>Terkhen: i
16:02<@SmatZ>frosch123: most of czech rep is above 200m above sea I think ;)
16:02<Eddi|zuHause>@calc log(10,2)
16:02<@DorpsGek>Eddi|zuHause: 3.32192809489
16:02<@SmatZ>prague is at ~350m
16:02<Eddi|zuHause>@calc log(256,2)
16:02<@DorpsGek>Eddi|zuHause: 8
16:02<planetmaker>@calc log(4556250000000000237494075392,10)
16:02<@DorpsGek>planetmaker: 27.6586075457
16:02<frosch123>@calc log10(10)
16:02<@DorpsGek>frosch123: Error: invalid syntax (<string>, line 1)
16:03-!-Mks [] has joined #openttd
16:03<frosch123>@calc lg(10)
16:03<@DorpsGek>frosch123: Error: 'lg' is not a defined function.
16:03<frosch123>so, no nasty stuff
16:03<planetmaker>@calc 1000**3 * 3000 * 30000**2 / 2
16:03<@DorpsGek>planetmaker: 1350000000000000000000
16:03<z-MaTRiX>@calc log(sqrt(-1))
16:03<@DorpsGek>z-MaTRiX: 1.57079632679i
16:03<planetmaker>@calc log(1000**3 * 3000 * 30000**2 / 2,10)
16:03<@DorpsGek>planetmaker: 21.1303337685
16:04<planetmaker>^^ still, one km wouldn't be much better :-)
16:04<frosch123>z-MaTRiX: pi/4
16:04<planetmaker>@calc log( (1000**3) * 3000 * (30000**2) / 2,10)
16:04<@DorpsGek>planetmaker: 21.1303337685
16:04<Eddi|zuHause>how much does an asteroid lose during atmospheric entrance?
16:04<planetmaker>good. Doesn't matter and priority is conserved :-)
16:04-!-mode/#openttd [-b PeterT!*@*] by SmatZ
16:05<Eddi|zuHause>(i.e. how big must an object be to actually reach the surface)
16:05<Xaroth>wait, PeterT got banned?
16:05<Xaroth>woot, finally :P
16:05-!-PeterT [] has joined #openttd
16:05<+glx>depends on the angle
16:05<planetmaker>Eddi|zuHause: depends on size.
16:05<KenjiE20>lol Xaroth
16:05<planetmaker>glx: the angle can indeed case it to flipper like a stone on water :-)
16:06<planetmaker>Eddi|zuHause: size: depends upon structural integrity.
16:06<planetmaker>it maybe very small, if solid rock or iron meteorite.
16:06<planetmaker>or it may fragment like probably the tunguska one did.
16:07<planetmaker>and explode in mid-air
16:07<Aali>what if it's made of unobtanium?
16:07<Eddi|zuHause>who names these things?
16:07<planetmaker>so: >100m is probably a sure hit on the ground
16:07<@SmatZ>planetmaker: do you think dinosauruses (dinosarii?) died because of asteroid impact?
16:07<planetmaker>yes, I think it quite plausible
16:07<Eddi|zuHause>the russians did not die
16:08<planetmaker>it was only a few 10m...
16:08<planetmaker>but flattened 100s of sqkm of land
16:08<Aali>nice to see #openttd completely off topic, as always :)
16:08<Prof_Frink>#openttd has a topic now?
16:08<TrueBrain>it was scary for a few days, all that ontopic blabla
16:08<Eddi|zuHause>there are plenty of impact craters all over the world
16:09<planetmaker>Eddi|zuHause: and if we didn't have plate tectonics there'd be so many more...
16:09<planetmaker>max. age of surface features is like 200 million years or so.
16:09<planetmaker>on Earth
16:10*planetmaker happily continues on topic :-P
16:10<TrueBrain>on 'a' topic, would be the correct way of saying that
16:10<Eddi|zuHause>i once heard that an impact hit the hudson bay
16:10<Eddi|zuHause>and it is still in motion from that impact
16:10<Aali>you should add a meteor impact disaster to openttd
16:10<TrueBrain>Aali: you just made it ontopic
16:11<Eddi|zuHause>i'd yell "kick him", but it is a dangerous phrase to say ;)
16:11<Eddi|zuHause>it could... backfire :p
16:11<planetmaker>Aali: I added the Mars heightmap. Does that suffice? ;-)
16:11<Prof_Frink>Aali: What, just an earth-shattering kaboom and a game over screen?
16:11<TrueBrain>Eddi|zuHause: you are catching on :)
16:11*SmatZ wonders how to make "openttd" banned word in konversation
16:11<Aali>Prof_Frink: yes, yes, I like that
16:12<Aali>planetmaker: does it have a mars-shattering kaboom?
16:12<@SmatZ> @learn "*openttd*" kick
16:12<TrueBrain>SmatZ: ask glx :)
16:12<Eddi|zuHause>i've never figured out konversation-scripting
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16:12<@SmatZ>i've never knew there is any :(
16:13<PeterT>sounds intesne
16:13<Eddi|zuHause>it comes with a few builtin scripts
16:13<Eddi|zuHause>like the media script
16:13<planetmaker>Aali: well... that'd need scripting in OpenTTD :-)
16:13*Eddi|zuHause is watching Conan o'Brien-20090906-205900.m2t [Kaffeine]
16:15*planetmaker grabs another Episode of "Big Bang Theory"
16:15<TrueBrain>I can't wait for the new episodes :)
16:15<TrueBrain>2 weeks left
16:15-!-mode/#openttd [+b *!] by DorpsGek
16:15-!-PeterT was kicked from #openttd by DorpsGek [and I know timed kban now!]
16:15<TrueBrain>concratz SmatZ :)
16:15<@SmatZ>thanks :)
16:16<Terkhen>two weeks is too much...
16:16<Eddi|zuHause>i should probably start watching that in english...
16:16<Eddi|zuHause>the german translation of TBBT is probably shit
16:17<+glx>SmatZ: kick on openttd would be silly :)
16:17<Terkhen>the spanish translation gave me nightmares
16:17<TrueBrain>glx: no, it would be fun fun fun!
16:18<+glx>kicking CIA-1 is not fun :)
16:18<Eddi|zuHause>Terkhen: i thought there's a rather big market for spanish translations in the usa
16:18<frosch123>did i miss something? more kicks?
16:18<TrueBrain>glx: ignore CIA ;)
16:18<frosch123>what did peter this time?
16:19<TrueBrain>being himself .. but that is not really a compliment :)
16:19<Eddi|zuHause>kicking anyone pointing to the website? ;)
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16:19<Terkhen>I don't know about that... but this translation wasn't made in the usa
16:20<Eddi|zuHause>i heard something about spanish-speaking population reaching 15% in the USA, and thus forming the largest minority
16:23<@SmatZ>I... I... I... just can't help myself :(
16:23-!-mode/#openttd [-b *!] by SmatZ
16:23<TrueBrain>so don't
16:23<@SmatZ>I can't be BOFH
16:23<@SmatZ>no matter how hard I try
16:23<Terkhen>yes, but I don't think that they are actually making translated versions directly... otherwise I wouldn't have to wait so much time for the subtitles
16:23<TrueBrain>SmatZ: give it some time :)
16:24-!-PeterT [] has joined #openttd
16:24<@SmatZ>TrueBrain: I can't :(
16:24<@SmatZ>I will try :)
16:24<TrueBrain>You know what, you be my PFY for now, then you will learn it soon enough :p
16:25-!-ProfFrink [] has joined #openttd
16:28*fjb gives SmatZ a LART.
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16:34<TrueBrain>:/usr/include/libsoup-2.4/libsoup/soup-session-feature.h:21: warning: struct has no members
16:34<TrueBrain>bah ...
16:35<fjb>Oh, oh...
16:36<CIA-1>OpenTTD: frosch * r17435 /trunk/src/ (cargotype.h economy.cpp table/cargo_const.h): -Codechange: Move _cargo_payment_rates[] to CargoSpec::current_payment.
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16:49<DaleStan>Yexo (Pounce message): You may have noticed that I extended the format for 0.dat in r2197. It's bi-directionally compatible with the previous format.
16:49<DaleStan>Yexo (Pounce message): But one of the new tricks is that you can get NFORenum to check that the airport tiles are defined if you change the airport prop 0A data so tile ids are read with 0A, not 02. (Provided 2v.dat reports 0D as the "other" type for feature 10.)
16:49-!-Choco-Banana-Man [] has joined #openttd
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16:50<Yexo>good evening
16:50<PeterT>good evening Yexo
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16:55<Eddi|zuHause>who was that?
16:56<TrueBrain>who was who?
16:56<Eddi|zuHause>i got thrown off
16:56<TrueBrain>Yexo: I am glad that you can understand newgrf things .. it still makes my head spin :p
16:56-!-Chris_Booth [] has quit [Ping timeout: 480 seconds]
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16:56<TrueBrain>Eddi|zuHause: happens
16:56<Yexo>Eddi|zuHause: * Eddi|zuHause heeft verlaten (Remote host closed the connection)
16:57<Yexo>TrueBrain: at first it did that too me too, but when I finally got around to working with it it's actually quite nice
16:57<TrueBrain>Yexo: hehe :) Well, keep on going, I say :p
16:57<Xaroth>Yexo: you nutter :P
16:57<Eddi|zuHause>at least konversation changed the message from "no error" to "unknown error"... that was always weird...
16:58<TrueBrain>Yexo: really the translation is "heeft verlaten" ... omg .. that translation sucks!
16:58<TrueBrain>Eddi|zuHause: hehe, mine still does that :p
16:58<Eddi|zuHause>i have never seen that message reporting an actual error
16:58<Xaroth>TrueBrain: when has dutch translation ever made sense?
16:59<TrueBrain>fair point
16:59<Eddi|zuHause>you poor dutch, having a language that can't possibly make any sense
16:59<Yexo>TrueBrain: it does indeed, but since there aren't that many strings I can't be bothered to switch the language
17:00<Xaroth>Eddi|zuHause: point :P
17:00<TrueBrain>I still have to find a better alternative to Konversation
17:00<TrueBrain>as its colouring of peoples name just sucks
17:00<Xaroth>IRSSI \o/
17:00<TrueBrain>I was talking about a real and sane IRC client
17:00<TrueBrain>not some ... weird ass client
17:00<Xaroth>it's real, and sane
17:00<Xaroth>just.. text based :P
17:01<Eddi|zuHause>TrueBrain: you can turn off the colouring ;)
17:01<TrueBrain>Eddi|zuHause: I can also terminate IRC all together
17:01<TrueBrain>but it doesn't really help me in the way I was hoping it would :)
17:01<Eddi|zuHause>no, you can't... it's a phrase all addicted people use
17:02<Eddi|zuHause>"i can stop whenever i want to"
17:02-!-TrueBrain [~truebrain@] has left #openttd [bye :)]
17:02<Eddi|zuHause>he's not going to sustain this very long :p
17:02<_ln>and he didn't terminate the irc client, just parted
17:04<Eddi|zuHause>_ln: "the cool cam" <- is that where they programmed this flight simulator?
17:04-!-tux_mark_5 [] has quit [Ping timeout: 480 seconds]
17:04<_ln>that's the one
17:05<Eddi|zuHause>yeah, that's truely classic
17:05<Eddi|zuHause>always have a feature to show your boss :)
17:06<+glx>and carefully hide the bugs :)
17:07-!-Azrael- [] has quit [Ping timeout: 480 seconds]
17:08<Terkhen>hmmm... the language select dropdown is not being redrawn correctly and behaves strangely in r17435
17:09-!-dasy2k1 [] has joined #openttd
17:09<dasy2k1>anyone here?
17:10<Yexo>dasy2k1: if you have a question, just ask it
17:10<dasy2k1>sorry my client had hidden the names list, it looked like i was in an empty channel
17:11<dasy2k1>can anyone see my server? the game name is "PAX/MAIL only uk"
17:12<dasy2k1>im not 100% sure if my port forwarding is working properly
17:12<@Rubidium>can see it?
17:12-!-Grelouk [~Grelouk@] has quit [Read error: Connection reset by peer]
17:12<dasy2k1>ah yes, its there, i diddnt know that page existed
17:12<dasy2k1>thanks Rubidium
17:13<Yexo>dasy2k1: see topic :p
17:14<dasy2k1>now i just have to wait for somone to see it and think that it may be worth joining
17:15<Yexo>from "There are 144 clients, 144 IPv4 servers and 1 IPv6 servers."
17:15<Yexo>enough servers, not enough players
17:16<PeterT>dasy2k1, what version?
17:17<dasy2k1>what times of day are normally busy?
17:17<dasy2k1>PeterT: 0.7.2
17:17<PeterT>coming, i have an extra nice patch with 072
17:17<Yexo>dasy2k1: dunno exactly, but there are always +- as much players as servers
17:17<@SmatZ>PeterT: what patch?
17:18<PeterT>server list filter, inteligent depots, copy paste, new grf gui
17:18<@SmatZ>ok :)
17:18<PeterT>shall i keep going?
17:18<@Rubidium>I've not seen a moment where 2 * #server < #players yet
17:19<dasy2k1>PeterT: will this work in multiplayer without everyone having to have it?
17:19<PeterT>yes, its a client-side patch
17:19<PeterT>multiplayer patch pack by bilbo
17:19<PeterT>for 0.7.2
17:19<PeterT>he hasn't released binaries, only the patch, so i needed to patch it myself
17:19<@Rubidium>intelligent depots is MP safe?
17:19<Yexo>another desyncable patch pack
17:20<dasy2k1>i can patch anything myself
17:20<PeterT>oh sorry, intelli-depots is another one
17:20<dasy2k1>liklyhood that binarys are no use to me anyway
17:20<PeterT>i couldnt add it without failed hunks
17:20<PeterT>dasy2k1, i cant join, i need grfs
17:21<PeterT>i will PM you them
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17:23<@Rubidium>gheheh... if I can't make binaries that work for you you're probably using a really old OS
17:23<planetmaker>or an unsupported ;-)
17:24<@Rubidium>or an odd architecture
17:24<@Rubidium>like s390
17:24<PeterT>try cross compiling windows to linux
17:25<dasy2k1>PeterT: thats a new one on me.... the other way round i have attempted (with little sucsess)
17:26<PeterT>windows developing enviorments are so bad its indescribable
17:26<PeterT>Windows' devs probably use mac/linux to make windows
17:26<dasy2k1>when most poeple say they have bins they normally mean windoze .exe s
17:27<dasy2k1>cant say i blame them really, i would certianly not use windows for anything even if it was free
17:28<planetmaker>I usually offer them then a mac binary
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17:28<planetmaker>for security reasons I should find the alphas in the institute, get OpenTTD to compile there and offer its result.
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17:31<fjb>I once got asked for a binary. So I put one on the forum. People started to compain that it did not work...
17:38<Eddi|zuHause>a file consisting of only 1s and 0s does not constitute a binary ;)
17:40<fjb>It was a working OpenTTD binary.
17:41<Yexo>DaleStan: thanks, it works nicely :)
17:43<planetmaker>hehe @ fjb
17:43<planetmaker>I should do that, too ;-)
17:43<planetmaker>was it solaris or freebsd?
17:44<Tefad>Eddi|zuHause: you mean ascii encoded '0' and '1' ?
17:44<Eddi|zuHause>Tefad: yes, that i meant ;)
17:45<Tefad>ah ha.
17:45<Tefad>you could mask it against 0xFE to extract the 0 and 1 bit parts
17:53<fjb>I have a depot that eats trains. :-(
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17:59<CIA-1>OpenTTD: smatz * r17436 /trunk/src/economy.cpp: -Change: pay only for cargo actually delivered, not for all cargo unloaded at station (can differ with 'stockpiling' industries)
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18:01<Eddi|zuHause>hm, i can't figure out why this train is always derailing at the same place
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18:02<Eddi|zuHause>i should probably start considering just buying new tracks
18:02<fjb>What train is it?
18:02<Eddi|zuHause>an E 11 with 4 long passenger wagons
18:03<fjb>Which one derails an from which manufacturer is it?
18:04<Eddi|zuHause>as far as i can tell, all are from pre-1990 piko
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18:05<fjb>Piko is known to run well.
18:05<fjb>Wher is it derailing?
18:05<Eddi|zuHause>the tracks are probably bad... it's some old swiches
18:06<CIA-1>OpenTTD: smatz * r17437 /trunk/src/economy.cpp: -Change: don't accept cargo produced in the same industry (generalise and improve the check used only for valuables)
18:06<Eddi|zuHause>the tracks are also pre-1990
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18:07<Eddi|zuHause>but i can't isolate the exact place where it's going wrong
18:07<Eddi|zuHause>when i let just the engine run, the second "drehgestell" of the engine derails, when i let the full train go, the second wagon derails
18:08<Eddi|zuHause>that wagon is a little shorter than the others
18:09<PeterT>could you add a feature which allows me to cut someone from the server, (kick) without them knowing i kicked them?
18:09<PeterT>just say "game connection lost" instead of "you have been kicked"
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18:10<Terkhen>why do you need to do that?
18:10<Eddi|zuHause>PeterT: that feature exists, it's called a firewall
18:10<PeterT>not when you only have the rcon
18:11<fjb>Eddi|zuHause: Then it is really hard to find. I would also blame the track.
18:12<fjb>Remote firewall configuration...
18:13<PeterT>it would be easier to have "rcon pw cut 426"
18:14<PeterT>426 not actually being the client number
18:14<fjb>But why not telling them that they got kicked?
18:15-!-Farden [] has quit [Read error: Connection reset by peer]
18:15<@SmatZ>PeterT: why?
18:15<@SmatZ>do you want to be cut instead of kicked?
18:15<@SmatZ>I could implement it for openttdcoop server
18:15<@SmatZ>would be fun :-p
18:15<@SmatZ>for you ;)
18:16<@SmatZ>and for me ;)
18:16<PeterT>no, i want to make someone lose their connection
18:16<Yexo>SmatZ: now you spoiled the fun :( You should've told him his connections wasn't good
18:16<@SmatZ>Yexo: ow :(
18:16<Eddi|zuHause>PeterT wants to have his BOFH phantasies
18:19<PeterT>can you implement it?
18:19<PeterT>No jokes please
18:19<Eddi|zuHause>no. it's impossible to implement.
18:20<Eddi|zuHause>this is not a joke.
18:20<Yexo>can != will
18:20<Yexo>but still NO is probably the better answer :)
18:21<PeterT>ok, no. thanks anyway
18:21<Eddi|zuHause>you still have not answered the question "why?"
18:21<@SmatZ>PeterT: still I don't see the reason for that
18:22<@SmatZ>the sad thing is that if I ever implement it, it will be used against you :(
18:22<@SmatZ>PeterT: but... learn C(++)! it will be useful in your future life ;)
18:23<PeterT>theres this really annoying kind on a server, if i kick him, he pm's me until my eyes bleed. its easier to be able to cut his connection
18:23<PeterT>yes smatz, im learning c++
18:23<PeterT>book arrived a while ago
18:23<@SmatZ>great :)
18:23<PeterT>i can convert celcius to farenheight
18:23<Yexo>why not just ban him if he is that annoying?
18:24<@Rubidium>you know what's annoying? People talking about him...
18:24<PeterT>ok fine, i see you've already made up your mind, no point in argueing the matter
18:25<fjb>There are more annoying persons in the world...
18:26<Eddi|zuHause>may i suggest an annoying person as candidate for a ban? :)
18:26<@SmatZ>PeterT: I think, you should have a look at something like ConKick and ... Network*::CloseConnection() or so...
18:26<PeterT>no smatz, not that deep into C++
18:28<Yexo>DaleStan: airports can have a single sprite (preview in gui). To support this properly in nforenum I need a patch:
18:28<Yexo>maybe it's an idea to move that property to the data files?
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19:12<CIA-1>OpenTTD: rubidium * r17438 /trunk/src/video/cocoa/cocoa_v.h: -Fix (r17428): ofcourse some part of the OSX port would be forgotten due to it being so much different than the rest :(
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19:16<Yexo>sorry, wrong window
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19:48<Terkhen>good night
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21:43<PeterT>hmm quiet
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23:56<DaleStan><Yexo> airports can have a single sprite (preview in gui). To support this properly in nforenum I need a patch: <-- I think it might be more logical to do 0..4 vs. everything-else. Sound reasonable to you?
---Logclosed Mon Sep 07 00:00:36 2009