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#openttd IRC Logs for 2009-09-09

---Logopened Wed Sep 09 00:00:36 2009
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03:25<Terkhen>good morning
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03:39<Eddi|zuHause>so... back to the old kernel
03:40<Eddi|zuHause>someone remind me, when i attempt a dist-upgrade, to neither upgrade the kernel, nor the x-server
03:42<@Rubidium>just create a package: do-not-upgrade-x-server-or-kernel-it-will-break and depend on the version of the kernel and xorg you got now. Then install the package
04:04<CIA-1>OpenTTD: rubidium * r17484 /trunk/src/ai/api/squirrel_export.awk: -Fix: squirrel export didn't like one of the casts
04:12<Xaroth>poor Squirrel, getting beaten into submission by Rubidium like that
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04:22<CIA-1>OpenTTD: rubidium * r17485 /trunk/src/ (economy.cpp lang/english.txt): -Change [FS2459]: make the performance ratings harder to exploit; only count profitable vehicles and recently serviced stations.
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04:37<Eddi|zuHause>:o gamebalance! which blasphemy!
04:40<dihedral>NICE :-)
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04:57<Eddi|zuHause>something is wrong with konsole/kde4
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04:57<Eddi|zuHause>it eats "shift+tab" before sending it to the running program
04:58<Eddi|zuHause>and i disabled it in shortcuts
04:58<Phazorx>silly question here - can anyone tell me who owns rights for TTDX as far as intelectual property law is concerned
04:58<Phazorx>or is there some tt-f thread with some point on that which is more or less up to date
04:58<@Rubidium>short answer: no, long answer: someone can, but they can't be bothered to figure out who owns it
04:59<Phazorx>hi Rubi, hi Eddi :)
04:59<Phazorx>Rubidium: there was a thread discussing that
04:59<Phazorx>i even recall Owen involved in it
04:59<Phazorx>and some calls made to Chriss
04:59<Eddi|zuHause>it hasn't been discussed in a while
04:59<Phazorx>Eddi yeah i figured that much
04:59<Eddi|zuHause>so that topic is likely still there...
05:00<Eddi|zuHause>it also does not make sense to discuss further, as nothing has changed
05:00<Phazorx>but just for kicks, i'd like to know who is responsible for selling unsupported ancient game on amazaon for $73
05:00<Eddi|zuHause>and how should we know?
05:01<DJNekkid>are var2 variable 42 somehow available on a vehicle basis?
05:01<Phazorx>Eddi|zuHause: i was under assumption there is some 3rd party company whotook over MP's case
05:02<@Rubidium>DJNekkid: done 80+ var maybe?
05:02<DJNekkid>i used 81 ...
05:02<DJNekkid>-1 * 0 02 00 A0 81 42 00 FF 01
05:03<Eddi|zuHause>why is it, whenever i google newgrf stuff, you get all kind of results, just never any link to
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05:03<@Rubidium>Eddi|zuHause: robots.txt?
05:03<planetmaker>Eddi|zuHause, not linked sufficiently?
05:03<Eddi|zuHause>it completely sucks
05:03<DJNekkid>probably because there are so few links to the wiki in the beginning with :)
05:03<@Rubidium>DJNekkid: please use the proper words for the numbers you're talking about
05:04<@Rubidium>e.g. I mean variable 80+x, your 81 is type
05:04<DJNekkid>i thought i did?
05:05<DJNekkid>hmm ... this is wierd
05:06<@Rubidium>also use varaction instead of var, cause var mentally evaluates (for at least me, but I reckon lots of others) variable and not varaction (even though the can decypher it)
05:06<DJNekkid>it works _if_ its the first vehicle in a consist
05:06<Yexo>for (u = v; u != NULL; u = u->Next()) { <- it indeed starts at the current vehicle, not at the first vehicle in the consist
05:07<DJNekkid>sry about that ...
05:07<DJNekkid>even tho ...
05:07<DJNekkid>this is a 3 part articulated vehicle.
05:07<@Rubidium>If used with variational action 2 type 81 (vehicle) it returns only cargo from this vehicle on, with type 82 (engine) that of the whole consist.
05:08<@Rubidium>(source: the specs)
05:08<@Rubidium>also vehicle implies a part of a consist; a train consists of multiple vehicles
05:08<Eddi|zuHause>so, should use type 82 (related object == the engine) instead?
05:09<@Rubidium>yes, after decyphering and interpreting his other comments that would be the answer
05:10<DJNekkid>Rubidium: i know ... consist = "the whole train", while vehicle = "a wagon/engine"
05:11<@Rubidium>but then why use the wrong words for what you actually want?
05:11<DJNekkid>i _do_ use the correct words, as far as i know ...
05:12<DJNekkid>point was, the whole consist change gfx if only a part of it change cargo class
05:12<DJNekkid>hence the "is that available on a vehicle basis"
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05:14<DJNekkid>but only apparently the ones in front of the given vehicle...
05:15<Yexo>DJNekkid: maybe var 47 is what you want?
05:15<DJNekkid>sure looks that way... why didnt i see that?
05:16<@Rubidium>but then how can it work only correctly with the first vehicle, which is basically type 82 instead of type 81 for variable 42?
05:16<DJNekkid>i have absolutely no idea...
05:17<DJNekkid>but 47 worked as intended :)
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05:46<CIA-1>OpenTTD: rubidium * r17486 /trunk/src/ai/ (5 files in 2 dirs): -Add [NoAI]: a vehicle list for all vehicle that are ordered to a specific depot
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06:23<TrueBrain>whoho, the first user which complains he can't login to flyspray, and he can't find a link to get his password :p Maybe ... he should first merge his account :) It tells him that very clearly ;)
06:23<TrueBrain>users ... don't talk me about users
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06:30<aapo>Hi, I can't toggle console with my keyboard, layout is fi-sv.
06:30<TrueBrain>toggle it via the ?, then Console, or what is it called
06:31<aapo>yes I know
06:31<TrueBrain>and I am sure someone wants to know the scancode your keyboard triggers ;)
06:31<aapo>I know the scancode
06:32<Eddi|zuHause>the keyboard layout is somewhere in the language file
06:32<TrueBrain>Eddi|zuHause: console key too?
06:32<Eddi|zuHause>console key should be the first one in there
06:32<TrueBrain>aapo: windows?
06:32<Eddi|zuHause>could also be dead-key-related
06:33<aapo>linux, key is 167. and layout is SVE/FI
06:34<aapo>openttd is not only game using this button to toggle console, and I have had problems before too
06:35<zachanima>Rubidium, a question?
06:36<TrueBrain>zachanima, an answer?
06:36<zachanima>very well
06:37<TrueBrain>aapo: hmm .. it is a bit weird, you know :)
06:38<aapo>TrueBrain, no I do not know. where it is defined?
06:38<TrueBrain>scancode 49 is defined as backquote, which should work for any system :) Well .. my knowledge is short here
06:38<zachanima>TrueBrain, let me get back to you in a bit
06:38<TrueBrain>, create a report, explain your problem, your OS, your keyboard layout, your scancode :)
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06:41<TrueBrain>aapo: if you did that, I am sure one of our excellent developers will reply to you in no-time :) Hehe :)
06:42<@Rubidium>why must there always be keyboards that break the fun for the rest of us?
06:42<TrueBrain>Rubidium: I agree .. and I miss why it happens in this case :p
06:43<TrueBrain>aapo: don't forget to mention your video-driver btw :) (SDL or Allegro)
06:44<planetmaker>aapo, and the key left of "1" doesn't do the trick?
06:46<planetmaker>so it should be § or 1/2
06:46<zachanima>TrueBrain, now, for that question
06:46<zachanima>is STR_ERROR by any chance deprecated?
06:46<planetmaker>zachanima, ask. not say you gonna ask.
06:46<zachanima>uhm, sorry, STR_EMPTY
06:46<zachanima>my bad
06:47<Eddi|zuHause>why would that be deprecated?
06:47<Yexo>zachanima: why would it be? It's still used in a lot of places
06:47<TrueBrain>zachanima: my point was not to ask Rubidium, or me, but just to ask.
06:47<zachanima>well, GetStringHeight does not play well with it
06:47<planetmaker>but the answer was given :-)
06:48<zachanima>or rather - GetStringHeight calls FormatStringLinebreaks with maxw = 0 if STR_EMPTY is used
06:48<zachanima>and FormatStringLinebreaks has assert(maxw > 0)
06:48<Eddi|zuHause>so, why not ask that immediately?
06:48<planetmaker>well. Displaying an empty string is... pointless anyway, is it?
06:48<zachanima>because it would be redundant if STR_EMPTY was deprecated anyway
06:48<planetmaker>But yeah. Pointing that out immediately would make clear where we go.
06:49<Yexo>zachanima: GetStringHeight has a maxw parameter for a reason, so use it
06:49<zachanima>Yexo, I am
06:49<Eddi|zuHause>planetmaker: it may be used as string parameter and stuff
06:49<zachanima>r17299 introduced a possibility for that assertion to be false, using STR_EMPTY
06:50<zachanima>took me a while to figure that out
06:50<planetmaker>make a bug report about that :-)
06:51<zachanima>well, I wouldn't make a bug report if I didn't know whether it should be changed in GetStringHeight (with an assert or just max(maxw, 1)) ... hurr
06:51<Yexo>why not? just could just make a bug report reporitng the problem and listing the solution you currently see, if any
06:52<zachanima>suppose so, yeah
06:52<zachanima>and that I will do
06:52<zachanima>there isn't really a savegame though. And it can't be reproduced unless you introduce STR_EMPTY somewhere it fails - like a tooltip
06:52<planetmaker>a sound analysis always helps :-)
06:52<planetmaker>that doesn't matter for these kind of cases. Just describe where and how it matters.
06:53<Yexo>so it's only a problem if a tooltip has the string STR_EMPTY?
06:53<planetmaker>so that any person who wasn't here can understand the problem, when it is a problem and - if you feel like - what can be done about it.
06:53<zachanima>well, it's a problem if anything calling GetStringHeight has STR_EMPTY
06:54<@Rubidium>but isn't that pointless anyways?
06:54<planetmaker>I guess half of my bug reports don't have savegames ;-)
06:54<Yexo>zachanima: not exactly true, it's only a problem if the maxw parameter to GetStringHeight is also 0
06:55<zachanima>ah, yes. I suppose any string followed by maxw = 0 would do the deal
06:55<zachanima>maybe so, Rubidium, but I found out while merging cargodist to current trunk. While that might not be relevant, I think the problem being there in the future is
06:56<@Rubidium>the problem is trying to draw STR_EMPTY, not GetStringHeight bailing
06:56*Yexo agrees
06:57<Yexo>widgest should have STR_NULL for tooltip if there is no string, and that is never given to GetStringHeight
06:57<aapo>Is there any roadmap of developing? I'm waiting for support of opensfx for official release (I can use svn version, but distributions like releases). Do this happens 0.8.0 or 0.7.something?
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06:58<planetmaker>I heart rumors about 0.8.0 having that
06:58<Yexo>in general all new features will be in the next major version
06:58<Yexo>so opensfx will be useable in 0.8, but not in 0.7.3
06:58<zachanima>Rubidium, so the solution should be to avoid STR_EMPTY, rather than tamper with anything?
06:59<zachanima>seems a bit ... error-prone to me =/
06:59<Yexo>no, just make sure the widget has at least a width of 1 pixel before drawing in it
06:59<@Rubidium>really? Drawing a text 0 pixels wide is good? It isn't, so it ought to error out, not silently ignore the error
07:00<aapo>Yexo, ok. Any ideas when 0.8.0 is coming?
07:00<Yexo>yes, when it's done
07:00<Yexo>seeing the previous releases, most likely 1 year after 0.7.0, so +- 1 april 2010
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07:01<Eddi|zuHause>bets are on april 1st
07:01<zachanima>Rubidium, the problem in cargodist is an empty button where no tooltip would make sense. Why there is an empty button though, I can't say
07:01<zachanima>I suppose this isn't a bug after all, then?
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07:02<Yexo>as I said, if there is no tooltip you should use STR_NULL, not STR_EMPTY
07:02<zachanima>that makes sense
07:03<zachanima>well, that was helpful, thanks
07:04<Eddi|zuHause>you should probably tell that to fonsinchen ;)
07:04<zachanima>I will
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07:05<fonsinchen>Uh, what?
07:05<zachanima>Eddi, actually STR_NULL gives the exact same problem
07:05<Eddi|zuHause>fonsinchen: something with updating cargodist
07:06<Yexo>zachanima: can you copy a few relevant lines to
07:06<Eddi|zuHause>zachanima: i'm not the person you should talk to
07:06<zachanima>fonsinchen, problems with merging cargodist with trunk, courtesy of r17299
07:06<zachanima>Eddi, figures
07:06<zachanima>Yexo, yup, in a bit
07:06<fonsinchen>what kind of problems?
07:07<fonsinchen>I have an empty button somewhere?
07:07<zachanima>fonsinchen, yes, in smallmap_gui
07:08<zachanima>wait a min, I'll paste
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07:21<zachanima>ah, there we go
07:23<zachanima>and fonsinchen; (ugly beware)
07:23<zachanima>... and again, with the line in question highlighted;
07:25<fonsinchen>This STR_EMPTY could be changed into STR_NULL. It doesn't make a difference
07:25<fonsinchen>Thanks for the report.
07:25<zachanima>very true
07:25<zachanima>and you're welcome
07:25<zachanima>STR_NULL will still fail, though
07:26<fonsinchen>I'll have to investigate, then. STR_NULL should work, as it works for the other widgets.
07:26<zachanima>well, maybe I just did it wrong. But I changed STR_EMPTY to STR_NULL, compiled, and got the exact same error
07:27<zachanima>supposedly because GetStringBoundingBox doesn't like being called with any sort of emptiness
07:28<zachanima>or rather, that it will specify a width of 0 - which is quite reasonable, actually
07:30<zachanima>yet with STR_NULL, there still is a tooltip. It's just empty
07:30<zachanima>and not very high
07:31<Yexo>with STR_NULL there shouldn't be a tooltip at all
07:31<Yexo>see GuiShowTooltips, it checks for STR_NULL
07:31<zachanima>let me try it with trunk as well
07:31<@Rubidium>might it be that you're only updating one of the two widget definitions?
07:32<zachanima>Rubidium, quite a lot likely, yes. As a matter of fact, that is definitely it
07:32*zachanima is still very new to the code base
07:33<@Rubidium>just to join when a big GUI transition is on the roll
07:34<zachanima>or rather - I heard mention of some deliberately avoided objectification of the GUI
07:35<MrN>is this a development-only channel?
07:35<zachanima>well, what do you know. Changing STR_EMPTY to STR_NULL both places also avoids the maxw = 0
07:35<@Rubidium>MrN: no
07:35<zachanima>so thanks for that
07:35<@Rubidium>MrN: you just joined when lots of dev related questions are asked
07:36<MrN>i feel slightly overwhelmed by the complex possibilities of building train networks. the wiki has helped me a lot, but there are still so many unanswered questions :)
07:37<zachanima>MrN, there's more here if you're interested;
07:38<MrN>you know what would be cool? small "challenges" scenarios where you need to pull some tricks to complete the task, learning how to build train networks in the process :)
07:40<planetmaker>MrN, there are...
07:40<planetmaker>... though somewhat a bit forgotten and put on hold.
07:40<zachanima>planetmaker, is that scenario up for grabs anywhere?
07:40<planetmaker>Maybe we should really put forward osqc02
07:40<planetmaker>zachanima, the original?
07:40<zachanima>planetmaker, I'd be for that
07:40<planetmaker>I'd say yes. Let's look
07:41<zachanima>that reminds me - I ought to join the public server some time
07:41<zachanima>planetmaker, I tried looking around the site, but couldn't find anything but dead links
07:42<planetmaker>yeah. It obviously didn't got moved properly when we changed webserver.
07:43<zachanima>well, I ended up making my own scenario based heavily on it
07:43<zachanima>for cargodist+is2
07:44<planetmaker>well. Such scenario contest would from my side always work with a stable version.
07:44<planetmaker>cargodist + is2 is for freaks and hardcore ;-)
07:44<zachanima>I know =P
07:44<planetmaker>as long as they're not trunk
07:44<zachanima>stable as in proper release?
07:44<zachanima>that makes sense, yes
07:44<planetmaker>0.7.2 - biggest user base.
07:45<zachanima>I do not disagree
07:45<planetmaker>Submissions are accepted with anything newer, though, too.
07:45<zachanima>as long as it is in trunk
07:45<planetmaker>I have some more or less recent trunk anyway.
07:45<@Rubidium>yes, I disagree too... a TTD savegame has the biggest user base!
07:45<planetmaker>Rubidium, but a boring lack of "features" ;-)
07:46<TrueBrain>boring boring ... listening to the alarm of your neighbour for 3 straight hours, that is boring
07:46<planetmaker>zachanima, I can only offer the final savegames right now
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07:46<zachanima>well, I'll be alright ^^
07:46<planetmaker>you might try to restart game :-)
07:47<planetmaker>it might give you the original scenario. Not sure, though
07:47<TrueBrain>wow, OSX at 1680x1050 is ... small :) I was used to 1024x768 for a while :) Ghehe :) Yet ... I can't get my second monitor to work :'(
07:48<zachanima>planetmaker, would that work?
07:48<Yexo>no, restart game in a scenerio gives you a random new game
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07:52<planetmaker> <-- zachanima
07:52<planetmaker>original found and moved to an accessible place
07:53<planetmaker>TrueBrain, what "(vm) machine" are you using for your OS right now?
07:53<TrueBrain>local machine
07:53<TrueBrain>VMs don't want to work, for all kinds of weird reasons
07:53<planetmaker>So no VM, but a multi-boot?
07:54<TrueBrain>on an external HD, yes :p
07:54<TrueBrain>I can have in total 25 OSX versions on it, so :p
07:54<planetmaker>:-) I now have 10.6 on internal and 10.4 on my external.
07:54<zachanima>planetmaker, awsum thx
07:54<planetmaker>yw, zachanima
07:54<TrueBrain>Virtualbox with 10.6 complains about APIC version .. with 10.5 it can't find my disks back :(
07:54<TrueBrain>planetmaker: I am trying to install 10.4, but it bitches about permission errors on install :s
07:55<planetmaker>anything I could possibly do to help you?
07:55<TrueBrain>well, I want to try to login under OSX as root, instead of local user, maybe that fixes it ...
07:55<TrueBrain>if that fails, I might get back to you :)
07:56<planetmaker>when I install OS-X, I never get asked for a root pw. But it all works via sudo and the pw I chose for the first user
07:56<TrueBrain>yes, but then the 10.4 installer fucks up
07:56<TrueBrain>and tries to open a file under local rights
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07:56<+glx>sudo doesn't work ?
07:56<TrueBrain>but okay .. I don't have a retail Intel 10.4 install DVD ...
07:57<TrueBrain>the INSTALLER fucks up after a while .. I wouldn't know how I can inject sudo there :p
07:57<planetmaker>I have it on two CDs... funny as it may sound.
07:57<TrueBrain>maybe a copy of those 2 CDs might be useful ;)
07:57<TrueBrain>the only 10.4 install I have, says it is for PPC (while the Intel files are also there, but the installer just refuses)
07:57<planetmaker>tehehe :-)
07:58<TrueBrain>on my disk there is xcode in the install options
07:58<TrueBrain>I guess that is not normal ;)
07:58<+glx>no it's ok
07:59<planetmaker>That's ok, IIRC with 10.4
07:59<TrueBrain>really? Weirdos ...
08:00<planetmaker>what's weired about it?
08:00<planetmaker>Normal users don't need it.
08:00<planetmaker>It's a separate thing with 10.6, too
08:00<TrueBrain>it is on by default :p
08:00<TrueBrain>with 10.6 you need to download xcode from the web :p
08:00<planetmaker>uhm... no?
08:00<planetmaker>I would have noticed a download of considerable size, I think
08:01<planetmaker>I don't have the fastest web at home.
08:01<Eddi|zuHause>our politics are hopelessly screwed up :(
08:02<planetmaker>what does politics have to do with my internet speed? ;-)
08:02*planetmaker wonders
08:02<Eddi|zuHause>"Konjunkturpaket 2"? "High-Speed-Internet auf dem Lande"?
08:03<planetmaker>I'm living in a town with 230000 inhabitants. That doesn't qualify as "auf dem Lande".
08:04<planetmaker>I simply cannot be arsed to pay more for something I don't need.
08:04<Eddi|zuHause>it does, when you live in east germany ;)
08:04<planetmaker>Been there, done that ;-)
08:04<planetmaker>but in general: I do agree there.
08:05<planetmaker>Jena is an exception.
08:05<Eddi|zuHause>but i actually do live outside of town...
08:06<Eddi|zuHause>and i was the first person in my closer friends that got DSL
08:06<planetmaker>I still believe you should either live in Halle or Leipzig ;-)
08:06<TrueBrain>planetmaker: nowhere in the 10.6 install I have to option to install XCode ... but okay :p
08:07<TrueBrain>I have a user via mail which claims he has the right password for his account, yet it fails to login :) We can talk about such things for such a long time .. but in the end the system always wins: you have the wrong password in mind :p
08:07<planetmaker>TrueBrain, not "in". But on the CD there are two things I can chose from: "install 10.6 and install xcode". IIRC from yesterday ;-)
08:08<TrueBrain>planetmaker: oh, that might be :p
08:08<TrueBrain>I didn't look passed the OSInstall.mpkg :p
08:08<planetmaker>e.g. after I installed 10.6 I inserted the DVD and the volume had three entries on the main level. OSX install, some readme and xcode install.
08:09<TrueBrain>you might be right :)
08:09<planetmaker>but 10.6 doesn't come anymore with the 10.3.9 SDK.
08:09<TrueBrain>nope :)
08:09<dihedral>anybody here absolutely fit with rgb led's?
08:10<TrueBrain>that I noticed yesterday too :)
08:10<planetmaker>but you can select the other two, 10.4u and 10.5
08:10<dihedral>i have a 3w led, 350mA/colour
08:10<TrueBrain>dihedral: euh ... WHAT?!
08:10<TrueBrain>are you a bot? :)
08:10<TrueBrain>led's .. led is what? :p :p :p :p
08:10<planetmaker>dihedral, you should ask your question ;-)
08:10<dihedral>min resistor: 27Ohm/3W for green and blue, 33Ohm/4W for red @ 12V
08:11<TrueBrain>planetmaker: of course when I said that yesterday, Bjarni started to yell about the fact 10.4u contains 10.3.9 .. totally missing the point I guess :p
08:11<dihedral>now i want to fade colours :-D
08:11<planetmaker>TrueBrain, sounds like :-)
08:11<dihedral>and i have no idea what kind of resistors to get
08:11*dihedral gives planetmaker an 'it'
08:11<TrueBrain>"Never mind it seems my underscores where remove from my password. (normaly I use password safe from Firefox)" <- LOL!!! Yes, a magic person walked into a ssha encrypted password, and removed the _
08:11<planetmaker>dihedral, you shouldn't look at the colour, but at the datasheet which gives you the forward voltage of the LED(s).
08:11<dihedral>( contains a hacked version of 10.6 already :-))
08:12<dihedral>planetmaker, i whish i had a datasheet
08:12<TrueBrain>dihedral: why hack 10.6?
08:12<TrueBrain>I run retail on non-mac hardware
08:12<planetmaker> <-- and then hack the values there.
08:13<planetmaker>err.... that's a dark one. I have 100 times as bright. For just 1,50€ a piece.
08:14<planetmaker>but single colour :-)
08:14<dihedral>and for an rgb led i enter 3 for "leds in your array"?
08:14<planetmaker>dihedral, below on that site it tells you the recommended resistors...
08:15<planetmaker>and how to attach power.
08:15<planetmaker>so you need all three. They have common ground.
08:15<planetmaker>may I say "those who can read are at an advantage"? ;-)
08:16<dihedral>i have no idea what i am to get for other resistors to get a somewhat noticable darker green (e.g.)
08:16<planetmaker>actually... they have common phase. not ground.
08:16<planetmaker>dihedral, get a (or three) poti.
08:16<planetmaker>and adjust them to your needs :-)
08:18<+glx>then mesure the values and replace with resistors :)
08:18<planetmaker>or just leave them at that.
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08:31<mib_3frsno>planetmaker: indeed, logging in under 'root' fixed the 10.4 install problem :) So I won't be needing it :)
08:31<mib_3frsno>tnx anyway ;)
08:31<mib_3frsno>I still have no idea if I can boot from it, but that is a different story ..
08:31<mib_3frsno>lets try that now ..
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08:32<planetmaker>mib_3frsno, no worries. Glad to hear it works for you ;-)
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08:35<TrueBrain>well, booting doesn't :(
08:35<TrueBrain>starts to infinite reboot
08:36<TrueBrain>well, something for another day :)
08:36<Eddi|zuHause>i'm glad you're having fun ;)
08:36<TrueBrain>aint I always? :)
08:36<Eddi|zuHause>no. not when talking to users ;)
08:36<TrueBrain>oh, and sorry about those weird names, I can't be bothered to change that in mibbit
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08:41<TrueBrain>oh well, a person really can only do so much OSX on one day .. or look at 1024x768, I guess :)
08:41<Eddi|zuHause>hm... my train just "pushed open" a switch, even though the switches are technically not eligible to do that
08:41<Eddi|zuHause>they should produce a shortcut when attempting that...
08:42<CIA-1>OpenTTD: rubidium * r17487 /trunk/src/ (company_cmd.cpp os/windows/crashlog_win.cpp): -Fix: silence some MSVC warnings
08:42<TrueBrain>you got to love MSVC :p
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08:43<@Rubidium>yeah, it doesn't like 64 bits vars to be truncated to 32 without telling it explicitly
08:43<TrueBrain>no shit :p
08:43<@Rubidium>gcc just ignores them
08:43<@Rubidium>which can be bad
08:43<TinoDidriksen>You can enable those warnings for GCC.
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08:49<TinoDidriksen>There's a bunch of options, but -Wall -Wextra should be base, then any of -Wcoercion -Wconversion -Wsign_compare ( ) ... not sure which are in mainline atm.
08:51<@Rubidium>at least -Wsign-compare
08:52<TinoDidriksen>-Wconversion is in 4.3+
08:52<TinoDidriksen>Dunno about earlier
08:52<TinoDidriksen>But -Wextra should turn on sign compare.
08:52<@Rubidium>-Wcoercion isn't known by 4.5
08:54<@Rubidium>hmm, -Wconversion complains about going from byte to int too :(
08:54<@Rubidium>or from unsigned char to unsigned int
08:54<TinoDidriksen>Yeah, -Wconversion is a bit...talky.
08:54<@Rubidium>which basically means it's useless
08:55<TinoDidriksen>That's what the coercion patches were supposed to fix, but guess they haven't gotten in yet.
08:55<@Rubidium>and not the same as MSVC's thingy
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09:02<dihedral><planetmaker> dihedral, get a (or three) poti. <- dont have them here, nor in the shop, esp not for 3W
09:02<planetmaker>rs-online, conrad, reichelt will have those.
09:03<planetmaker>and they need not be 3W, but whatever is your power loss over them.
09:03<planetmaker>you also might pre-fix them with a constant resistor. but then they might be hard to get by, if their range is only a few ohms.
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09:05<TinoDidriksen>Rubidium, g++ here does not complain about unsigned char -> unsigned int with -Wconversion...
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09:06<dihedral>you scared him away Belugas
09:06<@Rubidium>warning: conversion to ‘byte’ from ‘uint’ may alter its value
09:06<TinoDidriksen>What is your byte typedef ?
09:06<@Belugas>dihedral, not my fault if he's so nervous
09:06<Hexan>when is change some settings in my openttd.cfg on a dedicated freebsd server and restart the server, then it changes some of the settings back to default - but its not all settings its doing that with. what too do?
09:06<@Rubidium>typedef unsigned char byte;
09:06<@Rubidium>typedef unsigned int uint;
09:07<TinoDidriksen>Oi, that's to unsigned char, not from. That's a valid complaint...
09:08<@Rubidium>hmm... stupid warning then... reversing stuff
09:08<TinoDidriksen>MSVC would also complain about that.
09:09<@Rubidium>nope, it doesn't
09:10<TinoDidriksen>warning C4244: '=' : conversion from 'unsigned int' to 'unsigned char', possible loss of data
09:10<TinoDidriksen>Warn level 4
09:11<@Rubidium>if it would warn, then it would have gazillions of warnings in OpenTTD. It doesn't
09:11<@Rubidium>warning level of OTTD is 3
09:12<@Rubidium>yet it warns about size_t -> int, which is the same class of uint -> byte
09:12<TinoDidriksen>Nah, that's unsigned to signed, much worse.
09:13<TinoDidriksen>-Wextra would also complain about that.
09:13<@Rubidium>well, in that case... why does it only whine if size_t is 64 bits?
09:14<TinoDidriksen>...good question. Probably because overflow rules for that are not well defined.
09:16<@Rubidium>no idea what -Wextra adds, but no (extra) warnings for me
09:17<TinoDidriksen>For cruelty, how about -ansi -pedantic ?
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09:17<@Rubidium>that's going to explode my logs
09:18<TinoDidriksen>But -Wextra does the sign-compare check at least, and some other silly error checking. Good to have on.
09:19<@Rubidium>sign compare is already on
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09:48<TrueBrain>thank you for visiting ..
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---Logclosed Wed Sep 09 10:53:47 2009
---Logopened Wed Sep 09 10:53:52 2009
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10:53-!-Irssi: #openttd: Total of 119 nicks [5 ops, 0 halfops, 3 voices, 111 normal]
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10:55<@Rubidium>^ is that one of the signs of American instability?
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10:55<TrueBrain>whereever you refer to: yes
10:56<Xaroth>the underscore, i take it?
10:56<@Rubidium>Phoenix coming and leaving all the time
10:56<@Rubidium>which reminds me of Phoenix, AZ
10:56<planetmaker>I think he's Dutch, though
10:57<Xaroth>nah, german
10:58<planetmaker>whois gives his residence in Rotterdam.
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10:59<planetmaker>and a Dutch name.
10:59<TrueBrain>Phoenix is not really Dutch ...
10:59<MrN>Ralph de Boom... sounds like a phantasy name?
11:00<TrueBrain>that is just a real name :)
11:00<planetmaker>You think so?
11:00<planetmaker>I think it's real
11:00<planetmaker>The name sounds Dutch and the address is Dutch. But if TB says he isn't, I have reason to believe that he might know ;-)
11:01<MrN>TrueBrain: real names can be weird :)
11:01<MrN>like mine.
11:01<Xaroth>planetmaker: as i said, he's german.
11:01<TrueBrain>planetmaker: no, I siad Phoenix is not a Dutch name
11:01<TrueBrain>'de Boom' very much is
11:01<planetmaker>TrueBrain, ok :-)
11:01<MrN>Xaroth: so Ralph de Boom is not his real name?
11:01<Xaroth>The cake is a lie!
11:02<planetmaker>whatever nationality, he's a very nice and generous person.
11:02<TrueBrain>yes, he gives me tons of pink lines
11:02<TrueBrain>I love those
11:02<TrueBrain>@seen PhoenixII
11:02<@DorpsGek>TrueBrain: PhoenixII was last seen in #openttd 32 weeks, 5 days, 19 hours, 2 minutes, and 49 seconds ago: <PhoenixII> :p
11:02<@Rubidium>yeah, but so is the American Ambassador to the NATO is Dutch (by birth) too
11:02<planetmaker>you're pink, Mr TrueBrain ;-)
11:02<TrueBrain>yet he doesn't really talk
11:03<planetmaker>at least in my xchat :-P
11:03<TrueBrain>Rubidium too
11:03<planetmaker>He's... dunno green-blue here.
11:03<@Rubidium>you're all gray and I'm white :)
11:03<TrueBrain>but you are WEIRD!
11:04<@Rubidium>says "formerly known as Weirdo"
11:05<planetmaker>haha :-)
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11:11<CIA-1>OpenTTD: rubidium * r17488 /trunk/src/ (5 files in 2 dirs): -Feature [FS#2339]: add the date to all logging in the (real, not in-game) console if show_date_in_console is set. For dedicated server binaries the default is 'on', for the rest it is 'off'.
11:14<planetmaker>nice one :-)
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12:28<CIA-1>OpenTTD: rubidium * r17489 /trunk/src/lang/english.txt: -Fix [FS#3187] (r17471): the tooltip said the inverse of what actually happened
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12:42<pavel1269>whats the problem, when one inline function call another inline function? or it is just compiler related ... ?
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12:50<TinoDidriksen>pavel1269, why would that be a problem?
12:50<pavel1269>i dont know, but when i remove the inline, it compile okay
12:51<TinoDidriksen>Are the inlined functions in the same translation unit?
12:51<TinoDidriksen>(same .cpp)
12:51<TinoDidriksen>Or accessible from a single cpp
12:52<pavel1269>sure, will copy error, wait
12:52<pavel1269>[ILINK32 Error] Error: Unresolved external '__fastcall ClientList::GetStatus(System::AnsiStringT<0>)' referenced from ...\RELEASE\MAIN.OBJ
12:53<pavel1269>not related to OTTD by the way ;-)
12:53<TinoDidriksen>That means they're not in the same translation unit (.cpp).
12:54<pavel1269>wheres the copypaste ...
12:54<Xaroth> ?
12:54<Xaroth> if all else fails
12:54<TinoDidriksen> is the best...
12:58<TinoDidriksen>Er, why is your inline after the type? Also, __fastcall is not necessary.
12:58<TinoDidriksen>pavel1269, inline -> inline works fine.
12:59<pavel1269>actualy, i have no idea whats __fastcall for, but its there everywhere by default, so i continue :-)
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12:59<TinoDidriksen>__fastcall is a MSVC++ specific thing. Won't do anything portably, and it's sort of outdated for C++ because we have inline.
13:00<pavel1269>that project need to be done in codegear :-X
13:00<pavel1269>worst IDE I have ever come across
13:01<pavel1269>its faster for me to write sources in MSVC and just compile under that thing ... :-D
13:01<Roujin>cheers! Who's the one to talk to again wrt. the noai project pages ? Yexo? -- I cannot access any of the repositories, it gives an Internal error.
13:02<TinoDidriksen>I'd recommend removing __fastcall ... it's really not portable, and doesn't do anything C++ that inline doesn't do anyway.
13:03<TrueBrain>Roujin: that url works fine.
13:03<Roujin>TrueBrain: for me too. ;) but not if I click on any project there and then on "repository"
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13:04<TrueBrain>then why don't you give such a link?
13:04<Roujin>wait a sec... seems to have solved itself
13:04<TrueBrain>yeah, when I visit your page via I get at some level sometimes in a very weird case a 500 page
13:04<TinoDidriksen>pavel1269, but inline -> inline is perfectly valid, so long as they're in the same unit...where are you calling ClientList::GetStatus from?
13:04<TrueBrain>I mean ... come on ... this is http! You can give the EXACT page that is giving you trouble :(
13:05<pavel1269>TinoDidriksen: another unit :-)
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13:05<Roujin>okay. I'm sorry. I will try to remember next time.
13:06<TrueBrain>thank yuo :)
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13:06<TinoDidriksen>pavel1269, 'cause inline class functions should be declared and defined in the header alone. If you put them in the .cpp then other .cpp files cannot access those functions.
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13:06<TinoDidriksen>...was that double?
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13:07<TinoDidriksen>Random disconnections messing up my jive...
13:07<pavel1269>oh, i forgot :-X
13:07<Roujin>maybe the server was down for a while shortly ago. Anyway now it works again. Just wanted to let you know though...
13:08<TrueBrain>Roujin: shit happens :) Just your 'report' annoyed me, as 90% of the users nowedays don't say what the problem is, just describe it in some vague way ;)
13:08<Roujin>but I have to disagree with one thing. I personally think the direct link to the problem is not as useful as "one step before" as well as a description what to click on then.
13:09<TrueBrain>Roujin: even that would have done; now read back your original 'report' ;)
13:09<Roujin>i'm not a web developer though so I may be wrong thinking that this is more useful.
13:09<pavel1269>TinoDidriksen: thanks, now work as expected ;-)
13:09<TrueBrain>'I cannot access any of the repos' <- I know like 3 different links which link to something that might be considered access to a repos :p
13:12<TrueBrain>bah, I really can't get vbox to tell APIC 0x14 :'(
13:12<TinoDidriksen>Custom compile VBox ? Desperate measures...
13:13<TrueBrain>even then .. it is in 3 places, and I don't know what changed from 0x11 -> 0x14
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13:16<Eddi|zuHause><TinoDidriksen> pavel1269, but inline -> inline is perfectly valid <<--- as long as it's not recursive
13:17<TrueBrain>Eddi|zuHause: I hope a compiler is smart enough :p
13:18<Eddi|zuHause>one would hope so, yes ;)
13:18<TinoDidriksen> ... they're smart enough.
13:19<TrueBrain>I wonder what gave the timeout :p
13:20<TrueBrain>TinoDidriksen: of course they are, we were not anywhere near serious
13:20<TinoDidriksen>I've been keeping company with the Freenode ##C++ people...knowing when people are serious or just being pedantic is a bit flaky atm.
13:20-!-Phoenix_the_II [] has quit [Read error: Connection reset by peer]
13:20<TinoDidriksen>*not serious
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13:21<TrueBrain>@kban Phoenix_the_II 10 Please rejoin if your connection has the idea of being more stable. Your lines of typing are far below your lines of leave/join by connection resets.
13:21-!-mode/#openttd [+b *!] by DorpsGek
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13:21-!-mode/#openttd [-b *!] by DorpsGek
13:22<TrueBrain>TinoDidriksen: FreeNode people can't be good for you
13:22<TrueBrain>you should never go there
13:22<TrueBrain>it is a bad place
13:22<TinoDidriksen>So "as long as it's not recursive" immediately made be think "where in the standard does it say that..."
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13:22<TinoDidriksen>I know, but I like helping noobs.
13:22<TrueBrain>TinoDidriksen: it is Eddi|zuHause who is talking :p
13:22<TinoDidriksen>True that...
13:24<TrueBrain>my foot is sleeping
13:24<TrueBrain>someone has an alarm
13:25<Xaroth>my phone has a rooster alarm :o
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13:30<TrueBrain>"is het spel ingekomen" <- for all dutchies, that just sound dirty, not? And sounds like a sub-optimal translation :s
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13:33<blathijs>TrueBrain: Not really dirty, but it's not pretty
13:33<@Rubidium>TrueBrain: at least it's better than "is in het spel gekomen"
13:33<TrueBrain>Rubidium: that was what I kind of read the first time :p
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13:34<blathijs>"Heeft het spel betreden" is still slightly weird I guess
13:34<blathijs>"doet nu ook mee" ? :-)
13:34<Roujin>TrueBrain: are there trigonometric functions available in noAI? squirrel seems to have them ( but I seem not to be able to call them
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13:35<TrueBrain>"speelt nu ook mee" :p
13:35<TrueBrain>"neemt nu deel aan het spel" or something
13:36<LadyHawk>"speelt nu ook mee" << i'd prolly go for that one
13:36<Xaroth>[blathijs]: "Heeft het spel betreden" is still slightly weird I guess << slightly?!?
13:36<Roujin>maybe they are not available at all though so I'm just asking if they are available. Please don't eat me. :)
13:36<TrueBrain>Roujin:, NoAI section, talks enough about such stuff.
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13:36<LadyHawk>or if you prefer the latter one, add 'ook' to it: "neemt nu ook deel aan het spel"
13:36<TrueBrain>LadyHawk: yeah
13:37<@Rubidium>"... behaagt het om te participeren" ;)
13:37<TrueBrain>+1 Rubidium
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13:38<Xaroth>TrueBrain: Steylloos?
13:38<LadyHawk>when i lived in holland, personally i always said 'gejoint'
13:38<LadyHawk>but that's not a real word i think..
13:38<TrueBrain>"een jointje roken"
13:39<LadyHawk>and there's that..
13:39<[com]buster>borrowed words ftw
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13:40<LadyHawk>i suppose "is het spel binnen gekomen" also sounds weird
13:40<TrueBrain>"neemt nu deel" is the most used dutch verb for it I guess
13:40<[com]buster>I would go for "speelt/doet nu mee"
13:41<[com]buster>I would still prefer changing all entries in the language "real dutchies play in english" :)
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13:41<TrueBrain>but what ever we pick, it sounds horrible. And the current translation which will hit the SVN in 5 minutes is not the most prettiest one I hav eseen in the last 15 minutes :p
13:41<TrueBrain>[com]buster: I would vote for that :)
13:42<LadyHawk>if dutch peeps play an english game they use the english words in their talks to a friend to refer to it.. it's all just fine in english
13:43<LadyHawk>translations are the worst thing to do in coding a game i think =P
13:43<[com]buster>I even know of dutch companies who refused to get a dutch translation for their game
13:43<Roujin>alright.. the squirrel standard lib is not included in noAI. Wouldn't have hurt to tell me that bit directly though. :/ It's not like I'm too lazy to search, and I also know that forum, so I don't know what's the plus of redirecting me there, instead of just telling me that bit. You know (or maybe you don't) that I'm not one of these guys too stupid to look anything up themselves or learn,...
13:43<Roujin>...and demand everything spoon-fed to them. Anyway, it seems you're not in a helpful mood, so I'll not bother you anymore... :/
13:44-!-Roujin was kicked from #openttd by DorpsGek [100 goodbye]
13:44<TrueBrain>hmm .. that was clearly the wrong command
13:44<LadyHawk>what was his problem? :S
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13:44-!-mode/#openttd [+b *!] by DorpsGek
13:44-!-Roujin was kicked from #openttd by DorpsGek [goodbye (this time the right command :p)]
13:44<TrueBrain>I have no idea, and I don't care :)
13:45<TrueBrain>clearly it is wrong for me to ask him to make a tiny bit more detailed requests :)
13:45<TrueBrain>and clearly it is wrong from me to redirect him to a forum with all his answers when he asks a question that is asked there .. like .. 10 times :p
13:45<CIA-4>OpenTTD: translators * r17490 /trunk/src/lang/ (9 files): (log message trimmed)
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: dutch - 47 changes by habell
13:45<CIA-4>OpenTTD: english_US - 1 changes by agenthh
13:45<CIA-4>OpenTTD: french - 4 changes by glx
13:45<CIA-4>OpenTTD: german - 4 changes by Roujin, planetmaker
13:45<CIA-4>OpenTTD: indonesian - 6 changes by prof
13:45<TrueBrain>but as he is clearly a regular reader of that forum, we should all just answer his question again, I guess :)
13:46-!-mode/#openttd [-b *!] by DorpsGek
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13:56<[com]buster>Any known problems with the RV pathfinder?
13:56<TrueBrain>I only remember old problems :p
13:57<[com]buster>Because I got a few RVs running in circles
13:57<Eddi|zuHause>one way roads?
13:58<[com]buster>But the destination is reachable
13:58<TrueBrain>they used to run in circles, long long long long ago :p
13:58<@Rubidium>well, where's the savegame?
13:58<Eddi|zuHause>road pathfinder setting?
13:58<TrueBrain>[com]buster: I guess the best way is to make a savegame and make a bug report? :)
13:58<@Rubidium>preferably without any fancy newgrfs
13:58<[com]buster>17425 old enough?
13:59<Eddi|zuHause>no recent changes to the pathfinder that i know of
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14:12<Muxy>Goulp Kiss men...
14:14<Muxy>Rubidium: about i made some improvement by adding the ingame date...
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14:31<LadyHawk>the only thing i've seen to make road vehicles drive around in circles forever is a depot somewhere
14:32<LadyHawk>bus would be going <--- that way for its destination
14:32<LadyHawk>needs a depot so goes ----> that way towards it
14:32<LadyHawk>while making the turn it loses track of the depot and wants to go back <---- that way
14:32<LadyHawk>repeat as it completes the circle
14:32<Eddi|zuHause>that one has been fixed, afaik
14:32<LadyHawk>might be, i dont remember when i saw that
14:32<Eddi|zuHause>don't know how recently
14:34<[com]buster>hmm, the heliport bug has returned (not fixed) too :/
14:35<Eddi|zuHause>hm, the station grfs are not on bananas...
14:35<@Rubidium>the whole airport subsystem is being redone, so there's lots of stuff that gets broken there
14:35<Eddi|zuHause>and i don't have the grf pack installed
14:35<[com]buster>I added a grf-killed version
14:35<[com]buster>(in case you hadn't found it yet)
14:36<Eddi|zuHause>station grfs don't really matter ;)
14:37<Eddi|zuHause>hm... something fails when downloading the "grf-pack-grf" from bananas
14:37<Eddi|zuHause>says "unable to unpack file"
14:38<[com]buster>hint hint :)
14:38<Eddi|zuHause>ah, now
14:42<@Rubidium>[com]buster: one of the truck stops of the "3 Fruits, 1 Maze" [sic] is unreachable
14:42<@Rubidium>the vehicles going in circles are the vehicles being ordered to that truck stop
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14:46<TrueBrain>Miss Nightly! Miss I P Nightly!
14:47<Eddi|zuHause>so, it's a bug of multistop
14:49<Muxy>hi again
14:49<TrueBrain>hello :)
14:49<Muxy>about airports..
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14:50<frosch123>what? muiltistop ordering vehicles to unreachable roadstops? i fixed that bug over a year ago
14:50<Muxy>would it be possible to have airport who belong to nobody and built with a town request (like statue)
14:50<TrueBrain>Muxy: code-wise, yes
14:50<Muxy>and the airport size will change regarding the town population
14:50<Eddi|zuHause>might give funky results with transfer
14:51<Eddi|zuHause>Muxy: changing size is not really possible
14:52<Muxy>meaning changing not the size but upgrade to next airport in the grf file
14:52<TrueBrain>too much depends on the internals of an airport
14:52<TrueBrain>so that would be tricky
14:52<Eddi|zuHause>yes, and the only way to do that is to clear the airport of all vehicles, and remove it
14:52<Muxy>then dont forget plane hangar to be built by a company in the airport
14:53<Muxy>and allow a maximum of company hangar in the airport
14:53<TrueBrain>haha, 16 hangars in 1 airport :p
14:53<@Rubidium>frosch123: it's more tricky this time :(
14:54<TrueBrain>a real bug .. I haven';t seen that in a while :p
14:54<Muxy>Eddi: removing an airport will not be possible from player side
14:55<TrueBrain>Muxy: on a personal level, I think such feature would be overcomplicated without really giving anything in return game-play wise
14:55<Muxy>well it will avoid having 16 airport by town
14:55<TrueBrain>is2! :)
14:56<Muxy>yes but IS2 is a special binary
14:56<Muxy>who need a special client to connect to the special server
14:56<TrueBrain>and your suggestion wouldn't be any different
14:57<Muxy>only by the fact that the airport does not belong to a company
14:57<Eddi|zuHause>a "city council builds airports" would be a special binary, too
14:57<PeterT>Thank you developers for adding timestamps to console
14:57<TrueBrain>PeterT: that will be 550 euro
14:58<PeterT>I'll trade you my reading skills
14:58<Muxy>Peter: it has been proposed in october 2008
14:58<PeterT>I asked about it a couple of months ago, so thanks for adding it
14:59<TrueBrain>Muxy: there are very little changes you can make without going into the 'special' binary area
14:59<TrueBrain>Error: forbidden
14:59<Muxy>TB: Of course, but this feature should go to trunk, of course...
14:59<TrueBrain>and is2 shouldn't? :p
15:00<Muxy>yes it should, but i dont know why it's not in
15:00<TrueBrain>then I miss your comment earlier ;) But okay :)
15:00<Muxy>Peter: sory it's
15:00<TrueBrain>my personal opinion still hold for me :)
15:00<Eddi|zuHause>Muxy: technically, you can currently hack the savegames to remove the owners of airports
15:00<Eddi|zuHause>afaik someone has run a multiplayer server this way
15:01<TrueBrain>Eddi|zuHause: I think some assert will happen ;)
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15:01<Muxy>Eddi: yes i know, i used this hack on a multiplayer scenario in which there was airports in, and a company could not build more than one airport
15:02<Eddi|zuHause>getting the city council to build an airport is actually a nice idea
15:03<Eddi|zuHause>but the upgrading part is really difficult
15:03<Eddi|zuHause>needs to include the "close airports" patch
15:03<Muxy>eddi: yeap, then you can request for particular airport side, and later request an airport upgrade
15:03<Muxy>hum, if the airport keeps the same name & id
15:04<Muxy>or with the close airport, just to make some animation...
15:05<Eddi|zuHause>i think, the city council should get some more powers
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15:05<Eddi|zuHause>e.g. some permanently active city policies like speed limit
15:05<Muxy>Eddi: to take control over the server and fire the admin
15:06<Eddi|zuHause>an alternative to closing the airport could be teleporting all vehicles into a hangar
15:07<Eddi|zuHause>but this requires the new airport to actually have a hangar
15:07<Muxy>closing airport is nice idea, all planes must go off in a time limit, if not they are sold and money goes to the town
15:08<@Rubidium>ooh... a way to lose money! :)
15:09<OwenS>I'd say no time limit, but all aircraft in the 'port force started, and landings banned
15:09<Muxy>moneay is already lost when buying the plane
15:09<Muxy>Rubi: about real date&time log, i could be good to add also in game date
15:09<Zuu>But the plan can be sold after you bought it.
15:09*OwenS can't believe he's having to write his own hashtable
15:10<Muxy>this is a good way, when displaying log file to see if game is running
15:13<Muxy>about date&time log : instead of using a boolean to switch date/time log, could it be better to set the prefix log string content ?
15:13<Muxy>and replace according content & format ?
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15:15<Muxy>am i saying dummies ?
15:15<TrueBrain>those candies? :)
15:19*OwenS adds optimization helper macros (Namely, ones which say "This branch is likely"/"This branch is unlikely")
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15:45<TrueBrain>*bounce bounce*
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15:47<Eddi|zuHause>you are eating too much
15:48<Eddi|zuHause>ps: what happened to the ban?
15:48<TrueBrain>it was a very temp one, but Phoenix_the_II just rejoined .. and is still playing bounce bounce
15:48<TrueBrain>(assuming you were refering to that :))
15:51<TrueBrain>so what can one do ...
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15:53<Zuu>TrueBrain: You can make an oppositon of a thesis written in swedish for me :-)
15:54<Noldo>what is it about?
15:54<TrueBrain>Zuu: sure, no problem :)
15:54<Zuu>Optimization in hospitals
15:54<TrueBrain>but I didn't ask what _I_ can do .. I was asking what _one_ can do :p
15:55<Zuu>TrueBrain: So if you are not "one", how many are you?
15:55<TrueBrain>two, in general
15:55<TrueBrain>sometimes 4
15:55<TrueBrain>depends on the time of day, and the amount of medicine
15:55<Noldo>4 of the 5 voices...
15:56<TrueBrain>why 5?
15:56<Noldo>it sounds nice
15:56<Zuu>5 is not a power of 2 :-(
15:56<Noldo>4 of the 5 voices in my head tell me I
15:56<@Belugas>'cause it's a primary
15:56<TrueBrain>neither is 3
15:56<Noldo>m not crazy
15:56<Eddi|zuHause>one person can replace a light bulb, assuming he is not member of §random_sociologic_minority
15:56<TrueBrain>my voices agree Noldo
15:57<Noldo>good for you!
15:57<TrueBrain>is it?
15:58<Noldo>coherency is nice
16:00<@Belugas>it's boring
16:00<TrueBrain>Ha, Borat in tha houze!
16:01<@Belugas>hoo... reminds me i've got that to watch tonigh :D
16:02<TrueBrain>Why do 'new' websites always go from usable to completely useless
16:02<TrueBrain>I am trying to start a game of Poker on ... I completely fail
16:02<TrueBrain>and I mean: COMPLETELY
16:02<@Rubidium>oh... just don't play poker :)
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16:06<@Belugas>fun, isn't, to pay for a game on the web?
16:06*Belugas whistles...
16:06<TrueBrain>I play with playmoney :p
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16:08<TrueBrain>what a fucking retarded website it is now ... omg ... unplayable :(
16:08<TrueBrain>sad sad sad ....
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16:09<Noldo>oh no! the holding pattern patch so unrealistic!
16:09<@Belugas>he? where? what? i love it! Let'
16:10<@Belugas>s commit it!@!!
16:10*Belugas was joking...
16:10<Noldo>I know
16:10<@Belugas>like i care abot that right now...
16:11*TrueBrain gives Belugas some tea
16:11<Noldo>I'm not actually sure, but I'm guessing it changes the small airport pattern too to be similar as in the example png
16:12<Noldo>and that is not the pattern they use in EFLP and similary sized airfields
16:13*Alberth votes for a 'write OpenTTD in the sky' pattern.
16:14*TrueBrain votes for voting
16:15<Noldo>will the voting method be 'big bear', 'small bear', 'worm'?
16:16<TrueBrain>if you feel that is the best way, sure
16:16<Noldo>it is somewhat interesting to observe for sure
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16:17<Noldo>a bit taxing for the one who does the vote counting though
16:18<TrueBrain>at least it creates jobs
16:21<@Belugas>what? you don't have a script for that??
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16:24<@Rubidium>vote counting?
16:24<@Rubidium>I just though that you go vote and then they make up some random numbers and present that as the result
16:24<Noldo>it's based on people voting by asuming different postures
16:25<Noldo>Rubidium: that's the electronic voting system
16:25<De_Ghosty>doesn't train cost less when it's parked at platform?
16:26<Zuu>De_Ghosty: Nope
16:26<Zuu>That would be Simutrains then.
16:26<De_Ghosty>jsut wondering
16:26<De_Ghosty>can't remember
16:26<De_Ghosty>haven't paly ottd foreva
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16:34<planetmaker>[22:25] <De_Ghosty> doesn't train cost less when it's parked at platform? <-- there are newgrf which handle it such that they cost less in depot or stopped.
16:35<Xaroth>Trains that dont' move rust as well
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16:35<Eddi|zuHause><Noldo> will the voting method be 'big bear', 'small bear', 'worm'? <-- i take the big beer, please.
16:38<Eddi|zuHause>hm... that reminds me, i am going to the "one beer = 0.2l" region next month...
16:38<@SmatZ>oh :(
16:38<@SmatZ>isn't that like 90% of world?
16:39<Eddi|zuHause>dunno, but for germany, that is exceptionally small...
16:40<Eddi|zuHause>around here, a small beer is 0.3l and a big beer is 0.5l... in bavaria it's likely even larger
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16:40<@SmatZ>same here
16:40<@SmatZ>though there is a pub near here with 1L "glasses"
16:41<Eddi|zuHause>the funny thing is, they actually also have 0.2l bottles...
16:41<Eddi|zuHause>they look cute :p
16:41<@SmatZ>what country is that?
16:42<frosch123>right? :p
16:42<Eddi|zuHause>yeah, somewhere in that direction ;)
16:42<@Rubidium>is Cologne a country?
16:42<Eddi|zuHause>ostwestphalen, actually.
16:42<@SmatZ>oh, it's still germany
16:42<frosch123>Rubidium: you cannot blame the correct answer for the wrong question :p
16:43<Eddi|zuHause>i said region, not country...
16:43<@Rubidium>hmm... Germ:any <- makes Germany look nasty
16:44<frosch123>simliar to neitherlands?
16:45<Eddi|zuHause>hm... reminds me of one function in WordPerfect. the hyphenation algorithm made sure that "Urinstinkt" is not divided as "Urin-stinkt" :p
16:46<frosch123>today it is called urea and woman oil their face with it
16:47<@Rubidium>oil face, wash clothes... what's the difference?
16:47<@Belugas>there's no pinples on clothes
16:48<Eddi|zuHause>wääh... one of my magnetic signals refuses to switch to green :(
16:48<TrueBrain>I read: one ofmy magic signals ...
16:49<Eddi|zuHause>everyone reads what he wants to read :p
16:49<TrueBrain>I also have the problem I first read everything as: JESSICA ALBA!
16:49<TrueBrain>so annoying ...
16:49<Xaroth>hubba hubba
16:49<TrueBrain>correct response :p
16:50<Zuu>Oh, now I need to listen to that song again..
16:50<Eddi|zuHause>maybe one of your alter egos wants to tell you "i am jessica alba trapped in here."
16:50<@Rubidium>Eddi|zuHause: apparantly you don't give it enough incentive to go to green energy
16:50<@SmatZ>is it actress or singer?
16:50<Eddi|zuHause>SmatZ: dark angel
16:50<@Belugas>lips, mainly
16:50<@Belugas>mmh... and... booobs
16:50<TrueBrain>SmatZ: you don't know Jessica Alba? :o :o :o
16:50<@SmatZ>TrueBrain: guess not
16:51<TrueBrain>please go sit in the corner :(
16:51*frosch123 joins
16:51<TrueBrain>never watched Dark Angel? :'(
16:51<TrueBrain>one of the best series EVAH!!
16:51<@SmatZ>nope, movie?
16:51<TrueBrain>Fantastic Four?
16:51*Zuu googles in order to stay out of the dark corner
16:51<@SmatZ>nope, movie?
16:51<TrueBrain>the one which almost gets naked?
16:51<Xaroth>only a good series due to alba :P
16:51<Eddi|zuHause>yes. one of the best. ending with an evil cliffhanger... :(
16:51<TrueBrain>Xaroth: very true
16:51<Xaroth>Jessica Alba doesn't do full nude tho
16:52<Xaroth>which is a shame
16:52<@Belugas>and that superb movie about underwater swimming too... she passes by in very tiny bikini
16:52<TrueBrain>not really :p
16:52<Xaroth>Belugas: Into the blue
16:52<@Belugas>menum menum menum
16:52<Xaroth>I only watched that movie because of her
16:52<TrueBrain> <- not boss safe :p
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16:52<Xaroth>that's not full nude
16:52<@Rubidium>oh... maybe I've seen her on TV
16:52<Eddi|zuHause>there is not much else worth watching in that movie anyway :p
16:52<Xaroth>that's hiding behind blankets
16:52<@Rubidium>in like... Flipper or so
16:52<TrueBrain>Xaroth: really? :p Lol :)
16:52<@Belugas>Xaroth, let say that everything that happens underwater attracks me a lot
16:52<Xaroth>Belugas: har har
16:52<@Belugas>that one too
16:53<@Belugas>Welll... 3 in fact...
16:53<@Rubidium>the rest of the stuff in the list I can't remember seeing
16:53<frosch123>[22:54] <Belugas> Xaroth, let say that everything that happens underwater attracks me a lot <- your keyboard under water? i doubt that
16:53<@SmatZ>maybe I have seen her... looks like 90% of other actresses/singers
16:53<TrueBrain>SmatZ: Sin City?
16:53<Xaroth>Wasn't she in Sin City as well?
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16:53<TrueBrain>Good Luck Chuck?
16:53<Xaroth>she be the hawt dancer in the end
16:54<TrueBrain>(sucky movie btw)
16:54<Xaroth>SmatZ: you need to watch more movies.
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16:54<Eddi|zuHause>what was the one with seth green? killer hand or something?
16:54<TrueBrain>well, she is 'almost' my age, so that might explain the attract :p
16:54<@Belugas>frosch123, i do have a tablet that goes underwater
16:54<@Belugas>with a pencil...
16:54<@Belugas>of course
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16:55<Xaroth>hm, I never realised her age :o
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16:55<Xaroth>TrueBrain: wrong key :P
16:55<Xaroth>she's only 4 years older than me
16:55<TrueBrain>retarted oftc ... still directing me to USA servers :'(
16:55<Eddi|zuHause>now it hit me... i read "restarted oftc" :p
16:56<TrueBrain>oeh, I can hit Eddi|zuHause! For free! :) :) :) :) :)
16:56*TrueBrain goes all happy and shit
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16:57<TrueBrain>geo IP failing big time :(
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16:58<@Belugas>ho hey ho hey ho ho ho ho yeah
16:59<@Belugas>ho ho... he he :D it's time time
16:59<@Belugas>to gogogogogogo!!!!
16:59<@Belugas>night all!~!!!
17:00<TrueBrain>night Belugas
17:00<TrueBrain>I found the OFTC LDAP server :p
17:00<Xaroth>hack it :o
17:00<Eddi|zuHause>integrate it into ;)
17:00<TrueBrain>good plan Eddi|zuHause :)
17:01<CIA-4>OpenTTD: rubidium * r17491 /trunk/src/ (roadveh_cmd.cpp yapf/yapf.h yapf/yapf_road.cpp): -Fix [FS#3188]: road vehicles could get lost when the prelimiary destination (for the pathfinder heuristics) is unreachable.
17:02<@Rubidium>[com]buster: you need to skip orders for the vehicles that are already 'lost' in your savegame
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17:39<Yexo>good evening
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17:40<TrueBrain>hello :)
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17:41<HackaLittleBit>did you all have a good holliday
17:42<Markk>Which holiday?
17:42<@SmatZ>christmas were fine, thanks for asking
17:43<z-MaTRiX>hey there SmatZ
17:43-!-andythenorth [] has left #openttd []
17:43<@SmatZ>hello z-MaTRiX ;)
17:43<@SmatZ>what's up?
17:43-!-weltende [] has joined #openttd
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17:44*z-MaTRiX watching Buffy slaying vampires
17:45<Eddi|zuHause>fuck buffy...
17:46-!-frosch123 [] has quit [Remote host closed the connection]
17:46<Markk>Btw, for all of you who like downtempo/dubstep/electronica; Lamb
17:46<Eddi|zuHause>i'm tempted to say "i want to see that"
17:46<Markk>They're awesome (If you like that kind of music)
17:46<Eddi|zuHause>Markk: wtf are you talking about?
17:46<Prof_Frink>I like roast lamb.
17:46<Markk>Especially the song Small
17:46*Rubidium joins Prof_Frink with that opinion
17:46<Markk>Eddi|zuHause: Music
17:47<Prof_Frink>Nah, big portions.
17:47-!-TheMask96 [] has joined #openttd
17:47<Markk>I'm a vegetarian
17:47<Prof_Frink>Wi' spuds an' veg an' mint sauce.
17:47<Eddi|zuHause>yes, i like howard shore
17:47-!-TrueBrain_ [~truebrain@] has joined #openttd
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17:47<Eddi|zuHause>Prof_Frink: the poor lamb :(
17:48<TrueBrain>poor Markk
17:48<Eddi|zuHause>(derived from an obelix quote)
17:48<Markk>Mostly because I don't like meat, or fish, or shellfish or chicken
17:48<Markk>TrueBrain: nah
17:49*SmatZ loves meat
17:49<@SmatZ>and fish
17:49<@SmatZ>and chicken
17:49<@SmatZ>shellfish too
17:49<Prof_Frink>Not so fond of fish. Unless it's battered with chips.
17:50<@SmatZ>I love eating animals
17:50<HackaLittleBit>don't forget the Burgers
17:50<Markk>I'll survive, I think atleast. I'm 6 feet 1 and weighs 130lbs
17:51<@SmatZ>@convert 6 feet 1
17:51<@DorpsGek>SmatZ: Error: unit categories did not match
17:51<@SmatZ>@convert 6 feet meter
17:51<@DorpsGek>SmatZ: 1.8288
17:51<Markk>SmatZ: about 185cm
17:51<@SmatZ>youar quite high
17:51<Markk>And 59kg
17:51<Markk>No, tall I hope
17:51<@SmatZ>but really underwight
17:51<Markk>Don't to drugs
17:51<@SmatZ>tall, ok :-p
17:52<@SmatZ>[23:51:35] <SmatZ> youar quite high <=== looks like I do :-p
17:52<@SmatZ>maybe because of the meat I are today ;)
17:54<Eddi|zuHause>yes. must be. :p
17:54<Prof_Frink>SmatZ doesn't do drugs. He feeds them to the animals he's about to eat.
17:54<@SmatZ>it can't be those drugs
17:54<TrueBrain>I go to the toilet, and this channel takes a turn for the worst :p
17:54<Markk>TrueBrain: :D
17:54<@SmatZ>[22:56:15] * TrueBrain goes all happy and shit
17:55<@SmatZ>long shit, huh?
17:55<Markk>TrueBrain: a tru geek tek with the comp in to the bathroom
17:55<TrueBrain>SmatZ: yeah .. you have no idea
17:55<Prof_Frink>TrueBrain: Take a turn for the worse? This channel orbits rock bottom at the best of times
17:55<@SmatZ>indeed I don't
17:55<HackaLittleBit>He goes to the toilet to make space for more food :)
17:56<TrueBrain>ME NEED FOOD!
17:56<@SmatZ>mmm don't tell me :-x
17:56*Prof_Frink posts TrueBrain a bacon sandwich
17:56<Eddi|zuHause># Tuvien Corma tultien te
17:56<Eddi|zuHause># Huinesse nutien
17:56<Eddi|zuHause># Corma turien te Corma.
17:56<TrueBrain>tnx Prof_Frink
17:56<Markk>HackaLittleBit: which holiday where you talking about?
17:57<Prof_Frink>Eddi|zuHause wants a Korma.
17:57-!-Dreamxtreme [] has quit [Quit: ChatZilla 0.9.85 [Firefox 3.5.2/20090729225027]]
17:57<Eddi|zuHause><TrueBrain> ME NEED FOOD! <- you actually meant "Braaaaainnnns"
17:58<HackaLittleBit>Markk: this summer
17:58<Prof_Frink>Eddi|zuHause: It's your round.
17:58<Eddi|zuHause>sorry, i'm broke. next time, maybe.
17:58<Markk>HackaLittleBit: ah
17:59<Markk>Is that a holiday?
17:59<Markk>Bah, I want to play some ottd
17:59<Prof_Frink>Some what?
17:59<TrueBrain>so do so
17:59<TrueBrain>not that hard ;)
18:00<@SmatZ>Prof_Frink: ottd
18:01<HackaLittleBit>Markk: To be honest I hated my hollidays (went to Formenteira Spain to get ripped of)
18:01<@SmatZ>Formenteira? town?
18:02<HackaLittleBit>island next to ibiza
18:02<Prof_Frink>SmatZ: What's that then?
18:02<@SmatZ>HackaLittleBit: not bad :)
18:03<Markk>HackaLittleBit: mkay, I just sat and played OpenTTD
18:03<Markk>No, but, just chilled :)
18:03<@SmatZ>Prof_Frink: you don't know what ottd is? it's short for openttd, what is a computer game
18:03<Terkhen>HackaLittleBit: you went to one of the most expensive places in Spain :P
18:03<Prof_Frink>SmatZ: Hmm
18:03<@SmatZ>actually, you are in #openttd now, so you should know
18:03<Markk>SmatZ: thought so too
18:04<Prof_Frink>SmatZ: I just mashed random keys
18:04<@SmatZ>Prof_Frink: understood,
18:04<Markk>Me and 2 friends even have a special irc-channel that's kinda namned after openttd (a short for openttd-chat)
18:04<@SmatZ>smashed your head on keyboard and posted results
18:04-!-Fuco [~dota.keys@] has quit [Read error: Connection reset by peer]
18:04<Markk>It's came from when we got tired of the "chat"-function in openttd
18:05-!-Fuco [~dota.keys@] has joined #openttd
18:05<KenjiE20>SmatZ | smashed your head on keyboard and posted results <-- sounds familiar :P
18:05<HackaLittleBit>Terkhen: I payed 88 euro's for 4 pizza's
18:06<TinoDidriksen>Big pizzas?
18:06<TrueBrain>has to be really really good pizzas
18:06<@Rubidium>I hope they did fly them in from Italy
18:06<Terkhen>they were served in gold plates?
18:07<HackaLittleBit>Those delicous ones with ketchup and cheese
18:07<TinoDidriksen>Ketchup on a pizza?
18:07<KenjiE20>maybe it's a protection charge :)
18:07<Terkhen>ketchup? :S
18:07<HackaLittleBit>Formenteira style
18:07<Terkhen>here pizzas cost around 6, 7 €
18:08<TrueBrain>11 when I order in
18:08-!-Dreamxtreme [] has joined #openttd
18:08<Markk>Terkhen: same here
18:08<Terkhen>and they don't have ketchup :P
18:08<TrueBrain>night all
18:09<HackaLittleBit>good night
18:09-!-Netsplit <-> quits: Mark
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18:09<Markk>what, ketchup on a pizza?
18:09<Markk>HackaLittleBit: nite
18:09<TinoDidriksen>Pizza + fries + 1.5L coke for 20 EUR here, delivered. A day's food.
18:09<Markk>Fries with pizza?
18:09<Markk>Sounds like the US
18:09<TinoDidriksen>I like fries...and Denmark.
18:09<Markk>Still sounds wierd
18:10<Markk>And I'm from SE
18:10<Prof_Frink>Or... fried pizza.
18:10<TinoDidriksen>I don't eat them together. More like fries, and save pizza for later.
18:10<Markk>Prof_Frink: :)
18:10<Markk>TinoDidriksen: mkay
18:10<Prof_Frink>Markk: Are you sure you're not from Scotland?
18:11<Markk>But pizza is better when it's "fresh"
18:11<Markk>Prof_Frink: kinda
18:11<Eddi|zuHause>save already processed food for later? does not sound well...
18:11<Eddi|zuHause>we have a saying here
18:11<Terkhen>there's an italian here that serves pizza with spaghetti bolognese over it
18:11-!-KingJ [] has quit [Ping timeout: 480 seconds]
18:11<Eddi|zuHause>"nur ein warmer Döner ist ein guter Döner"
18:11<Markk>Maybe from Soumi though
18:12-!-Netsplit over, joins: Mark
18:12<Markk>Is döner a noun?
18:12-!-Fast2 [] has joined #openttd
18:12<Markk>Oh, my twin brother is back
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18:15<@SmatZ>@calc (10 ** 13) / (86400 * 365)
18:15<@DorpsGek>SmatZ: 317097.919838
18:16-!-KingJ [] has joined #openttd
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18:17<@SmatZ>@seen KingJ
18:17<@DorpsGek>SmatZ: KingJ was last seen in #openttd 3 days, 6 hours, 32 minutes, and 14 seconds ago: <KingJ> I thought it was 3gbit, but due to overheads it comes out at 300mbyte?
18:18<@SmatZ>KingJ: you forgot to set your hostmask
18:18<Terkhen>good night
18:19-!-Terkhen [] has quit [Quit: ...]
18:20<KingJ>Yes, I did
18:20<KingJ>Not sure if I can even do that on OFTC...
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18:21<@SmatZ>@base 34 10 2992465569805918683147567262009806982050
18:21<@DorpsGek>SmatZ: 1213920724228187185130360911237514821728388583303425344543450
18:21<@SmatZ>@base 10 34 2992465569805918683147567262009806982050
18:21<Prof_Frink>SmatZ: Nobody writes jokes in base 34.
18:22<Eddi|zuHause>shouldn't it be base 36 even?
18:23-!-fonsinchen [] has quit [Remote host closed the connection]
18:23<@SmatZ>I need just U
18:23<Yexo>@base 34 10 U
18:23<@DorpsGek>Yexo: 30
18:23<Yexo>like that?
18:23<@SmatZ>@base 10 36 46470
18:23<@DorpsGek>SmatZ: ZUU
18:23<@SmatZ>guess so :)
18:24<@SmatZ>@base 10 36 1605660
18:24<@DorpsGek>SmatZ: YEXO
18:24<Eddi|zuHause>should give n times U
18:24<@SmatZ>@calc (34^(6+1)-1)/(34-1)
18:24<@DorpsGek>SmatZ: Error: Something in there wasn't a valid number.
18:24<@SmatZ>@calc (34**(6+1)-1)/(34-1)
18:24<@DorpsGek>SmatZ: 1591616671
18:24<@SmatZ>@base 10 34 1591616671
18:24<@DorpsGek>SmatZ: 1111111
18:25<Eddi|zuHause>hm, something's missing
18:25-!-Netsplit <-> quits: luckz
18:25<Eddi|zuHause>err, *30
18:26<@SmatZ>@calc (34**(6+1)-1)/(34-1) *30
18:26<@DorpsGek>SmatZ: 47748500130
18:26<@SmatZ>@base 10 34 47748500130
18:26<@DorpsGek>SmatZ: UUUUUUU
18:26<Eddi|zuHause>and i think the +1 is too much
18:26<Eddi|zuHause>but that's the fine tuning, the initial idea works ;)
18:27<Yexo>I'd like some input on
18:27<Yexo>like what variables should be available for varaction 2 airports?
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18:51<@SmatZ># 01-0F = runway length required
18:51<@SmatZ># 10 = large aircraft/airship (if helicopter)
18:51<@SmatZ>sorry to have uneducated question :)
18:52<@SmatZ>but what is the meaning of "large aircraft" when there is "runway length required" as well?
18:53<Xaroth>and new airfields vs old airfields?
18:53-!-Chris_Booth [] has quit [Remote host closed the connection]
18:53<@SmatZ>it could be easily emulated
18:53<@SmatZ>like, double the chance of crashing with each 1 tile shorter runway
18:54<@SmatZ>probably multiply by 10 instead of just doubling
18:54<@SmatZ>airship could use bits 0-3 as well
18:54<@SmatZ>unless 0-3==0 means "it's airship" ;)
18:55<Xaroth>stacking-calculated chance of survival
18:56<@SmatZ>Yexo, could you drop a little comment? if not, it's ok :)
18:56<Xaroth>with a +50% for each tile missing? 50% / 75% / 87.5% / 93.something%, 97.something %
18:56<Yexo>SmatZ: sorry, wasn't paying attention
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18:57<Yexo><@SmatZ> but what is the meaning of "large aircraft" when there is "runway length required" as well? <- guess that is indeed obsolete
18:57<@SmatZ>ok, thank you :)
18:58<Yexo>what about: "bits 0..3: runway length required, 0 to indicate it's a helicopter" ?
18:59<@SmatZ>yeah :)
18:59<Yexo>then "bit 4: can land on sea", "bit 5: can not land on land", so for a seaplane only aircraft set bits 4 and 5
18:59<@SmatZ>unless you want something like "big helicopter"
18:59<@SmatZ>maybe 0-2 can be reserved for helicopters
18:59<@SmatZ>like, no plane can land on 2-tile runway
18:59<Yexo>2-tile runway is indeed to short anyway
19:00<Xaroth>could be fun
19:00<Xaroth>imagine using the stacking based chance to crash... and a two-tile runway :P
19:00<Xaroth>russian roulette, only better
19:00<@SmatZ>there are planes that can land both on runway and vertically... used only in army though :)
19:01<Xaroth>and two-tile runway may be a requirement for a huge heli?
19:01<Yexo>hmm, true
19:02<Yexo>but I really can't think of a sensible way to support that without expanding to a word
19:02<Yexo>which wouldn't fit in vehicle var 42 (the uu part)
19:03<TinoDidriksen>TrueBrain, 1.5.5 worked much better indeed...goes against my nature that earlier versions are more compatible, especially a measly 0.0.1 different.
19:03<TinoDidriksen>10.5.5 even
19:03<@SmatZ>Yexo: yeah, it would be too much to want...
19:03<Xaroth>well length 0 for runway lenght is useless, so 1 + bit 0-3, 4 for can land on sea, 5 for can land on land,
19:04<@SmatZ>like, decide whether the plane should use runway or heliport...
19:04<@SmatZ>both for landing and takeoff
19:04<Yexo>SmatZ: that's up to the airport newgrf
19:04<Yexo>it can decide to make helicopters fly like planes if it wants
19:04<@SmatZ>ah, ok :)
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19:12<Eddi|zuHause>hey, i want an aircraft carrier ;)
19:14*SmatZ is imagining some big boeing with 300 pax landing on a carrier
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19:19<Yexo>is there any restriction on the action 0 property numbers? Or do I just pick the first one free for this new property?
19:25<Yexo>hmm, looks like part of the proposed variable is already available in prop 17 (miscellaneous flags)
19:25-!-PeterT [] has joined #openttd
19:28<HackaLittleBit>Need help please, How can I be shure that when I find aa viewport window
19:28<HackaLittleBit>it is on my console
19:28<Yexo>sorry, I have no idea what you are actually asking
19:29<Yexo>how can a viewport window be on your console?
19:29<HackaLittleBit>well I try to focus a viewport when making a tunnel
19:30<HackaLittleBit>I use ctrl key for that
19:30<Yexo>I still have no idea of what you actually want
19:31<Yexo>are you hacking the code to open a viewport when you build a tunnel and press ctrl?
19:31<HackaLittleBit>Rubidium tells me that by using the ctrl key it is possible to focus on somebody else his screen
19:31<Yexo><HackaLittleBit> Rubidium tells me that by using the ctrl key it is possible to focus on somebody else his screen <- I really doubt that is exactly what he told you
19:32<Yexo>you can't "focus on somebody else his screen"
19:32<HackaLittleBit>well that is the puzzeling thing see FS2629
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19:34<HackaLittleBit>just updated fs2629
19:35<Yexo>ok, I understand now what you're trying to achieve
19:35<Yexo>but I still have no idea of your current question
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19:36<HackaLittleBit>Let me try again
19:36<Yexo>sorry, just read Rubidiums comment
19:36<Yexo>it makes sense now
19:36<@SmatZ>+ if (_ctrl_pressed && IsLocalCompany()) {
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19:36<@SmatZ>when there are two players in one company, it will open viewport for you
19:36<Yexo>I think your new patch fixes that, but it scrolls a random viewport to that location, not necesarily the last one opened
19:37<Yexo>SmatZ: indeed, didn't think about that case
19:37<Yexo>HackaLittleBit: you should be adding this code to the function that calls CMD_BUILD_TUNNEL
19:37-!-`Fuco`` [~dota.keys@] has joined #openttd
19:38<Yexo>or maybe add a callback for the command
19:38<Yexo>not really sure if that works, are callbacks only executed on the calling client or on all clients?
19:38<@SmatZ>yeah, callback would be a solution, but why do you want to open a viewport AFTER building the tunnel?
19:39<HackaLittleBit>No i is focusing on the end tile while you build
19:39<@SmatZ>only on one client
19:39<HackaLittleBit>foor single user it works
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19:39<@SmatZ>maybe you could use some fixed number for that
19:39<Yexo>HackaLittleBit: in that case, move the code to tunnelbridge_gui.cpp (or whatever file the gui code is in)
19:40<@SmatZ>like static const int TUNNEL_VIEWPORT_ID = 0xfffd
19:40<@SmatZ>or whatever :)
19:40<HackaLittleBit>ok that wcould be a solution
19:40-!-Polygon [] has quit [Quit: Flieht, ihr Narren!]
19:41<HackaLittleBit>ok thanks
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19:46<HackaLittleBit>good night
19:46<@SmatZ>good night, HackaLittleBit
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20:04<Fast2>Good Night
20:04<@SmatZ>good night, Fast2
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20:36<PeterT>@seen yorick
20:36<@DorpsGek>PeterT: yorick was last seen in #openttd 7 weeks, 1 day, 3 hours, 45 minutes, and 57 seconds ago: <yorick> also, don't listen to me
20:37<@SmatZ>is he banned?
20:37-!-mode/#openttd [-b *!] by SmatZ
20:37-!-mode/#openttd [-b *!] by SmatZ
20:37-!-mode/#openttd [-b *!] by SmatZ
20:37-!-mode/#openttd [-b *!] by SmatZ
20:38<@SmatZ>lifetime bans are too cruel :(
20:38<@SmatZ>2 months is more than enough ;)
20:38<Yexo>and likely not effective as they might get another dynamic ip anywa
20:39<PeterT>why would he be banned?
20:39-!-mode/#openttd [+e +o!*@*] by DorpsGek
20:41<Yexo>what was that? the dutch translation of that action in x-chat makes no sense
20:41<PeterT>same here in english
20:42-!-mode/#openttd [+o Yexo] by SmatZ
20:42<@SmatZ>I wanted to op you
20:42*PeterT can't understand his "Mother tongue"
20:42<@Yexo>SmatZ: what's wrong with @op?
20:42<@SmatZ>but somehow, it did strange things
20:42<Fuco>what is +emode
20:42<PeterT>Yexo: because thats to op oneself?
20:42<Fuco>we dont have that on quakenet ;d
20:42<@SmatZ>PeterT: can you disconnect and reconnect here please?
20:42-!-PeterT [] has left #openttd [Leaving]
20:42<@Yexo>PeterT: not really
20:42-!-PeterT [] has joined #openttd
20:43<@Yexo>PeterT: it can also be used to op others
20:43<Fuco>nice timing yexo
20:43<PeterT>whats up?
20:43<@SmatZ>it doesn't mean autoope for everyone :)
20:43<@Yexo>@op PeterT
20:43-!-mode/#openttd [+o PeterT] by DorpsGek
20:43<@Yexo>@deop PeterT
20:43-!-mode/#openttd [-o PeterT] by DorpsGek
20:43<Fuco>enjoy your 2 sec op
20:43<Fuco>next please!
20:43<PeterT>thanks :)
20:43<PeterT>i did enjoy it
20:43<Fuco>you should make a screenshot, then edit the -o out
20:43<PeterT>@op PeterT
20:43<Fuco>and show to everyone
20:44<Fuco>there was a guy on our channel
20:44<PeterT>SmatZ: why did you need my hostmask?
20:44<Fuco>who did that
20:44<Fuco>kind of
20:44<@SmatZ>I didn't
20:44<Fuco>you can simply /w nick for hostmask
20:44<Fuco>or even /dns
20:45<Fuco>my client can do that ;p
20:45<PeterT>so why did I dis connect and reconnect?
20:45<Fuco>to test autoop i guess
20:45<Fuco>or something
20:45<PeterT> /w doesnt work for me, but /dns does
20:45-!-mode/#openttd [-e +o!*@*] by DorpsGek
20:45<Fuco>try whois then
20:45<@SmatZ>ah finally
20:45<PeterT>what does that do?
20:46<@SmatZ>I don't know
20:46<Fuco>/w is shortcut for /whois
20:46<@SmatZ>but nothing anymore
20:46<PeterT>you could just use /msg Chanserv list #openttd add Yexo MASTER
20:46<PeterT>then turn auto-op on
20:46<@SmatZ>I can't
20:46<Fuco>chanserv is one hell of a fail service ;D
20:46<PeterT>why no?
20:46<Fuco>i dont like it a bit
20:46<@Yexo>PeterT: because SmatZ is not master fo the channel either?
20:47<Fuco>Q/X is so much better
20:47<@Yexo>but there is no need for that
20:47<PeterT>ok, then replace MASTER with CHANOP
20:47<@Yexo>I really don't care whether I'm op or not, as long as DorpsGek does the dirty work
20:47<@SmatZ>I can't
20:47<@Yexo>PeterT: you have to be master for that too
20:47<PeterT>weird, I only have to be op
20:51-!-mode/#openttd [+q PeterT!*@*] by SmatZ
20:51<@SmatZ>wonder what this does :-)
20:51<@Yexo>it makes this channel quiet :)
20:51<@SmatZ>what a peaceful place :)
20:52-!-mode/#openttd [-q PeterT!*@*] by SmatZ
20:52<@SmatZ>oh :(
20:52<@SmatZ>hello PeterT
20:52<PeterT>yexo: can you go to #megaindustrytycoon
20:52<PeterT>i want to try to autoop you
20:55<PeterT>kicking me on my own channel? harsh yexo
20:55<@Yexo>I didn't do anytying, you left yourself
20:56<PeterT>did I?
20:56<@Yexo>sep 10 02:54:40 * PeterT ( heeft #OpenTTDMegaclan verlaten (Leaving) <- yes
20:57<@SmatZ>indeed, strangen
20:57<PeterT>Zajímalo by mě ...
20:57<PeterT>SmatZ se mluví česky?
20:57<@SmatZ>PeterT is a bot
20:58<PeterT>SmatZ: Command misunderstood. Please retry command.
20:58<PeterT>SmatZ: Command misunderstood. Please retry command.
20:58-!-PeterT was kicked from #openttd by DorpsGek [No Unauthorised Bots]
20:58-!-PeterT [] has joined #openttd
20:58<PeterT>SmatZ: Type /msg PeterT HELP for help
20:59<PeterT>oh, I thought I was authorised
20:59*Yexo goes to sleep
20:59<@Yexo>gn all
20:59<PeterT>goodnight Yexo
20:59<@SmatZ>nn Yexo
21:00*SmatZ does the same
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21:28<PeterT>@seen Born_Acorn
21:28<@DorpsGek>PeterT: Born_Acorn was last seen in #openttd 9 weeks, 1 day, 10 hours, 42 minutes, and 23 seconds ago: <Born_Acorn> Bbl
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---Logclosed Thu Sep 10 00:00:42 2009