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#openttd IRC Logs for 2009-09-15

---Logopened Tue Sep 15 00:00:57 2009
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03:15<Terkhen>good morning
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04:10<dihedral>Yexo, why did you delete company merging code?
04:11<dihedral>is it not still useable in single player?
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04:23<Tefad>can no longer buy-out competitors?
04:23<@SmatZ>in 0.7, no
04:23<@SmatZ>in trunk, yes
04:24<@SmatZ>if you know what I mean *wink**wink*
04:24<Tefad>say no more
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04:30<@Rubidium>in 0.7 you can still buy out competitors, you just can't buy them cheaply when companies go bankrupt
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09:56<Audigex>quick question
09:56<Audigex>please dont shoot down in flames
09:56<Audigex>is there any indication of if/when cargodist will make trunk
09:59<Yexo_>yes, the usual "when it's done"
09:59-!-Yexo_ is now known as Yexo
10:01<Audigex>i suspected as much
10:02<deghosty>sometime between now
10:02<Markk>and then
10:02<deghosty>and never
10:06<PierreW>i also hope for ages for IS to join trunk :)
10:06<PierreW>damn i should learn another language, just for coding on openttd.
10:23<@Belugas>personnaly, i'd say that cargodist has MUCH more chances to appear in trunk than IS
10:23<@Belugas>like... a big margin
10:23<@Belugas>but that is just my humble opinion
10:23<@Belugas>and note that i'm quite inactive...
10:23<@Belugas>in Openttd wor;d, that is...
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10:31<dihedral><Audigex> please dont shoot down in flames <- burn baby!!
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10:40<PierreW>i even dont know what cargodist is :>
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10:48<@Belugas>what do you think the name stands for? :)
10:52<@Rubidium>something with limiting the distance cargo may travel?
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10:52<dihedral>Rubidium, would that not be cargodEst? :-P
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10:53<DaleStan>I can't find the bananas TOS. Do I have to register just to read it?
10:54<@Rubidium>DaleStan: does work?
10:54<DaleStan>It does.
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11:06<deghosty>what we need is copy and paste :o
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11:21*dihedral copies deghosty and pasts to /dev/null
11:22<deghosty>i've been archived
11:22<@Belugas>all you need is love
11:23*dihedral copies /dev/null and pasts over deghosty
11:25<@Belugas>deghosty, you don't NEED copy/paste. You would like to have it, in order to ease your life and make the game easier
11:25<@Belugas>not the same thing
11:25<@Belugas>it's like "WE NEED UNDO FEATURE"
11:25<@Belugas>no... you don't need undo feature
11:26<@Belugas>you just don't nkow how to deal efficiently with the game... that's all
11:28<@Rubidium>dihedral: copying /dev/null over someone isn't very useful
11:30<@Rubidium>primarily because it is a black hole; nothing comes out of it
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11:36<Eddi|zuHause>dihedral: i believe you can't read /dev/null
11:37<Eddi|zuHause>or possibly it just results in EOF
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12:12<Yexo>hello Skare
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12:16<CIA-4>OpenTTD: rubidium * r17544 /trunk/src/ai/ai_instance.cpp: -Fix [FS#3202]: [NoAI] Crash when doing commands in the 'global' scope
12:18<CIA-4>OpenTTD: rubidium * r17545 /trunk/src/ (ai/ai_instance.cpp script/squirrel.cpp): -Fix [FS#3202]: [NoAI] AIs had 'infinite' time when running code from the global scope
12:21<Ammler>TrueBrain: (or Rubidium) any chance, you make a compile run from the RV patch pack? (
12:22<TrueBrain>Ammler: as always, a Developer needs to sign off on that
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12:23<Ammler>well, as it is a patch pack, it wouldn't help developing, it would be just for fun....
12:24<Ammler>I just ask, if it is worth to ask :-)
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12:24<TrueBrain>you asked for the chances :) Without any dev saying okay, they are zero. With them, they are 100% ;)
12:25<TrueBrain>well, 99%, there is always the factor of me don't feeling like it :p
12:25<Ammler>well, there is no hurry anyway...
12:25-!-ZappiaTD is now known as Doorslammer
12:25<@Rubidium>does the CF actually do non-repository compiles?
12:25<Ammler>it did with wwottdgd/1
12:26<@Rubidium>well, when was that?
12:26<Ammler>(old CF)
12:27<@Rubidium>there you have it :)
12:27<Ammler>well, setting up a repo would be easy....
12:27<Ammler>hmm, just comes in mind.
12:28<Ammler>the acceleration isn't supported by most rvs, as I read the thread...
12:28<dihedral>Eddi|zuHause, /dev/zero will give you proper \0's, /dev/null will not
12:28<dihedral>however, you /can/ read both
12:29<dihedral>if you dont believe me try dd if=/dev/null of=file bs=1024 count=1024 and see what you get ^^
12:29<@Rubidium>0 bytes
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12:30<dihedral>then i did something wrong ^^
12:31<dihedral>fuck :-P
12:32<@Rubidium>zero makes a 1048576 bytes big file with NILs
12:32<dihedral>my mistake ^^
12:33<@Rubidium>and /dev/random is quite slow :)
12:34<Eddi|zuHause>yeah, i noticed that, too ;)
12:34<dihedral>then use /dev/urandom :-P
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12:36<Terkhen>Ammler: only standard vehicles, the hover bus and non articulated HEQS vehicles work correctly... in eGRTVS there are some vehicles with power or tractive effort 0 and Long vehicles has very low tractive effort values
12:37<Ammler>Terkhen: is that lack of the patch or newgrf code?
12:38<Ammler>couldn't you assume a value for the newgrfs which didn't define it?
12:38<Terkhen>andy set correct values for HEQS, but articulated vehicles stopped working correctly after some changes in the patch code, the rest of the sets have missing or incorrect values in newgrf code
12:40<Terkhen>yes, the problem is deciding which value to use in each case
12:40<@Rubidium>missing values in NewGRF code should cause 'sane' defaults to be used, maybe even the ones that TTDP uses.
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12:42<Terkhen>for tractive effort and air drag I am using the values defined in the documentation, the problem is for weight and power
12:43<dihedral>40t 1hp :-P
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12:50<Terkhen>currently vehicles move at minimum speed of 1 mph, to allow vehicles with power 0 to move
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12:56<Azrael->aha, much better
13:09<Sacro>that's what she said
13:12<Prof_Frink>Sacro: ...
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13:14<Dreamxtreme>and then i shot her
13:17<@Belugas> blocks the forums from loading
13:18<Sacro>Prof_Frink: I HAVE A HUSBAND YOU KNOW
13:18<TrueBrain>you are gay?
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13:23<Eddi|zuHause>Sacro: having two personalities of opposite genders does not constitute a marriage
13:23<CIA-4>OpenTTD: rubidium * r17546 /trunk/src/economy.cpp: -Fix (r9617): sign extending of profit calculation didn't work
13:24<CIA-4>OpenTTD: rubidium * r17547 /trunk/src/ (newgrf_callbacks.h station_cmd.cpp): -Feature: [NewGRF] Implement callback 145 (custom station rating)
13:26<Eddi|zuHause>oooh, a feature...
13:26<Eddi|zuHause>and even with explicit name :p
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13:30<@Rubidium>yeah, I'm naughty
13:33<Prof_Frink>Sacro: That's what you said
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13:35*Dreamxtreme continues on making a good nfo
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13:43<Eddi|zuHause>"good nfo" has something of an oxymoron ;)
13:45<CIA-4>OpenTTD: translators * r17548 /trunk/src/lang/ (11 files in 2 dirs): (log message trimmed)
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: catalan - 2 changes by arnau
13:45<CIA-4>OpenTTD: simplified_chinese - 1 changes by Gavin
13:45<CIA-4>OpenTTD: english_US - 1 changes by agenthh
13:45<CIA-4>OpenTTD: french - 1 changes by glx
13:45<CIA-4>OpenTTD: greek - 17 changes by fumantsu
13:46<Doorslammer>English US?
13:46<Doorslammer>Start Game Y'all button is fun I guess
13:46<Eddi|zuHause>yeah, it's where they replace all "ou" by "o" and all "trousers" by "pants"
13:47<Doorslammer>How illegal
13:47<Doorslammer>Aluminum is murder :P
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13:48<frosch123>[19:48] <Doorslammer> Start Game Y'all button is fun I guess <- thats English_You
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13:51<Doorslammer>Me? :P I've never said y'all
13:51<Doorslammer>I think we should have Geordie as a language :D
13:52<Sacro>why aye
13:52<Prof_Frink>Someone should translate openttd for saturday.
13:53<Doorslammer>Replace "OK" with "Areet, pet"
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13:54<Markk>Can't Jamaican Patios be a language?
13:55<Prof_Frink>Sacro: Yorksher translation?
13:57<Sacro>Prof_Frink: T'TTD?
13:57<Doorslammer>Replace "Train #x has broken down" with "Bloody Pacer!"
13:57<Sacro>or T'T T'T T'D
13:57<Doorslammer>Oh, brainsplode
13:57<Prof_Frink>First train arrives at pit. Locals complain.
13:57<Sacro>train x is bollocksed?
13:58-!-asilv [] has joined #openttd
13:58<Sacro>mine collapses, locals blame thatcher
13:59<Doorslammer>Your company is now bankrupt. Now, when I were lad..."
13:59<Prof_Frink>New road vehicle now available! Luxury! In my day we 'ad t' walk t'pit...
13:59<Sacro>uphill, both ways
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14:03<Sacro>porn + holst is an epic combination
14:03-!-oskari89 [] has quit [Quit: Utm A½ - Aja 35]
14:04<Doorslammer>I learn so much on IRC
14:04<Sacro>oh yes
14:07<Prof_Frink>Sacro: Holst as performed by Symphony X?
14:12<Sacro>thouhg i might google that one
14:13<Sacro>holst as performed by the portsmouth sinfonia ;)
14:13<Sacro>youtube iut
14:13<Sacro>ooh DAMBUSTERS :D
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14:13<Prof_Frink>Sacro: Symphony X == Prog metal.
14:15<Sacro>ahh nice
14:15*Sacro gets in a spitfire and goes dam busting germany
14:16<Prof_Frink>A lanc might be more conventional.
14:16<Prof_Frink>But now, climbing.
14:16<Sacro>ooh yes
14:16<Sacro>i'd love to go climbing
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14:23<Sacro>the Archers :D
14:25<_ln>it's a man's life in the british dental association
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14:47<CIA-4>OpenTTD: frosch * r17549 /trunk/src/subsidy.cpp: -Fix (r17128): Distance limit for town to town subsidies got lost.
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15:43<Eddi|zuHause>you broke it.
15:46<@Belugas>can I fix it? can I? pleasssssse!
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15:52<welshdragon>PeterT: you're a clanmega player, correct?
15:56<CIA-4>OpenTTD: frosch * r17550 /trunk/src/economy.cpp: -Fix (r8973): Aircraft are good enough, don't make them even better.
16:13<CIA-4>OpenTTD: rubidium * r17551 /trunk/src/economy.cpp: -Fix [FS#3201] (r17222): vehicles waiting for their time table didn't load anymore after their initial load was completed
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16:17<PeterT>welshdragon: yes
16:18<PeterT>welshdragon: Indeed I am
16:18<welshdragon>PeterT: it's ok
16:18<PeterT>what was the question?
16:18<welshdragon>i've solved my problem
16:18<welshdragon>needed to connect to a server
16:18<welshdragon>and didn't know the password
16:19<PeterT>which server?
16:19<PeterT>which clanmega server has a password?
16:20<PeterT>thats what I though?
16:20<PeterT>oh, you mean WAS set map?
16:20<PeterT>that has a password
16:20<@Rubidium>XeryusTC: can you stop your bouncer from telling us you disconnected from it? I.e. make it stop changing your nick
16:20<Chris_Booth>should this be spoken about in #OpenTTDMegaclan?
16:21<PeterT>welshdragon: join #OpenTTDMegaclan
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16:28<@Belugas>NO!! DON'T!!!! They will cut you in little pieces!!!!
16:28<@Belugas>EVIL EVIL EVIL!!!
16:28<PeterT>NO NO!
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16:42<andythenorth>^^ Dreamxtreme has gone to work on the brainfuck -> newgrf compiler
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16:43<andythenorth>how is Belugas today?
16:45<@Belugas>as usual... over-stressed, over-worked, over-bored, -over-watching-time-flying-too-slow
16:46<@Belugas>but i've got good NEW music!
16:46<@Belugas>hey z-MaTRiX
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16:46<z-MaTRiX>hey, back from life?
16:48<@Belugas>still two feet deeply planted in it
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16:48<andythenorth>ah life
16:49<andythenorth>try once a day. if product disagrees, stop using
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16:58<CIA-4>OpenTTD: rubidium * r17552 /trunk/src/ (9 files in 2 dirs): -Codechange: rename load_unload_time_rem to something more generic as it's used for more than just load/unload. Also add some documentation about where it is used.
17:03<@Rubidium>night Belugas
17:03<@Rubidium>sweet dreams about diving some with some white whales or so :)
17:03<Terkhen>good night Belugas
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17:11<Fast2>Good night
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17:43<@Rubidium>Ammler: any progress on the RPM spec thingy?
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17:45<umj>Enter text here...
17:45<umj>dih hyou around?
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17:46<Chris_Booth>dihedral: are you arround
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18:00<Nite_Owl>Hello all
18:03<Ammler>Rubidium: the suse server farm was shut down this weekend and is still somehwo slowly...
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18:11<@Rubidium>ghehe, lets assume that farm ran 50% of the time, 4 days off means it needs 4 days to recover
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18:17<Terkhen>good night
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18:24<Prof_Frink>Sacro: Well, not real climbing.
18:40<Audigex>is anyone here able to throw me together a "quick" grf?
18:40<Audigex>quick as in it's one model, already drawn, which I'm not that bothered about stats for
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18:42<HackaLittleBit>Rubidium: I think you forgot to change 3x 'load_unload_time_rem' var in train_cmg.cpp, Changed it and now it compiles :)
18:43<HackaLittleBit>line 37\6
18:43<@Rubidium>uhm... really?
18:44<@Rubidium>grep load_unload_time_rem -R src --exclude-dir .svn|wc -l <- kinda returns 0
18:45<@Rubidium>or in other words: don't complain to me about patches you've got applied (possibly in conflicted state)
18:48<@Rubidium> <- don't see a load_unload_time_rem there
18:48<HackaLittleBit>Nah , he ooops you are to fast.
18:48<Xaroth>don't see it either.
18:48<HackaLittleBit>its my fault
18:48<HackaLittleBit>its in my pach
18:48<Xaroth>* HackaLittleBit is now known as BreakingItaLittleBit
18:49<DaleStan>svn st and svn diff are your friends.
18:49<@Rubidium>svn revert -R . too ;)
18:50<HackaLittleBit>See tou guys
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18:50<Xaroth>he came, he moaned, he got corrected, and left.
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19:24<nicfer1>one question, is there any trainset that have got trains with different acceleration methods?
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19:26<nicfer1>for example, one that doesn't slow down on curves, others than can go uphill easily, quick acceleration, etc.
19:27<nicfer1>wait, can grfs in ottd modify the acceleration method?
19:32<Audigex>they can give it more power
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19:32<Audigex>which therefore makes it accellerate faster
19:33<Audigex>and vice versa
19:33<Audigex>(+tractive effort)
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19:35<Audigex>i think that they can also make it not slow as much on curves
19:35<Audigex>but that's to do with tilting trains
19:35<Audigex>uphill easily i think would just be linked to accelleration, although lower wieght would also help
19:35<Audigex>so all 3 are possible, maybe :)
19:36<Audigex>although it's not "make it go up hills better" it's "make it lighter"
19:36<Audigex>or "give it more power"
19:36<Eddi|zuHause>nicfer1: there is supposed to be a "tilt" flag, which gives bonus in curves, but i don't know if that is actually implemented
19:37<Audigex>i think it's implemented in ttdp
19:37<Audigex>but only because i recall someone saying they made a grf to test it
19:38<Audigex>no idea about ottd
19:38<Audigex>although i always thought the UKRS pendolino used it, i never actually checked
19:38<Eddi|zuHause>yeah, a few grfs use it, like 2cc i believe, but i never played any of those
19:39<Aali>ottd supports tilting trains
19:40<DaleStan>It is implemented in Patch. IIRC, it was implemented in Patch before Open was much more than ludde's pet project.
19:41<Aali>DaleStan: it's always a competition with you :)
19:43<nicfer1>my idea was giving the game more strategic-ish
19:43<Eddi|zuHause>i never questioned TTDPatch... if nothing specific is mentioned, i mean OpenTTD
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20:34<PeterT>@seen Born_Acorn
20:34<@DorpsGek>PeterT: Born_Acorn was last seen in #openttd 10 weeks, 0 days, 9 hours, 48 minutes, and 24 seconds ago: <Born_Acorn> Bbl
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---Logclosed Wed Sep 16 00:00:00 2009