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#openttd IRC Logs for 2009-09-30

---Logopened Wed Sep 30 00:00:23 2009
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02:53<Coldfusionstorm>i just have a quick question for you guys
02:53<Coldfusionstorm>if i start a server from a dedcated box,via SSH, it also closes the game when i close the console.
02:53<Coldfusionstorm>how do i make the server running without?
02:54<Noldo>I'd use screen
02:55<Coldfusionstorm>so when i close screen it dosnt close the server?
02:56<Coldfusionstorm>allready found that
02:56<Coldfusionstorm>but thats only linux so far i can tell
02:56<Coldfusionstorm>and the only linux box here is the dedicated one
02:57<Noldo>it needs to run on the same computer as the openttd server
02:58<Noldo>openttd runs kind of in side it and the you can detach from the screen and it and openttd will keep running
02:58<Coldfusionstorm>if i start the server with -D
02:58<Coldfusionstorm>shouldnt i be able to fork it into background with -F
03:03<Coldfusionstorm>i lOVE package systems
03:03<Coldfusionstorm>that is, when thier have your package
03:06<Coldfusionstorm>that was Easy!
03:06<Coldfusionstorm>thanks Noldo!
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03:15<Coldfusionstorm>now, all i need is to load that save game!
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03:21<Coldfusionstorm>why is it that my server wont correctly load my save game?
03:23<Coldfusionstorm>its saved in windows, move to linux via samba, then moved from one dir to the open ttd save dir
03:24<Coldfusionstorm>and ive tried but rename and no renameing
03:24<Coldfusionstorm>*both rename, and not renameing
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03:32<Coldfusionstorm>oh well, it seems that the grf file has changed....
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04:54<Coldfusionstorm>oh, Thanks for the help agien!
04:54<Coldfusionstorm> :D
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05:06<Coldfusionstorm>can i just use a grf from windows and unpack it to linux?
05:21<dihedral>for crying out loud....
05:21<dihedral>why do you not just TRY IT!
05:21<Coldfusionstorm>i DI!
05:21<Coldfusionstorm>and it didnt work!
05:21<dihedral>then you did something wrong!
05:21<dihedral>and btw
05:21*TrueBrain sprankles some random happiness around :)
05:22<Doorslammer>Someone reading the Readme file?
05:22<Doorslammer>How absurd :P
05:22*Coldfusionstorm grabs some of TrueBrain's sparklesn and kick dihedral, in the face :D
05:22<TrueBrain>Coldfusionstorm: don't get rude
05:22<Coldfusionstorm>yes indeed :D
05:22<Coldfusionstorm>yelling at me isnt rude?
05:22<dihedral>Coldfusionstorm, you dont want to go there
05:23<TrueBrain>you yelled too, no need to go kicking people in the face :) Lets keep things happy ;)
05:23<dihedral>my word
05:23<TrueBrain>Coldfusionstorm: that said: grfs work on any system; they don't depend on the OS :) Only on your DOS/Windows base-grf :)
05:23<dihedral>and they only work if you put them in the right place
05:23<dihedral>and where is that? it's mentioned in your README file!
05:24<Coldfusionstorm>in content_download/data
05:24<TrueBrain>or ~/.openttd/data, for linux
05:24<dihedral>too great
05:24*TrueBrain hugs dihedral and makes him happy again
05:24<dihedral>TrueBrain, even that depends on your config file!
05:24<TrueBrain>$dihedral->config->SetState(STATE_HAPPY) :p :p :) :)
05:25<dihedral>i.e. starting openttd with -c openttd.cfg will NOT make it look for your data in ~/.openttd/data
05:25<Coldfusionstorm>-D ?
05:25<TrueBrain>no? Stupid :)
05:25<dihedral>i am Abstract :-P
05:26<TrueBrain>damn, I need to cmopile a new OpenTTD to see if you are right dihedral :p
05:27<TrueBrain>(libicu is newer than the binary :p)
05:27<dihedral>TrueBrain, i am
05:27<dihedral>and the funny thing is, that -c is not handled the way one would expect
05:27<dihedral>say you are in ~
05:27<dihedral>and openttd is in ~/games/openttd/
05:28<dihedral>then running ~/games/openttd/openttd -c .openttd/openttd.cfg will NOT do what you expect it to do
05:28<dihedral>it will try to load ~/games/openttd/.openttd/openttd.cfg
05:28<dihedral>sucks if you ask me!
05:28<TrueBrain>dihedral: clean SVN checkout; my base-grf is in ~/.openttd. I start: ./openttd -c test.cfg. It starts.
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05:29<TrueBrain>clearly, it does look in ~/.openttd/data in that case too (sorry)
05:29<ElDios>Hello everyone
05:30<ElDios>do you know of a free strategic guide for OpenTTD?
05:30<dihedral>yes, will cost you though :-D
05:30<ElDios>let's say what to build first, what goes next, ecc.. which is not a tutotial step-by-step
05:31<dihedral>have a look through the forums, and look at
05:31<dihedral>oh - and perhaps the wiki?
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05:32<Doorslammer>Trial and error is more fun
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05:32<dihedral>a join spammer?
05:33<pyth>no, accidental window closure in unfamiliar irc client :)
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05:33<TrueBrain>dihedral: I just double checked (code-wise), ~/.openttd is always searched
05:33<TrueBrain>(well, PERSONAL_DIR is)
05:34<dihedral>for all files?
05:34<dihedral>it still looks for the config the way i told you
05:34<dihedral>when you specify the -c flag
05:34<TrueBrain>that might be; but we talked about grf files here
05:34<ElDios>thanks a lot dihedral
05:35<dihedral>it does not look relatively from your current pwd, but from the location of the bin
05:35<dihedral>which is totally confusing
05:35<TrueBrain>that is a whole other subject, and was unrelated to the question Coldfusionstorm was asking
05:35<Coldfusionstorm>i was just thinking the same
05:36<Coldfusionstorm>i have placed them in the data folder, under content_download.
05:36<Coldfusionstorm>and even tried changeing the path in the newgrf setting in the config file
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05:36<Coldfusionstorm>i also unpacked it
05:36<TrueBrain>dihedral: the config code is weird indeed
05:36<Coldfusionstorm>just in case
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05:37<dihedral>Coldfusionstorm, then start openttd with -d 9 and look for your grf's in that output ^^
05:37<dihedral>see what folders it searches
05:37<dihedral>check file permission
05:37<dihedral>check you are doing the right thing :-P
05:38<TrueBrain>dihedral: the problem is some code at a given point changes the dir to where the executable is, and the '_personal_dir' (the dir with the configure in this case, to add to the confusion of names) is relative from there, instead of from the original working dir
05:39<dihedral>store the current pwd in another var :-P
05:39<TrueBrain>add '_searchpaths[SP_WORKING_DIR]' before the _personal_dir in case of a _config_file I say :p
05:40<Coldfusionstorm>hmm, it says it looks for tar's anf finds noen
05:41<Coldfusionstorm>since newgrf's is tars i would assume it was those
05:41<TrueBrain>dihedral: <- that should make you happy :p
05:42<Coldfusionstorm>it just says scanning for tars
05:43<Coldfusionstorm>and after i just loads
05:43<dihedral>now tell me, your grf
05:43<dihedral>is that a *.tar or a *.grf
05:43<TrueBrain>there dihedral:, that should make you happy, not? :)
05:44<Coldfusionstorm>hmm, it is a tar.bz2,
05:44<Coldfusionstorm>but i also unpacked it
05:44<Coldfusionstorm>so its alose a folder
05:44<TrueBrain>OpenTTD only supports .tar and unpacked :p
05:44*dihedral HUGS TrueBrain
05:44<TrueBrain>and use BaNaNaS (content service)
05:44<TrueBrain>avoids all problems :)
05:44<dihedral>or extract, and put the *.grf in the normal data folder
05:45<dihedral>NOT the downloadthingydatafolder
05:45<Coldfusionstorm>Normal data folder
05:45<Coldfusionstorm>i have
05:45<Coldfusionstorm>1000 data folderes.... -.-'
05:45<Coldfusionstorm>tbh, i have NO clue wich is the working dir
05:46<TrueBrain>Coldfusionstorm: as I said earlier: ~/.openttd/data
05:46<Coldfusionstorm>i also have a dir in /usr/games/
05:46*Rubidium wonders why those 'issues' with e.g. config files only come up after 2 major stable releases and such
05:46<TrueBrain>Rubidium: because nobody uses them? :P
05:46<TrueBrain>or sane people only use ./openttd -c test.cfg ;) :p
05:46<dihedral>Rubidium, i have mentioned that issue many times! many many times
05:46<dihedral>as soon as i noticed it
05:47<dihedral>Coldfusionstorm, now read your README file again
05:47<dihedral>then you should know which folder it is!
05:48<Coldfusionstorm>i did.
05:48<Coldfusionstorm>it only confused me -.-
05:48<dihedral>see the word at the end ... AGAIN
05:48<@Rubidium>uhm... dihedral I now that you tell me about the many many bug tracker entries over a long time that have been ignored
05:48<dihedral>i mentioned the config thing many times
05:48<dihedral>TrueBrain, dont do what you yourself hate
05:49<@Rubidium>oh... my english is very sucky
05:49<TrueBrain>no, I had a hard time figuring out what Rubidium tried to say
05:49<Coldfusionstorm>now i get it
05:49<Coldfusionstorm>i think
05:49<TrueBrain>Coldfusionstorm: see, the yelling again :)
05:49<@Rubidium>dihedral: what are the bug tracker entries that tell about your config file problem?
05:49<dihedral>Coldfusionstorm, you are shouting out loud: 'ignore me, ignore me' :-P
05:50<TrueBrain>#3247 ;) :p :P
05:50<@Rubidium>except the one TB just made
05:50<TrueBrain>hihi :)
05:50<dihedral>i recall conversations where i was told that it was not a bug, and that people dont care
05:50<@Rubidium>and many many implies at least 3
05:50*Coldfusionstorm is fine with that for now, hel tell back when he tried the other thing.
05:50<dihedral>you think i then feel like making a bug report?
05:50<Coldfusionstorm>ofc not
05:50<TrueBrain>kfc I know :)
05:51<@Rubidium>TrueBrain: next time don't link to your 'this is the last patch I made' URL in bug reports; they tend to change
05:51<TrueBrain>Rubidium: hahaha :)
05:52<TrueBrain>I forget that .. a lot :p
05:52<@Rubidium>still the patch doesn't solve the problem :(
05:53<TrueBrain>here it does
05:53<@Rubidium>at least not when you say bin/opentd -c /tmp/openttd.cfg
05:53<TrueBrain>haha, no :p
05:53<TrueBrain>so, a check for [0] == '/' needs to be added ;)
05:53<@Rubidium>or when you say bin/opentd -c C:\tmp\openttd.cfg
05:53<TrueBrain>and we just disable it for Windows :p
05:54<TrueBrain>so a real solution would be to change the working dir to the SP_WORKING_DIR, change the dir to the _config_file, do a getcwd, and change the dir back
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06:04<Coldfusionstorm>so in linux WHERE do i place the newGRf's /root/.openTTD/data?
06:04<Coldfusionstorm>and i dont CARE about running it as root.
06:04<Coldfusionstorm>be silent about that
06:04<TrueBrain>if you start Linux as root user, you should reconsider using root :p
06:04<TrueBrain>too late :)
06:04<TrueBrain>last root = linux
06:04<Coldfusionstorm>but, still, where should i place them?
06:05<TrueBrain>it is like telling any sane driver, while driving through a red light: don't mind me driving through a red light
06:05<Coldfusionstorm>okay, im a cyber crimal now.
06:05<Coldfusionstorm>but why wont the damn grf dont work?
06:05<Coldfusionstorm>ive changed names
06:05<Coldfusionstorm>ive changed dir's
06:05<Coldfusionstorm>i dont know what else to do
06:06<@Rubidium>for what it is worth: linux is case sensitive with filenames
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06:07<@Rubidium>so if readme.txt says .openttd that means that .openTTD does not work
06:07<Coldfusionstorm>well, im out of idias so il check it
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06:08<Coldfusionstorm>well, there is SOME of the problem anyways
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06:08<TrueBrain>PEBKAC, I say
06:13<@Rubidium> <- I really hope that doesn't break stuff
06:14<TrueBrain>Rubidium: that is also 'a' solution, no idea if it is a good one ..
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06:25<Coldfusionstorm>so where do newgrf's go in linux?
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06:26<TrueBrain>Let me try to tell you one more time. After that, I unleach dihedral: in ~/.openttd/data
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06:27<Coldfusionstorm>okay, thanks
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06:27<dihedral>Coldfusionstorm, read that fucking file... it's called README!!!
06:28<dihedral>if it gives a folder name..... cd <foldername>
06:28<dihedral>just TRY IT
06:28<Coldfusionstorm>dihedral, ive allready done that, serveral times!
06:28<Coldfusionstorm>oh, and did i tell you that the Grf allready WAS in that folder!
06:28<Coldfusionstorm>where it CANT find it!
06:29<dihedral>oh - and did you mention that you have no clue of what you are doing?
06:29<dihedral>where things go
06:29<dihedral>and that the readme only confuses you?
06:29<dihedral>and did you mention you are running it as root?
06:29<dihedral>you have no fucking idea of what you are doing!
06:29*Rubidium thinks he should just watch some television of so. This is going nowhere
06:29<dihedral>oh - i must run a dedicated server
06:29*TrueBrain agrees with Rubidium
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06:30*Doorslammer whacks cold with the golf putter
06:30*dihedral shoves /dev/urandom up Coldfusionstorm rear end
06:30<Coldfusionstorm>great, you scared the only people off who atually was helpfull!
06:30<Doorslammer>You really dont want to know where thats just been either
06:31<dihedral>hey - and if you feel like getting flamed, post it on the forums!
06:31*Doorslammer fetches lighter and some unleaded
06:31<Doorslammer>Ready and waiting
06:31<TrueBrain>Coldfusionstorm: maybe you have to consider you are asking the wrong questions. GRFs should go in ~/.openttd/data. No question about that. So if that doesn't work, you can keep on aksing that question, but the answer stays the same. Nothing will change that.
06:32<Coldfusionstorm>TrueBrain, it dosnt add to the pressur that ive been work for 2 hours straigt, on something that "should" be simple, and the only thing i get is dihedral shit
06:32<TrueBrain>by the fact you already showed us you were trying ~/.OpenTTD, tells us you have no sufficient knowledge about Linux, and you are not following what we/README tells you. So that leaves us nowhere to help you with.
06:33<dihedral>Coldfusionstorm, where is openttd?
06:33<dihedral>and with what command are you starting it?
06:33<Doorslammer>People with no brains whatsoever should use Windows...
06:33<TrueBrain>his 'shit' is the result of 10 people like you coming here every week asking the things that are documented. So please, read the README, follow what is written there (and not your own interpertation of it). It really works, as we have N (where N is big) users using it every day :)
06:34<Coldfusionstorm>i start openTTD from /usr/games/.openTTD -D
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06:34<TrueBrain>it is like taping something with your VCR. You can randomly try pressing buttons, or you can just try doing exactly what the manual tells you :)
06:34<dihedral>now that is your problem
06:34<dihedral>there IS no .openTTD in /usr/games
06:34<TrueBrain>his binary is called .openTTD? Cool :)
06:35<TrueBrain>I should write K
06:35*Yexo sits back and enjoys the show
06:35<TrueBrain>I should write K's Choice, to alter their song 'Somethings wrong': # If your OpenTTD binary is called .openTTD, something is wrong
06:35<Coldfusionstorm>Savegames,Ai and so forth is in /root/.openTTD
06:35<dihedral>if it does exist, uninstall what you installed, and get something from the webstie
06:35<TrueBrain>Yexo: did you bring popcorn? :)
06:35<Doorslammer>Hot dogs! Git yer hot dogs here!
06:36<dihedral>wrong again Coldfusionstorm, the folder is NOT called /root/.openTTD
06:36<Yexo>nah, some tosties for lunch :p
06:36<dihedral>that is a difference
06:36<TrueBrain>Yexo: OEH! Good idea :)
06:36<dihedral>what is the first line of output when you run /usr/games/openttd -h
06:36<TrueBrain>dihedral: his binary is .openTTD!! :p
06:37*dihedral wants
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06:38*TrueBrain wants
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06:40<dihedral>so Coldfusionstorm, what version of openttd is it
06:40<dihedral>(run /usr/games/openttd -h and copy the first line of output)
06:40<Coldfusionstorm>dihedral, /usr/games/openttd -h gives this:OpenTTD 0.7.2
06:40<dihedral>very good, thank you
06:40<TrueBrain>[12:34] <Coldfusionstorm> i start openTTD from /usr/games/.openTTD -D <- so this is complete bull?
06:41<TrueBrain>if you are going to tell us what you do, make sure it is exactly that what you do, not something that looks like it
06:41<dihedral>now, tell me, did you sudo to root, or did you login as root directly?
06:41<Coldfusionstorm>login as root
06:41<Coldfusionstorm>via putty/screen
06:41<dihedral>thank you
06:42<dihedral>cd to ~/.openttd
06:42<dihedral>(you can simply enter 'cd ~/.openttd')
06:42<Coldfusionstorm>you mean root or ~ ?
06:42<TrueBrain>he says ~, doesn't he?
06:42<Coldfusionstorm>i just wanted to be sure.
06:42<TrueBrain>( dihedral, where did we switch roles? :p)
06:43<dihedral>somewhere between the good and the bad cop :-P
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06:43<dihedral>yuck - i hate being sandwhiched
06:43<dihedral>run ls
06:43<Coldfusionstorm>i ran it
06:43<Coldfusionstorm>cd ~/.openttd
06:43<dihedral>you see openttd.cfg there?
06:43<dihedral>run cd data
06:43<Coldfusionstorm>done it
06:43<dihedral>see a there?
06:44<dihedral>run touch
06:44<dihedral>you should now have a file
06:44<dihedral>do you see a bunch of trg<something> files?
06:45<TrueBrain>dihedral: he most likely has them in some shared dir or where ever that is
06:45<Coldfusionstorm>(the server has been running as a sidenote). and and i do have a now.
06:45<Coldfusionstorm>*and i do
06:45<dihedral>ah :-)
06:46<dihedral>now that does show a different light
06:46<dihedral>the server was running before ^^
06:46<Coldfusionstorm>yes, the server IS running
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06:46<dihedral>cd /
06:46<Coldfusionstorm>but it wont accept the newgrf file it just cant find it
06:46<Coldfusionstorm>there cd /
06:47<dihedral>updatedb will take some time
06:47<Yexo>Coldfusionstorm: how do you determine it won't find a newgrf?
06:47<Coldfusionstorm>it dosnt require said newgrf when i try to join the server.
06:47<dihedral>Yexo, beside the point.... it's calm right now ^^
06:47<Coldfusionstorm>also console report its missing.
06:47<Yexo>but did you add the newgrf to you config file?
06:47<TrueBrain>so now I really wonder where you put the grf ...
06:48<Yexo>and you added the complete path (not only filename) of the newgrf there?
06:48<dihedral>Yexo, we dont even know what the complete path would be
06:48<dihedral>as of which point
06:48<dihedral>because you add a relative path from the data folder it's using
06:48<dihedral>which is ... :-)
06:48<Yexo>dihedral: maybe, I'm jus ttrying to get the problem straight
06:49<Coldfusionstorm>not, ive copy'ed the config from windows, wich the path was allready there
06:49*dihedral claps his hands
06:49<Yexo>well there is your problem
06:49<dihedral>Yexo, you spoil sport
06:49*dihedral wonders if there is a file called /usr/games/openttd.cfg
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06:50<Coldfusionstorm>2 sec
06:50<Coldfusionstorm>there is
06:50<Coldfusionstorm>ive modifyed it
06:50<Coldfusionstorm>but lemme find the "correct" file
06:50<Yexo>Coldfusionstorm: if a grf is in ~/.openttd/data/somedir/test.grf then add somedir/test.grf to you config file
06:50<dihedral>and not test.tar or
06:50<TrueBrain>window.screenX = 1024 / 2; <- lovely ... the screen is at pos 0 ... you got to love javascript :(
06:51<Coldfusionstorm>hmm, okay, so il need a full filepath then
06:51<MyCatVerbs>TrueBrain: I do. :)
06:52<dihedral>dum di dum
06:52<Coldfusionstorm>and i will do that from /root/.openttd
06:52<TrueBrain>window.screenX = 1000; alert(window.screenX) -> '0'
06:52<dihedral>is there a /usr/games/data folder?
06:53<Coldfusionstorm>its empty tho
06:53<Coldfusionstorm>execpt for the one file ive put there
06:53<Coldfusionstorm>wich is the grf file
06:53<Coldfusionstorm>(since ive tried placeing it in serveral places)
06:54*dihedral smiles from one ear to another
06:54<Coldfusionstorm>there is also data files ;D
06:54<Coldfusionstorm>not in the data folder
06:54<Coldfusionstorm>in the subfolder
06:54<Coldfusionstorm>in /usr/games
06:55<dihedral>read what i wrote
06:55<dihedral>yes, you are a good server admin
06:55<TrueBrain>huh? If I set the X only, it works. if I set the Y, it makes the X 0 ....
06:55<TrueBrain>really .. what is going on :s
06:55<Coldfusionstorm>ahh, sarcasm, is the best.
06:56<dihedral>yep :-)
06:56<dihedral>lunch time
06:56<Coldfusionstorm>have a good lunch
06:56<Coldfusionstorm>il try the full filepath
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07:07<TrueBrain>really .. the last screen[XY] I set works, and the other is set to 0 .....
07:07<TrueBrain>something is WRONG
07:07<Coldfusionstorm>ah, crap, now dihedral, made my move my
07:08<Coldfusionstorm>it warns me that is coruppted
07:08<Coldfusionstorm>and loads...
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07:26<kannerke>hello all
07:27<kannerke>does someone know if there is a project going on that collects all financial data/statistics of the game?
07:27<kannerke>e.g. save the yearly financial report to a file
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07:30<Eddi|zuHause>i have good news! i found the piece that dropped to the ground yesterday
07:35<TrueBrain>your brains?
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07:43<Eddi|zuHause>no, i've given up on those years ago :p
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09:05<@Belugas>kannerke, as far as i know no one works on such a project, mainly because no one is interested in such a feature.
09:06<@Belugas>hello crakinshot
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09:10<kannerke>I'd like to implement it myself, but I'm not familiar with the code yet
09:11<@Belugas>it should be relatively easy to do, i think. all depending of the granularity of the data you seek to coolect
09:12<kannerke>it may be very fine: cost + income / vehicle
09:13<kannerke>with yearly statistics, bottlenecks can be detected based on these data
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09:13<kannerke>or you can also check if the improvements you made have some effect
09:13<DJNekkid>hi guys ... anyone with gcc preprocessor knowledge here?
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09:14<DJNekkid>i've done a #define STR_STUFF some-word...
09:14<fonsinchen>I still have the smallmap zooming patches here and I'm wondering if you are still interested in them. The last time we were discussing this some things were quite controversial among the devs - especially the question if the smallmap zooming should use the same zoom levels as the main viewport. If there is some agreement now I can fix whatever is wrong. But I need to know.
09:15<DJNekkid>when i then wants to call STR_STUFF it dont gets processed ... and that, have i discovered, is because it is withing ""'s
09:15<DJNekkid>are there any way to solve it?
09:15<DJNekkid>i've tried \"STR_STUFF" and \"STR_STUFF\"
09:16<@Rubidium>don't put it in quotes; if it's in quotes it's seen as a string instead of an identifier and preprocessing only touches identifiers
09:17<@Rubidium>although the real question is to what extent you want stuff to be split up in words
09:17<@Rubidium>splitting it too much might cause problems when translating it
09:17<DJNekkid>not too much in this case, as its more a list type ...
09:17<@Rubidium>anyhow, #define STR_STUFF "word" would be better
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09:18<@Rubidium>then you can so "string" STR_STUFF "more string" instead of "stringSTR_STUFFmore string"
09:18<@Rubidium>or "string " STR_STUFF " more string" instead of "string STR_STUFF more string"
09:18<DJNekkid>hold on ...
09:18<Phazorx>can't find on wiki explanations between gui.autosave numbers in cfg file
09:19<Phazorx>can anyone enlighten me what they are supposed to be (and perhaps it is a good idea to put it on wiki as well?)
09:20<@Rubidium>Phazorx: that is a good question
09:20<@Rubidium>oh, never mind :)
09:20<@Rubidium>I'm stupid
09:21*DJNekkid slaps Rubidium around a bit with a large trout
09:21<@Rubidium>"off|monthly|quarterly|half year|yearly" <- that's the valid values for it, guess that should make clear how it's used
09:21<Phazorx>Rubidium: wasnt it a number before?
09:21<Phazorx>or i am totally lost
09:23<Phazorx>thanks anyway...
09:23<@Rubidium>Phazorx: maybe it was a number before 0.2.0
09:23<dihedral>Phazorx, \o/
09:23<dihedral>nice to see you
09:23<Phazorx>dihedral: heya :)
09:23<Phazorx>i am appearing here once in a blue moon btw :)
09:24<dihedral>no kidding!
09:24<dihedral>have not noticed
09:24<Phazorx>well moon isnt blue every day
09:24<dihedral>^ reminds you of something, TrueBrain ?
09:24<Phazorx>how ya doing?
09:24<dihedral>doing alright thank you :-)
09:24<dihedral>having fun doing nothing
09:24<dihedral>at work :-D
09:24<Eddi|zuHause>Rubidium: isn't it more likely that it was a number before all the settings-rework-thingies? (e.g. new config file format, splitting in categories)
09:25<Eddi|zuHause>that was before 0.6 afaik
09:25<dihedral>how are yourself Phazorx
09:25<Phazorx>Eddi|zuHause: i'd say that is cloer to truth than 0.2
09:25<Phazorx>dihedral: well about samas you, scratch the work part :)
09:25<@Rubidium>Eddi|zuHause, from 0.2: settings.c: {"autosave", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, autosave), "off|monthly|quarterly|half year|yearly" },
09:25<Phazorx>which is abou to change soon
09:25<Phazorx>SDT_UINT8 ?
09:26<@Rubidium>which makes it likely that it used strings back then in the config file
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09:26<Eddi|zuHause>hm, but i do remember that the daily/weekly autosave patch shifted all the settings, so there must be some number involved
09:26<Phazorx>Rubidium: i'm not impliing i didnt take strings... but i thought i saw numbers there as well before
09:28<@Rubidium>yes, those strings are internally converted to numbers
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09:28<@Rubidium>but those numbers aren't stored in the savegame
09:29<Phazorx>obviously... makes little sense to store it in .sav
09:29<@Rubidium>hmm, meant to say config file (as it's saved as string there), but yes it's not stored in the savegame either
09:30<Eddi|zuHause>anyway, it did confuse the default settings all the time, when i switched between builds with or without that patch
09:30<Phazorx>btw... do ANY settings on client that loads game created on another client with different settings matter, aside of what is involved in gui/MP part?
09:31<Phazorx>okay... i took you guys totally offtopic with that useless questions about autosave.. sorry about that... it been strings and is string and i am just going nuts... slowly so far, which is the good part
09:31<Eddi|zuHause>Phazorx: each setting has a flag that says whether it should be stored in the savegame
09:31<Phazorx>Eddi|zuHause: can you direct me to the current list then?
09:32<Phazorx>thanks :)
09:32<Eddi|zuHause>possibly an educated guess ;)
09:32<Phazorx>figured that :)
09:33<CIA-4>OpenTTD: rubidium * r17667 /trunk/src/network/network.cpp: -Fix [FS#3245]: autopause tried to (un)pause the server every tick when the pause command only gets processed once every frame_freq ticks. So it would spam the console with duplicate attempts.
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09:37<dihedral>nice one Rubidium
09:40<Xaroth>that explains why the ottdc publicserver spams the channel like hell :P
09:42<dihedral>well - it's their own fault for setting frame_freq = 4 :-P
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09:43*Rubidium wonders when the bug reports that it reacts slowly on frame_freq = 74; it takes sometimes like 2 seconds before it (un)pauses the server
09:45<dihedral>i dont know why people think it's clever to set a high frame_freq
09:45*Rubidium still isn't happy about the fix for FS#3247; it will make directories and the like in the place where the config file is whereas it hasn't been doing that for long
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09:45<dihedral>unless of course it's a server hosted somewhere say in jp and all the players are from the rest for the world :-P
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09:46<@Rubidium>it's only to add (some) fairness for people with higher pings
09:46<Eddi|zuHause>in china, where all the packets first have to go through the filtering department :p
09:46<dihedral>hehe - i bet they have people doing the live filtering :-D
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09:56<Xaroth>dihedral: great way to fight unemployment rate :P
09:56<Xaroth>can't find job? work as a filter!
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10:57<thomas001>hi, i play ecs for the first time. what wagons do i need to transport wood products? i don't find any documentation about this.
10:58<planetmaker>thomas001: what kind of newgrfs do you use? ECS vectors by any chance?
10:58<planetmaker>Then you'll need also a trainset which supports it. The default trains don't support it.
10:58<planetmaker>Most trainsets available on bananas support ECS though
10:58<thomas001>planetmaker, woops,seems like i loaded the ecs newgrfs in the wrong order
10:59<planetmaker>ah, nvm... I should be able to read ;-)
10:59<planetmaker>thomas001: yeah, but you still need a trainset
10:59<thomas001>the standard trains won't do?
10:59<thomas001>any recommendations?
11:00<planetmaker>not really. Any on bananas is fine. I personally like UKRS, 2cc and Japanese
11:00<planetmaker>(one at a time, not all three at the same time)
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11:00<thomas001>on bananas=? ;)
11:00<planetmaker>online content
11:01<Eddi|zuHause>thomas001: the least amount of changes from the original vehicles will be the "old wagons new cargos" set
11:01<planetmaker>Basegraphics And Newgrfs And Noai And Scenarios = bananas
11:01<Eddi|zuHause>wrong capitalisation ;)
11:02<Eddi|zuHause>it's BaNaNaS :)
11:03<@Belugas>next version will be ANaNas
11:03<thomas001>hmm there is no german trainset?
11:03<@Belugas>Advanced Newgrfs And Noai And Scenarios...
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11:05<planetmaker>hehe :-)
11:05<planetmaker>thomas001: yes, there is. DBSet XL
11:05<planetmaker>it's a good one, but it's not on bananas
11:05<planetmaker>You might want to get the #openttdcoop NewGRF pack
11:06<thomas001>ah,thank you :)
11:14<CIA-4>OpenTTD: yexo * r17668 /trunk/src/misc_gui.cpp: -Codechange: Query window uses nested widgets
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11:32<thomas001>hmm i delivered coal to a sand works but the coal is not accepted...why? ;)
11:36<@Belugas>it's not needed?
11:36<@Belugas>there might be another component required?
11:40<Eddi|zuHause>ECS industries are very difficult to handle in a "just start somewhere" approach... there are very delecate chains and cycles of production
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11:40<MyCatVerbs>I mean, ECS?
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11:43<@Belugas>yes, ECS
11:43<MyCatVerbs>Oh, er I was hoping someone might explain the term please?
11:44<@Belugas>Extended Cargo Scheme
11:44<Coco-Banana-Man>Extended Cargo Scheme, a whole set of new industries and cargos.
11:44<@Belugas>feed me feed me!
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11:46<Coco-Banana-Man> <--- try this page for more information.
11:52<MyCatVerbs>Ahh, I see. Thank you very much.
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11:59*Coco-Banana-Man is wondering what a sand works might do with coal...
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12:15<MyCatVerbs>Pulverise it and use it as a rough substitute? :D
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12:39<Grelouk_>Mmh guys, can you replace railway vehicles with monorail vehicles ?
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12:58<@Belugas>would be too simple, wouldn't it? ;)
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13:45<CIA-4>OpenTTD: translators * r17669 /trunk/src/lang/ (5 files):
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: simplified_chinese - 1 changes by Gavin
13:45<CIA-4>OpenTTD: traditional_chinese - 7 changes by josesun
13:45<CIA-4>OpenTTD: english_US - 4 changes by agenthh
13:45<CIA-4>OpenTTD: hebrew - 9 changes by dnd_man
13:45<CIA-4>OpenTTD: russian - 1 changes by Lone_Wolf
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14:36<CIA-4>OpenTTD: frosch * r17670 /trunk/src/ (newgrf_spritegroup.cpp newgrf_spritegroup.h): -Cleanup (r12819): ResolverObject::procedure_call is not used anymore.
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14:54<CIA-4>OpenTTD: frosch * r17671 /trunk/src/ (newgrf_engine.cpp newgrf_spritegroup.h): -Codechange: Move ResolverObject::info_view into u.vehicle as it is only needed for them.
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15:22<DJNekkid>what is that command again ... something like reset_vehicles
15:22<+glx>reset_engines maybe
15:23<DJNekkid>nope :p
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15:28<PeterT>try 'quit'
15:29<PeterT>DJNekkid: resetengines
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16:26<CIA-4>OpenTTD: frosch * r17672 /trunk/src/ (newgrf_spritegroup.cpp newgrf_spritegroup.h):
16:26<CIA-4>OpenTTD: -Revert (r8081): 'last_value' and 'reseed' are shared between procedure and main chain.
16:26<CIA-4>OpenTTD: -Fix (r8075): 'scope' and 'count' are not.
16:28<@DorpsGek>Eddi|zuHause: Commit by peter1138 :: r8081 trunk/src/newgrf_spritegroup.cpp (2007-01-12 16:44:08 UTC)
16:28<@DorpsGek>Eddi|zuHause: -Fix (r8075): Use a copy of the resolver object instead of the using the existing one. This fixes problems with the object scope setting.
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16:29<@DorpsGek>Eddi|zuHause: Commit by maedhros :: r8075 /trunk/src (3 files) (2007-01-12 11:20:34 UTC)
16:29<@DorpsGek>Eddi|zuHause: -Feature: Add support for variable 7E - subroutines. (peter1138)
16:31<andythenorth>"Belugas: reboot_os?" how about sudo rm -rf / ??
16:32<@Belugas>"sudo is not recognized as a command, program or command file"
16:32<@Belugas>or something like that
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16:36<Sacro>that command runs D:
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16:43<Zuu>Hmm, has steel mills always accepted passengers?
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16:43<@Rubidium>yup, parts of it at least
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16:45<Zuu>Can be quite usefull in case you have noise enabled and need a spot where a big airport accepts passengers.
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16:52<fjb>The real fun with arports starts with cargodist.
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17:00<CIA-4>OpenTTD: rubidium * r17673 /trunk/src/ (6 files): -Codechange: make InvalidateThisWindowData a function of the window class
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17:08<CIA-4>OpenTTD: rubidium * r17674 /trunk/src/ (6 files in 3 dirs): -Codechange: replace SetDirty + OnInvalidateData with InvalidateData (which does the same). Also call InvalidateData in a few cases where that was actually meant.
17:11<CIA-4>OpenTTD: rubidium * r17675 /trunk/src/newgrf_gui.cpp: -Codechange: move the 'state' changes out of the OnPaint of the newgrf window
17:12<@Belugas>go Rubidium go!
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17:20<andythenorth>"Andy is actually playing the game"
17:20*Sacro is losing the game :(
17:24*Belugas is still working, with blasting music on his ears
17:29<andythenorth>andythenorth was supposed to be working. but my brain is goo.
17:29<andythenorth>the game is quite soothing. you guys did a nice job :)
17:30<andythenorth>someone made some nice graphics too. boats and stuff
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17:42<@Belugas>time's out, got to go zhome finally
17:42<@Belugas>night all
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17:49<CIA-4>OpenTTD: rubidium * r17676 /trunk/src/newgrf_gui.cpp: -Codechange: make the NewGRF GUI nested
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18:14<Nite_Owl>Hello all
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18:57<Yexo>DaleStan: can you add support for callbacks 14E / 14F to nforenum? (feature = houses for both)
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19:15<thomas001>can anyone recommend an AI? ;)
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19:17<@Rubidium>that all depends on what you want from an AI
19:18<@Rubidium>admiralai and nocab are AIs that transport with lots of modes of transport
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19:19<@Rubidium>though I've got very limited knowledge of actual AIs
19:19<Yexo>you can always browse the noai forum to see if there is any AI you like
19:19<Yexo>or just try them out
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---Logclosed Thu Oct 01 00:00:24 2009