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#openttd IRC Logs for 2009-10-09

---Logopened Fri Oct 09 00:00:26 2009
---Daychanged Fri Oct 09 2009
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02:35<Terkhen>good morning
02:43<Pikkaa>supachu, folks?
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04:26<fonsinchen>Ich wünsche einen Guten Morgen!
04:28<Rubidium>that does imply that fonsinchen has a bad morning, right?
04:29<planetmaker>if A --> B doesn't imply A
04:30<Rubidium>but languages aren't always pure logic
04:30<fonsinchen>It implies I had a funny evening, though.
04:30<planetmaker>Rubidium: they aren't. But wishing for something doesn't imply that it doesn't exist. IMO
04:30<Rubidium>planetmaker: I wish I did eat breakfast
04:30<planetmaker>Rubidium: that's different grammar
04:31<Rubidium>why? I wish "<something>"
04:31<planetmaker>I wish <something in the past> vs. I wish <something general to be>
04:32<Rubidium>but morning is in the past... for Pikka :)
04:32<planetmaker>it's always in the future ;:P
04:33<planetmaker>else I'd say "Ich wünsche einen Guten Morgen gehabt zu haben"
04:33<planetmaker>"I wish (you all) a good morning" vs. "I wish it would be a good morning" vs. "I wish it was / had been a good morning"
04:34<planetmaker>meaning is always slightly different
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04:36<boekabart>So from now on we should all say : I hope everyone will have a good morning, afternoon and evening!
04:36<planetmaker>oh yeah
04:36<planetmaker>totally PC, totally boring ;-)
04:36<planetmaker>I guess I'll stick to "moin" ;-)
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04:36<planetmaker>it fits every time of the day anyway
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05:55<fonsinchen>in ProcessOrders() at order_cmd.cpp:1779 we set last_station_visited for waypoint-like ("via") stations. I think this is useless. I don't see any occurence of last_station_visited positively depending on that behaviour. Order::ShouldStopAtStation() would behave differently in that a vehicle doesn't stop at a station it has last visited, even if it has passed (without stopping) other stations in between. I think this is more consistent with it not s
05:55<fonsinchen>In general the rationale is that for waypoints the last_station_visited isn't set either, so it'd be consistent to not set it for stations acting as waypoints. Can we agree on that? Also it would be nice for cargodist to know the last station a vehicle has loaded or unloaded, not some station it has passed on the way.
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06:07<blathijs>fonsinchen: Your first messaged is truncated at "I think this is more consistent with it not s"
06:08<blathijs>fonsinchen: But your point makes sense to me
06:08<blathijs>FWIW :-)
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06:11<fonsinchen>... with not setting last_station_visited for waypoints.
06:12<fonsinchen>Those side effects in GetOrderStationLocation are hideous. No one expects that.
06:13<fonsinchen>And I don't see the reason for not letting a vehicle stop at a station twice in a row, either. If the player wants it to, it shall. It won't unload anyway.
06:15<blathijs>Doesn't this also apply when a train passes a station without an explicit order?
06:15<blathijs>For example when a train has to loop back through a station to get on?
06:17<fonsinchen>if the player hasn't set non-stop there is no reason of not letting it stop there twice. Maybe it should load some additional stuff.
06:18<blathijs>Yeah, true
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06:30<Rubidium>well, there must be some valid reason why it was added in the first place
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06:34<covax>I just compiled OpenTTD 7.2 in Gentoo. The game not started. and write "Error: Cannot open file ''".
06:34<Rubidium>have you read the readme?
06:35<covax>no yet
06:35<Rubidium>then read that first
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06:40<fonsinchen>Rubidium: That reason is hard to find. And the way this "feature" was introduced is ... questionable.
06:41<Rubidium>imagine you got a 2 tile terminus station and no non-stop orders and a 1 tile long train, should it stop twice at that station?
06:42<blathijs>Probably not, but I guess this is not the best way to fix that problem
06:42<blathijs>It is the easiest, I guess
06:43<Rubidium>then what is a better solution?
06:44<boekabart>in your case, it never leaves the station so that makes it a slightly different csae
06:45<blathijs>I suspect the code now considers stopping whenever a train is about to leave a station (e.g., at the last tile of a station)
06:45<boekabart>engine or last car?
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06:46<Rubidium>nope, it considers stopping each time it enters a station tile
06:46<boekabart>from a non-station tile or even from another station tile?
06:46<blathijs>Uh? Then why doesn't it stop on every tile?
06:46<blathijs>Or rather, why doesn't it stop on the first tile?
06:47<boekabart>it CONSIDERS... but is smart :)
06:47<Rubidium>blathijs: when a train enters a station platform is slows down, right?
06:47<blathijs>Rubidium: Dunno, I guess
06:47<blathijs>Rubidium: So it decides to stop when entering the station, but then slows down gradually until the last tile?
06:48<covax>where can I download "3rd party files"?
06:48<Rubidium>blathijs: depends on where you want the train to stop
06:48<blathijs>Rubidium: Can it stop anywhere else then at the last tile?
06:48<Rubidium>covax: at the same place where you can download Windows
06:48<Rubidium>blathijs: yes it can
06:49<Rubidium>it can stop at the end of the platform, the begin of the platform and the middle of the platform
06:49<blathijs>Is that new? :-)
06:49<Rubidium>similar to left, right and center alignment of text
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06:49<Rubidium>blathijs: somewhat yes
06:50<blathijs>Right, didn't see that option yet :-)
06:50<blathijs>Anyway, I'd say it should consider stopping only when it enters a station tile from a non-station tile, then?
06:50<Rubidium>play more trunk
06:50<blathijs>As the "better" solution
06:50<blathijs>Play more in general... :-p
06:50<Rubidium>blathijs: that would require a massive rework of stuff
06:52<blathijs>Rubidium: Hence my remark that the current solution is the easiest (but not the best)
06:52<blathijs>Not including required work in my definition of
06:52<blathijs>"best", of course :-p
06:52<Rubidium>and I got no clue how the stopping would be affected if someone starts to remove parts of the station/makes them untraversable/adds parts to the station etc.
06:53<Rubidium>the 'best' solution is 'ofcourse' calculating from a trains point of view how far it has to go and factor in resistance and max breaking force (TE?) to determine when to start stopping etc.
06:54<Rubidium>but that requires even more work as you'd have to do the same with signals too
06:55<blathijs>Huh? I don't see that relating to the problem of stopping twice in the same station?
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06:56<fonsinchen>So, the strange trick with GetOrderStationLocation and ShouldStopAtStation is not easily removed, I guess. But not setting last_station_visited in ProcessOrders wouldn't change that a lot, or would it?
06:56<fonsinchen>I mean it triggers if (v->current_order.IsType(OT_GOTO_STATION) && (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)
06:57<Rubidium>probably not, even then you can't assume that last_station_visited is valid in any way
06:57<fonsinchen>I don't
06:58<fonsinchen>the code also checks this one: IsTileType(v->tile, MP_STATION) && v->current_order.GetDestination() == GetStationIndex(v->tile)
06:58<fonsinchen>And there is a difference between invalid and bogus last station
06:58<fonsinchen>I can handle invalid last stations
07:00<Rubidium>my tummy says it can handle lunch :)
07:03<CIA-4>OpenTTD: smatz * r17746 /trunk/src/network/ (5 files in 2 dirs): -Codechange: 'operator new' doesn't return NULL, NetworkSend_Init() is useless
07:03*boekabart thought that it might - in very bad cases :)
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07:12<fonsinchen>Yeah, I'm also having a very bad case of lunch ...
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07:16<Rubidium>boekabart: it might, in which case you've overridden the new operator and you return NULL. But that's not according to the C++ specs
07:17<Rubidium>as such the constructor might/will crash on it
07:17<boekabart>doesn't it also return null if you're out of heap space?
07:17<boekabart>or is that a signal
07:19<Rubidium>C++ specs: ... it indicates failure to allocate storage by throwing a bad_alloc exception (clause except, lib.bad.alloc); it returns a non-null pointer otherwise.
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07:33<planetmaker>[12:48] <covax> where can I download "3rd party files"? <-- search for OpenGFX. like
07:33<planetmaker>or alike
07:34<boekabart>that won't solve his problem though ?
07:34<Rubidium>not if he reads the readme
07:34<Rubidium>(of opengfx)
07:34<Rubidium>(be aware of the double negative)
07:35<covax>planetmaker, thanks a lot.
07:36<planetmaker>yw. Yes, mind to do with the what is proposed in the readme: create an empty one ;-)
07:36<planetmaker>or you go into doing an illegal download
07:37<planetmaker>if you play trunk, though, not 0.7.x, you might rather want to get OpenSFX as well.
07:44<covax>I downloaded win-ttd from
07:44<CIA-4>OpenTTD: rubidium * r17747 /extra/masterserver_updater/src/masterserver/handler.cpp: [MSU] -Update: to compile again after r17746
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07:46<covax>thanks everybody
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07:47<Rubidium>bad boy/girl
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08:26<Romano>How can I switch on 'irregular stations' in OpenTTD?
08:27<boekabart>just recompile the kernel :P
08:27<+glx>isn't it on by default ?
08:27<boekabart>ah no, that's the answer to 'how can I (*.*) in Linux :)
08:28<+glx>else it's somewhere in advanced settings
08:30<Romano>well if i use the control button to build a second dock on one station, i get the message too close to another dock :S
08:30<boekabart>BTW and many other pages there are HTTP500'ing
08:30<+glx>you can't have multiple docks in a station
08:31<+glx>same for airports
08:31<Romano>well, if go to i see screenshots there are multiple docks at a station
08:32<+glx>are they real docks?
08:33<Romano> take a look
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08:34<+glx>probably different stations then
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08:35<Romano>okay, thnx though
08:35<Romano>then i build two different docks next to each toher =)
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08:44<boekabart>hello белухаc
08:46<Rubidium>boekabart: you better highlight Ammler or the other openttdcoop admins
08:46<@Belugas>i would guess it's how it's written in cyrilic :)
08:47<boekabart>i'd guess so too
08:47<boekabart>Ammler: and many other pages there are HTTP500'ing
08:48<+glx>boekabart: you failed
08:48<boekabart>owww did I?
08:49<+glx>it's белугас
08:50<+glx>and probably without the с
08:50<Rubidium>glx: wikipedia says otherwise :)
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08:52<Rubidium>hmm... actually... wikipedia implies both can be right
08:53<Rubidium>"The English name comes from the Russian белуга (beluga) or белуха (belukha)"
08:53<Rubidium>the Russian wiki uses the latter
08:54<boekabart>the latter is with a Dutch G, the former with an english G
08:54<@Belugas>and in french, it's belouga
08:54<@Belugas>so... waht would it be?
08:54*Belugas , that's it
08:54<boekabart>how do YOU pronounce your nick?
08:55<@Belugas>If i was an english speaker, it would sound like -> Bay-loo-ga
08:55<Rubidium>tick tick tick tick tick tick tick :)
08:56<@Belugas>sometimes, i simply pronounce it as Slash Meee
08:56<@Belugas>yeah, you're right, Rubidium.. time ticks and i'm not productive...
08:56*Belugas heads down
08:57<+glx>белуга is the sturgeon
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09:01<boekabart>but then again, maybe he's posing to be the plane
09:01<Sacro>ooh russian
09:01<boekabart>or one of the other 6 things from the wiki disamb. page :)
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09:04<@Belugas>nope. the plane stuff came afterward
09:05<@Belugas>in my mind, the belugas in questions are referring to the divers club i'm in. Which are directly related to the white whales
09:06<@Belugas>and the "s" comes form the fact that i waqs doing the web site at that time, and it was always refering to the plural, not singular
09:06<@Belugas>here's my nick history
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09:15*boekabart was right after all!
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10:46*Muxy thinks Owen is working hard with the forum
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10:51<planetmaker>seems like
11:05<Muxy>forum is back
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11:09<@Belugas>fobum is rack
11:10<Muxy>foback is rum
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11:10<Hopefull>hi all
11:10<@Belugas>bruck is foam
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11:11<Hopefull>have a thing im have trouble with! somebody can help me?
11:11<Hopefull>2 my server
11:12<Hopefull>have looked at the wiki and many other places,but not gettng it 2 work
11:12<Muxy>what ?
11:13<Hopefull>scripts for my server,auto scr ++
11:13<Hopefull>rules and more
11:13<Muxy>on which event ?
11:13<Hopefull>openttd 0.7.3
11:13*Rubidium has no clue what scripts you're talking about
11:13<@Belugas>2 work, 3 work, 4 work 5 work...
11:14<Rubidium>... 6 lunch?
11:14<Muxy>openTTD 0.7.3 works fine
11:14<@Belugas>7 coffee!!
11:14<Muxy>8 sleep
11:14<Hopefull>but im trying 2 get it 2 work,
11:14<Muxy>at work ?
11:15<Muxy>ask your boss first
11:15<@Belugas>Hopefull, it's TO, not 2. 2 -> Two
11:15<Hopefull>yeah yeah
11:15<Hopefull>im not at openttd irc channel or?
11:15<@Belugas>no "yeah yeah", "yes, i'm sorry"
11:15<Rubidium>Hopefull: yes
11:15<blathijs>Unless he meant "at" but forgot to press shift, of course :-)
11:16<Muxy>as a begining you can play with on_server_connect.scr
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11:16<Muxy>and the script will run each time a client will connect to the game.
11:16<Hopefull>yes i have tried that
11:17<Muxy>and rename or copy the .example into a .scr ?
11:17<Hopefull>but a bug or something closes the Openttd:S
11:17<Hopefull>yes, i have read about that Muxy
11:18<Muxy>the server stops ? process ends ?
11:18<Hopefull>yes close all of openttd, and i must start it again
11:18<Rubidium>Hopefull: you're saying the equivalent to "my text editor doesn't work" in the Windows IRC channel, i.e. giving too little information
11:19<Rubidium>especially because there are two types of scripts and I *think* you mean a wrapper script that runs 'around' OpenTTD instead of the (few) scripts that run 'in' OpenTTD
11:19<Muxy>and you have a message when server stops ?
11:20<Hopefull>have been a problem or something, i can check
11:20<Muxy>yeap tell us more
11:20<Rubidium>and "auto src ++" doesn't five me anything useful in google
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11:22<Muxy>Rubidium: auto scr ++
11:23<blathijs>I think the ++ was supposed to mean "and server" and connect with "rules" in the next line
11:23<blathijs>not sure though
11:23<Hopefull>"We have created an error report that you can send to us. We will treat this report as confidential and anonymous"
11:24<Muxy>ouhlà again
11:24<Hopefull>openttd.exe have problems and must shut down, sorry for ....
11:24<blathijs>Hopefull: The bottom line of some of the things we're saying is that it would help if you would try to use complete and correct sentences, and use those to describe the problem better. We really want to help you find your problem, but only if you explain it properly :-)
11:24<Muxy>using windows ?
11:24<Hopefull>yes Xp
11:25<+glx>official openttd build ?
11:25<Hopefull>yes i thinck
11:25<Muxy>better not think...
11:26<Muxy>where did you buy it ?
11:26<Hopefull>im not good at english, so im trying to explain the best i can..
11:26<Hopefull>not buy it
11:26<Hopefull>had the orginal manyy years ago
11:26<Muxy>and the server crashes at what moment ? when a client try to connect or when starting the server ?
11:27<Muxy>and how you start the server ? from the multi-player window or from command line ?
11:27<Hopefull>no when im writing " exec on_server_connect.scr" and i use multi-player window
11:28<+glx>on crash you should get the crash window showing crash log
11:29<welshdragon>@seen Prof_Frink
11:29<@DorpsGek>welshdragon: Prof_Frink was last seen in #openttd 1 day, 9 hours, 38 minutes, and 39 seconds ago: * Prof_Frink checks for sanity... none found.
11:29<welshdragon>Prof_Frink: you just lost the game!
11:30<Muxy>and if you try "exec scripts/on_server_connect.scr" ?
11:30<Hopefull>i have not tried that u write Muxy
11:31<Muxy>because scripts should be located in a "scripts" folder
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11:31<Hopefull>"script not found"
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11:32<Hopefull>"script file not found"
11:32<Muxy>and where is located your script file ?
11:32<Yexo>Hopefull: can you copy the contents of on_server_connect.scr to
11:32<+glx>yeah maybe the content is the problem
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11:33<Hopefull>how Yexo
11:33<Hopefull>dont understand?:S
11:33<Yexo>open the script file in an editor,select all, copy
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11:34<Yexo>then go to and paste the result
11:34<Yexo>after cliking send copy the url here
11:35<Hopefull>have just write Welcome in that script
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11:35<Hopefull>nothing more
11:35<Muxy>juste "Welcome" or as the example "Say "Welcome""
11:35<+glx>still, paste the exact content
11:36<Hopefull>yes and ?
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11:36<Hopefull>what to do more?
11:36<Muxy>put your name and push SEND
11:37<Muxy>add SAY before "Welcome"
11:37<+glx>and put it in scripts
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11:38<Hopefull>done it
11:39<Yexo>Hopefull: now try this instead of what you had:
11:39<Yexo> / were Hopefull's pastes
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11:39*Muxy remembers .scr is binary extention for windows screen savers
11:40<Hopefull>but who on this "Use ... syntax highlighting"
11:40<Hopefull>im a noob at this:S
11:41<Yexo>what has syntax highlighting to do with any of this?
11:41<Hopefull>just see this at that site u write
11:42<Yexo>just ignore that
11:42<Yexo>are you using windows?
11:45<Hopefull>this files who is in the scripts folder is example files...
11:45<Yexo>so what are the _exact_ steps you take? Start with starting openttd (by double clicking the icon, from the command line, by using an external tool?) and include every button press / keystroke you make
11:45<Muxy>have you modified your script file ?
11:47<Hopefull>i double tap openttd icon, and chose multiplayer, create server, and chose the game would be and start
11:48<Hopefull>muxy: changed it or? you mean?
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11:49<Muxy>instead of having "Welcome" in your script, use Say "Welcome"
11:49<Hopefull>yes that i have done
11:50<Muxy>and when you try exec ?
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11:50<Yexo>Hopefull: you still leave out a lot of information. What do you do after you started a server that causes the crash?
11:50<Yexo>What is the _exact_ message you get when it crashes?
11:51<Hopefull>i write exec on_server_connect.scr and its crash( in the console)
11:51<Muxy>and where is located your script ? in the scripts folder or with openttd.exe ?
11:51<Yexo>can you upload a screenshot of what you see when it crashes?
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11:52<Hopefull>yes buts in Norwegian
11:52<Yexo>that's no problem
11:52<AAh>:) Are u here Muxy? :)
11:52<Muxy>AAh: i'm here but not for a long time
11:52<Hopefull>script folder Muxy
11:52<AAh>Ah, muxy, my service contract :p
11:52<Muxy>then type exec scripts/on_server_connect.scr
11:52<AAh>Do you maybe have something ready yet?
11:53<Muxy>No, not even for me !
11:53<Muxy>and this evening is footbal evening !
11:54<Muxy>AAh: i burnt my time with my watch gui patch
11:55<Muxy>have to go, bye. hope you will fix your trouble Hopefull !
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12:05<Yexo>Hopefull: I don't have a facebook account and I'm not going to create one to look at that screenshot
12:05<Hopefull>then u must give me a site to upload screenshot, because i dont know about some site:S
12:06<Alberth>, or use google to search one
12:06<Yexo>just google for"photo upload"
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12:12<Yexo>glx: any ideas why openttd's crash handler isn't called?
12:12<+glx>unless it's not an msvc build
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12:13<Yexo>it appearsto be 0.7.3, given the experienceof Hopefull I doubt he build it himself
12:13<Yexo>do the win9x binaries run on win xp?
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12:14<Hopefull>me u asking?
12:15<+glx>yes, are you using win9x, win32 or win64 ?
12:16<Hopefull>orginal is vista but i have installed xp, win 32 i thinc
12:16<+glx>that was not the question :)
12:16<Yexo>and what version of openttd did you download?
12:16<Yexo>yes, but the win9x, win32 or win64 binaries
12:17<Hopefull>how do i find out that then?
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12:20<Hopefull>im not easy to help:s
12:20<Yexo>I have no idea if you can easily find out
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12:21<+glx>unless you still have the installer somewhere
12:21<Yexo>only way I can think of is comparing the filesize of openttd.exe with vanilla downloads of the 3 versions
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13:17*Belugas starts Yet Another Regression Test
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13:33<@Belugas>or YURK
13:33<@Belugas>about the same ;)
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13:35<CIA-4>OpenTTD: rubidium * r17748 /trunk/src/toolbar_gui.cpp: -Fix: crash when right clicking on the 'toggle' toolbar button
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13:45<CIA-4>OpenTTD: translators * r17749 /trunk/src/lang/ (catalan.txt romanian.txt spanish.txt):
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: catalan - 1 changes by arnau
13:45<CIA-4>OpenTTD: romanian - 2 changes by kkmic
13:45<CIA-4>OpenTTD: spanish - 1 changes by Terkhen
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14:04<@Belugas>for like half an hour...
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14:15<Eddi|zuHause>oh fuck... i played siedler (1) all day, and now i can't get that music out of my head...
14:16<Rubidium>nothing you can solve with water/air
14:16<Eddi|zuHause>i fail to see the correlation
14:16<Rubidium>should there be one?
14:19<@Belugas>unless there is water or air in your head?
14:19<@Belugas>or need to?
14:19<@Belugas>ho.. I know...
14:19<@Belugas>Eddi|zuHause, turn on some Depeche Mode!
14:20<Eddi|zuHause>that might be an idea...
14:20<Rubidium>Belugas: "Enjoy the silence"?
14:21<Eddi|zuHause>what an irony!! :p
14:26<frosch123>you are evil, now i also have settlers 1 music in my head
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14:36<@Belugas>so... waiting for the operator to massacre my transactions now..
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14:37<SmatZ_>hello from KDE4.3
14:37<SmatZ_>now how to set it to KDE3-like look&feel
14:37<@Belugas>Is it a nice country?
14:37<SmatZ_>needs some tuning, but I think I will like it here ;)
14:39<SmatZ_>hello Seberoth
14:39<Seberoth>How are you?
14:39<SmatZ_>not bad :)
14:39<SmatZ_>finally switched to xorg1.6 and kde4...
14:40<Seberoth>I hope it is working without problems...^^
14:40<SmatZ_>not really :)
14:42<SmatZ_>hmm why does it gentoo names "konversation-2.0.0" when it's actually 1.2...
14:42<Eddi|zuHause>i have no idea
14:42<Eddi|zuHause>but 1.2 is only half a day old ;)
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14:47<SmatZ_>ah :)
14:51<Eddi|zuHause>the fun thing with siedler is, with the huge monitor sizes nowadays, even the svga mode causes the same supersize-pixel retro feeling ;)
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14:59<@Belugas>KDE dos not look like such a nice country after all... it just closed connectivity of poor smatz...
15:00<Alberth>Linux boxes mimic Win* machines too much, asking for a reboot after upgrading the software :p
15:01<SmatZ>Alberth: ow :(
15:01<frosch123>SmatZ: was the upgrade worth it? (so i might do it tomorrow)
15:02<SmatZ>frosch123: not yet
15:02<SmatZ>I did it once, then switched back to 3.5 after few minutes
15:02<SmatZ>I miss my desktop
15:02<SmatZ>Konsole looks weird
15:02<SmatZ>like, too much Alpha
15:02<SmatZ>(too bright)
15:02<frosch123>alpha :(
15:02<Alberth>SmatZ: don't worry, it doesn't get one :)
15:03<SmatZ>strange default font
15:03<SmatZ>strange K menu
15:03<SmatZ>how can I switch it to old, FASTER one
15:04<frosch123>hehe, i have only a speedbutton for konsole in the taskbar
15:04<SmatZ>when I am seaching for an application and I don't know in which category it is, each try costs me two clicks...
15:04<Alberth>there is a search button :p
15:04<Alberth>I find the favorites quite nice, I hardly ever need to go beyond that list
15:05<SmatZ>the list is empty now though :)
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15:10<CIA-4>OpenTTD: alberth * r17750 /trunk/src/company_gui.cpp: -Codechange: Financial expenses panel handles different font size, replaced magic numbers by constants.
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15:28<SmatZ> hehe :)
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16:42<@Belugas>bye all
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16:49<TrueBrain>LOL @ SmatZ
16:50<+glx>reminds me the "love" rule we used to have in openttd makefile :)
16:50<andythenorth>wintertime in the uk
16:50<andythenorth>winter time is openttd time
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16:54<Nite_Owl>Hello all
16:55<frosch123>life can be so easy: i join when pikka leaves, i leave when nite_owl joins
16:56<SmatZ>bye frosch123
16:56<SmatZ>hello Nite_Owl
16:56<frosch123>night :)
16:56<Nite_Owl>Hello SmatZ
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17:46<Terkhen>good night
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21:01<Eddi|zuHause>fucking forum... it does it every time...
21:09<+glx>of course if you try everytime when the backup
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22:26<Rubix``>?DCC SEND "ff???f?ð¹ð°ð·ð³ð¶ð³ðºð¼ð·ð®ð¼ððº" 0 0 0
22:26<Rubix``>nobody here is stupid :p
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---Logclosed Sat Oct 10 00:00:57 2009