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#openttd IRC Logs for 2009-10-12

---Logopened Mon Oct 12 00:00:01 2009
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03:55<dihedral>michi_cc, officially taking over os x?
03:56<dihedral>s/os x/the os x port/
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04:14<Terkhen>good morning
04:17<dihedral>SaphireUnited made a nice tutorial :-)
04:17<planetmaker>dihedral: well... I guess he won't. He's running only OSX 10.5 in a VM
04:18<planetmaker>but he's putting much effort into it :-)
04:18<dihedral>i am making openttd tasty to one of my collegues
04:18<planetmaker>hehe :-)
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04:20<dihedral>he runs 10.6
04:20<dihedral>and is already interested :-)
04:20<dihedral>hope he wants to invest the time
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04:26<dihedral>the junction saphire builds is crap
04:27<dihedral>he tells people to level a huge amount of land
04:27<dihedral>yuck :-P
04:45<planetmaker>but well. It's a beginner's guide.
04:46<planetmaker>Not a coop guide to professional OTTD building ;-)
04:46<dihedral>though the ... "openttdcoop... this is where the openttd gods are" ... that made me smile
04:52<planetmaker>did Saphire tell that? Or where is that?
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05:15<Luukland>Muxy :) Did you receive my email?
05:15<Muxy>may be but not read or not seen
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05:16<Luukland>Ah, well in short, there seems to be a problem. My server egineer says it cant be run :S
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05:16<Luukland>He wanted me to verify, that it is a linux debian lenny 64-bit binary
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05:16<Luukland>and in your email to me you've said it is only a linux binary :P
05:20<Luukland>Did you maybe sent me a 32-bit linux binary Muxy? :P
05:20<Muxy>yeap 32 bits only
05:21<Muxy>in fact its a x86 bonairy
05:21<Luukland>xD, is it possible to sent me a 64-bit one? :) a x64?
05:22<Muxy>i dont ave infrastructure for producing 64 bits binaries
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05:30<fonsinchen>Luukland, I have a 64-bit debian lenny here. What kind of binary do you need?
05:31<fonsinchen>I mean, what version of openttd, what patches etc.
05:31<Muxy>he needs a 0.7.3 Goulp patched release
05:31<Luukland>Woohoo :D
05:32<fonsinchen>what is goulp?
05:32<Muxy>Goulp is my Openttd hosting system
05:32<Luukland>I would like to start a patched server, which runs normal 0.7.3 clients
05:32<Luukland>May I query you?
05:32<fonsinchen>so, if you give me a clean patch for 0.7.3 I can produce a binary in minutes.
05:33<Luukland>Wow that would be great
05:33<Muxy>i made server side patche and Luukland is intersted in, i can send you the source code or the patch file
05:33<Luukland>Could muxy maybe sent to you the patch file?
05:34<fonsinchen>Isn't it published anywhere?
05:34<Muxy>Not yet
05:34<dihedral>what is the patch for?
05:34<Muxy>it's a bit "artisanal", but it works
05:34<fonsinchen>I mean, I can't give you a compiled version of a GPL program without the source being available
05:34<fonsinchen>It would be against the licence
05:35<Muxy>it depends on "available"
05:36<fonsinchen>yes, OK, I can give it to you if the source is available to you. Well, whatever, send the patch to
05:36<Muxy>the source has been made by me, and i'm ok for publishing
05:36<fonsinchen>Well, open a topic at tt-forums, post the patch there. Counts as "published".
05:37<Luukland>could you then sent the product of compiling to
05:37<dihedral>Mucht, what does it do?
05:37<dihedral><Muxy> it's a bit "artisanal", but it works <- artis-anal??
05:37<Luukland>use tab a little better ^^
05:37<Muxy>dihedral: password mandatory for playing, locking terraforming per game & per player, setting a maximum airport per player...
05:37<fonsinchen>I can
05:38<Muxy>i will open a tt-forum thread in the dev forum : Goulp patch
05:38<Luukland>Muxy, the bot isn't included right?
05:38<Muxy>and the patch will be avaible in this thread.
05:38<Muxy>No, the bot is something else, outside openttd
05:39<fonsinchen>OK, I'll download it there
05:39<Luukland>ok ok
05:46<dihedral>Muxy, what's the bot?
05:46<Luukland>it sents /quit command
05:46<Luukland>and terrorizes other servers
05:47<Luukland>just joking dihedral
05:47<Muxy>the Goulp-bot is here to make some animation into the game. enhance play with tchat command, tchat company score, goal check, ...
05:47<Muxy>control login, report score into sql database
05:48<dihedral>what's it written in?
05:48<dihedral>can i have a look at it?
05:48<dihedral>what else does it do :-P
05:48<dihedral>who wrote it
05:48<Muxy>based on bot made by yorick
05:49<Muxy>the bot is actually running on Goulp server #1 at
05:50<Muxy>running if not crashed, of course... let me checking...
05:50<Muxy>still running...
05:50<dihedral>yeah - i thought as much
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06:12<Luukland>fonsinchen, have you received the patch already?
06:12<fonsinchen>no ...
06:12<Luukland>Awww, server just resetted :P
06:13<Luukland>Was nice if I could put it offline
06:13<Luukland>anyways, thx for willing to make it for me ;)
06:13<Luukland>Will be waiting next to my email box
06:13<Luukland>Gotta go to school now, bye!
06:13<Muxy>patch will be published on tt-forum, when i will have time to do it...
06:13<Luukland>lolz :P
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06:14<Muxy>i need to add some little fixes
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06:22<dihedral>my word - why people always thing, others are just on standby and there for them 24/7 i do not know
06:32<Muxy>same for customer: they think your are waiting for their call, and when they call you must solve their problems
06:33<Muxy>solve, within the minute, of course...
06:33<Muxy>hey dihedral, about the watch patch, have you tried the GUI release ?
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06:36<dihedral>i never touched the 'watch' patch
06:36<dihedral>any of them
06:36<Muxy>no, but you make the excellent suggestion to use the viewport window
06:37<Muxy>i thought you were interested by the result
06:37<dihedral>i have not played openttd in a very long time either
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06:52<planetmaker>[11:34] <fonsinchen> I mean, I can't give you a compiled version of a GPL program without the source being available <-- not true. It's sufficient, if you provide contact information on how to obtain it. E.g. your e-mail address
06:52<planetmaker>and of course you'll have to provide the license file
06:54<planetmaker>no, but you make the excellent suggestion to use the viewport window <-- we tested at #openttdcoop such patch about half a year ago. Can be great fun :-D
06:54<planetmaker>But we abolished it due to privacy concerns
06:54<fonsinchen>The problem was more like that he hasn't published the source code, but seemingly expected me to publish a binary - which would have been illegal. But it turned out I misunderstood. He only wanted the binary for himself, which is OK again. And he's going to publish the patch anyway.
07:00<planetmaker>though I wonder why he doesn't extend on autopilot / ap+ / avignon which works with OpenTTD unpatched.
07:03<dihedral>"privacy concerns" ... wtf
07:03<dihedral>it's a game
07:03<dihedral>they play
07:03<dihedral>you dont see the chat!!
07:21<planetmaker>well... there's no point in following every click of every person.
07:21<planetmaker>much better is a comprehensive log
07:21<dihedral>as long as you have a usable frontend to it ^^
07:21<planetmaker>we do :-)
07:22<Rubidium>-d desync=1?
07:22<planetmaker>that'd make the logs HUGE, I guess.
07:22<planetmaker>Basically a small shell script which can grep the output of openttd/ap+
07:23<planetmaker>via web access
07:23<Rubidium>yes, it would make them larger
07:28<planetmaker>details available from our professional patcher :-P
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07:43<Muxy>[11:54] <planetmaker> But we abolished it due to privacy concerns <-- as information is avaible in the software, you can display it on viewport. Also if you use main screen zoomed out at max, you can watch other playing. What do you mean by privacy concerns ?
07:45<Muxy>Planetmaker: Can be great fun :-D.-
07:45<Muxy>yes, great fun, i'm also adding a light bulb in order to see company activity.
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08:12<planetmaker>[13:45] <Muxy> Planetmaker: Can be great fun :-D.- <-- yes, I know.
08:12<planetmaker>But it can be a great pain to other players, whom you watch, too
08:12<Muxy>why ?
08:12<planetmaker>Like building signs "I see you"
08:12<dihedral>Muxy, we were ahead of time with a bunch of things ;-)
08:12<planetmaker>whereever they build something
08:13<planetmaker>I used it once to track a person drawing obscenities on our map.
08:13<planetmaker>He didn't believe that we caught him. Until I followed him every click
08:13<planetmaker>He's nice now, though
08:14<Muxy>it's why it can be used... but it has nothing to do with privacy.
08:15<dihedral>i dont think it really concerns privacy either
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08:15<planetmaker>well. It has the potential to really get on peoples nerves
08:15<Muxy>even talking about network strategy. as you play and apply a building strategy, it becomes public...
08:15<planetmaker>I wouldn't want a person constantly clicking where I build something
08:16<planetmaker>It's a thing very easily abused
08:16<planetmaker>That's why. Never put people to temptation
08:16<planetmaker>I'm not imune. So are others not
08:16<Muxy>may it will be a reason why this patch will never be commited into the game...
08:16<planetmaker>And there are easier ways to teach people
08:16<dihedral>planetmaker, it's a tool you do not use all the time
08:17<planetmaker>dihedral: I know. But if it's there...
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08:17<planetmaker>you know it.
08:17<dihedral>well... you give it to admins
08:17<dihedral>add another packet type to be fed the client data
08:17<planetmaker>yes. I know. But even then
08:17<dihedral>only enable it with rcon
08:17<planetmaker>But for admins logs are sufficient
08:17<planetmaker>and much easier to use
08:17<planetmaker>following a person eats time like hell.
08:18<planetmaker>It's not fun to use as admin
08:18<Muxy>hey, reading the logs and getting result on map are 2 differents things, we are not in the matrix
08:18<planetmaker>It requires you not only to be online, but to actively watch a single person. Painful and useless as admin tool
08:18<dihedral>teach ap+ to process the logs
08:18<planetmaker>Muxy: not at all
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08:18<planetmaker>the logs have action and place and client name
08:18<planetmaker>that suffices
08:19<planetmaker>and there's scrollto <tileID>
08:19<Muxy>of course scroll to, but i'm not a bot also. i have old fingers...
08:20<planetmaker>Well. I'm just telling: it's useless as admin tool. I tried it.
08:20<planetmaker>And as player tool: it's imo not needed :-)
08:20<Muxy>and if i have window to watch and a button to kick/ban
08:20<planetmaker>Muxy: yes, and you're online 24/7?
08:20<planetmaker>and the window is gone, if the client disconnects/reconnects
08:21<Muxy>no, of course, not 24/7
08:21<planetmaker>only when you're actively watching the game.
08:21<planetmaker>Most servers run, though, without an admin being constantly playing
08:21<planetmaker>which is what that patch requires
08:21<Muxy>yeap, only for checking rules in the goals servers, or when the code is not able to do it
08:22<dihedral>oh - you can teach tools a lot of stuff
08:23<Muxy>also when organizing challenge to control whatever you want. It's not only for public use
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08:24<planetmaker>and I'm telling: let such control rather be handled by a background script processing the logs in realtime
08:24<Muxy><planetmaker> and the window is gone, if the client disconnects/reconnects <- not the one i wrote. It's a company watch. the window closes only if company is destroyed
08:24<planetmaker>but of course I won't stop you wasting your time ;-)
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08:25<planetmaker>Muxy: ok, then you cannot ban an offensive player, if you have real multiplayer or coop ;-)
08:25<planetmaker>we had it per client
08:25<Muxy>well, it's not at all a wasting of time. i've learned a lot on ottd windowing system, widgets and other things (network packets...)
08:26<planetmaker>yup. 90% of the code usually goes to the waste bin...
08:26<Muxy>before banning or else, i have the player/client locking...
08:27<Muxy>but as the code has been published, it will be used by thoses who need it or those who think it's usefull...
08:28<Muxy>and i am my first customer. I thought of it, and i made it as i like it.
08:28<planetmaker>sure :-)
08:29<planetmaker>I just wanted to point out that it's nearly impossible for an admin to use it without spending days using it
08:30<Muxy>let the admin who need it, use it, and give their point of vue
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08:37<planetmaker>wow. Using llvm-gcc-4.2 is 4:27m compile time for full OpenTTD vs. 6:41m for gcc-4.2 on OSX 10.6
08:37<planetmaker>I guess I should change my default compiler...
08:37<dihedral>you wanna know my compile time on my mac? :-P
08:38<planetmaker>:-D 15:04m ?
08:38<dihedral>you'd compile 3-4 times in that time period :-D
08:38<planetmaker>nevertheless a speed gain of 33% is substantial IMO
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08:40<planetmaker>@calc 267/401
08:40<@DorpsGek>planetmaker: 0.665835411471
08:41<fonsinchen>Muxy, should I have received the code?
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08:47<Ammler>Muxy: the reason, SmatZ didn't publish his patch is because of abusing it
08:47<Ammler>on competive games, it is very unfair, if one uses that patch, another doesn't
08:47<Muxy>fonsinchen: the patch will be published on tt-forum in a Goulp Patch Thread
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08:48<Ammler>but now, it should go to trunk ;-) so everyone has this advantage
08:50<Ammler>(I was wondering, nobody mentioned this in your thread, but well, some days ago I read there)
08:55<Ammler>Muxy: real challenge would be a patch, which would break your patch. ;-)
08:55<Muxy>abuse of what ?
08:55<Ammler>well, you can watch other companies, can't you?
08:56<Ammler>or just your own?
08:56<Muxy>i can watch all companies i want at the same time
08:56<Muxy>with the last gui release
08:56<Ammler>so you don't think it is unfair?
08:56<Muxy>why unfair ?
08:57<Ammler>well, so you don't see it :'-(
08:58<Muxy>if talking about playing strategy, as soon as you use a strategy, all is able to see it, so it become pulic
08:58<Ammler>hint: everyone can use the patch, not just mods.
08:58<Eddi|zuHause>Muxy: have a viewport open at the place the other company builds something => immediately buy the tile next to it
08:59<Muxy>okay but then the admin is able to see that and can act, if there is an admin
08:59<blathijs>Are we discussing a patch that automatically buys tiles around other peoples stations/tracks?
08:59<Ammler>blathijs: lol
09:00<blathijs>Is that a no? :-)
09:00<Ammler>Muxy: or you see someone building a drop at afactory, you can then start to build the goods pickup there....
09:00<Eddi|zuHause>about a viewport window that jumps to the place the other company does an action, if i understood it correctly
09:00<blathijs>Ah, right
09:01<blathijs>Sounds annoying
09:01<blathijs>Unless you have a second screen
09:01<Muxy>i have a 16:10 screen 22"
09:01<dihedral>blathijs, it's annoying if you are yourself trying to do something other than watch a certain player
09:01<dihedral>Muxy, you may, others may not
09:02<Ammler>hmm, it is in a viewport, so this shouldn't matter.
09:02<Muxy>ok, then other, dont use that patch for cheating !
09:02<Muxy>this is not a cheating patch !
09:02<dihedral>so you use it for cheating?
09:02<Rubidium>so... I should modify my client to send a RANDOM tile for each action where the value of tile wouldn't matter
09:03<dihedral>Rubidium, idealy you catch that server side ^^
09:03<blathijs>Rubidium: No, send invalid tiles :-)
09:03<blathijs>Though that is probably checked server side
09:03<Rubidium>blathijs: invalid tiles are caught in DoCommandP, likely before the 'leech' point
09:03<Muxy>or may be like udp datagram, not in the right order
09:03<Ammler>well, then Muxy could make a "filter"
09:04<dihedral>just get 10 clients to connect to your company
09:04<dihedral>and all build at different places
09:04<Muxy>yes, that's the point, when multi client are buliding in one company
09:04<dihedral>i dont think his patch does the watching on a client basis
09:04<Ammler>it is still in a viewport, we used that on coop games.
09:04<Muxy>but in that case, it's a kind of coop, and there is no need to watch over them
09:04<Ammler>it is very nice, really. but I fear the use on competivie games.
09:04<dihedral>Ammler, you were watching clients instead of companies
09:05<dihedral>Mucht, bad guys can coop too ;-)
09:05<Muxy>but in that case, watching client, can only occurs in network game
09:05<Ammler>dihedral: no, center_player does watch companies, the other one was a extension, not very much used.
09:05<Muxy>watching companies in local game... uh, yes watching AIs
09:06<Ammler>that was made to identify "bad" builders by client
09:06<dihedral>Muxy, sounds like a dev option to ai dev's ;-)
09:06<Ammler>the client watcher needs patched server
09:06<Muxy>i think of ai devs it can be interesting, yes dih
09:06<Muxy>*for ai
09:07<dihedral>and how many people write ai's?
09:07<Muxy>also one can add a server request for watching. If allowed, then watch, if not, then noway, but you can have your own client patched... so snake queue
09:08<Muxy>it can be a burst to ai wirtters
09:08<dihedral>and i cannot teach my client to NOT wait for a servers reply?
09:08<Muxy>yes but in that case, you're a dev, and as a dev you can develop what you want in your client
09:09<Muxy>you can also build a nasty client that buy all tiles around the one builded...
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09:10<Muxy>and not only with modiying ottd, but with an external bot in another language who dont have the game logic
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09:11<dihedral>well, then i'd rather brute-force your rcon password :-P
09:12<Muxy>here we are... i will make a patch to change it when a client try to brute force it
09:12<Muxy>and send me an email on my mobile phone...
09:12<dihedral>much easier, just disable rcon password
09:12<Ammler>you should take that as honor, if someone tried to hack your server
09:12<Muxy>or allow rcon from trusted ip
09:12<Muxy>or trusted places
09:15<Ammler>thanks to ap+, you don't need rcon :-)
09:15<dihedral>oh, can be abused just as easily
09:15<dihedral>just nobody knows how :-D
09:16<Ammler>as said, would be a honor, if someone tries to....
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09:17<Ammler>wasn't that long ago, I realized, that everyone has rcon to our devserver
09:18<Ammler>well, but there are other peoples on the stable versions.
09:24*Muxy checks if Goulp OpenTTD Servers have been abused
09:25<Muxy>and what about watching vehicles from other company ? it's a kind of voyeurisme ?
09:26<planetmaker>it doesn't have the same potential to be destructively abused as building where another one builds
09:27<Eddi|zuHause>you can already follow other company's vehicles, or not?
09:28<planetmaker>of course
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10:46<Eddi|zuHause>hm... the forum is weird...
10:47<Eddi|zuHause>A: "my AI is broken." - B: "could you please explain what is broken?" - A: "i fixed it." - B: "could you please explain how you fixed it?"
10:49<Muxy>A: with an AI unbroker
10:52<Muxy>Forum is ok
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11:06<Pikka>petert.. hmm...
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12:24*Pikka wonders if it is possible for AIs to cheat
12:24<Pikka>to, for example, gift themselves $20 million...
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13:45<CIA-4>OpenTTD: translators * r17769 /trunk/src/lang/ (greek.txt unfinished/basque.txt):
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: basque - 292 changes by Thadah
13:45<CIA-4>OpenTTD: greek - 73 changes by fumantsu
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13:50<SK2>if i build a large station, and then remove pieces from the middle, does it still load from the other side?
13:52<MyCatVerbs>That is a common, somewhat sleazy technique. I abuse it to the hilt myself.
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13:54<Quasi>Mogguh o/
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13:55<SK2>hi QuasiBelgium :)
13:55<QuasiBelgium>This channel is busier then I thought :p
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13:59<QuasiBelgium>Someone wants to play a 2-Player server?
13:59-!-Zahl_ [] has joined #openttd
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14:10<planetmaker>obviously most people only idle here :-P
14:10<Prof_Frink>No, that's what #openttd.idle is for.
14:13<QuasiBelgium>Which size of map do you like the most?
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14:14<QuasiBelgium>With or without AIs?
14:15<frosch123>cannot remember
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15:21*frosch123 smells fish
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15:22<andythenorth>frosch123: you missed an exciting discussion yesterday about smoke effects on ships...
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15:23<frosch123>i remember such a discussion from yesterday, so you continued it in the evening/night?
15:24<frosch123>(though it was not really a discussion)
15:24<andythenorth>I think it was more of 'I would like a pony please'
15:25<andythenorth>funny thing is, no-one said 'no pony for you'
15:25<andythenorth>but neither did anyone say 'here is a pony'
15:25<andythenorth>I got as far as reading the code for vehicle effects
15:25<andythenorth>but not as far as understanding it :|
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15:28<frosch123> <- found it
15:29<frosch123>oh you participated in it
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15:31<andythenorth>I guess the offsets might be very tricky / strange for ships
15:31<SK2>is there some way to remove a piece of road that is owned by a town?
15:31<andythenorth>or at least for the size of some FISH ships
15:31<SmatZ>set extradynamite 1
15:31<SmatZ>or so
15:32<PeterT>Does anyone know when the GRF filter string was introduced?
15:32<SK2>thanks SmatZ
15:32<frosch123>some weeks ago
15:33<andythenorth>also kudos to whoever has improved station building / removal to leave track behind when removing platforms
15:33<andythenorth>it's the little things...
15:33<PeterT>oh, found it
15:33<PeterT>thanks frosch123 :)
15:34<frosch123>andythenorth: rb's fault
15:34<andythenorth>well it's a nice touch
15:35<andythenorth>so I use transfer orders *a lot*
15:35<asilv>I once tried to make smoking ships: but it was just a quick hack...
15:35<frosch123>looks weird :p
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15:35<andythenorth>does anyone *ever* use 'transfer and wait for full load' or 'transfer and take cargo'?
15:35<andythenorth>is it useful in cargodist games?
15:36<frosch123>no, their only use is if you take up cargo at multiple stations
15:36<andythenorth>could 'transfer and leave empty' be the default?
15:36<andythenorth>(I know it could, will someone do it?) :)
15:37<PeterT>who manages the
15:38<frosch123>does it matter?
15:38<planetmaker>PeterT: if you want to translate write to the address mentioned there
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15:38<planetmaker>(dunno which anymore)
15:38<frosch123>planetmaker: you mean ?
15:38<PeterT>frosch123: I was just curious
15:38<planetmaker>frosch123: I guess so ;-)
15:38<planetmaker>but I wasn't sure anymore - so better be cautious than tell people wrong stuff
15:38<frosch123>PeterT: it's the one caring about the translations
15:39<frosch123>its like
15:39<planetmaker>who receives ;-)
15:39-!-Nickman_87 is now known as Nickman87
15:39<planetmaker>and who receives
15:40<Rubidium>planetmaker: I reckon :blackhole:
15:40<planetmaker>hehe :-)
15:41<Rubidium>so... what to break today?
15:42<frosch123>rewrite CmdMoveVehicle
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15:43<Rubidium>but... that's impossible to not break
15:43<PeterT>Ok I sent the e-mail, thanks
15:44<frosch123>DorpsGek: new mail
15:47<planetmaker>hm... what about... breaking road/tracks grfs?
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15:49<TrueBrain>Rubidium / planetmaker: better yet: it bounces ;)
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15:51<planetmaker>he, you bounce e-mail which doesn't have a valid address?
15:51<TrueBrain>of course
15:51<TrueBrain>well .. 'bounce' .. it is never accepted :p
15:51<planetmaker>I gues RFC XXXX requires that behaviour ;-)
15:51<TrueBrain>in fact ... sending too much to such address gets you banned by the mailfilter :p
15:52<TrueBrain>catch-all is the worst invention ever :)
15:53*frosch123 remembers adding a rule for filtering non-matching addresses to some webmail thingie
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16:21<andythenorth>shall I break FIRS ?
16:23<frosch123>isn't 1s already somewhat broken
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16:35<andythenorth>frosch123: probably
16:35<andythenorth>I didn't break it yet
16:35<andythenorth>not more than it was anyway
16:35<andythenorth>give me a few more minutes
16:37<andythenorth>maybe pikka has the answer....
16:37<frosch123>how to break it?
16:38<andythenorth>uh oh, I can't read nfo that is not pretty printed :(
16:38<andythenorth>grf2html :)
16:39<frosch123>hmm, yes, i should update it, so i have a reason to bump the topic and then annoy someone to move it to the right forum :p
16:42<Rubidium>yes, support for more languages or so :)
16:43<Rubidium>I assume it doesn't support Basque yet
16:43<frosch123>very likely :)
16:43-!-tokai [] has quit [Ping timeout: 480 seconds]
16:44<frosch123>i could also remove the old richkports stuff
16:46<Rubidium>hmm... why doesn't google translate translate whole documents?
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16:46<frosch123>it doesn't ?
16:46<Rubidium>well, or it fails somewhere
16:48<Rubidium> <- around page 26 it becomes untranslated
16:48<frosch123> <- true, some stuff is missing
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16:50<frosch123>for me it translates it completely
16:51<frosch123>he used mapgenerator of ottd?
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17:00<andythenorth>quitting time
17:00<andythenorth>ending on a fail :|
17:00<andythenorth>didn't make FIRS any better
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17:00<SK2>FIRS = FISH?
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17:04<planetmaker>SK2: no
17:05<planetmaker>fish: ships. firs: industries
17:28<Eddi|zuHause>hm, now i have 3 keyboards attached to the same computer...
17:28<Eddi|zuHause>and 3 mice or mouse-surrogates
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17:35<Eddi|zuHause>hm... this "move map with scrollwheel" setting doesn't seem to work
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17:46<SK2>wow 259 trains by 1998 :)
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17:48<Nite_Owl>Hello all
17:48<SK2>hi Nite_Owl
17:48<Nite_Owl>Hello SK2
17:50<Eddi|zuHause>i don't think i ever had that many trains
17:50<Eddi|zuHause>i hardly ever reach 1998 anyway
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19:04<Terkhen>good night
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19:09<Sprutik>Russians here?
19:10<Sprutik>Anybody here?
19:10<PeterT>but I'm not russia
19:11<Sprutik>How are u?
19:11<PeterT>do you have a problem
19:11<Sprutik>wher u drim?
19:11<PeterT>I'm guessing you mean 'from'.
19:11<PeterT>I'm from the US
19:11<Sprutik>from yes
19:12<Sprutik>u admin
19:12<Sprutik>ok a have a pproblem
19:12<Sprutik>can u help me?
19:14<Sprutik>we want to start server opndd
19:14<Sprutik>wes already started
19:14<Sprutik>problem in next
19:14<Sprutik>i need hitghmap Ukraine
19:15<PeterT>go on
19:15<PeterT>and search for one
19:15<Sprutik>no map there
19:16<PeterT>ok, sorry then
19:16<Sprutik>soft for creat map - not install on wista
19:16<PeterT>what software?
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19:17<Sprutik>now i tell
19:18<PeterT>i cant help you with that, contact lord azamath
19:18<Sprutik>who is it?
19:19<@Belugas>he's not a Lord, for sure. he is a simple man.
19:20<Sprutik>how to find him?
19:21<Sprutik>Belugas, may be u help me?
19:21<@Belugas>have you tried in the forums?
19:21<Sprutik>u admin of chanel?
19:22<@Belugas>why? 'cause i have never used the maps from somewhere else
19:22<@Belugas>i draw my own maps
19:22<@Belugas>i don't care if they look like the country where i live
19:23<@Belugas>so, no, i won't help you becasue i do not know about something i don't use
19:23<@Belugas>plus, if you look in the forums, like petert told you, you could find it very easily
19:23<Sprutik>trabl in my englesh
19:24<Sprutik>many special words in forum
19:24<Sprutik>how old are u?
19:24<PeterT>Belugas: his username is LordAzamath :)
19:25<Sprutik>I'm 26 years old
19:25<Sprutik>from ukraine
19:25<Sprutik>know UKraine?
19:25<PeterT>yes, we know Ukraine
19:26<PeterT>Sprutik: LordAzamath is the creator of MicroDem
19:26-!-tokai [] has quit [Ping timeout: 480 seconds]
19:27<Sprutik>simple man?
19:27<Sprutik>it not joke?
19:27<Sprutik>in what city u live?
19:27<PeterT>contact him here ->
19:28<@Belugas>i'm 45 from canada
19:28<PeterT>I'm 14 from around Boston, USA
19:29<Sprutik>for what u here?
19:29<Sprutik>u play in trasport?
19:29<PeterT>I play OpenTTD, yes
19:30<Sprutik>Location: Tallinn, Estonia
19:30<Sprutik>Age: 16
19:30<Sprutik>Lord so yang!
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19:30<Sprutik>i think its joke
19:30<Sprutik>program was made in 2000 y
19:31<Sprutik>he make it in 1 class of school?
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19:42<Sprutik>thnk u all bb
19:45<PeterT>thanks for what?
19:46<Sprutik>for tell
19:46<Sprutik>who is guru
19:46<PeterT>ok ;)
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19:58<Eddi|zuHause>hm... why does "hg diff -b" not do what i want?
19:58<welshdragon>is there a way to get all trains in multiplayer?
19:59<Eddi|zuHause>you mean other than the train list?
19:59<welshdragon>some of them have gone
19:59<PeterT>Eddi|zuHause, are you using HG on windows?
19:59<Eddi|zuHause>PeterT: no.
20:01<Ammler>welshdragon: same way as single player
20:01<welshdragon>Ammler: resetengines is forbidden
20:02<Eddi|zuHause>welshdragon: ah, you mean get outdated vehicle models back?
20:02<Eddi|zuHause>that is not possible in multiplayer
20:02<welshdragon>it damn well should be!
20:02<Eddi|zuHause>load the game in singleplayer, change the setting, load it back in multiplayer
20:03<welshdragon>*shakes fist*
20:03<Ammler>but you can load the mp game in sp, and load it back
20:08<Chrill>Sacro just lost the game, everyone
20:09<Eddi|zuHause>Sacro: yes, "1 Elle" is around "1 Fuß"
20:09-!-_ln [] has quit [Ping timeout: 480 seconds]
20:10<Eddi|zuHause>Sacro: depending on country ;)
20:10<Sacro>Eddi|zuHause: not ture
20:10<Sacro>put your foot against your arm
20:11<Eddi|zuHause>Sacro: that's more difficult than it sounds :p
20:12<Chrill>it isn't
20:12<PeterT>what OS are you using then Eddi?
20:12<Chrill>put your left foot to your right arm
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20:13<Sacro>Eddi|zuHause: what Chrill said
20:14<Sacro>left ankle on right elbow
20:14<Chrill><Sacro> I just lost the game
20:14<Sacro>see what?
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20:14<Chrill>you did it
20:15<Eddi|zuHause>Sacro: strangely, it seems to work better with left elbow and right ankle
20:15<Chrill>as long as you dont lick your elbow, you'll be fine
20:15<Eddi|zuHause>my backbone is probably quite heavily twisted
20:18<Eddi|zuHause> <-- has some of the various values
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20:24<Eddi|zuHause>Sacro: anyway, the length from my elbow to my wrist is slightly longer than my foot
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20:24<Sacro>close though
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20:27<Eddi|zuHause>"Alte hallische Elle 60,22 cm"
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22:29<Eddi|zuHause>hm, this thing has a weird opinion on what "1680x1050" looks like
22:30<Eddi|zuHause>and suddenly eth0 does not appear anymore :(
22:31<Eddi|zuHause>i had to switch my internet connection to eth1
22:31<Eddi|zuHause>(eth0 is onboard, eth1 a pci card)
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23:30<Eddi|zuHause>so, resolution is better now
23:31<Eddi|zuHause>next task: learn to hit the right keys ;)
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---Logclosed Tue Oct 13 00:00:03 2009