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#openttd IRC Logs for 2009-10-27

---Logopened Tue Oct 27 00:00:51 2009
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04:31<Forked>falalalala in the moorning
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04:54<Pikka>there too
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05:56<dihedral>CaptObvious, wrt autopilot
05:56<dihedral>what os are you running it on?
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06:41<schuay>on medium difficulty with breakdowns set to normal, the trains break down every 2 tiles or so, even when entering a depot every round.. what am i doing wrong?
06:41<boekabart>very old, worn trains?
06:42<dihedral>long long tracks not servicing enough?
06:42<schuay>don't think so, it happens right at the beginning of the game
06:42<dihedral>breakdowns set to reduced is touch enough actually
06:42<boekabart>using a graphics set? (custom trains)
06:43<schuay>nope, everything at default :(
06:43<boekabart>dihedral: though?
06:43<dihedral>no tough
06:43<boekabart>sorry, you're right
06:44<dihedral>other than perfect, it's my favorite thing to be :-D
06:44*dihedral coughs
06:44<schuay>by the way, another simple question - what is 'servicing'? are trains serviced every time they enter the depot? or do they need specific orders to service?
06:49<SmatZ>they are serviced when they enter a depot
06:50<SmatZ>and you can use service orders to force visit in certain depot
06:50<schuay>alright thanks!
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06:59<Yexo>actually you use a goto-depot order to force visiting a depot and a "service at depot"-order when you only want the vehicles to go to the depot when they need servicing
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07:04<schuay>ah ok that makes sense - and is it better to use goto depot or service at depot?
07:04<planetmaker>depends upon what you want :-)
07:06<dihedral>a service :-P
07:09<schuay>im not sure what i want.. i'm just glad i got signals figured out. sort of :)
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07:10<Yexo>it depends on how long your vehicle takes to finish all orders, if that's very long you might want to force a service (goto depot), if it's a very short time you'd use "service at depot" so the vehicle doesn't go to the depot every time but only when needed
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07:13<schuay>and "when they need servicing" is a fixed interval for every train?
07:16<Yexo>you can change it in the vehicle details window
07:16<schuay>ah right ok
07:16<Yexo>it's either a percentage of the maximum reliability or a fixed number of days
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08:03<CIA-9>OpenTTD: rubidium * r17884 /trunk/src/network/network_gui.cpp: -Codechange: remove (most) magic numbers from drawing the details of the network lobby and split detail drawing to its own function
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08:43<CIA-9>OpenTTD: rubidium * r17885 /trunk/src/network/network_gui.cpp: -Codechange: make the network lobby window nested
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09:30<Goulp>Hello Canada !
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09:44<@Belugas>Hello France :D
09:44<@Belugas>shit.. almost a quarter lag...
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09:47<Eddi|zuHause>it's the time shift
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10:10<@Belugas>i'm on a time warp!
10:11<dihedral>reminds me of that squirrel in ... what's it called? 'over the hedge'?
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10:17<Eddi|zuHause>haven't seen that one
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10:18<dihedral>i think it's a good one :-)
10:19<Eddi|zuHause>dunno, sounded too much like a madagascar clone back then
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10:39<CIA-9>OpenTTD: rubidium * r17886 /trunk/src/network/network_gui.cpp: -Codechange: make the 'start server' window nested
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10:48<CIA-9>OpenTTD: rubidium * r17887 /trunk/src/ (48 files in 3 dirs): -Codechange: remove some (now) unneeded {SKIP}s
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11:31<@Belugas>toum te doum
11:31<@Belugas>pouet pouet
11:32<@Rubidium>is that like legless chicken or so?
11:37<@Belugas>it's a bicycle running in a crowd of pedestrians
11:37<@Belugas>POUET POUET
11:39<@Belugas>or, in my current situation, a programmer looking for an urgent data on a not so well defined spech bursting in his boss's office
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12:48<joekeloekes>is there a way to ban ip ranges, it doesnt seem to like wildcards
12:49<@Rubidium>yes, use the CIDR notation
12:49<@Belugas>i've heard that it i using CIDR notation
12:49<@Belugas>mmm... too late
12:49<MyCatVerbs>Now I'm thirsty.
12:50<joekeloekes>hmm, heard the word, but dunno exactly how to. for banning the range 188.186.*.* would i have to ban something like 188.186.0/24.0/24 or so?
12:50<@Belugas>could be worse, you could by thirty
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12:50<joekeloekes>hmm ok, im going to try that to get rid of a frussian gang :)
12:51<Eddi|zuHause>a friesian gang?
12:51<Eddi|zuHause>are they that bad?
12:51<joekeloekes>hehe, not frisian, cant say anything bad about them one of the admins on our server is from there
12:51<joekeloekes>russian, thats just around the corner from there
12:52<Eddi|zuHause>yeah, the corner is called "Denmark" :p
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12:53<@Rubidium>Eddi|zuHause: nah, Poland borders with Russia, not Denmark
12:54<@Rubidium>Denmark borders with Canada :)
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12:54<LordAzamath>borders with...
12:54<Eddi|zuHause>Rubidium: but once you shipped around denmark, you can go straight ahead to russia
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12:54<joekeloekes>why would someone wanna do that?
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12:55<LordAzamath>why not use the Kiel channel
12:55<LordAzamath>why ship around
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12:57<joekeloekes>ahh, there's yorick
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12:59<yorick>joekeloekes: what's with me?
12:59*LordAzamath hides
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13:39<planetmaker> <-- is it possible to re-define all colours of OTTD via a colour-changing newgrf?
13:39<yorick>night transform set does it
13:43<planetmaker>got a link? I don't find it on grfcrawler
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13:45<CIA-9>OpenTTD: translators * r17888 /trunk/src/lang/ (dutch.txt german.txt serbian.txt):
13:45<CIA-9>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-9>OpenTTD: dutch - 1 changes by habell
13:45<CIA-9>OpenTTD: german - 1 changes by planetmaker
13:45<CIA-9>OpenTTD: serbian - 1 changes by etran
13:48<@Belugas>damned i love that set...
13:48<@Belugas>i really do
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14:36<nicfer1>would be possible to change the code in ottd to make night cycles dynamic rather than with a static grf?
14:36<Alberth>if you change enough code, anything is possible
14:36<Ammler>nicfer1: and how you make the cicle? 1sec day, 1sec night?
14:37<frosch123>Ammler: it's called OTTDAtThePoles
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14:40<nicfer1>15 days sun, 15 days night
14:41<nicfer1>that's, in-game days
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15:22<CIA-9>OpenTTD: rubidium * r17889 /trunk/src/vehicle_gui.cpp: -Feature: double click on a item in the refit list refits without the need to click on the refit button
15:22<CIA-9>OpenTTD: rubidium * r17890 /trunk/src/newgrf_gui.cpp: -Feature: double clicking on a NewGRF opens the parameters window
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15:42<Eddi|zuHause>funny ;)
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15:56<CIA-9>OpenTTD: rubidium * r17891 /trunk/src/ (engine_gui.cpp lang/english.txt): -Feature [FS#1619]: Show maximum tractive effort in the 'exclusive test'/'early offer'/'engine preview' window
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16:07<Eddi|zuHause>three windows in one!
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16:10<CaptObvious>I like the feature updates in realtime
16:19<CIA-9>OpenTTD: rubidium * r17892 /trunk/src/autoreplace_gui.cpp: -Feature [FS#1760]: automatically select the railtype with the most engines for the autoreplace window/try to avoid showing an empty autoreplace list
16:19<@Rubidium>real time... it's lagging like... a lot
16:19<kannerke>does someone know where to find the name of a station?
16:20<frosch123>it's written in the sign above it
16:20<kannerke>in the code
16:20<kannerke>it's no part of the struct station?
16:20<@Rubidium>something with GetString
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16:21<frosch123>grep for SCC_STATION_NAME
16:21<@Rubidium>like SetDParam(0, st->index); GetString(buffer, STR_JUST_STATION, lastof(buffer); or so
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16:22<+glx>it's partly in the struct (but I don't remember how it's done for renamed stations)
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16:28<CIA-9>OpenTTD: rubidium * r17893 /trunk/src/ (saveload/saveload.cpp settings_type.h table/settings.h): -Feature [FS#2633]: make it possible to disable background saving, only via the config file/in game console though
16:30<rellig>can i increase the output of industry without using a cheat?
16:31<@Rubidium>you have the cheat menu opened?
16:31<rellig>... without using a cheat?
16:32<rellig>its in a multiplayer game, anyway
16:32<@Rubidium>oh, then you can't
16:32<Alberth>for non-primary industries, give it more materials that it needs
16:32<frosch123>default industries?
16:32<kannerke>getting the source, multiply the amount of generated cargo and compile ;o)
16:33<@Rubidium>kannerke: and whine to us that he or all his clients get kicked because they desync?
16:33<rellig>should be easy if i know where i find this amount (my server is runing gentoo)
16:33<kannerke>ah, for multiplayer, I overlooked that
16:34<@Rubidium>rellig: easy yes, wanted in a network game: no, primarily because people will get kicked because they haven't got the same modifications as you have
16:34<rellig>its just some friends and me
16:34<@Belugas>your friends will desynch too
16:34<rellig>and we want to start a new map now
16:34<Alberth>rellig: all programs involved in a MP game must do exactly the same things all the times
16:35<Alberth>ie your friends need the same modifed version them
16:35<frosch123>anyway, default primary industries increase are more likely to increase production than decrease when serviced with a rating >= 60%
16:35<frosch123>newgrfs may provide production boosting cargos and other stuff :p
16:35<rellig>yeah, bit its still boring sometimes ...
16:37<rellig>is it possible that the output amount was changed since 7.0?
16:37<planetmaker>rellig, what time do you live in?
16:37<rellig>what do you mean?
16:37<planetmaker>what year do you write? ;-) "changed since 7.0?"
16:38<CIA-9>OpenTTD: frosch * r17894 /trunk/src/ (aircraft_cmd.cpp roadveh_cmd.cpp ship_cmd.cpp train_cmd.cpp): -Fix: Invalidate cache of vehicle vars 40-43 after testruns of certain commands, that change them temporarily.
16:38<planetmaker>I have stable 0.7.3
16:38<Sacro>new reelase?
16:38<planetmaker>or 0.7.2? dunno. Never play stable ;-)
16:38<rellig>i have 7.3 i think
16:39<rellig>but the last time i played ottd it was 7.0
16:39<frosch123>planetmaker: it's october, so 0.x.3 time
16:40<planetmaker>rellig, I'm sure your statements are wrong
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16:40<planetmaker>that's why I ask you about the year you write ;-)
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16:43<@Belugas>bye bye
16:43<@Rubidium>night Belugas
16:43<Zuu>bye Belugas
16:46<yorick>april 1th is usually 0.x+1.0 time :D
16:49<Tefad>your engrish is frawress
16:50<Sacro>"Players had to be either non-musicians, or if a musician, play an instrument that was entirely new to them."
16:50<Sacro>my ears ><
16:51<CIA-9>OpenTTD: alberth * r17895 /trunk/src/vehicle_gui.cpp: -Codechange: Move drawing code of the vehicle details window out of OnPaint, and remove hard-coded coordinate constants.
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17:45<Terkhen>good night
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18:30<Nite_Owl>Hello all
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18:33<planetmaker>hello Nite_Owl
18:34<Nite_Owl>Hello planetmaker
18:35<Nite_Owl>Hello Eddi|zuHause
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---Logopened Tue Oct 27 19:49:53 2009
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19:49-!-Irssi: #openttd: Total of 102 nicks [4 ops, 0 halfops, 3 voices, 95 normal]
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---Logclosed Tue Oct 27 20:03:33 2009
---Logopened Tue Oct 27 20:03:42 2009
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20:58<cristian>hola alguien habla castellano??
20:59<Muddy>cristian: take a look at the far right side of the topic :)
21:00<cristian>no entiendo
21:00<_ln>alguien posiblemente entiende el castellano
21:01<SmatZ>_ln: english only
21:01<_ln>hi SmatZ
21:01<cristian>ahh ok
21:01<SmatZ>hello _ln
21:01<cristian>sabes como puedo descargar el ottd 32?
21:02<cristian>por lo que vi,se puede darle mas zoom
21:03<+glx>and we don't support this version
21:03<cristian>?we can?
21:03<SmatZ>32bpp zoom-in patch is not official
21:04<SmatZ>so no support from ottd devs
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21:06<cristian>es un juego unico el 32???
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21:09<cristian>ok gracias por responder,che
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21:15<_ln>i wonder if openttd has been featured on some spanish forum recently, as we've had two spanish-speakers here during the past days, and hardly anyone ever before.
21:16*SmatZ has no clue
21:17<SmatZ>cristian seems to be from argentina
21:17<_ln>benefits of a global language
21:18<Eddi|zuHause>it's not that rare to have spanish speakers here
21:18<+glx>but they usually speak english ;)
21:39<_ln>Eddi|zuHause: there's Terkhen, but who else?
21:39<Eddi|zuHause>one regular is not enough?
21:40<Eddi|zuHause>there are occasionally people who come here, but i can't name them...
21:40<_ln>Terkhen is quite a new regular, afaict.
21:42<_ln>just a statement, no implication.
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22:02<WilliamC>What port does OTTD use?
22:02<@DorpsGek>Eddi|zuHause: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
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22:17<WilliamC>Can soeone test out my server?
22:19<+glx>if it's there it works
22:19<Eddi|zuHause>welcome to the night shift, where help comes more promptly than during the day :p
22:21<WilliamC>It's not but I swear I setup the forwarding correctly.
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22:28<WilliamC>I think one of my firewall rules is preventing it from being listed.
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22:28<Eddi|zuHause>we can't help with that
22:30<WilliamC>Can you do me a favor?
22:31<Eddi|zuHause>the question safest to be answered with "no" :p
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---Logclosed Wed Oct 28 00:00:46 2009