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#openttd IRC Logs for 2009-10-29

---Logopened Thu Oct 29 00:00:00 2009
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03:28<Terkhen>good morning
03:28<Pikka>guten tag
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05:34<ltsampro1>ps -ef
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06:11<marc-andre>hiho pikka
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07:07<Eddi|zuHause>why is celebrating 50 years asterix and obelix, but not?
07:09<dihedral>perhaps because they did not pay enough money for the logo to be displayed in fr too
07:09<Forked> ios
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07:10<dihedral>ca is uk is not :-P
07:11<dihedral>gr is, it and tt are not ...
07:11<dihedral>well..... call them and ask ^^
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07:25<CIA-9>OpenTTD: rubidium * r17900 /trunk/src/ (gfx.cpp table/palettes.h):
07:25<CIA-9>OpenTTD: -Fix (r2497): ExtraPaletteValues' tables were all a factor 3 too big
07:25<CIA-9>OpenTTD: -Codechange: replace some magic numbers related to palette animation with constants
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09:41<Zuu>Hi Belugas
09:46<@Rubidium>morning Belugas, hope your coffee is hot enough :)
09:47<@Belugas>not had time to swallow even just a drop :S
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11:07<Xappu>i got a question
11:07<Xappu>how do i change aircaft speed in dedicated server?
11:07<Xappu>its at 1/4 atm and its too slow :S
11:09<@Rubidium>good question :)
11:09<@Rubidium>it's quite simple, just need to know what the variable's called
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11:11<@Rubidium>in the terminal that runs the dedicated server type 'set plane_speed'
11:11<@Rubidium>should show what the current value and the valid range of values is
11:13<Xappu>where can i find all variables?
11:14<Xappu>ah nvm :d
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11:20<Zuu>Oh, nice a reverse flow of fizzy drinks :-)
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12:42<@Belugas>why do people who want to start new projects have to advertize that in our forums?
12:42<@Belugas>i'm clueless
12:48<Zuu>Custom content/patches for OpenTTD or just random projects?
12:49<Zuu>For the first I could see a point of letting people know what others are working on if it is something bigger. But then I gues it is still a good idea that you have worked some time on it.
12:49<Zuu>But I guess I should find a specific thread on the forums before commenting in more detail. :-)
12:50<Noldo>it was easy to find
12:51<Zuu>My guess "P1" is the thread of discussion.
12:51<Zuu>Noldo: Yes, but you have to start looking before you find it. :-p
12:52<Zuu>At least he have made some nice sketches :-)
12:54<Xaroth>I must have missed that post
12:54<Sacro> <- can everyone in the UK sign
12:57<+glx>Sacro: good luck, we tried to prevent that in France and failed
12:57<Sacro>glx: it's not law in france afaik
12:57<+glx>it is now
12:57<Sacro>oh dear :(
12:57<Sacro>i thought it was against EU law
12:57<Sacro>due to the lack of 'innocent until proven guilty'
12:58<Sacro>or is french law not based on that/
12:58<+glx>they are trying to adapt EU law for that
12:58<Sacro>ARGH ><
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13:05<Sacro> <- WHOO GO HULL!
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13:45<CIA-9>OpenTTD: translators * r17901 /trunk/src/lang/ (catalan.txt greek.txt traditional_chinese.txt ukrainian.txt):
13:45<CIA-9>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-9>OpenTTD: catalan - 2 changes by arnau
13:45<CIA-9>OpenTTD: traditional_chinese - 1 changes by josesun
13:45<CIA-9>OpenTTD: greek - 135 changes by fumantsu
13:45<CIA-9>OpenTTD: ukrainian - 2 changes by Madvin
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14:35<dihedral> <- now that is nice ^^
14:35<dihedral>never knew they had that
14:36<Eddi|zuHause2>i never even knew "them"
14:36<@Belugas>neither do i, nor do i know who are they nor what they do, or why, or to whom... and i don't care anymore...
14:37-!-Eddi|zuHause2 is now known as Eddi|zuHause
14:37<Eddi|zuHause>you definitely need a vacation :p
14:38<Zuu>dihedral: You mean the online mode?
14:39<Zuu>I tried that out some years ago.
14:39<Zuu>But there is also servers where there is people doing control tower stuff as well as people flying the planes. Not sure if they have that on flightgear though.
14:40<@Belugas>you bet, Eddi|zuHause... you don't have a clue how much i need vacations!
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14:40<@Belugas>fucking big time
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14:55<dihedral>oh Belugas, we do, we see your mood every single day
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15:01<dihedral>Yes, zoo the online mode, and then the map too
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15:29<andythenorth>what did happen to new road / rail types? Did peter1138 just disappear?
15:29<andythenorth>@seen petern
15:29<@DorpsGek>andythenorth: petern was last seen in #openttd 5 weeks, 1 day, 0 hours, 41 minutes, and 31 seconds ago: <petern> *want
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15:32<Nite_Owl>Hello all
15:35<@Belugas>[14:55] <dihedral> oh Belugas, we do, we see your mood every single day <--- yeah... right... that i'm really sure... i'm just about to behead about 4 people
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16:12<andythenorth> would I get a random value (in a certain range) for an action D...._or_...
16:12<andythenorth> there a cb to change cargo payment rates?
16:13<andythenorth>[use case is randomising cargo payment rates when a grf loads]
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16:18<jnd>hi, I can't find anywhere how to start server on different port, is it possible?
16:19<Alberth>'server_port' is a setting in your openttd.cfg
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16:35<Eddi|zuHause>andythenorth: how would you ensure the random value is reproduced on reload?
16:36<planetmaker>hm... good question
16:36<andythenorth>Eddi|zuHause: very good question!
16:36<andythenorth>What happens to register values during save game?
16:36<planetmaker>hm... can we get the game seed?
16:36<Eddi|zuHause>andythenorth: best approach from an uninformed person would be an action 6
16:36<planetmaker>Eddi|zuHause, yes, but that has no random ;-)
16:38<andythenorth>could be a parameter...are parameters bytes? (looks)
16:38<planetmaker>can be. Need not be
16:38<Eddi|zuHause>i'd presume them to be dwords
16:39<andythenorth>planetmaker: with a crazy hack of the pre-processor, perhaps we could predefine a varied range of cargo payment rates?
16:39<andythenorth>which would be switched by a parameter
16:40<Eddi|zuHause>so you need a way to randomise a parameter if none is given, and reuse the saved parameter on reload
16:41<Eddi|zuHause>i don't know if persistent registers are saved, but they sound like they should be, for multiplayer synchronisation
16:42<andythenorth>could be TMWFTLB
16:42<andythenorth>in newgrf at any rate
16:42<planetmaker>andythenorth, well, sure there could be. But the main problem is to actually decide on a value, if that shall be randomized
16:42<andythenorth>planetmaker: player would have to choose one, between 0-255 for example
16:42<andythenorth>with no documentation :D
16:42<andythenorth>defaults to 0 of course
16:42<andythenorth>"lucky dip"
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16:44<planetmaker>haha :-) Is an idea.
16:44<planetmaker>but then... rather make a nice formula for it then.
16:45<Eddi|zuHause>a few sanity checks should be provided, like steel should be more expensive than ore
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16:46<andythenorth>it would probably end up being hand coded, and only about 16 options
16:46<andythenorth>or even 8
16:46<Eddi|zuHause>or in general secondary cargos more valuable than primary
16:46<andythenorth>but we could recreate different economies, e.g. raw materials, consumer goods, agricultural, balanced etc
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16:48<andythenorth>I really wanted to start a game with farm cargos this week, but the payment rates are rubbish
16:48<andythenorth>in FIRS at least :)
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16:49<planetmaker>andythenorth, is the balance of rates wrong or just the rates themselvesß
16:50<andythenorth>planetmaker: thing is, there's no 'right' answer
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16:50<andythenorth>I want to learn the economy for each new game, not just play the same old same old
16:50<andythenorth>every RT3 scenario has different payment rates, depending on the goals and the territory, era etc
16:51<Eddi|zuHause>food products (dead, non-refrogerated) should be transported over short distances only
16:52<andythenorth>corned beef?
16:52<andythenorth>salted fish?
16:52<planetmaker>Eddi|zuHause, why do I eat kiwis from New Zealand, potatoes from Chile and chicken from China here?
16:52<andythenorth>canned beans?
16:53<andythenorth>we were sailing round the planet before we invented refrigeration
16:53<Alberth>live stock :)
16:53<Eddi|zuHause>planetmaker: because all those are frozen during transport
16:53<andythenorth>although lots of people died that way :O
16:53<planetmaker>Eddi|zuHause, Bet the fruits aren't
16:53<andythenorth>fruits are air freight. bad for food miles
16:53<planetmaker>just in a cool environment
16:55<Eddi|zuHause>andythenorth: yes, and food supplies was the biggest problem at that time
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16:55<planetmaker>sauerkraut! ;-)
16:57<_ln>ok, so i was watching this documentary where an american actress/director says that "I'm an actor". is that right or not?
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16:59<Eddi|zuHause>english job descriptions are usually gender-neutral
17:00<Eddi|zuHause>i wouldn't call it "wrong", but i wouldn't use it that way myself
17:00<Xappu>how old has the company be to buy it's shares?
17:00<Xappu>5 years?
17:01<Eddi|zuHause>something like that, yes
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17:14<Zuu>Oh NICE :-D
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18:11<CIA-4>OpenTTD: rubidium * r17902 /trunk/src/table/settings.h: -Fix: make the plane speed setting unchangeable in network games because it can be read by NewGRFs on game load and thus if it changes cause desyncs
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18:13<Zuu>Sounds like a fun desync to debug :-)
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18:15<@Rubidium>ah well... for the last time (knock on wood) most (if not all) desyncs have been found by code reviews and not via desync bug reports
18:15<+glx>to prevent the fun debugging :)
18:16<Zuu>hehe :-)
18:17<Zuu>Priceless "I want to make a new GUI system, but mine will not be 40.000 lines of code long. And if it does. The lines will be userfriendly coded"
18:18<Zuu>At least we got some entertainment :-)
18:18<frosch_>userfriendly sounds like kde4-like
18:19<frosch_>so i am happy with the dev-friendly system :)
18:19<frosch_>maybe he misses a form designer :p
18:20<Zuu>Oh, Alberth asked him to elaborate on the userfriendly code. Looking forward to his answer tomorrow. :-)
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18:21<Zuu>I actually wrote a simple form-designer for my own widget system way back ago.
18:21<Zuu>Lets say, it was in visual basic 6.0. :-)
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18:23<@Rubidium>frosch_: but Alberth is our form designer, isn't he? :)
18:24<frosch_>alberth is the lord of the gui
18:25<frosch_>one dev to rule them all
18:26<@Rubidium>well... then devs aren't pigs
18:26<frosch_>of flies?
18:27<Prof_Frink>Silly frosch.
18:27<@Rubidium>@commit 1599
18:27<@DorpsGek>Rubidium: Commit by bjarni :: r1599 trunk/economy.c (2005-01-22 23:41:23 UTC)
18:27<Prof_Frink>Pigs can't fly.
18:27<@DorpsGek>Rubidium: fix: autoreplace window now updates when inflation alters prices
18:27<@DorpsGek>Rubidium: Hackykid and not LordOfThePigs pointed out the update problem fixed in rev 1597. Sorry. Sometimes development can get too fast
18:28<frosch_>ah, that is the subsididies gui, right? and also member of tfc?
18:28<@Rubidium>although diaries, not didies
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18:31<smoggy>can i please ask a question about some settings when running a server? if this is the right place ofc :)
18:32<Prof_Frink>Depends what sort of server
18:32<smoggy>this opentdd
18:33<Zuu>sure you could ask a question, the main question is if you get an answer or not.
18:34*frosch_ is happy that there are no 42-fools in the channel
18:35<smoggy>hehe ok, ive set this "setting min_active_clients 1" then i understand there should be atleast 1 active client else the game will pause
18:35<smoggy>but it dont
18:35<@Rubidium>it is a dedicated server?
18:35<@Rubidium>and you haven't manually paused/unpaused it?
18:36<smoggy>uhm i use this 0.7.3 opentdd
18:36<smoggy>no havent hit pause hehe
18:36<Zuu>Did you start the server from within the GUI?
18:37<smoggy>from main
18:37<Zuu>Still sounds like you used a graphical user interface.
18:38<Zuu>Which means that you do most likely not run a dedicated server.
18:38<smoggy>whats dedicated?
18:39<@Rubidium>a server running without graphical output
18:39<Zuu>I'm not enterly sure on this, but I think in non-dedicated mode your client/server takes one slot in the game.
18:40<smoggy>yes indeed it does, also when i restart game or start nw server i start with client
18:40<Zuu>So if you want it to pause when no other clients are connected you have to set min_active_clients to two.
18:40<smoggy>tried that, not working either
18:40<Zuu>Or run a dedicated server with the setting set to 1.
18:40<@Rubidium>might be that min_active_clients doesn't work with non-dedicated servers
18:41<smoggy>yes maybe
18:41<smoggy>how can i run this dedicated?
18:41<@Rubidium>oh, scrap the 'might be that'
18:41<Zuu>openttd(.exe) --help gives you some information about that
18:42<Zuu>Ie, you have to bring up your terminal unless you know the other possible ways to pass arguments to programs in GUI.
18:44<smoggy>hmm ok will try read a bit about dedicated ;) thx for the help
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18:53<Zuu>andythenorth: Your tow boat with variable max speed, have you put any though into what an AI will see? A quick or a slow ship?
18:54<Zuu>I guess the lower speed is better since then the AI will not be mislead that the ship is better than it actually is.
18:55<frosch_>or the avarage speed for a normal a->b->a shedule?
18:55<Zuu>An average speed could also work.
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18:57<frosch_>hmm, maybe i should go to bed before starting wondering whether it is a geometric mean or something else
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18:58<Zuu>Sounds like a good idea..
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19:01<Rhamphoryncus>Aww bugger. My plan to transfer diamonds from a plane onto a truck for delivery in the center of the city came to a screeching halt when I realized I had no trucks available for diamonds :(
19:03<Rhamphoryncus>huh, there should be one
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19:08<smoggy>oh yes the auto pause thingie works on dedicated :))
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19:31<Eddi|zuHause>Rhamphoryncus: so you used an incompatible road vehicle set?
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19:42<@Belugas>grrrrr... getting nicer every day...
19:42<@Belugas>finish later, and go back to work when you come home
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19:44*Sacro reports Belugas for his language
19:45-!-Belugas was kicked from #openttd by Belugas [your fucking language, you fucking old slut]
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19:45<@Belugas>better ? ;)
19:46*welshdragon washes Belugas' mouth out with soap
19:46<Eddi|zuHause>what about you hire me, and i come to canada to relieve you from some of your work? :p
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20:12<@Belugas>Eddi|zuHause, i would love to.
20:13<@Belugas>what is your lelev of expertise in payment processing? have you dealt with PCCHarge, TEnderREtail? Are you a god in Delphi?
20:13<@Belugas>how about Point of Sales processes?
20:14<@Rubidium>1, no, no, there're no gods in Delphi only Oracles, yes-ish
20:16<@Belugas>Any experience with Moneris? GlobalPayments? Paymentech? Firth-Third Nord and South? Hearthland? Desjardins? VISA net? TYSIS? wayyyy more....
20:16<Eddi|zuHause>let's say, i'm a quick learner, and i grew up with pascal and delphi?
20:26<@Belugas>sorry pal. i ain't got time to teach no one, no matter how smart they are :(
20:26<@Belugas>got to know stuff like... NOW!!!!!
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20:27<@Rubidium>oh... got to love those the lovely managers with their short term profit mentality...
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20:32<@Belugas>well... it's rather the amount of task to be done in the next minute becasue somebody screwed up at this or that point and the whole chain is done on an optimistic mode, and not pessimistic, as always...
20:32<@Belugas>so every task just piles up on top of others and the pile has to cleaned up with everythin on it at the time it was sheduled to be
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20:33<@Belugas>very very nice managing...
20:33<@Belugas>noting to do with hiring...
20:33<@Belugas>at hink
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23:15<Eddi|zuHause>no, there is nobody here at 4AM, and people generally do not respond to "hello"
23:15<light>oh right, european time
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---Logclosed Fri Oct 30 00:00:01 2009