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#openttd IRC Logs for 2009-11-06

---Logopened Fri Nov 06 00:00:13 2009
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02:20<DDR>Hello. Just wanted to say I had a dream about this game. Then I installed it. It was as good. I love you all. Goodnight.
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02:25<Eddi|zuHause>your face looks weird, you should see a doctor about that
02:29<Forked>you like it? I found it on the internet
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03:40<Terkhen>good morning
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07:46<IceGuest_75>I'm trying to make a dedicated server with !goal feature
07:46<IceGuest_75>But i can't find anything relevant to how to install a script like that
07:46<IceGuest_75>Or whatever software it is
07:47<@Rubidium>primarily because they're quite secretive about that
07:47<Noldo>who's they?
07:47<KenjiE20>'the wizards'
07:47<Noldo>Gandalf and his friends?
07:47<@Rubidium>the people with a goal server, e.g. I tried to contact Ex but never succeeded with that
07:47<IceGuest_75>Rubidium so no chance of finding out how to do it ?
07:49<@Rubidium>I wouldn't say no chance
07:49<IceGuest_75>I see
07:49<IceGuest_75>Any idea how one would go about writing the software/script
07:49<Noldo>can it be done with an autopilot like thing?
07:49<IceGuest_75>What scripting/programming language should one know ?
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07:52<dihedral>cannot be done with ap
07:52-!-glx [glx@2a01:e35:2f59:c7c0:b940:62ea:bb9f:ef6c] has joined #openttd
07:52-!-mode/#openttd [+v glx] by ChanServ
07:52<dihedral>openttd must be heavily patched to make a goal server
07:52<Noldo>what kind of goal do they use?
07:53<IceGuest_75>A goal like who reaches company value of X $ wins would be hard to make
07:53<IceGuest_75>I mean you would make a timer or on each end o month get the company value of each company
07:53<IceGuest_75>And if one has over the constant pause the game declare the winner restart the server in X time
07:54<IceGuest_75>Doesn't seem too complicated :P
07:55<dihedral>that could be done
07:55<dihedral>company value is fetchable
07:55<IceGuest_75>I did find a complicated feature
07:55<dihedral>however, if 2 had reached the value, you could not tell which one was first
07:55<IceGuest_75>dihedral whichever has the best value :P
07:56<IceGuest_75>Either that or one could make a timer to check the company value at each X seconds or minutes
07:56<dihedral>why do you want yet another goal server?
07:57<dihedral>are the other ones full already?
07:57<IceGuest_75>dihedral for my local community
07:57<IceGuest_75>local as in for my country :)
07:58<dihedral>how many openttd players do you have from that country?
07:58<IceGuest_75>I already have a couple of other gaming servers and want to promote OTTD
07:58<IceGuest_75>Quite a few
07:58<IceGuest_75>I'm from Romania
07:58<dihedral>well.... have fun ^^
07:59<IceGuest_75>I found a more complicated goal server. You would build your HQ in a city and do /claim to claim the city. The scenario was desert and you would need to bring in water food goods diamonds to flourish the city. The one who makes X population city wins
07:59<IceGuest_75>If i'm not mistaken might have been from Ex too, i know it's named City Mania
08:00<IceGuest_75>Is there a way to disable terraforming ?
08:00-!-Ammler [] has quit [Excess Flood]
08:00<+glx>not without patching
08:00-!-Ammler [] has joined #openttd
08:00<IceGuest_75>patching as in applying a new grf ?
08:01<+glx>no as changing the source
08:01-!-Ammler is now known as Guest1007
08:01<IceGuest_75>Oh i see
08:01<IceGuest_75>What language is it ?
08:02<IceGuest_75>yeah probably in the following years i'll achieve this on my own =)
08:02*Goulp throws a goal server
08:02-!-Guest1007 is now known as Ammler
08:02-!-Luukland [] has joined #openttd
08:03<Luukland>Its me Luukland from the misssisssippi
08:03<Goulp>nice entry Luuk
08:03<Luukland>uhu uhu
08:03*Luukland knobs
08:05<Luukland>I sat upon a solid rock
08:05<Luukland>Making the flowers dance before the morning dew
08:05<Luukland>I was listening to their moist sound
08:05<Luukland>Just like as if I were together with you
08:06<Goulp>hey IceGUest75, try with Luukland, he is a kind of pro in goal server
08:06<Luukland>Someone wanting to speak the old men?
08:06<IceGuest_75>Yeah Luukland can you share knowledge on how to make a company value goal server?
08:07<Luukland>Sure I can
08:07<Luukland>Let me ask you first, do you know C++?
08:07<IceGuest_75>I know PHP up to OOP
08:08<IceGuest_75>I've only given other languages a chance up to pointers
08:08<Luukland>ouch, well, first you need to checkout the svn source
08:08<IceGuest_75>like C
08:08<Luukland>if you use Tortoise in windows for example
08:09<Luukland>u use windows?
08:09<IceGuest_75>So first step get Tortoise
08:09<Luukland>and checkout the svn
08:09<IceGuest_75>Downloading it now
08:09<Luukland>What compiler do you use on windows?
08:10<Luukland>will need one also :P
08:10<IceGuest_75>I've used wy.... something for C
08:10<IceGuest_75>I think
08:10<IceGuest_75>cygwin !
08:11<Luukland>cygwin is for linux right?
08:11<IceGuest_75>Used it with netbeans
08:11<IceGuest_75>I can't really remember
08:11<dihedral>oh my word
08:11<IceGuest_75>As i was doing it blindly
08:11<dihedral>Rubidium, looks like 2 pro's have met eachother ^^
08:11<IceGuest_75>But i did make a hello world and few micro projects on C
08:11<Luukland>Uhu, well I would recommend visual C++ Express
08:11<Luukland>With a free licence
08:12<IceGuest_75>Getting visual C++ express too
08:13<Luukland>There are some pages on the wiki with some more tools you would need
08:14<Luukland>Here you have the link:
08:14<Luukland>Follow these steps closely
08:14<IceGuest_75>visual c++ express vs visual studio 2008
08:14<Luukland>Visual Express 2008
08:15<Luukland>studio needs licence
08:15<Luukland>Express = free
08:15*dihedral extends his ignore list ^^
08:15<IceGuest_75>I'm sure i could've found one for visual studio
08:15<IceGuest_75>but i'll get express then if you insist
08:16<Luukland>U ask me how to do it, so I tell you :p
08:16<Luukland>if you manage other way around, please be my guest :)
08:17<IceGuest_75>No i'm fine with what i have :D
08:17<Luukland>ok then the next step is understanding of the openttd source code
08:18<Luukland>just compile, test, change something, compile again, see if it works
08:18<Luukland>also known as the "Scientific method"
08:19<Luukland>What are u spamming about deBoerIsTroef?
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08:19*deBoerIsTroef is done understanding the source code
08:19<Luukland>for u
08:19<IceGuest_75>Microsoft Silverlight Runtime Do i need this ?
08:20<IceGuest_75>It comes with the visual C++ isntall
08:20<dihedral>you are done understanding ALL the source code??
08:20<Luukland>If you just need to compile OpenTTD it's enough if you don't select any options
08:20<Luukland>read the wiki guide :P
08:21<deBoerIsTroef>dihedral: I _was_ being a bit ironic of course... i thought it was funny to call the next step 'understanding the source code' ;)
08:21<deBoerIsTroef>kind of a big step :)
08:22<Luukland>still if you want ever to reach the top, you need to understand every part below you
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08:22<Luukland>understand isn't the same as knowing
08:22<IceGuest_75>Till visual express installs i'm going to wash the dishes before they rot in the sink
08:22<IceGuest_75>so brb
08:23<Luukland>You also need to understand clients and servers IceGuest_75
08:24-!-fjb_ is now known as fjb
08:24<Luukland>and then, patch, play and enjoy (something some others have problems with)
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08:33*Luukland grabs a hand and trows it into IceGuest_75's dishes
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08:37-!-IceGuest_75 is now known as IceGuest_75[A]
08:37*IceGuest_75[A] is now away - Reason : Auto-Away after 15 minutes
08:42<IceGuest_75[A]>restarting pC
08:43*Eddi|zuHause petitions for an auto-away-kick
08:43*Luukland signs it
08:44<IceGuest_75[A]>bah DirectX Software Development Kit 468 MB
08:44<IceGuest_75[A]>Brb :)
08:45<Goulp>DirectX: just for music playing
08:46<Goulp>Helo Belugas
08:46<@Belugas>where's my guit???
08:46<Goulp>in the central heating
08:46<Luukland>heated up until 80 degree
08:46<Luukland>warming my cosy little cottage
08:52<Eddi|zuHause>how much is that in real temperatures?
08:53<Eddi|zuHause>@calc (80-27)*5/9
08:53<@DorpsGek>Eddi|zuHause: 29.4444444444
08:53<Eddi|zuHause>that can't be right...
08:55<Goulp>he didnt precise the real unit of degree (°C, °K, ...)
08:56<Luukland>°K does not excist actually
08:56<Luukland>its K
08:56*Goulp thought °F
08:59<Luukland>Graden celsius Fahrenheit F = C × 1.8 + 32
09:00<Luukland>@calc (80-32)/1,8
09:00<@DorpsGek>Luukland: Error: Something in there wasn't a valid number.
09:00<Luukland>@calc ((80-32)/1,8)
09:00<@DorpsGek>Luukland: Error: Something in there wasn't a valid number.
09:00<Luukland>@calc ((80-32)/(1+4/5))
09:00<@DorpsGek>Luukland: 26.6666666667
09:01<Eddi|zuHause>so, 32, why did i remember that as 27?
09:01<Luukland>I dunno?
09:02<Eddi|zuHause>and why does my table not feature this conversion?
09:02<Luukland>I dunno either
09:03<Luukland>Fahrenheit Réaumur Re = (F - 32) / 2.25
09:03<Luukland>@calc ((80-32)/(9/4))
09:03<@DorpsGek>Luukland: 21.3333333333
09:03<Luukland>That is it :)
09:04<Eddi|zuHause>google says 26.666...
09:04<Luukland>my cosy little cottage temperature
09:04<Luukland>then the bot must be broken
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09:06<Eddi|zuHause>Réaumur is some different scale...
09:06<Eddi|zuHause>where 100°C = 80°R
09:07<Eddi|zuHause>according to my table...
09:09<Goulp>Linear ?
09:09<Eddi|zuHause>yes, temperature scales tend to be linear (at least it doesn't tell any different here)
09:10<Eddi|zuHause>0°C=0°R and 100°C=80°R
09:10<Eddi|zuHause>0°C=32°F and 100°C=212°F
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09:17<Eddi|zuHause>anyway, 26°C sounds a little high for a room temperature
09:18<IceGuest_75[A]>depends on what you're wearing Eddi|zuHause
09:18<Eddi|zuHause>shorts and a t-shirt, and it can't be more than 18°C in here...
09:19<IceGuest_75[A]>25 oC in my room
09:19<IceGuest_75[A]>Heater on
09:20<Eddi|zuHause>is romania continental or mediterranean climate?
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09:21<Eddi|zuHause>or something else?
09:21<IceGuest_75[A]>between temperate and continental.
09:22<IceGuest_75[A]>You'd have temperatures between -25 oC and 30 oC
09:22<Eddi|zuHause>continental is part of temperate... temperate is split into oceanic and continental
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09:23<IceGuest_75[A]>Pretty decent air OC on computers in the winter
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09:23<Eddi|zuHause>where oceanic zone is britain, intermediate zone in central europe and continental is in russia
09:24-!-Progman [] has quit [Remote host closed the connection]
09:24<IceGuest_75[A]>I hate geography.
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09:24<IceGuest_75[A]>or meteorology
09:25<Oberzten>its k
09:25<Eddi|zuHause>the difference is that oceanic has little variation between summer and winter, and continental has high variation
09:25<Oberzten>imbakiddo is here
09:25-!-Oberzten is now known as Imbaaa
09:26<Eddi|zuHause>it's imba, he should be nerfed
09:26<@Belugas>hoooooo.... that is such a good news! I'm all excited
09:26<Imbaaa>Luukland sap
09:27<Imbaaa>Luukland's goalserver starting in 3 min!!
09:27<Imbaaa>be there and see my imba skills
09:27<Eddi|zuHause>i don't think anybody cares
09:28<Imbaaa>thats too sad
09:29<Imbaaa>is people here all about coding and programming stuff?
09:30<@Belugas>well... for sure, not admiring the skills of all newcomers...
09:30<Sacro>printf("Oh yes");
09:30<@Belugas>coding, programming, ttd talking, enjoying life in general
09:31*Goulp wonders if he can remove his coat or has to wait stable temperature
09:31<@Belugas>dpends what is your goal :)
09:31<Goulp>i have a goal server
09:33<Imbaaa>mby im a newcomer here
09:33<Goulp>wellnewcome then
09:33<IceGuest_75[A]>installed direct X SDK
09:33<@Belugas>indeed, and enjoy life
09:34<IceGuest_75[A]>Next ?
09:34<Goulp>yes, and dont forget to updates includes and lib folders
09:34<@Belugas>is it next step on the install sheet of the wiki? been so long...
09:34<IceGuest_75[A]>updates includes and lib folders ?
09:35<Goulp>yes, in order for the compiler, then the linker to use the include files and lib files
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09:35<IceGuest_75[A]>You are reffering to this: Headers/libraries to compile with MSVC for Windows ?
09:37<Goulp>Copying from OpenTTD needed includes and libraries
09:37<IceGuest_75[A]>Haven't reached that point yet :D
09:37<Goulp>you have some extra stuff to do
09:38<Goulp>from SDK : Go to Tools -> Options, then to Projects and Solutions -> VC++ Directories. Add the following lines:
09:38<Imbaaa>miss u :):)
09:39<Goulp>hey i'm at 784
09:40<IceGuest_75[A]>I'm looking at position 412
09:40<IceGuest_75[A]>Wtf is with the Login Logged in as Kurt
09:41<Imbaaa>because he took the screenshot
09:41<IceGuest_75[A]>Goulp Go to Tools -> Options, then to Projects and Solutions -> VC++ Directories. Add the following lines:
09:42<IceGuest_75[A]>I do this in visual express ?
09:42<Imbaaa>or not the screenshot
09:42<Imbaaa>but made the list
09:42<Imbaaa>from several pages
09:42<Imbaaa>mby he forgot to remove something from the side
09:43<IceGuest_75[A]>Imbaaa it has a html submit input
09:43<IceGuest_75[A]>That's not a screenshot =)
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09:43<Imbaaa>ye i figured
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09:56<Luukland>Woah :)
09:56<Imbaaa>im playing to win now
09:57<Luukland>Woah nice
09:57<IceGuest_75[A]>I've downloaded the useful zip
09:57<IceGuest_75[A]>I had 4 archieve
09:57<IceGuest_75[A]>i extracted from them also
09:57<IceGuest_75[A]>But i can't find \shared\include
09:57<Imbaaa>-7k though
09:57<Luukland>Hmmmm IceGuest_75[A]
09:57<Luukland>Maybe openntd useful 2.3 is better to use
09:57<Luukland>then the newer 2.4
09:57<IceGuest_75[A]>"then" ?
09:58<IceGuest_75[A]>The one i downloaded is openttd-useful-2.4-source
09:58<Luukland>they updated it recently
09:59<IceGuest_75[A]>Did i get the wrong one ?
10:00<Luukland>I dunno
10:00<Luukland>it should be the same
10:00<Luukland>can you google for the 2.3?
10:00<Luukland>if the /shared is in that one
10:00<IceGuest_75[A]>I'll download it now
10:03<IceGuest_75[A]>Can't find shared folder in this one either
10:03<Luukland>skip the shared folder step :P
10:03<Luukland>I dunno
10:03<IceGuest_75[A]>Copying from OpenTTD needed includes and libraries
10:03<IceGuest_75[A]>Seems pretty important
10:04<deBoerIsTroef>IceGuest_75[A]: you really need to get 2.4
10:04<Luukland>ah yeah
10:04<Luukland>that step
10:04<IceGuest_75[A]>Which one should i download?
10:04<Luukland>there is a minor button at the top
10:04-!-fjb [] has joined #openttd
10:04<Luukland>just click everything
10:05<IceGuest_75[A]>Thanks deBoerIsTroef
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10:09<IceGuest_75[A]>Connected to svn://
10:09<IceGuest_75[A]>Do i copy everything ?
10:09<Luukland>create new project
10:09<Luukland>svn checkout
10:10<Luukland>right click
10:10<IceGuest_75[A]>in Visual Express ?
10:10<IceGuest_75[A]>right click -> Checkout...
10:10<IceGuest_75[A]>Checkout directory wherever i want to right>?
10:10<Goulp>need to choose trunk or particular relase from tags
10:11<IceGuest_75[A]>i've clicked on Trunk
10:11<Luukland>you can checkout to any directory
10:11<Luukland>trunk = rblabla
10:11<Luukland>you can also checkout release 0.7.3
10:12<IceGuest_75[A]>checking out now :D
10:13<IceGuest_75[A]>Open projects/openttd_vs90.sln. This will open your IDE with the project loaded
10:13<Luukland>yeah, there are 2 of them or even 3 in the folder
10:13<Luukland>you need to pick the right one
10:13<IceGuest_75[A]>dd the DirectX headers subdirectory through the openttd project properties -> C/C++ -> General -> Additional Include Directories
10:16<IceGuest_75[A]>I don't understand
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10:16<Luukland>that is if you want to compile :
10:16<Luukland>I will ask
10:18<IceGuest_75[A]>Sebastian and Desolator (aka Mircea Chirea) for creating/updating the Microsoft® Visual C++ 2005 Express guide.
10:18<IceGuest_75[A]>Mircea Chirea is Romanian :D
10:18<Luukland>and what did I say about trolls?!
10:19<Luukland>DO NOT FEED THE TROLLS!
10:19<Luukland>I warn you all
10:19*IceGuest_75[A] laughs
10:20<Chris_Booth>nom nom nom
10:20<Chris_Booth>thanks for the Troll food
10:20<deBoerIsTroef>IceGuest_75[A] so what, you are romanian too. (or at least, you are in Bucuresti)
10:20<Eddi|zuHause>but it's friday...
10:20<IceGuest_75[A]>deBoerIsTroef hacked me
10:20<Imbaaa>we be trollin'
10:21<Eddi|zuHause>friday is feed the trolls day...
10:21<Imbaaa>soon its kick a ginger day
10:22<Imbaaa>we be kickin'
10:22<Eddi|zuHause>what's a ginger?
10:22<Luukland>red hairy
10:22<Luukland>Goulp need help here
10:22<Luukland>they are about to feed the trolls!
10:23<deBoerIsTroef>IceGuest_75[A]: did you install the DirectX SDK?
10:24*Goulp feeds the bird
10:25<Chris_Booth>Ohh ginger tolls they are Troll with red hair from Scotland
10:25<MyCatVerbs>Eddi|zuHause: really mean, horrid, basically racist slang term for human being with red hair.
10:26<Chris_Booth>Eddi|zuHause: these people can also be called lepracorn and gingas
10:26<MyCatVerbs>Eddi|zuHause: it's funny because it's actually just as hurtful to yell 'ginger!' at someone as most other racial slurs, but political correctness hasn't actually noticed yet. :P
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10:27<Chris_Booth>well MyCatVerbs i think it is more hurtfull as some racis slag can be correct
10:27<MyCatVerbs>Hence Tim Minchin's song "Taboo" at the Secret Policeman's Ball one year.
10:27<Chris_Booth>yet it is never correct to call someone ginger
10:27<deBoerIsTroef>ooooh it's going totally offtopic here
10:27<Chris_Booth>Tim Minchin is a ledgend
10:28<MyCatVerbs>Chris_Booth: it isn't accurate? How does that work?
10:28<MyCatVerbs>Also, seconded. Tim Minchin++.
10:29<Chris_Booth>well no one that you call ginger is actualy ginger
10:29<Chris_Booth>MyCatVerbs: ginger is a root of a plant used in cooking
10:29<Chris_Booth>so how can someone with red hair be a ginger?
10:30<MyCatVerbs>It's also the name of a hair colour.
10:30<Chris_Booth>yet if you call someone from pakistan a pakki (ok it is very nasty term) and i dont like the work, but it is correct
10:30<Chris_Booth>not realy the hair colour is abourn
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10:33<IceGuest_75[A]>deBoerIsTroef Yes
10:33<IceGuest_75[A]>Sorry i was afk
10:33<IceGuest_75[A]>I also added the folders like wiki said
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10:34<IceGuest_75[A]>But i don't understand how to do this step: dd the DirectX headers subdirectory through the openttd project properties -> C/C++ -> General -> Additional Include Directories
10:35<Luukland>go to options
10:35<Luukland>properties :p
10:35<Luukland>Next -> C/C++
10:35<Luukland>Etc etc :p
10:35<Goulp>IceGuest_75[A]: follow steps
10:35<Luukland>Yeah :P
10:36<Goulp>select project properties
10:36<Goulp>take care to use modify both config (Debug & Release) together
10:36<IceGuest_75[A]>Tools -> Options
10:37<IceGuest_75[A]>I'm confused
10:37<IceGuest_75[A]>Or Project -> Proprieties
10:37<Goulp>which one are you playig with ? (2005 or 2008)
10:38<Goulp>is step sdk fully made ?
10:38<IceGuest_75[A]>I think so
10:38<Goulp>also add include folder and lib files to vc++ direcorties ?
10:38<IceGuest_75[A]>Im there
10:38<IceGuest_75[A]> openttd project properties -> C/C++ -> General -> Additional Include Directories
10:38<IceGuest_75[A]>Yes gouki
10:39<IceGuest_75[A]>..\objs\langs;..\src\3rdparty\squirrel\include this is what i have there
10:39<Goulp>so in the additional incl dir, you just add the folders from sdk include and openttdusedelfull includes
10:39<Goulp>you should have a button to add a folder
10:40<deBoerIsTroef>he's in project properties, not general folders for whole VC
10:40<IceGuest_75[A]>That's correct deBoerIsTroef
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10:40<deBoerIsTroef>gotta go, good luck
10:41<Goulp>then go to tools/options/projet&sol/vc++ dirs
10:41<Goulp>from menu bar
10:41<IceGuest_75[A]>Yes i'm there
10:42<IceGuest_75[A]>i have the SDK\Include folder in Include FIles
10:42<IceGuest_75[A]>At the bottom of the list
10:42<Goulp>you shoud have a cmbox with displau folder for "type of file"
10:42<Goulp>on upper right
10:42<IceGuest_75[A]>And ottd essentials \ shared \ include on the top of the list
10:42<Goulp>choose in this box "include files"
10:42<IceGuest_75[A]>This is for Include Files
10:43<IceGuest_75[A]>I am there Goulp
10:43<Goulp>the you shoud have a button to add folder
10:43<Goulp>beeween check mark and delete cross
10:43<IceGuest_75[A]>I know it
10:43-!-deBoerIsTroef [~boekabart@] has left #openttd ['formerly known as BoekaBart']
10:43<Goulp>then use this button to add the include folder for sdk
10:43<IceGuest_75[A]>What do i add?
10:44<IceGuest_75[A]>I already did that
10:44<Goulp>ok, same for library
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10:44<IceGuest_75[A]>i have added SDK\Include and ottd essentials \ shared \ include
10:44<Goulp>ah ok
10:44<IceGuest_75[A]>I added in library too
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10:44<IceGuest_75[A]>SDK \ Lib \ x86
10:44<IceGuest_75[A]>and win32\library
10:44<Goulp>then it should be ready to compile
10:45<Luukland>Puram puram pam pam
10:45<IceGuest_75[A]>Now i am looking at Compiling
10:45<Goulp>open the project
10:45<IceGuest_75[A]>Add the DirectX headers subdirectory through the openttd project properties -> C/C++ -> General -> Additional Include Directories
10:45<IceGuest_75[A]>It's open
10:45<Goulp>you checkout the trunk ?
10:45<Goulp>then start the build
10:45<IceGuest_75[A]>Opened projects/openttd_vs90.sln
10:45<IceGuest_75[A]>How do i add directx headers subdirectory through the openttd project properties
10:46<IceGuest_75[A]>I am in C/C++ -> General -> Additional Include Directories But don't know what to do
10:46<Goulp>if sdk folder has been alreadey added, there is no need to do it again
10:46<IceGuest_75[A]>Oh ok
10:46<Goulp>so project open, then request for a build
10:46<Goulp>and watch output window
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10:47<IceGuest_75[A]>objs/Win32/Debug. where is this ?
10:47<Goulp>in the openttd folder
10:48<Goulp>openttd project folder
10:48<Eddi|zuHause>IceGuest_75[A]: subdirectories of your checkout
10:49<IceGuest_75[A]>Eddi|zuHause nope
10:49<IceGuest_75[A]>Folders i have in the checkout are .svn (hidden) bin docs media os projects src
10:49<Goulp>Debug will be created as soon as you request a build to the compiler
10:49<Eddi|zuHause>IceGuest_75[A]: they only exist once you made a successful build
10:49<IceGuest_75[A]>Building solution now
10:52-!-Eddi|zuHause [] has quit [Remote host closed the connection]
10:52<IceGuest_75[A]>I guess it will take some time
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10:52<IceGuest_75[A]>Shows on the status bar on the bottom Ln 300
10:52<IceGuest_75[A]>I believe that's line 300 ?
10:53<IceGuest_75[A]>How many lines are there?
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10:54<IceGuest_75[A]>400 :D
10:54<IceGuest_75[A]> Build: 4 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
10:56<IceGuest_75[A]>== objs/Win32/Debug ?
10:56<Goulp>then you have a win32 binary
10:56<Imbaaa>ITS OVER 9000!!!
10:56<IceGuest_75[A]>objs/Win32/Debug is the one who wiki is refering to
10:56<IceGuest_75[A]>But i can't find this folder
10:57<Imbaaa>like in this is sparta
10:58<Luukland>IceGuest use windows search :P
10:58*Luukland grabs a stone
10:58<IceGuest_75[A]>I'm blind sorry
10:58<Goulp>in the folder created by svn you should have an objs folder
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10:59<IceGuest_75[A]>the combination of the letter objs somehow made a camoflauge
11:00<IceGuest_75[A]>Copied data folder from the game
11:00<IceGuest_75[A]>to the debug folder
11:00<IceGuest_75[A]>Now what?
11:00<Goulp>start openttd
11:00<IceGuest_75[A]>openttd.exe should work
11:00<IceGuest_75[A]>No available Language Packs
11:00<IceGuest_75[A]>(invalid versions?)
11:00<Luukland>download the latest R19000
11:00<Goulp>they are in the bin folder
11:00<Luukland>or R1800
11:00<Luukland>@ ver
11:01*Goulp slaps luukland with a troll
11:01<Luukland>At what are we nw?
11:01<IceGuest_75[A]>Where do i put them ?
11:01<Luukland>in the lang folder :p
11:02<Goulp>same place as data folder
11:03<IceGuest_75[A]>Failed to find a sound set
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11:04<IceGuest_75[A]>no sound folder in bin hehe
11:04<Luukland>so :p
11:04<Luukland>play without sound :p
11:04<IceGuest_75[A]>It doesn't start
11:04<IceGuest_75[A]>It gives that error
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11:05<Goulp> file ok ?
11:05<@Rubidium>simple... it can't find the data directory and the important files in there
11:06-!-asilv [] has quit []
11:06<IceGuest_75[A]>I have in there alright
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11:06<Goulp>and all trg* stuff
11:06<@Rubidium>... and those pesky .obs/obg files?
11:06<IceGuest_75[A]>Rubidium i did copy the data folder from my game
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11:07<@Rubidium>not to mention openttd[dw].grf
11:08<IceGuest_75[A]>This is what my data folder contains: openttdd.grf openttdw.grf opntitle.dat orig_dos.obg orig_dos_de.obg orig_win.obg trg1r.grf trgcr hr ir tr
11:08<IceGuest_75[A]>where do i get the missing files?
11:08<@Rubidium>so you're missing the obs file(s)
11:08<@Rubidium>in the bin/data directory in your checkout
11:09<IceGuest_75[A]>Replace existing files i believe?
11:09<@Rubidium>those files are generally also the files you want to have in the data folder instead whatever you copied from somewhere else, otherwise you might get missing graphics
11:10<IceGuest_75[A]>Yeah i will put them in my game also
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11:11<IceGuest_75[A]>Thanks for the help so far
11:11<IceGuest_75[A]>Luukland now what :D /
11:12<Goulp>Now, start to modify source code with your needs
11:12<Luukland>Understanding the code :)
11:12<IceGuest_75[A]>No man ?
11:12<Luukland>Change something, test :)
11:12<Luukland>and change more
11:12<Goulp>put your name in the about box
11:12<Luukland>start with that
11:12<IceGuest_75[A]>ok :D
11:18<IceGuest_75[A]>Can't find a file related to it
11:19<IceGuest_75[A]>Any folder you might suggest?
11:19<Luukland>Nice start :p
11:19<IceGuest_75[A]>Yeah :(
11:19<IceGuest_75[A]>My first bet was lang files
11:20<Luukland>just search for rubidium in the files
11:20<Luukland>and delete his name
11:25<Luukland>change it
11:25<Luukland>and see if you succeeded
11:27<IceGuest_75[A]>Now i should try to make the game 3D right?
11:27<Luukland>well next step is set max loan to 600000
11:27<IceGuest_75[A]>As in 360 spin
11:27<Luukland>instead of the 500.000
11:28<Goulp>3D hollogram in the middle of the room
11:28<Luukland>cos Who cares about soo little loan
11:28<IceGuest_75[A]>On it Luukland
11:28<Luukland>or make the max loan 400000000000
11:28<Luukland>Whatever you like :)
11:28<Goulp>maxloan : config setting...
11:29<Luukland>still max is defined in source
11:29<Luukland>since 80000000 will be capped :)
11:33<IceGuest_75[A]>should it be in economy.cpp ?
11:41<IceGuest_75[A]>_economy.max_loan = (_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / 50000 * 50000;
11:41<IceGuest_75[A]>Is this it?
11:42<Luukland>uhu uhu
11:43<Luukland>now make it 2Million
11:43<IceGuest_75[A]>>> 16 ?
11:43<IceGuest_75[A]>What's that ?
11:43<Goulp>bitshift to right 16 pos
11:43<Luukland>Hmmmm looks like bit steps to me
11:44<IceGuest_75[A]>I'll just mess with the numbers see what happens
11:46<Luukland>its easy, loan goes from 100K to 500K
11:46<Luukland>which is 400K
11:46<Luukland>400/50 = 8
11:46<Luukland>8 x 2 = 16 :P
11:46<Luukland>Naahh dunno
11:46<IceGuest_75[A]>_economy.max_loan = (_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / 50000 * 50000;
11:46<IceGuest_75[A]>What's the use of / 50000 * 50000
11:46<IceGuest_75[A]>It's the same thing without it
11:47<Luukland>step size?
11:47<Luukland>I dunno
11:47<Luukland>change it
11:47<IceGuest_75[A]>10/2 * 2 = 10
11:47<IceGuest_75[A]>I did nothing happened
11:48<IceGuest_75[A]>I don't think it's that
11:49<IceGuest_75[A]>I mean i changed it to _economy.max_loan = (_settings_game.difficulty.max_loan >> 10) ;
11:49<IceGuest_75[A]>SOmething should have happened
11:50<IceGuest_75[A]>But the maximum amount is still 500k
11:50<Xaroth>IceGuest_75[A]: it's for rounding
11:50<Xaroth>it means that it'll be rounded to the nearest 50000
11:51<IceGuest_75[A]>Aaaah yes
11:52<Xaroth>and the fact it's >> 16 doesn't mean there's 16 steps :P
11:53<Xaroth>a small hint, set your max loan difficulty setting to max, quit, open config, check max_loan config entry
11:53<Xaroth>set it to minimum, quit, check max_loan config entry
11:54<Xaroth>inflation adjustment comes with time played, as you'll also notice that your effective max loan changes while playing
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11:55<IceGuest_75[A]>Xaroth you are reffering the one in My Documents?
11:55<IceGuest_75[A]>Openttd.cfg ?
11:56<Xaroth>the one that's being saved to, dependant on your environment and what args you're giving it :)
11:56<Xaroth>but most commonly, for windows users, the one in my documents
11:56<IceGuest_75[A]>I'm trying to make it possible in the game to increase the limit to 1 mil pounds
11:56<IceGuest_75[A]>Or is the limit stated in the config as well? :D
11:56<Xaroth>er, then check the limitations on _settings_game.difficulty.max_loan?
11:56<IceGuest_75[A]>That's what i'm trying to find out
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11:57<Xaroth>then don't check where it's being applied, check where it's being validated and/or loaded :)
11:57<Xaroth>the game will force it to be within certain bounds, change those bounds and yer pretty much done.. maybe some tweaking of the difficulty menu to allow for bigger ranges (if that even applies)
11:57<Xaroth>time for me to go out for dinner
11:58<IceGuest_75[A]>enjoy dinner
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12:05<IceGuest_75[A]>Damn gotta go
12:06<IceGuest_75[A]>Be back later tonight >3 hours
12:06<IceGuest_75[A]>thanks again for the help
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12:18<Eddi|zuHause>british children?
12:19-!-Paul2 [~paul@2001:ba8:1f1:f0c0:216:5eff:fe00:13d] has joined #openttd
12:20*Luukland makes the alarm sound
12:20<_ln>probably british
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12:21<Eddi|zuHause>well, american children wouldn't know that german has a "Football" team
12:22<Prof_Frink>Football teamy?
12:22<Eddi|zuHause>reminds me: "Why does the german military vehicles have an 'Y' on their license plate?" - "Because it's the end of Germany."
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12:26<Eddi|zuHause>i wonder how many british children can tell Frederic I "Barbarossa" and Frederic II "the Great" apart
12:27<Luukland>guys how to make scoresystem.png show in a wiki?
12:27<Luukland><img> </img>
12:28<Luukland>not working
12:28<Eddi|zuHause>ever tried the wiki formatting help??
12:29<Luukland>Yeah, but it broke on ours
12:29<Luukland>there should be a normal img button in the edit box
12:29<Luukland>but someone broke it
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12:31<Eddi|zuHause>then make a bug report?
12:35<frosch123>who is frederic ii ?
12:35<Eddi|zuHause>frosch123: king of prussia
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12:36<frosch123>which century? 18, 19?
12:37<Eddi|zuHause>one of the most influental persons of that time... his actions still have effect in modern germany (e.g. code of law, or the widespread use of potatos)
12:37<frosch123>ah, the potato guy
12:39<Eddi|zuHause>he also let the hugenottes settle in prussia, and as a humanistic leader spread the idea of freedom of religion
12:39<Prof_Frink>King of the potato people!
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12:40<Eddi|zuHause>his reforms are also responsible that there was no revolution in prussia similar to the one in france
12:40<Eddi|zuHause>and in his fights with the french he helped england win their fights with the french over the new world
12:41<Eddi|zuHause>[but the expensive war and the resulting taxation was one of the major reasons for the american declaration of independence]
12:42<frosch123>now you quote wiki, right?
12:42<Eddi|zuHause>no, why would i?
12:42<@Rubidium>frosch123: wiki quoted him!
12:42<Eddi|zuHause>read a book :p
12:43<Eddi|zuHause>but i don't know kung fu...
12:43<@Rubidium>I read my note book...
12:44*frosch123 does not scribble on laptops
12:46<Eddi|zuHause>frosch123: my history teacher was a huge Frederic II fan...
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13:18<Eddi|zuHause>what exactly does this mean? "smartd[3950]: Device: /dev/sdc, SMART Usage Attribute: 195 Hardware_ECC_Recovered changed from 36 to 35"
13:19<@Belugas>hard drive stuff, i believe
13:19<@Belugas>interpretation? none to offer :(
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13:25<frosch123>Eddi|zuHause: if you run smartctl manually it tells you acceptable values for every item
13:27<Eddi|zuHause>yeah, it says "theshold 0", but it was constantly dropping over the last few hours...
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13:45<CIA-4>OpenTTD: translators * r17983 /trunk/src/lang/ (5 files):
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: finnish - 1 changes by jpx_
13:45<CIA-4>OpenTTD: italian - 1 changes by lorenzodv
13:45<CIA-4>OpenTTD: lithuanian - 86 changes by Devastator
13:45<CIA-4>OpenTTD: serbian - 1 changes by etran
13:45<CIA-4>OpenTTD: spanish - 1 changes by Terkhen
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14:19<IceGuest_75[A]>back :D
14:20<Luukland>Good :)
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14:24<IceGuest_75[A]>OK I've just found something
14:25<IceGuest_75[A]>SDT_CONDVAR(GameSettings, difficulty.max_loan, SLE_UINT32, 97, SL_MAX_VERSION, 0,NS|CR,300000,100000,500000,50000,STR_NULL, DifficultyChange),
14:25<Eddi|zuHause>you should be looking for SOMEONE instead, so he could finally finish all those features
14:25<Luukland>He is understanding the code
14:26<Eddi|zuHause>yes, but that's most likely not the (only) place he should be looking at
14:27<IceGuest_75[A]>This is the limit 100000,500000
14:27<Luukland>change it :P
14:27<IceGuest_75[A]>Don't know what the other arguments are though
14:27<Luukland>Doesn't matter :p
14:28<Luukland>Change it :D
14:28<Luukland>And hope it works
14:28<Luukland>uhu uhu
14:28<Eddi|zuHause>that's unlikely to work :p
14:28<Luukland>I dunno
14:28<Luukland>we will seee
14:29<IceGuest_75[A]>Didn't work :D
14:29<IceGuest_75[A]>Gives me value -1,530,494,976
14:29<Alberth>Using a cheat is so much easier :)
14:29<IceGuest_75[A]>No cheats to make a !goal server tho'
14:29<Luukland>Sounds like too many bits
14:30<IceGuest_75[A]>Yeah Luukland
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14:32<IceGuest_75[A]>Got an idea
14:32<IceGuest_75[A]>I can borrow only 10k at a time
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14:32<IceGuest_75[A]>let's see how we can make that 100k at a time
14:32<IceGuest_75[A]>major problem: i'm out of coca cola
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14:47<IceGuest_75[A]>static const int LOAN_INTERVAL = 10000;
14:48<frosch123>you know ctrl-click ?
14:48<frosch123>ctrl+click on "borrow"
14:49<IceGuest_75[A]>It maxes the loan ?
14:51<IceGuest_75[A]>So i'm thinking now to modify so when a client uses /hello on the server the console would print "Hello World"
14:51<IceGuest_75[A]>Can anyone teach me how ?
14:55<Luukland>well you would need some coding experience for that
14:56<IceGuest_75[A]>So i believe the game doesn't have a method to read what clients write in chat
14:56<IceGuest_75[A]>and use it
14:58<@Rubidium>nope, what a client's user writes magically appears, without interaction of the game, on the screen of all the clients in the same game
15:01<IceGuest_75[A]>Rubidium so what should i look for to find the code that prints out what clients write ?
15:04<Luukland>Better not ask Ruby those thing
15:04<Luukland>He has better things to do
15:06<andythenorth>anything interesting happening?
15:12<frosch123>in china a bag of rice just turned over
15:18<IceGuest_75[A]>./* Send a chat-packet over the network */
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15:18<IceGuest_75[A]>Is this it?
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15:23<frosch123>hello bikkapird
15:26<CIA-4>OpenTTD: rubidium * r17984 /trunk/src/ (widget.cpp widget_type.h): -Codechange: make it possible to use MakeNWidgets using a custom container widget.
15:26<andythenorth>hai hai pikka
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15:28<andythenorth>Pikka: I can't believe p1jk won't go past 1960
15:28<andythenorth>would you reconsider?
15:29<frosch123>sounds interesting, i always considered the game boring after the 50's
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15:31<andythenorth>so why aren't my vehicles going for servicing? this baffles me
15:31<andythenorth>it's 1924. I'm looking at a road vehicle with 30 day servicing that last serviced in 1909
15:32<andythenorth>it's driving past a depot
15:32<andythenorth>this is r17858, but this problem's been kicking around for ages.
15:32<CIA-4>OpenTTD: rubidium * r17985 /trunk/src/toolbar_gui.cpp: -Codechange: make the toolbar container support non-resizable widgets and subclassing of itself.
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15:34<CIA-4>OpenTTD: rubidium * r17986 /trunk/src/toolbar_gui.cpp: -Codechange: make the scenario 'main' toolbar nested. Also make it implement the 'switch' toolbar feature when it gets really small.
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16:41<Pikka>andy: breakdowns on?
16:41<Pikka>oh, he left, oh well
16:43<welshdragon>plus it was a road vehicle
16:44<welshdragon>I'm yet to try PJ1K, i'll try it once there's more modern stuff
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16:58<_ln>hmm, Dr. Soong in Enterprise
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17:53<CIA-4>OpenTTD: rubidium * r17987 /branches/0.7/src/ (13 files in 5 dirs): (log message trimmed)
17:53<CIA-4>OpenTTD: [0.7] -Backport from trunk:
17:53<CIA-4>OpenTTD: - Fix: [NewGRF] 'subtract-in' is also signed for production callback version 0 (r17857)
17:53<CIA-4>OpenTTD: - Fix: [NewGRF] _date_fract runs from 0 to 73 since r2041. Variable 0x09 should not (r17824)
17:53<CIA-4>OpenTTD: - Fix: Do not fail hard when no soundcard could be detected; just fall back on the null-driver [FS#3268] (r17788)
17:53<CIA-4>OpenTTD: - Fix: CJK languages do not have spaces, so for adding newlines (multi line strings) we need to (properly) handle the case when there are no spaces instead of truncating the string [FS#3264] (r17772)
17:53<CIA-4>OpenTTD: - Fix: Powernaut Helicopter got wrong 'load amount' (r17758)
17:59<CIA-4>OpenTTD: rubidium * r17988 /branches/0.7/ (7 files in 3 dirs):
17:59<CIA-4>OpenTTD: [0.7] -Backport from trunk:
17:59<CIA-4>OpenTTD: - Feature: Port OpenTTD to GNU/Hurd
17:59<CIA-4>OpenTTD: - Fix: When you start giving money (input window for amount), then get moved to spectators and you click 'Ok' a crash would occur (r17953)
17:59<CIA-4>OpenTTD: - Fix: Crash when closing NewGRF parameter window with no NewGRF selected [FS#3291] (r17922)
17:59<CIA-4>OpenTTD: - Fix: Uninitialised values in some paths of loading TTO savegames [FS#3288] (r17908)
17:59<CIA-4>OpenTTD: - Fix: Make the plane speed setting unchangeable in network games because it can be read by NewGRFs on game load and thus if it changes cause desyncs (r17902)
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18:02<CIA-4>OpenTTD: rubidium * r17989 /branches/0.7/src/screenshot.cpp:
18:02<CIA-4>OpenTTD: [0.7] -Backport from trunk:
18:02<CIA-4>OpenTTD: - Fix: Use 24bpp BMP format instead of 32bpp for screenshots. Saves space and is supported by more image viewers (r17943)
18:02<CIA-4>OpenTTD: - Fix: Close BMP file when making screenshot fails (r17941)
18:02<CIA-4>OpenTTD: - Fix: Deadlock when trying to create screenshot with too long name (including path) (r17936)
18:02<CIA-4>OpenTTD: - Fix: 32bpp BMP screenshots were in wrong colours on big endian machines and broken when screen width was not a multiple of 4 (r17910, r17909)
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18:18<|Terkhen|>good night
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18:53<Ammler>why can't you switch to other base graphics set while running a game?
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19:56<Paul2>using the default config for dedicated server, if all clients leave it pauses right?
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---Logclosed Sat Nov 07 00:00:20 2009