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#openttd IRC Logs for 2009-11-16

---Logopened Mon Nov 16 00:00:15 2009
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03:53<kpobococ>hey guys. Can anyone explain to me, what is regearing for?
03:54<kpobococ>yeah, as seen in the NARS NewGRF
03:55<kpobococ>I didn't find the info on their wiki anywhere
03:55<kpobococ>or in Google
03:57<@Rubidium>making trains faster but less powerful, i.e. either run fast or pull much
03:58<kpobococ>ok, that adds several refit options, but why do trains accept regearing as cargo (making the full load all option ineffective)?
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04:07<@Rubidium>try full load any
04:18<kpobococ>yeah,, full load any works. But I like creating a train with both grain and livestock. Full load any doesn't work there as I want it to :)
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04:43<kpobococ>ok, so, nobody knows how to make regearing work with full load all?
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06:55<CIA-4>OpenTTD: rubidium * r18113 /trunk/src/genworld_gui.cpp: -Fix: RTL glitch in play heightmap window
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07:30<CIA-4>OpenTTD: rubidium * r18114 /trunk/src/osk_gui.cpp: -Fix: RTL languages don't have the keyboard swapped
07:34<Eddi|zuHause>haha :)
07:35<fonsinchen>Uh shit, what kind of mess did I create in my git repository yesterday night???
07:35<@Rubidium>hmm... would it even account as a fix as the code that makes the RTL stuff happen isn't in trunk yet?
07:38<Noldo>fonsinchen: big?
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07:40<@petern>Rubidium, it's not?
07:40<fonsinchen>I don't know. FS#3317 is obviously bogus. But I know I got that idea from a backtrace, so I must have an ancient window.cpp somewhere. Also the smallmap crashes on opening, even though I spent hours debugging it yesterday ...
07:40<@petern>is it just text that's RTL'd at the moment?
07:40<@Rubidium>petern: yes, but the windows will get swapped eventually
07:42<@petern>hmm, the old 'you can scroll on the widget before the scrollbar' hack's gone
07:45<@Rubidium>,%2022nd%20Apr%202410%231.png <- shows that there's definitely some work to do, but that lots of stuff also works kinda right
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08:19<CIA-4>OpenTTD: rubidium * r18115 /trunk/src/ (lang/english.txt vehicle_gui.cpp): -Codechange: prevent RTL glitch with refitting and cargo suffix
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09:06<Xaroth>Rubidium: 2410?
09:06<Xaroth>you test too much :P
09:14<@petern>oh, the yeah
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09:20<@Rubidium>petern: 2410?
09:20<@petern>er, the year... in your screenshot
09:21<@Rubidium>ah yes, savegames with lots of activity are useful for quite a number of tests
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09:45<@petern>bah, xp vm ... ntldr missing :S
09:47<Sacro>i hate that
09:48<CIA-4>OpenTTD: rubidium * r18116 /trunk/src/station_gui.cpp: -Change: make the station list support RTL when drawing the ratings
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10:12<CIA-4>OpenTTD: rubidium * r18117 /trunk/src/ (autoreplace_gui.cpp build_vehicle_gui.cpp): -Codechange: don't pass the location of the vehicle count but whether to show the vehicle count
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11:22<CIA-4>OpenTTD: rubidium * r18118 /trunk/src/ (autoreplace_gui.cpp build_vehicle_gui.cpp): -Codechange: improve behaviour of the engine lists (both build vehicle/autoreplace) w.r.t. large(r) fonts and RTL. RTL support for 'wider than usual' vehicles is still needed though.
11:25<@petern>hmm, some matrices only show correct stuff after the window's resized
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11:27<@Rubidium>oh... OnResize not being called?
11:27<@petern>i don't really know the mechanics of that bit :)
11:27<+glx>missing redraw it seems too
11:28<+glx>visible near resize button
11:28<@Rubidium>nah, the capacity of the matrix/scrollbar aren't properly set
11:28<@Rubidium>glx: that's the resize button not filling
11:28<@Rubidium>that'd be 'just' a SetFill(false, true), in the nwidget spec
11:29<@petern>about that... would it be possible to make all elements in a group have the same height without requiring any fill etc?
11:29<@Rubidium>petern's issue would be solved by calling OnResize after FinishInitNested *or* always calling OnResize
11:29<@petern>a group being the contents of a horizontal or vertical container
11:30<@petern>there are other windows that have the same 'need to resize' behavour
11:30<@Rubidium>for vertical containers you're talking about width instead of height, right?
11:31<@Rubidium>that would be possible in theory; basically the horizontal container setting the 'fill y' bit when adding elements... but there is a catch to that
11:32<@Rubidium>that makes the whole horizontal container a filler, meaning that it might make the whole horizontal container higher than necessary
11:32<@petern>yes, but i meant without doing anything with 'fill y'
11:33<@petern>i know that it won't work with that :)
11:35<@Rubidium>petern: might do the trick, although it might backfire on some windows
11:37<planetmaker>I think your screenshots, petern, also show one other thing: the resize button placement could also use a bit of love
11:38<@petern>planetmaker, please scrollback
11:38<@Rubidium>planetmaker: lots of things should have a bit of love with big fonts
11:38<@petern>Rubidium, doesn't work :)
11:38<@petern>it's the right height but starts at its old y-position
11:39<@petern>so it overflows, hehe
11:39<@Rubidium>new diff, probably better result
11:42<CIA-4>OpenTTD: rubidium * r18119 /trunk/src/ (autoreplace_gui.cpp build_vehicle_gui.cpp window.cpp): -Codechange/Fix: always call OnResize so the matrices/scrollbars are initialised without the need for duplicating the OnResize code
11:45<@Rubidium> <- there my 'hack' diff backfires
11:45*Rubidium is amazed by the filesize of the image
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11:55<@petern>the 'minimize' button on the expenses window doesn't mark the window dirty when it expands it to full size
11:55<@petern>or it does, but it doesn't work
11:55<@petern>the resize on the colour window doens't work right either
11:58<@Rubidium>so something not going right with ReInit
11:59<@Rubidium>does fix the issue?
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12:01<CIA-4>OpenTTD: rubidium * r18120 /trunk/src/window.cpp: -Fix (r18119): sometimes ReInit didn't dirty the new window
12:02<@Belugas>damned... Now, i'm not sure wheter it's the screen or the window that is dirty :S
12:05<@Belugas>dirty... dirty hands... eat... lunch time!!
12:15<CIA-4>OpenTTD: rubidium * r18121 /trunk/src/ (9 files): -Codechange: pass the maximum left/right location to the Draw*Engine functions
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12:25<Johnmit`>quick question
12:25<MyCatVerbs>Rapid answer.
12:25<Johnmit`>does OTTD have a (hidden) feature which shows all cargo packets in the game, or all cargo packets delivered based on cargo?
12:26<Johnmit`>I know there is the the graph for per year stuff
12:27<Johnmit`>i remember seeing a screen shot (probably ttdp) and wondered if OTTD had something similiar?
12:27<Johnmit`>as in summary table thing
12:39<@Rubidium>not that I'm aware of
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12:45<@Rubidium>,%204%20F%C3%A9v%201980%231.png <- current state
12:45<@Rubidium>,%204%20F%C3%A9v%201980.png <- improved state
12:45<@Rubidium>,%204th%20Feb%201980.png <- same, but rtl
12:46<+glx>broken newgrf ;)
12:47<@Rubidium>note that NARS uses SETX for spacing and, thus, gets its spacing right. If spaces are used it'll get messy
12:49<@Rubidium>,%204th%20Feb%201980%232.png <- the difference between using spaces and not using them
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12:56<@Rubidium>,%2022nd%20Feb%201980.png <- newer fish behaves nicely :)
12:57<CIA-4>OpenTTD: rubidium * r18122 /trunk/src/build_vehicle_gui.cpp: -Fix: the build vehicle GUI would draw a (few) pixels over the border
12:58<CIA-4>OpenTTD: rubidium * r18123 /trunk/src/ (aircraft_cmd.cpp roadveh_cmd.cpp ship_cmd.cpp train_cmd.cpp): -Codechange: try our best to keep the vehicles within the build vehicle list/autoreplace lists instead of overflowing.
13:01<@petern>and thusly, i am home
13:01*frosch123 wonders about arabic fast forward
13:02<@Rubidium>frosch123: :)
13:03<@petern>was there ever a concensus with how to deal with SETX with larger fonts?
13:04<@Rubidium>nope, but for the build vehicle gui SETX ought to behave as 'exact' X pixels, not something scaled to the font size
13:04<frosch123>there was the oz party, who want to use setxy and custom font to draw ascii art / engine pictures somewhere
13:04<frosch123>and therw was the party to ditch them all
13:04<@Rubidium>usage in other places to 'make' a table or so is something completely else
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13:34<Keith>hi there
13:36<Keith>hwo are you all?
13:36<Xaroth>space shuttle launch soon :o
13:36<Xaroth>gotta love live streams :)
13:36<Keith>is there anyone here who could get me started with adding patches to the game?
13:36<Keith>ooo linky?
13:36<@Rubidium> ?
13:36<Xaroth>HD-ish feed
13:37<Forked>adding as in downloading and applying already made patches or create your own?
13:37<Keith>the former
13:38<Forked>then look at Rubidiums url :)
13:38<Keith>I once had a go at working on the NoAI thing, but it didn't really work out
13:39<Xaroth>NoAI is in trunk now anyhow :P
13:41<Keith>well back then it was too I guess, I didn't have to compile the source code
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13:45<CIA-4>OpenTTD: translators * r18124 /trunk/src/lang/ (5 files):
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: traditional_chinese - 1 changes by josesun
13:45<CIA-4>OpenTTD: french - 1 changes by glx
13:45<CIA-4>OpenTTD: indonesian - 5 changes by prof
13:45<CIA-4>OpenTTD: romanian - 11 changes by kkmic
13:45<CIA-4>OpenTTD: russian - 2 changes by Lone_Wolf
13:47<Benny>Xaroth: Cool, thanks! :D
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13:52<Keith>I can't seem to download MinGW :S
13:57<Keith>aha, I think the newer version works :)
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14:31<@petern>small fonts
14:32<@petern>openttd @ 320x240 :D
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14:38<Keith>in, what is "the SVN zip file"?
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14:45<Coco-Banana-Man>[20:32:08] <petern> openttd @ 320x240 :D <--- playing it on mobile phone? :)
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14:47<@petern>just on my pc
14:49<@petern>320x240 on a 1680x1050 screen is a bit silly mind you ;)
14:50<@Belugas>unless wanting to test some magnifying lenses
14:51<@Belugas>or doing macro photography ^_^
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14:52<@petern>it's my "welshdragon" emulation
14:53<frosch123>you can play 24 games at once that way
14:54<@petern>20, anyway
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15:06<Keith>20 TTD games at once? why?
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15:09<+glx>network game testing :)
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15:17<CIA-4>OpenTTD: rubidium * r18125 /trunk/src/ (lang/english.txt waypoint_gui.cpp): -Fix: the waypoint/buoy window had the wrong text colour in their title
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15:28<Keith>can someone help me, when following the tutorial on compilation, it fails when compiling wget
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15:29<+glx>I never followed the tutorial
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15:30<Keith>but you still have to follow more or less the same steps right?
15:31<+glx>I always use the same way, install mingw, install msys, download openttd required stuff source, configure, compile, install
15:31<Keith>yeah I downloaded a tar.bz2 for wget
15:32<Keith>and tried to compile it
15:32<+glx>not needed for openttd :)
15:32<Keith>so why is it in the Tutorial then?
15:32<Keith>really all I want to do is add the dist patch...
15:33<+glx>but the tutorial needs it for mingwport
15:33<+glx>just get zlib and libpng source from official sites
15:34<+glx>(linux way ;) )
15:34<Keith>I'm on Windows Vista
15:34*Keith hides
15:34<+glx>anyway the tutorial is outdated, it misses at least freetype and icu
15:35<CIA-4>OpenTTD: rubidium * r18126 /trunk/src/ (18 files in 3 dirs): -Codechange: remove duplicate (since r18119) scrollbar capacity/matrix initialisation
15:35<+glx>by linux way I mean get the source, configure, make, make install :)
15:35<Keith>oh ok
15:35<Keith>but the compilation seems to fail
15:36<Keith>how should I download the zlib source?
15:36<Zuu>Do you need the source? Or why can't you use openttd-usefull?
15:37<+glx>openttd-useful is for msvc
15:37<Keith>I want to add a patch and later maybe more patches
15:37<+glx>msvc is really the easier way on windows :)
15:37<SmatZ__>OTTD can work without zlib, but you won't be able to load (almost) all recent savegames and use the Online Content system
15:38<+glx>hmm even intro game requires zlib IIRC
15:38<+glx>download content too :)
15:38<+glx>and of course multiplayer
15:39<Keith>but I have downloaded, and am Trying to compile it using Mingw
15:40<CIA-4>OpenTTD: peter1138 * r18127 /trunk/src/station_gui.cpp: -Codechange: Adjust station accept/rating list height by number of lines instead of pixels.
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15:44<Nite_Owl>Hello all
15:44<Keith>this is going nowhere
15:45<Zuu>Did you try msvc or did you have any reason against it?
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15:45<Keith>what is MSVC?
15:45<Zuu>Microsoft Visua Studio
15:46<Keith>no I have not, don't really have a reason against it
15:46<Keith>is it useful?
15:46<Zuu>You can get Visual Studio Express 2008 for free.
15:46<Keith>but does that make it easier?
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15:47<Zuu>It is one of the best IDEs out there. Some have other IDEs they prefere higher and some like msvc the most, and some don't like it at all. :-)
15:47<Keith>ok, at the moment I am naive and unopinionated :p
15:47<Zuu>It still takes about 2-3 hours to get it up and running to compile OpenTTD.
15:47<Zuu>So it is not a magic way.
15:48<Keith>well the other is way seems far from magic too...
15:50<Zuu>By using msvc you will probably download more stuff. The Windows SDK alone is more than one GB if I recall correctly.
15:50<Zuu> /more stuff/bigger packages/
15:51<Zuu>On the upside there is openttd-usefull which contains all header-files and library files that you need to link with.
15:52<Keith>that's only for MSVC
15:53<Zuu>At least that is what glx told us. (I havn't checked myself, since I never used anything else than msvc to compile OpenTTD on Windows)
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15:55<Keith>if possible I'd like to do it without installing all too much heavy equipment
15:58<CIA-4>OpenTTD: rubidium * r18128 /trunk/src/ (build_vehicle_gui.cpp depot_gui.cpp vehicle_gui.h): -Codechange: rename GetVehicleListHeight to GetVehicleHeight as it has nothing to do with the height of the vehicle lists.
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16:10<CIA-4>OpenTTD: peter1138 * r18129 /trunk/src/ (train_gui.cpp vehicle_gui.cpp): -Codechange: Fix up train details window for correct offsets and line spacing.
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16:28<CIA-4>OpenTTD: rubidium * r18130 /trunk/src/ (group_gui.cpp vehicle_gui.cpp vehicle_gui_base.h window.cpp): -Codechange: initial steps into making the vehicle/group lists big font and RTL aware
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16:40<CIA-4>OpenTTD: rubidium * r18131 /trunk/src/vehicle_gui.cpp: -Codechange: account for the height of the small order lists when determining the height of a vehicle list item
16:42<CIA-4>OpenTTD: peter1138 * r18132 /trunk/src/osk_gui.cpp: -Codechange: Scale OSK buttons to font height.
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16:54<andythenorth>@seen Pikka
16:54<@DorpsGek>andythenorth: Pikka was last seen in #openttd 1 day, 7 hours, and 21 seconds ago: <Pikka> werd up, cats
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17:17*AC6000 falls from the sky and (by some freak chance) lands in his seat
17:19*AC6000 spots Chrill and waves
17:20*Chrill waves at AC6000
17:20<Chrill>do I know you? :P
17:21<Chrill>we've done this before, have we not?
17:21*Chrill got all Deja Vu-like
17:21*Chrill spams an OpenTTD game with names of artists
17:21<@Rubidium>poor Chrill... now you won't be able to find the exit :(
17:21<Chrill>I can always exit
17:22<Chrill>On the keyboard of life, always keep a finger on the Esc key
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17:25<CIA-4>OpenTTD: rubidium * r18133 /trunk/src/ (7 files): -Codechange: pass the 'maximum' left/right positions to Draw*Image
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19:04<Zuu>Hopefully the esc key of life is the one of vi(m) menaing that you get to command mode. :-)
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19:12<ccfreak2k>Smell that?
19:13<ccfreak2k>It's the time of year to try to update the opengl patch again./
19:13<Xaroth>I want a t-shirt with this:
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22:58<JustinTime>hey guys, just installed OpenTTD, having a problem with the multiplayer. It won't pull a list of servers for some reason
22:59<JustinTime>alllll right, ignore I was here. had it set on 'LAN'
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23:11*SirSquidness pretends to ignore JustinTime's presence
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---Logclosed Tue Nov 17 00:00:17 2009