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#openttd IRC Logs for 2009-11-22

---Logopened Sun Nov 22 00:00:40 2009
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04:12<Eddi|zuHause>why do the loading indicators not appear right after loadig the game?
04:13<Rubidium>because they aren't saved in the savegame
04:14<Rubidium>and nobody bothered to write a afterload procedure to turn them on
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04:21<Terkhen>good morning
04:25<Eddi|zuHause>hm... this is so ridiculous... i have a bus with running cost of 1.293DM/year, and it's making a loss of 520.140DM/year
04:26<Rubidium>the joys of not using transfers in the 'right' way
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04:33<Eddi|zuHause>i'm using cargodist, and this line is probably heavily undercapacitated
04:33<Eddi|zuHause>(is that a word?)
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04:35<fonsinchen>The problem is that some vehicles move people "back" on their way and thus get negative income. It's unavoidable though.
04:35<Alberth>Eddi|zuHause: it fits in the definition "a sequence of letters"
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04:37<Eddi|zuHause>fonsinchen: i was thinking about an "adaptive" transfer factor, but i couldn't find a fully sensible solution
04:38<Eddi|zuHause>and yes, part of it is my network's fault
04:38<fonsinchen>Fixing that is not trivial. You either have to get rid of transfers altogether or give the feeder share only when the cargo is delivered.
04:39<fonsinchen>The latter option involves dragging around a list of vehicles for each cargo packet => ugly.
04:39<fonsinchen>s/transfers/transfer payments/
04:39<Alberth>perhaps abstract away from individual vehicles?
04:40<fonsinchen>Dragging around a list of links is not better
04:40<Rubidium>Alberth: but then you don't know which vehicles are making a profit and which are not
04:43<Alberth>True, but at a larger scale you are not interested in that bus, but in the line as a whole. (last month it transfered x,y,z cargo split over destinations a,b,c and made z money). Keep a record for each link, instead of moving it along with the cargo.
04:44<Eddi|zuHause>yes, but the number of links might grow with O(n^2) in the number of stations
04:44<Eddi|zuHause>even worse, it can be multiple routes between two links
04:45<Alberth>links where no vehicles drive between are 0
04:46<Alberth>perhaps my use of 'link' is wrong
04:46<fonsinchen>cargodist already keeps statistics for each link
04:46<Eddi|zuHause>Alberth: imagine a star: station A is the center, and station B1..Bn are the outer ring, so you have n vehicle and (n-1)^2+n links
04:47<fonsinchen>but they're only about number of transferred goods so far. You can see them in the smallmap
04:48<Eddi|zuHause>fonsinchen: i don't know how old my version is, but the bars in the minimap are hardly interpretable...
04:48<Alberth>For vehicles you don't care about b2->b3, you care about B2<->A and B3<->A where the vehicles ride between.
04:49<Eddi|zuHause>gnah... i need a "manage list" command like "split this list into shared timetables"
04:50<fonsinchen>you can hover the mouse over the links to see the details in the legend
04:50<fonsinchen>and you can switch to text display
04:50<Eddi|zuHause>Alberth: yes, that is the current problem, the vehicle credits only count A<->Bk, but for Bi<->Bj you have a transfer, and thus get these kind of obscure losses
04:50*Alberth knows
04:51<Eddi|zuHause>fonsinchen: yes, but sometimes the bars are all white with a little red around them, sometimes they are all red with a little white around them...
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04:52<fonsinchen>they are stacked. The largest one is in the back, the smallest one in the front. You can switch them on and off individually using the legend.
04:53<planetmaker>prop 21/21 (availability years): thos vars are really years and not days since year 0, right?
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04:56<Eddi|zuHause>take for example this one:,%204.%20Jan%201959.png
04:57<Eddi|zuHause>it's kinda difficult to read which links need improvement, and which do not...
05:00<Rubidium>planetmaker: check the source! :)
05:00<planetmaker>he :-)
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05:17<Rubidium>probably not when looking at the file size
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05:20<Rubidium>for what it's worth: try finding a network server you can play on with that version
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05:29<Eddi|zuHause>and the game is not called "Open Transport Tycoon"
05:30<Rubidium>actually... was it that way ~5 and a half year ago?
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05:31<Eddi|zuHause>yeah, i think i remember screenshots of the main window
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05:59<CIA-4>OpenTTD: alberth * r18210 /trunk/src/widget.cpp: -Codechange: Child widgets always get the entire space in perpendicular direction of the container.
06:10<CIA-4>OpenTTD: rubidium * r18211 /trunk/src/ (6 files): -Cleanup: remove unneeded tooltip, size and fill 'parameters' from WWT_RESIZEBOX instances
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06:19<Eddi|zuHause>*mental note* if you want to change a route of only one train, remove shared order list first
06:20<CIA-4>OpenTTD: rubidium * r18212 /trunk/src/ (18 files in 3 dirs): -Codechange: remove unneeded 'parameters' for WWT_CAPTION, WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
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06:21<_ln>yes, the title was "Open Transport Tycoon", but then it was (surprisingly) agreed on that Transport Tycoon is someone's registered trademark and therefore not good to use.
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06:24<CIA-4>OpenTTD: rubidium * r18213 /trunk/src/ (6 files in 2 dirs): -Codechange: it's not needed to manually set the fill, (re)size and tooltip for scrollbars
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06:58<Eddi|zuHause>feature request: keep the sticky setting when switching rail/road/whatever toolbar
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07:08<CIA-4>OpenTTD: rubidium * r18214 /trunk/src/ai/ai_gui.cpp: -Codechange: make the AI config window big font aware
07:18<CIA-4>OpenTTD: rubidium * r18215 /trunk/src/company_gui.cpp: -Codechange: make the simple face window big font aware
07:23<Alberth>as in shared between toolbars?
07:24<CIA-4>OpenTTD: rubidium * r18216 /trunk/src/dock_gui.cpp: -Codechange: make the scenario editor dock tool big font aware
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07:32<TrueBrain>better yet, make them sticky by default
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08:01<CIA-4>OpenTTD: rubidium * r18217 /trunk/src/company_gui.cpp: -Codechange: make the livery window big font aware
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08:12<CIA-4>OpenTTD: rubidium * r18218 /trunk/src/ (intro_gui.cpp network/network_gui.cpp): -Codechange: make a few network windows big font aware
08:20<CIA-4>OpenTTD: rubidium * r18219 /trunk/src/network/network_gui.cpp: -Fix: the up/down buttons in the start network server window didn't work anymore
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08:23<CIA-4>OpenTTD: alberth * r18220 /trunk/src/ (14 files in 3 dirs): -Codechange: Reduce number of nested widget dynamic casts.
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08:31<planetmaker>salut glx
08:39<dihedral>hey ho pm
08:40<planetmaker>hey dihedral :-)
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09:16<CIA-4>OpenTTD: rubidium * r18221 /trunk/src/newgrf_gui.cpp: -Codechange: make the NewGRF window big font aware
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09:40<CIA-4>OpenTTD: rubidium * r18222 /trunk/src/signs_gui.cpp: -Codechange: make the sign list window big font aware
09:41<CIA-4>OpenTTD: rubidium * r18223 /trunk/src/widget.cpp: -Codechange: remove the requirement of having an index for background widgets
09:41<CIA-4>OpenTTD: rubidium * r18224 /trunk/src/road_gui.cpp: -Codechange: make the road construction windows big font aware
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09:46<CIA-4>OpenTTD: rubidium * r18225 /trunk/src/station_gui.cpp: -Codechange: make the select station window behave better with big fonts
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09:48<CIA-4>OpenTTD: rubidium * r18226 /trunk/src/lang/ (44 files in 2 dirs): -Fix: the caption of the select station/waypoint window was black instead of (the default) white
09:50<treve>i am looking for some help
09:50<treve>i am unable to put a goal script on my server
09:50<treve>and i dont understand the websites saying what i need to do
09:52<Rubidium>a goal server isn't anything that the standard OpenTTD can do; you need to make a custom build
09:52<treve>what u mean with custom build
09:53<treve>i dont speak englisch verry well
09:53<Rubidium>the you need to modify OpenTTD's sources and compile that
09:53<Rubidium>or in other words: that you cannot download it (a goal server) from the OpenTTD website
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09:54<treve>i was that far already (that it was not possible to download)
09:54<treve>i am able to write a script saying hello when you join :D
09:54<treve>but thats all
09:55<Ruudjah>I had this discussion a few days ago about the graphics project
09:55<Ruudjah>where a devver 'complained' the graphics project is a big mess
09:55<treve>but still i dont know what to do...
09:57<treve>you need to modify OpenTTD's sources and compile that
09:57<Rubidium>treve: sadly enough me neither; there is a bit of a lack of openness from the developers of goal servers (probably because they are scared that others are taking "their" players)
09:57<Ruudjah>--> what about letting users .blend files upload to Bananas, make a script to automatically generate sprites from that? An automated renderer would standardize the rendering, giving artists the possibility to compare their rendering with the rest of the sprites
09:58<treve>thats sad
09:58<CIA-4>OpenTTD: frosch * r18227 /trunk/src/newgrf_gui.cpp: -Fix (r17676)[FS#3325]: GRF parameters and palette were no longer displayed in NewGRF gui.
09:58<treve>because the idea of the growing script came from me
09:58<treve>but i was totally unable to script the idea
09:58<treve>so they took it and ran
09:59<treve>but now they should share
09:59<treve>looking almost 1y now for a stupid script
09:59<Ruudjah>also, generation of a complete graphics set is possible from that, allowing a much better overview on what is done over the complete set and what the status is per sprite
09:59<treve>something my users will be able to command !goal etc
10:00<Ruudjah>treve: talk to Luukland
10:00<Ruudjah>or muxy, or Goulp
10:00<Ruudjah>there are some guys developing a thing exactly like u want
10:02<Rubidium>Ruudjah: pushing everything into bananas doesn't remove the mess at all, it only puts it in bananas; also blends do not contain recolour information and as such it won't work
10:02<Rubidium>not to mention that it's questionable that everyone has made his work in blender
10:02<Ruudjah>well, at least there is a centralized repos for the ongoing work
10:02<Ruudjah>support for other 3D software can be made as well
10:03<Ruudjah>and the recolour information probably can be solved
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10:03<Rubidium>and for what it's worth: bananas doesn't support collaboration and isn't meant to be used as a development repository
10:04<Rubidium>oh... and did I say that the whole 32bpp project is aiming for an totally unsupported and frequently requirement changing 'drawing engine'?
10:04<Ruudjah>ya well that last thing, i read, is eventually to be supported in openttd
10:05<Ruudjah>at least its planned to support when the complete 32bppXZ nears completion, as I understood it
10:05<Rubidium>hmm... oh, and how to comment on eachothers work in bananas? How to file bugs? How to... do anything project management related?
10:05<Ruudjah>I thought on making a topic on the forum automatically
10:05<Rubidium>how to enforce that the whole is later releasable under the same license?
10:06<Rubidium>bananas is for distributing useable game data to clients, not to manage the development of that game data
10:06<Ruudjah>well, a new specific system for it might be used as well
10:07<Ruudjah>when it turns yellow -> it is released on Bananas :P
10:07<Rubidium>Ruudjah: what's wrong with the already made proposals for a development management 'system'?
10:07<Ruudjah>I could not find any concrete proposals on the forum
10:07<Rubidium>Ruudjah: e.g.
10:08<Rubidium>but there have been others in the past
10:10<Ruudjah>but, I am thinking constructively and wanting to put effort in it
10:10<Ruudjah>so the thing I recon must be most influential to success is integration with the rest of the development
10:11<Ruudjah>i.e. each sprite has an own topic, an own database entry (maybe like a widget put into topicstart), a general base set webpage integrated into somewhere
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10:13<Ruudjah>maybe a webpage to code the png's (webbased PNGCOdec)
10:14<Rubidium>for it to be succesful they must keep the required changes to OpenTTD low, or even non-existent... OpenTTD has 32bpp support for ~8000 revisions and still there is not even a beginning of a set
10:14<Rubidium>just because once *we* do something *they* want something else
10:15<Rubidium>and there has been lots and lots of talks about website this way, website that way... yet it never comes to completion
10:16<Ruudjah>what do you mean with --> OpenTTD has 32bpp support for ~8000 revisions
10:16<Rubidium>okay, I should have say 3 years
10:19<Rubidium>hmm... or are we go faster than ~3000 revision a year
10:21<Ruudjah>Jupix' repos is impossible to get into
10:21<Ruudjah>(reg doesnt work)
10:22<Ruudjah>let me put it this way
10:23<Ruudjah>What can I do to help on this matter?
10:23<Ammler>and since tt-forums splitted the 32bpp development from grf, it might go hidden even more...
10:26<planetmaker>Ruudjah: Do you know about the DevZone?
10:27<planetmaker>If _you_ do (part) of the development, it's a place you could use. It's not a simple file upload area either, though
10:28<Ruudjah>Well I am terrible at creating graphics or writing C/C++
10:29<planetmaker>maybe you write NFO then? >.-)
10:29<Ruudjah>webish stuff goes much better, php/html etc. So I am aiming to do work so that the current problems in the graphics devzone are eased
10:30<planetmaker>how does that now relate to the fact that you wanted a repository?
10:30<Ruudjah>a repos might be a solution
10:30<Ruudjah>or a repos rework
10:31<planetmaker>I already offered in the 32bpp thread our devzone as a common place to gather things. But it wasn't picked up by anyone really
10:33<Ruudjah>its quite hard to join
10:34<Ruudjah>despite the fact that its easy
10:36<Ruudjah>well as I see it from a neutral standpoint (neither devver nor artist) it *seems* that it takes quite some brainactivity and time to put work on it. Integration is nonexistent.
10:37<Ruudjah>go to website -> send pm/email --> no integration with forum (to discuss sprite/model)
10:38<Rubidium>in which way has bananas better integration?
10:38*planetmaker wonders the same
10:39<Rubidium>or is bananas better for sprite management?
10:40<Ruudjah>Bananas is just a way to have a repos. devzone seems to have all that already, and better
10:41<Ruudjah>but i see room for improvement, and possible causes artists are not using it enough yet
10:41<planetmaker>please elaborate :-)
10:42<@petern>planetmaker, cos the 32bpp artists don't "get it"
10:42<Ruudjah>exactly petern
10:42<Ruudjah>which is caused by several factors i think
10:42<@petern>you talk about "making a base set" and they go off on a tangent about grfs...
10:43<Alberth>imho they are just not used to seeing their data files as source, and to the idea of version control.
10:43<Ruudjah>so there is some feeding up to do
10:43<Ruudjah>using a well designed interface and guides presented at the rght webpage
10:43<planetmaker>well... using version control _is_ something one has to get used to. I know that myself
10:43<planetmaker>But once gotten the hang of...
10:44<Ruudjah>idea: make a topic for each sprite, and link it to the devzone entry
10:44<Alberth>you wonder how you ever managed without it :)
10:44<planetmaker>indeed, Alberth :-)
10:44<Ruudjah>Write a crystal clear guide on how te get going
10:45<planetmaker>Ruudjah: then get going doing just that :-)
10:45<Alberth>I am not a graphics artist, but don't they want to share pieces of code between different sprites? Also, how do you keep the overview / consistency between sprites?
10:45<Ruudjah>allright, a guide seems feasible for my skills
10:46<Ruudjah>just that --> the guide or the topic idea?
10:47<planetmaker>both :-)
10:47<Ruudjah>Isnt hieronimus the forum admin?
10:47<planetmaker>If you want to pick up the tast to start managing such project...
10:48<Ruudjah>Maybe best to start a new topic, with all ideas outlined, requesting for comment or just doing it?
10:48<Ruudjah>since such a topic might endup in a discussion we have already for a long time
10:49<planetmaker>My advice: get going. There are enough people who discuss ideas till they're dead
10:49<planetmaker>Just stay open minded to advice as it comes and you'll be fine
10:50<@petern>15:02 < Ruudjah> support for other 3D software can be made as well
10:50<@petern>still they do it
10:51<@petern>32bpp does NOT equal 3D rendering
10:51<Ruudjah>i know
10:51<Ruudjah>but it would be nice for an artist to upload 3d files, and automatically a sprite is generated
10:51<@petern>and as far as i aware there are no plans to integrate 'extra zoom'
10:51<Ruudjah>creates quite some advantages
10:51<Ruudjah>no XZ in trunk?
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10:53<Ruudjah>registering at didnt 'work'
10:53<Ruudjah>manual activation by mod required?
10:54<planetmaker>Not that I know. What's your user name?
10:54<Ruudjah>nm, spam folder
10:54<planetmaker>seems like. I activated your account
10:55<planetmaker>ok, that's why. :-P
10:55<Ruudjah>thats like the first time in 3 years an automated email endsup in my spamfolder
10:58<Ruudjah>create new project "OpenGFX32bpp"?
10:59<planetmaker>If there isn't yet, then yes, if you like
11:00<planetmaker>Might be that you miss still the right to create a new project... Tell me, if it is so.
11:01<Ruudjah>I just made a ticket instead
11:02<Ruudjah>(taking extraordinary long to commit)
11:04<planetmaker>sometimes it's a bit slow, yes
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11:06<Ruudjah>but there is already a project, I looked over it in the projects page
11:06<planetmaker>I just created it for you.
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11:07<Ruudjah>it's quite slow though
11:08<planetmaker>it has some issue right now... I'm looking into it, but my ssh fails :S
11:10<Ruudjah>dont use a server for porn download...
11:10<Ruudjah>(sorry, that was a way to easy joke)
11:20<Ruudjah>Ill be back with some worked out designs and ideas. I'll present them on some webpage, then i'll ask you guys a quick feedback and then start to implement some of those ideas
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11:21<Ruudjah>Hoping dev.ottdcoop works as expected then :)
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11:32<CIA-4>OpenTTD: rubidium * r18228 /trunk/src/gfx.cpp: -Fix: make string drawing big font aware, i.e. don't big characters flicker like a stroboscope.
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11:38<Sacro>New Street powerbox controls Birmingham International through New Street to Dudley Port, as well as Stechford/Duddeston through Aston and Perry Barr. The sim will cover exactly the same area.
11:38<Sacro>oops :P
11:40<planetmaker>Ruudjah: if you want the project hosted on the devzone, I propose to layout associated ideas on the included wiki or creating it on the official openttd wiki (like opengfx has a page there)
11:41<Rubidium>Ruudjah: don't forget step #0: decide a license
11:42<planetmaker>not required, but it keeps things together.
11:42<planetmaker>indeed :-)
11:42<planetmaker>DevZone defaults to GPL, if nothing is decided ;-)
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11:51<Ruudjah>before I am going to sprout endless ideas
11:51<Ruudjah>How much flexibility do i have in implementing them?
11:51<Ruudjah>ie custom database, altering forum behaviour etc
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11:52<Ruudjah>I guess that would depend on the idea, platform and website needed
11:53<Rubidium>on none
11:54<Ruudjah>that would instantly defeat the forum topic idea
11:54<Ruudjah>but we'll seee
11:56<Rubidium>well... none might be a bit of an overgeneralisation; the forum owner only installs stable phpbb without mods, so if you can get your required changes into phpbb then you can modify the forum indirectly
11:56<Ruudjah>custom scripting/config creates quite the mainteneance hassle
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12:48<Katje>is there an easy way to find which towns are producing certain stuff?
12:48<Katje>i.e. which has a bank
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12:49<Alberth>in the small map, you have buttons enable/disable all at the bottom left
12:49<Alberth>disable all in the industry view
12:50<Rhamphoryncus>Katje: the industry list?
12:50<Alberth>click at the bank industry text to enable the banks
12:50<Alberth>disable town-names, then scan the map for white dots :)
12:51<Alberth>(or were they green?)
12:52<Eddi|zuHause> <Rubidium> Ruudjah: don't forget step #0: decide a license <-- i suggest that each uploader dual-licenses GPL and CC-BY-NA, then you have enough flexibility for the complete set
12:54<Katje>found em
12:56<planetmaker>that's a good license idea.
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13:14<Eddi|zuHause>great, new record... my ship has an income of -1.376.467DM/year
13:15<Eddi|zuHause>i was too early... -2.040.807DM/year
13:16<@petern>-? hehe
13:17<Eddi|zuHause>yes, - ;)
13:19<Eddi|zuHause>and i have another one with -2.361.348DM/year
13:19<_ln>you intend to get rich by overflow?
13:20<Eddi|zuHause>strangely, i do still make overall profit, even though this totally exceeds my rail profit
13:21<Alberth>underflow :)
13:21<Rubidium>underflow... unlikely :)
13:21<Eddi|zuHause>i have 6.170.757DM income throught trains, and 4 ships that make 7-digit (transfer) losses
13:22<Eddi|zuHause>plus several road vehicles that make 6-digit losses
13:22<Eddi|zuHause>it totally doesn't add up...
13:22<Rubidium>virtual income isn't shown in the finance 'overview'
13:22<Eddi|zuHause>yes, but the sum should be the same...
13:23<Eddi|zuHause>i mixed up the numbers, though, i make 2Mio by trains, and 6Mio by road vehicles
13:23<Rubidium>now when cargo 'disappears' from the stations
13:23<Eddi|zuHause>Rubidium: but that should make the virtual income HIGHER
13:24<Eddi|zuHause>Rubidium: only the last leg of a transfer can make negative income, and that means the cargo already arrived, and can't disappear anymore
13:25<Rubidium>yes-ish... but if cargo goes the feeder share doesn't necessarily go
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13:26<CIA-4>OpenTTD: alberth * r18229 /trunk/src/ (35 files in 3 dirs): -Codechange: Make fill_x, fill_y a number instead of a bool.
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13:28<Rubidium>oh... and don't forget the whole 'time delay' problem
13:28<CIA-4>OpenTTD: alberth * r18230 /trunk/src/ (35 files in 3 dirs): -Codechange: Allow fill stepsize to be set from Window::UpdateWidgetSize().
13:29<Rubidium>if a train 'delivers' at the intermediate station at 31-dec and next vehicle delivers the next year the profits are accounted for in different years
13:30<CIA-4>OpenTTD: alberth * r18231 /trunk/src/depot_gui.cpp: -Fix: Enable filling of matrix widget in the depot gui.
13:31<CIA-4>OpenTTD: alberth * r18232 /trunk/src/widget.cpp: -Fix: Extend container widgets to accomadate multiples of filling step size.
13:32<CIA-4>OpenTTD: alberth * r18233 /trunk/src/autoreplace_gui.cpp: -Fix: Fix matrix widget of the autoreplace gui.
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13:45<CIA-4>OpenTTD: translators * r18234 /trunk/src/lang/ (arabic_egypt.txt catalan.txt croatian.txt polish.txt):
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: arabic_egypt - 14 changes by kasakg
13:45<CIA-4>OpenTTD: catalan - 2 changes by arnau
13:45<CIA-4>OpenTTD: croatian - 92 changes by UnderwaterHesus
13:45<CIA-4>OpenTTD: greek - 30 changes by
13:45<CIA-4>OpenTTD: polish - 3 changes by silver_777
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13:48<Eddi|zuHause>hm, the giant screenshot could use a progress bar like the world generation, pherhaps...
13:51<CIA-4>OpenTTD: rubidium * r18235 /trunk/src/autoreplace_gui.cpp: -Fix: like r18233, but for the non-trains
13:52<CIA-4>OpenTTD: rubidium * r18236 /trunk/src/group_gui.cpp: -Codechange: make the group gui behave 'better aligned'
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14:19<CIA-4>OpenTTD: rubidium * r18237 /trunk/src/group_gui.cpp: -Codechange: make the group GUI big font aware
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14:19<CIA-4>OpenTTD: rubidium * r18238 /trunk/src/autoreplace_gui.cpp: -Codechange: make the autoreplace window big font aware
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14:24<CIA-4>OpenTTD: rubidium * r18239 /trunk/src/ai/ai_gui.cpp: -Codechange: make the AI 'selection' list window big font aware
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14:28<CIA-4>OpenTTD: rubidium * r18240 /trunk/src/network/network_content_gui.cpp: -Change: align the 'select' sprite in the network content GUI based on the font height
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14:32<CIA-4>OpenTTD: rubidium * r18241 /trunk/src/rail_gui.cpp: -Codechange: make the rail depot 'buttons' centered in the window
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14:41<CIA-4>OpenTTD: rubidium * r18242 /trunk/src/vehicle_gui.cpp: -Codechange: make the refit window big font aware
14:46-!-DJGummikuh [~joey@ip3007.saw.RWTH-Aachen.DE] has joined #openttd
14:47<DJGummikuh>may I propose a wish for christmas?
14:47<DJGummikuh>I wish for a Web interface for my dedicated OpenTTD server to see its stats, the number of players, a possibility to chat, adjust settings and restart the whole rig
14:47<Eddi|zuHause>send it to the north pole
14:47<DJGummikuh>dear mr. santa I've been nice all year :D
14:48<Eddi|zuHause>all that is possible with autopilot
14:48<DJGummikuh>it is?
14:48<Eddi|zuHause>or ottdlib
14:48<Eddi|zuHause>or similar
14:49<frosch123>i guess there is a dozen of similar projects, even on tt-ms is one :p
14:50<DJGummikuh>I wish for one out of the box with a vanilla openttd installation
14:50<DJGummikuh>and zero-conf
14:50<DJGummikuh>much like ut2004 web-interface :)
14:50<Prof_Frink>I want a pony.
14:50<DJGummikuh>you do?
14:50<Prof_Frink>And some Dragons.
14:52*welshdragon hides
14:52<Prof_Frink>Not you, silly. But they are from Wales.
14:52<DJGummikuh>no but seriously. don't you see the benefits of a solution that comes out of the box?
14:53*petern wonders if the recent ottd changes are helpful for welshdragon at all
14:53<Eddi|zuHause>so you want us to add a webserver to the dependencies?
14:53<Rubidium>Eddi|zuHause: no... not a webserver... *all* webservers :)
14:54<CIA-4>OpenTTD: frosch * r18243 /trunk/src/viewport.cpp: -Codechange: Deduplicate code wrt. drawing signs and station/town names.
14:54<Eddi|zuHause>DJGummikuh: i stick to my opinion, everything that you want has already been done in 3rd party programs...
14:55<Eddi|zuHause>myottd for example
14:56<Eddi|zuHause>might wanna talk to SpComb about that
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14:56<Eddi|zuHause>(if i remember correctly)
14:57<Eddi|zuHause>petern: what are the chances of railtypes in the next 4 months?
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15:23<CIA-4>OpenTTD: frosch * r18244 /trunk/src/texteff.cpp: -Codechange: Make texteffects big font aware.
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15:30<Eddi|zuHause>why do the small fonts get discriminated so much?
15:31<Rubidium>because midgets don't hit their head on too high doors, but big people hit their head on too low doors
15:31<Rubidium>so in effect the small fonts already worked for years and we're now undiscriminating the big ones
15:31<Sacro>yes but tall people trip over midgets
15:31<Sacro>and I hurt my back bending down for low cash points
15:32<KenjiE20>heh I knew a bloke that used to crouch/kneel at some low cash points
15:33<Eddi|zuHause>what's a "cash point"?
15:33<KenjiE20>hole in the wall
15:33<Prof_Frink>Sacro: No, that's VSL with hardshoulder running.
15:34<Eddi|zuHause>KenjiE20: ah, i understand why you would kneel in front of that :p
15:34<KenjiE20>all hail the metal life giving slot
15:35<Eddi|zuHause>i have no idea what that means
15:35<KenjiE20>neither do I
15:35<Sacro>Prof_Frink: que?
15:37<Prof_Frink>Sacro: ATM.
15:38<Sacro>Prof_Frink: RIS? I don't get it
15:38<CIA-4>OpenTTD: frosch * r18245 /trunk/src/viewport.cpp: -Codechange: Deduplicate code wrt. clicking on signs and station/town names.
15:38<Sacro>frosch123: placate
15:38<Prof_Frink>As featured on the M42.
15:39<Sacro>i think placate is the opposite of duplicate
15:39<Sacro>deduplicate doesn't sound right
15:40<Sacro>it sounds like it's double negative
15:40<Sacro>but plicate isn't the right word
15:40<KenjiE20>remove dupes :P
15:42<frosch123>i like "deduplicate" :p
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15:49<TrueBrain>I like it too frosch123 :)
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15:56<CIA-4>OpenTTD: frosch * r18246 /trunk/src/viewport.cpp: -Codechange: Make signs and station/town names big font aware.
15:56<frosch123>currently commit messages are really easy :p
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16:10<Eddi|zuHause>i miss the mysticism of a "implement callback XY"
16:12<frosch123>isn't nestification, bigfontication and rtling enough mysticism?
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16:14<Eddi|zuHause>no, mysticism is when you don't have a good impression of what's actually going on
16:14<Katje>I am struggling to setup a bus network.
16:14<Katje>is there any reason why i can't set a bus station as a destination in the orders dialogue?
16:15<Eddi|zuHause>Katje: yes, articulated busses can't use terminal bus stops
16:15<frosch123>or it is a truck station :p
16:15<Eddi|zuHause>only drive-through ones
16:16<Katje>it lets me set the stops in the same town
16:16<Katje>but doesn't allow me to use the ones in the neighbouring one
16:20<Eddi|zuHause>so... how do i get an 28MB screenshot on the internet for everybody to see?
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16:55<Nite_Owl>Hello all
16:56<_ln>@seen bjarni
16:56<@DorpsGek>_ln: bjarni was last seen in #openttd 10 weeks, 5 days, 1 hour, 56 minutes, and 21 seconds ago: <Bjarni> Belugas: there is no reason to write to PeterT. We already know he is unable to read anyway :P
17:05<Sacro>I miss him :(
17:06<_ln>it's not the same channel without him
17:06<frosch123>Sacro: aren't there enough dutch left? :p
17:06<Sacro>he's dutch?
17:08<CIA-4>OpenTTD: rubidium * r18247 /trunk/src/ai/ai_gui.cpp: -Codechange: make the AI settings window big font aware
17:12<CIA-4>OpenTTD: rubidium * r18248 /trunk/src/ai/ai_gui.cpp: -Codechange: remove magic numbers from the AI debug window, making it big font aware in the process
17:17<CIA-4>OpenTTD: rubidium * r18249 /trunk/src/network/network_gui.cpp: -Codechange: make the network client list big font aware
17:18<Eddi|zuHause>oh, i thought he was getting creative now :p
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17:21<CIA-4>OpenTTD: rubidium * r18250 /trunk/src/graph_gui.cpp: -Codechange: make the graph legend big font aware
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17:22<RenegadeX>good day
17:22<Sacro>'(\\.|''|[^'\n])*' | \"(\\.|\"\"|[^"\n])*\"
17:22<Sacro>well that's a funky smily
17:22<RenegadeX>or a regexp of doom
17:23<Eddi|zuHause>"for some it's a regexp, for others, it's the longest smilie of the world"
17:23<Rubidium>for me it's just Sacro trying to speak a foreign language
17:23<Eddi|zuHause>[i don't know if the commercial-reference is known to foreigners]
17:23<Sacro>my dutch is perfect
17:24<RenegadeX>quick question: I haven't played otd since the 0.6 branch, and I'm unsure whether I have to do anything with the AI in 0.7 in order to just plain play; is the default AI still provided out of the box, and I can just play, or do I have to install one of those AI scripts flying around?
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17:24<Eddi|zuHause>no, yes
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17:24<Eddi|zuHause>just get them from the ingame content downloader
17:25<RenegadeX>that would mean deciding for one xD
17:25<Rubidium>you can also choose not to play with AIs
17:26<Eddi|zuHause>no, each AI can have a different personality
17:26<Eddi|zuHause>it'll be randomly chosen, if you install multiple
17:26<RenegadeX>I see
17:26<RenegadeX>Any recommendations?
17:30<Eddi|zuHause>i'm the wrong person to ask there...
17:31<Eddi|zuHause>i listen to Rubidium's advice ;)
17:32<RenegadeX>that *would* be the easiest solution, no doubt about that >_>
17:33<Eddi|zuHause>i only played one AI game in the last 10 years
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17:34<RenegadeX>oh well...I guess I'll just pick a few and see what happens
17:34<RenegadeX>thanks very much for the help :)
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17:34<Sacro>als ik bier dat ik zou kunnen mogen hebben drinken wezen gaan zijn krijgen?
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17:34<Sacro>that's not what i wanted to pastem, sillly pc
17:34<Sacro>zit jij daar lekker te doen te zijn te wezen dat je dat aan het doen ben zijn wezen?
17:35<Rubidium>what broken translator are you using?
17:36<Sacro>oh this is uncyclopedia
17:36<Sacro>certainly the germans have many different cases
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17:49<Rhamphoryncus>augh, gotta be careful, or I might try learning something from that page x_x
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17:53<Eddi|zuHause>what the heck is a "RuPaul"?
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18:30<Terkhen>good night
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22:25<jony123>Hello every1
22:26<jony123>anyone here that can answer some questions about dedicated server's
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22:51<Sacro>anyone what?
22:57<jony123>Sacro: im trying to setup a dedicated server of openttd
22:57<Sacro>ahh nice
22:57<jony123>And how do i changed the enviroment.
22:58<jony123>enviroment eg from temperiate to others
22:58<Sacro>read the wiki
22:58<Sacro>all in there
---Logclosed Mon Nov 23 00:00:40 2009