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#openttd IRC Logs for 2009-12-05

---Logopened Sat Dec 05 00:00:45 2009
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05:30<@petern>the 'new' MC has hidden articulation
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05:32<andythenorth>r18381 also has 'hidden' the trailers for the vehicle window.
05:35<SmatZ>are you sure it was r18381?
05:38<andythenorth>I'll check
05:39<andythenorth>SmatZ: no, not sure
05:40<andythenorth>I'm testing Terkhen's rv acceleration patch. I thought I'd removed it, but I'm not confident I had. Let me try with a clean 18400 and see if the problem is there
05:40<@petern>it is there, but it isn't caused by r18381
05:42<andythenorth>sorry I can't be of more use :(
05:45<_ln>question #2: does it matter what Bjarni thinks?
05:54<_ln>i.e. if Bjarni has a misguided thought about one small detail just because his mouse has two buttons, is it ok to submit a fix for that detail?
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06:20<planetmaker>_ln: you question is missing a pre-condition: that anyone knows what Bjarni thinks and that he communicates what he thinks
06:21<Alberth>also, he has write access to the repo :)
06:21<_ln>which he is not very actively using nowadays
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06:53<planetmaker>Alberth: <-- so much for "black box invasion" in the current head of OpenGFX :-)
06:54<Alberth>Really nice!
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07:07<_ln>i assume nobody considered increasing the resolution of gfx while drawing those?
07:09<planetmaker>Not sure. But we don't aim to produce zoom level sprites.
07:10<Alberth>you cannot zoom/unzoom sprites if you want highest possible quality
07:10<Alberth>so you'd end up with unusable sprites w.r.t. current OpenTTD
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07:49<Hirundo>roadveh_base.h:39 friend class RoadStop; <- RoadStop is a struct, not a class, MSVC complains about this.
07:50<Eddi|zuHause>so write "friend struct RoadStop"?
07:52<Hirundo>That should work, methinks
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08:09<planetmaker>Hm... is it intended that the price to found an industry is ten-fold for a primary one when settings are "as other industries" compared to "by prospecting"?
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08:11<Xaroth>planetmaker: I think that's the factor for being able to place where one is found rather than a random choice?
08:12<planetmaker>well. obviously. My question is: is that intended? Probably...
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08:18<Tegal>just decide if yur staying or going already :P
08:19<Andel> << radio on folks
08:20<Tegal>what music
08:21<Andel>dance, mostly
08:21<Andel>sorta progressive
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08:22<@Rubidium>planetmaker: yes, that's intended
08:22<@Rubidium>but if you don't like it... write a base costs newgrf
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08:45<planetmaker>hehe :-) Ok. I just wondered when I tested toyland industries
08:46<planetmaker>I suddenly didn't have money anymore - and they were so cheap before I changed to "as others"
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08:46<Eddi|zuHause>that's why you should pay attention :p
08:49<planetmaker>yeah. Using ctrl+alt+c often enough :-P
08:51<planetmaker>hm... two toyland industries to go. And a few building stages to wrap...
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08:54<CIA-4>OpenTTD: frosch * r18408 /trunk/src/network/network_gui.cpp: -Fix (r17954): After computing the needed width for the client list, also use it.
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09:02<Ch0Hag>Is it possible to mix trams/road in bridges and tunnels?
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09:03<Eddi|zuHause>just build the other type on the tunnel-/bridgehead
09:03<Ch0Hag>Got it. I was trying to overbuild another bridge.
09:04<Ch0Hag>Doesn't seem to work with the miltu-directional thingy.
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09:22<Eddi|zuHause>what do you mean?
09:23<Eddi|zuHause>the "autoroad" tool is a little bit difficult to use, because it doesn't show the road bit you are going to build
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09:55<Zuu>How long is it supposed to take to clone the cargodist respority? Using git from cygwin it has been "walk"ing through a lot of checksums the last 10+ minutes.
09:56<@Rubidium>git on windows is horribly slow
09:56<Zuu>Ok, so "git the fast ..." is not true on Windows.
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09:57<@Rubidium>exactly; primarily due to the major difference in the complexity of file operation (adding them to a directory and such)
09:57<thingwath>well, I remember trying to help someone with git, he reported insanely strange problems, and after an hour or so he told me, that he is on windows :) so, I guess you can't even expect it to work correctly
09:58<fonsinchen>for me it works
09:58<fonsinchen>even fairly fast
09:58<fonsinchen>the problem is the http transport
09:59<fonsinchen>but I have to wait for the admin to return from holidays before I can change that.
09:59<thingwath>It wasn't completely broken, just... sometimes... I simply couldn't trust git on windows
10:00<Zuu>I first tried to apply the cargodist-rxxxx.diff file to trunk (downloaded using svn). However patch.exe complained about the format of the patch, so I though I had to cahange the line endings. Nither vim command: :%s/\n/\n\r/g or :%s/\n/\r\n/g helped. So I though I test to use git instead.
10:00<planetmaker>It's that windoze patch doesn't accept everything it should.
10:01<Zuu>I don't know. I know SVN patch is broken, so that is why I used gnu patch instead.
10:01<planetmaker>To my knowledge it's the same patch binary. But I might be wrong.
10:01<planetmaker>VCS and patch is two completely independent things usually
10:02<Zuu>Oh, well now git clone finished. :-)
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10:03<CIA-4>OpenTTD: frosch * r18409 /trunk/src/table/industry_land.h: -Change [FS#3349]: Recolour the bubble generator just like any other industry. (planetmaker)
10:04<Zuu>hmm, fonso says I should do "git checkout origin/cargodist" after clone; however, git complains when I do that. Should I change "origin" to the name of the folder that git clone created?
10:04<planetmaker>hey :-) Thanks frosch123 :-)
10:05<fonsinchen>what is the complaint?
10:05<Zuu>G:\Programming\OpenTTD\Cargodist>git checkout origin/cargodest
10:05<Zuu>fatal: Not a git repository (or any of the parent directories): .git
10:05<Zuu>In the Cargodist directory, clone created an "openttd" directory.
10:05<fonsinchen>yes you need to change into the directory it created
10:06<Zuu>That gives this error:
10:06<Zuu>G:\Programming\OpenTTD\Cargodist\openttd>git checkout origin/cargodest
10:06<Zuu>error: pathspec 'origin/cargodest' did not match any file(s) known to git.
10:06<fonsinchen>it's cargodist, not cargodest
10:07<Zuu>Yea, that helped a bit. I have no idea why I got that wrong, since I'm aware of that. :-s
10:08<Zuu>It looks like it even succeded.. but a compile will tell.
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10:11<Zuu>Since so many people was unable to produce a decent callstack for the crash of cargodist, I though that maybe I can help by running cargodist from MSVC.
10:13<Zuu>Thank you all for the git help.
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10:38<Ammler>African Faces are the last missing sprites for the first complete OpenGFX release...
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10:38<Ammler>My proposal: use the real faces of openttd developers instead, what do you think?
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10:41<Eddi|zuHause>haha :p
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10:42<frosch123> <- lots to choose from
10:43<frosch123>esp. the "Tai-Chi Frosch" :)
10:43<Eddi|zuHause>i don't have a "Tai-Chi" frosch...
10:45<+glx><Ammler> African Faces are the last missing sprites for the first complete OpenGFX release... <-- toyland is complete too ?
10:45<Eddi|zuHause>glx: there was talk about finishing toyland industries earlier
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10:46<Ammler>glx: yes, toy factory/shop needs coding but else it is complete
10:47<Ammler>they did a awesome job lately :-)
10:49<Ammler>dear devs, please upload a pass photo to the ogfx dev thread :-)
10:53<@Rubidium>not gonna happen
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10:54*Alberth agrees with Rubidium
10:54*LordAzamath agrees with Alberth
10:55<Ammler>well, then LordAzamath will make us some faces ;-)
10:55<LordAzamath>I can't
10:55<LordAzamath>faces are in real life too one of the things I just can't draw
10:56<LordAzamath>unless you want toyland faces
10:56<LordAzamath>as those may be kinky
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10:56<frosch123>Ammler: just recolour the existing faces? or are they different?
10:56<Ammler>why not, do they need African?
10:58<frosch123>except africans have only one eye colour, and african woman have two types of chins, while european have only one :s
11:01<CIA-4>OpenTTD: alberth * r18410 /trunk/src/ (cargotype.cpp cargotype.h station_gui.cpp): -Codechange: Move GetCargoSprite() to CargoSpec::GetCargoIcon().
11:04<Eddi|zuHause>Africans with Fremen-Eyes, would be cool :p
11:05<planetmaker>one industry to go
11:12<Ammler>or the potato man
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11:16<frosch123>ktuberling might be gpl'ed
11:17<frosch123>but i guess it is not political correct to use those sprites while the buttontext is still "african"
11:18<Eddi|zuHause>is there a spec for NewFaces yet? ;)
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11:26<Sacro>petern! newfaces!
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11:29<De_Ghosty>freemen ?
11:29<De_Ghosty>dune glowing blue ees?
11:30<Eddi|zuHause>De_Ghosty: ever seen the opengfx faces? :p
11:30<Eddi|zuHause>there was a picture recently...
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11:31<Fast2>Presignals are showing green if there's an exit signal which is showing green, although the train can't reach it. Exists the same problem with presignals?
11:31<Sacro>Fast2: Yes.
11:32<Eddi|zuHause>Fast2: yes, it doesn't care about reachable. only connected (by rails)
11:32<Sacro>Fast2: a problem involving foo will *always* exist with foo
11:32<Eddi|zuHause>hm... seems the picture has been removed...
11:33<Sacro>might perhaps want to reword the question
11:33<_ln>does someone know why doesn't TVE Internacional have EPG?
11:33<Fast2>Do you know a good workaround?
11:34<Sacro>don't use presignals?
11:35<Fast2>That's what you tried to say :D
11:35<Fast2>*last "presignal"|pathsignal
11:37<Zuu>Another option might be to make joke hand drawn faces? Still the problem with the "african" button is there.
11:38<Zuu>Unless you make simple african paintings.
11:38<Fast2>So, does the problem exist with pathsignals, too?
11:41<thingwath>if you mean pbs signals, then most likely not, as they are red almost all the time ;)
11:49<Fast2>*In my first message: "are showing"|"show", "is showing"|"shows"
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11:54<Ch0Hag>What's the problem with the African button?
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12:15<Fast2>It seems to work as a result of the pathfinder doing his job :)
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12:52<Phantasm>Will a train of say 20 cars (10 squares) load faster in station of 10 squares or larger? Ie. is there bonus for station size above the normal? I know there is very significant penalty for too small station.
13:03<Alberth>not afaik
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13:06<Sacro>\setmonofont{Comic Sans MS}
13:06<Sacro>*eyes bleed*
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13:07<Chrill>Phantasm, no
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13:45<CIA-4>OpenTTD: translators * r18411 /trunk/src/lang/ (greek.txt norwegian_nynorsk.txt portuguese.txt):
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: greek - 3 changes by fumantsu
13:45<CIA-4>OpenTTD: norwegian_nynorsk - 107 changes by 2rB
13:45<CIA-4>OpenTTD: portuguese - 3 changes by JayCity
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14:07<Zuu>Ch0Hag: The problem would be if we have something else than african faces is that the button will still say "African".
14:08<Zuu>Since the string is coded in OpenTTD. A NewGRF could possible in future change that, but OpenGFX is not a NewGRF.
14:10<Zuu>Oh, and PAXLink fails badly on Cargodist. It reaches stable state at a decent loss every year. :-)
14:11<Zuu>Only some cheat money keeps it alive :-p
14:12<Zuu>My own company has a yearly income almost as big as the yearly loss for PAXLink. :-)
14:20<_ln>does "african" mean "black"?
14:21<CIA-4>OpenTTD: smatz * r18412 /trunk/src/order_cmd.cpp: -Fix [FS#3350]: don't allow sending ships to rail waypoints and trains to buyos (Hirundo)
14:22*Hirundo googles for "buyos"
14:23<SmatZ>20000 results
14:24<frosch123>now one more
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14:26<Hirundo>Is "if (a & xxx)" preferable to "if ((a & xxx) != 0)"?
14:27<SmatZ>depends on who you ask
14:27<SmatZ>and there are some cases where stupid MSVC gives stupid warnings with the former
14:28<_ln>what, there really are "European" and "African" buttons over there.
14:28<SmatZ>(implicit casts to bool)
14:28<SmatZ>bool a = x & y
14:29<SmatZ>return x & y;
14:29<SmatZ>when returning bool
14:29<Hirundo>Assuming there are no warnings, the former would be preferred?
14:29<SmatZ>but if (x & y) doesn't warn
14:29<SmatZ>for me, yes
14:29<SmatZ>I don't know what are opinions of others...
14:31<Alberth>I'd prefer a comparison
14:33<Alberth>I see a boolean as a 0/1 value, and eg 2 & 6 does not fit
14:33<SmatZ>yeah, but:
14:33<SmatZ>if (flags & FLAG_BIT_SET)
14:34<SmatZ>looks fine imo :)
14:35<Alberth>that's the problem, indeed :)
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14:37<Alberth>the difference is perhaps that 'flags' are boolean-ish, while x and y looks like arbitrary numbers
14:38<Alberth>Hirundo: in general, coding style like tabs/spaces, good use of { and } is much more important, I think
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15:23<planetmaker>The participants list is unnecessarily way too small
15:24<planetmaker>The width of the player names seems to be disrespected
15:24<planetmaker>(or only first taken into account)
15:26<andythenorth>would randomly naming vehicles from a list be fun?
15:26<andythenorth>(when they are built)
15:26<andythenorth>(especially ships)?
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15:35<SmatZ>planetmaker: do you mean client list windows? it's fixed in r18408
15:36<planetmaker>hm... maybe? Then I added a superfluous bug report
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15:37<planetmaker>ah, pretty much looks like it
15:40<frosch123>how silly, the clientlist is broken for 100 revisions, and on one day two guys report it after it has been temporarily fixed
15:40<planetmaker>he :-)
15:40<planetmaker>such is life, I guess
15:41<@Rubidium>well... it just shows that openttdcoop players are the 'only' ones that file bug reports
15:41<frosch123>ok, i guess it was only for about 7 days noticable
15:41<planetmaker>who was the other guy who reported it?
15:41<frosch123>and chris booth some days ago iirc
15:42<planetmaker>well... you need a MP server with nightly revisions and sufficient folks to check things
15:44<@Rubidium>which is basically only ottdcoop
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15:55<planetmaker>frosch123: can you shortly brief me what I could add to a static newgrf and what not? I understood you graphics for different loading stages are also out of order... which kinda surprises me as it doesn't alter the game behaviour
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15:56<Zuu>I guess it depends on if another GRF could get information about which loading stage the wagon is in at the moment.
15:57<frosch123>action1/2/3 are just considered unsafe without differentiation
15:57<frosch123>as one engine can have just one action3
15:57<frosch123>so you would need to suppress the static grf in case a non-static gets active
15:58<frosch123>also you would need to suppress randomaction2
15:58<frosch123>i.e. lots of work :)
15:58<Eddi|zuHause>"Enchant dict for "de" 0x8baa4b0" <-- wtf does that mean?
16:00<Ammler>since dih dropped his server, the coop server might be the only busy (almost unpatched) nightly server
16:02<planetmaker>so... vehicles are a no-no. Also for livery overrides?
16:02<Eddi|zuHause>livery overrides are an action 2, afair
16:03<planetmaker>yes, they are
16:07-!-George3 is now known as George
16:08<George>Since when a buttom "rescan" was removed?
16:08-!-andythenorth [] has quit [Quit: andythenorth]
16:10<Eddi|zuHause>i don't remember anything getting removed
16:11<George>in the NEWGRF settings window
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16:12<Eddi|zuHause>it's there for me
16:12<Eddi|zuHause>click on "add" and there on "rescan files"
16:12<Alberth>bottom right of the grey 'Available NewGRF files'
16:15-!-Rubix`` [~wrqwer@] has quit [Quit: Ping timeout: 540 seconds]
16:15<George>Thank you, I missed the bottom, but the starnge thing happens anyway
16:16<George>The problem is the following
16:17<George>When I change the GRF during gameplay, stop the game and start a new one, the grf does not become updated (it uses the GRF that was loaded on OTTD's start)
16:17<George>Previously it has reloaded GRFs on load or on starting a new game
16:17<George>That was a very useful feature for testing
16:19<Alberth>why not restart openttd every time with a -g mygame.sav option ?
16:19<George>it takes time
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16:19<George>Previously it was not required
16:20<Alberth>tbh, I didn't even know it was changed
16:20<George>looks like it was not changed long ago. last 2 months, imho
16:20<frosch123>George: afaik it reloads the newgrfs from disk when you press the "apply" button in the newgrf window
16:21<@Rubidium>unless one selects NewGRFs that are in a tar file
16:21<frosch123>otoh if you reload the savegame it will try to find one with the same checksum
16:21<Zuu>The enhanced drive through bus stops are nice. Unfortunately that means the traditional bus stops loses compared to them.
16:21<George>it does not
16:22<George>The file is in the data folder, not in tar
16:22<frosch123>George: in the newgrf gui the exact path of the file is shown
16:22<frosch123>if you press "apply" it loads that fiel
16:23<Zuu>Though, you can probably use a drive-through as a replacement to the traditional bus stops in most cases now.
16:24<George>It does not. At least action 8
16:24<George>I change action 8
16:24<George>put new file to the data folder
16:24<George>press apply
16:24<George>and get the old value for action 8
16:25<frosch123>oh, action8 might only be processed on ottd start
16:25<@Rubidium>that's quite possible
16:26<frosch123>because you can choose newgrfs from a big list with all the names and descriptions
16:27<George>and why should it prevent apdating action 8 data if the whole GRF is updated?
16:28-!-andythenorth [] has joined #openttd
16:29<@Rubidium>because it's easier to just ignore the action 8 when loading the NewGRFs for 'real' than find the right entry in the NewGRF action8 cache for the purpose of showing that in OpenTTD and update that when 99 out of 100 times it's totally pointless because the NewGRF didn't change
16:30<George>Also, I feel like the grf is also not updated
16:30<George>previously after reloading a save after grf change it was marked blue
16:30<@Rubidium>run OpenTTD with -dgrf=9, put some action 'comment' with the new version and test it
16:30<George>Now its green like it was not chnaged
16:34<frosch123>then check the path in the newgrf gui, maybe ottd found a copy of the old version
16:39<CIA-4>OpenTTD: alberth * r18413 /trunk/src/ (cargo_type.h cargotype.cpp cargotype.h table/cargo_const.h): -Doc: Added doxygen strings for cargo-type related enums, structs, and functions.
16:42<George>frosch123: Should it update md5sum ? Or it is also not updated, same as action 8 data?
16:43<George>BTW, marked not blue, but yellow
16:44<frosch123>i assume none of that information is updated
16:44<Ammler>George: if you change the grf, it might also be possible, it loads an older version e.g. from bananas.
16:44<frosch123>but the path tells you, which file it actually loaded
16:45<George>Ammler: Path tels it loads from DATA floder (as expected)
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16:49<George>So. 1) how can I get information, that a grf was updated from previous load?
16:50<George>After restarting OTTD I get a red message that GRF was changed
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16:50<George>Is there any way to discover it without restarting the OTTD?
16:50<George>On a simple GRF reload
16:51<George>and reloading the save
16:53<frosch123>George: looks like, if you start ottd with "-d grf=1" it prints the action8 as in the file
16:56<George>frosch123: not for me even after pressing apply button
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17:00<frosch123>well, does it print anything
17:01<frosch123>it prints it on the console, i.e. you have to start ottd from a console
17:02<frosch123>dbg: [grf] GRFInfo: Loaded GRFv6 set 52570103 - Generic Tram Set v0.4 (palette: Windows) <- it should print lines like that
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17:02<frosch123>when you press "apply"
17:03<George>Yes, it prints correct data in the console
17:08<_ln>where are the "Asian" and "Jew" buttons in the face dialog?
17:09<Sacro>_ln: slanty eyes and big noses?
17:10-!-HerzogDeXtEr [~flex@] has quit [Ping timeout: 480 seconds]
17:13<_ln>Sacro: i didn't want to imply that, but both of those are ethnic groups that do not fit into "European" nor "African".
17:14<_ln>Ch0Hag: not funny.
17:14<Sacro>I know of white, black and yellow
17:14<Sacro>btu what colour are jews?\
17:15<Sacro>Ch0Hag: you mean they aren't allowed to use DBSet until after 1945?
17:15<Ch0Hag>What about s/until//
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17:16<Ch0Hag>They're not allowed to use it after 1945 because they're dead.
17:17<Ch0Hag>Oh and don't forget native americans.
17:17<Ch0Hag>And aboriginees may be black but they're not from Africa.
17:17-!-KritiK [] has quit [Quit: Leaving]
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17:17<Ch0Hag>The French will want their own group, no doubt.
17:18-!-JeromeBlackridge [] has left #openttd []
17:18<Ch0Hag>And Eskimos. They can be all the same hidden behind a couple of types of fur coat.
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17:32<_ln>Ch0Hag: where are you from?
17:32<Andel>Ch0Hag Are you sure?
17:33<Ch0Hag>No, but I think so.
17:33<Andel>would you like to take The Test?
17:33<Ch0Hag>Most other people are and I don't recall anything unusual about my beginning.
17:33<Andel>You have to simply answer the question quickly and impulsively
17:34<Andel>Ch0Hag do you come from earth?
17:34<Ch0Hag>Yeah I think so.
17:34<Andel>there you go then
17:34<Andel>I conclude you are from Earth
17:34<Andel>Have a nice day.
17:34<Ch0Hag>My body does, anyway.
17:34<Andel>listen to Zernebok Radio - - for music that's out of this world
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17:38*planetmaker has also a data flooder
17:39<planetmaker>wrong tab :-P
17:39<Andel>I'm sure
17:39<Andel>tune in to the radio
17:40-!-Fugas [] has joined #openttd
17:40<Andel>listen to Zernebok Radio - - for music that's out of this world
17:40<Luukland>SPAM of HARMFUL websites
17:41<Andel>I do my best
17:41<Fugas>hi all
17:41<frosch123>hmm, i expected something more ttd-jazzy
17:41<Andel>on the radio?
17:42<Fugas>I have small questions for openttd developers, is there anybody?
17:42<Luukland>for that you should check out
17:42<Luukland>(Jazzy radio)
17:42<frosch123>usually i am on
17:42<Andel>I'm doing Zernebok tonight
17:43<Andel>and sorta.... Andel'ing it
17:43<frosch123>yeah, the album says "andel" :)
17:43<Luukland>He probably made that joke like 100 times already
17:43<Andel>"He" might have
17:44<frosch123>what, i am listener no 3 :o
17:45<Andel>Well, i don't often advertise
17:45<Luukland>Maybe its "shitty" station
17:45<Luukland>with advertisements 24/7
17:49<frosch123>is that orud*ge talking?
17:49<Luukland>can't be
17:49<Andel>it was
17:49<Andel>please re-connect
17:49<Andel>he broke the server
17:49<frosch123>started itself
17:51<frosch123>hmm, i wonder where did i know the voice from :s i guess from the forum meeting advertisement
17:51<Andel>I organised reasonable meets :-)
17:54<Fugas>Please can anybody help me little? I have problem. If I ban someone, he's comming back to the server! Why it doesn't work?
17:55<Illegal_Alien>IP change
17:55<Illegal_Alien>i guess :P
17:55<Fugas>I don't believe ALL people comes in few seconds back with changed IP...
17:57<Luukland>How many Ip's are in banlist?
17:57<Fugas>now only 25
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17:58<Luukland>I ban twice the amount every day on my webserver xD
17:58<Luukland>Damn polish spammers
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17:59<Luukland>Maybe ask Rubidium, he must know
18:01<Fugas>hmmm, Rubidium are you there please? or any other developer who can help me?
18:01<Luukland>Ah wait, you say 25 Ip's
18:01<Luukland>that means your banlist is full!
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18:02<Fugas>OMG what? 25 IPs = full banlist? what the hell?
18:03*planetmaker wonders why you have to ban so many people
18:05<Fugas>sometimes I kick about hundered people a day
18:05<Ch0Hag>Because people suck.
18:06<Fugas>so this is bad, why there is so short banlist in this game?
18:06<Andel>because its meant to be a friendly game
18:07<Ch0Hag>So is football.
18:07<Fugas>but if there are evil people blocking and destroying map, they must be kicked or banned
18:07<Ch0Hag>English football.
18:08<Fugas>planetmaker, did you ever provide openttd server?
18:09<planetmaker>how do you mean?
18:09<planetmaker>I run probably one of the best visited ones together with my fellow coopers
18:10<Zuu>Try to ban them using your system firewall instead then.
18:10<Fugas>and 25 IPs banlist is enough for you?
18:11<planetmaker>We have currently 4 people banned
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18:11<planetmaker>But we require a pw available only in IRC
18:12<planetmaker>Which basically means that we don't use OpenTTD's ban system at all. Just an occasional kick
18:12<planetmaker>and for bad cases an IRC ban for our channels
18:13<planetmaker>then they cannot get the password anymore
18:14<Fugas>oh, this is different than free server
18:14<planetmaker>I'm aware though, that it's different to what most people want
18:14<planetmaker>But everyone is free to join. But you need to join IRC
18:15-!-Progman [] has quit [Remote host closed the connection]
18:15<Fugas>sure, and most stupid people which destroy game doesn't know what it is irc
18:16<Zuu>Having the MSN client side by side OpenTTD when playing on the coop servers is quite handy, since that allows for viewing a bigger part of the chat log without having to pull down the console in OpenTTD.
18:16<Zuu> /MSN/IRC/
18:17<Zuu>Also you are then free to use whatever IRC client you are confortable with.
18:20<Fugas>okay, thank you guys, I think ban people using firewall will be the best for me, if ingame banlist is so useless
18:21<@Rubidium>Fugas: use a trunk version of OpenTTD; it has unlimited (or limited by memory) ban lists
18:22<Zuu>Which has the additional benefit of providing more trunk-servers for users.
18:22<Zuu>Fugas: On what OS are you on?
18:23<Fugas>Rubidium: thanks! should I use it only on server and clients should use normal clients?
18:23<Fugas>Zuu: debian lenny
18:23<@Rubidium>clients must always run the same version as the server
18:23<Zuu>Ok, then it should be fairly easy to make an auto-update script for you.
18:24<Zuu>If you are able to get in touch with dih, he might even be willing to share his scripts with you.
18:25<Zuu> tells you everything you need if you want to go ahead with scripting.
18:25<planetmaker>I guess you could also look at the autostart script or so
18:25<Zuu>He used to run a 24/7 trunk server that updated every night just after each nightly was released.
18:26<planetmaker>Was actually quite well visited
18:26<Zuu>(at the bottom)
18:26<Terkhen>good night
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18:27<Fugas>ok, nice, thanks a lot
18:27<planetmaker>and he employed some IRC admins, so that there were people around who could take care of things
18:27<@Rubidium>another option is 'just' wait till the next major release
18:28<planetmaker>(he controlled his server via an IRC-openttd bridge)
18:28<Zuu>Using the compile it yourself variant is probably easier to script. Just "svn up && make" :-)
18:28<Fugas>I will learn about it cause I'm openttd noob
18:28<Fugas>I have IRC bridge too, but not enough people to check it 24/7
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18:33<Zuu>Fugas: What is the name of your server?
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---Logclosed Sun Dec 06 00:00:47 2009