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#openttd IRC Logs for 2009-12-13

---Logopened Sun Dec 13 00:00:05 2009
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03:46<CIA-4>OpenTTD: peter1138 * r18479 /trunk/src/vehicle.cpp: -Fix (r6532): Direction is accounted for long before motion counter is updated
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05:25<CIA-4>OpenTTD: alberth * r18480 /trunk/src/smallmap_gui.cpp: -Codechange: Moved column width computation of smallmap legends to OnInit(), added a few doxy comments.
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05:48<CIA-4>OpenTTD: rubidium * r18481 /trunk/src/ (11 files in 6 dirs):
05:48<CIA-4>OpenTTD: -Codechange: unify the curve pathfinder penalty defaults; 0.01 tile won't make a dent, 3 tiles might be a bit too much
05:48<CIA-4>OpenTTD: -Feature-ish: make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties.
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07:30<@peter1138>hmm, when does FISH start?
07:34<planetmaker>"usual" times
07:35<@peter1138>oh dear
07:35<@peter1138>my 4-2-2 spinner had to stop, going up hill
07:35<@peter1138>now it can't start again :S
07:36<@peter1138>it's only carrying 120 tonnes of coal
07:36<@peter1138>oh... *5
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07:37<Singaporekid>peter1138: host a pj1k server D:
07:38<@peter1138>that would be grand wouldn't it
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08:20<andythenorth>peter1138: FISH starts around 1900
08:21<andythenorth>I'm all about learning about earlier ships right now though
08:22<Eddi|zuHause>14th century sailing ships!
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08:23<Eddi|zuHause>(a 14th century game should probably have reduced daylength or something)
08:23<Alberth>so we can sail to another server, and discover new land
08:23<Eddi|zuHause>Alberth: no, that was the late 15th and 16th century ;)
08:23<blathijs>Yeah, let's add fog of war to openttd :-)
08:25<Eddi|zuHause>14th century was the height of the "Hanse" in northern germany and around the baltic sea
08:28<Eddi|zuHause>basically all places they could reach with their "Cogs" (the relatively mild seas around the baltic sea, and the shipable rivers in central europe
08:29<Eddi|zuHause>(Rhein, Elbe/Saale, Oder, Weichsel, Memel, and a few others)
08:29<CIA-4>OpenTTD: alberth * r18482 /trunk/src/widget.cpp: -Cleanup (r18092): Conversion to widget array is not done any more.
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08:30<Eddi|zuHause>Werra/Weser i forgot...
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08:31<Alberth>we need a river generator first :p
08:32<Eddi|zuHause>yes, we do
08:32<Alberth>and a naming mechanism for rivers
08:32<@peter1138>i'd like to say "i have a patch for that"
08:32<@peter1138>but sadly i don't
08:34<@Rubidium>is that the exception that proves the rule?
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08:56<@peter1138>3mph steam bus... not fun
08:58<fjb>They are fun at really short distances. Only few tiles between stations.
09:01<frosch123>3mph? you can easily walk that
09:02<frosch123>do we need a "granny" cargotype?
09:09<Alberth>isn't that the 'tourist sight seeing' class.
09:11<Alberth>Technically not entirely correct though. Steam cars are pretty fast, it just takes several hours to get them up to pressure so the bus driver would need to get up at 2am or so.
09:13<Eddi|zuHause>hm. in tgp.cpp:835 MakeClear(tile, CLEAR_GRASS, 3); <-- how should that line look if i wanted to make a river tile?
09:14<@Rubidium>check water_map.h
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09:14<@Rubidium>probably something trivial like MakeRiver(tile) or so
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09:14<Eddi|zuHause>static inline void MakeRiver(TileIndex t, uint8 random_bits)
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09:22<Eddi|zuHause>compiling takes fricking forever...
09:23<@peter1138>we should take out that line at the end of the makefile...
09:23<@peter1138>if [ $user eq Eddi|zuHause ]; goto 10
09:23<CIA-4>OpenTTD: rubidium * r18483 /trunk/ (readme.txt src/gfxinit.cpp src/openttd.cpp): -Document [FS#3367]: that OpenGFX/OpenSFX can be used and where to find them. Also refer to the readme in some error messages.
09:27<Eddi|zuHause>"cool" would be a startup dialog that shows a bananas download dialog if no base set was found
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09:29<frosch123>it's called installer
09:29<Eddi|zuHause>using a system font, you shouldn't need any base graphics to display a window
09:30<Eddi|zuHause>frosch123: but linux-generic doesn't have an installer
09:30<@Rubidium>Eddi|zuHause: and what for those gentoo maniac that fear fontconfig?
09:31<frosch123>[15:30] <Eddi|zuHause> using a system font, you shouldn't need any base graphics to display a window <- except recolourmaps, mouse pointer, icons, ...
09:31<Eddi|zuHause>Rubidium: i'd have said show them the "?", but that's unfortunately part of the base graphics :p
09:32<Eddi|zuHause>well, ok, scratch the download idea
09:32<Eddi|zuHause>but then offer "complete" downloads on
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09:38<@Rubidium>oh, you're saying something compile-farm-ish has to be done (at least for the debian packages then)
09:39<@Rubidium>and for the windows installer, although the windows installer can download it so maybe not for that
09:39<@Rubidium>but doing it in the compile farm is going to cause a big mess anyway
09:39<Zuu>I'd say only do it for stables, but that might be messy enough.
09:40<@Rubidium>so that would become some post-compile-farm repackaging script that is run for the, .tar.gz and .zip packages, excluding the source and documentation packages
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09:41<@Rubidium>but then we might need to package OpenGFX and NoSound because I'm not sure how well packaging GPLv2 with non-GPL goes
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09:44<@Rubidium>which means people still need to download OpenSFX if they want sound
09:44<Zuu>Which they can do via BaNaNaS unless they have some wierd network problems.
09:45<Zuu>At the same time they can also checkout for OpenGFX updates, which they should be recommended to do.
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09:53<Eddi|zuHause>codestyle question: "inline height_t &height(uint x, uint y)" <-- shouldn't that rather be "height_t& height"?
09:54<Zuu>Nope, not in OpenTTD.
09:54<Alberth>nope, int &x, y; defines a normal y, not a reference.
09:55<Alberth>s/y/int for y/
09:55<frosch123>or in other words: "&" is right associative
09:57<Alberth>hmm, associativy for unary operators. That's a new one :)
09:58<frosch123>hmm, true, maybe the wrong word, but anyway it applies to "height" not "height_t"
10:02<Eddi|zuHause>hm, free(NULL) is not dangerous, is it? so why does FreeHeightMap check for it?
10:02<+glx>it should not :)
10:03<+glx>but IIRC some implementations fails to free NULL
10:03<Eddi|zuHause>so leave the check in?
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10:04<frosch123>yeah, i remember some report on the forum about some compiler/library that could not deal with free(NULL)
10:05<+glx>though we usually don't check for NULL
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10:16<@Rubidium>well, the compiler/library that can't handle freeing NULL should be shot for not following specs
10:18<frosch123> <- e.g. that one
10:19<@Rubidium>as I said, should be shot
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12:13<CIA-4>OpenTTD: rubidium * r18484 /trunk/src/ (train.h train_cmd.cpp): -Codechange: simplify the Is(Stopped)InDepot functions for trains
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13:29<Muxy>@seen petert
13:29<@DorpsGek>Muxy: petert was last seen in #openttd 13 hours, 2 minutes, and 37 seconds ago: <PeterT> Night
13:29<PeterT>Muxy: Here I am
13:29<Muxy>come on the other side
13:30<_ln>PeterT: he's trying to lead you to the dark side of the force
13:31<@peter1138>_ln, away from here?
13:32<@peter1138>sounds great
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13:33<@Rubidium>monster kill :)
13:34<Muxy>to the dark side of here
13:35<Eddi|zuHause>someone shut down their bnc, obviously ;)
13:36<@Rubidium>bounce bounce bounce
13:39<@peter1138>10base2 :D
13:43<Eddi|zuHause>yeah, that i meant :p
13:45<CIA-4>OpenTTD: translators * r18485 /trunk/src/lang/ (8 files in 2 dirs): (log message trimmed)
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: basque - 23 changes by Thadah
13:45<CIA-4>OpenTTD: croatian - 93 changes by UnderwaterHesus
13:45<CIA-4>OpenTTD: german - 1 changes by planetmaker
13:45<CIA-4>OpenTTD: greek - 1 changes by fumantsu
13:45<CIA-4>OpenTTD: hungarian - 4 changes by IPG, Petert
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13:59*peter1138 grumbles about the price of canals
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14:33<CIA-4>OpenTTD: rubidium * r18486 /trunk/src/ (4 files in 2 dirs): -Fix: when switching language and you're getting a different font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap)
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14:56<Eddi|zuHause>i certainly need rivers on halftile-slopes
14:59<PeterT>What does the "Compile Farm" mean?
14:59<PeterT>What machine is it run on?
15:00<Eddi|zuHause>a farm is an area of land which you grow crops on
15:01<Eddi|zuHause>in this case, the area of land is a bunch of virtual machines in a datacenter, and the crops are compiled binaries
15:04<PeterT>What program is used to compile windows binaries?
15:05<PeterT>And how is it started? Wouldn't you need to manually start a compile with F5?
15:05<TrueBrain>MSVC and mingw32; and we hired a monkey to do that every night at exactly 20:00
15:05<TrueBrain>talking about monkeys
15:06<TrueBrain>howdie orudge :)
15:06<orudge>'lo TrueBrain
15:06<TrueBrain>(damn, that was too easy :))
15:06<orudge>I was going to say, "Yes, and here I am!"
15:06<orudge>or something
15:06<TrueBrain>great minds think alike ;)
15:06*orudge has zombies to kill
15:06<TrueBrain>haha, still in the US? :p
15:07<TrueBrain>enjoy killing them
15:07<orudge>well, yes, but the zombies are purely virtual ones :p
15:07<orudge>ta ta
15:19<CIA-4>OpenTTD: alberth * r18487 /trunk/src/smallmap_gui.cpp: -Codechange: Move row height and column counting to OnInit in the smallmap window as well.
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15:28<CIA-4>OpenTTD: alberth * r18488 /trunk/src/smallmap_gui.cpp: -Codechange: Make number of rows for displaying industries in smallmap legend dynamic.
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15:37<CIA-4>OpenTTD: alberth * r18489 /trunk/src/smallmap_gui.cpp: -Codechange: Introduce a custom container widget for a resizing legend bar in the smallmap.
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15:55<CIA-4>OpenTTD: alberth * r18490 /trunk/src/ (graph_gui.cpp widget.cpp widget_type.h): -Doc: Fixed syntax of a few doxygen pre and post coditions.
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16:05<CIA-4>OpenTTD: alberth * r18491 /trunk/src/widget.cpp: -Fix (r18482): Update doxy comments of SetupSmallestSize() as well.
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16:12<CIA-4>OpenTTD: alberth * r18492 /trunk/src/ (newgrf_text.cpp news_gui.cpp widget.cpp widget_type.h): -Doc: A few Doxygen reference fixes (NewsSubtype reported by Eddi), and a typo fix.
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16:30<TrueBrain>I hate Google I hate Google I hate Google I hate Google I hate Google I hate Google I hate Google I hate Google I hate Google I hate Google ... stop bugging me in every ad you have that I should immediatly download Chrome, becuase it is MUCH FASTER AND MORE SECURE THAN I HAVE NOW! FUCK OFF!
16:30<Xaroth>I think TrueBrain has issues with google :P
16:31<TrueBrain>it does not annoy you?!
16:31<Forked>you might be on to something there
16:31<_ln>Google doesn't annoy me, it frightens me.
16:31<SpComb>ln: boo
16:32<TrueBrain>Google sounds like Pinky and the Brain! What are we going to do today Brain? Well, Pinky, first, we take over the ad market. When we did that, we make our own (crappy) browser. when we have done that, we make every ad we own say: DOWNLOAD CHROME! IT IS AWESOME! This way, Pinky, the world will be ours! OURS! OURS!!! *evil laughter*
16:34<Brianetta>There's a huge Gogole Chrome billboard in town
16:35<SpComb>with google advertisement monitoring cameras?
16:35<TrueBrain>and I got more invitations to Google Wave than for any other system that ever had a beta .. I wish google would leave me alone .... just .. alone ....
16:36<SpComb>opt out of google
16:36<CIA-4>OpenTTD: rubidium * r18493 /trunk/src/network/network_content_gui.cpp: -Fix: don't access something after deleting it
16:36<TrueBrain>would be nice
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16:38<@Rubidium>just block anything google owned in your firewall
16:39<andythenorth>(nfo) I can't see a way to code variable vehicle refit cost depending on refitted cargo....did I miss anything?
16:39<@peter1138>there's always... bing...
16:39<@Rubidium>... or microsoft owned for that matter
16:39<@Rubidium>who uses such things as xbox or windows these days?
16:40<Zuu>Or the wiki-based search engine which name I have forgoten.
16:40<Eddi|zuHause>i heard of a handful of people talking about their "xbox media center"
16:41<@Rubidium>aren't cd's xbox media? and don't cd's have something in their center?
16:41<Zuu>Why not just switch to google DNS and let them track all your web usage. :-)
16:42-!-Zahl_ [~Zahl@2002:5ce3:20e2:1:6df8:ceb5:4d93:5f05] has joined #openttd
16:42<Zuu>(they say that they only store your IP for x hours/days, but who knows.. )
16:42<_ln>Yes, an honest user should have no reason not to switch to Google DNS.
16:42<@Rubidium>731 days if the european goverment gets what it wants...
16:43<TrueBrain>with my Google OS, I surf the web with my Google Internet and Google Chrome, I talk to my mother over Google Talk and Google Phone, and I search with my Google Google. I send mails via my Google Mail, and ....
16:43<TrueBrain>I think I just have seen too many movies ...
16:43<@Rubidium>... Google now has an unrevocable right to use everything for whatever they like
16:45-!-Zahl [~Zahl@2002:4e32:e210:1:6df8:ceb5:4d93:5f05] has quit [Ping timeout: 480 seconds]
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16:45<@peter1138>TrueBrain, while stalking people with Google Streetview and Google Earth...
16:46<TrueBrain>yeah, I gave up continuing, as I noticed it would be endless .....
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16:47<Eddi|zuHause>but i want my Google Bus to bring be to the Google Supermarket
16:49-!-Fast2 [] has quit [Ping timeout: 480 seconds]
16:49<Eddi|zuHause>and if the Google Police wants their Google DNASample for the Google Genome Project...
16:49<TrueBrain>I wonder when it became fictive ...
16:49<TrueBrain>at least I was talking reality ...
16:50<Eddi|zuHause>hey, i'm only thinking a couple years ahead
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16:54<TrueBrain>but you scared andythenorth away
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17:17<CIA-4>OpenTTD: rubidium * r18494 /trunk/src/ (group_cmd.cpp train_cmd.cpp): -Fix (r18474): crash when moving non-engine to new free wagon chain and group count was off when moving a front engine within the same train and the new front isn't an engine.
17:19<CIA-4>OpenTTD: rubidium * r18495 /trunk/src/vehicle_gui.cpp: -Codechange: make sure we don't taint the vehicle cache with finding refit options and unmagify a constant
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17:27<Eddi|zuHause>why does switch(x) not have ranges?
17:29<_ln>because there is no concept of ranges in C syntax
17:32<DJNekkid>what does "invalid digit '8' in octal consistant" mean?
17:32<DJNekkid>(gcc preprocessor)
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17:32<@Rubidium>octal = like binary, but with 8 options (where decimal is like binary, but with 10 options)
17:32<_ln>DJNekkid: eh.. do you know what octal means?
17:32<@Rubidium>as such 0..7 are allowed
17:33<Eddi|zuHause>DJNekkid: you likely accidentally started an integer constant with a 0, without realizing what it does
17:33<@Rubidium>or in other words, don't start numbers with 0 as that makes them automagically octal
17:33<@Rubidium>+interpreted as
17:33<DJNekkid>this is the line it complans about:
17:33<DJNekkid>#if THIS_ENG_TYPE == ICE3_EMU
17:34<@Rubidium>yes THIS_ENG_TYPE starts with 0 or ICE_EMU does
17:35<DJNekkid>#define ICE3_EMU 08 // For the ICE3
17:35<Eddi|zuHause>exactly... you more likely meant 0x08
17:35<DJNekkid>so, the soltion would then be skip streight to 10 ? :P
17:36<Eddi|zuHause>you likely want to keep the IDs as hexadecimal ;)
17:36<Eddi|zuHause>and 10 != 010
17:36<DJNekkid>well, this is just some internal ID... not used in the final nfo
17:37<DJNekkid>but setting it to 10 worked :)
17:37<Eddi|zuHause>but 10 is definitely not the successor to 07
17:38<DJNekkid>we we are counting octal it would, woundnt it?
17:38<Eddi|zuHause>hm... i need a function to convert an angle to a direction...
17:38<Eddi|zuHause>DJNekkid: no
17:38<Eddi|zuHause>07 is an octal number, but 10 is a decimal number
17:38<Eddi|zuHause>010 is an octal number
17:38<@Rubidium>yes, but only a number starting with 0 is octal
17:39<Eddi|zuHause>0x10 is a hexadecimal number
17:39<@Rubidium>as such if it starts with 1 it isn't
17:39<Eddi|zuHause>the successor to 07 is 010, but not 10
17:39<Eddi|zuHause>as 10 is 012
17:40<DJNekkid>well, 10 still worked :)
17:40<_ln>you can even have both 10 and 010 as ids
17:41<Eddi|zuHause>you're still very likely doing the Wrong Thing (tm)
17:42<Eddi|zuHause>hm... my head is exploading... mixing angles, directions and diagdirections...
17:45<_ln>why mess with octals at all then?
17:45<@Rubidium>just don't use the 0, or is grfcodec going to blow if you do that?
17:46<DJNekkid>i've not set anything to be octal, planetmaker might have, or that is somewhat default...
17:46-!-Zahl [~Zahl@2002:5ce3:20e2:1:6df8:ceb5:4d93:5f05] has quit [Quit: *schiel*]
17:46<DJNekkid>or, if i remove the 0's it will count as "normal" decimal?
17:47<Ammler>hmm, that is told around 10 times :-P
17:48<DJNekkid>it looks much prettier when its a 0 in front :)
17:48<DJNekkid>atleast when i surpass 10 differnt ones :)
17:49<Eddi|zuHause>DJNekkid: use a space...
17:49<planetmaker>DJNekkid: use \b08
17:49<Eddi|zuHause>planetmaker: he's using the c preprocessor
17:49<planetmaker>Eddi|zuHause: exactly
17:50<planetmaker>but in order to code NFO and \b08 won't be interpreted as ocatal number, I guess
17:50<@Rubidium>I reckon it's no good for NewGRfs then :)
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17:50<planetmaker>but indeed... having it complain on 08 is... bad :-(
17:51<Eddi|zuHause>the (Diag)Directions are backwards...
17:51<@Rubidium>it only complains if you use it in comparisons
17:51<planetmaker>ah, right
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17:51<Eddi|zuHause>they are clockwise, while mathematical angles are counter-clockwise
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18:00<Eddi|zuHause>what's -1%4 in c?
18:01-!-Chillosophy [] has quit [Ping timeout: 480 seconds]
18:01<Zuu>Never learned what mod (in math) does on negative numbers, but matlab should know. :-)
18:01<Eddi|zuHause>well, there are basically two different versions
18:03<Eddi|zuHause>both are defined as "d=a/b and r=a%b where a=d*b+r"
18:03<Eddi|zuHause>in one case, / rounds towards -infinity
18:03<@Rubidium>-4- The binary / operator yields the quotient, and the binary % operator yields the remainder from the division of the first expression by the second. If the second operand of / or % is zero the behavior is undefined; otherwise (a/b)*b + a%b is equal to a. If both operands are nonnegative then the remainder is nonnegative; if not, the sign of the remainder is implementation-defined*.
18:03<Eddi|zuHause>and in the other case, / rounds towards 0
18:03<@Rubidium>[Footnote: According to work underway toward the revision of ISO C, the preferred algorithm for integer division follows the rules defined in the ISO Fortran standard, ISO/IEC 1539:1991, in which the quotient is always rounded toward zero. --- end foonote]
18:04<Eddi|zuHause>i need the towards -infinity one ;)
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18:05<@Rubidium>oh, then it's safe to assume it doesn't do that
18:05<Eddi|zuHause>i'll just have to make sure that it's positive
18:06<Zuu>Eh, so -1 / 2 is undefined or did I intrepreet the "-4-"... quote wrong?
18:06<Eddi|zuHause>yeah, i thought that, too, but python seems to do exactly that...
18:06<Eddi|zuHause>Zuu: yes, may be either 0 or -1
18:06<Zuu>Isn't that -1 % 2 that is undefined?
18:06<Eddi|zuHause>it's both
18:06<Eddi|zuHause>they depend on each other
18:07<Eddi|zuHause>if -1/2 is 0, then -1%2 is -1
18:07<Zuu>So binary operators are not the same as for integers?
18:07<Eddi|zuHause>if -1/2 is -1, then -1%2 is +1
18:08<Zuu>Oh, now I see.
18:08<Eddi|zuHause>in any case, 0*2-1 = -1*2+1
18:09<Zuu>Another thing to watch out for..
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18:12<@Rubidium>a newer spec says (a/b)*b + a%b = a, but I reckon that allows both cases, right?
18:15<Eddi|zuHause>yes, that equation is commond to both
18:15<@Rubidium>first quotes come from the current C++ specs, the latter comes from a C++1x proposal (0x they're not going to make anymore, that's something I'm fairly certain about)
18:17<Eddi|zuHause>hey, they have two weeks left ;)
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18:32<Terkhen>good night
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19:18<Eddi|zuHause>hm, wasn't there a function to easily switch between debug and release builds? when i "./configure --enable-debug [0-3]" it recompiles everything
19:19<ashb>Eddi|zuHause: use separate directories
19:19<ashb>mkdir debug; cd debug; ../configure ....
19:19<Eddi|zuHause>ashb: that's not the point
19:19<ashb>thats the solution
19:19<Eddi|zuHause>it's not
19:20<ashb>does it stop it from rebuilding everything?
19:20<Eddi|zuHause>that was not the question
19:21<Eddi|zuHause>the question was "did i misunderstand the feature or is it buggy?"
19:21<Eddi|zuHause>not "how can i solve it?"
19:21<ashb>if its a standard autoconf script, then its neither really
19:21<Eddi|zuHause>it is not.
19:22<Eddi|zuHause>it's a homebrew makefile
19:22<@Rubidium>Eddi|zuHause: ./configure --enable-debug=0 vs --enable-debug=[1-3] are the separate cases
19:22<@Rubidium>where debug=0 builds into objs/release and the rest into objs/debug
19:23<Eddi|zuHause>hm, i thought that was exactly what i tried...
19:24<Eddi|zuHause>i'll try again when the compile is done
19:24<@Rubidium>probably you went from debuglevel 1 to 0 (which you didn't for a while, so it did recompile) then you went to 2 or 3 which meant full recompile
19:24-!-tokai [] has quit [Ping timeout: 480 seconds]
19:24<@Rubidium>anyhow, it works fine for me
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19:28<@Rubidium>ashb: it isn't standard autoconf because we couldn't get that working with a Mac OS X cross compiler to get universal binaries
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19:30<@Rubidium>and given that we're probably one of the first to create a cross compiler that makes working binaries it's not something where the autoconf people had worked on (
19:32<@Rubidium>we spent way more time in that cross compiler than in the whole makefile stuff
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19:40<Eddi|zuHause>and look where it got you :p
19:40<Eddi|zuHause>at the brink of mental breakdown :p
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19:45<rhaeder>hi all. :) I have trouble receiving the confirmation code on my server. I already white-listed your server's IP
19:48<rhaeder>and where is the binary copied to when do a "make install" ?
19:48<@Rubidium>with confirmation code you mean getting a 'you're advertised' reply from advertise the master server?
19:49<@Rubidium>rhaeder: /usr/local/bin I think
19:49<rhaeder>I have checked it, no openttd bin there :(
19:49-!-planetmaker [] has quit [Ping timeout: 480 seconds]
19:49<@Rubidium>/usr/local/games/ maybe?
19:49<rhaeder>ok, "install -m 0755 bin/openttd /usr/local/bin/" w/o the quotes does the trick :)
19:50<rhaeder>yes, /usr/local/games :( but that is a directory only for data dirs and no bins
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19:50<rhaeder>I have Debian here, and all game binaries go to /usr/games/
19:51<rhaeder>or at least install a symbolic link in /usr/local/bin ?
19:52<@Rubidium> <- says /usr/local/games is for local game binaries
19:52<rhaeder>anyway. I want to register my account because I have found a major bug in-game
19:53<@Rubidium>ah, so it's that kind of confirmation code
19:53<rhaeder>and the AI for pathfinding (YADF or so?) is sometimes lame :(
19:53<rhaeder>but that is another bug :)
19:54<@Rubidium>oh... just breached 5 million bananas downloads :)
19:54<@Rubidium>in less than a year
19:56<@Rubidium>anyhow, what's the major bug you found?
19:58<rhaeder>lay out a track e.g. from coal mine to power plant. place needed block signals. let a train drive on it for some time. remove a track piece and re-add it. sometimes the train cannot ride on that replaced track :(
19:58<rhaeder>I placed every 1 track piece a signal and let them ride right side (one-way signal)
19:59<@Rubidium>odd, a savegame would be very useful for that
19:59<rhaeder>already killed, but I can play it again :)
20:00<@Rubidium>hmm, and what version of OpenTTD are you using?
20:00<rhaeder>ah, the nightly back is running :)
20:01<Eddi|zuHause>it tends to do that at the most inappropriate times :p
20:01<rhaeder>and have you found that 'bug' when there is a crossing and sometimes a car incident happens?
20:02<rhaeder>well, because of I have block signals on every track piece, the cities nearby my tracks cannot cross my tracks without a bridge, so it is save for my road vehicles to cross :)
20:02<@Rubidium>use more reliable cars or slower trains or path signals with more distance between them so the crossing can actually close in time
20:02-!-Illegal_Alien [] has quit [Quit: HydraIRC -> <- Now with extra fish!]
20:02<@Rubidium>backup's done
20:03<rhaeder>I have prevented this by adding block signals every north-south or east-west track so the city authorities are 'forced' to build bridges above my tracks :)
20:04-!-Brianetta [] has quit [Quit: Tschüß]
20:05<rhaeder>and still no confirmation mail as arrived here :(
20:05<Eddi|zuHause>hm. it's totally odd, i went from --enable-debug 1 to --enable-debug 3, and it doesn't rebuild anything
20:05<@Rubidium>rhaeder: seem the (IRC) pm I sent you a while ago
20:07<@Rubidium>2009-12-14 00:59:49 1NJxLG-0000L4-Pm == email@address R=dnslookup T=remote_smtp defer (-44): SMTP error from remote mail server after RCPT TO:<email@address>: host []: 450 4.1.7 <>: Sender address rejected: unverified address: host[] said: 451-4.7.1 Greylisted: 451 4.7.1 Please try again in 5.0 more minutes. (in reply to RCPT TO
20:08<@Rubidium>^ it's not so strange you haven't received the mail yet when we're greylisted :)
20:09<@Rubidium>(for more than 2 hours)
20:13<rhaeder>ok :)
20:14<rhaeder>but I have already white-listed your server's IP?
20:15<@Rubidium>which one?
20:15<@Rubidium>the SPF record lists three
20:17-!-tokai [] has quit [Ping timeout: 480 seconds]
20:18<rhaeder>w.o. a savegame, it is maybe a bit hard:
20:19<rhaeder>the white-listed IP:
20:19<rhaeder>I have default GLD :)
20:19<rhaeder>for Postfix
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20:20<Eddi|zuHause>hm, it's funny, the river drawing code works fine when i make an invalid slope into a river, except when i load a river newgrf...
20:21<rhaeder>and for
20:21<@Rubidium>you're not receiving a conformation for either?
20:22<fjb>Eddi|zuHause: Maybe it doesn't find the matching sprite then.
20:22<rhaeder>ah, that welcome mail is here :)
20:22<rhaeder>Rubidium: yes, now it is here
20:22<Eddi|zuHause>fjb: it asserts in a NOT_REACHED() in a check for slopes
20:23<fjb>Eddi|zuHause: It was just a guess.
20:23<rhaeder>Rudidium: I will play more and drive it to its limits ;)
20:24<@Rubidium>rhaeder: that bug report is certainly missing what version of trunk it is and that savegame would be really really helpful because it behaves as expected for me
20:24<rhaeder>SVN-HEAD :)
20:24<@Rubidium>that's totally different tomorrow
20:25<@Rubidium>and if you had posted a savegame I could've figured it our from that
20:25-!-JVassie [~TheExile^] has quit [Ping timeout: 480 seconds]
20:25<rhaeder>ok, how can I edit it?
20:25<rhaeder>please don't delete :)
20:26<rhaeder>added revision
20:26<@Rubidium>comments are usually enough :)
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20:28<Eddi|zuHause>how can i add the river-random-bits in the query window?
20:29<@Rubidium>with lots of custom code; why do you want it there?
20:29<@Rubidium>otherwise a debug build ran from the console will show you what's on the map (including the random bits)
20:29<@Rubidium>or -d misc=1 IIRC
20:31<Eddi|zuHause>ah, there
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20:39<rhaeder>and what is the earliest year?
20:42<@Rubidium>0, but depending on the climate somewhere 1920-1950
20:42<rhaeder>I have "normal" climate and can choose 1800
20:42<Eddi|zuHause>gnah, i need to pay more attention to the nick, not only the colour...
20:43<Eddi|zuHause>i always think some totally different person writes something
20:43<Eddi|zuHause>and then wonder "why would HE ask that?"
20:43<@Rubidium>Eddi|zuHause, free tip: turn of colours
20:43<Risugami>hmm hadn't noticed nick length is very long here
20:43-!-Risugami is now known as weaselboy246
20:44<Eddi|zuHause>Rubidium: that's even worse ;)
20:45<rhaeder>my nick is colored?
20:45<@Rubidium>depends on the debate whether blakc and white are colours
20:49<fjb>Black and white are no colors.
20:50<sparrL>Eddi|zuHause: how many colors does your client use?
20:51<Eddi|zuHause>16, afair
20:51<sparrL>mine does fg and bg with 7 colors each, so there are rarely collisions
20:51<Eddi|zuHause>it's not enough
20:51<sparrL>you are white on dark red
20:51<sparrL>fjb is blue on grey
20:51<sparrL>rhaeder is light blue on blue
20:51<Eddi|zuHause>hm, no, it's 8
20:52<sparrL>weaselboy246 and Rubidium are both light blue on white :(
20:52<@Rubidium>mine does only 1 colour; yellow for when I'm highlighted, otherwise when I say things white and for the rest grayish on a nice black background
20:52<sparrL>oh, i remember using a client like that. unbearable
20:52<weaselboy246>using XChat?
20:52<fjb>Too many colors tend to make it unreadable (especially background colors).
20:52<sparrL>fjb: i only color the nicks, not the chat
20:52<Eddi|zuHause>yeah, background colours are bad
20:53<sparrL>someone say sparrL so i can screenshot :)
20:53<weaselboy246>I use mIRC and have colors set to black normal user, navy voiced and blue op. white bg
20:53<weaselboy246>orange for my own nick
20:54<@Rubidium>irssi + bitlbee + screen + ssh is more than enough
20:54<sparrL>i can't stand console IRC... too much information to be conveyed
20:55<weaselboy246>yea i like irssi for terminal use
20:56-!-mode/#openttd [+v Eddi|zuHause] by Rubidium
20:57<@Rubidium>and now weaselboy246 doesn't recognise Eddi anymore :)
20:58<weaselboy246>lol. honestly since i got my new lcd monitor, navy and black show very little difference on here
20:59<@Rubidium>anyhow, even irssi on half screen shows more than enough for me
21:01<sparrL>I haven't used irssi in a long time... generally when using console IRC, I miss having the channel and nick list on screen and activity indicators per channel and person
21:02<KenjiE20|LT>try weechat then :)
21:02<sparrL>i really like kvirc
21:03<@Rubidium>the nick list is usually longer than it can display anyway
21:03<@Rubidium>and activity indicators are given per channel (including PM 'channels')
21:04<weaselboy246>just be sure to turn on windows
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21:04<weaselboy246>that way you can switch between windows with alt button
21:05<weaselboy246>instead of everything in a single window
21:16<rhaeder>another question: TTD doesn't have it, but OpenTTD does have a tender? for what is this for? lowering break-down chance?
21:17<@Rubidium>does nothing but look good
21:20<rhaeder>ok :)
21:21<weaselboy246>one of the train sets, forgot which, has steam engines with it built on. looks nice.
21:33<+Eddi|zuHause>hm. i give up for today... it places rivers, but somehow they don't end up in the places they were generated at...
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21:34<+Eddi|zuHause>and the "do not go uphill" part possibly needs work ;)
21:38<+Eddi|zuHause>in theory it doesn't look bad:
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21:39<+Eddi|zuHause>(tile, height, diagdir, next tile)
21:40<weaselboy246>trying to add rivers to auto generation?
21:41<+Eddi|zuHause>yes, that's the point
21:41<+Eddi|zuHause>but somehow the coordinates get messed up
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21:52<+Eddi|zuHause>hey cool. google can even correct "offset keyboard" errors ;)
22:07<sparrL>how do I convince trains to take detours to be serviced?
22:07<sparrL>that is, if my depots aren't on the main line
22:11<weaselboy246>use a conditional to check if it needs service
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22:41<rhaeder>that trams is a nice feature. I was already missing that in TTD :)
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22:59<sparrL>weaselboy246: :(
22:59<sparrL>re conditionals
22:59<sparrL>in other news
22:59<sparrL>got my first crash in a recent nightly
23:00<sparrL>which is a signal that it is time to stop playing for the evening
23:00<weaselboy246>lol what?
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23:04<sparrL>guess i should try to reproduce it...
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---Logclosed Mon Dec 14 00:00:05 2009